replay value of the game is very less my mates because no enough game modes like csgo flying scoutman, Surfing and valo death match and spike type game's so casual people can enjoy it besides compe
He stopped playing it before anyone else did and then complained when they forced him to stream it because he would rather play Deadlock instead at the time. Hope this teaches dev teams not to pay big names like him, because they are just in it for the bag.
Shroud is an ex-pro, and technically still a pro since he's been in a pro scene. and you know what happens when game devs listen to a pro player instead of casual players that just want the game to be fun. but instead they listen to a pro and his takes on games obviously would be focus on "competitive" balancing and stuff. that's just not gonna work.@@kianmarcial8884
This is why Shroud needs to stay away from any form of Game development. DICE needs to ignore the streamers when making the next Battlefield (Shroud has said that the Devs should listen to him and other streamers). I say NO TO THIS. I don't want a Call of Duty battlefield, I want a Battlefield game.
@R2V_Haze What are you talking about? They purposely ignored content creators and streamers feedback, one of the biggest reasons the game was absolutely horrendous. Every Battlefield streamer/content creators has talked about this, why are you guys making stuff up?
this is basically the case with every trend game in the past like 3 years lmao . As long as the marketing campaign is going playerbase is high then the moment it stops like 85% of the playerbase vanishes instantly and then proceeds to play the next game that paid SomeRandomStreamer1 , 2 , 3 , 4 to play their game . Like the shepherd and the sheep
im genuinely sick of watching influencers hype up games and then never play them again, ur lack of playing a game speaks way more than ur 1 time 2 enthusiastic thumbs up
true. also for a friend group that's usually consists of 4 as a squad in BR or 5 as 5 man for val/CS fps. they made it 3 player game which is so ass lol
@@Ran10di1makes sense for the genre at the time, given the market conditions. Spectre divide just fails in that respect where vallo is 5, ow is 5, tarkov can be 5, rainbow is 6,… you get my point. Part of the issue of making it 2 versions of 3 people is you artificially fill the other 3 slots on your team. This has the same vibe as rogue company, which also died
yeah it really is just a timing issue if this game came out earlier it would garner much more attention but too bad fps competition right now is really tight.
Multiplayer FPS is such an oversaturated market. CS, Valorant, COD, R6 Siege, Overwatch and Apex all have a strangle hold on the market and people want to play what their friends are playing. Then there is a whole bunch of less popular FPS games to pick up the rest of the players. You need to do something seriously special to disrupt the status quo.
@@Mystic_1452cause it’s just a downgrade and copy of CS. But it has its niche for people who like cs but want easier game mechanics that’s cartoonish/arcadey style visuals rather than realism/military style.
I think a lot of people like me saw it, and it's gimmick and thought 'Huh, that's kind of neat" and then just kept playing whatever games we were already playing. Too many good video games out there these days 🤷♂. One interesting gimmick is only going to get you so far.
That and 3v3. Just not enough social engagement. Thats a big part of games people need to start understanding. Its the reason fighting 1v1 games arent super popular even though the people who play them love them, and they are genuinely good games. Along with in a tact shooter giving so much agency to one person isnt generally good. As in say your in a duo with your friend, you only have one random, if hes bad thats it. Noone else to make up for that. Your stuck with them. Other games you got 3 more chances to get other players. Its kind of like 5v5 vs 6v6 in overwatch. All the agency is on one tank, and if he is bad, you lose. But 6v6 you get 2 less powerful tanks but still feels much better for everyone. Even if one is bad another can make up for it. And the bad player can atleast act as a distraction for the better players to get things done.
Hearing someone saying ads shooter is wild. FPS is already a genre with a crazy amount of sub genres, making ADS and non ads shooters a separate genre too is wild
I’m just at a point in my gaming cycle were I wanna play my games and not jump on the new game every month. It was driving me honestly crazy how my friends will buy and play like 3-5 games a month for like 10-20 hours each. I’m like we didn’t beat the game, we didn’t get good yet and now your onto the next one. Imma just play what I want, you guys do your thing. I’ve been burned by buying games day one/preordering too many times I don’t care for new games anymore
He gets smurfed on in 90% of the games he streams so I dont know why anyone thinks hes "good at games" hes got alright aim but so does every 13yo these days.
I'd describe it as "if indie devs decided to make a Valorant clone with some gimmick". It plays exactly like that, just cheap with clunky animations and poor performance.
@@jeremyrennerapp it's not even his game really, he didn't develop or code anything. He only funded them and tested the game. No different than someone just beta testing.
I remember tuning it to Shrouds stream for drops day 1 and realizing, that the he's playing Deadlock, while streaming a rerun of his previous Spectre stream on another channel. Really bad sign, when one of the games biggest advertisers does not even bother to put some time in it on the day of release.
I stopped playing because, DURING BETA, the game crashed twice in a row, and I got locked out of queue for 24 hours. The ticket I sent was met with "Leaving games ruins the experience for the other players". I lost all interest after that...
beta did have a crashing issue usually as soon as rd 2 started but on launch that was fixed thats why its a "......beta" but that response from them was stupid
CS doesn't even have a gimmick and its being played for more than 15 years straight . It doesn't matter if the game is actually good or not the only 2 things that matter are good marketing and actively trying to addict people to it.
Spectre Divide is a poorly thought out gimmick game in an oversaturated sub-genre. It had no chance of sustained success at any level and only got any attention because of Shroud's brand recognition. By the way, that TenZ interview sounded like the most disingenuous praise of a game I've heard since Turtle Rock tried to sell people on Back 4 Blood. When the praise of something is that it's "novel", you've exhausted the pool of plausible compliments.
@@DasGoodSoup It's gotten better, but man did Turtle Rock lie out of there ass about the quality of their game and their representation of the L4D legacy. Truly one of the most shameless promotional campaigns in gaming right up there with Peter Molyneux and Fable.
he's average now, sooo many more players are league above him now. He got farmed when playing marvel rivals against casual overwatch players, he's prolly still good at valorant though idk@@brawler5760
Why does every new competitive shooter have to have some sort of gimmick from the beginning? The successful recipe to me seems to be to create a platform that runs well, keep anticheat up-to-date with modern cheats, and give the playerbase access to modify or create custom games. Players will literally play your game until you stop supporting it if you do these - and plus the custom games will give your company insight into what's popular and streamline the development of fun game modes... gamers will work for free if you frame it as fun
Im a counterstrike player. Been playing it for 15 years. Why would i or any other cs players switch to this game? Why would valo players switch to this game? Theres just zero incentive to leave our current competitive fps games. I play deadlock, arma, or persona when im bored of counterstrike.
yes thats the problem trying to get into esports shooter game, any game would struggle to compete with the 2 big FPS game rn, its the same with MOBA tbh you can only see league and Dota 2 while other moba games are just in the shadows of that 2 big game, there is just no reason to invest to another same game when you have invested time and money to the game you already playing
this doesn't make any sense . Why would a CS player switch to valorant which has just worse core mechanics ? why would any dota player play league which has not even half of the mechanics as a whole ? it doesn't matter if the game is good all that matters is marketing and secondly actively trying to make it as addicting as possible And no Addicting doesn't mean good
@@spirosmakris7142 the game wasn't good though, the characters were basically reskins of each other and you couldn't tell who was who, maps were too big and the gameplay was too slow
the problem is its just boring. the movement is linear. the gunplay is linear. every round is the same. add some crazy source style movement and reduce the rng and i'll play
I played it for 120 hours and then quit because the player base was dead. 5-10 minute queues and as you climb ranked you get longer queues and less variety in opponents. The mechanics of the game were really fun, maps were okay, team plays were sick, clutch is viable, etc. Sadly just no player base. Devs didnt market it, made cosmetics $70+, still no marketing.
Perfect Dark had multiplayer against bots in 2000....so why could Specter Divide not have a separate game mode with custom multiplayer against bots. nobody wants just another search and destroy game, even with the gimmick of the "divide" mechanic.
Gee I wonder why a slowed down version of Valorant with clunky visuals and restrictive gameplay along with the overpriced skins market that have no value. Wonder why 🤷
you could replace this 1:1 with CS and Valorant. Valorant is a slowed down and clunky version of CS, overpriced market and visuals are kinda trash.. it's still successful so there is more to it.
@pacisking The difference is Valorant has abilities that make a difference depending on who you play. It's animations are nowhere near spectre's clunkiness, it doesn't limit what weapons you can buy. The skins are overpriced but at least riot can design visually appealing skins that people like compared to spectre, as well as having personalities in game compared to spectre where your kit revolves around a 'sponsor' and every character looks the same making it hard to tell who's who. I can keep going 🤦
CSGO "was" dead, there was alarming amount of cheaters back then, and Valve wasn't really updating the game at the time when he said that. CS2 brought everyone back to CS.
@@mmpg8940 There was quite a dip in 2018 but it was never dead. Even CSS or 1.6 got more than 10x the concurrent players than spectre, right now. It's literally sitting at less than 700 players peak/24h right now.
