The REAL Company Behind These Games (You’ve Been Lied To)

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  • Опубликовано: 31 дек 2024

Комментарии • 189

  • @Larry
    @Larry Месяц назад +89

    Imagineering were pretty much the American version of Rare, or Micronics for the NES, a real workhorse team for everyone.

    • @UltimatePerfection
      @UltimatePerfection Месяц назад +7

      You should hunt for some facts about Micronics. First time I hear about it.

    • @pcachu
      @pcachu Месяц назад +11

      Looking back at the parts of Rare's back catalog they actually still own, you tend to forget just how many "payin' the bills" games they made back in the day.

    • @ShanetheFreestyler
      @ShanetheFreestyler Месяц назад +3

      If I recall, Rare did a lot of game show games for Gametek. I wonder how much work it was for them to proofread the trivia questions to make sure they were in American English? I only recall one odd mistake in Double Dare where your grand prize is a "holiday" rather than a "vacation". Of course, as hard as the obstacle course is, most probably never saw that.

    • @Gojiro7
      @Gojiro7 Месяц назад

      were they a workhorse team if everything they made sucked?!?!

    • @ShinYaguchiSama
      @ShinYaguchiSama Месяц назад +1

      Praise from Caesar

  • @jakeconer
    @jakeconer Месяц назад +71

    AVGN Home Alone 2 review actually made a mistake where he thought THQ stole sound effects from Acclaim Bart’s vs the Space Mutants. When both were developed by the Imagineering

    • @Channeleven2345789
      @Channeleven2345789 Месяц назад +13

      I swear when AVGN fucks up and you know where he went wrong, it's just not pleasent. Especially given how he influences things.

    • @Blitz8566
      @Blitz8566 Месяц назад +10

      ​@@Channeleven2345789you're overreacting, it's just a shitty 30 year old game, why would you care so much about such a minor thing to make it unpleasent for you? Seriously people find anything to attack AVGN these days

    • @Channeleven2345789
      @Channeleven2345789 Месяц назад +10

      @@Blitz8566 Because it's hilarious to hear AVGN fans cope over the faintest bit of criticism thrown at him. Anyone can fuck up. Also meant in general, not just one thing.

    • @billybollockhead5628
      @billybollockhead5628 Месяц назад +4

      Fuck! Hahhahahaa! That guy is comedy genius! Asss!!!! Hahahahahahaa!

    • @billybollockhead5628
      @billybollockhead5628 Месяц назад +1

      Shit!!!!! Hahahahhahaha! How does he write such comedy gold?

  • @pjdolont9012
    @pjdolont9012 Месяц назад +15

    My cousin and I got Bart Vs. the space mutants as kind of a shared Easter gift after my grandmother got a deal on a second hand NES at a church rummage sale. It only took us about 15 minutes to become incredibly frustrated and disappointed but I remember us playing until we figured everything out because we didn't want to hurt grandmas feelings.

  • @glassowlie
    @glassowlie Месяц назад +32

    Those 'LJN' games AVGN plays are mostly from an Australian game company called 'Beam Software'

    • @LUCKO2022
      @LUCKO2022 Месяц назад +10

      Not always.
      Wolverine was done by Software Creations
      Rare did Beetlejuice and Nightmare on Elm Street
      Atlus did Friday the 13th
      These are just examples off the top of my head.

    • @KasumiKenshirou
      @KasumiKenshirou Месяц назад

      @@LUCKO2022 Atlus did Karate Kid as well.

    • @beauwalker9820
      @beauwalker9820 Месяц назад +1

      Some like Roger Rabbit and Beetlejuice were even made by Rareware, but granted the reason they weren't as good as most beloved Rare games, is because the publisher and licensors made them hurry production.
      Furthermore, David Wise the music composer of Donkey Kong Country, actually made the music for those games.

    • @guybrush1701
      @guybrush1701 Месяц назад

      ​@@beauwalker9820call me crazy but I actually like Who Framed Roger Rabbit. The end boss fight is INSANE, and you do so little damage to Judge Doom with each hit that it's infuriatingly laughable, but I think the rest of the game is well done. I want to play it through without cheating some day. (Minus the end boss fight. Screw that.)

  • @jimbox114
    @jimbox114 Месяц назад +9

    I hated those Simpson games. Ridiculously difficult.

    • @tylerboothman4496
      @tylerboothman4496 24 дня назад

      I never got past level 2 on the Space Mutants one. I had it on the genesis though instead

  • @bunninaround
    @bunninaround Месяц назад +9

    Great video! I forced myself to like Bart vs Space Mutants as a kid and I guess it stuck. If you press A and B together at the same time you do a super jump without having to worry about running first. Start not just pausing is just cause there's too many buttons, Select cycles through the inventory, Start uses the inventory. It almost plays like an old Computer game more than an NES game, shocked but not shocked Garry Kitchen was involved!

