I should also clarify something with Jet Dashing that I wasn't super clear on. The omnidrectional dash is only on a 2d plane, as in, you can't float up or down at will. Still strong, but not just a straight up replacement for Aegis Storm itself.
All those things you mentioned could be added with augments, so it is feasible to get your changes... until DE gives you completely different augments... but there is a chance :)
I know that jet dashing is really on high hopes but judging from how frames have been treated 'thematically', it's best shot would be as a prime effect when Hildryn prime comes out,
i want chroma to have sth like aegis storm ._. flying and dashing around the battlefield while spitting fire and shooting fireballs would be so amazing
I disagree with the idea that aegis storm is "light CC"; It completely halts most enemies, similar to Nidus' larva. (With the added bonus of sustaining your teams energy.)
the Larkspur has became one of my most favorite archguns I ever had powerful primary fire that can shred armor with ease with corrosive damage and a secondary that just nukes everything that feels satisfying using the storm pallet to match rhinos gold and olive green looks beautiful while making rhino and the Larkspur red and grey makes you the Colossus from anthem.
All of these ideas sound fantastic. I LOVE the idea of jet dashing especially, and the rest sound like fantastic QoL changes that I see little reason not to add. Hoping DE sees this!
Everyone one of these ideas need to be added to Hyldrin's kit. She is so, so, SO much fun, and these changes would make her the absolute most fun character I have played in a videogame in years. PLEASE, DE!
Jet Dashing is a must-have, god, she would play out so differently to other Warframes, and i can imagine the feeling of it, De needs to see this. Most of these feel like much QOL changes that wouldn't make her Op, just a lot more fun. Good job, god bless you and america.
With this changes 8 want a augmentation for Hildryn "Dashing Barrage" - while Hildryn performing jet-dash, balefire loader firing mode changes to burst of 10 bullets, with 2 second delay between shots and decreased accuracy. Also, crit chance of shots in this mod increased to 25%, while explosive radius reduced.
So Jet Dash's movement will be like dashing in Zone of the Enders 2? Idk that's the vibe that came to mind and even more so since the team's referenced ZoE during Big Mommas debut dev stream
I found out that the dash's sound is there to replace the sound of steps, while you dash the sounds of footsteps play as if you were running so fast you could generate power for your own house from the game
I usually play newly released frames for weeks and forget about them but this one... this one is in my top 3 favorite frames. The jetdashing mechanic would be a lovely addition to her kit.
1:20 you can hear demons clawing their way out of him Also, Shield Pillage is useless against enemies that don't have shields or armor. Good luck using it on infested or in 4 CP party.
To be fair Mag's 3 is also useless against infested and Mesa's 3 too. And if you´re playing Hildryn just don´t use CP if you think that the team will use CP, after all you´re one of the members. Also, her 2 is pretty much a corrosive proc regarding armor, which means you need more than 4 unmodded casts to fully strip an enemy's armor. Her 2 is in fact stronger than Mag's Polarize, because it is 25% at base instead of a flat amount.
@@takezokimura2571 that basically means that DE managed to blow up on the same landmine twice. They could easily solve the problem by adding a 3rd drain quality for flesh only enemies. Something like draining their speed, or damage. But at 5 times lower value, for example. Would fit Hildryns support role and would unfuck this frame in many situations.