Dude really said “let’s make a game in the most over saturated genre of gaming where players play the same game for years and years and do not crossover to other games in the same genre whatsoever”
Game’s cool conceptually but I just have other things to play. Netcode is also weird, like I noticed whenever I get near another player my ping spikes even though I’m walking around just fine, and sometimes my inputs just get locked. Turned me off the game.
As a Game Developer, you can never force your audience to play your game. No one is entitles to play your game. What you can do is take your audience's feedback and keep working on it. Maybe try to change/evolve the preexisting gameplay loop etc. A rabbit hole that just keep going. A luck fest........
this doesn't make sense . With the same logic i could say that league of legends not only didn't change anything compared to dota in the opposite it made it actively worse by removing like half the aspects . Yet people still play league and the playerbase of said league is like 3x that of dota . It really doesn't matter if the game is actually good or not its mostly marketing
@@spirosmakris7142 I feel like it's the combination of both the game being good and engaging enough to as where people come back to it and the marketing to even be able to attract those same people to your game in the first place.
@@spirosmakris7142 You only believe that because you think 'more' mechanics means better. Players obviously disagree, marketing is how you get an audience but marketing can't maintain your audience.
@@wannabeserpento99 It's not really an objective upgrade in any way, just a matter of taste. I'd say it's more popular because it has less RTS and strategy aspects in it, and is instead focused on micro/mechanics. In general, I think games that are easy/fun to pick up, but hard to master are the most popular.
i personally have quit cuz i couldn't wait in que anymore and because the whole "moving around your other character all the time" started to feel like a "chore" the longer i played.
I am surprised people are surprised the game is low player count since it’s pretty much valorant with a slight twist and less team orientation with only a 3 player game. Overall it’s by no means a bad game it just isn’t going to drag players away from valorant when they share the exact same playerbase when valorant has way more content better servers/netcode and better Anticheat
I still don't understand why companies/indie devs insist on making Multiplayer Games as the first game project instead of idk a Single Player game or a PvE styled game like No More Room in Hell where it doesn't have any story nor a lot of voice acting, you just do certain objectives or clear rooms. Heck look at older games as far back as Super Mario Bros and Sonic The Hedgehog where they don't really have a story other than just rescuing the princess or defeating Eggman.
The Shroud as an investor thing doesn't seem to be very legit IMO. It's purely speculation, and he may have invested in it a little, but I think he was simply paid to promote the game. He played it as little as possible, shunning it in favour of Deadlock as much as possible, while also visibly not enjoying Spectre at all when he did play it. Not how you act when you genuinely enjoy a game/believe in it. The other thing that makes me question it is how the devs removed any mention of Shroud from the Steam page about a month after launch, and Shroud is basically not mentioning anything about it at all. Screams of 'my legal obligation to promote this has ended'. Combine that with the insane prices for the game's MTX and the low playercount (and thus ongoing server costs) and it doesn't add up. They spent a ton paying Shroud to market it and were hoping to recoup that cost shortly after launch with a large playerbase buying skins, using that money to continue work. And hoping they made enough that even if the game itself didn't last that long it wouldn't matter, they'd have made a tidy profit with their first game and built up a studio and basis to make their next one and thus keep the company going. Except, that playerbase never materialized, the ones that did show up slated the ridiculous MTX pricing and left the game when they realised it was all around a bad experience. So now Mountaintop are saddled with a game that hasn't made them the money they needed, but no other funding or products to turn too instead, and are forced to lay people off and try and lure players to Spectre Divide again with their 'season 1' re-launch/marketing blitz they say is coming. It's not as bad a failure as Concord, but it's a failure and won't ever recover. The question isn't will Spectre be saved, since it clearly won't and anyone familiar with the gaming industry, particularly TacFPS as a consumer will see why. The question is whether or not Mountaintop Studios will survive, and if they do will their next game learn from this failure or not?
The art style is fine if you can stand Borderlands games, the problem is the game didn't execute the celshading art style very well, everything is low contrast and flat, it needs more details, or perhaps because everything looks super bright. There's this game on Steam called "Out of Action" that uses the same artstyle, played it once and I can definitely say that's more bearable than this game.
Месяц назад
The art style actually looks much better than Valorant, but the gameplay lacks distinct highlights. I find it quite amusing that many people here criticize this game’s graphics, while Valorant has rather poor and dull graphics with no personality in its aesthetic.
Honestly only reason I stopped playing was the cheater issue and the motive to play after 10 games in a row of cheaters and nothing memorable from reaching champion there was just no point of playing
I know that if they made it 5v5 or even 4v4 the matches would get convoluted, but having it be so small, when groups of players are already used to playing in squads of 5, means that players with friends or established squads arent going to play because not everyone can play at the same time
this doesn't make any sense either . for a solid 2 months time you could get a virus on your pc from cheaters in cs go yet nobody actually stopped playing it people were just getting hacked left and right . People will play through A N Y T H I N G even a literal 500 dollar skin if they think the game is good . All that matters is marketing and just making the gameplay as addicting as possible . Addicting doesn't mean good . A great example of this is valorant which is just a worse cs in every aspect possible but riot threw so much money in marketing and in the GSL that people started believing it was actually good and competitive
It's always been wild to me that a failed CS pro who famously couldn't perform at a tier 1 level at all acceptably in tournaments and who's best games were still worse than actual superstar players, who also has the dryest most generic personality ever somehow became not only considered the best FPS player or some bullshit (dude wasn't even the best CS player in NA back in the dark times, Brax cleared) but also became a huge streamer.
@@mooncalf_4534 Yeah i also don't get it, when was he good that people think he was the best? he hard flopped any lan series not even competing at a mid level lmao
Technically PUBG made him all he is, "former CS Pro" was just a nice thing on his resume to solidify how good people thought he is at PUBG. And to this day you can't convince me he wasn't running some sort of an aimbot, some of his flicks were consistently too perfect. While his tracking's always been exceptional you don't see those kinds of flicks nowadays.
Actually surprised you guys released a video about this game. As someone with more than 100 hours in the game so far, I personally think the reason no one is playing the game is it has 0 marketing behind it. Even the devs know this, and said they would have better marketing for season 1. Paying streamers to play the game is not a good way to promote games anymore, and we can clearly see this by its peak all time players being less than 30,000.
Even if with marketing I have no interest in playing the game. What does this game offer compared to its competitors in the fps market. What is the strong selling point to convince people and friends to play. As of now I’m only interested in knowing why this game fell off.
Bro when drag punk had a open beta it gave big incentive for people to play it and everything about the game was so fun to me no round is exactly the same.
The weird thing is. This isn't just this game. I've noticed more and more and more cheaters across the board. We seriously need: 1. New cheat detecting technology (server side) 2. Companies to invest in anti cheat teams. To seriously investigate reports and chase down cheaters on a timely basis.
I've been playing Finals since release. I don't ever recall feeling like the cheating situation was bad. I've had a few obvious cheaters but it has only been a handful in ~700 hours. Thoughts?
He doesn't even wanna play it KEKW. He literally chose to play a shit load of Deadlock instead during the time where it was supposed to be hyped up, then he played some Throne and Liberty. It was joever before it started
Making a comp FPS in 2024 that isnt a continuation of an existing successful franchise is just a bad investment in money and time. Also I think folks know that having Shroud's name on a product means effectively nothing. We all understand if there is a Twitch Rivals, he will hit some clips that will have a display of crazy aim. But outside of that, folks aren't blindly buying into anything just because of his name being on it. And I am not saying his name being on it is a problem. It just doesnt take away from the fact that the game is predicated on a gameplay gimmick, and that rarely finds main stream appeal.
I feel like one of the best ways to deal with cheaters is to have live admins in every game. Ofc this will cost tons of money and shit but imagine an admin as a spectator on every game especially in competition games. That would make the player base to sky rocket.
It's fun but I just don't feel compelled to play it much. And it takes forever to find a game when I'm able to play Shroud doesn't even seem to want to play it himself
Sad but true. That's why I gave up. Nice gameplay, the game has some nice ideas. But the character designs and the colors of the world seem mediocre. It's a matter of time when the game dev runs out of time to support the game itself and move on to their next game project.
I find the gameplay boring and lacking. I got friends try out the game and they also said the gameplay feels terrible and map design isn't great. The game isn't dying because of cheaters, the game is dying because the gameplay isn't good.
I tried it, felt almost robloxy in a way I can’t describe, havent uninstalled yet but once I need the storage it’ll be the first thing gone, I was excited for it too 😓
Because people are suffering from "Hero shooter Fatigue". It's not about making the flashiest and the mechanics-driven game. It's about making a shooter all about the actual shooting. In CS2, you can casually enjoy the game (yeah, even in Competitive) even if you don't know the callouts, and smokes. You only need to practice the movement and trigger discipline. The higher you go up your rank, the more it is needed for you to know about callouts and smokes, etc. In skill-centered games like Valorant and Spectre Divide, you gotta learn about these additional mechanics/skills on Day 1. You will not survive or enjoy playing the game without learning any of those.
