State Of Decay 2 Update 33 REVEALED + HUGE NEW GAME-CHANGING FEATURES COMING

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  • Опубликовано: 4 окт 2024

Комментарии • 466

  • @SunnyGamesYT
    @SunnyGamesYT  Год назад +72

    Are you guys EXCITED about these NEW CHANGES? Let me Know Below!
    Want To See me live Playing State Of Decay 2? Watch Me Here & Follow: www.twitch.tv/sunnygames_yt
    Follow my 2nd State Of Decay RUclips Channel Here with More SOD2 CONTENT:ruclips.net/channel/UCnu8xFfdDSbXGP7U2r_Zjfw

    • @slayerofthegalexy9245
      @slayerofthegalexy9245 Год назад

      yeah i'm excited (sarcasm) i wish they would make a anti horde defense for bases and outposts like state of decay one. also can we please make the infestation plague heart activated update a option in the map creator or difficulty choosing screen where we can decide if we want to deal with it or not. also main question what happens if AI set off a plague screamer?

    • @colture4641
      @colture4641 Год назад

      when will these take effect? played today and they are not in.

    • @tommylucatiel7911
      @tommylucatiel7911 Год назад +1

      Lethal is going to be a fucking joke. You have no choice but to awaken all the plague hearts across the map because of the scarce loot. And now you have to actually do infestations which is a colossal drain on parts and fuel. The screamer thing is a complete meme. You can't stop them in packs of three.
      I'm not coming back to the game until this is all ironed out. The game is a joke on anything besides Lethal but this is a bit much.

    • @slayerofthegalexy9245
      @slayerofthegalexy9245 Год назад +1

      @@tommylucatiel7911 yeah i agree but it's all with the sensitivity settings. i particularly just take a car and reverse into the screamer hoards. and if early game i just use a quiet pistol to shoot all 3 in the head trying to line up a penetration double kill first.

    • @chrisw.3680
      @chrisw.3680 Год назад

      Not likely to play after this infestation shit show goes into effect. It's bad enough with the infestation dynamic now. They are making the game more of a chore than fun. They are ruining the game!

  • @SunnyGamesYT
    @SunnyGamesYT  Год назад +1149

    Sorry for the latest absence guys! I was diagnosed with Cancer back in 2016 but then later hit remission. These past few months I took a little mental break as I was on the verge of my last oncologist appointment where I was given the news that I'm officially "cured" 6 years later. That was a lot to deal with the past few months and made making content hard creatively so appreciate the patience. More videos in the coming weeks!

    • @coryschlichting3517
      @coryschlichting3517 Год назад +67

      Holy crap, my dude! That is AMAZING!!!! Remission of your cancer! I had no idea. Man, anytime you need a break, mental or otherwise, you take it! But thank you for this in depth vid about the hordes update... I CANNOT wait! I am SO pumped for this update. Exciting times are ahead.

    • @darkphantasm5387
      @darkphantasm5387 Год назад +15

      Your strong glad your still here with us 💪🏾

    • @SoulCaviar
      @SoulCaviar Год назад +11

      Holy shit I'm so happy for you bro

    • @remnant7381
      @remnant7381 Год назад +13

      Blessings to you and family man! I happy for you

    • @chrisprice4658
      @chrisprice4658 Год назад +11

      Wow....... congratulations brother, keep your head high 💜☮️💙

  • @nightbirdgames
    @nightbirdgames Год назад +133

    The wave of infestations attacking your base reminds me of Lifeline and how you have to face harder and harder hordes attacking your base. I hope you can get survivors to come pick up/loot houses for you now like in SoD 1.

    • @unknownastroid_2240
      @unknownastroid_2240 Год назад +9

      I miss that lol it made transporting stuff with out cars much better. But they should update it like the more loot your survivor called in has the higher chance they get attacked by zombies when making it back to base due to the weight . Also it should depend how far you are from your base. So if your half way across the map it should take 5 min longer or sum them it being closer to base .. little things like this would make it more relevant.

    • @prodexe-
      @prodexe- Год назад +1

      You can transfer everything from your back to your other characters back so you can still make big hauls they just don't search themselves

    • @nightbirdgames
      @nightbirdgames Год назад +2

      @@prodexe- yeah that's what I do. They don't get much in SoD1 but it's still nice for a survivor to come grab a rucksack you can't carry.

    • @robvig
      @robvig Год назад +3

      I still miss planking up windows 😅

    • @abominablesnowman64
      @abominablesnowman64 Год назад

      @@robvig and all the dope combat moves they didnt add on SoD2. Man I'm just glad I played SoD2 first then SoD1 cause it would have annoyed me finding up how much content they cut for SoD2. The spine buster, round house kick, being able to set up traps in outposts, Which I hear is coming back to SoD2 so thats good.

