@@HACKER-ct6hdcompletely my first shot I was locked on to nothing so I figured oh nice a automatic grenade launcher next shot I tryed to fire into a crowd of illuminate it wouldn’t fire never threw something away so fast
@@shawnna1398 It only targets medium and heavy targets. It does not attack small units. Its really good for taking out the overseer, the drones, and the harvesters .
@@frogman6346AH did say they were planning to add a hotkey to quickly swap ammo types a while ago, i wonder if they've encountered issues with it during playtesting
So from what i can tell. It fires micro missiles and has 7 missle per canister. Burst mode fires each missile seperately, while Arty mode fires the whole canister then the canister acts like a mini cluster strike dumping the 7 missile.
It also, for some reason, has one-in-the-chamber mechanics. So you can have 8 micro missiles loaded. I don't know if the burst mode gets 8 submunitions if you do this, though.
U didn't save up your super credits? since if you've been loyal to the game, you should have at least 4000 credits already Edit: Lmao there's people here who don't know you can get super credits for free just by regularly playing the game, also they're easy to get since they're on the maps you drop on.
Lmao, these prices are cheap nowadays. Look at destiny 2 collab prices for an example, you can get an armor set for +$20 over there and it's only usable on one class, and it's a first person game so you don't even get to see the armor that much. I haven't spent any money on HD2 except to purchase the game, I've unlocked every warbond and superstore armor they've ever released and I have never even 'farmed' super credits, I just play the game.
As someone who uses anti-material rifle like a primary, yes... Thankfully I usually play scout so I'm usually by myself when play with a group. It sucks when I link up with them though and they ask me to shoot something and stand in my way.
It's just stupidly expensive! 615 for a re-skin of the carbine?! Nah, let's be honest, yes, that price has had quite an impact, but they've made it a permanent part of the store rotations. Is it expensive? Yes, but just like with the Doubt Killer armor, if you can't buy it now, you'll buy it later, it’s not like it's OP material anyway.
Play on lower difficulties and try go through the whole map. By my experience you can get about 30-40 SC per one mission, if you complete one operation you already have about a 100 SC. It is not even that grindy. If you just play couple of games you can have it pretty easily. Of course you are not gonna get all of them in one day but still it is not that bad.@@Longtimer49
@@Longtimer49 You can find super credits in points of interest. Always go to level 1 or 2 missions, since there are no rare samples, and most points of interest end up having only medals, regular credits, and super credits as rewards. Search only the supply crates and pods, you can get between 10-40 credits per mission, and if you're lucky, you might even get up to 100 credits at once.
Dont worry it will be in the superstore in 5 days for 2763 super credits. Can we all just agree that the war bond system was a perfect balance that allowed most players to get all the content without paying extra? Now like sure you can grind for SC now but before you didn't need to grind because you can get 1000 SC in a REASONABLE amount of time considering how often warbonds released. Now they expect us to have another 2000 SC just laying around for all this new stuff right after this new warbond? I haven't even been able to play much due to the disconnects either so that doesn't help.
I don't see the appeal in purchasing immersion-breaking cosmetics and an average rifle. Zero real-world effects on the game's original playstyle. Pay the fanboi tax if you like'em, keep walking if you don't. No one is going to notice.
@missfire9480 meta is here already, arc thrower, rover, recoilless, etc. did AH state anywhere that this passive is going to be unique for this superstore armour?
Ok thankfully this is only for collabs and will not replace normal warbonds. So the normal warbond system is still good to go. Though I would have preferred a 2000 sc warbond than this crap
It’s great at deleting Overseers and Harvesters and that’s really all I would need it for. That being said, they really should’ve done a Collab Warbond rather than a Super Store special. The Assault Rifle is cool but it’s not a gamechanger, not nearly enough for its price tag.
It's not very good against harvesters since they are immune to explosive damage except on the weak points. So you need to get lucky for the guidance to hit one of those spots.
