Please, please, OH PLEASE, play _Akumajō Densetsu_ (the Japanese _Castlevania III: Dracula's Curse_) for the Famicom Disk System. It has much better music, different enemies and all religious-content and partial nudity intact. O' please James and Mike, MAKE IT HAPPEN!!!
Everything about the tone of this game seems slightly darker. Faces just dont seem as bright and the enemies feel slightly more menacing. Great choice for a game guys!
DreamcastGuy Well, I can tell you this. The game seemed somewhat harder than the American Mario 2. I really enjoy playing Famicom Disc System games. If anyone has any suggestions for cool Famicom Disc games we should try out, let me know. -Mike
Cinemassacre I highly recommend the Famicom Disk Zelda. Speed is slightly different and the overall sound is richer. Makes for a greatly improved experience overall!
Cinemassacre the famicom disk version of metroid would be interesting,a fews others could also be Koneko Monogatari a.k.a the adventures of chatran or also known in america as Milos and Otis wich is a game based on the movie of the same name,there's also Dr.Chaos or Moero Twinbee.
Cinemassacre the Famicom version of Contra is slightly different than the NES version. Added cut scenes and some graphical enhancements due to different hardware
6:18 "You live and you learn...and then you forget" That sums up retro games we all played as kids. I know exactly the paths and order to take in Megaman 2, but I still will occasionally jump to my death during the Mecha Dragon chase in Wily 1, run out of Crash Bombs in Wily 4, or not dodge the Wily Alien hologram shots. We know what to do, but we're human and make mistakes.
Satoshi Matrix That part where you said "run out of crash bombs in Wily 4", that was my reason I could never beat Megaman 2 as a kid. It was like a nightmare, it drove me crazy!
Hey, Satoshi! I'm subscribed to you! I didn't know you watched Cinemassacre. It's cool to see RUclipsrs like you, +8-Bit Eric, and MarioTST watch RUclipsrs like James and Mike and +Smosh.
The character you thought was the 'princess' seemed to be the character animation that would be used for 'luigi', same jump with the top stall, except luigi kicks his legs like a derp.
It's actually slightly more complex, Doki Doki Panic was originally made as a sequel thing to SMB1 by the creator of Super Mario, Shigeru Miyamoto. He then signed a contract with Fuji to turn it into Doki Doki Panic and add characters which were mascots for Fuji's Yume Kojō '87 event. This was then released in Japan and Nintendo of America decided that SMB2J was too difficult and too similar to SMB1 so Miyamoto gave Doki Doki Panic a quick re-skin and it became SMB2 (USA).
In this video the friendship you two have really stood out, and the way you guys are entertaining each other and getting each other to laugh made me feel good
Actually, what I've heard is that Doki Doki Panic was originally supposed to be a Mario game but the license was given to a cartoon show and it became Doki Doki Panic and THEN later on they made it Mario again because the actual Mario 2 was "too hard".
Honestly, it's probably more likely that it was too similar than it was too hard. Saying "It was basically an expansion pack to the original so we didn't localise it" sounds a lot worse than "A game TOO HARD for America!" when marketing All Stars
MinimiMax The Completionist said that "Doki Doki Panic was originally a co-op prototype for Mario" and I found many references of it, including pieces of interviews. I don't know about the cartoon but otherwise you appear to be right.
The blue, "floaty" character is actually Luigi in SMB2. There were extra controllers for the Famicom, there's an extra port on the front. And when the lamp is lit on the FDS, that only means that it's currently reading the disk. If it goes out, it only means that it's finished.
You guys should think about doing a load time comparison between game carts, Disc's, and Rom based games. Like Earthbound Cart vs Rom, or Chrono Trigger SNES VS DS VS PSone, VS Rom.
You can do a great thing with that using just this game. Like, the ROM has all the levels work and doesn't spontaneously have errors and reset because it's not dependent upon decaying hardware.
I like you guys using the old systems, with the crappy graphics on old TVs, because it helps sell the original experience of playing these games back in the 80s and 90s.
R. H. Most of the time you just have too; a lot of new TVs don't use the same technology that the older ones did, so games just can't be hooked up in some cases.