  • @ragsash
    @ragsash Год назад +55

    As much as I love the continued support for this game... I just want them to make more enclaves that you can recruit or have around the world more varied types, like police enclaves, firemen enclaves, office workers, whatever else

  • @griffonclaw
    @griffonclaw Год назад +83

    This is the type of update that makes longtime fans like myself feel that we still have a voice and Undead Labs is listening. I've wanted something like the old mechanics that were in the original State of Decay and I believe the developers came up with a great answer. It looks great. I also think this is a great reason to revisit your forever communities and do some housework. Even established communities (like all five of my maps) are going to have a difficult time on Lethal.

  • @D3ViiANT
    @D3ViiANT Год назад +55

    The last thing I want is to have to kill a Jug to clear an infestation. It can already happen now. If you're doing an infestation and a Juggernaut wanders over and makes the zombie count go up, the game expects you to kill it to clear it. So many times I've had a random juggernaut make me have to ditch an otherwise cleared out infestation because I'm not prepared to take it on. I have to leave and come back. It's annoying af. 😂 Glad I won't have to deal with being unable to find the last zombie though. That's really infuriating. Then it keeps growing and you still can't find the last zombie.

    • @skycloud5695
      @skycloud5695 Год назад +2

      You do realize you can just lure the Jug and the zoms away from an infestation right? Take them far away, and they no longer count towards the total of infestion zoms.

    • @dontmindme.justaguy
      @dontmindme.justaguy Год назад +3

      @@skycloud5695 Tried that, doesn't always work. Lured a juggernaut like a mile away and the infestation wasn't going away. I eventually killed it and the infestation disappeared. The only good thing was that by luring it far away it prevented other zombies from wandering in and further increasing the amount.

    • @skycloud5695
      @skycloud5695 Год назад +1

      @@dontmindme.justaguy Curious. Perhaps quitting the game and starting again would fix the issue if that happens? In fact I'm sure it would

    • @robvig
      @robvig Год назад +2

      I kill jugganauts so often thinking it will be good tactically to get rid of one that’s always there. Then i come back thru where i killed it 10 mins later and the game has loaded another in the exact same spot.. not infestation related either.. in fact sometimes my map is worse on threats when i’ve cleared infestations

    • @nepnepguythegreatestofall
      @nepnepguythegreatestofall Год назад +1

      @@skycloud5695 It does kinda work. If you reload, the infestation and the whole area "refreshes" and that one juggernaut could be replaced with a regular zombie or two. It doesn't get rid of the juggernaut, but the reload should move him somewhere a bit far from your location

  • @lonodel
    @lonodel Год назад +35

    Thematically, I love the idea of the hearts guiding the hordes/infestations, a lot more interesting than random infestations on parts of the map you haven't/don't want to touch. My problem though is still the fact that the infestations are all punishment no reward. If you have to take on what is effectively an xl horde to clear them that is just painful. On lethal I honestly just do everything in my power to avoid fighting juggs as it is because the risk is not worth the reward, but now I may be all but forced. Be it buffs to morale/influence when there are 0 infestations on map, greater rewards/supply drops for clearing out several infestations or the awoken hearts... just something to make it feel like less of a chore that just has to be done before it bites you in the ass.

    • @robvig
      @robvig Год назад +1

      If you have signal boosters and the base booster running then u get a big Experience points reward, especially if u clear a town, by the end u r halfway to recruiting a Legacy Survivor

    • @PropheticShadeZ
      @PropheticShadeZ Год назад

      The infestations drop items, there is reward there, with the influence gains as well seems good

  • @Vipre-
    @Vipre- Год назад +22

    I doubt new players will have much of an issue IF they approach it as a survival "sim". You learn organically as you go and the mechanics are less daunting to pick up on since you're not trying to learn everything at once. I've had the game since release and purposely avoid researching how things work under the hood because not knowing is more fun.

  • @pmc3003
    @pmc3003 Год назад +16

    Thanks for the heads up Sunny and super happy that you're doing much better! I'm happy to see that they're implementing some old school SOD stuff like the community members going out and doing things along with the outpost defense. The whole Plague Heart Awakening thing sounds pretty scarry. Thanks for the update and it was cool to see Guru. I swear SoD2 has the best gaming community. Thanks man!

    • @John-eh6jg
      @John-eh6jg Год назад +1

      You are 100% correct buddy, I took a break from this for almost a year and just jumped back into it with all these new things added in my absence . The SOD community is night and day compared to the toxic GTA online community that i tried to play again . And thanks to a guy like sunny always giving me videos on the stuff I missed and thanks to all of you SOD players for not being dicks like a GTA haha .. hope you all have good holidays coming up

  • @Haze_EternaI
    @Haze_EternaI Год назад +2

    Now that the game is getting more chaotic, we need an update to balance it out, imagine 4 player co op “untethered” taking out 4 infestations at once.

  • @GhostSalty
    @GhostSalty Год назад +47

    They should overhaul enclaves next, hostiles sieging our base could be fun

    • @zai293
      @zai293 Год назад +1

      not fun if you have the haven device...

    • @ivanr.1005
      @ivanr.1005 Год назад +3

      @@zai293 Haven device works against zombies only.