Great Vid! I can definitely get behind all of your points. I just keep coming back to Hildryn because she just feels so right and fun to play. If I may also add in my own thoughts: Primarily, fix the bugs. 3 of Hildryn's abilities require Line of Sight to work on enemies, only 2 of them make sense having that limitation, and all of them also fail to hit enemies even when LoS is obvious, from what appears to be an additional elevation requirement based on observation. I am talking about her 2, 3, and 4. Her 2 is the one that should not need LoS to tag enemies, for obvious reasons. All of them also fail to hit enemies that should be in LoS; in the Simulacrum, if you spawn 8 enemies in the standard location and stand on either of the small pillars next to them, none of those abilities will affect them unless you jump or move to the edge of the pillar towards them and, in the case of her 4, simply do not work if you aren't at their elevation. Your Jet Dash idea is absolutely super! I completely agree with your idea and proposals regarding it, although I disagree with the proposed shield costs. Why should Balefire cost double, i.e 200-700 shields per shot? That's way too much. I am also not too keen on the 100 s/s cost, but that one is more understandable and tolerable, requiring discipline of use. Regarding the "omni-directional dash + super dash" statement, did you mean the Jet Dash could work like Archwing dashing where there's normal sprint and boost sprint? Cuz if so, that would be even more awesome and I'd fully understand the shield costs (normal jet dash being 50 s/s and boosted jet dash being 100 s/s) I'd hope that it has a higher movement speed that is affected by Sprint Speed mods while also being very responsive and sharp to control. Balefire's movement issue is definitely a problem, so just remove the limitation; why should she slow down when someone like Ivara does not? Ivara has full freedom of movement w/ her Artemis Bow and can even sprint with it out. Also, its charged shot cost range needs to be listed; after some testing, while uncharged shots at base are meant to be 100 they end up costing more due to the charge, even when tapped. A full charge costs 450 shields and only offers +100% damage. I feel that, to justify that cost and especially with its low fire rate, charging should also scale the base explosion radius up either equally at +100% range or, at the very least, +50%. The random ragdoll also needs to be checked out, too; it is inconsistent and annoying when trying to test damage. Shield Pillage is an alright ability. I am mostly concerned about the Line of Sight bugs being fixed, so when that's done I'd be content overall, but wouldn't it also be cool if Hildryn could also get a weapon damage buff based on how much she pillages? That'd be a cool idea for an augment if not added to the base ability, but it's just an idea. Haven is pretty nice, although it does not work on Nidus or Inaros. Again, above mention bugs take priority. Your suggestion is also good, but I'd argue against making it a small portion that is shared but instead at least 25% but ideally 50%. The balance issue is understandable, but the line of being pointless or potentially OP is entirely dependent on enemy level and enemy density. At high enough levels and/or at decent density Hildryn already reaches well over her overshield cap, so allies would simply be gimped with a share percentage of 5% or 10% unless the levels are past the 100s or the enemy density at cast is within the 20s, which we all know is impossible to maintain in teams. Maintaining the link is also hard enough, especially if it maintains its requirement for LoS to link allies and breaking the link means recharging all over again, so it needs the slack. Aegis Storm, as you said, needs that extra push to make it complete, plus the obligatory bug fixes. I disagree with the aerial dash costing shields; why should it when a grounded dash does not? The Aegis bot things are already summoned and consuming shields so it shouldn't need more to go in a sharp direction except with your Jet Dash proposal. I also agree with your suggestion regarding Balefire since it is currently only cosmetic.
I appreciate the level of depth within your videos. Do you think that you'll begin a series of videos going over the various builds that you feel account for the strengths and weaknesses inherit to each frame?
I would LOVE to see everything here in the game. I'm going to be spreading this around wherever I can. One thing that wasn't mentioned though was the discrepancies in Shield Pillage. The worded description says it strips shields AND armor, and it obviously does for shields, but I see next to no return from armored targets. I would like to see it buffed. I get that it's 'shield' pillage, so the most dramatic effect should be from shields, but I personally think they should either remove it's effect on armor entirely, rather than the piss-poor amount we get now, or buff it. Preferably buff it. As it stands, a single lancer at any level can easily remove any return from armor in a couple of shots. Now this is me getting wild and crazy, but I'd almost like to see, instead of a shield gain from armor, maybe a temporary health boost? Considering the factions that use primarily armor (heavy infested and grineer) apply statuses that bypass shields, gas/toxin and slash, respectively, I think a temporary health boost, combined with the status purge Pillage provides would make a nice counterpart to the huge shield restore you get from the corpus. I can easily see this going way off the rails though, so it might not be the best possible solution. I just think that purging a number of corpus giving you max overshields on demand, but not even being able to refill half your shields from the same number of grineer seems a bit off. I can live with her being weaker against infested. #JetDashing2019
@Andrés A Getting the same amount of shields from both armor and shields is the problem. My point is that the return multiplier should be different. stealing 25% of armor is fine, but (and this is from the simulacrum) at power strength 100% a level 66 crewman can max her overshields while it takes a level 139 lancer to do the same. The issue is with the shield return vs incoming damage. At lvl 139 an elite lancer can tear through your overshields in less than a magazine, while the crewman at lvl 66 Also, as of the posting of this comment, the description of the ability states "shield drain 25%". If 25% also applies to armor (which it appears to from testing) it should say so.