@@PRC533 I getcha. The Artillery fire can deal with them easier but its not the best at dealing with them overall. Still a step in the right direction if it can deal with jetpack mcgee and his slap happy friend xD
@@skiper7795mean to be fair after everything that we got the illuminate the car at the urban warfare I don't think cosmetics is really a thing to get mad about
A great tip . Their are 2 modes, artillery mode and burst mode . If you use up 6 out of the 7 missles in burst mode and swap to the artillery mode . You can still use the artillery mode
@@skyblue2708spear needs to guarantee 1 shot basically everything except factory striders for it to have parity with the recoiless and other AT options.
It just casually one-taps Overseers, most of the time at least. It's iffy in the city or at shorter ranges in general, but in more open areas it's basically the single best weapon we currently have against them. Especially against Elevated Overseers, since normally they are much more difficult to hit.
It's more of anti medium weapons. Useless against mobs, somewhat ok for Harvesters, but it absolutely demolishes both types of Overseers and Drones. Very needed as well because those guys are really tanky otherwise
Should be noted, it's not an anti-tank, the arty mode is really for ground groups and lightly armored large targets for a bigger hit, but I've found that the individidual small rockets seem to do more fired at the harvesters seperately, rather than in the arty mode - espeically when shield is up. But when it's on burt, the first 1 or 2 will break shield while the others do considerable damage, maybe even killing it if hit in the weak spots
One thing is any illuminate that’s moving relatively fast (watchers and flying overseers) tended to evade the wasp pretty well. Slow or stationary is definitely preferred.
Nah this thing has really bad AT ability. Each missile only does 200 AP6 direct damage and 600 AP3 explosion damage. A full mag can only deal 1400 damage vs heavy enemies, whereas even 1 Commando missile does 1100 damage. Spear does 4000 AP7 damage. In terms of use though the Wasp will see much more because it can easily kill medium enemies and the lighter heavies (Brood/Alpha Commanders and Scout Striders) very easily.
You can 1 clip the harvester, but use the burst mode. You need 2 hit with the artillery mode. Maybe it has something to do with the burst mode hitting multiple leg joints
yup. Burst will hit it from the sides where the armour is weaker and the chance of hitting leg joints is higher. Artillery hits all from above which is where the armour is heaviest
it kinda sucks that this format gets big views and is so common. it makes it soooooo hard to search for anything when every video has an almost identical undescriptive title.
I need it to be permanent damnit, this is perfect in an organized team as a sort of "midrange killer" alongside a chaff killer, a tank killer, and a wildcard.
The last time I got to use anything like this in a video game was made by people who still cared about making fun ones with an interesting depth to the world of it's own story. And then they thought they were going to make it big with a lego crossover literally no one was asking for.
So its basically a spear for smaller targets, i could def see that being useful since the spear lacks alot of ammo and alot of the big targets now have alot of strats that can blow them up more easily.
This weapon gives me heavy vibes to the "FG01 High Altitude Impact Launcher" from EDF 5... Considering that is one of the weapons I mained - I think me and the W.A.S.P will get along JUUUSSST fine! 😄
Yep, the same WASP launcher from Killzone, also owned by Sony, seen this from the leaks already. I guess that's what they do with collabs, straight to Super Store instead of Warbond
@-Ozer- Yes, it does. Most that was leaked to be in the warbond is currently in the shop, and there is a second wave, so yes, shop= over proved warbond also ≠ is something you could use
I really wish for a similar weapon except with even smaller missiles for the smallest targets. Like you just launch dozens of micro missiles that home in on multiple targets. This weapon already is one of my favorites tho
It can one shot groups of overseers, one full magazine to down a harvester, great to quickly deal with watchers... the only problem is when the wasp launches into a wall or does a weird arc. It's probably getting nerfed.
The aiming difficulty can be mitigated quite a bit with peak physique , so commando stuff might be a solid choice to use with it which would also benefit other low handling weapons like the dominator, eruptor, Diligence Counter Sniper, etc AND the new melee weapons. I think I'll run wasp, DCS, and stun baton with the heavy commando armor against Illuminate and see how that works out.
I remember playing killzone 3 and using this to bring down the Mawlr. Honestly even back in 2011 this gun was cool. And now its on helldivers.....We are so fucking back boys
You can lock onto the Watchers and Overseers with it, just not the Voteless. Glad to see Super Earth is protecting it's citizens, even while they are being held hostage as part of an enemy force.