    • @zai293
      @zai293 Год назад

      @@ivanr.1005 oh yes, u mean human hostiles

    • @garrusvakarian4220
      @garrusvakarian4220 Год назад +12

      God no. On lethal human enemies can down you in 1 shot.

    • @angelwater8987
      @angelwater8987 Год назад +2

      @@garrusvakarian4220 that's life, nothing goes your way, not even in undead labs

  • @a_man_of_clay4080
    @a_man_of_clay4080 Год назад +4

    I'm super conflicted here.
    While I absolutely love that the devs are experimenting and doing everything they can to implement new mechanics to keep the game alive....
    I honestly feel this is a step in the wrong direction. I understand that "lethal" players are bored and want more challenges. I get that. But the overwhelming majority of players, from my experience, are more interested in deeper RPG and more expansive community mechanics. Someone else posted about how they would like to see relationship statuses for teammates. Like, friendships and even lovers forming bonds. How cool would that be to see two members form a bond if you send them out together where they become a better team and actually gain a buff when they travel together? Or two members that hate each other and therefore get a debuff when together. But you could have them accomplish a mission together that ends up strengthening their relationship.
    I know that's a lot to implement, but I would love to see more stuff like that rather than
    "Oh! We made it harder! Now you gotta fight a jugg as well to clear out the infestation, just for it to pop back up in five minutes!"
    It's incredibly annoying that the undead are getting more attention than the living characters that I thought were supposed to be the focus of this 'story'.
    I would like to hear other people's opinions on this.

    • @ZodiakV1
      @ZodiakV1 Год назад +2

      I completely agree I always find Myself coming back to this game every few months but lately there has been no incentive.I don’t think difficulty is the right move however building on mechanics characters or even story.

    • @a_man_of_clay4080
      @a_man_of_clay4080 Год назад

      @@ScytheSalinas hah! I mean, yeah! Maybe not that exact thing but something along those lines.
      I just think as it stand once you get 8-10 people and a decked out base...that's it. You're pretty much done even thinking about your community members.

    • @freerichie25
      @freerichie25 Год назад +3

      I've said it before, infestations are an absolute chore. Now they are a cataclysmic chore. Why even bother with enclave missions when you are being buried in hordes?

    • @a_man_of_clay4080
      @a_man_of_clay4080 Год назад

      @@freerichie25 yes, that's a good point! I barely touched on how intrusive they have become.

  • @njmfff
    @njmfff Год назад +3

    I hope this works out, because major issue with SOD2 is endgame. When you setup your community in midgame and become self-sufficient, it just becomes game of repetition as there's really nothing to do. Looting becomes pointless as you can just call in traders and overall once you get some descent weapon you don't really need to loot anymore.
    So hopefully this fixes the issue of actually having something to worry and do in late game. The issue I mentioned is the reason why I always start with fresh community because at least then early game is fun when you have to sneak around and watch out for feral packs.
    Also, I would love to have leader system updated, maybe have survivors have special traits that's only in effect if they are picked as leader. Currently, having leader is only really needed for their buildings, to the point that you pick Builder, make Sniper tower, dump the leader, pick Trader, make Trade depo, etc. Having leader is completely irrelevant outside of that, outside survivors stop whining that "someone should be in charge".

  • @gabrielmata4809
    @gabrielmata4809 Год назад +5

    It would be great if you could place survivors in outposts to kinda act as a “fast travel” because I get too lazy to drive across the map sumtimes.

    • @toreloaded2711
      @toreloaded2711 Год назад +2

      Would make the world feel more alive, wish they had AI communities that actually act like communities as well

    • @matthewjones39
      @matthewjones39 Год назад

      @@toreloaded2711 All I want is bigger community sizes and being able to deploy survivors to occupy outposts

  • @forzaguy6591
    @forzaguy6591 Год назад +4

    I’ve played this game ever since it got released and I have to say this game has come a long way. I’m pumped for state of decay 3

  • @jinsheida6607
    @jinsheida6607 Год назад +4

    Hope dev can add stuff like bandit raid base (or stealth/attack another group to take supplies), more drama event between other survivor group :3

    • @nwordjoe9356
      @nwordjoe9356 Год назад

      Something with stealth would be awesome

  • @l.p.5703
    @l.p.5703 Год назад +5

    Great video but the devs haven’t updated community members and followers at all. We should be able to give followers commands (wait, attack, retreat).
    Also I would love to have some kind of relationship system (friends, romantic, not trusted, annoying, etc) it would be great if the relationship community members have could have morale and combat buffs/debuffs between each other. Community members are so boring once you have a full community so that really needs work. Once I get a full community i quickly get bored after a few fights.

    • @a_man_of_clay4080
      @a_man_of_clay4080 Год назад +5

      Agreed. I am honestly kind of tired of all the infestation stuff. They're already annoying as is. Just seems like this is gonna be worse.
      I want more in depth community development and relationships.

    • @NunYaa504
      @NunYaa504 Год назад +1

      Lol they receive no monetary gain from this why tf would they allocate the money or resources to do that?

    • @myzticalz3289
      @myzticalz3289 Год назад +2

      @@NunYaa504 to make the game better?