What about having Shield Pillage always active during Aegis Storm? When enemies are caught in the CC wake, drain their shields and armor? It would help extend the duration of the skill and give us more time to keep an area on emergency lock-down.
In my opinion I feel like Balefire should be fused with her 4th because to me it makes no sense for her 4th not allowing you to do anything besides the CC without activating Balefire and Maybe add something else to her kit I’m not sure what a good replacement for her 1st would be but I’d like a new ability while making her 4th more reliable
IMO hildrin's range in aegis storm should increase the higher you are, it just makes sense to me, i think the balefire movement debuffs are fair due to it's strength, shield pillage is great if it could be used in aegis storm it would be too good, haven is great but considering 80% of people I play with use inaros or nidus doesn't help but since it gives allies shield gating all is good imo, aegis storm would be great if it's speed scaled with str at the cost of more shields for distance covered like nyx or volt's shield
ok. i did not know i wanted these changes before watching this video. i would also like to add: either upgrading her base hp a bit (to 300 at rank 30) or adding some way to not get insta-killed by most proc in the game. my hildryn has about 600hp currently, im still getting 1 shotted by toxic ancient at lvl 65. not only do i get 1 shotted, arcane that prevent such status doesnt seems to work with her. yes, i know her 2 will get rid of status however, you can't get rid of a status that 1 shot you before you even get the status red icon. upgrading her base hp to 300hp at rank 30 would help her survive those proc (if using a vit mod), i love hildryn but i can't bring her to half of the mission because theres infested.. anyway, on another note, i would love if they could fix some issue's i have been getting with her, such as: shield pillage not working 3/4 of the time, i heard it was a line of sight ability so i tested it a bit, even in simulacrum, i could only pillage shield half the time, were all enemies were in my line of sight. (its worst in actual mission were i end up dying because shield pillages didnt work..) and secondly, her aegis of storm. for some reason it only grab enemies when it want. in other word, this ability has a mind of its own, sometime im grabbing enemies 10meters away while completely ignoring those that are directly on me. its annoying especially once i start to fly further up since it wont grab any enemies at all. (my hildryn has 175% range..). so far tho, those are the only ''main'' issue i have, other issue would be that she's kinda trash tier frame if you can't afford an arcane barrier and she's even worst if you dont have adaptation (i do have adaptation but without barrier, her ''energy'' pool get to 0 within 3 sec..even with 160 effi and 190 duration..), i dont personally love being forced to get specific arcane to be viable for lvl50 enemies.. i would also love if the ''energy spent is transfered to shield'' would work or if ''quick thinking'' would work but well thats a pipe dream considering she doesnt have energy.*shrug
if you are locked into the exalted weapon in your 4th power, it should activate it automatically, or even remove teh 1st power and just roll it into the 4th and get something new
Also, after turning off aegis storm, the game switches to my secondary.. Anyone has that issue? Also, why not make balefire auto activate once cast 4?? Haven't seen the whole vid yet, so no idea if this was commented upon..
I like everything you said here, but I honestly don’t see a reason for Shield Pillage to be limited in AS. It feels bad and unnecessary to me. Vets with arcanes can regen shields in AS anyway, and I think everyone should be able to.
I fell like the crowd-control part of Aegis Storm is a bit useless. Usually you want to be in front of enemies so you can target them with Baelfire, not above them. It'd be better if you just placed down an are of effect for the cc upon activation of Aegis Storm that lasts over a given duration regardless of whether or not Aegis Storm is deactivated, unless it is recast. Also her custom dodge animation really annoys me. All dodge animations stop actions like reloading. That's because it's hard to reload during a dodge roll. Hildryn's dodge animation visually does nothing that should stop reloading, so it's really frustrating to me that it does.
i didn't lay my hands on her since i cant farm her but since she doesnt have exalted arch gun we were promised i'm kinda disappointed by how her kit looks tbh. dunno if it will be different when i actually play her
to be fair we weren't "promised" the archgun as her exalted gun, it was just being shown off with her at the same time. i mean you can still get Larkspur separately, and that's a pretty good archgun for any frame to take
@@Raikeran ok she said "she comes with her own arch gun" in a sense of a signature weapon and here's where that confusion comes from and i weren't the only one. eh i guess i was wrong.