    • @pojr
      @pojr  Месяц назад +2

      I know what you mean. I actually beat Bart vs the World and Bart vs the Space Mutants. There is some fun to be had, but the games have some glaring issues, mainly in the controls. Bartman Meets Radioactive Man got rid of the super jump ability unfortunately.

    • @bunninaround
      @bunninaround Месяц назад

      @@pojr I feel like a lot of the fun goes out the window after the first level! Great first level though... with nostalgia glasses on :D

  • @Sam0121_
    @Sam0121_ Месяц назад +21

    Good to know i've been tricked

  • @blakegriplingph
    @blakegriplingph Месяц назад +5

    Imagineering did an ace job with implementing such a large Barbie sprite with that many frames of animation and with not much in the way of flickering.

  • @Offramp-z7p
    @Offramp-z7p Месяц назад +7

    Am I the only one who thought the first level of 'Bart vs. the Space Mutants' was really creative? I'll admit they messed up the controls(especially the genesis) but the items and ways to use them in that first level felt similar to a games like Maniac Mansion.

  • @jackofallgamesTV
    @jackofallgamesTV Месяц назад +7

    Aah, the race to the beginning of the alphabet. Acclaim was named such the best Activision.
    Infogrammes bought a company called Aardvark, the ultimate winner of the race to be first in the yellow pages. The only thing that could beat it was AAAAAAA Games.
    Maybe that's why they call them Triple A publishers.
    And to think. Atari's original name was Zyzygy. Atari would have won the race to the back of the alphabet, and a slogan could have been "Save the best for last.'

    • @pojr
      @pojr  Месяц назад +3

      Maybe a game company could start their name with a number, that would make it show up alphabetically before A lol.

    • @xraymind
      @xraymind Месяц назад

      Accolade was another company started by ex-Activision people.

    • @legbender1584
      @legbender1584 Месяц назад

      Man if Aardman was a game developer then they gonna be ahead them by 5th letter and become ultimate winner 😂😂😂

  • @alanbalan3539
    @alanbalan3539 Месяц назад +4

    Regarding that TV advert for Bart vs the Space Mutants?
    At first I wanted to to the usual nerd complaining. "That NES controller is weird as hell". But then some old dusty memory came up, making me think acclaim had their own controller out at some point. Turns out they really went the extra mile to insist that advert showed Bart using their 3rd party controller. Go frame by frame at 0:55, its a spot on representation of the Acclaim Double Player controller.

  • @ravenstrahd5234
    @ravenstrahd5234 Месяц назад +7

    I mean, book publishers do the same thing. Penguin released a lot of books in print but they did not write them...

    • @silly-goose-127
      @silly-goose-127 Месяц назад +1

      And board game publishers, and-

    • @KasumiKenshirou
      @KasumiKenshirou Месяц назад +3

      And most books "written" by celebrities are actually written by ghostwriters.

  • @big-mart
    @big-mart Месяц назад +18

    Oo yea it’s Pojr coming at me with another video 🙌

    • @pojr
      @pojr  Месяц назад +5

      indeed!

  • @Verticen_
    @Verticen_ Месяц назад +2

    3:56 ANOTHER interesting tidbit about this game is that this was one of the first NES games developed entirely in the US, and after being shipped to Nintendo JP for publishing review, Shigeru Miyamoto flew out to their studio unannounced to personally congratulate Crane on B&HB.

  • @HatStackMike
    @HatStackMike Месяц назад +21

    I remember renting Bart vs. the Space Mutants when I was a little kid and having the worst weekend ever trying to figure that game out haha.
    Great video as always!

    • @pojr
      @pojr  Месяц назад +4

      Lol sorry that game had to be your entire weekend

    • @johnathanstevens8436
      @johnathanstevens8436 Месяц назад +1

      It was a horrible game

    • @TheSuperiorQuickscoper
      @TheSuperiorQuickscoper Месяц назад +1

      For me, Bart's Nightmare was that game. I picked it up at my local Video Update, which had 99 cent game rentals on Tuesdays. Got stuck with that atrocity for a whole _week._
      For a series that was such a pop culture phenomenon, it's surprising that Simpsons video games were consistently bad during the show's heyday. Only Hit & Run and The Simpsons Game were what I would call good. If not for the marathon loading times, especially on PS2, I'd add Road Rage too. All three titles released deep in Zombie Simpsons territory. I don't count Virtual Springfield since it's not a "game" in the traditional sense.
      Fun fact relevant to 7:50: developer Sculptured Software was, much like Imagineering, a gun-for-hire developer with a close relationship to Acclaim. Besides Bart's Nightmare and Virtual Bart, they developed...
      -All four SNES Mortal Kombat ports (Midway sublicensed Acclaim to publish MK games on home console)
      -Genesis ports of MK3/UMK3
      -The Super Star Wars trilogy (co-developers with LucasArts)
      -16-bit ports of NBA Jam
      -NES version of Monopoly, which got torn apart by FractalFusion in his very entertaining TASes
      -Many, _many_ other sports and pro wrestling titles (including SNES/Genesis ports of "WrestleMania: The Arcade Game"). They even developed two ECW games!

