As a SPAS-12 owner myself, here are my thoughts on the Reclaimer 18: The good: Mode switching is done correctly by pushing the button at the bottom of the grip. The grip is even in the correct position based on the lines on the heat shield, with forward being auto and back being pump. The sound effects are excellent. Really like the detail of it just being a gunshot in pump mode, but adding that iconic "ping" in semi-auto since that sound IRL is the SPAS-12's bolt cycling. The way the action locks open even in pump mode and you hit the bolt release to let it go forward is accurate. It even gets hung up like the pump grip sometimes gets and you manually push it the rest of the way forward. Doesn't happen with my gun unless I'm literally holding it up against gravity, but it can happen. The bad: Otherwise, the reload animations are off. For one, he doesn't hold down the bolt release to load shells when topping off (though he does do it with Sleight of Hand). For two, the empty reload animation, while technically possible, is the most inefficient and dumb way to reload. Standard doctrine is to drop a shell into the ejection port and chamber it, then top off the tube. That way you have at least one shell ready to fire at all times. What this guy does instead is close the action on an empty chamber, load the tube, then manually pump the action again, which is dumb. The gun model is another one of those California law and/or copyright situations which looks really off. It doesn't really look like a SPAS-12 so much as a Chinese knockoff airsoft replica of a SPAS-12. The vague shape is there, but none of the details are remotely correct. At least Cold War's SPAS-12 was decently close. The auto mode also uses the pump mode's reload, which while not technically impossible since you can switch modes, it seems a little bugged, like you can see frames skip where the action, instead of locking back, immediately goes forward again only for the pump to then lock the action back and do that stupid reload. Given this shotgun seems primarily designed for pump action instead of semi-auto (the real gun is the exact opposite), I suppose they just kept one reload for both modes. Wouldn't mind that too much if it weren't for the reload itself being bad. TL;DR Mode switching and sound effects are good, reload animations and gun model are bad.
Ngl i hate that I've basically been offline from MW3 for like a good few months now,not only did i miss out on season three but now im missing season 4 too,which means missing new weapons, skins and characters screw wifi and screw Xbox's 1 month only plan for 20 dollars bring back the damn yearly plan
Licensing from the manufacturers to use the real names is expensive, so they stopped and just started using fake names to save some $ , just like how certain things like movies etc are copyrighted so are manufacturers fire arms names
@CarlJohnson-ps8nv I agree, but at the end of the day, a company's job is to make as much money as possible for the share holders that means cutting things out and saving money where they can same reason we get a balck cell pass instead of having all the cool stuff in the normal pass
Finally, SPAS 12 has switch firing mode
Last time i've saw that that was in 007 Nightfire, great game buy the way.
It doesn't matter. It was so poorly depicted
"Here SPAS 12. It'll hold your incendiaries."
As a SPAS-12 owner myself, here are my thoughts on the Reclaimer 18:
The good:
Mode switching is done correctly by pushing the button at the bottom of the grip. The grip is even in the correct position based on the lines on the heat shield, with forward being auto and back being pump.
The sound effects are excellent. Really like the detail of it just being a gunshot in pump mode, but adding that iconic "ping" in semi-auto since that sound IRL is the SPAS-12's bolt cycling.
The way the action locks open even in pump mode and you hit the bolt release to let it go forward is accurate. It even gets hung up like the pump grip sometimes gets and you manually push it the rest of the way forward. Doesn't happen with my gun unless I'm literally holding it up against gravity, but it can happen.
The bad:
Otherwise, the reload animations are off. For one, he doesn't hold down the bolt release to load shells when topping off (though he does do it with Sleight of Hand). For two, the empty reload animation, while technically possible, is the most inefficient and dumb way to reload. Standard doctrine is to drop a shell into the ejection port and chamber it, then top off the tube. That way you have at least one shell ready to fire at all times. What this guy does instead is close the action on an empty chamber, load the tube, then manually pump the action again, which is dumb.