Dammit Zephyr is just a joke now. Time to throw her in the “Enhance gameplay please” room with Wukong, Vauban (VAUBAN IS STILL REALLY COOL but needs help.. again) and Banshee
The only thing I'd change in addition is having Balefire's fire rate, blast radius and MAYBE projectile speed increased at the cost of reducing damage (for very obvious OP reasons). Perhaps, a 20% decrease? For some context I was able to 1-shot a level 115 corrupted Bombard with a charged radiation shot at over 300% power strength. Now albeit I was using a build that compromised her other stats and this obviously isn't recommended in any Hildryn setup, but the fact that you can do this is something that stuck with me and I see it as food for thought. Otherwise I do agree with everything you said and I do think she's fun to play. In particular she's a fantastic Corpus killer so she fits right at home on the Orb Vallis and all its associated missions.
the one sad part is: She fits the THEME of Valkyrie PERFECT Valkyr is more like Catlady, ive said that since Valkyrs release that her theme and name is completly missed compared to all other frames so far
Why would you say that balefire looks and "feels" good, it has no impact feedback, it looks as bad as ember's first ability, it's slow and clunky to use due to having both a switch and charge-up before firing, and the launcher looks really bad, like a worse gammacor instead of being a cool handcannon. Sure the damage is good, but anyone can raise the numbers, the ability still looks and feels bad, lazy.
I should also clarify something with Jet Dashing that I wasn't super clear on. The omnidrectional dash is only on a 2d plane, as in, you can't float up or down at will. Still strong, but not just a straight up replacement for Aegis Storm itself.
I know she's a javelin in a frame's skin but this...this brings out the javelin in her more
Just let me use... weapons in my aegis storm PLEASE :(
All those things you mentioned could be added with augments, so it is feasible to get your changes... until DE gives you completely different augments... but there is a chance :)
I know that jet dashing is really on high hopes but judging from how frames have been treated 'thematically', it's best shot would be as a prime effect when Hildryn prime comes out,
I just want to point this out, but I love your "Ramblin Man"
i want chroma to have sth like aegis storm ._. flying and dashing around the battlefield while spitting fire and shooting fireballs would be so amazing
TrollGamer agreed, they could perhaps have chroma be the armor variant of hildryn
I hope everything on this video says will be added to the game. this will surely make her top tier for me.
Show Base God Pablo this Vid now
Because when you love someone, the first thing you want to do is change them to suit you better.
FUCKING
OOF
if the change of haven & shield pillage combo is added, Hildryn is basically Equinox in night muscle form
Nice to see you posting on RUclips again
I disagree with the idea that aegis storm is "light CC"; It completely halts most enemies, similar to Nidus' larva.
(With the added bonus of sustaining your teams energy.)
Toxic and slash need to effect her shield and not her HP. Toxic ancient? Lul
And her pillage needs to effect unshielded enemies a bit more.
If any frame should have protoshields it's hyldrin
the Larkspur has became one of my most favorite archguns I ever had
powerful primary fire that can shred armor with ease with corrosive damage
and a secondary that just nukes everything that feels satisfying
using the storm pallet to match rhinos gold and olive green looks beautiful
while making rhino and the Larkspur red and grey makes you the Colossus from anthem.
Did you saw Larkspur both in archwing mode and as heavy weapon? It also very cool in archwing version.
@@XCanG great for wiping out groups of enemies
Based StallorD going beyond lore once again.
Hope DE listens to your feedback (and makes AS descent a Hold instead of a Toggle).
Grey Enneract your descent might be because you have toggle crouch
I think Balefire should become bigger with Aegis Storm ala Jetpower Optimus Prime.
I want Jet Dashing and something similar for Rhino ala Charge
All of these ideas sound fantastic. I LOVE the idea of jet dashing especially, and the rest sound like fantastic QoL changes that I see little reason not to add. Hoping DE sees this!
Everyone one of these ideas need to be added to Hyldrin's kit. She is so, so, SO much fun, and these changes would make her the absolute most fun character I have played in a videogame in years. PLEASE, DE!
These ideas seem amazing especially jet dashing. That seems like it would be extremely fun.