I know it's probably harder to do with time constraints and what not, but filming in late noon lighting like that adds to the setting so nicley. Just like how we used to do it, we'd come home from school, kick off all of our stuff at the door and go play video games until supper
I think it may be toad b/c if you look at when all 4 characters are pulled into the book in the opening it would be Mario Luigi the Princess and the other guy one would have to draw the conclusion that it would be toad :) but still funny :)
Yume Kōjō: Doki Doki Panic _was_ originally intended to be Mario 2, but was changed early in development because of a deal with Fuji TV. The American Mario 2 was later rereleased in Japan as "Super Mario USA".
xXMindTrollXx :D how can i be if i got 2 kids that game with me n game with my dad as well our hole family games so fuck off n my dad use to work for dell n my mom worked for nec so fuck off
In Perú we got both the Nintendo USA and some sort of a Famicom. It looked exactly like a Famicom but it was called MAXPLAY and it came with 100 games and with orange Turbo A and B buttons. I remember at the time, around 1988, both games were all over: Mario Bros 2. on both NES and Famicom cartridges but also Doki Doki Panic on a Famicom cartridge! We all not only thought that the MAXPLAY (Famicom) was a copy of the NES USA but also that all of its colorful games/cartridges were hacks, bootlegs, copies (some of them actually were since I remember seeing up to Mario 9) of NES USA including DDP a "copy" of SMB2. Who knew that it ended up being the opposite!
The blue character that you guys originally thought was the Princess is actually this game's Luigi. That floatiness on the jump definitely feels disconnected when you aren't watching Luigi's legs flutter.
My mind is blown. I've never even heard of Yume Koujou: Doki Doki Panic! It's been awesome seeing you guys experiment with the Famicom hardware! :)
9 лет назад+1
***** I want them to play Akumajou Densetsu for Famicom and my life is complete! (Well, not really!) And listen to the amazing music thanks to the great composer and the VRC6 chip. Americans got a downgraded version of the game (since NES couldn't handle that chip), with some bullshit difficulty! All I could say playing that version of the game: HELP ME
I know I'm way late to the party, here, but I thought I'd do the Mike Matei thing, and mention Zelda. Lol. LoZ: Link's Awakening. Wart makes a cameo as "Mamu", who teaches link one of the 3 tunes on the ocarina.
The irony is that enemies from the game appeared in later Mario games, but the BEST enemies from this game - Mouser, Tryclyde, Clawgrip and Wart - have yet to appear in other Mario games.
finaly someone talks about my favorite mario game ever ! love the end of super mario 2, the hidden magic doors, the ennemies, the 4 playables characters, the music. most mature mario episode ever !
Very interesting! Thanks for doing this guys. I've always been curious about not only the Famicom disc system, but Doki-Doki Panic as well. I think it's really intriguing that the characters from that game were re-branded as legit Mario characters later on.
Interesting stuff, I never knew SMB 2 was based on this. I always found it harder than 1 and 3, and it explains why it's so different from the other games.
I'm thinking the belts gone on your fds, theres a rubber belt in these which will perish much like a vcr's one does with age, replace the belt, problem solved. It's probably a good idea to clean the contacts while its apart too.
gamerdude0 Need to be careful when you do that though, if you misalign the read head by even the smallest degree you could cause a head crash, potentially destroying the game.
Funny to note: Doki Doki Panic originally was a Super Mario Bros. Game that was in development that would've expanded on vertical and horizontal scrolling. When they got the License for the TV festival, this build was made into DOKI DOKI and when that flopped was retooled back into a Super Mario Bros game. It's a weird teeter between "Being not a Mario game but Also not being completely unrelated to the SMB's series."
kattphive In Super Mario World, if you beat the special world, bullet bills became Pidgit Bills. Pidgit rode the magic carpet. As someone else said, Bobombs. Snifits appeared on Mario RPG in Booster's Tower, among other places. I think that's everything. Wart did appear on Link's Awakening, but that's just a cameo.
If I call myself supanintendogirl and then post comments all over a popular channel if I'll get loads more subs. Hmmmmmm....I wonder. You should do that actually.
That one character you used was actually Luigi. That's why he was hard to control. I remember playing this some years back on an emulator. It's the exact same game as mario 2. It was definitely interesting playing the original. :)
TalesOfGamerz Also the disk systems have to be maintained, they need to be calibrated and the rubber band inside goes dry then you need to switch it out. It's a pain in the ass and it needs to be done every 10 years or so.
Just a quick note for Mike. There is an expansion port on the side of the Famicom for hooking up other controllers.So joysticks, light guns and other peripherals hook in there. On the later AV famicom it takes NES style controllers too.
The Famicom disk drive was such an awesome idea. I always wished it would have come out here. I had a friend that lived in Japan for a couple years and he had one. Everyone in the neighborhood was jealous.
Supposedly Doki Doki began development as a Mario title but changed to the mascots of a big international festival going on in Japan at the time called Yumekoji of something that means Dream Factory.
