I recently made a chain, saw several tutorials with a lot of views, but a crooked result. And here is what you need, but not many views. Thanks for the video.
You explained everything very well... You got to the main points that made this tutorial short and sweet... You gave me the answer for my first procedural chain... Thanks for sharing...
Fantastic tutorial! Short, sweet, and too the point. Adding in the frame to keep things clean is something I never see in Geometry node tutorials, and a very welcome addition.
Would there be a way to point each instance to the next one instead of aligning them to the curve tangent? It would be useful to make things like tank tracks or conveyor belts without deforming the links and the chain could twist a lot more and still look good The position of each instance is in the index so I assume this is doable
thank you very much! how can i add more different chain links? i want alternate two different shapes of chain link along curve also, how do i apply it? converting it to mesh or visual geomtery to mesh doesnt work тwт
Instead of chaining several fillet curve nodes, try using only one but in poly mode, then the higher the count the more rounded it will look. Also make sure to use an appropriately high count in the resample node so it looks smooth, and if the profile is not looking smooth try also raising the resolution of the circle that you use as a profile in the curve to mesh node
all these videos on making chains are great. i got that part down a little bit. what im not finding is how to get the files from blender in the right format to use for fivem gta5. can anyone help with this.
I recently made a chain, saw several tutorials with a lot of views, but a crooked result. And here is what you need, but not many views. Thanks for the video.
Honestly a damn fine tutorial. Saved me HOURS of doing it manually. Thank you!
You explained everything very well... You got to the main points that made this tutorial short and sweet... You gave me the answer for my first procedural chain... Thanks for sharing...
Thanks a lot for your comment!
Wow. Vey straightforward tutorial. Great stuff!
amazing tutorial....I am new to geometry nodes and your tutorials are really crystal clear
Thank you very much, that's very encouraging!
Fantastic tutorial! Short, sweet, and too the point. Adding in the frame to keep things clean is something I never see in Geometry node tutorials, and a very welcome addition.
Thank you, very glad you liked it! I'll be publishing a new tutorial soon hopefully
@@blendergilads5796 well count me in, i'll definitely be back to watch!
I like how brief and effective this video is! Thanks!
thanks a lot!!! this tilt control was something that I was looking for and people were taking hours to explain it while you did it so quick and fine!
Thanks a lot!! Very glad it helped
short, simple and on point, great tutorial.
Quick clean and to the point great video!
Wow best tutorial ever
Thank you for your great tutorial!
Thank you!
Would there be a way to point each instance to the next one instead of aligning them to the curve tangent? It would be useful to make things like tank tracks or conveyor belts without deforming the links and the chain could twist a lot more and still look good
The position of each instance is in the index so I assume this is doable
Effective video. Is there a way to make chain move follow the curve like a river?
Thanks for tutorial, i would like to ask how can i give material to this object?
At the end of the node tree add an "set material" node and choose your material there
thank you very much!
how can i add more different chain links? i want alternate two different shapes of chain link along curve
also, how do i apply it? converting it to mesh or visual geomtery to mesh doesnt work тwт
Very interesting tutorial!
Thank you!
How do I change the material? Adding it to bezier curve does nothing
Use a "set material node"
@@blendergilads5796 Thanks.
new to Geo nodes, could jewelry be made using this same procedure?
how can i round even more the chain link? i feel its a bit too squared
Instead of chaining several fillet curve nodes, try using only one but in poly mode, then the higher the count the more rounded it will look. Also make sure to use an appropriately high count in the resample node so it looks smooth, and if the profile is not looking smooth try also raising the resolution of the circle that you use as a profile in the curve to mesh node
A little bit fast, but I can understand, and thank you. How can I color the chain?
You need to add a "set material" node to assign the material you want to the chain.
@@blendergilads5796 Solved it!
@@blendergilads5796 where do I plug the node into?
@@curcoss You can add it at the end of the node tree just before the group output node
it's really hard to tell what shortcuts/keys you're using. how do i add those points to make the chain longer?
ahh nevermind i figured it out! wasnt in edit mode haha. thanks for great tutorial!
@@redmiqo Glad you figured out! Sorry if I go a bit quick, I struggle a bit with English so I try to keep the videos short.
@@blendergilads5796 no worries i can follow it! theres just so many little things to keep track of with blender :) love it though
👍👍👍
all these videos on making chains are great. i got that part down a little bit. what im not finding is how to get the files from blender in the right format to use for fivem gta5. can anyone help with this.
Excellent
Thanks!!
perfect 🙄