    • @PlasticCogLiquid
      @PlasticCogLiquid Месяц назад +2

      @@TheSuperiorQuickscoper I loved both of those games at the time. The Bart Vs. games get a bad rep but they're decent games once you get used to the controls. I loved Bart Meets Radioactive man too, that was one of my favorites. Barts Nightmare was tough but it was creative, I really liked the Bartman Stage and the music was awesome in the SNES version.

    • @TheSuperiorQuickscoper
      @TheSuperiorQuickscoper Месяц назад

      @@PlasticCogLiquidThe Bartman stage and its music were good. That's about it, really. Why, oh why didn't Konami get the Simpsons license for home consoles? They knocked it out of the park with the Simpsons Arcade Game.

  • @LoneWolgon1991
    @LoneWolgon1991 Месяц назад +9

    Actually, swamp thing isn’t the only game by THQ to reuse sound effects from Bart versus the space mutants, home alone 2 on the NES also reuses the same sound effects as well and that game is also made by THQ. I learned this thanks to AVGN when he reviewed it in one of his Christmas episodes.

    • @pojr
      @pojr  Месяц назад +4

      Very true. I was going to talk about home alone 2, but ended up not.

    • @LoneWolgon1991
      @LoneWolgon1991 Месяц назад +1

      @ why? When you mentioned swamp thing were reusing sound effects, I was actually expecting you to mention home alone 2.

    • @ncant
      @ncant Месяц назад +5

      The source code for HA2 has surfed online. There’s code and graphical assets straight from Bart meets Radioactive Man.

  • @YoshiAngemon
    @YoshiAngemon Месяц назад +4

    Bart vs. The Space Mutants only got a visual improvement with the Genesis Port. The Iconic theme song was not present, due to it Plus, it played a lot faster. I guess even though it was on better hardware, the game itself can't be improved.
    Still, it's like LJN being the publishers for games like Beetlejuice and A Nightmare on Elm Street. Though they DID publish those two games, it was actually Rare that developed those games. They also developed Time Lord for Milton Bradley.

    • @chavotoons
      @chavotoons Месяц назад +3

      Atlus of Persona fame did a few ones on LJN

  • @Dwedit
    @Dwedit Месяц назад +11

    When you are the original developer of a program, and have your original source code, modifying the program is not a "Rom Hack". Rather, you're building something new on top of previously written code. Mega Man 2 was shown to be built on top of Mega Man 1, as well as Sonic 2 being built on top of Sonic 1.

    • @PlasticCogLiquid
      @PlasticCogLiquid Месяц назад +8

      Yeah, that was one of the dumber things I've heard. It's their own game engine, of course they're re-using their own code.

  • @WarioSaysSo
    @WarioSaysSo Месяц назад +3

    It's an interesting video to bring up that covers the "difference" between developer and publisher. 👏👏👍
    At the very moment I laid my eyes on the thumbnail, I chuckled a little - thinking right away that this feels like a clickbait. But after clicking and started watching, I also realized that "It is not as common knowledge as one could believe, and this is good material for those who don't know".
    And I remember many years back and just a month or so such talk-points where I landed in some debates on game versions and publisher mistaken for being the "developer".
    Acclaim, Activision, THQ, US Gold etc. back in the day was well-known big publishers who had no in-house developments but owned a lot of various game licenses based on Movies, TV-shows, Cartoons etc. and when they wanted to make a video game off that license, they turned to multi-workhorse studios incl; Rare, Imagineering, Probe Entertainment, High Score Productions,
    Beam Software, Sculptured Software, Bits Studios etc.
    Of some interesting thing, Konami is often brought up here. Konami was as we know once a great developer and publisher, and it was (kind of still is) easy for people to believe they made all there games, witch 8/10 times they also did BUT they have many times acted as region publisher ONLY.
    Ex. "Crash Bandicoot: Wrath of Cortex" where they published the game in the US, but in PAL regions it was Universal Interactive, but still I encountered so many people who referred "there" US version was made by Konami (because the Konami logo was on the box) but if they had bothered to check endgame, it was clearly presented as Travelers Tales who did the game and that it was a Universal Interactive product (as all early Crash & Spiro games was). Or another "Konami" incident was the SNES port of Prince of Persia, where Konami was publisher in the US and PAL regions, but the game was published by Masaya in Japan - to add, the PoP games/ports was made by a lot of different studios and published by various publishers for various systems so Konami was just one among many BUT it did not stop people from believing it was a Konami game just the same!
    I remember I was fooled by my self in my teens with the High Moon Studios game "Dark watch", a game that was published very different from two big publishers, with Capcom having the US region and UbiSoft having the PAL region. Since I had the PAL published edition and never saw a Capcom label on its box in stores, I believed it was Ubisoft for a long time who owned Dark watch = there product, but one day realized Ubisoft was just a region publisher of the game and that it was the studio High Moon Studios I. P (!)