Hey James thank you for every thing you done and the thank you for the time you take out of your day to make these master pieces and i just wanted to say your one of the only people i watch on you youtube if you read this thanks please make more EPIC VIDEOS thanks man.
The funny thing about Birdo in the US version of SMB2 is that in the instruction manual it says “He thinks he is a girl and spits eggs from his mouth. He’d rather be called Birdetta.” Soo...... this whole time Birdo’s been a cross dresser????? Ir did he/she have a sex change? What the hell is going on here? Is there some long lost famicom game called “Birdo’s gender reassignment surgery” or something? I need answers!
Late to the party here, but a trivia note: Based from the video, we can see James and Mike are playing a save file where someone previously beat the game with all characters. In Doki Doki Panic, you actually *don't* get to see the ending of the game unless you beat it with *each* of the four characters, all the way through. This is a game without mercy. James & Mike saw the ending in their single playthrough since the savefile was already 100%. So, this is another way that SMB2 is easier than Doki Doki Panic; in SMB2, you only have to beat the game with one character.
Doki Doki Panic feels like an unfinished prototype of the U.S. SMB2, not being able to run with the B button really kills it for me. Having to beat all of the game's levels with each character is also incredibly stupid. Also, OW FUCK THAT TWO FRAME WATERFALL ANIMATION IS BURNING MY EYES.
That's because Doki Doki Panic itself is a sprite swap of an earlier version of SMB2 that Nintendo canceled and overhauled into Doki Doki Panic. And it's like an in-between game from the original version of SMB2 that has never seen the light of day outside Nintendo's testers and the version we got. There's even a prototype version of our SMB2 you can find a rom of that shows how the transition went. That proto even has its own version of the World 1-2 theme from SMB1 playing in the caves & vases that sounds very similar to the version in SMB3. My theory is that Nintendo liked that theme a lot and because they were working on & released SMB3 later on in the same year that SMB2 was converted & released in North America (1988), they reverted back to the Doki Doki Panic cave & vase theme and saved the one based on World 1-2 from SMB1 for SMB3 instead, with some slight changes.
I love how there's never any warning on in the front about the language, AVGN video or not. I'm not being sarcastic. Because when you watch a Cinemassacre video, you know what you're getting into! XD
"As much as that (Super Mario Bros 2 (Japan)) was the true Mario 2" Interestingly enough, Miyamoto actually considers Super Mario USA (what the Japanese call the Mario 2 that we got) to be the true sequel to Super Mario Bros.
Holy shit not gunna lie and you guys can repeat it in fullscreen. The part where the screen is all blue and distorted stare the whole time from where it starts(in full screen up close) then look at the wall and that is just a TASTE of a killer mushroom trip. i mean in terms of getting intense i saw the wall and door appear to stretch right up to me and everything breathing when i was peaking. Ntm i chiefed hard before watching this, i'm telling you im dying of laughter but amazing video as always, i was actually quite excited to see these guys play it and ofc reading the comments about the infamous confused Birdo. LMAO
Doki Doki Panic is one of the secrets behind why Mario 3 is so good. Mario 3 inherited an optimal combination of the gameplay, mechanics, and art/ character design from two different platforming franchises, both of which were excellent.
Anybody who claims they knew Mario 2 wasn't the real mario 2 and was actually doki doki panic is a lying hipster. Unless you lived in Japan, or had family in Japan, you had no idea, and you didn't question it, and you probably enjoyed it.
If you guys didn't know according to Gaming Historian. He mentioned the idea of Doki Doki Panic or Heart Pounding Panic was from Fuji TV wanting to do a celebration thing and they worked with Nintendo in collaboration. That's the reason for the mask and such it was ceremony and festival related to their show in japan for celebration.
I appreciate the editing in this one. Also, I noticed that the birds Mike tries to jump on at 7:34 have a completely different animation in the western release.
It's kind of strange though how the game had a star power up that made you temporarily invincible BEFORE they added the Mario elements and made it into a Mario game. Anyone else noticed that? Weird that James and Mike didn't bring it up.
HorrorMetal yeah it’s because Nintendo was asked to make the game to promote some sort of event for the Japanese, so they might just put MARIO elements there to have more game content
If you're wondering about additional controllers, some accessories like the Zapper, (which looks like a fucking revolver handgun) can connect through a controller port on the front. It's covered by a red plastic cap.