The issue is clear. Cheaters. If a game is popular? they gather. Is it streamed a lot? they gather. Can you troll famous people? they gather. Can you make real money of it? they gather. Same with Tarkov. You had like 200 cheaters in the entire tarkov community in 2019. Once the lab launch came and people were crazy with the prices of items and the bitcoins... puff.. 10.000 real players vs 25.000 cheaters. Thats the sad reality. There are more insects and indecent/ unqualified lifeforms than social beings. Period.
It's hard to play a game that was marketed as "Shroud's game" and Shroud doesn't even play it. Also it looks like a valorant knock off and I'm in the CS side of life, so theres that.
Called this from day one. Game looks like trash. He is a disgrace as well, he stopped playing it himself because he prefers valve's game over his OWN lmao. What a TERRIBLE look for this game.
Want to say, the talk about the cheating problem is outright false. and ironically enough around 5 people in the image you shared of people complaining about cheaters, were actually cheaters themselves.
I don’t play FPS games, I play fighting games BUT just from an outside perspective i think the biggest issue is simply how saturated the market is Literally everything you could want from a shooter is catered for somewhere already, you want slow and more tactical, play counter strike, you want that but with magic? Play valorant, you want movement or play apex etc etc etc It’s like concord, these games are coming out but they’re really not doing anything new or that exciting. It’s why stalker is doing well, bugs aside because it’s a single player fps it’s offering something totally different. I think all the fps game market needs is to calm down. Just let it settle, let people get bored with what they have, spend the time actually hyping something up
There's good reasons this game won't stick: 1. The graphics, it just doesn't look cool 2. The ultra competitive nature, there's just no casual gameplay here to keep people playing for fun 3. There's very little incentive to being good at a game that isn't cool and that the casuals don't play, so the competitive mode is pointless 4. There are already games that do the exact same thing but better, one of which recently got a massive update 5. The one gimmick this game has feels cheap and cumbersome to use Imho the game just looks like generic Valorant clone with a gimmick that forgot the most important thing in game design, the game needs to be cool and fun.
it's dying because shroud comes from csgo roots, which is crouch + spray gunplay, whereas spectre is cod gunplay, so using shroud to market it is dumb, because his fanbase likes the csgo gunplay
Art direction and style isn't for me. Fragpunk's beta overshadowed Spectre Divide for myself in terms of style and gameplay. Pacing seems like a nightmare. You don't see Shroud or streamers he even played this with playing it anymore.
Fragpunk looks like the most interesting fps in a long time for me granted it will have it have strong anticheat to still not get ruined and hopefully finding a playerbase.
When moving as one body you would be quite slow, yet if you use your puckthrowing mechanic, you'll learn how fast you CAN move. It's really actually important to consider all aspects of movement, not just running speed, when there's so much more you can speed up with
Any FPS games are infested with cheaters. Even the largest ones. CS, Apex, etc. And I think it's the biggest threat in these games. But I gotta say, me playing a lot of FPS games, Valorant's anti-cheat has the best and real-time detection and banning. It's not perfect but it gives the best results compared to others!
Месяц назад+1
Valorant does have a lot of hackers, but since most of its source code is closed, developing cheat tools is significantly harder compared to other games like Counter-Strike. In CS, Valve provides players with extensive development tools-they allow the creation of mods, community servers, skins, and custom maps. Moreover, they have a clear replay system that enables players to review suspicious behavior after each match-features that Valorant completely lacks. The hacking issue isn’t just about ineffective anti-cheat software but involves many other factors. For instance, CS is built on the Source engine, which is extremely popular among modders. Most cheat developers are already very familiar with how the Source engine works, including its weaknesses and vulnerabilities. Secondly, CS2 is essentially a port of CSGO, meaning that in its early stages, it has numerous technical issues. Cheat developers exploit these loopholes to create their tools. However, Valve is continually improving the game to make it better every day. Riot’s anti-cheat system, on the other hand, runs on the kernel level. This is an aggressive program pre-installed on your computer to access all your data extensively, though Riot didn’t create the kernel themselves. While the kernel can effectively detect cheats, it also causes significant operational issues for your computer. That’s one reason why Valve has always opposed using kernel-level anti-cheat. Another reason is that their games often run on Linux and SteamOS, where implementing kernel-level systems is nearly impossible. Riot also tends not to provide clear, transparent statistics but instead relies on verbal claims and marketing to glorify their products. This means you’ll never truly know the state of hacking in Valorant. Furthermore, the game lacks a replay system that players can use for verification, unlike CS. If Riot were truly capable of developing an effective anti-cheat tool on their own, they would have implemented a replay system from the beginning. Even with LoL, it took them nine years to implement a voice chat system.
Apex is infested with cheaters. I'm sure CS has more, but Apex is close second. Smaller games actually get less cheaters, but yeah, FPS games just have cheaters.
1 thing a lot of new games fear is customization, i feel like a good simple plain arena shooter like ut99 or quake with community mods etc and lots of customization clear visuals easy to learn hard to master mechanics will be way better than a cartoon valorant clone where gun fights are just slowly peeking around a corner or getting a few double kills here and there.
My best advice for anyone still attempting to play any multiplayer FPS: Quit. Cheaters have ruined the ENTIRE genre. It is almost exclusively a waste of time.
Shroud cannot tell a good game from a bad game if it hit him in the face. If you actually sit down to listen to Shroud's feedback on the games he plays, it makes absolutely no sense for anyone but himself. He's a legend at FPS games, yes, so naturally his feedback will only apply to the 1% player base competing on his level. He lacks any and all perspective of a casual player, in fact he regularly insults casual players for not being on his level. It should be no surprise his gaming projects will flop.
Like many have said - take away the cheaters and you are left with a game that is actually at least 'alright' and has potential. The problem is it brought nothing to the market, there is zero reason to play it and more fun can be found in more established titles that will last long term. Like in the 40 seconds from 1:20 Devin sold this game and advertised it better than Shroud ever did.
I lost all respect for Shroud after watching him rant for minutes on end that (normal) people are trash at video games and he doesn't undefstand how they keep playing after being that bad yada yada
@@itsSmiv yep. Used to be one of my favorite streamers. I think the money went to his head. I genuinely don't believe he can fathom what it's like to actually go to work and not have 16 hours a day to play video games.
Cheating has killed every single multiplayer fps. There is no way to stop it. No anticheat actually works. Besides that matchmaking for every game is terrible. Skillbased matchmaking means premade teams wins, while solo queue ensures you always get lobotomized teammates. I simply don't play any of them anymore. It's endless frustration. Any time I try I walk away angry as hell.
I am the point now where I would really wanna play this game, I havent played val in a month...I play cs2 like a few times a week with my buddies and enjoy it but no one wants to play it...we tried a few times only I seem to enjoy it, the only friend that also likes it can play once a week maybe. I've tried soloq and I dont usually mind solo playing (I played val solo only for over 2k hours and my mental is good) but this game takes forever to find a lobby and it feels so empty when playing alone I cant really explain it...game seems like it was made for stacks to play.
spectre was a lot of fun to me, but it is really tough to compete with big names like strinova and fragpunk which are coming out soon. i wish the game the best and i hope they'll be able to recover!
I would play it if it is a VR shooter. Flatscreen first person shooter games are almost dead for me after I tried VR shooters for 3 years straight. No aiming sensitivity to waste time on because is perfect already, aiming doesn't stuck in the center, you can actually duel wield with full control in both hands, can crouch in different height without thinking about buttons, and many ways to play
Honestly, super competitive eSports type games will never be in the mainstream like a COD, Battlefield, or Halo (old Halo). It's just not an experience that many want to play. This is made very clear by the amount of people that dislike SBMM in casual games. The games may not be sweaty in actuality but the perception that they are, is a hindrance to them. If people are sweating on COD, the idea of a game MADE to be competitive, just puts them off when they're already getting more competition than they want in games that weren't even made to be competitive.
@@Rightfvlly Yes. My point stands. Probably even more so with that game. "Ooh, this game has 100k players". Okay, these have millions. "No fair it's only on PC!" Welp, so were others initially and they were so big that they expanded and became even bigger. COD is a prime example. CS would flop anywhere but PC and Valve knows that. There is a reason that the only place tac shooters flourish is on PC. There is also a reason that CS is still niche despite the players it's had in the past. You could name maybe 10 big CS content creators. I can name 30 plus for COD, FN, OW, etc.