  • @ShanetheFreestyler
    @ShanetheFreestyler Месяц назад +1

    My cousin had Bart vs The World and that was a game I played a lot. What was Imagineering thinking putting jump and run on the same button? Okay, they probably didn't want to use B since that was for using items. They couldn't put in a double tap like in Kirby?
    I also rented Bart vs the Space Mutants, and I could never beat the first stage. You only got 2 hit points instead of 3 or 4. And I think the controls are worse with the whole "Start uses secondary items, Select cycles" thing. Couldn't they have made Select always pause and the D-pad cycle items while paused? It'd certainly be more useful than having the player cycle through your inventory just to pause...

  • @thiagofoliveira
    @thiagofoliveira Месяц назад +2

    The Japanese have been doing it even prior to the North Americans. Vanguard in the Japanese Arcades, published by SNK, being a prime example. The company that truly developed it exists to this day and has created over a thousand games. But they keep a very low profile, preferring to operate in secret for the most part.

  • @TheSuperiorQuickscoper
    @TheSuperiorQuickscoper Месяц назад +1

    Imagineering also developed the SNES version of Family Feud. Remember when the A family whooped the Hall family by bathing Keanu Reeves and not stealing pornography?

  • @mattgander3261
    @mattgander3261 Месяц назад +1

    I'm pretty sure Ocean designed Barts Vs the Space Mutants for British computers and the Amiga. Acclaim handled the console versions.

  • @jeffyp2483
    @jeffyp2483 Месяц назад

    i remember reading magazines back when, and they always made note of the publisher ("from the publisher that brought you XYZ") and next to never mention the developer. i found this immensely frustrating as even then i knew what developer made more sense. glad to see you address the difference between publisher and developer in this production.

  • @DrRobotnikPingas
    @DrRobotnikPingas Месяц назад +2

    8:17 Home Alone 2 also uses the same sound effects

  • @ExtremeWreck
    @ExtremeWreck Месяц назад +1

    Imagineering had a composer on their team known as Mark Van Hecke & his particular kind of music is easily identifiable as being from him when it came to NES & SNES games.

  • @afriend9428
    @afriend9428 Месяц назад +2

    *RARE made a lot of games too like Battle Toads & Wizards and Warriors btw!* 💡

  • @OmegaPhlare
    @OmegaPhlare Месяц назад +1

    I've never heard of "Bartman vs Radioactive Man", but the art design is very impressive. The gradients and the tile work looks great. Too bad about the poor choice of controls.

  • @nensondubois
    @nensondubois Месяц назад

    It is also worth mentioning that Imagineering later developed several Japanese exclusive games, namely the Hello Kitty franchise for Game Boy and Game Boy Color.

  • @JPlokford
    @JPlokford Месяц назад +3

    Hardly a lie. Publishing and Development are different things.

  • @xxnoxx-xp5bl
    @xxnoxx-xp5bl Месяц назад +7

    Honestly, the idea that a publisher with the logo on the box not being the developer wasn't even a new concept by the time of Atari, Activision and Absolute - this feels like a stretch.

    • @hectorg5809
      @hectorg5809 Месяц назад +3

      Settle down, nerd

    • @TacoTuesdey
      @TacoTuesdey Месяц назад +1

      probably not as stretched as your butthole

    • @xxnoxx-xp5bl
      @xxnoxx-xp5bl Месяц назад

      @hectorg5809 You're here too nerdy big-brain...

    • @hectorg5809
      @hectorg5809 Месяц назад

      @@xxnoxx-xp5bl shut up, nerd

    • @Noggin-w5s
      @Noggin-w5s Месяц назад

      @hectorg5809 Okay, Hector G. What does that stand for, "Gas from my a*s"?

