Makes sense why they went with the zero gravity instead of the drill, it must've been easier to make the antigravity look visually appealing when implemented into a track's design. Although, I can't help but think how cool it would've been. Imagine for a second, you jump off a ramp, activate air glide mode, and then burrow into a wall that leads to an alternate path.
Feel like it would be better as an item. You get the spin drill from Mario Galaxy and can use it to find shortcuts and alternate routes. Otherwise you can just use it to burrow underground and become invincible for a while.
It amuses me how Double Dash had models originally from Melee. The final product ended up being one of the first games to use the current Mario aesthetic.
@@chipklip2yeah I was gonna say that looks a lot more like a concept video or tech demo than anything playable. Though that still means it's possible they were using those models in the early development.
He didn't say when the game came out, he said when the game "resurfaced", which is a weird way of putting it but he means when the game's name was changed as the second trailer went out.
@@mariajimenafigueroa233 that was just an early name concept if those they did have proper texture or background elements yet they were doing for waluigi pinball and it didn’t have cannon yet since I think they used it for testing different collision and early object
I think the next MK game's gimmick should play into the customizable karts more Of course, you get the usual stuff, wheels, base, but instead of a glider, you get a variety of special items with their own quirks. Of course there'd be the glider, but the drill could also be there, either as is was originally intended for MK8, or as an additional weapon that allows you to make people spin out by driving into their backs. Another part could be additional storage for pickups, another for effectively free-flight in water, or just giving the ability to drive underwater. There could be additional slots for different types of mod parts, such as ones for traversal like the glider, submarine, or MK8 drill, one for extra weapons like my version of the drill or the extra pickup slot, even one that modifies the types of pickups you can get, Team Sonic Racing-style with the Speed, Power, and whatever the third type was. There's a lot to be explored here. But then again, it's Nintendo, that aren't going to implement any of this unless it's guaranteed a massive profit gain
The drill item would be cool as a temporary underground to dodge attacks, tho they would have to make it more interesting by making it do something else otherwise it’s a worse boo
Another fact: Mario Kart 8 wasn't the first Mario Kart game to introduce gliders, underwater driving and cart customization as some people believe. It was Mario Kart 7, one of, if not the best, Mario Kart game in the series.
I remember some of those beta Mario Kart DS tracks as a kid on RUclips, like the circle and the one with the grate looking track. I thought they were secret tracks were you had to do something special to unlock them or at least play on them.
I don't know, I kinda like that we ended up with antigrav. The drill idea sounds cool initially but as an entire gimmick with probably most of the nitros centered around it in some way doesn't really appeal to me. I might change my mind if we ever see a proof of concept in a future Mario Kart.
I’d say the initial footage of “double dash” was either a tech demo or a *very* early look at the game where double dash didn’t even have proper models yet
i like that nintendo used ( probally slighty modified ) the same mario model to mkdd, mkwii, nsmb ( ds ) and sm64ds also spongebob also used an slighty modified of the same model in bfbb, truth or square, the movie game & other ones
It's not impossible to get first in the test_circuit, you just need to do a rocket start and keep jumping to the side non-stop gaining velocity, if you hit anything you lose speed and lose.
The drill would be cool if it brought you too and from a cave that's badically an wntire course on its own, and different parts are faster/slower and easier/harder on the surface and cave so you have to learn when its best to switch
"When the game resurfaced as double dash, it looked like the game that came out" So when the game was released, it looked like the game that was released??😂
The drill couls have been a better item than a full mechanic, I think. Use the drill item, and you dig underground like a cartoon mole trail, like the ones already in mario kart games, the players behind you could trick over trail, but you would be immune to attacks while it lasts and could dig under off-road as well as you do the normsl track.
Sometimes I wish these beta tracks were used for the real game, I would really like to see a Waluigi Pinball 2 that is just this Beta track for newer Mario Karts. They also should probably try to re-use some track themes like they do for the "raceway" / Bowser Castle / Rainbow Road tracks, a new Peach garden, a new Waluigi Pinball or even a new Luigi's Mansion track would be fun.
