Guys, us brits often use sarcasm because we have nothing better to do with our boring lives than confuse you for a few valuable seconds... don't ever visit this island, it's shit
@@miamiviceclips3867 I agree. If you are outside your voice can escape to the whole world. Inside and in front of a microphone causes your voice to sound more accurate.
When photographing leaf and grass textures I usually place them on a piece of black coloured paper. For me it makes it better to select the black areas and convert them to alpha textures. Good tutorial!! I enjoyed your weird enthusiasm.
I'm not a professional, but regarding the seam removal. You're using soft brush crop tool, which means you either don't entirely remove the seam or create new seam with the brush at the edges. Therefore you need to do another offset and remove what's left. Of course if first offset was 1/2 of the size, another one needs to have different values.
We need more upbeat tutorials like this, too many monotone boring ones out there lol good info but makes me want to change the video or fall asleep, I need more of this in my life lol thanks
Brief + Technical + Funny. All the elements of a superb training campaign. And next time you go out venturing on your own in the woods, take the AR-15 with you.
I'm super confused as to how you're recording yourself taking a picture of the leaf at 6:27 when both your hands are occupied? Your right hand is holding the camera and your left hand is holding the leaf. CG Geek third arm confirmed?
So when getting textures for Unity or Unreal Engine going out there to take pictures with a camera is the way to go? That awesome. Now I have a much easier way of understanding on how Game designers do their jobs. Game Designing looks more fun to me now.
CG Geek Nice tutorial. I did manual conversions to tiling textures like this a few times, but then I discovered the seamless filter in GIMP. I don't know if there is a PS equivalent (I only use open source software), but I have found the Filters->Map->Make Seamless feature in GIMP to work quite well and it is completely automated so it only takes a few seconds.
If the option is not there on a fresh GIMP install, an additional plugin may need to be downloaded. Its all installed automatically on Linux but windows/mac might be different. If so, it is not difficult to add the feature, just google it.
Thank you for taking the time to make these videos. I'm just starting out with Blender and Gimp, and am learning a LOT from your tutorials. Subscribed.
I think this was a really good vid. I appreciate all the work that must have gone into filming the woods section and then the blender tutorial in it of itself. The outdoor filming had a looser feel which made the video entertaining as well as informative. Thank you for this.
This video is not just informative, but -very- entertaining too (talking about the part in the woods here). You got some entertainer qualities there! :D
One thing i've found to make capturing small objects in the wild is to take a small piece of chroma key blue. Even a blue poster board helps. It makes editing everything out much much easier. Very nicely done video.
It's crazy that your average person knows so little about modeling when it's such a massive wealth of information. It touches from photography, to cinematography. But starts with art and design. And those are just the base skills you need to have. Before anything you need to have an imagination and a thirst for knowledge. But once you've mastered the virtual space, anything you do in life will help with it. If you're a roofer, your modeled roofs will be on fleet. If you're a doctor, you anatomical knowledge would be second to none. It's really a craft worthy of the utmost respect. But no one pays any attention to it, instead they worship someone who can throw a ball accurately over fifty yards. I prefer knowledgeable ability to athletic ability any day. If there was speed modeling contest where judges watched two or more artists compete to make the best piece I'd watch it. Like they'd receive a random category like dark dungeon, or grassy meadow, then they just have to go at it as fast as they can. 10-60 minute matches depending on the works. Something needs to divert attention to the industry, 'cause it's so much more than an industry. But that's what they consider us. It's an art form. We''re more than just lanky nerds sitting at computers. The vision needed for it is worth competing for and further developing. We need more pathways for aspiring artists to become noticed through competition with their peers.
Steve, To create a Tilable Texture I have always made the canvas 2x in both directions, Then mirrored the lower left corner (The original Image) both vertically and Then horizontally and Then mirrored the right lower quadrant vertically To create 4 quadrants of The same Image. This way The seams are seamless. (no? have You tried to do it This way?) great Tutorial. Thx.
I take these pictures with a phone (vivoy69) it's camera is good. While shooting things like leaf and small plants i use a black background so that i can add transparency by contrast difference....(or something). This tutorial is very good because in most CG tuts are lazy kind of.......