Jet Dashing is a must-have, god, she would play out so differently to other Warframes, and i can imagine the feeling of it, De needs to see this. Most of these feel like much QOL changes that wouldn't make her Op, just a lot more fun. Good job, god bless you and america.
With this changes 8 want a augmentation for Hildryn "Dashing Barrage" - while Hildryn performing jet-dash, balefire loader firing mode changes to burst of 10 bullets, with 2 second delay between shots and decreased accuracy. Also, crit chance of shots in this mod increased to 25%, while explosive radius reduced.
So Jet Dash's movement will be like dashing in Zone of the Enders 2? Idk that's the vibe that came to mind and even more so since the team's referenced ZoE during Big Mommas debut dev stream
I found out that the dash's sound is there to replace the sound of steps, while you dash the sounds of footsteps play as if you were running so fast you could generate power for your own house from the game
I usually play newly released frames for weeks and forget about them but this one... this one is in my top 3 favorite frames. The jetdashing mechanic would be a lovely addition to her kit.
Dare I say, it's a thing of beauty, discovering your "main." Happy for you man, and at least she is in a serviceable state, unlike a certain cho-choo.
1:20 you can hear demons clawing their way out of him
Also, Shield Pillage is useless against enemies that don't have shields or armor. Good luck using it on infested or in 4 CP party.
To be fair Mag's 3 is also useless against infested and Mesa's 3 too. And if you´re playing Hildryn just don´t use CP if you think that the team will use CP, after all you´re one of the members. Also, her 2 is pretty much a corrosive proc regarding armor, which means you need more than 4 unmodded casts to fully strip an enemy's armor. Her 2 is in fact stronger than Mag's Polarize, because it is 25% at base instead of a flat amount.
@@takezokimura2571 that basically means that DE managed to blow up on the same landmine twice. They could easily solve the problem by adding a 3rd drain quality for flesh only enemies. Something like draining their speed, or damage. But at 5 times lower value, for example. Would fit Hildryns support role and would unfuck this frame in many situations.
@Andrés A or you can just not leave any comments since you have nothing of value to say. World is full of opportunities.
@Andrés A I don't care about limiting your expression since you bring nothing of value into conversation. Your comments are basically spam.
Some infested have armor though (swarm mutalist moa)
I'm only commenting because algorithms. May DE smile upon thy ideas and implement them as soon as possible.
Jet packs FTW.
This is great. I haven't played her yet but this all sounds great.
Epic video Stallord, your voice is so intoxicating :D
Great Vid! I can definitely get behind all of your points. I just keep coming back to Hildryn because she just feels so right and fun to play. If I may also add in my own thoughts:
Primarily, fix the bugs. 3 of Hildryn's abilities require Line of Sight to work on enemies, only 2 of them make sense having that limitation, and all of them also fail to hit enemies even when LoS is obvious, from what appears to be an additional elevation requirement based on observation. I am talking about her 2, 3, and 4. Her 2 is the one that should not need LoS to tag enemies, for obvious reasons. All of them also fail to hit enemies that should be in LoS; in the Simulacrum, if you spawn 8 enemies in the standard location and stand on either of the small pillars next to them, none of those abilities will affect them unless you jump or move to the edge of the pillar towards them and, in the case of her 4, simply do not work if you aren't at their elevation.
Your Jet Dash idea is absolutely super! I completely agree with your idea and proposals regarding it, although I disagree with the proposed shield costs. Why should Balefire cost double, i.e 200-700 shields per shot? That's way too much. I am also not too keen on the 100 s/s cost, but that one is more understandable and tolerable, requiring discipline of use. Regarding the "omni-directional dash + super dash" statement, did you mean the Jet Dash could work like Archwing dashing where there's normal sprint and boost sprint? Cuz if so, that would be even more awesome and I'd fully understand the shield costs (normal jet dash being 50 s/s and boosted jet dash being 100 s/s) I'd hope that it has a higher movement speed that is affected by Sprint Speed mods while also being very responsive and sharp to control.