  • @rickard1802
    @rickard1802 Месяц назад +6

    Publisher are the ones with money paying devs enabling them to make a game they wouldnt afford to create otherwise. Thats how publishers have a say in devs deadlines and what they can and cannot have in their games.
    So in a way, a publishers name on the box art can tell how a game is.. see: EA lol

    • @rickard1802
      @rickard1802 Месяц назад +1

      Why cant i edit? Anyway, ea used to publish great games, nowadays they influence games into shit

  • @belstar1128
    @belstar1128 Месяц назад +2

    with these bad licenced games its hard to tell who is to blame sometimes the developer just wasn't good any if they made original ip's it would have just failed .but often the publisher made insane demands when it comes to deadlines and budget .and sometimes you even had the licence holders coming in and making demands about what the game should look like and the game play. but since this was the early 90s most of these guys had never played video games or used a computer so they demanded things like there being voice acting or very big sprites or other things that were hard or impossible on the nes. so they had to cut content and rush things out to meet these demands .i know this is why the super man games have been so bad over the years.

  • @billybollockhead5628
    @billybollockhead5628 Месяц назад +1

    I honestly thought ocean made these for some reason.. no idea why maybe I assumed imagine and imagineering was same thing? Because then you have the ljn confusion too.

  • @Epic_C
    @Epic_C Месяц назад +1

    I'm going to name my game company AAAAAAAA Games so it shows up first alphabetically.

  • @christopherlawrencethethird
    @christopherlawrencethethird Месяц назад +1

    And that's why home alone 2 and simpsons games on NES had the same sound effect.
    AVGN: But that was Acclaim and this is THQ. Damn robber.

  • @Channeleven2345789
    @Channeleven2345789 Месяц назад +7

    Of all the things the AVGN should be held accountable for it's not knowing the difference between a developer and a publisher (prior the Beetlejuice review)

    • @wamba2097
      @wamba2097 Месяц назад

      "held accountable" 😂

  • @joeychipman5352
    @joeychipman5352 Месяц назад +2

    I know at least LJN didn't develop a lot of their own games, and I know Rareware was responsible for some LJN games (A Nightmare on Elm Street, Beetlejuice, Roger Rabbit). But let's hear about Acclaim's devs.
    (Watches video) Oh, this is mainly about one development company. Not what I expected, but okay. Although, I had thought Hi-Tech Expressions (a horribly misnomer, btw) was a developer, since their name is also on that terrible Muppet Adventure game. If Imagineering developed Barbie, then who made Muppet Adventure?
    (Googles it) Mind's Eye? Never heard of them, but apparently that game was on other systems like the Apple II and the Commodore. Oh, no. I may have research to do. ;~;

    • @chavotoons
      @chavotoons Месяц назад +2

      Atlus (The Shin Megami Tensei and Persona guys) did games for LJN.

    • @joeychipman5352
      @joeychipman5352 Месяц назад

      @chavotoons Off the top of my head, I know they did Friday the 13th. Do you know what else?

  • @Gamefreak924
    @Gamefreak924 Месяц назад +2

    Wait it's Acclaim and not Aklaim?

    • @pojr
      @pojr  Месяц назад +3

      It looks like Aklaim in the logo, but it's actually Acclaim

  • @CrashFan03
    @CrashFan03 Месяц назад

    5:02 the funniest part is that that track, along with a bunch of others like it are literally just taken from the theme song of the game. i guess it was to save on rom space? still pretty lazy though lmao

  • @GuiLuvsThrashin
    @GuiLuvsThrashin Месяц назад +1

    I feel like you forgot home alone 2 on NES because the game actually uses the same sound effects from Bart vs the space mutants in fact, Avgn mentioned it

  • @Juicedbeef
    @Juicedbeef Месяц назад

    These are the best videos. Thanks you for teaching me about this topic I didnt know I wanted to know about:)

  • @warmrollsforthetable
    @warmrollsforthetable Месяц назад +6

    Boy and his Blob is awesome

    • @WilliamBurns-ip9bn
      @WilliamBurns-ip9bn Месяц назад +3

      You can see the DNA of ABAHB in his Crane's previous game, Pitfall 2 for Atari, and the subsequent Casper game.

    • @warmrollsforthetable
      @warmrollsforthetable Месяц назад

      @WilliamBurns-ip9bn 100%, i still own and play Pitfall!, Pitfall 2, for both 2600 and 5200

  • @SimmyBassline
    @SimmyBassline Месяц назад

    I got Bart VS Space Mutants as a kid for the Master System, i never understood why the run was mappped to the jump button, so strange

  • @gswanson
    @gswanson Месяц назад +10

    I know you gotta clickbait to get views, but I feel like the way you've presented this is kinda backwards? While sometimes publishers have internal developers, pointing out that developers make games and that publishers publish them is not a huge revelation or lie or a trick. That's just how the industry works. Also, calling a game that uses the same code as an older game doesn't make it a "romhack." The vast majority of developers don't have the money or ability to publish a game to a cartridge. This is just how things have been done for a long time. Ultimately the publisher decides when a game is ready to go to market and the publisher is responsible for low quality or unfinished titles arriving on the shelves.

