Let me just help y'all OLBs - Pass Coverage 5 fast developing skill groups (Quickness skill group is the slow developing one) Power Rusher: 4 fast skill groups (Pass Coverage and Quickness are slow to develop) Run Stopper: 3 fast skill groups (sans Pass Coverage, Pass Rush, and Quickness groups) MLBs - Pass Coverage: 5 fast developing skill groups (sans Quickness) Run Stopper: 5 fast skill groups (sans Quickness) Field General: 4 fast skill groups (sans Pass Rush and Quickness) _Also:_ Pass Coverage MLBs develop CTH attribute in their Pass Coverage skill group whereas Run Stoppers do not develop it at All.
This is usually that type of work I'll spend a day off doing to get a leg up in some of my leagues. I'm really enjoying watching these right now. Great work!
Thank you for doing these experiments. I wouldnt ask you to redo them all, but there are a few factors you may want to incoorperate into a future test. Maybe redo your favorite. Try these things: 1. generate a class, save, add all the 4 stars at the position group you want.(non gems can be elite with high skill caps) Sim to signing day. Find all the elite talents. You have to sim forward to the following seaspn to check their cards for skill caps, but that would be the extra mile. 2. take the ceo abilities senior supurlatives(skill cap raise), and delay sunday(first rounders stay) Also take the program builder abilities that delay draft picks leaving. 3. Make sure your coordinators are also motivators to get the offseason training boost. 4. If your worried about the variances due to skill investment by your players, during testing you can do the position switch "glitch" every offseason. I.e. take wr switch to te then back to wr. When the player returns to their original position they will have every ability they are able to buy purchased for them for free. That would keep xp expendature in skill groups so you could see which develops faster on points alone. With the above done, and your architect tree bonuses to the position group your testing, your should be able to have maxxed out guys.
The only true 99 overall player I've had so far was an ATH I played at MLB in a 4-2-5 defense. I don't remember his architype, but he left after his RS sophomore season as a 1st round pick. I didn't even try to persuade him to stay because he was a man amongst boys 😂😂😂
I think seeing how ATH progress epically seeing how some physical ATH progress at Safety vs WR, ATH Agile Oline vs Dline, and ATH Run stopper progression at LB vs DE and Safety
LBs are one of my most stolen prospects by other schools. Just when you think you have that green gem MLB locked up, the usual suspects come swooping in at the last minute
Question bro, the cost to upgrade attributes that you go check before you start the test every episode, does it change per player or is it the same for all players in that archetype?
Power rushing OLB are great when you love them to DE. They end up with speed in the 90s and good power and finesse moves. If you do your roster right you can set it up to always have a need at OLB and recruits will have higher interest for the playing time. You can keep pass coverage OLB there or move them to MLB to have favorable numbers. I run a 4-2-5 so I don’t need a ton of LBs.
@ I got this qb I recruited who I use at wr & rb bro he’s going crazy in the wildcat I’m gettin 100+ yards rushing , receiving and passing a game! 😭 it’s makin the game fun again for me , that’s what gave me the idea hopefully u do that video bro
Great videos Bruh. You got other RUclipsrs copying you. One ask can you go over if players increase during their redshirt year? Wondering if I move a vertical TE to OT will he get blocking before the offseason training boosts. Also add a graphic that shows what you found at the end.
Let me just help y'all
OLBs -
Pass Coverage 5 fast developing skill groups (Quickness skill group is the slow developing one)
Power Rusher: 4 fast skill groups (Pass Coverage and Quickness are slow to develop)
Run Stopper: 3 fast skill groups (sans Pass Coverage, Pass Rush, and Quickness groups)
MLBs -
Pass Coverage: 5 fast developing skill groups (sans Quickness)
Run Stopper: 5 fast skill groups (sans Quickness)
Field General: 4 fast skill groups (sans Pass Rush and Quickness)
_Also:_ Pass Coverage MLBs develop CTH attribute in their Pass Coverage skill group whereas Run Stoppers do not develop it at All.
So will you do a video going over your final thoughts and outlining the best/worst archetypes for each position in summary
Yes, that will be my tier list video
This is usually that type of work I'll spend a day off doing to get a leg up in some of my leagues. I'm really enjoying watching these right now. Great work!