The reason GameCube Mario Circuit was removed is probably because if it had been kept, we only would've had one GameCube course left that isn't a Circuit
I actually didnt know the original idea for 8 was a drill mechanic, kinda crazy since i was hoping that they'd add the drill mushroom in the next mario kart game with similar functionality
*IF* the drill idea would be real, there would be a new creepypasta in the game like, if you drill into a specific spot where no one could drill through in the first place, you'd find a buried body or something similar. Just saying 🙌
I think they should make MarioKart X and put the anti grav and drill in, more choices like a Tears of the kingdom track with the underground and the sky islands
They were originally going to just attach a spin drill from Super Mario Galaxy 2 and call it a mechanic? Glad they went with something more interesting
*Useless Mario Kart Fact* In Mario Kart 8 (and Deluxe) there is supposed to be a "Drift" stat like the one in Mario Kart 7: in Mario Kart 8 it's called "On-Road Traction". But it doesn't work because the SlipRt values for every level in the translation table are set to 0.75. On the Wiki you can actually see that every character and vehicle part gives a different value of On-Road Traction, but it's all for nothing since in the translation table all levels are the same (so all combos slip the same when drifting). The idea of On-Road Traction was probably scrapped at the last moment, that's why it still exists as junk code (they were too lazy to just delete the code lmao). Now we only have Off-Road Traction that is just known as Traction, Off-Road or Grip... and it doesn't work on actual off-road terrains. Thanks Nintendo!
I don’t really see an issue with plopping already made models you own into a very early demo of a game you wanna make. It saves the trouble of having to make models first so you can figure out how the game should function
Hold up. Since the beta Double Dash trailer used Melee models, that technically means that Smash Kart was real for a brief time! (Read on if you’d like the joke explained to you) I was joking. I didn’t actually think that they were making Smash Kart before switching to Mario Kart.
Bet. Action Replay Circle Stage (i beat it btw): 023cdcd8 00000015 020484a0 d0002a00 020484a4 e0052321 (I think this is it, start up a race and you can play it)
Actually, the Mario Kart Gamecube trailer didn't "rip" models from Melee... Those are actually models developed for the tech demos! Melee was just so rushed in Development that they had to reuse models from the Gamecube techdemo showcases. Link and Ganons models are also from the Zelda GC TD trailer!
I'm glad the dropped the drilling mechanic. It would have been really weird to have some of the racers burrowing and not interacting with the rest of the pack.
Makes sense why they went with the zero gravity instead of the drill, it must've been easier to make the antigravity look visually appealing when implemented into a track's design.
Although, I can't help but think how cool it would've been. Imagine for a second, you jump off a ramp, activate air glide mode, and then burrow into a wall that leads to an alternate path.
this is exactly what the next Mario Kart should be like
Feel like it would be better as an item. You get the spin drill from Mario Galaxy and can use it to find shortcuts and alternate routes. Otherwise you can just use it to burrow underground and become invincible for a while.
@@the3dluxe53i was gonna say that
It amuses me how Double Dash had models originally from Melee.
The final product ended up being one of the first games to use the current Mario aesthetic.
Still halfway through tho.
The Power-Ups and some enemies still had a different aesthetic.
I bet it was just an early animation and not an actual game
I think the 1st game to start using a modern aesthetic was New Super Mario Bros DS
I hate the new esthetic with every fiber in my being
@@chipklip2yeah I was gonna say that looks a lot more like a concept video or tech demo than anything playable. Though that still means it's possible they were using those models in the early development.
“When the game came out, it looked like the game when it came out.”
Ahh yes the floor here is made of floor
@@RealZerenaFannot just useless facts but useless sentences as well
Came to the comments because of that very sentence, and when I came to the comments I saw there were comments.
He didn't say when the game came out, he said when the game "resurfaced", which is a weird way of putting it but he means when the game's name was changed as the second trailer went out.
When I posted videos on RUclips. They were videos, on RUclips?! (😮😮😮no way you fr rn?!)
Bro the drill mechanic would’ve been sooo cool because we couldn’t seen a whole other map underneath
Yeah anti gravity is boring
@@Krispykey499 most of the time you hardly ever notice the anti grav unless you see a flipped part of the track or something
@@thememelord4157 Besides we all know that Crash Nitro Kart is the superior anti-gravity centered racing game
the kart he showed was from the arcade but pc mario kart mkagpdx or MK_AGP3_FINAL.exe
Nitro kart isnt that good@Hugo-yz1vb
The early version of Waluigi Pinball might had been a standard pinball not themed after any character until Waluigi was choose
It was a mixture of stadium and pinball and all of that changed. As it was going the MKDD route we mostly track detail and music and sound effects
It was originally going to be for Luigi, because you know, he works at a casino.