I can't figure out the ammo economy for burst mode. Artillery mode seems like you get 1 shot before reloading. Seems like burst mode is 7 shots before reloading, not sure?
Nope it is useless agains the illuminate. It doesn't lock onto voteless, misses the flying jetpacks and does nothing against striders. The only thing it can reliably kill in combat is the one widleing plasma sticks. Worse off, the circular ballistics mean that this thing constantly hits buildings in the city. Trust me, even if this thing have potential against certain enemies, there are much better weapons out there.
"It's great against the Illuminate, too!"
*_>Gets slapped in the ass by a Voteless while demonstrating_*
lol, but fr that thing looks hella effective
NICE ASS HELLDIVER *Slaps*
@@elpollo2805 no its useless
@@HACKER-ct6hdcompletely my first shot I was locked on to nothing so I figured oh nice a automatic grenade launcher next shot I tryed to fire into a crowd of illuminate it wouldn’t fire never threw something away so fast
@@shawnna1398 It only targets medium and heavy targets. It does not attack small units. Its really good for taking out the overseer, the drones, and the harvesters .
Bro it looks like a damn mini gun arrowhead need to add that asap seriously
I've wanted a backpack MG so badly.
@@Saintotter592dude fr! A high caliber machine gun that also has good accuracy. The kicker is that it takes up your backpack slot and 3rd weapon slot
it's from Killzone, even better
But it functions nothing like a minigun 😂
It would be awsome, but it wouldnt be that useful.
Stahl Arms is the company responsible for creating this masterful weapon. Jorhan Bimve Stahl was the Chairman and CEO of Stahl Arms.
It was. As well as the being the manufacturer of the STa-5X arc cannon, and other irradiated petrusite weaponry.
Stahl Arms, literally me lmao
Made sense, the last name was German...
No one cares
Stahl Arms was the Helghan manufacturer of their most advance d tech in Killzone 3. I love this reference.
were slowly inching our way to a backpack minigun
Man I want one so badly!
I thought it was a minigun at first ngl when I saw a video of it.
I suggested a minigun before I was banned for toxic behavior
Minigun with backpack with ammo belt coming from it!
Backpack minigun we have at home:
HMG+Supply Pack
Its so sick! I love this weapon so much!
The fact there's a weapon that further incentivises using different weapon modes is sick
the sg-20 halt is crying
@ZackShark1 Autocannon with flaks cries too
I wanna like the halt, I just wish it would automatically swap tubes when you empty one. Or a faster way to swap. @ZackShark1
@@frogman6346there is a way to do that using the key binds.
@@frogman6346AH did say they were planning to add a hotkey to quickly swap ammo types a while ago, i wonder if they've encountered issues with it during playtesting
Since we’re dealing with programmable ammo, ur either firing one micro missile at a time or the whole canister as one.
at the end when he fires it close to him on artillery, it looks like a mini cluster munition. so i think you're right.
Yeah. It's from Killzone 2 and that's exactly how it works. The whole canister goes up and then fires the whole cannister straight down at once.
@@themonke8714 it’s more like the orbital airburst with variable damage depending on how many micro missiles are left in the canister.
*Shows off the new weapon while looking like Bumblebee/an actual Wasp.* Clever!
Ya, this went over my head 🙄
Killzone series has some gnarly weapon designs with unique secondary functions ✨👀
@@Odog78cheesediver armor lol
So from what i can tell. It fires micro missiles and has 7 missle per canister. Burst mode fires each missile seperately, while Arty mode fires the whole canister then the canister acts like a mini cluster strike dumping the 7 missile.
It also, for some reason, has one-in-the-chamber mechanics.
So you can have 8 micro missiles loaded. I don't know if the burst mode gets 8 submunitions if you do this, though.
They should rework the Airburst launcher for this
@@Zahk_noodlethey should just replace the airburst with this.
W.A.S.P. Launcher was originally from Killzone btw
Thank you. I was searching info about this.
its almost like... they did a collaboration!
No kidding ...since it is from a Killzone collaboration
Who cares what long dead shitty PS franchise it came from?