I respect the idea of making new FPS games to the market, it is good for the consumers to have competition. But looking better, Spectre divide has indeed a unique gimmick, but that is it. The rest of the game really just feels... Uninteresting. A lot of the skills, for some reason, look like Valorant slowed down copies and the gunplay is basically CS. It's not really making anything unique, not even the universe behind seems cool to follow. It looks so... Bland lol
@4:50 heres a random thought from somebody who literally has zero insight into this situation, but.... maybe he feels that if he were to be playing all the time and that he is an investor, that other people could conclude he has like, a Konami code or some other inside knowledge that only he would know about, therefore making the game unfair, or... the game isnt good... i dunno
Valve just needs to make Team Fortress 3 at this point. Team Fortress 2 is one of the few games left that isn't stained by sweats and pros. It's there for fun. To have a good time with friends. Plenty of hilarious moments to be had. The gaming world NEEEEEDS a new Team Fortress now more than ever.
Shroud has responsability over this dissaster whenever he wants to admi it or not. His only job is to promote the game, a game that he spend money in development no less. no matter what other game is releasing he should be playing Specter and showing why his game is worth trying. Saying Oh Deadlock is popular or the new CoD is poular its completly irrelevant and a copout answer. We see other content creators make games and promote the hell out them. Shroud cant even be bother to try his own game for a straight month.
the description of the game reminds me A LOT to Master x Master, a dead MOBA on which u controlled 2 heroes at the same time and could be swapped between them at any time.
4:10 yeah, that’s the whole problem with BattleEye. Its retroactive. So a hacker will ruin games for days, weeks, sometimes even a month before getting banned and play for hours each day. That’s hundreds of players he encounters that makes people think there’s a “widespread” hacking issue, which creates a huge divide when the developers see it’s only a couple thousand in everyone hundred thousand players. Because they don’t seem to understand the scope of influence these hackers have to ruin games for others.
tbh the gun play was the most fun ive had since r6 out of all the tac shooters on the market. if they released another game with the same feel without the spectres, i would play it all the time
There was no shot this game was going to be anything as big as Valorant or CS2. It's a tac-shooter with a gimmick, no advertising, and nothing at stake. They needed a massive amount of funding to put into the competitive scene like Valorant did for it to even have a chance at success.
Sounds like what happened to Omega Strikers. A million eyes on it because of "enthusiastic" influencers, only for none of them to ever come back to the game on their own. It says way more that they didn't continue playing than the few times they were rewarded to say they like it. Furthermore in OS' case, nobody even learned to play properly.
I played the playtest and I thought it was quite fun, the problem I think is definitely oversaturation. everyone has their game they enjoy and its hard to switch over to something when youve dedicated so much time into another
Shroud - "I am making an extraction shooter with SplashDamage, the legendary FPS company who made return to castle wolfenstien multiplayer and the enemy territory free to play release after that, as well as dirty bomb and other games" insert sponge bob "some time later" meme Shroud - "This is my new game specter Divide, where splash damage went? who knows. its basically counter strike/valorant but you control two characters. which is great for me since I cheat, now i have two avatars to help me cheat instead of relying on an actual teammate who isn't cheating"
I have been playing since beta, however I can't even play anymore if I wanted to. The queue times are so long it isn't even worth it to wait 20 minutes for a single game.
Thing is, it's a cool concept and some people are gonna play it at least a bit because of Shroud, but there's a HUGE oversaturation of competitive fps games right now. Anything in this space is going to be a short lived thing at this current state.
Because these games are not original in any way. And basically a remix of already popular games. Not only that these “passion projects” are no different than the Jake Paul fights. These streamers didn’t make these games like shroud or Doc. They’re contacted or find out about games being developed and asked to sign off on the games to use their names and advertise it for a cut of profit or pay out and let in on the project. People keep acting like these streamers live and die by these games and it’s just a promoter for the games. And like Doc and Shrouds they’re basically games they already play. But worse.
FPS market has been over-saturated for absolute years. Counter strike, cod, battlefield, valorant, warface, ironsight, apex, overwatch, siege, tarkov, dayz, pubg, destiny, destiny2, the finals, medal of honor, homefront, brink, chivarly, chivarly 2, halo, doom, quake, enlisted, heroes and generals, arma, infestation, payday, payday2, star wars battlefront 1-2, men of valor, killing floor, 6 days, split-gate, titanfall, warzone, battle bit, fear, bioshock, combat master, duke nukem, rising storm 1-2, death loop, crossfire, borderlands, squad, insurgency, insurgency sandstorm, gray zone, ghost recon, population one, and now spectre divide. These are just like 10% of the choices. I cannot name a more over-saturated market then FPS games, Its the genre with the most games out of any i have ever seen and its not even close.
Will Spectre Divide be saved?
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replay value of the game is very less my mates because no enough game modes like csgo flying scoutman, Surfing and valo death match and spike type game's so casual people can enjoy it besides compe
If only with it's own graphic, but with CSGO mechanic and not valo mechanic feel... sure, it will be a good light game. but,,,, it is what it is.
@@Mythpathz Nope thats entirely wrong. The game is just a significantly worse version of already existing games.
just put the fries in the bag 🤦♀️
@@jeremyrennerapp * misses bag entirely *
* starts uncontrollably weeping *
He stopped playing it before anyone else did and then complained when they forced him to stream it because he would rather play Deadlock instead at the time.
Hope this teaches dev teams not to pay big names like him, because they are just in it for the bag.
It's honestly sad they relied on him for advice then he leaves them hanging when that advice turned out to be wrong.
@valmiro4164 that's on them. all that experience and you let him steer you wrong? nah
@@TWzonenoflexxOD because he also has experience and is pretty liked by people, but it turns out he never even like games he's a consultant for
Shroud is an ex-pro, and technically still a pro since he's been in a pro scene. and you know what happens when game devs listen to a pro player instead of casual players that just want the game to be fun. but instead they listen to a pro and his takes on games obviously would be focus on "competitive" balancing and stuff. that's just not gonna work.@@kianmarcial8884
devs and executives should have known to never let fish teach you how to fish
This is why Shroud needs to stay away from any form of Game development. DICE needs to ignore the streamers when making the next Battlefield (Shroud has said that the Devs should listen to him and other streamers). I say NO TO THIS. I don't want a Call of Duty battlefield, I want a Battlefield game.
Exactly. These eSport Sweats only ruin games with their worthless opinions. Devs should listen to ACTUAL PLAYERS instead
Exactly. They messed up listening to them when it came to Battlefield 2042. I still play it every now and then though.
@R2V_Haze What are you talking about? They purposely ignored content creators and streamers feedback, one of the biggest reasons the game was absolutely horrendous. Every Battlefield streamer/content creators has talked about this, why are you guys making stuff up?
@@onepunchdoggo streamers and content creators matter way less than the majority of the player base
Bro cheaters was never the main problem. It was player interest. They lost half their playerbase in 1 week.
this is basically the case with every trend game in the past like 3 years lmao . As long as the marketing campaign is going playerbase is high then the moment it stops like 85% of the playerbase vanishes instantly and then proceeds to play the next game that paid SomeRandomStreamer1 , 2 , 3 , 4 to play their game . Like the shepherd and the sheep
@@spirosmakris7142 BINGO
1:19 Ad Skip
Thanks dude
Get SponsorBlock guys, it's 2025 already
@@rohanofgondortimestamp is useful for mobile
@@rohanofgondorfor an ad within the video? You must be high.
@@DezidicusMusic That's literally what it does, it skips in-video sponsors... I use it too, it's great
im genuinely sick of watching influencers hype up games and then never play them again, ur lack of playing a game speaks way more than ur 1 time 2 enthusiastic thumbs up
Spectre is cool but the incentive to play is 0
true. also for a friend group that's usually consists of 4 as a squad in BR or 5 as 5 man for val/CS fps. they made it 3 player game which is so ass lol
@@gragalakaisel1477 Well Apex legends works with 3 players per teams
@@Ran10di1 Cool, thats also one of the reasons EA made a 4 man mode last season, and also a reason, among many others, to why the game is dying.
@@Ran10di1makes sense for the genre at the time, given the market conditions. Spectre divide just fails in that respect where vallo is 5, ow is 5, tarkov can be 5, rainbow is 6,… you get my point. Part of the issue of making it 2 versions of 3 people is you artificially fill the other 3 slots on your team. This has the same vibe as rogue company, which also died
yeah it really is just a timing issue if this game came out earlier it would garner much more attention but too bad fps competition right now is really tight.
Multiplayer FPS is such an oversaturated market. CS, Valorant, COD, R6 Siege, Overwatch and Apex all have a strangle hold on the market and people want to play what their friends are playing. Then there is a whole bunch of less popular FPS games to pick up the rest of the players. You need to do something seriously special to disrupt the status quo.
I find it honestly impressive that valorant managed to survive despite being new
@@pepsussermost people tend to hate on it hard because of its community, but it’s a genuinely good game
Yeah I'm on a fps brake , single player story driven games is a nice break
@@Mystic_1452cause it’s just a downgrade and copy of CS. But it has its niche for people who like cs but want easier game mechanics that’s cartoonish/arcadey style visuals rather than realism/military style.
@@Foggycallabasashillshelicopter Valorant being a downgraded copy of CS is a bit subjective because it’s not really trying to *be* CS.