I used to use Super Mario Bros 2/Doki Doki Panic sound effects for phone notifications. I always wanted it so that whenever I got a text from someone I wanted to hear from, it would make the sound effect you'd hear when you won extra lives on the slot machine, and if it was a text from someone you didn't want to hear from, you'd get the sound effect when you failed at the slots.
This may not be the original SMB2, but it's had exponentially more impact on future games. Peach floating, Luigi's jumping style, shy guys, Birdo, etc
minkle doki’s early stages started off as a potential mario sequel.
I don’t think that’s how exponents work
This is the original SMB2 (released in Japan)
@@esprithk no it isnt.
@@esprithk Nope. The original SMB2 in Japan was changed into The Lost Level when came to the West.
Please, please, OH PLEASE, play _Akumajō Densetsu_ (the Japanese _Castlevania III: Dracula's Curse_) for the Famicom Disk System. It has much better music, different enemies and all religious-content and partial nudity intact.
O' please James and Mike, MAKE IT HAPPEN!!!
Everything about the tone of this game seems slightly darker. Faces just dont seem as bright and the enemies feel slightly more menacing. Great choice for a game guys!
DreamcastGuy Well, I can tell you this. The game seemed somewhat harder than the American Mario 2. I really enjoy playing Famicom Disc System games. If anyone has any suggestions for cool Famicom Disc games we should try out, let me know.
-Mike
Cinemassacre I highly recommend the Famicom Disk Zelda. Speed is slightly different and the overall sound is richer. Makes for a greatly improved experience overall!
Cinemassacre the famicom disk version of metroid would be interesting,a fews others could also be Koneko Monogatari a.k.a the adventures of chatran or also known in america as Milos and Otis wich is a game based on the movie of the same name,there's also Dr.Chaos or Moero Twinbee.
Cinemassacre the Famicom version of Contra is slightly different than the NES version. Added cut scenes and some graphical enhancements due to different hardware
Cinemassacre Its not a famicom disk system game but it would be really cool if you could do a video on the SNES Satellaview broadcasts games.
"You live and you learn."
(dies)
"And then you forget."
That's deep, James.
Not sonic fan, is he
6:18
"You live and you learn...and then you forget"
That sums up retro games we all played as kids. I know exactly the paths and order to take in Megaman 2, but I still will occasionally jump to my death during the Mecha Dragon chase in Wily 1, run out of Crash Bombs in Wily 4, or not dodge the Wily Alien hologram shots. We know what to do, but we're human and make mistakes.
Hey Satoshi! Fancy seeing you here! So do you think James should review Takeshi's Challenge?
Sums up every mega man game for me
Satoshi Matrix That part where you said "run out of crash bombs in Wily 4", that was my reason I could never beat Megaman 2 as a kid. It was like a nightmare, it drove me crazy!
Yeaper
Hey, Satoshi! I'm subscribed to you! I didn't know you watched Cinemassacre. It's cool to see RUclipsrs like you, +8-Bit Eric, and MarioTST watch RUclipsrs like James and Mike and +Smosh.
So in Japan... Luigi's character is Mama?
Mama Luigi?!
Y O U D I D N T M A K E I T
Great
I'd bang that Mama.
Ahahahahahaha
BIG MAMMA'S HOUSE
The character you thought was the 'princess' seemed to be the character animation that would be used for 'luigi', same jump with the top stall, except luigi kicks his legs like a derp.
He later does it in Mario 64 DS as his special move.
It's actually slightly more complex, Doki Doki Panic was originally made as a sequel thing to SMB1 by the creator of Super Mario, Shigeru Miyamoto. He then signed a contract with Fuji to turn it into Doki Doki Panic and add characters which were mascots for Fuji's Yume Kojō '87 event. This was then released in Japan and Nintendo of America decided that SMB2J was too difficult and too similar to SMB1 so Miyamoto gave Doki Doki Panic a quick re-skin and it became SMB2 (USA).
Funny how people ignore that
Funny how people ignore that
Well I learned something!
Interesting
Those waterfalls kinda bug my eyes.
Kobobble Oh man, it got so much worse on level 3.
Kobobble You are not the only one! lol
Man, bubbleman must've sucked for you
Kobobble Seizure inducing... my eyes are burning!
They honestly made me feel nauseous looking at them.
In this video the friendship you two have really stood out, and the way you guys are entertaining each other and getting each other to laugh made me feel good
Actually, what I've heard is that Doki Doki Panic was originally supposed to be a Mario game but the license was given to a cartoon show and it became Doki Doki Panic and THEN later on they made it Mario again because the actual Mario 2 was "too hard".