    • @NunYaa504
      @NunYaa504 Год назад

      @@myzticalz3289 Lmfao once again why would they allocate money and resources to a game they see absolutely no return on? God forbid they come back to the game but CHARGE for the content they have to make..

    • @myzticalz3289
      @myzticalz3289 Год назад +2

      @@NunYaa504 you know they do update this game for free right? This comment is just a suggestion on what to add in the next one.

  • @JustMe-wn5ii
    @JustMe-wn5ii Год назад +2

    Yeah, I'll be in green zone for a while.

  • @joshuacabral2348
    @joshuacabral2348 Год назад +4

    I guess as a lethal player I'm up for the challenge. Besides, the CLEO Haven device will totally make that zombie army attack looks like the ending of Kingsman 1 so this facility in now a total must have. Otherwise just like in SoD 1, build your outpost across the town where you live. It creates an outer layer of defense before penetrating to your base which kinda sounds neat and realistic in some ways.
    But the Plague heart awakening is what intrigues me. There's almost to no way that a plague heart wont scream when you attack it and its no chance that another plague heart wont hear it especially on Lethal Zone which they are clumped up. And the juggs on infestation? My god! As if a Blood Feral pack is not enough mixing in to an infestation.
    I think my bottomline now is that the defense is quite easy if you're stacked up with weapons and ammo which is not difficult now due to the Forever Community update. But offense is going to be a whole new level and it all falls on the player how this will end. Which is a damn good feature.
    I hope one day, Hostile Enclaves can do the same! 😁😁😁😁😁

    • @Henry0870
      @Henry0870 Год назад

      Just hope the Haven Device doesn’t get neutered....🤐🤐🤐

    • @joshuacabral2348
      @joshuacabral2348 Год назад

      @@Henry0870 I'm pretty sure it will be nerfed but not anytime soon.

  • @obejo4477
    @obejo4477 Год назад +4

    I hope the next update is something like a new type of weapons like a spear or at least make the heavy weapons stronger and more useful

  • @maniacalcypress8852
    @maniacalcypress8852 Год назад +2

    A new map will be perfect with that update. The best map is a map from the first game. So A new map is mandatory.

  • @jeffyparker9616
    @jeffyparker9616 Год назад +1

    the main thing i wish they would do away with is the multiplayer tethering and i wish they would add dedicated multiplayer communities so my buddies can keep playing even if i get off

  • @Arcanus31
    @Arcanus31 Год назад +2

    I'm really confused. You said it's slowed down, but yet it took over a town in 30 minutes ? Considering day feels about 5minutes and night is 2000 hours I guess I'm lost as to how that's slowed down

  • @ledjeet2985
    @ledjeet2985 Год назад +1

    I wish the hordes could target other enclaves as well.

  • @Duskyberry
    @Duskyberry Год назад

    Holy shit! I play on lethal and I already struggle to keep my community alive, I don't have many legacy survivors with good stats or a build up of weapons etc so most games I am going in with green survivors and a few weapons if I am lucky. This looks insanely hard but I am excited to see the changes, often all it takes to decimate my community is one feral horde or a single juggernaut. I don't know if I will be able to actually handle this difficulty unless I try easier modes. Not sure I want to do that tbh. I am new to your channel and I thank you for your content dude, glad your health is improving.

  • @Rysdad1
    @Rysdad1 Год назад +1

    These all sound amazing. Way more dangerous base attacks and defenses you can place WITHOUT it being locked to base squares is incredible. Turrets would be nice as well and ieds

  • @BOMBS-not-FOOD
    @BOMBS-not-FOOD Год назад +2

    i dont like anything about the whole siege/plague heart thing. zombies are supposed to be mindless wandering about until you stumble upon them...not coordinating base sieges because you disturbed a plague heart. please let there be an option to turn this off.

    • @a_man_of_clay4080
      @a_man_of_clay4080 Год назад +1

      I absolutely agree! This has kind of been my issue with infestation the whole time.
      At least before I could let it slide as them just wondering off and finding a house to dwell in at random. But groups of juggs and ferals coordinating and planning? Ridiculous. Seems like this is an update for the 1% of players who cry about lethal being "too easy".

    • @szyszus4683
      @szyszus4683 Год назад +2

      I for one like it. SoD2 zombies are not completely mindless. They form hordes, Plague Hearts can call infected in, so I see no reason why they wouldn't smell out the biggest concentration of humans in the region. The new defense mechanics, such as manned outposts and your community attacking infestations seem to balance it out.
      I see your point, though. It should be optional for new and more relaxed players.

  • @davidgarrett9749
    @davidgarrett9749 Год назад +1

    I like the idea of this, but I still wish the game considered the idea of some sort of barricades. So that way there’s more protecting your base BEFORE the horde breaks through a simple door. If there was such a way of maintaining sandbag structures/ barbed wire/ reinforced doors etc. second I always hoped they’d let us bring 2 community members out at the same time instead of only 1 😭😩

  • @kylefreeman9874
    @kylefreeman9874 Год назад +1

    Why don't they just put base fortification in the game like you can customize your base or make it more defensively but they can balance it in a way we have to go get supplies to repair

  • @bones2148
    @bones2148 Год назад +1

    They’re doing another infestation update?? It’d be nice if they worked on new missions or a map. There’s a whole list of what they could do yet they decided infestations again?