Another thing that helps with the depth of field problem is to used a camera with a smaller sensor. Full frame cameras produce a shallower depth of field than anything with a cropped frame sensor. That's why cellphones and GoPros have everything in focus.
For when you had to divide the texture size in half in photoshop, you can use the percentage option and set it to 50% instead of using a calculator especially if your result will be a non-integer.
hey steve please please please make a specific tutorial video for PBR means how to use it and what is ment for what just explain that to us in one video for total beginer and every thing about pbr by the way love your content (love from India)
Dear sir, I will have to thank you kindly for giving me an advantage over my peers at college as I will be working on a 3D environment project very soon and this video will help me to understand more interesting tools to use in Photoshop. I do alot of textures myself from scratch but painted, not images edited, I even painted a brick wall that came out very nicely which I would show if I could. Lucky I got a camera of my own so when I get the chance, I will go and take some snaps myself.
Hello,thank you for your tutorials I have a question.Would you make tutorial about realistic head modeling with realistic textures(projection paintings)?
I went out and shot some textures with my phone but they did not turn out all that grate because it was getting dark is there any way to shoot textures in a controlled environment for example in a work office/room. If there is willl you please make a tutorial on how to do it.
Thanks for the info on shooting the textures. I am confused why it was necessary to divide the rock texture into quadrants & use the clone stamp though. Why couldn't you just make the area square as you did and adjust the brightness/contrast without the clone stamp? Thanks.
Great video - Yes, this is just another piece of fan mail; sorry :-/ - and EXACTLY the info I was looking for. Detailed and accurate, with the bonus of being friendly and funny. But then, you know all this, ha. Super helpful. Many thanks!
But if you had to uv a flower, you would need a repeatable texture for lets say all the petals. It would be impossible to make repeatable texture of petals (leaf), because it itself is directional, is this correct? Why didn’t you do repeatable for leaf? Anyone can disscus this ?
Ur hilarious! Love the vid and ur style of silliness! Good watch. One thing, with ur camera settings, iso really wants to be a lot lower. Get urself a stable tripod (like the one ur video camera is on i guess) ;) and decrease shutter speed to let more light in. Also, hope ur shooting in at least 10bit raw :D
for the tiling bit doesn't it make more sense to set the canvas size to 4 times the size of the image, then duplicate the image and mirror it vertically, then do the same horizontally to make it seamless? i mean that would look 0% seamless; the method he's using seems prone to imperfection
+STR4P4Zi3 You could and it might be easier to cut out in photoshop but you will lose a lot of light information in comparison to shooting in RAW with your camera. It all depends on the amount of control you want over your image.
Hello, thanks for the tutorial, been trying to find something like this; however, whether you can or not, would it be possible for you to make a video relating to the process of unwrapping a texture / image? Like a coke can, or the brazuca football? If you could, that would be great!
just take some synthetic piece of fabric or just white paper and you can shoot leaves etc against this background without holding em in hand and with any DoF
Very nice tutorial and most important that was fun :-). And some ps instructions ... I really apreciate this and maybe on the future you will do more ps tuts...
"Don't shoot any textures in the sunlight". I seem to have an advantage... I live in the UK, where sun is only visible every leap year ;)
really?? didn't know that. I searched on internet but I didn't find any information about it.
Ha ha I have it better I live in Ireland
Guys, us brits often use sarcasm because we have nothing better to do with our boring lives than confuse you for a few valuable seconds... don't ever visit this island, it's shit
RaGeX clan Well said, sir!
Hopefully it is better than USA. Too much dumb shit going on.
In Gimp, the offset tool is in Layer > Transform (a much more logical placement IMHO)
thanks, will remember =)
thanks! free software ftw
I feel like your voice just epically deepened when you came to the computer xD
Because he's closer to the microphone.
He might've used a modifier on his mic
@@miamiviceclips3867 I agree. If you are outside your voice can escape to the whole world. Inside and in front of a microphone causes your voice to sound more accurate.
@@64Modder No, he tried to be louder when he was outside. And while trying to do that he raised the pitch in his voice.
The microphone on his computer has a more dynamic response range so it's picking up more tones of his voice then the camera he used out in the field.
When photographing leaf and grass textures I usually place them on a piece of black coloured paper. For me it makes it better to select the black areas and convert them to alpha textures. Good tutorial!! I enjoyed your weird enthusiasm.