@@RealEvilLordExdeath bait used to be believable
Whoever created the collab Superstore prices deserves to get fired.
So, sony? Well, they can't fire themselves...
U didn't save up your super credits? since if you've been loyal to the game, you should have at least 4000 credits already
Edit: Lmao there's people here who don't know you can get super credits for free just by regularly playing the game, also they're easy to get since they're on the maps you drop on.
Lmao, these prices are cheap nowadays. Look at destiny 2 collab prices for an example, you can get an armor set for +$20 over there and it's only usable on one class, and it's a first person game so you don't even get to see the armor that much. I haven't spent any money on HD2 except to purchase the game, I've unlocked every warbond and superstore armor they've ever released and I have never even 'farmed' super credits, I just play the game.
@@ed4528 Not everyone has 10 hours a week or more to dedicate to gaming or just one game for that matter.
@@ed4528that does not justify the prices
0:32 Hey playerbase, stop walking in front of teammates when they're ADS. Thank you.
they will never stop walking in front of aimed guns, nor will they stop trying to hug the legs of exosuit walkers. its just helldiver nature
I give you something worse than that, run toward your teammate directly when you are being chased by enemies.
@@bofa987 Hugging the legs of exosuits has killed so many of my divemates
or have situational awarness
As someone who uses anti-material rifle like a primary, yes... Thankfully I usually play scout so I'm usually by myself when play with a group. It sucks when I link up with them though and they ask me to shoot something and stand in my way.
Stratagem is amazing. Sad that it is bit overshadow by overpriced killzone stuff drama.
It's just stupidly expensive! 615 for a re-skin of the carbine?!
Nah, let's be honest, yes, that price has had quite an impact, but they've made it a permanent part of the store rotations. Is it expensive? Yes, but just like with the Doubt Killer armor, if you can't buy it now, you'll buy it later, it’s not like it's OP material anyway.
Who says you have to pay for any of those? A couple hours of sc credit farming and you can buy all of that
@@bradley2667 how do you farm sc credit?
Play on lower difficulties and try go through the whole map. By my experience you can get about 30-40 SC per one mission, if you complete one operation you already have about a 100 SC. It is not even that grindy. If you just play couple of games you can have it pretty easily. Of course you are not gonna get all of them in one day but still it is not that bad.@@Longtimer49
@@Longtimer49 You can find super credits in points of interest. Always go to level 1 or 2 missions, since there are no rare samples, and most points of interest end up having only medals, regular credits, and super credits as rewards. Search only the supply crates and pods, you can get between 10-40 credits per mission, and if you're lucky, you might even get up to 100 credits at once.
i legit thought we had a laser gatling gun... still cool but fuck we need a mini gun of some kind.. let me live my mandolorian fantasy damn it!
A backpack / minigun would be AMAZING
I'd like a exo suit that has melee capabilities other than a foot stomp. Like a meat saw in one hand and a shield in the other.
this is the way
@@paleface171 we had the lumberjack in the og helldivers, a mech with a flamethrower and a buzzsaw
we need it back
Stahl Arms are the best. We need the prototypes suits white with blades in arms fast running guys from killzone 3
Dont worry it will be in the superstore in 5 days for 2763 super credits.
Can we all just agree that the war bond system was a perfect balance that allowed most players to get all the content without paying extra?
Now like sure you can grind for SC now but before you didn't need to grind because you can get 1000 SC in a REASONABLE amount of time considering how often warbonds released. Now they expect us to have another 2000 SC just laying around for all this new stuff right after this new warbond? I haven't even been able to play much due to the disconnects either so that doesn't help.
SO THIS
Doubt Killer armor was already bit too pricey, and now they are rolling even more expensive set
I don't see the appeal in purchasing immersion-breaking cosmetics and an average rifle. Zero real-world effects on the game's original playstyle.
Pay the fanboi tax if you like'em, keep walking if you don't. No one is going to notice.
@@pluggotic The Armor passive is OP so people are going to buy it just because it's pretty meta
@missfire9480 meta is here already, arc thrower, rover, recoilless, etc. did AH state anywhere that this passive is going to be unique for this superstore armour?
