Two New Ways of Rendering Apple Spatial Binaural Audio in Your DAW

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  • Опубликовано: 13 сен 2024

Комментарии • 17

  • @jonesing4fame922
    @jonesing4fame922 5 месяцев назад +3

    Brilliant Michael, thank you!

  • @deareeMusic
    @deareeMusic Месяц назад +1

    so if I want to monitor my first apple Spatial Audio export, do I need to use my AirPods Max or pro? Do I need to turn on the spacial audio feature in bluetooth settings of the Mac OS or iOS for the headphones? I am a little confused there... thanks for the great video!

    • @michaelgwagner
      @michaelgwagner  Месяц назад

      You need to use headphones that provide head tracking. Airpods Max or Pro and certain Beats. Studio One should do the rest.

    • @deareeMusic
      @deareeMusic Месяц назад

      @@michaelgwagner well what I meant was after we have rendered the file out of S1 then what do I do?

    • @michaelgwagner
      @michaelgwagner  Месяц назад

      The Masterfile is used for submitting the track to a distribution service. You can’t really play that in a regular player. For that you would have to render a downmix such as a 5.1 downmix.

    • @deareeMusic
      @deareeMusic Месяц назад

      @@michaelgwagner apologies im not making my question make sense. If i play the file back off of laptop is the spatial effect in the file without turning on the spatial audio option for the AirPods or do i need to turn that on? There is options to turn spatial audio on and off for the AirPods themselves which is what i am wondering about

    • @deareeMusic
      @deareeMusic Месяц назад

      Would be listening to the file on airpods

  • @LoyalCui
    @LoyalCui 5 месяцев назад +2

    I want to listen to dolby atmos music or watch movies with dolby atmos on pc with headphones!
    What is the feasible way to do this at the moment?
    The way I think of it is to route a multichannel audio file (like 7.1.6) to the binaural vst plugin (like binauralizer studio or APL Virtuoso).
    Rendered into 2-channel binaural audio format for playback via windows.
    But I don't know how to do it

    • @michaelgwagner
      @michaelgwagner  5 месяцев назад

      I would go for 9.1.6 into Virtuoso with the Supperware headtracker. If you are working with Studio One you can make a 9.1.6 listen bus and put Virtuoso on that bus. If you are not using head tracking than the headphone rendering of the built in Atmos renderer works perfectly fine as well.

    • @LoyalCui
      @LoyalCui 5 месяцев назад

      @@michaelgwagner the question is how to route 9.1.6 signal from potplay or windows media player into daw
      than we can render binaural sound

    • @LoyalCui
      @LoyalCui 5 месяцев назад

      @@michaelgwagner In general, I only know how to send the windows player stereo signal to Virtuoso by equalizer apo
      or use asio link pro route in fl studio or ableton live
      but they just playing 2 channel binaural audio with windows

    • @LoyalCui
      @LoyalCui 5 месяцев назад

      just drag music file into DAW is not a universal method to listen multichannel audio on PC@@michaelgwagner

    • @michaelgwagner
      @michaelgwagner  5 месяцев назад

      You should be able to route the audio from a player via VBAudio Matrix.

  • @Peter88Montreal
    @Peter88Montreal 5 месяцев назад

    Hi Michael, love your videos. They are really helping me along my journey into Atmos. I am on Cubase and Nuendo on a PC. It seems like no company is releasing a plugin for me to listen to the Apple Spatial Binaural. Is there a technical reason, or maybe Apple wanting to keep this on MacOS? For now, I use your AWS method and listening on my iPad .:) thank you and please continue your great work !

    • @michaelgwagner
      @michaelgwagner  5 месяцев назад +1

      Yes, development of such a plugin requires an SDK that is only available on Macs. Apple has not released this for PC, unfortunately.

    • @Peter88Montreal
      @Peter88Montreal 5 месяцев назад +1

      @@michaelgwagner thank you for the quick reply. We will wait and see! :)