@@mariajimenafigueroa233 that was just an early name concept if those they did have proper texture or background elements yet they were doing for waluigi pinball and it didn’t have cannon yet since I think they used it for testing different collision and early object
@@omegahaxors3306 Yes, as the handsome dealer
“Also, there’s a one lap track that’s a tiny circle, that’s impossible to get first place on.”
*Me: “wanna bet?”*
I will bet I bet u won’t make it to first place because ur not him bro 😭🙏. plus yo ur not like the best mk player
it's probably specifically designed to where you cannot get first place, as a debug tool
It's possible, I've done it.
Shut up and let a MarioKart Wii player hit this thing. Also, bet.
Someone once mad a tas that did it I think
The drill mechanic should come back at some point, maybe the next Mario kart
Gurren Lagan
that what he showed there was from MK_AGP3_FINAL.exe or mario kart arcade grandprix deluxe its for the arcade but u can play on pc threw techno parrot
I think it could work for the Drill Mushroom item from Mario Wonder
I think the next MK game's gimmick should play into the customizable karts more
Of course, you get the usual stuff, wheels, base, but instead of a glider, you get a variety of special items with their own quirks. Of course there'd be the glider, but the drill could also be there, either as is was originally intended for MK8, or as an additional weapon that allows you to make people spin out by driving into their backs.
Another part could be additional storage for pickups, another for effectively free-flight in water, or just giving the ability to drive underwater.
There could be additional slots for different types of mod parts, such as ones for traversal like the glider, submarine, or MK8 drill, one for extra weapons like my version of the drill or the extra pickup slot, even one that modifies the types of pickups you can get, Team Sonic Racing-style with the Speed, Power, and whatever the third type was.
There's a lot to be explored here. But then again, it's Nintendo, that aren't going to implement any of this unless it's guaranteed a massive profit gain
The drill item would be cool as a temporary underground to dodge attacks, tho they would have to make it more interesting by making it do something else otherwise it’s a worse boo
Idk, that drill mechanic sounds really cool, they should totally bring it back for a future game.
Nintendo believed that GCN Mario Circuit looked too similar to DS Mario Circuit, which is why it was scrapped in DS and brought back in Wii.
I actually thought it WAS DS Mario circuit until he said so lol😅
I think the drill should come back, not as a gimmick, but as an item. ESPECIALLY with the newly added drill shroom
Serious question:
How would an underground race even work?
I imagine like the Skyway in F-Zero 99.
Just make the drill an item box item and not a games entire gimmick and it fits imo
Mario kart for GameCube was just to show that there was a new Mario kart game being made
Mario kart tour was banned in the EU for gambling since it was promoting loot boxes and the EU wasn’t happy
Huh
Well that's strange
That was only in Belgium
Belgium only actually
Another fact:
Mario Kart 8 wasn't the first Mario Kart game to introduce gliders, underwater driving and cart customization as some people believe. It was Mario Kart 7, one of, if not the best, Mario Kart game in the series.
“Also, there’s a one lap track that’s a tiny circle, that’s impossible to get first place on.”
Yeah especially if you start like that
Bro said crtl+c crtl+v
When?
@@anthony.morales6917 are you serious
@@GotSwissd my face tells you everything
My face: 😐
@@anthony.morales6917 bro.
@@GotSwissdFinally someone says it
unless mario kart fact: Double Dash needed a partner for Toad is how Toadette debut like how waluigi was for Wario In Mario Tennis 64
"When it repurchased as double dash, it looked like the game that came out"
Ah yes. And when the ice melted, it became water!
Mario "can I copy your homework"
Robotnik "sure but make it different"
That sawblade hallway leading to nothing was hilarious
i think gcn mario circuit got cut for time and they wanted it for the next game being wii
Yep, probably did Luigi circuit instead since it’s a lot simpler
I remember some of those beta Mario Kart DS tracks as a kid on RUclips, like the circle and the one with the grate looking track. I thought they were secret tracks were you had to do something special to unlock them or at least play on them.