    • @Blitz8566
      @Blitz8566 Месяц назад +1

      The romhack idea was so stupid i thought it was a joke

    • @Dawntje_
      @Dawntje_ Месяц назад +5

      They meant that people need to learn that infamous publishers like LJN and Akklaim aren't the ones who developed them in house because many people assume the publishers are the devs. You won't believe how many people think publishing company = the creators. But yeah, the romhack comment was pretty dumb ngl. It's a reuse of sound effects and assets, it doesn't mean they built it over Bart vs the world.

    • @gswanson
      @gswanson Месяц назад

      @@Dawntje_ ultimately though when a bad product is released it's the publishers responsibility. It's their job to either fix the issue or cancel the game. There are bad developers, but the publishers put their names on the game. It doesn't matter who develops it.

    • @Dawntje_
      @Dawntje_ Месяц назад +2

      @@gswanson Very true but my point was that people need to look to the devs more than they do the publisher. Yeah, the publishers are dumb for choosing bad devs and were likely thinking that it didn't matter if the game was crap because big ip means a whole stack of cash. They also likely got shitty devs bc they were cheap and gave them a strict deadline. It's not "Don't think publisher and devs are the same" it's more to understand it's not a black and white thing and there's so much more to say and to not oversimplify. Sorry, I'm just passionate about these things.

    • @hectorg5809
      @hectorg5809 Месяц назад +1

      Settle down, nerd

  • @JoLiKMC
    @JoLiKMC Месяц назад

    You know what's weird? The only game I know Absolute Entertainment for is the computer version of Bill & Ted's Excellent Adventure, which was on this 5-in-1 _"Classic Collections"_ CD with a couple other great games. I dunno. Weird.

  • @atruceforbruce5388
    @atruceforbruce5388 Месяц назад

    Nintendo had a rule about how many titles a publisher could produce a year per thier license from Nintendo, so publishers would create secondary publisher compy names to aquire a 2nd license so that they could come out with more titles than thier license would permit. More titles equalled more money.

  • @Fender178
    @Fender178 Месяц назад

    Rare developed A Nightmare on Elm St on the NES and LJN was the publisher. I figured that Accliam wasn't the developer of the Simpsons games on the NES they were just the publisher. Also I think Rare developed Who framed Roger Rabbit as well on the NES.

  • @FaTBoYs_GaMInG_N_NoNsEnSe
    @FaTBoYs_GaMInG_N_NoNsEnSe Месяц назад

    Let's Go Awesome Video POJR have Happy Thanksgiving

  • @jabrowski_
    @jabrowski_ Месяц назад

    I'm prob wrong but it seems like these games are made with a software and the controls are implemented later. The n64 game Glover is a good example, the dreamcast version works so much better

  • @JoeyJ0J0
    @JoeyJ0J0 Месяц назад

    A Boy and his Blob was a fun game, I just wish there was more to it. It's super easy if you know what you are doing

  • @devonwilliams5738
    @devonwilliams5738 Месяц назад

    Can you really say you've been lied to when the very first thing you see when you boot up the game is the copyright screen, where Imagineering's developer information is there front and center?

  • @PixelsNcreatureS
    @PixelsNcreatureS Месяц назад

    I remember when i rented Bart Vs the Space Mutants and i got to the end. I couldn't figure it out before i had to return it. I bought it and finally figured it out. The way to beat it was complete ass.

  • @Mabus_Incarnate
    @Mabus_Incarnate Месяц назад

    I had Bart vs the Space Mutants and remember how irritating the first level was, but I played the game a lot anyway.

  • @howyoudurrinhunneh
    @howyoudurrinhunneh 21 день назад

    Bart vs Space Mutants was so frustrating! The show was so popular and the graphics looked a lot like the show.So I wanted it to be good, but it was just terrible.
    This was the first time I ever saw level three😂😂

  • @ruediix
    @ruediix Месяц назад

    One of the things I like about steam is they list both developer and publisher.

  • @dougawesomecities
    @dougawesomecities Месяц назад

    I was totally hoping Swamp Thing was going to say "Ay Carumba!"

  • @Nokia3310do
    @Nokia3310do Месяц назад +1

    The Simpsons and Baribie games were all awful in the 8-bit and 16-bit days. It's a shame Konami didn't have the licence to make Simpsons console games instead. They did a great job of the arcade version and their console games were nearly all great.