I'm not a professional, but regarding the seam removal. You're using soft brush crop tool, which means you either don't entirely remove the seam or create new seam with the brush at the edges. Therefore you need to do another offset and remove what's left. Of course if first offset was 1/2 of the size, another one needs to have different values.
Before 6 years : Cg Geek PERFECT!
After 6 years : CG GOD!
the way this guy acts is pretty interesting and carefree. most of the time my mind will roam elsewhere but this is engaging
Very entertaining. I like that you say "if you don't know what it is, look it up". LoL. Not here to teach basic photography. Love it
Plot twist: he was actually filming in green screen and the entire forest are CGI
We need more upbeat tutorials like this, too many monotone boring ones out there lol good info but makes me want to change the video or fall asleep, I need more of this in my life lol thanks
Brief + Technical + Funny. All the elements of a superb training campaign. And next time you go out venturing on your own in the woods, take the AR-15 with you.
Never disappointed with CG Geek tutorials. Thanks.
I'm super confused as to how you're recording yourself taking a picture of the leaf at 6:27 when both your hands are occupied? Your right hand is holding the camera and your left hand is holding the leaf. CG Geek third arm confirmed?
TheFOURofUS lol! Camera was on a tripod, one hand on the camera, the other on the leaf. ;)
There is a third appendage he could be very talented at using. XD
I think this is my favorite cg video i have come across so far :)
So when getting textures for Unity or Unreal Engine going out there to take pictures with a camera is the way to go? That awesome. Now I have a much easier way of understanding on how Game designers do their jobs. Game Designing looks more fun to me now.
"I'm not complaining, but I'm complaining" - got a laugh out of me. Great video, thanks and keep up the humour. :)
CG Geek
Nice tutorial. I did manual conversions to tiling textures like this a few times, but then I discovered the seamless filter in GIMP. I don't know if there is a PS equivalent (I only use open source software), but I have found the Filters->Map->Make Seamless feature in GIMP to work quite well and it is completely automated so it only takes a few seconds.
If the option is not there on a fresh GIMP install, an additional plugin may need to be downloaded. Its all installed automatically on Linux but windows/mac might be different. If so, it is not difficult to add the feature, just google it.
I learned more about creating textures in the last 20 minutes than I did in the previous 20 years.
I like that you took the effort to make a really practical video like this one!
Thank you for taking the time to make these videos. I'm just starting out with Blender and Gimp, and am learning a LOT from your tutorials. Subscribed.
I think this was a really good vid. I appreciate all the work that must have gone into filming the woods section and then the blender tutorial in it of itself. The outdoor filming had a looser feel which made the video entertaining as well as informative. Thank you for this.
Finally tiling and transparency settings within Blender explained. This tut was very helpful! Thanks!
The select subject feature of photoshop cc really helps...
This video is not just informative, but -very- entertaining too (talking about the part in the woods here). You got some entertainer qualities there! :D
One thing i've found to make capturing small objects in the wild is to take a small piece of chroma key blue.
Even a blue poster board helps.
It makes editing everything out much much easier.
Very nicely done video.
It's crazy that your average person knows so little about modeling when it's such a massive wealth of information. It touches from photography, to cinematography. But starts with art and design. And those are just the base skills you need to have. Before anything you need to have an imagination and a thirst for knowledge. But once you've mastered the virtual space, anything you do in life will help with it. If you're a roofer, your modeled roofs will be on fleet. If you're a doctor, you anatomical knowledge would be second to none. It's really a craft worthy of the utmost respect.
But no one pays any attention to it, instead they worship someone who can throw a ball accurately over fifty yards. I prefer knowledgeable ability to athletic ability any day. If there was speed modeling contest where judges watched two or more artists compete to make the best piece I'd watch it. Like they'd receive a random category like dark dungeon, or grassy meadow, then they just have to go at it as fast as they can. 10-60 minute matches depending on the works. Something needs to divert attention to the industry, 'cause it's so much more than an industry. But that's what they consider us. It's an art form. We''re more than just lanky nerds sitting at computers. The vision needed for it is worth competing for and further developing. We need more pathways for aspiring artists to become noticed through competition with their peers.
the young CG GEEK
The appropriate focal length depends of the sensor size, it's note the same in all cameras.