Ok thankfully this is only for collabs and will not replace normal warbonds. So the normal warbond system is still good to go. Though I would have preferred a 2000 sc warbond than this crap
Too bad it doesn't sound like it did in Killzone 3. The scream of those missles was a treat to hear back in the day.
Sad they didn’t keep the original sound design. Killzone 3 still has some of the best sounding guns in any game.
So the Killzone devs need a raise.
1:46 illuminati typo lol
Or was it
*X-Files theme plays*
@@mememachine-386 I think he was hijacked by the illuminati
It’s great at deleting Overseers and Harvesters and that’s really all I would need it for.
That being said, they really should’ve done a Collab Warbond rather than a Super Store special. The Assault Rifle is cool but it’s not a gamechanger, not nearly enough for its price tag.
It's not very good against harvesters since they are immune to explosive damage except on the weak points. So you need to get lucky for the guidance to hit one of those spots.
@@PRC533 I getcha. The Artillery fire can deal with them easier but its not the best at dealing with them overall. Still a step in the right direction if it can deal with jetpack mcgee and his slap happy friend xD
I really want the underbarrel shotgun.
Wait, did they add a new weapon? I didn't see anything about that in the patch notes.
Yes, and yes it was a surprise, it's a stratagem you can summon it on maps against the Illuminate
No, they added overpriced items to super store
@@skiper7795awesome skins
@@skiper7795mean to be fair after everything that we got the illuminate the car at the urban warfare I don't think cosmetics is really a thing to get mad about
@Therusteddemon Especially since you can farm the premium currency easily
It's absolutely mental against overseers, makes them a complete non-threat.
As a big fan of the FAF-14 Spear, I highly approve of this patriotic weapon.
A great tip . Their are 2 modes, artillery mode and burst mode . If you use up 6 out of the 7 missles in burst mode and swap to the artillery mode . You can still use the artillery mode
Incredible range, super accurate
SPEAR:"????"
Nah, but lacks power
SPEAR is slower and more powerful. This weapon is to the SPEAR what the Commando is to the expendable anti tank.
@@skyblue2708spear needs to guarantee 1 shot basically everything except factory striders for it to have parity with the recoiless and other AT options.
It just casually one-taps Overseers, most of the time at least. It's iffy in the city or at shorter ranges in general, but in more open areas it's basically the single best weapon we currently have against them. Especially against Elevated Overseers, since normally they are much more difficult to hit.
My man, a designer at Guerilla games designed this back in 2011.
Our helldiver squad now gets an Aliens smart gunner.
Its more of a crowd control rather than an anti-tank like making the harvester (or more deadly types) single to be less distrupted to democtare
It's more of anti medium weapons. Useless against mobs, somewhat ok for Harvesters, but it absolutely demolishes both types of Overseers and Drones. Very needed as well because those guys are really tanky otherwise
Should be noted, it's not an anti-tank, the arty mode is really for ground groups and lightly armored large targets for a bigger hit, but I've found that the individidual small rockets seem to do more fired at the harvesters seperately, rather than in the arty mode - espeically when shield is up. But when it's on burt, the first 1 or 2 will break shield while the others do considerable damage, maybe even killing it if hit in the weak spots
One thing is any illuminate that’s moving relatively fast (watchers and flying overseers) tended to evade the wasp pretty well. Slow or stationary is definitely preferred.
It 1 shots overseers and their spotters. That alone puts it in the high tiers vs Illuminate.
M224-A3 would be an amazing addition a backpack Chaingun
I want the chain gun so bad, I also wished they added the killzone 1 assault rifle with the under barrel shotgun
Spear: He does exactly what i do!
WASP: But better..
The spear should one shot everything the fact it doesn't is kinda bs
worse actually, when it comes to the armour.
its decent for anti infantry but it only locks onto the elites
@@gorillawithafedora4174it does one shot everything if you hit it at the right angle, and almost everything if you just aim and fire
Nah this thing has really bad AT ability. Each missile only does 200 AP6 direct damage and 600 AP3 explosion damage. A full mag can only deal 1400 damage vs heavy enemies, whereas even 1 Commando missile does 1100 damage. Spear does 4000 AP7 damage.