  • @jamesgraham9611
    @jamesgraham9611 Год назад +1

    Hords gathering up then launching an attack sounds awesome

  • @Jet-py5tx
    @Jet-py5tx Год назад +2

    I dont know if this will be enjoyable or frustrating. what about if they can make the friendlies come around and help eliminate zombies on command. That would be fun. At least you got less chance loosing your characters.

    • @theunderdog724
      @theunderdog724 Год назад

      That's a perk on one of my friendly enclaves. To radio help destroying a plague heart.

  • @345cycle
    @345cycle Год назад +4

    Right handed combat would be nice! Ability to choose vehicle upgrade colors! New enclave stories! New voiceover, it feels like my group of ten have no more than 4 different accent/voices.

  • @supermilkshake6745
    @supermilkshake6745 Год назад +1

    They need to add more creative mode features like more modifiers like unlimited resources or infinite ammo

  • @joosepkoressaar6660
    @joosepkoressaar6660 Год назад +1

    Glad to see you back and well Sunny! Very well done video as always and i so can't wait for the update. I'm wee bit over 400 days into lethal, stocked up with ~150K rounds (all calibers mixed), assload of nades and pipe bombs i've collected and so on, first thing imma do is find a screamer and jab my two fingers into his eyes to piss it off and see what horrors i will awaken!

  • @pnwajs3532
    @pnwajs3532 Год назад +2

    Exciting. Time to crank out securing all my legacy boons to make future runs a little easier. So far I got all 4 of Normal, and working on my 2nd for Dread. I personally don't think I'm cut out for Nightmare or Lethal anytime soon. lol

    • @BenignAndaHalf
      @BenignAndaHalf Год назад

      Always playing solo gets a bit difficult on nightmare and lethal, get some co-op help.

    • @BridgeBoii
      @BridgeBoii Год назад +1

      Keep playing u will get better soon trust me. Game is good

  • @luizguilhermecortez3460
    @luizguilhermecortez3460 Год назад +1

    If they add enemy NPC groups, it'd be interresting if you could temporally ally with them against hordes or maybe somewhat direct the coming hordes towards your enemies or smth

    • @NunYaa504
      @NunYaa504 Год назад

      Nah bruh that won’t happen

    • @luizguilhermecortez3460
      @luizguilhermecortez3460 Год назад

      @@NunYaa504 Why?

    • @NunYaa504
      @NunYaa504 Год назад +1

      @@luizguilhermecortez3460 well for one that would require money, which they are not receiving anymore for this game, and 2 that would require resource allocation which in turn requires money…which they aren’t receiving anymore for this game.

  • @williamstewart8332
    @williamstewart8332 Год назад

    As a new player 1 week or so I’d say it’s very easy to understand the infestation system it’s cool as hell and I love SOD 2 never played much of the first one sadly 😢

  • @nightbirdgames
    @nightbirdgames Год назад +2

    I think that Green- Dread should remain the same how it is for new players and Nightmare/Lethal can have this new hardcore infestation update.

    • @godson357mag6
      @godson357mag6 Год назад

      While I agree, I think that there should be a option to allow this to happen. Maybe like a 10-25% standing increase.

  • @unknownastroid_2240
    @unknownastroid_2240 Год назад

    Yo those Christmas sweaters are lit 🔥 😂😭 I only have all Halloween I need to play this game more I took a big break way back in 2019. I remember when u can start with one person in ur community now it’s forces you to do three dam stuff changed lol

  • @atestsubject9279
    @atestsubject9279 Год назад +1

    My whole worry or concern is what impact will this have on friendly and hostile enclaves? Will this make it easier for them to die? Will they accidentally intercept the infestation hordes and get themselves killed?

  • @emorsi
    @emorsi Год назад +1

    I like that very much, because I play the Darkside Mod now and this one is sometimes just too hard and not always that much fun. The new mechanic seems a good choice to fill in between Lethal and Darkside. I will definatly try it out.

  • @ivanr.1005
    @ivanr.1005 Год назад +1

    As lethal zone player I am happy for changes but that's mean no more random spawning screamers right behind you when you fight zombies. After scouting let there be and 10 ferals, no problem but not spawns in middle of the fight like game is working right now. Disable running on characters when you are out of stamina (like for real) and fix watchtowers(disable characters to fight melee and disable pathing for zombies on towers. Remove boons from builder, pyrolauncher and make hearts immun to melee hits, make some new items like plague busters which players will need to chase ingredients and be able to kill hearts.