Balefire's movement issue is definitely a problem, so just remove the limitation; why should she slow down when someone like Ivara does not? Ivara has full freedom of movement w/ her Artemis Bow and can even sprint with it out. Also, its charged shot cost range needs to be listed; after some testing, while uncharged shots at base are meant to be 100 they end up costing more due to the charge, even when tapped. A full charge costs 450 shields and only offers +100% damage. I feel that, to justify that cost and especially with its low fire rate, charging should also scale the base explosion radius up either equally at +100% range or, at the very least, +50%. The random ragdoll also needs to be checked out, too; it is inconsistent and annoying when trying to test damage.
Shield Pillage is an alright ability. I am mostly concerned about the Line of Sight bugs being fixed, so when that's done I'd be content overall, but wouldn't it also be cool if Hildryn could also get a weapon damage buff based on how much she pillages? That'd be a cool idea for an augment if not added to the base ability, but it's just an idea.
Haven is pretty nice, although it does not work on Nidus or Inaros. Again, above mention bugs take priority. Your suggestion is also good, but I'd argue against making it a small portion that is shared but instead at least 25% but ideally 50%. The balance issue is understandable, but the line of being pointless or potentially OP is entirely dependent on enemy level and enemy density. At high enough levels and/or at decent density Hildryn already reaches well over her overshield cap, so allies would simply be gimped with a share percentage of 5% or 10% unless the levels are past the 100s or the enemy density at cast is within the 20s, which we all know is impossible to maintain in teams. Maintaining the link is also hard enough, especially if it maintains its requirement for LoS to link allies and breaking the link means recharging all over again, so it needs the slack.
Aegis Storm, as you said, needs that extra push to make it complete, plus the obligatory bug fixes. I disagree with the aerial dash costing shields; why should it when a grounded dash does not? The Aegis bot things are already summoned and consuming shields so it shouldn't need more to go in a sharp direction except with your Jet Dash proposal. I also agree with your suggestion regarding Balefire since it is currently only cosmetic.
I appreciate the level of depth within your videos. Do you think that you'll begin a series of videos going over the various builds that you feel account for the strengths and weaknesses inherit to each frame?
I would LOVE to see everything here in the game. I'm going to be spreading this around wherever I can. One thing that wasn't mentioned though was the discrepancies in Shield Pillage. The worded description says it strips shields AND armor, and it obviously does for shields, but I see next to no return from armored targets. I would like to see it buffed. I get that it's 'shield' pillage, so the most dramatic effect should be from shields, but I personally think they should either remove it's effect on armor entirely, rather than the piss-poor amount we get now, or buff it. Preferably buff it. As it stands, a single lancer at any level can easily remove any return from armor in a couple of shots.
Now this is me getting wild and crazy, but I'd almost like to see, instead of a shield gain from armor, maybe a temporary health boost? Considering the factions that use primarily armor (heavy infested and grineer) apply statuses that bypass shields, gas/toxin and slash, respectively, I think a temporary health boost, combined with the status purge Pillage provides would make a nice counterpart to the huge shield restore you get from the corpus. I can easily see this going way off the rails though, so it might not be the best possible solution. I just think that purging a number of corpus giving you max overshields on demand, but not even being able to refill half your shields from the same number of grineer seems a bit off. I can live with her being weaker against infested.
#JetDashing2019
@Andrés A Getting the same amount of shields from both armor and shields is the problem. My point is that the return multiplier should be different. stealing 25% of armor is fine, but (and this is from the simulacrum) at power strength 100% a level 66 crewman can max her overshields while it takes a level 139 lancer to do the same. The issue is with the shield return vs incoming damage. At lvl 139 an elite lancer can tear through your overshields in less than a magazine, while the crewman at lvl 66
Also, as of the posting of this comment, the description of the ability states "shield drain 25%". If 25% also applies to armor (which it appears to from testing) it should say so.
Also, I love how you can pillage while holding the balefire charge..
What about having Shield Pillage always active during Aegis Storm? When enemies are caught in the CC wake, drain their shields and armor? It would help extend the duration of the skill and give us more time to keep an area on emergency lock-down.
Don't have her yet, but I'm looking forward to creating a loadout for her because she doesn't require the Zenurik focus school.
*Hildryn best futa-frame*
>less precious energy
Laughs in inaros hunter adrenaline
Add rage to that hunter adrenaline ;3
Hildryn: Thicc Fem-Rhino, walking shield osprey, mobile Bastille and fireballs to make Chroma and Ember mains jealous.