Honestly, it's probably more likely that it was too similar than it was too hard. Saying "It was basically an expansion pack to the original so we didn't localise it" sounds a lot worse than "A game TOO HARD for America!" when marketing All Stars
Your facts are wrong dude
Madison Ziegler I never said they were facts. That's something I heard.
MinimiMax oh ok cool
MinimiMax The Completionist said that "Doki Doki Panic was originally a co-op prototype for Mario" and I found many references of it, including pieces of interviews. I don't know about the cartoon but otherwise you appear to be right.
The blue, "floaty" character is actually Luigi in SMB2.
There were extra controllers for the Famicom, there's an extra port on the front.
And when the lamp is lit on the FDS, that only means that it's currently reading the disk. If it goes out, it only means that it's finished.
You guys should think about doing a load time comparison between game carts, Disc's, and Rom based games.
Like Earthbound Cart vs Rom, or Chrono Trigger SNES VS DS VS PSone, VS Rom.
You can do a great thing with that using just this game. Like, the ROM has all the levels work and doesn't spontaneously have errors and reset because it's not dependent upon decaying hardware.
How can you measure ROM based game load times? It is probably in the milliseconds.
Or Castlevania 2
Disk vs Cart
Can you imagine
The floaty character from 7:25 to 8:45 was Luigi minus the kicking feet.
@@gurvmlk I know it was very disturbing. I was sitting there like "how dumb are these two?"
Mama = Luigi
I like you guys using the old systems, with the crappy graphics on old TVs, because it helps sell the original experience of playing these games back in the 80s and 90s.
R. H. Agreed! There is something to be said about playing games on the original consoles they were intended for.
R. H. Most of the time you just have too; a lot of new TVs don't use the same technology that the older ones did, so games just can't be hooked up in some cases.
@@eewweeppkkPlus retro games on hd tellies look utterly dire so you need a crt
I know it's probably harder to do with time constraints and what not, but filming in late noon lighting like that adds to the setting so nicley. Just like how we used to do it, we'd come home from school, kick off all of our stuff at the door and go play video games until supper
"Who was that floaty fucker?" Looked like the goth red riding hood lol
I think it may be toad b/c if you look at when all 4 characters are pulled into the book in the opening it would be Mario Luigi the Princess and the other guy one would have to draw the conclusion that it would be toad :) but still funny :)
Labyrinth9000 I don't know why they couldnt figure out it was Luigi. I guess they're just too used to his feet moving around when he jumps.
Holdino Jenkins It was Raven from Teen Titans
6:18 "you live and you learn... and then you forget" . That was a good one!!
Yume Kōjō: Doki Doki Panic _was_ originally intended to be Mario 2, but was changed early in development because of a deal with Fuji TV. The American Mario 2 was later rereleased in Japan as "Super Mario USA".
ImDemonAlchemist yep then it was rereleased in north anmaican or however this spelled as super Mario bros the lost levels and yes it was super hard
its called having skills
wiired is known for bullshiting
xXMindTrollXx :D how can i be if i got 2 kids that game with me n game with my dad as well our hole family games so fuck off n my dad use to work for dell n my mom worked for nec so fuck off
Jeremy Krazyman holy shit you are superior to mankind
What the frick? It's weird hearing James not say fuck
+Goat Beard what
lmao
Shady Rounds Excuse me
He does though
In Perú we got both the Nintendo USA and some sort of a Famicom. It looked exactly like a Famicom but it was called MAXPLAY and it came with 100 games and with orange Turbo A and B buttons.
I remember at the time, around 1988, both games were all over: Mario Bros 2. on both NES and Famicom cartridges but also Doki Doki Panic on a Famicom cartridge!
We all not only thought that the MAXPLAY (Famicom) was a copy of the NES USA but also that all of its colorful games/cartridges were hacks, bootlegs, copies (some of them actually were since I remember seeing up to Mario 9) of NES USA including DDP a "copy" of SMB2. Who knew that it ended up being the opposite!
9:14 So intense :'D
I love how you two banter.
"Noise, is like that rap music those kids listen to"
Gold
The blue character that you guys originally thought was the Princess is actually this game's Luigi. That floatiness on the jump definitely feels disconnected when you aren't watching Luigi's legs flutter.
My mind is blown. I've never even heard of Yume Koujou: Doki Doki Panic! It's been awesome seeing you guys experiment with the Famicom hardware! :)
***** I want them to play Akumajou Densetsu for Famicom and my life is complete! (Well, not really!)
And listen to the amazing music thanks to the great composer and the VRC6 chip. Americans got a downgraded version of the game (since NES couldn't handle that chip), with some bullshit difficulty! All I could say playing that version of the game: HELP ME
***** Love you SNG!
***** I'm a big fan of your videos! :)
***** I did a review of the game. *shameless plug*
You live, you learn, then you forget.