  • @its.Andy1
    @its.Andy1 Год назад +1

    As much as I love playing this game, it’s starting to push me away from it. Mainly because it’s like they’re making the zombies more self aware. Now it’s like two teams trying to figure out how to kill each other and whose got what territory to show who’s more dominant, rather than just trying to survive and gather resources. If I wanted to play a game like that, I can just play Domination on call of duty or something. Whenever I’m about to leave base, I should feel intimidated. I should feel terrified, but I don’t. I just feel like I’m going to war with another group on the other side of the map lol

  • @SnowyRains
    @SnowyRains Год назад +3

    Ohhh nah nah I can’t deal with that new stuff coming. I’m just going uninstall it and see what state of decay 3 has to offer.

    • @szyszus4683
      @szyszus4683 Год назад

      SoD3 has nothing to offer as it doesn't exist yet. My estimated date of it coming out is 2024/25

    • @SnowyRains
      @SnowyRains Год назад

      @@szyszus4683 it exists it’s just not finnished and will have a lot to offer when it’s released and if I don’t like that one I’ll just wait for state of decay 4 lol

  • @tylerward4386
    @tylerward4386 Год назад

    At 800 hours I have a couple notes.
    1. What stops me from grabbing some C4 or a bunch of bullets and mowing down every plague heart in one run while setting up my outposts like I already do?
    2. I think this is the best they can do to ramp up the difficulty without retooling the game's balance or upgrading the specs. Next game I want more regular zeds since they do the real damage while specials distract you.
    3. Can we also please make the DLC explosives more accessable to use in this base defense? Mines are cool but minefields are a lot cooler

  • @VantzCanMakeHerDantz
    @VantzCanMakeHerDantz Год назад +1

    How long(real time) before infestations get big and actually attack? I've put my controller down for 3 hours came back and nothing was happening..

  • @gurugamingkiwi
    @gurugamingkiwi Год назад +1

    Nice summation, Sunny! I think these new changes are for the better 👍😎

  • @ivanbro1208
    @ivanbro1208 Год назад

    I feel like they should give more options for base build. Its quite boring how some bases look so defenceless with puny fences and walls

  • @ForrestFox
    @ForrestFox Год назад

    Its great they are upping the zombie sieges and stuff, but I just hope they'll give us the tools to protect our bases correctly with traps and upping our own AI survivors

  • @lividpaintings
    @lividpaintings Год назад

    Last time I played was in 2018, I just reinstalled it and it's nice to see they keep up with their game. Good game.

  • @gabejohnson4879
    @gabejohnson4879 Год назад +1

    Bro the screamers thing sounds epic

  • @jare3459
    @jare3459 Год назад

    fact hordes are working together to gather up around a target before rushing it does prove my theory something controls the zombies. (if something controlling undead like a hivemind then there way to end all this with 1 kill)

  • @JonBonZombie
    @JonBonZombie Год назад

    What kills me is undead Labs has put sooo much in this game over the years and on the official stream there were ppl actually complaining

  • @sean236
    @sean236 Год назад

    Returning player here. I haven't played in over a year I noticed that there's a lot of new changes. I'm on a PC now so I don't have any of my old communities. The question I want to ask is would you recommend starting off on an easier difficulty? because I used to just play dread a lot, I played nightmare for a bit but I ended up selling my console. With all the new updates recently seems like it could get overwhelming pretty quick if you're not prepared and overall just seems like the game is a lot harder now

  • @waldo2543
    @waldo2543 Год назад +2

    I just want some zombie permanence at this point, just so sick of non-stop spawns, also tired of zombie summoners (not screamers those make sense and im fine with) that just spawn in more and more zombies.... but maybe I'm just spoiled from project zomboid been playing that so much lately, I also doubt the game's engine is even capable of it but coming back to state of decay afterwards while fun in many ways is also just frustrating and tedious.

  • @christian6911
    @christian6911 Год назад

    From a role playing element it makes sense that outposts can be infested. But you should be able to set defenses up on them. In future games I’d like to gave more autonomy on building a base anywhere and clearing the map of obstructions or adding barricades.

  • @cadet1ice
    @cadet1ice Год назад +1

    Gamers: we want new map and more added to the storyline
    Devs: how about beanies and sweaters instead

  • @NervousWreck4891
    @NervousWreck4891 Год назад +2

    Sunny is back! I hope you are well bro! 🔥👍

  • @liamwarkentin5913
    @liamwarkentin5913 Год назад

    So sieges are gonna be like that scene in The Hobbit BOTFA, When the Azog says to wait so the larger trolls can get into position, and then all attack…

  • @Cuunke
    @Cuunke Год назад +1

    Entering Lethal was already on some Dark Soul level shit so adding this new mechanic is NUTTY so good luck survivors