Ever thought of making your own frames?
In my opinion I feel like Balefire should be fused with her 4th because to me it makes no sense for her 4th not allowing you to do anything besides the CC without activating Balefire and Maybe add something else to her kit I’m not sure what a good replacement for her 1st would be but I’d like a new ability while making her 4th more reliable
Came back bcs I love your lore since many years ago. Not sure if you still play warframe but hildryn prime is gonna be released on 15.3
IMO hildrin's range in aegis storm should increase the higher you are, it just makes sense to me, i think the balefire movement debuffs are fair due to it's strength, shield pillage is great if it could be used in aegis storm it would be too good, haven is great but considering 80% of people I play with use inaros or nidus doesn't help but since it gives allies shield gating all is good imo, aegis storm would be great if it's speed scaled with str at the cost of more shields for distance covered like nyx or volt's shield
Just want to throw in. FORGET ALL THIS STUFF THAT'S OUT NOW!! HILDRYN DOWN, NOW WE ARE CLOSER TO GETTING WISP!!! GIVE ME MY TIGHT ASS GHOST FRAME!!!
ok. i did not know i wanted these changes before watching this video.
i would also like to add: either upgrading her base hp a bit (to 300 at rank 30) or adding some way to not get insta-killed by most proc in the game. my hildryn has about 600hp currently, im still getting 1 shotted by toxic ancient at lvl 65. not only do i get 1 shotted, arcane that prevent such status doesnt seems to work with her. yes, i know her 2 will get rid of status however, you can't get rid of a status that 1 shot you before you even get the status red icon.
upgrading her base hp to 300hp at rank 30 would help her survive those proc (if using a vit mod), i love hildryn but i can't bring her to half of the mission because theres infested..
anyway, on another note, i would love if they could fix some issue's i have been getting with her, such as: shield pillage not working 3/4 of the time, i heard it was a line of sight ability so i tested it a bit, even in simulacrum, i could only pillage shield half the time, were all enemies were in my line of sight. (its worst in actual mission were i end up dying because shield pillages didnt work..) and secondly, her aegis of storm. for some reason it only grab enemies when it want. in other word, this ability has a mind of its own, sometime im grabbing enemies 10meters away while completely ignoring those that are directly on me. its annoying especially once i start to fly further up since it wont grab any enemies at all. (my hildryn has 175% range..).
so far tho, those are the only ''main'' issue i have, other issue would be that she's kinda trash tier frame if you can't afford an arcane barrier and she's even worst if you dont have adaptation (i do have adaptation but without barrier, her ''energy'' pool get to 0 within 3 sec..even with 160 effi and 190 duration..), i dont personally love being forced to get specific arcane to be viable for lvl50 enemies..
i would also love if the ''energy spent is transfered to shield'' would work or if ''quick thinking'' would work but well thats a pipe dream considering she doesnt have energy.*shrug
Pair her up with a trinity and she'll have infinite shield
One of my biggest beefs is that turning off aegis storm takes too long, even with natural talent
I feel the same way about volts shield when it comes to slowing him down.
Man I love Hildryn but screw all the Balefire slowdown. Like goddamn! Most fun frame since I started maining Nekros.
if you are locked into the exalted weapon in your 4th power,
it should activate it automatically,
or even remove teh 1st power and just roll it into the 4th and get something new
jet mode sounds like so much fun
Alot of people cook with gas, maybe not gasoline, but certainly gas😂
Also, after turning off aegis storm, the game switches to my secondary.. Anyone has that issue?
Also, why not make balefire auto activate once cast 4?? Haven't seen the whole vid yet, so no idea if this was commented upon..
I like everything you said here, but I honestly don’t see a reason for Shield Pillage to be limited in AS. It feels bad and unnecessary to me. Vets with arcanes can regen shields in AS anyway, and I think everyone should be able to.
"There's something about her gameplay"
Don't fucking like to us: it's the thighs.
It's always the thighs.
I love her soooo much
I like most things but charge dashing taking energy is a bit much considering it's patching up a moboility hole had when in ageis storm
Wish to 1 have more fire modes like laser granade etc.