In terms of use though the Wasp will see much more because it can easily kill medium enemies and the lighter heavies (Brood/Alpha Commanders and Scout Striders) very easily.
Remember guys, they did say depending on our success during this event there may be a reward. Meaning we MIGHT be able to unlock this permanently.
Its gonna be an MO reward. So if we win the MO it's with it'll be added, same with other MO stratagems.
have a bad feeling its going to be in the super store as part of the second part to the crossover drop considering its a killzone weapon
@@goeijmejisju1510 It's not, the devs have said it's going to be an MO reward.
You can 1 clip the harvester, but use the burst mode. You need 2 hit with the artillery mode. Maybe it has something to do with the burst mode hitting multiple leg joints
yup. Burst will hit it from the sides where the armour is weaker and the chance of hitting leg joints is higher. Artillery hits all from above which is where the armour is heaviest
i've not had any success one clipping it, in fact i've had to launch 3 at a harvester before it went down
This strategem will probably buyable in the superstore on the 2nd half of the Killzone collab.
Community managers have confirmed it will be an MO reward.
@@skaianDestiny They figured a stratagem in the superstore would be a bridge too far for everyone, and they’d be right.
me when sloptuber does slopvideo on helldivers with the same title for the 382nd time
True lol scroll down this guy's videos
i mean looking at his channel, hes just posting short videos on cool things in the game or new stuff
it kinda sucks that this format gets big views and is so common. it makes it soooooo hard to search for anything when every video has an almost identical undescriptive title.
I hate it so much. I really do 😭😭
I need it to be permanent damnit, this is perfect in an organized team as a sort of "midrange killer" alongside a chaff killer, a tank killer, and a wildcard.
The last time I got to use anything like this in a video game was made by people who still cared about making fun ones with an interesting depth to the world of it's own story.
And then they thought they were going to make it big with a lego crossover literally no one was asking for.
What game
Can think of like 2 games that have done crossovers with lego ISTG if youre talking about what game i think you are talking about ☠
1:13 this is the moment where you use "This is democracy"
All I want to do is use this against bots and bugs. It's alright against Illuminate but I think it will be stellar against the other two factions.
Against Tripods Squids its amazing
That thing’s s damned gimmick sonny. The Rec Rifle was all we needed back in my day. You youngun’s with yer new toys.
That thing is awesome! I was messing with it today lol I bet they’ll give it to us if we complete the current MO.
0:55 god's most powerful ESL speaker
edit: illuminati? you kidding me?
Can't wait for the eventual Helldivers/Gadgetron collab.
So its basically a spear for smaller targets, i could def see that being useful since the spear lacks alot of ammo and alot of the big targets now have alot of strats that can blow them up more easily.
feels good and looks cool, could use some minor buffs in either mag capacity or ammo reserves
That first person down sight view is pretty awesome though.
This weapon gives me heavy vibes to the "FG01 High Altitude Impact Launcher" from EDF 5... Considering that is one of the weapons I mained - I think me and the W.A.S.P will get along JUUUSSST fine! 😄
Yep, the same WASP launcher from Killzone, also owned by Sony, seen this from the leaks already.
I guess that's what they do with collabs, straight to Super Store instead of Warbond
No. It's in the shop now
6 Items today, 6 items next week, probably totaling 4k Super Credits!... So yeah. Fun... (WASP's allegedly part of the second page)
@@nahfr. what's in the shop =/= warbond
@-Ozer- Yes, it does. Most that was leaked to be in the warbond is currently in the shop, and there is a second wave, so yes, shop= over proved warbond also ≠ is something you could use
@@DerHuegel should've just been a 1500 wb
It also helps a lot with the flying ones, but the aim is broken when the target is close or there are buildings nearby
Hits me right in the feels seeing this weapon.
Honestly my favourite stratagem of the call-in backpack weaponry.
I really wish for a similar weapon except with even smaller missiles for the smallest targets. Like you just launch dozens of micro missiles that home in on multiple targets. This weapon already is one of my favorites tho
It can one shot groups of overseers, one full magazine to down a harvester, great to quickly deal with watchers... the only problem is when the wasp launches into a wall or does a weird arc. It's probably getting nerfed.