  • @benhaloho8231
    @benhaloho8231 Год назад

    I really would appreciate it if the dev team make a command list for the follower, like what weapon to use during stealth or normal stance or to shoot on sight or stay hidden, etc. Currently, the followers made senseless movements. I was scouting a hostile community from the roof of a nearby store when suddenly my follower, in his wisdom, decided to descend the ladder for a God-knows-why reason, triggering a nearby juggernaut horde and killed almost instantly. I lost a community member, a keyboard, and a mouse on that day, not including the dent on my pc monitor and a ghastly cut on my knuckle.
    Secondly, it would be VERY nice if we can share a weapon with friendly enclaves for them to USE it or at least switch to better weapons we sell them. Update 30 or the forever community patch gave me, wait a minute I have to check my community inventory first... Ah, okay, I say again, the forever community gave me as of now, 14 Custom AKs, 8 Raider's AKs, and 7 Prepper's AKs, not including the Prepper's AKs ALL my community members are using. Why the heck do I need that many guns? I had a very bad experience defending a friendly community armed with knives and rusty screwdrivers. Good luck doing it on nightmare or lethal mode.
    I hope the next update will focus more on the enclaves and their mechanics. Maybe the option to merge them with us or with others, maybe to have them deal with the infestation nearest to their base, or maybe have them NOT choose a goddamn fruit stall as their home. Why do I have to deal with the whole damn plague hearts and still have them demand some food or meds while they literally do nothing? This doesn't make any sense at all.

  • @ben4994
    @ben4994 Год назад

    I feel like this would be more enjoyable if bases were more like a defensive structure than an arena for sieges to kill you in. Too many areas zombies get through and limited coordination from survivors so in my experience sieges always end up as melee brawls inside my arena of a base. On harder difficulties it almost seems worth the risk to not be home for the siege so you don't end up fighting multiple juggs and feral packs and then sceamers that summon even more zombies which just makes fighting longer. Even on container fort with just 3 entrances, you could climb up onto the wall and shoot down but there'd still be AI trying to melee brawl 10 zombies.
    Even in the field, as soon as a screamer screams you're automatically locked in a minimum 30+ minute battle because zombies just keep on spawning and screaming on their own.

  • @rufescenteagle7299
    @rufescenteagle7299 Год назад +1

    Be cool if more than 6 of our survivors could be in the base at once to help defend against these hordes. I've got 11 survivors all with .50 cal rifles

    • @cadet1ice
      @cadet1ice Год назад

      How about sweaters instead

  • @S0nyToprano
    @S0nyToprano Год назад

    It’s just still so buggy. Just the other day I bumped into a small rock and sent my suv flying. I still deal with special infected tied to missions falling through the map. Regular zeds spawning below houses during infestations. It’s not game breaking but it becomes very noticeable when I have a week or 2 where I play this game nonstop.

  • @DensterNY
    @DensterNY Год назад +1

    I wonder how the Haven device will impact these sieges and the gathering hordes.

  • @deathproof8732
    @deathproof8732 Год назад +1

    Man, I can barely handle the blood zombie freak Juggernaut-Feral on whatever difficulty I have it on. Whatever they did to the game really fukt me because now there's always large masses of freaks all around my base and I have had to find cheese ways to handle them. And it seems like blood plague is everywhere and my people keep getting whooped on whenever I try to clear an infestation and damn near get killed when I go after a plague heart. It's made it unbearable for me to play this game as I was using it as a chill game. Running around collecting stuff and focusing on finding people and selling and trading. Stealth is not even an option for my playstyle. If they start focusing on stealth I'm out.

  • @robvig
    @robvig Год назад

    All very well but that means when i’ve accepted a choice mission and then it launches 3other missable missions at me i’m gonna have to miss all of them to prioritise going back to base. Adding content without improving the existing AI/rollout might mean, for me at least, my invested characters and all my prep gets lost through no faults in my strategy
    See what happens- it does need a freshening up so have to like it or lump it

  • @eulassuspenders9309
    @eulassuspenders9309 Год назад

    Played the game at launch, after 2 years and one more time after juggernaut update came out. I really love the game. But the only thing that prevents me to play this game again is the way coop works. It was my complaint the first, 2nd time and my 3rd playthrough. This is game is so fun but I can't imagine how fun it will be if you can be in the same community with your friends. I just can't play it again solo. I think making those changes in multiplayer will actually make this game better IMO.

  • @hugochavez8611
    @hugochavez8611 Год назад +1

    You should also talk about other survival games like project zomboid.

  • @AlanSD1904
    @AlanSD1904 Год назад

    I was hoping they would let you free build your own bases, that’s something i would like to see

  • @usaalltheway1804
    @usaalltheway1804 Год назад

    State of decay 1 was really hard, if this update is gonna be like life line or breakdown, then I'm all for it

  • @chrisdaniels6174
    @chrisdaniels6174 Год назад

    State of Decay 2: Infestations might cause hordes to do seiges on your base.
    Me: Laughs in sh*t ton of ammo, mines, watch towers, and CLEO Haven Device.

  • @Mirakuruuu
    @Mirakuruuu Год назад

    Finally. Now those airstrikes will not be so useless after all

  • @wxmyjnsn
    @wxmyjnsn Год назад +1

    Your analogy of a the PHs being generals and the zombies their troops would work. EXCEPT their is no limit to their troops and we have a handful. Ours take quite awhile to train up so when you lose one it hurts. This update will not be for casual players. This might be the end for me. What I would really like to see instead of this is a random map generator.