I think a lot of people like me saw it, and it's gimmick and thought 'Huh, that's kind of neat" and then just kept playing whatever games we were already playing. Too many good video games out there these days 🤷♂. One interesting gimmick is only going to get you so far.
doesn't help that shroud also played it for like five hours then went back to his other games
That and 3v3. Just not enough social engagement. Thats a big part of games people need to start understanding. Its the reason fighting 1v1 games arent super popular even though the people who play them love them, and they are genuinely good games. Along with in a tact shooter giving so much agency to one person isnt generally good. As in say your in a duo with your friend, you only have one random, if hes bad thats it. Noone else to make up for that. Your stuck with them. Other games you got 3 more chances to get other players. Its kind of like 5v5 vs 6v6 in overwatch. All the agency is on one tank, and if he is bad, you lose. But 6v6 you get 2 less powerful tanks but still feels much better for everyone. Even if one is bad another can make up for it. And the bad player can atleast act as a distraction for the better players to get things done.
Funny part is I saw the gimmick and immediately didn’t want to touch it
yeah the 3 players on each team was the reason I didn't like it personally.
@@WorldKeepsSpinnin you actually get more social interaction from playing fighting games than Spectre Divide though
Hearing someone saying ads shooter is wild. FPS is already a genre with a crazy amount of sub genres, making ADS and non ads shooters a separate genre too is wild
I’m just at a point in my gaming cycle were I wanna play my games and not jump on the new game every month. It was driving me honestly crazy how my friends will buy and play like 3-5 games a month for like 10-20 hours each. I’m like we didn’t beat the game, we didn’t get good yet and now your onto the next one. Imma just play what I want, you guys do your thing. I’ve been burned by buying games day one/preordering too many times I don’t care for new games anymore
Yet another reminder that "being good at video games" doesn't make one good at designing video games.
It's a good game tho it's just the anticheat
+ he wasn't even that good
I don't rly think he's at all a main designer of the game
Played with the best in the world
.....
He gets smurfed on in 90% of the games he streams so I dont know why anyone thinks hes "good at games" hes got alright aim but so does every 13yo these days.
The game looks faded, like if you dropped skittles in water
The faded look really put me off after a week. It looks even worse than val
@@majesticmo5048Val? Val doesn’t even look bad 😂 literally just looks like a video game
Who would have ever thought that no one wanted to play a bunch of charecter that look like they're straight out of those airplane safety pamphlets
I'd describe it as "if indie devs decided to make a Valorant clone with some gimmick". It plays exactly like that, just cheap with clunky animations and poor performance.
Its almost 2025 games should be amazing. Its all just them repeating the same crap. Yall are just as much to blame, you keep buying these trash games
Bro's more busy shit talking people on delta force than play his own game.
Is it really his game...when he's just a paid 'advisor'?.
@@asambi69he calls it his game.. and says “i have been working on a game”
@@jeremyrennerapp it's not even his game really, he didn't develop or code anything. He only funded them and tested the game. No different than someone just beta testing.
@@jgsource552 no
@@Denzillify omg that makes more sense! Thanks for your detailed explanation, we understand the situation better now!
I remember tuning it to Shrouds stream for drops day 1 and realizing, that the he's playing Deadlock, while streaming a rerun of his previous Spectre stream on another channel. Really bad sign, when one of the games biggest advertisers does not even bother to put some time in it on the day of release.
I stopped playing because, DURING BETA, the game crashed twice in a row, and I got locked out of queue for 24 hours. The ticket I sent was met with "Leaving games ruins the experience for the other players".
I lost all interest after that...
Lol they do that and then pull the Principal Skinner “Maybe I’m out of touch… no, no, it’s the players that are wrong.”
beta did have a crashing issue usually as soon as rd 2 started but on launch that was fixed thats why its a "......beta" but that response from them was stupid
Relying on one unique gimmick is not enough for a game to be successful nowadays
sd has insanely good gunplay aswell (in my opinion)
Plays like them 2007- 2011 games
😂 and the gimmick isn't even that cool of a gimmick... got old real quick
CS doesn't even have a gimmick and its being played for more than 15 years straight . It doesn't matter if the game is actually good or not the only 2 things that matter are good marketing and actively trying to addict people to it.
Yea you need a consistent marketing campaign that continues to pay influencers. Then the sheep will follow.
Spectre Divide is a poorly thought out gimmick game in an oversaturated sub-genre. It had no chance of sustained success at any level and only got any attention because of Shroud's brand recognition.
By the way, that TenZ interview sounded like the most disingenuous praise of a game I've heard since Turtle Rock tried to sell people on Back 4 Blood. When the praise of something is that it's "novel", you've exhausted the pool of plausible compliments.
Hence why Deadlock taps on ALL the gimmicks, but besides that what really makes Deadlock's gameplay work is probably Icefrog.
I loved back for blood 😭😭
@@DasGoodSoup It's gotten better, but man did Turtle Rock lie out of there ass about the quality of their game and their representation of the L4D legacy. Truly one of the most shameless promotional campaigns in gaming right up there with Peter Molyneux and Fable.
@@DasGoodSoup poor taste
5:15 shroud literally says shit like this about every single fucking game that comes out its insane
It's lost like 2/3 of it's player base already...
yeah no shit he is chasing the bag
@@MrFlejon why was he so popular either way?
@@CrystalisedWorldBecause he’s better than the average player, I guess. Even though there’s people in the competitive scene FAR better than him
he's average now, sooo many more players are league above him now. He got farmed when playing marvel rivals against casual overwatch players, he's prolly still good at valorant though idk@@brawler5760
I'm like 80% sure the gaming community is getting tired of competitive tactical FPS games and wanting casual shooters to come back.
Why does every new competitive shooter have to have some sort of gimmick from the beginning? The successful recipe to me seems to be to create a platform that runs well, keep anticheat up-to-date with modern cheats, and give the playerbase access to modify or create custom games. Players will literally play your game until you stop supporting it if you do these - and plus the custom games will give your company insight into what's popular and streamline the development of fun game modes... gamers will work for free if you frame it as fun
Im a counterstrike player. Been playing it for 15 years. Why would i or any other cs players switch to this game? Why would valo players switch to this game? Theres just zero incentive to leave our current competitive fps games. I play deadlock, arma, or persona when im bored of counterstrike.
yes thats the problem trying to get into esports shooter game, any game would struggle to compete with the 2 big FPS game rn, its the same with MOBA tbh you can only see league and Dota 2 while other moba games are just in the shadows of that 2 big game, there is just no reason to invest to another same game when you have invested time and money to the game you already playing
this doesn't make any sense . Why would a CS player switch to valorant which has just worse core mechanics ? why would any dota player play league which has not even half of the mechanics as a whole ? it doesn't matter if the game is good all that matters is marketing and secondly actively trying to make it as addicting as possible And no Addicting doesn't mean good
Persona? That’s so different to the rest 😂 maybe CS players do have good taste in video games
@@spirosmakris7142 the game wasn't good though, the characters were basically reskins of each other and you couldn't tell who was who, maps were too big and the gameplay was too slow
the problem is its just boring. the movement is linear. the gunplay is linear. every round is the same. add some crazy source style movement and reduce the rng and i'll play
"I think I can improve Counter Strike!" The improved Counter Strike:
How ironic for shroud to keep calling the games he stream dead only to have him develop one and its dead on arrival.
I played it for 120 hours and then quit because the player base was dead. 5-10 minute queues and as you climb ranked you get longer queues and less variety in opponents. The mechanics of the game were really fun, maps were okay, team plays were sick, clutch is viable, etc. Sadly just no player base. Devs didnt market it, made cosmetics $70+, still no marketing.
Shroud isn’t good at audience interaction, being entertaining, and now being a game developer. All he can do is play shooters well.
Perfect Dark had multiplayer against bots in 2000....so why could Specter Divide not have a separate game mode with custom multiplayer against bots. nobody wants just another search and destroy game, even with the gimmick of the "divide" mechanic.
Gee I wonder why a slowed down version of Valorant with clunky visuals and restrictive gameplay along with the overpriced skins market that have no value. Wonder why 🤷
you could replace this 1:1 with CS and Valorant. Valorant is a slowed down and clunky version of CS, overpriced market and visuals are kinda trash.. it's still successful so there is more to it.
@pacisking The difference is Valorant has abilities that make a difference depending on who you play. It's animations are nowhere near spectre's clunkiness, it doesn't limit what weapons you can buy. The skins are overpriced but at least riot can design visually appealing skins that people like compared to spectre, as well as having personalities in game compared to spectre where your kit revolves around a 'sponsor' and every character looks the same making it hard to tell who's who. I can keep going 🤦
@@paciskingTruuuue
And yet Valorant handles cheaters better than cs, the game isnt even out for 10 years..