Idk man, knowing Mario Kart 8 could have had an entirely different mechanic is quite useful
The tiny track would be hilarious if it came baxk
Nintendo giving Mario Kart fans a mini-NASCAR experience
@@Waddle_Dee_With_Internet That's baby Park from double dash
W Facts. Although I debunked that last one though lol.
I feel like a Gamecube Mario Kart game that looked like Melee would've looked good.
Remember, Mario Kart was Not the First kart racing Game to use anti Gravity gimmicks
This has probably been requested before, but I’d love to see a ranking video of every course in this game from an expert competitive’s perspective.
the drill idea reminds me of lego racers shortcuts
If Mario Kart had a drill gimmick, it would remind me a *Lot* of Gurren Lagann, and I think Nintendo should do a Mario Kart game with Studio Trigger.
I wonder what the new mechanic will be in the next Mario Kart game.
Honestly, if they just had drills as a powerup or as a brief boost like ramp gliders that allowed you access to an alternate route, that'd be sick
I don't know, I kinda like that we ended up with antigrav. The drill idea sounds cool initially but as an entire gimmick with probably most of the nitros centered around it in some way doesn't really appeal to me. I might change my mind if we ever see a proof of concept in a future Mario Kart.
I’d say the initial footage of “double dash” was either a tech demo or a *very* early look at the game where double dash didn’t even have proper models yet
It was a tech demo. Pretty much everything shown for the GameCube back in Spaceworld 2000 were all tech demos.
These aren’t useless bro
aren't useless for me. I just got a video idea out of this. Might not be for others though
"MY DRILL IS THE DRILL THAT CREATES THE HEAVENS!!!"
at the end the anti gravity mechanic was so underused, a lot of "anti gravity" courses are on normal floor and the dlc have 0 anti gravity
The drill could be used in later games to have the people build their own short cuts into already made tracks
The Anti Gravity was a good idea and they should keep it forever
i like that nintendo used ( probally slighty modified ) the same mario model to mkdd, mkwii, nsmb ( ds ) and sm64ds
also spongebob also used an slighty modified of the same model in bfbb, truth or square, the movie game & other ones
It's not impossible to get first in the test_circuit, you just need to do a rocket start and keep jumping to the side non-stop gaining velocity, if you hit anything you lose speed and lose.
The demo circle track sounds like an early version of the track used in the credits, which is also a circle that doesn't have any laps or end
The drill would be cool if it brought you too and from a cave that's badically an wntire course on its own, and different parts are faster/slower and easier/harder on the surface and cave so you have to learn when its best to switch
They need to bring back the drill as an optional kart customization.
They also need to bring back double dash.
A track that is impossible to complete in first place?
Challenge accepted
I own the MKDS Demo cartridge, and it's safe to say that those unused tracks are extremely fun to play
"When the game resurfaced as double dash, it looked like the game that came out"
So when the game was released, it looked like the game that was released??😂
The drill couls have been a better item than a full mechanic, I think. Use the drill item, and you dig underground like a cartoon mole trail, like the ones already in mario kart games, the players behind you could trick over trail, but you would be immune to attacks while it lasts and could dig under off-road as well as you do the normsl track.
the drill should definitely be an item. that sounds fun as hell.
Sometimes I wish these beta tracks were used for the real game, I would really like to see a Waluigi Pinball 2 that is just this Beta track for newer Mario Karts.
They also should probably try to re-use some track themes like they do for the "raceway" / Bowser Castle / Rainbow Road tracks, a new Peach garden, a new Waluigi Pinball or even a new Luigi's Mansion track would be fun.
The reason GameCube Mario Circuit was removed is probably because if it had been kept, we only would've had one GameCube course left that isn't a Circuit
Honestly it's be sick if the old beta waluigi pinball would've been mashed together with the new one, like they did with Peach Gardens
I prefer antigravity as a gimmick, but the drill would've been cool as an item.
The drill mechanic couldve been more interesting than anti grav, it just wouldve required so much more work
I would picked the drill idea, sounds interesting and cool than the anti gravity
The drill should've been a powerup where you can cut corners and not lose speed
The drill could be like a rarer version of the bullet bill and you go under ground instead
Correction: the drill would've been too difficult to implement compared to the zero gravity.