-James Rolfe 2015
Seizure Waterfalls.
Acid Trip.
Its water noise
I was thinking the same. Lol
The japanese love seizure according to the Simpsons.
I actually liked this game and 3 they were. My favorites
I know I'm way late to the party, here, but I thought I'd do the Mike Matei thing, and mention Zelda. Lol. LoZ: Link's Awakening. Wart makes a cameo as "Mamu", who teaches link one of the 3 tunes on the ocarina.
The irony is that enemies from the game appeared in later Mario games, but the BEST enemies from this game - Mouser, Tryclyde, Clawgrip and Wart - have yet to appear in other Mario games.
Wart didn't come back because he was busy having a music career on Kohilent island.
finaly someone talks about my favorite mario game ever ! love the end of super mario 2, the hidden magic doors, the ennemies, the 4 playables characters, the music. most mature mario episode ever !
Mario has approved this game : "Oki Doki" !
*slow claps*
Hahahahaha
Very interesting! Thanks for doing this guys. I've always been curious about not only the Famicom disc system, but Doki-Doki Panic as well. I think it's really intriguing that the characters from that game were re-branded as legit Mario characters later on.
Interesting stuff, I never knew SMB 2 was based on this. I always found it harder than 1 and 3, and it explains why it's so different from the other games.
1:26 100% right. i just realized that. it was never questioned
"I can't even look at it! It's torture!"
It’s interesting, how the enemy characters would become Mario ones later. Oh, and Wart made a cameo appearance in “Link’s Awakening.”
That was a great james and mike monday looked forward to watching this had it on my mind all day at work haha :D
7:51 That's not the Princess, that's Luigi... you can tell by the floaty jump.
I'm thinking the belts gone on your fds, theres a rubber belt in these which will perish much like a vcr's one does with age, replace the belt, problem solved. It's probably a good idea to clean the contacts while its apart too.
gamerdude0 The disk could be bad as well.
gamerdude0
Need to be careful when you do that though, if you misalign the read head by even the smallest degree you could cause a head crash, potentially destroying the game.
Not to mention that the FDS belt drives are of an unstandard size and tension, which makes replacement damn near impossible...
Kyle Tekaucic You can buy replacement belts on ebay.
Yeah, but it's special build or limited NOS supplies, so...
Funny to note: Doki Doki Panic originally was a Super Mario Bros. Game that was in development that would've expanded on vertical and horizontal scrolling. When they got the License for the TV festival, this build was made into DOKI DOKI and when that flopped was retooled back into a Super Mario Bros game. It's a weird teeter between "Being not a Mario game but Also not being completely unrelated to the SMB's series."
Shyguys, Birdo, Ninjas, sparkeys and the Pokey cactus all came back. Did that bomb mouse (mouser) come back in any other games, I feel like he did
kattphive I remember him being in the Super Mario Cartoon and Comics.
kattphive
bobomb is from this game too
kattphive In Super Mario World, if you beat the special world, bullet bills became Pidgit Bills. Pidgit rode the magic carpet. As someone else said, Bobombs. Snifits appeared on Mario RPG in Booster's Tower, among other places. I think that's everything. Wart did appear on Link's Awakening, but that's just a cameo.
kattphive he's in a few mario party games. I know he's in 8
kattphive
Mario paper series, the "mouse race" appears as common enemies and even 1 co-protagonist.
9:07 Don't mind me, this is my favourite moment button.
What the hell were they thinking with that waterfall originally. Holy shit
Ketorulz I know! It is a health hazard man!
If I call myself supanintendogirl and then post comments all over a popular channel if I'll get loads more subs. Hmmmmmm....I wonder. You should do that actually.
The worst part is when you stare directly at it and look away.
***** it can cause seizures for people with epilepsy. The flashing lights are what cause it, I don't know exactly why though.
Smokey McJoint Chill man. SNG is a sweet heart.
That one character you used was actually Luigi. That's why he was hard to control. I remember playing this some years back on an emulator. It's the exact same game as mario 2. It was definitely interesting playing the original. :)
Famicom DOES have a controller port. Hudson made some extra controllers.
TalesOfGamerz Also the disk systems have to be maintained, they need to be calibrated and the rubber band inside goes dry then you need to switch it out. It's a pain in the ass and it needs to be done every 10 years or so.