I can never unsee it now.
Its just an angry leafblower.
The aiming difficulty can be mitigated quite a bit with peak physique , so commando stuff might be a solid choice to use with it which would also benefit other low handling weapons like the dominator, eruptor, Diligence Counter Sniper, etc AND the new melee weapons.
I think I'll run wasp, DCS, and stun baton with the heavy commando armor against Illuminate and see how that works out.
Spear: Stand pround little brother You are op
Have you tested if you can crew load it?
Fascinating. I’ll have to try this out when I get on later
None of the Killzone weapons are temporary. They'll be staying in rotation regardless of how long they stay on the shop's front page.
For anything in the illuminate field just use burst it takes 1 mag of burst to kill a harvester and just 2-3 missiles for anything else.
When it can take out the watcher. I'm taking it for stealth.
I hope everyone knows this weapon is from Killzone 3
90 percent of them don’t
This might be perfect for those jetpackers
For a second I thought we were shooting bees and wasps at the advanced alien race and hyper intelligent robots and bugs
The spear will need love after that
This is an EDF style weapon. That's why it's so fun.
The artillery seems to be more of an air burst for large groups i think thinkg burst fire is for large targets as its direct hit in that mode
Both are airbursting, the burst mode seems to be more of a shaped charge.
It’s the weapon from Killzone 3. It’s part of the Killzone partnership.
Kinda reminds me of the Seeker Six from Killing Floor 2. My personal favorite weapon of any game ever!
I was having too much fun with this last night. Felt like I was using whistling birds like a Mandalorian which I never got to use in a video game!
now we need the smart gun from aliens for the small stuff
so we got a Lawgiver now, just big. SWEET!
(Lawgiver is the gun of Judges in Judge Dredd)
I had a stroke reading that title
I remember playing killzone 3 and using this to bring down the Mawlr. Honestly even back in 2011 this gun was cool. And now its on helldivers.....We are so fucking back boys
I would have preferred the Arc canon from Killzone 3 personally but this is a good weapon
Oh how I love versatility
The worlds most dangerous t-shirt launcher
Id certainly love to see them bring over something like the Prominence MA from EDF if it's gonna be javelin style is gotta have a bigger blast.
I feel like burst was meant to have functionality similar to lok-1 from DRG, the weapon probably needs more work.
So the missile shoots out 90° from the barrel? =(
The only problem I have with this support weapon is that it can target sentries and mechs which is NOT ideal at all, hope they fix this
1:45 "the Illuminati have no chance" 💀💀💀
Is it already gone? Wasn;t there last night but I hop on to give it a go and I can't seem to see it.
Welcome to the Javelin-ification of the airburst rocket launcher. ;)
You can lock onto the Watchers and Overseers with it, just not the Voteless. Glad to see Super Earth is protecting it's citizens, even while they are being held hostage as part of an enemy force.
TEAM RELOAD WILL GO CRAZY WITH THIS
It hurts to see nobody know where this gun was from 🥲
Arrowhead is knocking it outta the park
It’s a Killzone gun but yeah it fits perfectly into Helldivers
Well, seems the spear is about to be obsolete
Something that may counter some illuminate, nice
Just be sure not to stand too close to walls. The burst mode will detonate right next to you.
I can't figure out the ammo economy for burst mode. Artillery mode seems like you get 1 shot before reloading. Seems like burst mode is 7 shots before reloading, not sure?
Yes, 7 shots per reload on burst mode.
@skaianDestiny
Thanks. Is that 7 shots with multiple rockets each shot, or 1 rocket per shot?
@@ProudDMims 1 missile per shot, you can tap fire to shoot only 1 missile in burst mode.
So its kinda like a javelin missile isnt it? When firing the large cersion
I’m surprised they didn’t charge for the WASP because it’s from Killzone 3
Nope it is useless agains the illuminate. It doesn't lock onto voteless, misses the flying jetpacks and does nothing against striders. The only thing it can reliably kill in combat is the one widleing plasma sticks. Worse off, the circular ballistics mean that this thing constantly hits buildings in the city. Trust me, even if this thing have potential against certain enemies, there are much better weapons out there.