@@renzeldavid4568a new game is obviously more likely to have less cheaters
He once said that Counter Strike was a dead game, and look now how his GAME can survive lmaoooooooooooo
hah Shroud is a brat.
Great arguement totally not 12 years old max
CSGO "was" dead, there was alarming amount of cheaters back then, and Valve wasn't really updating the game at the time when he said that. CS2 brought everyone back to CS.
@@strider029you’re high. CS was never dead. CS has not stopped growing since its creation. Every game will go through periods of minor growth.
@@mmpg8940
There was quite a dip in 2018 but it was never dead. Even CSS or 1.6 got more than 10x the concurrent players than spectre, right now. It's literally sitting at less than 700 players peak/24h right now.
Shroud doesnt even play that game.
trashtalking on delta force > playing ur own game
Game's missing good character design. Very simple. Marketing and ads also help, I had no idea this game was even out yet.
Dude really said “let’s make a game in the most over saturated genre of gaming where players play the same game for years and years and do not crossover to other games in the same genre whatsoever”
Game’s cool conceptually but I just have other things to play. Netcode is also weird, like I noticed whenever I get near another player my ping spikes even though I’m walking around just fine, and sometimes my inputs just get locked. Turned me off the game.
As a Game Developer, you can never force your audience to play your game. No one is entitles to play your game. What you can do is take your audience's feedback and keep working on it. Maybe try to change/evolve the preexisting gameplay loop etc. A rabbit hole that just keep going. A luck fest........
this doesn't make sense . With the same logic i could say that league of legends not only didn't change anything compared to dota in the opposite it made it actively worse by removing like half the aspects . Yet people still play league and the playerbase of said league is like 3x that of dota . It really doesn't matter if the game is actually good or not its mostly marketing
@@spirosmakris7142 I feel like it's the combination of both the game being good and engaging enough to as where people come back to it and the marketing to even be able to attract those same people to your game in the first place.
@@spirosmakris7142 You only believe that because you think 'more' mechanics means better. Players obviously disagree, marketing is how you get an audience but marketing can't maintain your audience.
@@spirosmakris7142 Or maybe League is better than dota? xd
@@wannabeserpento99 It's not really an objective upgrade in any way, just a matter of taste. I'd say it's more popular because it has less RTS and strategy aspects in it, and is instead focused on micro/mechanics. In general, I think games that are easy/fun to pick up, but hard to master are the most popular.
i personally have quit cuz i couldn't wait in que anymore and because the whole "moving around your other character all the time" started to feel like a "chore" the longer i played.
bro's apm is like 5 💀
I am surprised people are surprised the game is low player count since it’s pretty much valorant with a slight twist and less team orientation with only a 3 player game. Overall it’s by no means a bad game it just isn’t going to drag players away from valorant when they share the exact same playerbase when valorant has way more content better servers/netcode and better Anticheat
I still don't understand why companies/indie devs insist on making Multiplayer Games as the first game project instead of idk a Single Player game or a PvE styled game like No More Room in Hell where it doesn't have any story nor a lot of voice acting, you just do certain objectives or clear rooms. Heck look at older games as far back as Super Mario Bros and Sonic The Hedgehog where they don't really have a story other than just rescuing the princess or defeating Eggman.
The Shroud as an investor thing doesn't seem to be very legit IMO. It's purely speculation, and he may have invested in it a little, but I think he was simply paid to promote the game. He played it as little as possible, shunning it in favour of Deadlock as much as possible, while also visibly not enjoying Spectre at all when he did play it. Not how you act when you genuinely enjoy a game/believe in it.
The other thing that makes me question it is how the devs removed any mention of Shroud from the Steam page about a month after launch, and Shroud is basically not mentioning anything about it at all. Screams of 'my legal obligation to promote this has ended'. Combine that with the insane prices for the game's MTX and the low playercount (and thus ongoing server costs) and it doesn't add up.
They spent a ton paying Shroud to market it and were hoping to recoup that cost shortly after launch with a large playerbase buying skins, using that money to continue work. And hoping they made enough that even if the game itself didn't last that long it wouldn't matter, they'd have made a tidy profit with their first game and built up a studio and basis to make their next one and thus keep the company going.
Except, that playerbase never materialized, the ones that did show up slated the ridiculous MTX pricing and left the game when they realised it was all around a bad experience. So now Mountaintop are saddled with a game that hasn't made them the money they needed, but no other funding or products to turn too instead, and are forced to lay people off and try and lure players to Spectre Divide again with their 'season 1' re-launch/marketing blitz they say is coming.
It's not as bad a failure as Concord, but it's a failure and won't ever recover. The question isn't will Spectre be saved, since it clearly won't and anyone familiar with the gaming industry, particularly TacFPS as a consumer will see why. The question is whether or not Mountaintop Studios will survive, and if they do will their next game learn from this failure or not?
See you in a couple months after s1 drops!
is that why he’s crashing out on random people that kill him?
Just what i was thinking
That rando was me 😭😭
@@pearishgrapeDon't listen to him, you're not a rando, you're Mr. PearishGrape
@@pearishgrape You are a grape, with the essence of a pear. Shroud can't say that about himself
@@pearishgrapepeakishgrape
The spectre mechanic is fun but I can’t stand the art style for an fps. Character models look horrible.
Yeah I agree it looks muddy.
ok you
The art style is fine if you can stand Borderlands games, the problem is the game didn't execute the celshading art style very well, everything is low contrast and flat, it needs more details, or perhaps because everything looks super bright.
There's this game on Steam called "Out of Action" that uses the same artstyle, played it once and I can definitely say that's more bearable than this game.
The art style actually looks much better than Valorant, but the gameplay lacks distinct highlights. I find it quite amusing that many people here criticize this game’s graphics, while Valorant has rather poor and dull graphics with no personality in its aesthetic.
Honestly only reason I stopped playing was the cheater issue and the motive to play after 10 games in a row of cheaters and nothing memorable from reaching champion there was just no point of playing
I know that if they made it 5v5 or even 4v4 the matches would get convoluted, but having it be so small, when groups of players are already used to playing in squads of 5, means that players with friends or established squads arent going to play because not everyone can play at the same time
theres no incentive to play, its not as casual as cod, and its not as competitive as csgo/valorant, soooooo whos gonna play it?
yes
Cheaters. Cheaters will play it.
@@minicritman999 Cheaters vs Cheaters all over again
this doesn't make any sense either . for a solid 2 months time you could get a virus on your pc from cheaters in cs go yet nobody actually stopped playing it people were just getting hacked left and right . People will play through A N Y T H I N G even a literal 500 dollar skin if they think the game is good . All that matters is marketing and just making the gameplay as addicting as possible . Addicting doesn't mean good . A great example of this is valorant which is just a worse cs in every aspect possible but riot threw so much money in marketing and in the GSL that people started believing it was actually good and competitive
@@spirosmakris7142 marketing is not enough, the games has to be actually good lol
Trusting in Shroud is a companys downfall. Just look at how he is treating CS, a game that made him all he is. I would not trust him with a penny.
Or that one streaming platform that gave him a shit load of money just for him to go back to twitch in a matter of days
It's always been wild to me that a failed CS pro who famously couldn't perform at a tier 1 level at all acceptably in tournaments and who's best games were still worse than actual superstar players, who also has the dryest most generic personality ever somehow became not only considered the best FPS player or some bullshit (dude wasn't even the best CS player in NA back in the dark times, Brax cleared) but also became a huge streamer.
@@mooncalf_4534 Yeah i also don't get it, when was he good that people think he was the best? he hard flopped any lan series not even competing at a mid level lmao
Technically PUBG made him all he is, "former CS Pro" was just a nice thing on his resume to solidify how good people thought he is at PUBG. And to this day you can't convince me he wasn't running some sort of an aimbot, some of his flicks were consistently too perfect. While his tracking's always been exceptional you don't see those kinds of flicks nowadays.
Actually surprised you guys released a video about this game. As someone with more than 100 hours in the game so far, I personally think the reason no one is playing the game is it has 0 marketing behind it. Even the devs know this, and said they would have better marketing for season 1.
Paying streamers to play the game is not a good way to promote games anymore, and we can clearly see this by its peak all time players being less than 30,000.
Look at xdefiant. Same thing.. season 2... No marketing. And that's not really it either.
The game just sucks.
Even if with marketing I have no interest in playing the game. What does this game offer compared to its competitors in the fps market.
What is the strong selling point to convince people and friends to play.
As of now I’m only interested in knowing why this game fell off.
@@FrankDAtank-d7oxdefiant is dead now. Ubisoft is shutting it down next year. Unfortunate stuff, because CoD should have competitors.
Bro when drag punk had a open beta it gave big incentive for people to play it and everything about the game was so fun to me no round is exactly the same.
The weird thing is. This isn't just this game. I've noticed more and more and more cheaters across the board.
