MtoA - God Rays - Light Scattering - using Arnold with Maya 2020

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  • Опубликовано: 1 дек 2024

Комментарии •

  • @alexarellano2258
    @alexarellano2258 3 года назад +1

    THANK YOU VERY MUCH, DUDE! you saved my project!

  • @inasaira8380
    @inasaira8380 4 года назад +1

    great video! thanks for this!

  • @nathanhuft
    @nathanhuft 3 года назад +1

    Awesome tutorial! Do you know if there is a way to make the atmosphere only apply to one light in the scene? I’d like to add some fill light and mesh lights to my scene but the extra light sources end up making the whole scene foggy.

    • @DrMydulIslam
      @DrMydulIslam  3 года назад

      I have also tutorial on mesh light. see on my channel

    • @petarus625
      @petarus625 3 года назад +1

      Hello! You probably already figured this out by now, but in the lightShape, go to Arnold > Visibility > Volume in order to set how much the light is affected by the atmosphere.

    • @magiplop
      @magiplop Год назад

      @@petarus625 A year late but THANKS

  • @Ruruinthevoid
    @Ruruinthevoid 5 месяцев назад

    OMG THANK YOU SO MUCH