  • @cheshire7994
    @cheshire7994 Год назад

    So here's a question. With the changes to how zombies launch sieges, how will this affect calling for Cleo drops and how will the Haven device function? Will it simply disable the plaguehearts from awakening? Will it just make it impossible for zombies to approach your base?
    I can't imagine the plaguehearts can't actively send the zombies towards your base, haven device or not.

  • @re--dacted
    @re--dacted Год назад

    I'm happy about all this for everyone who's still playing the game, but I am glad I got bored of it before these updates happened.

  • @Phaullen1
    @Phaullen1 Год назад

    Honestly, with the other half of the update, it'll make the announcements about what direction the infestation hordes are moving will make sense. Nobody has every building memorized.

  • @razorback1293
    @razorback1293 Год назад

    Wow what a potential update. This is just the best game ever. What other game has had this level of development since launch. Not many I would think.

  • @aaronsmith4940
    @aaronsmith4940 Год назад

    Having a late game war with the zombies sounds sick, ambushing hordes on the roads.

  • @angelicavanhorn2026
    @angelicavanhorn2026 Год назад

    What about the Cleo thing you can pick up for your base in Trumbull valley that kills them when they get to close does that not work on these attacks ?

  • @MelodicDG2
    @MelodicDG2 Год назад

    Just repurchased this game, haven't played since before covid so I can't wait to experience it all over again!!!

  • @javarjv
    @javarjv Год назад

    I love the idea of state of decay, part 1 was very limited, but was great, I had a lot of fun, but I felt like it was way too light on story and just too small, like gta3 small,
    but it was a Xbox live type of downloadable game so I understood, but i expected way more from part 2, really was hoping for more story, a more feature packed game with s lot of content, cool stuff to collect, and a more maybe walking dead type of world,
    seeing the trailer for 3 I was excited to see zombie animals, I just really hope they do more with a single player narrative

  • @demetruismembers5065
    @demetruismembers5065 Год назад +1

    I'm all for the new updates but can we get new maps! I hate going back in to replay the same area just for some minor changes!

  • @williammalave4071
    @williammalave4071 Год назад

    Finally I can command people to actually do things

  • @nickchildress616
    @nickchildress616 Год назад +1

    Haven device has entered chat…good luck to any zombies that dare pull up on my community

  • @brodemonz
    @brodemonz Год назад +1

    Idk, after 4 years of playing this game all I really want is new maps. It all sounds great but Ive got bored with the maps and have beaten the game with every leader on every difficulty on every map.

  • @kyakun5571
    @kyakun5571 Год назад

    I hope if I go back to the game in a year it'll actually feel like something besides the siege.

  • @dfhorrorproductions9691
    @dfhorrorproductions9691 Год назад

    Idk how I feel about all this as a long time player I feel things are way to chaotic and stressful as it it's. For me I really don't want more busy work.

  • @joevk6274
    @joevk6274 Год назад

    Maybe that's what the black plague heart is for. If it's "sleeping", it's black, and if it's "awakened", it's the normal red. Considering how good I am at Lethal Zone, when this update drops, I'll likely never play on Lethal Zone again, lol.

  • @Hikari_Sakurai
    @Hikari_Sakurai Год назад

    I wish they'd do something about the attrocious inventory UI. Searching for something specific when u have hundreds of items is a torture.. idk who though it's ok to release it like that..

  • @Jinisinsane
    @Jinisinsane Год назад

    I just wish they revamp companions so they could help you more in the open world exploration

  • @ikeb9367
    @ikeb9367 Год назад

    Makes having that haven device super worth it!

  • @scavengerspc
    @scavengerspc Год назад +1

    Sometimes I like just driving around killing stuff. I hope this doesn't make that impossible.

  • @alexajax7712
    @alexajax7712 Год назад +1

    Dude, are you kidding? They jus add some hats, yep, this is insane

  • @andrewwashere82
    @andrewwashere82 Год назад +1

    I wonder if the infestations is going to make Fresh Starts near impossible in the harder difficulties?

  • @Squiibb
    @Squiibb Год назад

    This update sounds really good I feel like it will actually feel like an apocalypse

  • @mandyulat1933
    @mandyulat1933 Год назад

    So excited with this update. Ive been playing state of decay 1 and 2 ever since and now i can now say that the features i love in state of decay 1 is now in 2. Manning the outpost. Hope they add the feature where you can set or build or reinforce outpost like actual characters manning or defending an outpost. New missions like help the defend outpost. It adds in the immersion that your defending the bases/outpost. Praying that they can roll out this update as soon as possible.

  • @latoyajohnson9697
    @latoyajohnson9697 Год назад

    Welcome back Sunny. I enjoy your videos. I was wondering how this new update will work on plague hearts that have been destroyed before the update? I'm still new to the game so I do play on standard mode. Any thoughts?

  • @bethkreager
    @bethkreager Год назад +1

    are the awakening plague hearts gonna turn black when you activate them?

    • @arcanumelite4853
      @arcanumelite4853 Год назад

      they will probably start off black... and become the normal red once they are awakened (because blood plague zombies glow red... obviously)