We seriously need:
1. New cheat detecting technology (server side)
2. Companies to invest in anti cheat teams. To seriously investigate reports and chase down cheaters on a timely basis.
THE FINALS MENTIONED
DEADLOCK MENTIONED
Literally me anytime a big YT channel mentions The Finals lol, best FPS rn 🔥🔥
I've been playing Finals since release. I don't ever recall feeling like the cheating situation was bad. I've had a few obvious cheaters but it has only been a handful in ~700 hours. Thoughts?
@@kaizokureviews6437 Yea same here.
@@kaizokureviews6437 eh it got real bad in season 1-2 ranked and the Chinese scene was so unplayable that they come to US servers to escape it.
He doesn't even wanna play it KEKW. He literally chose to play a shit load of Deadlock instead during the time where it was supposed to be hyped up, then he played some Throne and Liberty. It was joever before it started
That "Joever" stuff is cringe AF
Making a comp FPS in 2024 that isnt a continuation of an existing successful franchise is just a bad investment in money and time. Also I think folks know that having Shroud's name on a product means effectively nothing. We all understand if there is a Twitch Rivals, he will hit some clips that will have a display of crazy aim. But outside of that, folks aren't blindly buying into anything just because of his name being on it. And I am not saying his name being on it is a problem. It just doesnt take away from the fact that the game is predicated on a gameplay gimmick, and that rarely finds main stream appeal.
I feel like one of the best ways to deal with cheaters is to have live admins in every game. Ofc this will cost tons of money and shit but imagine an admin as a spectator on every game especially in competition games. That would make the player base to sky rocket.
I could never lie for a sponsorship like you guys do. "accurate spatial audio". Dude, nothing beats HRTF which is built into games like Valorant.
It's fun but I just don't feel compelled to play it much. And it takes forever to find a game when I'm able to play
Shroud doesn't even seem to want to play it himself
idk if u have noticed but almost everytime shroud is playing a game its bc of a sponsor bro is a sellout
Well, it takes forever because nobody is playing, rofl.
Sad but true. That's why I gave up.
Nice gameplay, the game has some nice ideas. But the character designs and the colors of the world seem mediocre.
It's a matter of time when the game dev runs out of time to support the game itself and move on to their next game project.
I find the gameplay boring and lacking. I got friends try out the game and they also said the gameplay feels terrible and map design isn't great. The game isn't dying because of cheaters, the game is dying because the gameplay isn't good.
I tried it, felt almost robloxy in a way I can’t describe, havent uninstalled yet but once I need the storage it’ll be the first thing gone, I was excited for it too 😓
Because people are suffering from "Hero shooter Fatigue". It's not about making the flashiest and the mechanics-driven game. It's about making a shooter all about the actual shooting. In CS2, you can casually enjoy the game (yeah, even in Competitive) even if you don't know the callouts, and smokes. You only need to practice the movement and trigger discipline. The higher you go up your rank, the more it is needed for you to know about callouts and smokes, etc. In skill-centered games like Valorant and Spectre Divide, you gotta learn about these additional mechanics/skills on Day 1. You will not survive or enjoy playing the game without learning any of those.
The issue is clear. Cheaters. If a game is popular? they gather. Is it streamed a lot? they gather. Can you troll famous people? they gather. Can you make real money of it? they gather.
Same with Tarkov. You had like 200 cheaters in the entire tarkov community in 2019. Once the lab launch came and people were crazy with the prices of items and the bitcoins... puff.. 10.000 real players vs 25.000 cheaters.
Thats the sad reality. There are more insects and indecent/ unqualified lifeforms than social beings. Period.
Bingo. They're meta.
It's hard to play a game that was marketed as "Shroud's game" and Shroud doesn't even play it. Also it looks like a valorant knock off and I'm in the CS side of life, so theres that.
Called this from day one. Game looks like trash. He is a disgrace as well, he stopped playing it himself because he prefers valve's game over his OWN lmao. What a TERRIBLE look for this game.
Want to say, the talk about the cheating problem is outright false. and ironically enough around 5 people in the image you shared of people complaining about cheaters, were actually cheaters themselves.
I don’t play FPS games, I play fighting games BUT just from an outside perspective i think the biggest issue is simply how saturated the market is
Literally everything you could want from a shooter is catered for somewhere already, you want slow and more tactical, play counter strike, you want that but with magic? Play valorant, you want movement or play apex etc etc etc
It’s like concord, these games are coming out but they’re really not doing anything new or that exciting.
It’s why stalker is doing well, bugs aside because it’s a single player fps it’s offering something totally different.
I think all the fps game market needs is to calm down. Just let it settle, let people get bored with what they have, spend the time actually hyping something up
There's good reasons this game won't stick:
1. The graphics, it just doesn't look cool
2. The ultra competitive nature, there's just no casual gameplay here to keep people playing for fun
3. There's very little incentive to being good at a game that isn't cool and that the casuals don't play, so the competitive mode is pointless
4. There are already games that do the exact same thing but better, one of which recently got a massive update
5. The one gimmick this game has feels cheap and cumbersome to use
Imho the game just looks like generic Valorant clone with a gimmick that forgot the most important thing in game design, the game needs to be cool and fun.
it's dying because shroud comes from csgo roots, which is crouch + spray gunplay, whereas spectre is cod gunplay, so using shroud to market it is dumb, because his fanbase likes the csgo gunplay
Art direction and style isn't for me.
Fragpunk's beta overshadowed Spectre Divide for myself in terms of style and gameplay. Pacing seems like a nightmare.
You don't see Shroud or streamers he even played this with playing it anymore.
Never heard of this, but looks like market saturation rn.
I'm just grinding Train on CS.
I'm not surprised this game is an amzing idea but its so frustrating in some things like the buy phase is absolutely terrible.
Fragpunk looks like the most interesting fps in a long time for me granted it will have it have strong anticheat to still not get ruined and hopefully finding a playerbase.
Hey that's me at 3:00 haha
why you cheat so much ?
@@baNdipaNda666 he's spectating small brain
@@UncleGrandpaFanatic1989 that interaction made me laugh more then it should.
the game is just too slow for me. they should up the speed of running etc
When moving as one body you would be quite slow, yet if you use your puckthrowing mechanic, you'll learn how fast you CAN move. It's really actually important to consider all aspects of movement, not just running speed, when there's so much more you can speed up with
Any FPS games are infested with cheaters. Even the largest ones. CS, Apex, etc. And I think it's the biggest threat in these games. But I gotta say, me playing a lot of FPS games, Valorant's anti-cheat has the best and real-time detection and banning. It's not perfect but it gives the best results compared to others!
Valorant does have a lot of hackers, but since most of its source code is closed, developing cheat tools is significantly harder compared to other games like Counter-Strike. In CS, Valve provides players with extensive development tools-they allow the creation of mods, community servers, skins, and custom maps. Moreover, they have a clear replay system that enables players to review suspicious behavior after each match-features that Valorant completely lacks.
The hacking issue isn’t just about ineffective anti-cheat software but involves many other factors. For instance, CS is built on the Source engine, which is extremely popular among modders. Most cheat developers are already very familiar with how the Source engine works, including its weaknesses and vulnerabilities.
Secondly, CS2 is essentially a port of CSGO, meaning that in its early stages, it has numerous technical issues. Cheat developers exploit these loopholes to create their tools. However, Valve is continually improving the game to make it better every day.
Riot’s anti-cheat system, on the other hand, runs on the kernel level. This is an aggressive program pre-installed on your computer to access all your data extensively, though Riot didn’t create the kernel themselves. While the kernel can effectively detect cheats, it also causes significant operational issues for your computer. That’s one reason why Valve has always opposed using kernel-level anti-cheat. Another reason is that their games often run on Linux and SteamOS, where implementing kernel-level systems is nearly impossible.
Riot also tends not to provide clear, transparent statistics but instead relies on verbal claims and marketing to glorify their products. This means you’ll never truly know the state of hacking in Valorant. Furthermore, the game lacks a replay system that players can use for verification, unlike CS. If Riot were truly capable of developing an effective anti-cheat tool on their own, they would have implemented a replay system from the beginning. Even with LoL, it took them nine years to implement a voice chat system.
Apex is infested with cheaters. I'm sure CS has more, but Apex is close second. Smaller games actually get less cheaters, but yeah, FPS games just have cheaters.
1 thing a lot of new games fear is customization, i feel like a good simple plain arena shooter like ut99 or quake with community mods etc and lots of customization clear visuals easy to learn hard to master mechanics will be way better than a cartoon valorant clone where gun fights are just slowly peeking around a corner or getting a few double kills here and there.
idk if a game isnt backed by a popular or huge company its just gonna die no matter who it is or made it
My best advice for anyone still attempting to play any multiplayer FPS: Quit. Cheaters have ruined the ENTIRE genre. It is almost exclusively a waste of time.
Valorant is the only game I haven't experience rage cheaters.