Steve, To create a Tilable Texture I have always made the canvas 2x in both directions, Then mirrored the lower left corner (The original Image) both vertically and Then horizontally and Then mirrored the right lower quadrant vertically To create 4 quadrants of The same Image. This way The seams are seamless. (no? have You tried to do it This way?) great Tutorial. Thx.
+Randy Sanders Thanks for the information! Yes I have done it this way as well, they both end up having similar results in my experience though. :)
@@CGGeek the mirroring method would be 100% seamless though, using the clone tool thing seems prone to error
6:28 I imagine a guy with a head in a shape of a camera is making this picture :3
+Ninjin he makes a Picture with a camera, on that a camera makes a Picture :) Cameraception.
ThunderWork Studio u
I take these pictures with a phone (vivoy69) it's camera is good. While shooting things like leaf and small plants i use a black background so that i can add transparency by contrast difference....(or something). This tutorial is very good because in most CG tuts are lazy kind of.......
Another thing that helps with the depth of field problem is to used a camera with a smaller sensor. Full frame cameras produce a shallower depth of field than anything with a cropped frame sensor. That's why cellphones and GoPros have everything in focus.
For when you had to divide the texture size in half in photoshop, you can use the percentage option and set it to 50% instead of using a calculator especially if your result will be a non-integer.
Fuzzy brush = soft brush (I'm going to assume)
This was super helpful, and just what I was looking for! Funny too ;-) Excellent work
It really helps with the cloning step if you lower the opacity of the brush a bit.
I love the vibe in this guy :D
hey steve please please please make a specific tutorial video for PBR means how to use it and what is ment for what just explain that to us in one video for total beginer and every thing about pbr by the way love your content (love from India)
Texture, texture, texture textur, texture x999
Great tutorial btw. Very entertaining
your voice sounds totally different when you hop on Photoshop XD
i am not complaining but i am complaining ~ CG Geek
lmao XD
Classic! xD
Lool
Dear sir,
I will have to thank you kindly for giving me an advantage over my peers at college as I will be working on a 3D environment project very soon and this video will help me to understand more interesting tools to use in Photoshop. I do alot of textures myself from scratch but painted, not images edited, I even painted a brick wall that came out very nicely which I would show if I could. Lucky I got a camera of my own so when I get the chance, I will go and take some snaps myself.
How did it go?
@@imdone8243 2 Years happened and still no response lol
Instead of "cranking" the ISO increase the shutter speed. That doesn't add any noise at least.
Nice Tutorial ! Thank you for ticks to play with Textures
Haha informative and funny. Full of personality. Good video fella!
That shirt totally delivered. Absolutely entertaining and informative video. Thumbs Up!
I just love nature, nothing like making your own thing
Hello,thank you for your tutorials
I have a question.Would you make tutorial about realistic head modeling with realistic textures(projection paintings)?
This is realy easy. I thought textures are hard to make, but it's actualy not. Thanks man, great video.
Your shooting your textures with a SLR camera but can I use a bridge camera without the focul length ?
Can't you shoot pics with a left-right mismatch and then cut out the bits that make it untilable?
Once you tile it in photoshop, you can quickly test how well it tiles by turning it into a pattern and doing a fill on a new image with that pattern
Man, that forest is really beautiful :D
I went out and shot some textures with my phone but they did not turn out all that grate because it was getting dark is there any way to shoot textures in a controlled environment for example in a work office/room. If there is willl you please make a tutorial on how to do it.
Your videos are the best..do you have any explaining bump mps and stuff?
I dont really have a photoshop software. Recommend any free ones for a windows computer? I heard Pixlr is a good one
Thanks for the info on shooting the textures. I am confused why it was necessary to divide the rock texture into quadrants & use the clone stamp though. Why couldn't you just make the area square as you did and adjust the brightness/contrast without the clone stamp? Thanks.
This video was on my to-do list to find. All is well. ^^ Thanks, CG_G!
Great video - Yes, this is just another piece of fan mail; sorry :-/ - and EXACTLY the info I was looking for. Detailed and accurate, with the bonus of being friendly and funny. But then, you know all this, ha. Super helpful. Many thanks!