TalesOfGamerz The controller port is for Accessories such as the gun!
Le-Poney-Draconique
AND extra controllers.
Just a quick note for Mike. There is an expansion port on the side of the Famicom for hooking up other controllers.So joysticks, light guns and other peripherals hook in there. On the later AV famicom it takes NES style controllers too.
So, did Mike die and come back to life, cause those bags under his eyes make him look like James' undead friend.
MarsGundam Maybe he's smoking the ganja mon!
HydraLinsK That is way too much to lug.
The Famicom disk drive was such an awesome idea. I always wished it would have come out here. I had a friend that lived in Japan for a couple years and he had one. Everyone in the neighborhood was jealous.
I'm so glad history worked out the way it did, because it produced my favorite Super Mario game and NES game of all time!
I love watching you guys. You and James are my favorite youtubers by far! Keep em coming.
wrong mike, the famicom has a port on the front, and theres a bunch of special turbo controllers for famicom...
Supposedly Doki Doki began development as a Mario title but changed to the mascots of a big international festival going on in Japan at the time called Yumekoji of something that means Dream Factory.
I'm just amazed to see a working Famicom Disk System in this day and age.
Thank you for consistently brightening up my Monday's, you magnificent stallions.
my jaw dropped in horror right when you got to the waterfall dear god my eyes XO
your my favorite channel
Vulgora Mine too! :)
Same
I know I'm one year late, but...
It's "You're". As in "You Are".
screenbones 2 years
18Shalamar It read 1 year when I posted that comment, so it's 1 year.
Hey James thank you for every thing you done and the thank you for the time you take out of your day to make these master pieces and i just wanted to say your one of the only people i watch on you youtube if you read this thanks please make more EPIC VIDEOS thanks man.
Seizure warning 9:28
Smokey McJoint You sure know a lot about seizures
Smokey McJoint You can get seizures from flashing lights and colors which is exactly what the waterfall "effect" is doing, it's flashing very rapidly.
Even though I have epilepsy this doesn't effect me, but there are many types of epilepsy.
Some seizures can even be triggered by noises.
I don't know about seizures but I have a feeling that waterfall might trigger them. 9:05-9:50
The funny thing about Birdo in the US version of SMB2 is that in the instruction manual it says “He thinks he is a girl and spits eggs from his mouth. He’d rather be called Birdetta.”
Soo...... this whole time Birdo’s been a cross dresser????? Ir did he/she have a sex change? What the hell is going on here? Is there some long lost famicom game called “Birdo’s gender reassignment surgery” or something? I need answers!
Cool video guys, I prefer it when its just you two. After watching the waterfall, its left a fuzzy image when I close my eyes :o
Where's the epilepsy warning!! Christ Almighty them waterfalls hurt they eyes!
Mario 2... Good old times.
Late to the party here, but a trivia note: Based from the video, we can see James and Mike are playing a save file where someone previously beat the game with all characters. In Doki Doki Panic, you actually *don't* get to see the ending of the game unless you beat it with *each* of the four characters, all the way through. This is a game without mercy.
James & Mike saw the ending in their single playthrough since the savefile was already 100%.
So, this is another way that SMB2 is easier than Doki Doki Panic; in SMB2, you only have to beat the game with one character.
11:30 "We're explorers." It made me think of this line:
Explorers... in the further regions of experience.
I guess Mike doesn't like that Rap music that the kids listen too.
He was mocking old people.
Don't blame him.
Jared Wignall hope in future people listen to older style music or makes it, like in Fallout 3 and Fallout 4
I know he was mocking old people guys. It was just a joke.
Jared Wignall early 90´s n.y.c. jazzy rap style was the best!!!!!!!!!!!!!!!!!
"You live and you learn...and then you forget" too true
Doki Doki Panic feels like an unfinished prototype of the U.S. SMB2, not being able to run with the B button really kills it for me. Having to beat all of the game's levels with each character is also incredibly stupid.
Also, OW FUCK THAT TWO FRAME WATERFALL ANIMATION IS BURNING MY EYES.
That's because Doki Doki Panic itself is a sprite swap of an earlier version of SMB2 that Nintendo canceled and overhauled into Doki Doki Panic. And it's like an in-between game from the original version of SMB2 that has never seen the light of day outside Nintendo's testers and the version we got.