Appreciate you my guy, glad you're enjoying the content!
When it comes to LB'S I like moving my OLB to DE and MLB to outside.
Definitely do the athlete series big dawg
facts
Thank you for doing these experiments. I wouldnt ask you to redo them all, but there are a few factors you may want to incoorperate into a future test. Maybe redo your favorite. Try these things:
1. generate a class, save, add all the 4 stars at the position group you want.(non gems can be elite with high skill caps) Sim to signing day. Find all the elite talents. You have to sim forward to the following seaspn to check their cards for skill caps, but that would be the extra mile.
2. take the ceo abilities senior supurlatives(skill cap raise), and delay sunday(first rounders stay)
Also take the program builder abilities that delay draft picks leaving.
3. Make sure your coordinators are also motivators to get the offseason training boost.
4. If your worried about the variances due to skill investment by your players, during testing you can do the position switch "glitch" every offseason. I.e. take wr switch to te then back to wr. When the player returns to their original position they will have every ability they are able to buy purchased for them for free. That would keep xp expendature in skill groups so you could see which develops faster on points alone.
With the above done, and your architect tree bonuses to the position group your testing, your should be able to have maxxed out guys.
11:13 the kawhi laugh 😂
😂😂😂😂😂
Ayo 😂
Came here to say that lol
Agile athletes and see where they can go. They are the most versatile recruit I think.
I have had 6 lbs reach 99 spd in my dynasty. I'm in the year 2046 off my Kent State rebuild
The only true 99 overall player I've had so far was an ATH I played at MLB in a 4-2-5 defense. I don't remember his architype, but he left after his RS sophomore season as a 1st round pick. I didn't even try to persuade him to stay because he was a man amongst boys 😂😂😂
I think seeing how ATH progress epically seeing how some physical ATH progress at Safety vs WR, ATH Agile Oline vs Dline, and ATH Run stopper progression at LB vs DE and Safety
Physical Wide Receivers morph into crazy LBs lol
Yo, would you be able to put your recruiting videos under 1 playlist? Very helpful information as well
You should put all of the positions on a excel that ranks the types to recruit
LBs are one of my most stolen prospects by other schools. Just when you think you have that green gem MLB locked up, the usual suspects come swooping in at the last minute
Do a rebuild challenge where you can only recruit athletes!
Question bro, the cost to upgrade attributes that you go check before you start the test every episode, does it change per player or is it the same for all players in that archetype?
Power rushing OLB are great when you love them to DE. They end up with speed in the 90s and good power and finesse moves. If you do your roster right you can set it up to always have a need at OLB and recruits will have higher interest for the playing time. You can keep pass coverage OLB there or move them to MLB to have favorable numbers. I run a 4-2-5 so I don’t need a ton of LBs.
Do u change they position or just move them in depth chart
How do you upgrade their stats?? When it says two and seven or what not points how do you spend the coin to iodate them?
You cannot do it the cpu does it.
Have you done one where you recruited only ATH only for every position?
If you change the position will the skill caps change? Get them to upgrade a like more?
I’ve had a 93 speed center in one of my rebuilds 😂😂
Bro can u a dynasty where u recruit athletes only for every position but force them to play a different position every year that’s 🔥🔥
That could be tough bro!
@ I got this qb I recruited who I use at wr & rb bro he’s going crazy in the wildcat I’m gettin 100+ yards rushing , receiving and passing a game! 😭 it’s makin the game fun again for me , that’s what gave me the idea hopefully u do that video bro
Great videos Bruh. You got other RUclipsrs copying you. One ask can you go over if players increase during their redshirt year? Wondering if I move a vertical TE to OT will he get blocking before the offseason training boosts. Also add a graphic that shows what you found at the end.
Appreciate it bro, I noticed that shit lame
I wonder if we got the same thoughts for athletes…
I need that temple rebuild my guy
Got you tomorrow likely! My flights home keep getting canceled!
running a 3-3-5/3-4 do you think run stopper OLB's worth it at all for it
Yes and no power rusher the move or Soeed rushing Ends put em at that down backer spot
@@DexterLiveYT for OLB no
@@DexterLiveYT lol wut?
How you get skill points
HEY, CAN YOU DO 3 STARS TOO BRO. IT NFL TALENT HIDDING
First 👌🏽
🐐