While this is very crafty, Hallow is a Cleric Only spell, so some shenanigans would need to happen for the owner of this vault to have that spell in place. However, given that Hallow appears to only make those in the area Vulnerable to Poison damage, I don't see this as a dealbreaker. Note that 'shenanigans' in this case means multiclassing, paying someone or otherwise teaming up. As far as 'defeating' this, I see this as a non-issue; if they fail/fall, you can push the story ahead as you noted. If they survive, they have earned whatever spoils are in the vault (and, of course, the ire of the creator of said vault)
Cast Knock on the door. An Unseen Servant opens it or ties off a rope so that the party opens it with a block and tackle(s). No one in the party actually touches the door or activates the glyph. A Familiar enters the vault and checks it out, triggering all the glyph traps. The Unseen Servant closes the door and the party waits until all the trap spells time out. Then the Unseen Servant eventually empties the vault with Floating Disk(s). A clever party would always do this. Those are one 2nd level spell and three first level spells, which are rituals, so...all you treasure be mine.
I have to disagree. Clever players would do this, but certainly not all characters. If the group consists of characters which have no reasonable way of knowing about trapped vaults, or roll really low on their checks, or they have no arcane caster in the party to cast all of those things, then the characters shouldn't, even if and when the player suspects some elaborate trap. My party's int 9 barbarian would simply shout "ow! shinies!" and rush in.
Agreed. I also think it's pretty easy to come up with a "vault-buster" strategy when they literally just watched a video telling them all the vault's defenses, none of which they would be able to find out in-game due to the protections preventing divination, etc. All of that said there certainly is at least one foil I can think of for this vault!
@@level20dm A 3rd level Wizard doesn't need divine intervention to knock a vault door and send a Familiar into a room before the party. Only a party of chaotic children would rush into a kill box.
Well, first you'd have to actually notice all the glyphs, which would be impossible with the ones inside the vault because they are hidden behind objects and if you move the objects the glyphs are triggered. Then you'd have to dispel each one individually. Or if you mean dispelling the effects when they happen, you'd have to use 5 Actions and spend 5 spell slots to cast it 5 times and make five DC 18 checks, all while taking that damage each round. Plus the wall of force can't be dispelled by dispel magic. So...probably not. 😉
And ofcourse what about warlocks that make liberal use of devils sight and detect magic invocations? Can we really suppose with each individual pile of treasure / and tapestry can fully obscure each glyph and spell?
@@thomasbrogren7302 Devil's Sight only helps vs. Darkness (Magic or Non-Magic); doesn't impact Obscured Eldritch Sight can be mitigated by making (liberal) use of Nystul's Magic Aura and have it mask the fact that the glyphs themselves are magical.
While this is very crafty, Hallow is a Cleric Only spell, so some shenanigans would need to happen for the owner of this vault to have that spell in place. However, given that Hallow appears to only make those in the area Vulnerable to Poison damage, I don't see this as a dealbreaker.
Note that 'shenanigans' in this case means multiclassing, paying someone or otherwise teaming up.
As far as 'defeating' this, I see this as a non-issue; if they fail/fall, you can push the story ahead as you noted. If they survive, they have earned whatever spoils are in the vault (and, of course, the ire of the creator of said vault)
My group just happens to be exploring the Aryvandaaran Vaults under Myth Glaurach!
Cast Knock on the door. An Unseen Servant opens it or ties off a rope so that the party opens it with a block and tackle(s). No one in the party actually touches the door or activates the glyph. A Familiar enters the vault and checks it out, triggering all the glyph traps. The Unseen Servant closes the door and the party waits until all the trap spells time out. Then the Unseen Servant eventually empties the vault with Floating Disk(s). A clever party would always do this. Those are one 2nd level spell and three first level spells, which are rituals, so...all you treasure be mine.
...and then the second set of glyphs activates 😂
I have to disagree. Clever players would do this, but certainly not all characters. If the group consists of characters which have no reasonable way of knowing about trapped vaults, or roll really low on their checks, or they have no arcane caster in the party to cast all of those things, then the characters shouldn't, even if and when the player suspects some elaborate trap. My party's int 9 barbarian would simply shout "ow! shinies!" and rush in.
Agreed. I also think it's pretty easy to come up with a "vault-buster" strategy when they literally just watched a video telling them all the vault's defenses, none of which they would be able to find out in-game due to the protections preventing divination, etc. All of that said there certainly is at least one foil I can think of for this vault!
@@level20dm A 3rd level Wizard doesn't need divine intervention to knock a vault door and send a Familiar into a room before the party. Only a party of chaotic children would rush into a kill box.
And I suppose you would know in advance to have the familiar touch every piece of art on the walls?
Your content is so much fun. Also, you’re freaking terrifying haha 😂 kudos! (I mean your DM mind, not you personally)
Lol thank you - I will take all of it as a compliment! 😂
I need this for a 3.5 game
Use stinking cloud
So... dispel magic?
Well, first you'd have to actually notice all the glyphs, which would be impossible with the ones inside the vault because they are hidden behind objects and if you move the objects the glyphs are triggered. Then you'd have to dispel each one individually. Or if you mean dispelling the effects when they happen, you'd have to use 5 Actions and spend 5 spell slots to cast it 5 times and make five DC 18 checks, all while taking that damage each round. Plus the wall of force can't be dispelled by dispel magic. So...probably not. 😉
And ofcourse what about warlocks that make liberal use of devils sight and detect magic invocations? Can we really suppose with each individual pile of treasure / and tapestry can fully obscure each glyph and spell?
@@thomasbrogren7302
Devil's Sight only helps vs. Darkness (Magic or Non-Magic); doesn't impact Obscured
Eldritch Sight can be mitigated by making (liberal) use of Nystul's Magic Aura and have it mask the fact that the glyphs themselves are magical.