There's even a prototype version of our SMB2 you can find a rom of that shows how the transition went. That proto even has its own version of the World 1-2 theme from SMB1 playing in the caves & vases that sounds very similar to the version in SMB3. My theory is that Nintendo liked that theme a lot and because they were working on & released SMB3 later on in the same year that SMB2 was converted & released in North America (1988), they reverted back to the Doki Doki Panic cave & vase theme and saved the one based on World 1-2 from SMB1 for SMB3 instead, with some slight changes.
I'm six months into recovering from a concussion. Those waterfalls just set me back another six months.
I love how there's never any warning on in the front about the language, AVGN video or not. I'm not being sarcastic. Because when you watch a Cinemassacre video, you know what you're getting into! XD
Jesus, you could hypnotize people with that waterfall animation.
"As much as that (Super Mario Bros 2 (Japan)) was the true Mario 2"
Interestingly enough, Miyamoto actually considers Super Mario USA (what the Japanese call the Mario 2 that we got) to be the true sequel to Super Mario Bros.
Holy shit not gunna lie and you guys can repeat it in fullscreen. The part where the screen is all blue and distorted stare the whole time from where it starts(in full screen up close) then look at the wall and that is just a TASTE of a killer mushroom trip. i mean in terms of getting intense i saw the wall and door appear to stretch right up to me and everything breathing when i was peaking. Ntm i chiefed hard before watching this, i'm telling you im dying of laughter but amazing video as always, i was actually quite excited to see these guys play it and ofc reading the comments about the infamous confused Birdo. LMAO
Doki Doki Panic is one of the secrets behind why Mario 3 is so good. Mario 3 inherited an optimal combination of the gameplay, mechanics, and art/ character design from two different platforming franchises, both of which were excellent.
9:18
Yep, guys. It shows. Goddamn, that waterfall is one crazy bastard.
Anybody who claims they knew Mario 2 wasn't the real mario 2 and was actually doki doki panic is a lying hipster. Unless you lived in Japan, or had family in Japan, you had no idea, and you didn't question it, and you probably enjoyed it.
yeah
Garry true
If you guys didn't know according to Gaming Historian. He mentioned the idea of Doki Doki Panic or Heart Pounding Panic was from Fuji TV wanting to do a celebration thing and they worked with Nintendo in collaboration. That's the reason for the mask and such it was ceremony and festival related to their show in japan for celebration.
Mike is literally me when I’d watch my sister play games. He’s a gift.
I appreciate the editing in this one.
Also, I noticed that the birds Mike tries to jump on at 7:34 have a completely different animation in the western release.
CBG And some parts had too much animation (my God dat waterfall!) or none at all (vines, grass, cherries, and POW blocks); all fixed in SMB2 US.
Holy shit guys don't watch 9:24 when you're high.
Man, I LOVE Mike's pompadour. Stylish
Doki Doki Panic Literature Club
no
That's why I like games like Super Mario RPG, Mario Luigi Superstar Saga, etc...they have different antagonists and it is a bit of fresh air.
the name "Doki Doki panic" sounds like something that happens when you have diarrhea and can't find a toilet close by
It's kind of strange though how the game had a star power up that made you temporarily invincible BEFORE they added the Mario elements and made it into a Mario game. Anyone else noticed that? Weird that James and Mike didn't bring it up.
HorrorMetal yeah it’s because Nintendo was asked to make the game to promote some sort of event for the Japanese, so they might just put MARIO elements there to have more game content
Our childhoods was a lie lol
bluemetal04 This comment needs 300 likes! So true.
No Dili doki panic was originally gonna be a mario game
If you're wondering about additional controllers, some accessories like the Zapper, (which looks like a fucking revolver handgun) can connect through a controller port on the front. It's covered by a red plastic cap.
Turn to side- B and insert to fucking box!
*NINJI SPEEDRUNS!!!!*
Mikes looking awfully like George Michael circa 1985 these days
R.I.P. George Michael
Wart made an appearance in The Legend of Zelda, Link's awakening. He teaches you the frog song.
"What the frick" - James Rolfe, 2015
I used to use Super Mario Bros 2/Doki Doki Panic sound effects for phone notifications. I always wanted it so that whenever I got a text from someone I wanted to hear from, it would make the sound effect you'd hear when you won extra lives on the slot machine, and if it was a text from someone you didn't want to hear from, you'd get the sound effect when you failed at the slots.
Just Monika
Boy, I'm glad I was meters away on my bed when watching this and the waterfall.
It looked crazy.
whats with the blue pregnant princess
Rekkn_ The blue character is Luigi. The pink character is Princess.
That's mama Luigi to you
I kind of like the grainy vintage look that coaxial produces
*waterfall intensifies*