But if you had to uv a flower, you would need a repeatable texture for lets say all the petals. It would be impossible to make repeatable texture of petals (leaf), because it itself is directional, is this correct? Why didn’t you do repeatable for leaf? Anyone can disscus this ?
Ur hilarious! Love the vid and ur style of silliness! Good watch.
One thing, with ur camera settings, iso really wants to be a lot lower. Get urself a stable tripod (like the one ur video camera is on i guess) ;) and decrease shutter speed to let more light in.
Also, hope ur shooting in at least 10bit raw :D
@CG Geek what camera model did you use for your textures ?
Great video in every way! Well presented, clear and concise, and delivers on the title. Thanks man.
what kind of specs are important to consider when looking for a camera and lenses for texture hunting?
Would scanning a leaf be a viable option?
Are textures better with less details like moss and pretty linear like plain dirt?
CG G eek are you a visual effects artist ?
What would be the use of the textures you created ?
(for cartoons or video games )
for the tiling bit doesn't it make more sense to set the canvas size to 4 times the size of the image, then duplicate the image and mirror it vertically, then do the same horizontally to make it seamless?
i mean that would look 0% seamless; the method he's using seems prone to imperfection
You are funny and AWESOME!
Subscribed and liked! :D
+CG Geek Do you Recommend shooting in Raw as the color has to be reset afterwards or Jpeg and letting the DSLR handle the after effects?
Yes! forgot to mention that in the video, but you're always better shooting and editing raw if you have the option.
Great tutorial i was looking for
Thank you I will use this in blender for ps1 style graphics!
Thanks Alot It really helped me out awesome tutorials always. Keep up the good work!
I was wondering, how can I personalise a tree leaves and trunk? Thanks a lot for this video!!
+CG Geek
I have that shirt :D
Jakeofthunder Really!? Haha
+STR4P4Zi3 You could and it might be easier to cut out in photoshop but you will lose a lot of light information in comparison to shooting in RAW with your camera. It all depends on the amount of control you want over your image.
I have that shirt too :D
So do I :P
Haha I guess there is much awesome out there! ;)
Nice tut! Thanks for all these infos. Will definately take picture in a different way next time!
I often use my scanner for gras and leaves because it automaticly gives a texture without distortion and a smooth and even light setting...
+CG Geek Thanks for the tutorial ! I tried to make textures before but I didn't know of the offset.
Big foot confirmed!
Is he drunk? )
maybe
humor sense...
typical nerd from my school
lol I thought the same thing :D
@@elsamp yes and hes making creative things on a daily basis what about you? you are here looking for tips so give him some respect you fucking idiot.
Hello, thanks for the tutorial, been trying to find something like this; however, whether you can or not, would it be possible for you to make a video relating to the process of unwrapping a texture / image? Like a coke can, or the brazuca football? If you could, that would be great!
The rock texture looks like japan when tiled lol.
Anyways this is a very informative tutorial! Thanks
0:29 Hmm is it a chicken or a girl screaming?
Thanks for sharing man. Really useful stuff!
I am really having fun watching this video :)
How your voice changes that much between desktop recording and shooting textures?
Mic quality and noise interference
What camera did you use?
These are really good, informative videos you have here. Thank you very much. Keep up the good work!
Always great content. Thanks to all, who take their time to upload, and share their trade secrets. It is much appreciated.
what about the other channels? Bump , normal and displacement, roughness , specular????? ? if u need realism u need those
Those can be derived from the diffuse map
why my texture is not tiling when i scale please help
also when creating a rock you tile around a surface not flat out on a plane so the tiling is less apparent 19:33 Great tutorial Thanks!
just take some synthetic piece of fabric or just white paper and you can shoot leaves etc against this background without holding em in hand and with any DoF
how would you create pbr texture maps from these textures you photographed?
Plz share which camera you use
I'm not really sure this is what awesome actually looks like.
I like this guy.
maybe in the way of 1 million subs
Very nice tutorial and most important that was fun :-). And some ps instructions ... I really apreciate this and maybe on the future you will do more ps tuts...
you should mention color checker ,that is great tool to get right colors
The best way to tile textures is Krita's wrap around mode. Have fun, guys!
Yes!! This is what Awesome looks like!! I wondered that I didn't get an email for your newest vid. :)
UltronHacker00 Haha Thanks Man! :)