    • @legbender1584
      @legbender1584 Месяц назад +1

      yeah if they have console license then simpsons would get a must play nes classic 😋

  • @momentomoridoth2007
    @momentomoridoth2007 Месяц назад

    not going to lie, Pojr, you have a creepy smile bro. but that is also a part of your brand and I would not change it . we love that creepy smile and this is why we all subscribe. to get a glimpse of it in all of its glory

  • @HaakonAnderson
    @HaakonAnderson Месяц назад

    Imagine if Konami was able to get the home console rights as well

  • @Baker-2111
    @Baker-2111 Месяц назад +1

    I could never beat the dinosaur in the first Simpson game no matter how hard I tried

    • @pojr
      @pojr  Месяц назад +2

      There's invisible platforms you have to jump on to reach the dinosaur. Really stupid that you have to utilize invisible platforms.

  • @terminalmode
    @terminalmode Месяц назад +1

    So AVGN was also likely lying to everyone about LJN this whole time? He seemed like such a trustworthy source.🙄

    • @pojr
      @pojr  Месяц назад +7

      I think in earlier videos, he used to confuse developers and publishers. In his later ones though, he's aware of the difference.

    • @terminalmode
      @terminalmode Месяц назад +5

      @@pojr Sorry, I was being a bit glib here. AVGN never was really one for details -- he was always just going for laughs. I do appreciate your attention to detail.

    • @belstar1128
      @belstar1128 Месяц назад +1

      The problem just associated that brand with bad games almost all of their games were sub par .i used to boycott thq because i found out all their games were bad and then i found out thq was founded by the same people who worked for ljn

  • @floortjetjeertes3898
    @floortjetjeertes3898 Месяц назад +2

    spelling aklaim wrong in thumbnail? whas it on purpose?

    • @pojr
      @pojr  Месяц назад +4

      It looks like Aklaim in the logo, but it's actually Acclaim

  • @ianhemingway5687
    @ianhemingway5687 Месяц назад

    i had bart v the world as a kid. it was infuriating. i never did finish it, though, that was a time when half the games in your collection would never be finished. one of the most maddening was the original final fantasy. the difference between the NES version and the recent remasters is night and day. the NES version was at least 10 times harder. i did managed to finished that though.

  • @aqarius5740
    @aqarius5740 Месяц назад

    'You've been lied to'.. No. Publishers are publishers, and developers are developers. Someone not understanding the difference in those roles doesn't mean they're being lied to.

  • @bes03c
    @bes03c Месяц назад

    I had Bart vs. The Space Mutants as a kid. I could never figure out what to do. I did like that you could put on glasses to see which people were mutants a la They Live.

  • @adventureoflinkmk2
    @adventureoflinkmk2 Месяц назад

    Hey i remember imagineering.... they made quest 64 but thq published it

  • @Dystnine
    @Dystnine Месяц назад +1

    Kinda like the TAXAN GI Joe game; which is awesome was made by KID.

  • @billybollockhead5628
    @billybollockhead5628 Месяц назад

    I thought the first level of space mutants was best one, I liked the puzzle solving. I hated the later platforming

  • @attackofthecopyrightbots
    @attackofthecopyrightbots Месяц назад

    yeah i remember back in the snes era when square enix na making games

  • @catholicactionbibleonlyist1813
    @catholicactionbibleonlyist1813 Месяц назад +1

    Bart vs the Space Mutants is my all time least favorite game
    Aklaim was based in Glenn cove not too far from my childhood home

  • @someonecalledeulogio2280
    @someonecalledeulogio2280 Месяц назад

    I just played ferrari grand prix challenge and burnout 2, both are gems

  • @KehHs-l8b
    @KehHs-l8b Месяц назад

    Bro I believe your missing out on button mechanics. If I remember one button jumped the other used items both together super jumped I think but if u mix em up running it changed mechanics. Not sure if u know or not but id gamefaq it for control descriptions. Be safe

  • @bildo1977
    @bildo1977 Месяц назад

    Imagineering was mostly trash on the 8-bit and 16-bit platforms, with only the occasional playable release.

  • @celinedrules
    @celinedrules Месяц назад +1

    I have never assumed the publisher was the developer.

  • @davidtaylor5293
    @davidtaylor5293 29 дней назад

    That smile you done at the start made me subscribe

  • @riversarcadereview385
    @riversarcadereview385 Месяц назад

    the blob reminds me of The Schmoo

  • @portalmaster07
    @portalmaster07 Месяц назад

    oh, that's the publisher of re-volt

  • @josiahsuarez
    @josiahsuarez Месяц назад

    Some of these graphics are true AAA quality and the music cool 😎 👌

  • @attackofthecopyrightbots
    @attackofthecopyrightbots Месяц назад

    i just want to know what the deal was with ljn

  • @KehHs-l8b
    @KehHs-l8b Месяц назад

    Amiga before apple write that down

  • @FeralInferno
    @FeralInferno Месяц назад +4

    Bart vs The Space Mutants was absolute garbage.

    • @pojr
      @pojr  Месяц назад +3

      Crazy to think we got this game when the arcade had something much better lol.