Shroud cannot tell a good game from a bad game if it hit him in the face. If you actually sit down to listen to Shroud's feedback on the games he plays, it makes absolutely no sense for anyone but himself. He's a legend at FPS games, yes, so naturally his feedback will only apply to the 1% player base competing on his level. He lacks any and all perspective of a casual player, in fact he regularly insults casual players for not being on his level. It should be no surprise his gaming projects will flop.
He's also a cheater
@@wr9601 bruh. Why do you self report as a bad player?
>Shroud
>Legend in FPS games
>Didn't get a single major in his CSGO and Valorant career
Calm down bro are u in his pay check or what 😂
Spectre is a cheap valorant copy ngl the cartoonic way and the design of the game is disgusting for me
The art style is so terrible
and valorant is a dirt cheap cs copy . its a whole chain of whoever can copy the other one without making it too obvious
Like many have said - take away the cheaters and you are left with a game that is actually at least 'alright' and has potential.
The problem is it brought nothing to the market, there is zero reason to play it and more fun can be found in more established titles that will last long term. Like in the 40 seconds from 1:20 Devin sold this game and advertised it better than Shroud ever did.
Don't ever use Colten for the sponsor read , I didn't hear anything after seeing that immaculate mustache , Good day good sir~!
I lost all respect for Shroud after watching him rant for minutes on end that (normal) people are trash at video games and he doesn't undefstand how they keep playing after being that bad yada yada
Same. Won't watch him again after seeing that.
@@itsSmiv yep. Used to be one of my favorite streamers. I think the money went to his head. I genuinely don't believe he can fathom what it's like to actually go to work and not have 16 hours a day to play video games.
Cheating has killed every single multiplayer fps. There is no way to stop it. No anticheat actually works.
Besides that matchmaking for every game is terrible. Skillbased matchmaking means premade teams wins, while solo queue ensures you always get lobotomized teammates.
I simply don't play any of them anymore. It's endless frustration. Any time I try I walk away angry as hell.
Hope you also realize Shroud uses cheats.
How do you think they keep their status?
@@wr9601 Bro stop clowning yourself. If you got no hands doesn't meant others don't have it too.
bruh dow does anyone encounter so many cheaters I don't meet any
i love how spectre plays, i’d drop every other tac shooter if the comp queue was healthy
I am the point now where I would really wanna play this game, I havent played val in a month...I play cs2 like a few times a week with my buddies and enjoy it but no one wants to play it...we tried a few times only I seem to enjoy it, the only friend that also likes it can play once a week maybe. I've tried soloq and I dont usually mind solo playing (I played val solo only for over 2k hours and my mental is good) but this game takes forever to find a lobby and it feels so empty when playing alone I cant really explain it...game seems like it was made for stacks to play.
i like
spectre was a lot of fun to me, but it is really tough to compete with big names like strinova and fragpunk which are coming out soon. i wish the game the best and i hope they'll be able to recover!
I would play it if it is a VR shooter. Flatscreen first person shooter games are almost dead for me after I tried VR shooters for 3 years straight. No aiming sensitivity to waste time on because is perfect already, aiming doesn't stuck in the center, you can actually duel wield with full control in both hands, can crouch in different height without thinking about buttons, and many ways to play
Honestly, super competitive eSports type games will never be in the mainstream like a COD, Battlefield, or Halo (old Halo). It's just not an experience that many want to play. This is made very clear by the amount of people that dislike SBMM in casual games. The games may not be sweaty in actuality but the perception that they are, is a hindrance to them. If people are sweating on COD, the idea of a game MADE to be competitive, just puts them off when they're already getting more competition than they want in games that weren't even made to be competitive.
Have u heard of CS and valorant? lol
@@Rightfvlly Yes. My point stands. Probably even more so with that game. "Ooh, this game has 100k players". Okay, these have millions. "No fair it's only on PC!" Welp, so were others initially and they were so big that they expanded and became even bigger. COD is a prime example. CS would flop anywhere but PC and Valve knows that. There is a reason that the only place tac shooters flourish is on PC. There is also a reason that CS is still niche despite the players it's had in the past. You could name maybe 10 big CS content creators. I can name 30 plus for COD, FN, OW, etc.
I respect the idea of making new FPS games to the market, it is good for the consumers to have competition.
But looking better, Spectre divide has indeed a unique gimmick, but that is it. The rest of the game really just feels... Uninteresting.
A lot of the skills, for some reason, look like Valorant slowed down copies and the gunplay is basically CS.
It's not really making anything unique, not even the universe behind seems cool to follow. It looks so... Bland lol
bro included unique gimmick and that it doesn't do anything unique in the same comment 💀
Expected
@4:50 heres a random thought from somebody who literally has zero insight into this situation, but.... maybe he feels that if he were to be playing all the time and that he is an investor, that other people could conclude he has like, a Konami code or some other inside knowledge that only he would know about, therefore making the game unfair, or... the game isnt good... i dunno
Valve just needs to make Team Fortress 3 at this point. Team Fortress 2 is one of the few games left that isn't stained by sweats and pros. It's there for fun. To have a good time with friends. Plenty of hilarious moments to be had. The gaming world NEEEEEDS a new Team Fortress now more than ever.
Shroud has responsability over this dissaster whenever he wants to admi it or not. His only job is to promote the game, a game that he spend money in development no less. no matter what other game is releasing he should be playing Specter and showing why his game is worth trying.
Saying Oh Deadlock is popular or the new CoD is poular its completly irrelevant and a copout answer. We see other content creators make games and promote the hell out them. Shroud cant even be bother to try his own game for a straight month.
the description of the game reminds me A LOT to Master x Master, a dead MOBA on which u controlled 2 heroes at the same time and could be swapped between them at any time.
4:10 yeah, that’s the whole problem with BattleEye. Its retroactive.
So a hacker will ruin games for days, weeks, sometimes even a month before getting banned and play for hours each day.
That’s hundreds of players he encounters that makes people think there’s a “widespread” hacking issue, which creates a huge divide when the developers see it’s only a couple thousand in everyone hundred thousand players. Because they don’t seem to understand the scope of influence these hackers have to ruin games for others.
Reminds of slipgate. Some of my friends loved the gimmick when it was first released then a week later all went back to our usual games
tbh the gun play was the most fun ive had since r6 out of all the tac shooters on the market. if they released another game with the same feel without the spectres, i would play it all the time
There was no shot this game was going to be anything as big as Valorant or CS2. It's a tac-shooter with a gimmick, no advertising, and nothing at stake. They needed a massive amount of funding to put into the competitive scene like Valorant did for it to even have a chance at success.
Sounds like what happened to Omega Strikers. A million eyes on it because of "enthusiastic" influencers, only for none of them to ever come back to the game on their own. It says way more that they didn't continue playing than the few times they were rewarded to say they like it. Furthermore in OS' case, nobody even learned to play properly.
I played the playtest and I thought it was quite fun, the problem I think is definitely oversaturation. everyone has their game they enjoy and its hard to switch over to something when youve dedicated so much time into another
Shroud - "I am making an extraction shooter with SplashDamage, the legendary FPS company who made return to castle wolfenstien multiplayer and the enemy territory free to play release after that, as well as dirty bomb and other games"
insert sponge bob "some time later" meme
Shroud - "This is my new game specter Divide, where splash damage went? who knows. its basically counter strike/valorant but you control two characters. which is great for me since I cheat, now i have two avatars to help me cheat instead of relying on an actual teammate who isn't cheating"
Crazy pricing in terms of skins etc. I warned them in the play test and they didn't listen, oh well.
I have been playing since beta, however I can't even play anymore if I wanted to. The queue times are so long it isn't even worth it to wait 20 minutes for a single game.
Thing is, it's a cool concept and some people are gonna play it at least a bit because of Shroud, but there's a HUGE oversaturation of competitive fps games right now. Anything in this space is going to be a short lived thing at this current state.
Because these games are not original in any way. And basically a remix of already popular games.
Not only that these “passion projects” are no different than the Jake Paul fights. These streamers didn’t make these games like shroud or Doc. They’re contacted or find out about games being developed and asked to sign off on the games to use their names and advertise it for a cut of profit or pay out and let in on the project. People keep acting like these streamers live and die by these games and it’s just a promoter for the games. And like Doc and Shrouds they’re basically games they already play. But worse.
FPS market has been over-saturated for absolute years.
Counter strike, cod, battlefield, valorant, warface, ironsight, apex, overwatch, siege, tarkov, dayz, pubg, destiny, destiny2, the finals, medal of honor, homefront, brink, chivarly, chivarly 2, halo, doom, quake, enlisted, heroes and generals, arma, infestation, payday, payday2, star wars battlefront 1-2, men of valor, killing floor, 6 days, split-gate, titanfall, warzone, battle bit, fear, bioshock, combat master, duke nukem, rising storm 1-2, death loop, crossfire, borderlands, squad, insurgency, insurgency sandstorm, gray zone, ghost recon, population one, and now spectre divide.
These are just like 10% of the choices.
I cannot name a more over-saturated market then FPS games, Its the genre with the most games out of any i have ever seen and its not even close.