I was hoping to maybe see one more different weapon type because I ended up sticking with the sword and shield unless I absolutely had to use the spear, but it was a neat aspect for sure.
This has a lot of good ideas behind it, and honestly I'd probably pick it up if it had online co-op, but as a single player experience I think I'll let it slide.
Great analysis! I think some of the weird bugs you saw was just because the game is in development, for sure is not great to see them in a demo. While the end of the demo seems weird I agree, if there was like even some clues on what will be next like a boss (if there's one) or something else would be more engaging. Great video as for the past ones!
Oh for sure. I usually take a good amount into consideration. I thought about a lower score, but the truth is that it never really did anything too wrong. I wish that the ending was stronger and that there was a bit more to make it stand out, but aside from that it isn't a bad game, just not my cup of tea.
Please do that "how to do a demo" video(s)! This game doesn't look too bad. I've never played Zelda but if I had to pick I'd go with Tunic, a game I'm still dying to play.
If you don't already own Tunic it is on sale on GOG right now for $15. And I will make that series, I will just need time to make sure I do it right :)
It looks amazing and I really enjoy the weapon system. But that the combat is lackluster and there is no guidance towards a larger goal would really tick me off. Aimlessly running around in a game never felt great to me. Regardless, I will put it on my wishlist and hope they fix these issues and add enough to make it a stand-out game. Great showcase as always!
Thanks. I don't normally mind being let loose to tackle whatever however I see fit, but I just felt like the context in the game was very thin and stumbling upon the end like I did was a bit anticlimactic because I still wasn't fully sure of what I was even doing
Looks pretty neat. The weapons level by actually using them is a nice touch
I was hoping to maybe see one more different weapon type because I ended up sticking with the sword and shield unless I absolutely had to use the spear, but it was a neat aspect for sure.
This has a lot of good ideas behind it, and honestly I'd probably pick it up if it had online co-op, but as a single player experience I think I'll let it slide.
I would like to see how the co-op aspect works for sure because I do think it will add a ton of value for the game
Great analysis! I think some of the weird bugs you saw was just because the game is in development, for sure is not great to see them in a demo. While the end of the demo seems weird I agree, if there was like even some clues on what will be next like a boss (if there's one) or something else would be more engaging. Great video as for the past ones!
Oh for sure. I usually take a good amount into consideration. I thought about a lower score, but the truth is that it never really did anything too wrong. I wish that the ending was stronger and that there was a bit more to make it stand out, but aside from that it isn't a bad game, just not my cup of tea.
Hello 🤗👋🏻 I'm your new subscriber 😍 very nice video 👍🏻
Thank you for the compliment and welcome to the channel! :)
Please do that "how to do a demo" video(s)! This game doesn't look too bad. I've never played Zelda but if I had to pick I'd go with Tunic, a game I'm still dying to play.
If you don't already own Tunic it is on sale on GOG right now for $15. And I will make that series, I will just need time to make sure I do it right :)
It looks amazing and I really enjoy the weapon system. But that the combat is lackluster and there is no guidance towards a larger goal would really tick me off. Aimlessly running around in a game never felt great to me. Regardless, I will put it on my wishlist and hope they fix these issues and add enough to make it a stand-out game. Great showcase as always!
Thanks. I don't normally mind being let loose to tackle whatever however I see fit, but I just felt like the context in the game was very thin and stumbling upon the end like I did was a bit anticlimactic because I still wasn't fully sure of what I was even doing