    • @FeralInferno
      @FeralInferno Месяц назад +3

      The arcade game was soooo good! A shame Konami wasn't able to secure the console rights for Simpsons games.

    • @Andres33AU
      @Andres33AU 26 дней назад +1

      I never liked it as a kid, and felt so validated when the AVGN expressed how bad it was, haha. The Radioactive Man one was alright though.

  • @SweetStevieAaron
    @SweetStevieAaron Месяц назад

    There’s my Pojr. Just in time for work…

    • @pojr
      @pojr  Месяц назад +2

      glad I can accommodate!

  • @WilliamBurns-ip9bn
    @WilliamBurns-ip9bn Месяц назад +1

    I admire Crane's work ethic in crapping out so many licensed Simpsons titles while the NES remained relevant, but he REALLY should have just sublicensed the work to Konami. They were able to produce 4 TMNT NES games in the same time frame, all of which were superior to any Simpsons console release at the time. Crane would have made more money and 90's kids wouldn't have had to deal with his dogshit Simpsons games.

    • @gswanson
      @gswanson Месяц назад +3

      That's not how it works. What most likely happened is that Konami obtained the rights to the Simpsons for arcades, but Acclaim had a separate license to make Simpsons home console games. David Crane in this period was doing work for hire, most likely. So Acclaim hired his company to make these Simpsons games. Since Konami and Acclaim are separate competing companies, they needed to make unique games for NES, and were not allowed to use the beat-em-up formula from the arcade game. It's just how business works.

    • @WilliamBurns-ip9bn
      @WilliamBurns-ip9bn Месяц назад +1

      There are plenty of examples of developers subcontracting their work to other developers, especially on the NES . Nintendo themselves did it all the time. Konami would have probably jumped at the chance to launder one of their games to circumvent Nintendo's yearly limits.

    • @WilliamBurns-ip9bn
      @WilliamBurns-ip9bn Месяц назад +1

      A direct example of something like this would be Capcom publishing Micky Mouscapades, which was developed and published by Hudson in Japan. Capcom acquired the Disney license in the USA, so they were able to license and publish Hudson's game over here.

    • @gswanson
      @gswanson Месяц назад +2

      @@WilliamBurns-ip9bn You're thinking about this backwards. You're talking like developer and publisher are interchangable. David Crane didn't have the Simpsons license. Acclaim did. Why would Acclaim go to their Japanese competitor and hand them a game and a license? They paid good money to make Simpsons games.

  • @stargazerlaurent6780
    @stargazerlaurent6780 Месяц назад +1

    You spent some time bitching about Bart Simpson games

  • @fluoriteheals
    @fluoriteheals 26 дней назад

    I just wanna say... UGH LJN SMH

  • @nekokonata
    @nekokonata Месяц назад

    I thought this was going to be about TOSE

  • @chukozkorrea714
    @chukozkorrea714 Месяц назад

    Another good video

  • @Gojiro7
    @Gojiro7 Месяц назад

    jesus, you can really see they just rehashed the same crappy stiff as a board engine for all these games

  • @d.a.v.e.3.3.
    @d.a.v.e.3.3. Месяц назад

    These games are dreadful regardless of who is behind them.

  • @LAVERTUEG
    @LAVERTUEG Месяц назад

    very interesting

  • @Volcell-85
    @Volcell-85 Месяц назад

    Hey hey! The braces are off! 😄

    • @pojr
      @pojr  Месяц назад +1

      Yep, about time!

  • @jasonz7788
    @jasonz7788 Месяц назад

    Thanks

  • @trench01
    @trench01 Месяц назад +2

    you may read every comment but you sure don't reply when asking a question on were you got the music in the other videos.

    • @pojr
      @pojr  Месяц назад +5

      Is it about where the outro music comes from? It's from Pac-Man arrangement, stage 1

    • @MidnightMovieMavenn
      @MidnightMovieMavenn Месяц назад +2

      HE SAID HES PRETTY GOOD AT REPLYING

  • @niktokof935
    @niktokof935 Месяц назад +1

    Same thing with Sega! They published a lot of games, but most of their own were Sonic games

    • @AxelStone
      @AxelStone Месяц назад +6

      Not true. Sega made a LOT more.

    • @niktokof935
      @niktokof935 Месяц назад

      @@AxelStone oh, yeah. I just forgot lol

  • @josephfrye7342
    @josephfrye7342 Месяц назад

    jesus christ no wonder ljn or acclaim whatever are framed it's imagineering all along main shitty. yikes!.

  • @Roblox_GamerOfficial
    @Roblox_GamerOfficial Месяц назад

    This is kinda duh for me

  • @nickluck4100
    @nickluck4100 Месяц назад

    p