The gun model is another one of those California law and/or copyright situations which looks really off. It doesn't really look like a SPAS-12 so much as a Chinese knockoff airsoft replica of a SPAS-12. The vague shape is there, but none of the details are remotely correct. At least Cold War's SPAS-12 was decently close.
The auto mode also uses the pump mode's reload, which while not technically impossible since you can switch modes, it seems a little bugged, like you can see frames skip where the action, instead of locking back, immediately goes forward again only for the pump to then lock the action back and do that stupid reload. Given this shotgun seems primarily designed for pump action instead of semi-auto (the real gun is the exact opposite), I suppose they just kept one reload for both modes. Wouldn't mind that too much if it weren't for the reload itself being bad.
TL;DR Mode switching and sound effects are good, reload animations and gun model are bad.
God i want a spas 12 for myself..the prices on them right now..
Also, you can't aim down the sights if the stock is not deployed if I'm not mistaken.
Is it possible to reload the spas12 in pump mode without holding down the bolt release or is it required for both modes
@@Nolvit you have too hold it down regardless of modes.
@lexmaximaguy8788 alright thanks
3D printed grenade launcher 😐
Lol
Finally. It got merged Bocw + Mw2
Those white guns are giving me Killing Floor 2's lazy HRG guns vibes.
That SPAS-12 though 👌
1:17 Great, they did fixed FJX Horus Drum Mag Inspect Animation.
2:34 IS THAT A SLEDGEHAMMER GAMES REFERENCE!!!
Amazing visuals held back by a primitive hit scan randomised spread mechanism. That is not projectile ballistics, that's a scam.
For the First time in a Modern Warfare Game, the Spas 12 can fire Semi auto, thanks to the Firing Mode to switch.
When was the volkh kit added?
The issue is to get the spas 12 you have to do multiple shotgun tasks in order to get the spas and that pisses me off
The SPAS-12 can never be properly depicted
Spas 12 will probably have an akimbo conversion soon. I seen leaks about it idk
SPAS-12 is my favorite shotgun since MW2 OG
i like how the spas 12 in mw3 had the good and ugly reload in the same time.
Reload animation of spas-12 looks satisfying. Empty and tactical aswell.
About time the animators got something right out of the gate with the Spas 12
Imma give credit to COD from the fact that they release the SPAS-12 weeks after Black Ops 6 got announced
Please: Black (2006) PS2 All Weapon Showcase
Some spas 12 from Battlefield 3 and gta online
you're a lil late to this, man
awful designs. Activision wants to avoid being sued by everyone when there is no threat. Imagine modeling SPAS 12 like that.
Is some shotgun on gta online
having a version of the spas with the foldable stock actually folded up onto the gun is sick. ive always wanted to see that in a game.
Ngl i hate that I've basically been offline from MW3 for like a good few months now,not only did i miss out on season three but now im missing season 4 too,which means missing new weapons, skins and characters screw wifi and screw Xbox's 1 month only plan for 20 dollars bring back the damn yearly plan
Just buy game pass from g2a brother.
1 month is about 7-8 bucks on there.
Off gauge auto loader =Spas 12
Why tf did they call the spas 12, requiem 18.. they really are becoming like Fortnite with the goofy ahh names for the guns
Licensing from the manufacturers to use the real names is expensive, so they stopped and just started using fake names to save some $ , just like how certain things like movies etc are copyrighted so are manufacturers fire arms names
I understand Activision's pov, i don't want me company getting sued for a name
@@shuritgaming8038but activision is AAA developer. Pay licensed gun name should be no problem for their money
@CarlJohnson-ps8nv I agree, but at the end of the day, a company's job is to make as much money as possible for the share holders that means cutting things out and saving money where they can same reason we get a balck cell pass instead of having all the cool stuff in the normal pass
@@CarlJohnson-ps8nv my guy, if i was the company boss I'd really rather butcher the names than spend a lot of dollars
cordis die.
Wrong game
@@legoshi6769 the spas
@@PLAYER-Bot2312_1 wood kneecaps go bye bye
@@bruhxy07 😭