I actually didnt know the original idea for 8 was a drill mechanic, kinda crazy since i was hoping that they'd add the drill mushroom in the next mario kart game with similar functionality
Like hell riding on walls is cooler then a drill
The mk8 drill thing be like (*sonic 2 boss theme plays*)
That drill really looks like the first boss from Sonic 2
That's circle sounds like a challenge
Nintendo Thought they did something amazing for MK8.
Turns out CNK(Crash Nitro Kart) Did Anti-Gravity first
Sonic Riders Zero Gravity
“Tiny circle that’s impossible to get first place on”
…
You mean baby park?
*IF* the drill idea would be real, there would be a new creepypasta in the game like, if you drill into a specific spot where no one could drill through in the first place, you'd find a buried body or something similar. Just saying 🙌
That Link combo is close in stats to what I normally play 😅
Now I wonder possibly where they got the idea for the anti gravity gimmick from...
Drill idea would have been cool if it revealed shortcuts
I think they should make MarioKart X and put the anti grav and drill in, more choices like a Tears of the kingdom track with the underground and the sky islands
What was 8 deluxe’s gimmick? *a paid subscription*
They were originally going to just attach a spin drill from Super Mario Galaxy 2 and call it a mechanic? Glad they went with something more interesting
One could say that the drill mechanic was buried…
"Wario, what's wrong with you?"
How much time you got?
0:36
This is not an unused track, it's DK Pass without the snow.
Also the anti-gravity idea was already in crash nitro kart
Drill probably wouldn’t work in a 3D game.
Could have been a drill powerup
Ngl I would have perfered waluigi ping ball without the giant balls destroying me every single time
But now that got me wondering: "how would burrow mechanic even work?"
*Useless Mario Kart Fact*
In Mario Kart 8 (and Deluxe) there is supposed to be a "Drift" stat like the one in Mario Kart 7: in Mario Kart 8 it's called "On-Road Traction". But it doesn't work because the SlipRt values for every level in the translation table are set to 0.75. On the Wiki you can actually see that every character and vehicle part gives a different value of On-Road Traction, but it's all for nothing since in the translation table all levels are the same (so all combos slip the same when drifting). The idea of On-Road Traction was probably scrapped at the last moment, that's why it still exists as junk code (they were too lazy to just delete the code lmao). Now we only have Off-Road Traction that is just known as Traction, Off-Road or Grip... and it doesn't work on actual off-road terrains. Thanks Nintendo!
How is anti gravity far more interesting than burrowing underground
I don’t really see an issue with plopping already made models you own into a very early demo of a game you wanna make. It saves the trouble of having to make models first so you can figure out how the game should function
Mario kart 8's anti gravity was basically stolen from crash nitro kart
burrowing into the track would be broken, more ultra shortcuts than mk wii
I love drills.
Drill for MK9 plz
Mario driving Pooka's kart from Pac-Man World Rally.
ofc Bandai Namco references whatever they want
@@repoversemedium Right, I forgot they were involved.
Why does that drill gimmick that was rejected from Mario Kart 8 remind me of the Egg Drillster from Sonic the Hedgehog 2 (1992)?
Hold up. Since the beta Double Dash trailer used Melee models, that technically means that Smash Kart was real for a brief time! (Read on if you’d like the joke explained to you)
I was joking. I didn’t actually think that they were making Smash Kart before switching to Mario Kart.
Can you tell us the cheat codes, I still have my copy
Yeah, me too
Bet.
Action Replay Circle Stage (i beat it btw):
023cdcd8 00000015
020484a0 d0002a00
020484a4 e0052321
(I think this is it, start up a race and you can play it)
How do I put that in?
@@EtaiMeir I use an emulator to put these codes in. Just find cheats and copy paste that code in, some have names for these codes you can set.
Waluigi pinball best track ever
Interesting ≠ useless
Actually, the Mario Kart Gamecube trailer didn't "rip" models from Melee... Those are actually models developed for the tech demos!
Melee was just so rushed in Development that they had to reuse models from the Gamecube techdemo showcases. Link and Ganons models are also from the Zelda GC TD trailer!
Wow, the released version looked like the released version!? Who'd've thunked
double dash is so good.
they stole my circle
What if first place had a drill and carve the track for everybody else
I'm glad the dropped the drilling mechanic. It would have been really weird to have some of the racers burrowing and not interacting with the rest of the pack.
Did the drill idea influence Mario Wonder perhaps?