Man, games like this are my favorite part of Famidaily, et al. The weird and obscure games with unexpected combinations of gameplay elements. It's even better when they end up being halfway decent. Btw, those potion cans/barrels at 5:22 are honey.
I discovered this game at the tail-end of last month while going through random FDS games and was so fascinated that I started an impromptu livestream of it and played all the way through in a single sitting. Lode Runner with bump combat was just such a unique combo and I'd never saw anybody talk about it so I felt like sharing. It's a really interesting game that I think people should try, and I'm glad to see more videos on it.
OK, being able to pay off the monsters to avoid a game over is a really nice touch. Despite its downright weird combination of design elements, this one seems like a pretty good game. Edit: Hey, it's got a fan translation. Neat! Time to add it to the backlog.
I have seen a few ppl playing this recently and I am excited to try it myself. It was brought to my attention because of my love for Lode Runner but I think this doesn't quite scratch the same itch without the digging. However, Lutter has grabbed my curiosity by its own merits and I am glad to hear other ppl like it enough. Guess I need to play it sooner than I had planned.
Great review! I beat this game about a year ago and enjoyed it, even though it's a bit rough around the edges. I'd recommend it to fans of Castle Excellent (Castlequest) or Legacy of the Wizard. My favorite part is that there may be multiple ways to solve a room. Sometimes you can lure enemies to the right spot to walk on top of them like platforms, or sometimes you can use items to basically skip a hard section. I'm usually not into mazes, but each world is small enough to be reasonable. People should check it out.
The monster graphics could be just all animated sets of tiles instead of actual sprites mind you, as it was often done in games made for the FC/NES MSX in order to get around the game slow-down/sprite flickering issues due to too many of them being drawn onscreen at once.
The "cans/barrels/something" you're showing off at 5:23 that you're not sure about are jars of honey, by the way. Doesn't make it make any more sense that they're increasing a random stat, but that's what it is.
You thought the game was in a fantasy setting? Nope, the manual states that it's set in 1999 and you're an agent codenamed LUTTER going in to save the 4 daughters of world leaders, from a rogue AI/robot. You're eating chocoballs (the Morinaga snack) to heal yourself, by the way. And the honey (stat boosts) is *canned* for some reason.
so hydlide meets lode runner meets ys? seems interesting but yeah, sounds like the unwinnable states might make it best experienced with an emulator and a dozen savestate slots. might be one to look up!
I find the surrender not as useful as it could be because you could have misused an item. It would be nice even if it allowed you to start over the game with your skill level to quickly get back to where you messed up.
Man, games like this are my favorite part of Famidaily, et al. The weird and obscure games with unexpected combinations of gameplay elements. It's even better when they end up being halfway decent. Btw, those potion cans/barrels at 5:22 are honey.
Absolutely great, one of the best games for FDS. Even this overly dramatic main theme couldn't spoil Lutter for me :)
So, heavily inspired by ASCII’s The Castle with a healthy dose of Ys. Pretty nice combination.
I discovered this game at the tail-end of last month while going through random FDS games and was so fascinated that I started an impromptu livestream of it and played all the way through in a single sitting. Lode Runner with bump combat was just such a unique combo and I'd never saw anybody talk about it so I felt like sharing.
It's a really interesting game that I think people should try, and I'm glad to see more videos on it.
"You got your Broderbund in my Falcom!"
"No, YOU got YOUR Falcom in MY Broderbund!"
"Hey, it tastes great!"
OK, being able to pay off the monsters to avoid a game over is a really nice touch. Despite its downright weird combination of design elements, this one seems like a pretty good game.
Edit: Hey, it's got a fan translation. Neat! Time to add it to the backlog.
I have seen a few ppl playing this recently and I am excited to try it myself. It was brought to my attention because of my love for Lode Runner but I think this doesn't quite scratch the same itch without the digging. However, Lutter has grabbed my curiosity by its own merits and I am glad to hear other ppl like it enough. Guess I need to play it sooner than I had planned.
Nice! I was expecting a negative review but this sounds interesting.
Thank you for reminding of this rare, late fds title.
So an adventure game lode runner without lode runner's digging mechanic
Just found this channel and I like what you do! Keep em coming 😊
Great review! I beat this game about a year ago and enjoyed it, even though it's a bit rough around the edges. I'd recommend it to fans of Castle Excellent (Castlequest) or Legacy of the Wizard. My favorite part is that there may be multiple ways to solve a room. Sometimes you can lure enemies to the right spot to walk on top of them like platforms, or sometimes you can use items to basically skip a hard section. I'm usually not into mazes, but each world is small enough to be reasonable. People should check it out.
That soundtrack will switch to the Pink Panther's melody any seconds now
There's something weird about seeing the player character move so fast while the enemies move way slower and in half steps.
The monster graphics could be just all animated sets of tiles instead of actual sprites mind you, as it was often done in games made for the FC/NES MSX in order to get around the game slow-down/sprite flickering issues due to too many of them being drawn onscreen at once.
The monsters don't have RTX
I realize I'm sayin this a lot, but that rewriter price would've made me try this.
Luther Martin? Relevancy.
The "cans/barrels/something" you're showing off at 5:23 that you're not sure about are jars of honey, by the way.
Doesn't make it make any more sense that they're increasing a random stat, but that's what it is.
Weird combo of game mechanics but it seems fun
I never really lutt 'er...
Lutter? I hardly knew 'er!
Seriously this is such a neat little hidden gem.
You thought the game was in a fantasy setting? Nope, the manual states that it's set in 1999 and you're an agent codenamed LUTTER going in to save the 4 daughters of world leaders, from a rogue AI/robot. You're eating chocoballs (the Morinaga snack) to heal yourself, by the way. And the honey (stat boosts) is *canned* for some reason.
so hydlide meets lode runner meets ys? seems interesting but yeah, sounds like the unwinnable states might make it best experienced with an emulator and a dozen savestate slots. might be one to look up!
interesting!
Clearly, somebody thought it was a good idea to combine Ys with Lode Runner.
By the devs of dozemon the stg maker
I find the surrender not as useful as it could be because you could have misused an item. It would be nice even if it allowed you to start over the game with your skill level to quickly get back to where you messed up.
You should do a Amigadaily
Given his professed 'love' for European computer games from the 80s throughout the Famidaily series, this would amount to psychological torture.
@chazmaru9583 what about games like turrican, z out, apydia, Jim power, the chaos engine, and wolfchild!
@@MyRobotHand20006 games out of 3,000+ isn’t exactly a compelling ratio.
@@GarrettCRW there are plenty more, those are just some.