I fell like the crowd-control part of Aegis Storm is a bit useless. Usually you want to be in front of enemies so you can target them with Baelfire, not above them. It'd be better if you just placed down an are of effect for the cc upon activation of Aegis Storm that lasts over a given duration regardless of whether or not Aegis Storm is deactivated, unless it is recast.
Also her custom dodge animation really annoys me. All dodge animations stop actions like reloading. That's because it's hard to reload during a dodge roll. Hildryn's dodge animation visually does nothing that should stop reloading, so it's really frustrating to me that it does.
u can have a mag or trin in ur squad BAM instant shield restore and yes it works even if u use ur ult ... same as equinox
EDIT
Pablo will love ya xD
Personally, I don't care for Hildryn. Her gun on the other hand, I fell in love with!
What arcane do you use?
So kinda, my silly idea to play her is to do 2 then 4.. Shoot em some, down to do 2 again, then go back to do 4.. Anyone else?
i didn't lay my hands on her since i cant farm her but since she doesnt have exalted arch gun we were promised i'm kinda disappointed by how her kit looks tbh. dunno if it will be different when i actually play her
to be fair we weren't "promised" the archgun as her exalted gun, it was just being shown off with her at the same time. i mean you can still get Larkspur separately, and that's a pretty good archgun for any frame to take
@@Raikeran let me find the dev stream i think reb explicitly said it's an exalted arch gun
@@Raikeran ok she said "she comes with her own arch gun" in a sense of a signature weapon and here's where that confusion comes from and i weren't the only one. eh i guess i was wrong.
eh it's fine, i thought it was her exalted gun too at first, but Balefire seems pretty cool though
So whatsbthe current state of these updates?
Confirmed, StallordD likes THICC muscular girls.
OR maybe it's cause she looks like she can actually arm wrestle rhino and win..................
1:20 voice crack.
Dammit Zephyr is just a joke now. Time to throw her in the “Enhance gameplay please” room with Wukong, Vauban (VAUBAN IS STILL REALLY COOL but needs help.. again) and Banshee
Jet Dash? Are we getting Vanquish up in here?
Thank God
Rip Titania
Give chroma flight already de
Perhaps a Dragondash, in the direction of the cursor, and able to dash upwards.
You sided with the wrong syndicates
How about deck 12 hashes? Hmmmmmmm
I wonder how wisp is gonna be?
My guy, you need to leave sources for the music you use. You use some real kickers.
Hildryn + Poison dmg= Dead Hildryn AHHAHAHAHAH DEM ANCIENT GONNA FUK U UP
But she kinda cool...
Playing Warframe recently means your eye sight has become worse. If you recently played a log Warframe, please visit a doctor.
Rip nyx assimilate. Guess only new frames get love.
The only thing I'd change in addition is having Balefire's fire rate, blast radius and MAYBE projectile speed increased at the cost of reducing damage (for very obvious OP reasons). Perhaps, a 20% decrease? For some context I was able to 1-shot a level 115 corrupted Bombard with a charged radiation shot at over 300% power strength. Now albeit I was using a build that compromised her other stats and this obviously isn't recommended in any Hildryn setup, but the fact that you can do this is something that stuck with me and I see it as food for thought. Otherwise I do agree with everything you said and I do think she's fun to play. In particular she's a fantastic Corpus killer so she fits right at home on the Orb Vallis and all its associated missions.
Anybody else here something at 1:21
The reason you like her is because you’re into futa
this would make some warframes feel realy underwhelming with those changes, I don't think it's a good idea
"I like 'em big. I like 'em chunky" 🎵
#jetdashing2019
daddy's uploaded a new vid
the one sad part is:
She fits the THEME of Valkyrie PERFECT
Valkyr is more like Catlady, ive said that since Valkyrs release that her theme and name is completly missed compared to all other frames so far
Reads title, hears first sentences
Me: "Ewwwww..."
Why bother? It's good enough! Onto the next shiny! This seems to be the DE mentality.
never settle for good enough
Why would you say that balefire looks and "feels" good, it has no impact feedback, it looks as bad as ember's first ability, it's slow and clunky to use due to having both a switch and charge-up before firing, and the launcher looks really bad, like a worse gammacor instead of being a cool handcannon. Sure the damage is good, but anyone can raise the numbers, the ability still looks and feels bad, lazy.
#Jetdashing2019