Making a simple procedural chain with Geometry Nodes in Blender 3.0

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  • Опубликовано: 2 фев 2025

Комментарии • 45

  • @Ya_IljinSer
    @Ya_IljinSer 2 месяца назад

    I recently made a chain, saw several tutorials with a lot of views, but a crooked result. And here is what you need, but not many views. Thanks for the video.

  • @RazsterTW
    @RazsterTW 2 года назад +8

    Honestly a damn fine tutorial. Saved me HOURS of doing it manually. Thank you!

  • @travissmith7471
    @travissmith7471 Год назад +1

    You explained everything very well... You got to the main points that made this tutorial short and sweet... You gave me the answer for my first procedural chain... Thanks for sharing...

  • @moharmon770
    @moharmon770 4 месяца назад

    Wow. Vey straightforward tutorial. Great stuff!

  • @andriwibowo22
    @andriwibowo22 2 года назад +6

    amazing tutorial....I am new to geometry nodes and your tutorials are really crystal clear

  • @noobcaekk
    @noobcaekk 2 года назад +3

    Fantastic tutorial! Short, sweet, and too the point. Adding in the frame to keep things clean is something I never see in Geometry node tutorials, and a very welcome addition.

    • @blendergilads5796
      @blendergilads5796  2 года назад +1

      Thank you, very glad you liked it! I'll be publishing a new tutorial soon hopefully

    • @noobcaekk
      @noobcaekk 2 года назад

      @@blendergilads5796 well count me in, i'll definitely be back to watch!

  • @jvlivehig5971
    @jvlivehig5971 2 года назад

    I like how brief and effective this video is! Thanks!

  • @BATCH3
    @BATCH3 Год назад

    thanks a lot!!! this tilt control was something that I was looking for and people were taking hours to explain it while you did it so quick and fine!

  • @dafff08
    @dafff08 2 года назад

    short, simple and on point, great tutorial.

  • @stillpointx2623
    @stillpointx2623 Год назад

    Quick clean and to the point great video!

  • @amoghh5906
    @amoghh5906 8 месяцев назад

    Wow best tutorial ever

  • @cgcode
    @cgcode 3 года назад +1

    Thank you for your great tutorial!

  • @Cornivius
    @Cornivius 2 года назад +1

    Would there be a way to point each instance to the next one instead of aligning them to the curve tangent? It would be useful to make things like tank tracks or conveyor belts without deforming the links and the chain could twist a lot more and still look good
    The position of each instance is in the index so I assume this is doable

  • @QiWu_migo1942
    @QiWu_migo1942 7 месяцев назад

    Effective video. Is there a way to make chain move follow the curve like a river?

  • @灰化肥
    @灰化肥 3 года назад +2

    Thanks for tutorial, i would like to ask how can i give material to this object?

    • @blendergilads5796
      @blendergilads5796  3 года назад +4

      At the end of the node tree add an "set material" node and choose your material there

  • @pillow_39
    @pillow_39 4 месяца назад

    thank you very much!
    how can i add more different chain links? i want alternate two different shapes of chain link along curve
    also, how do i apply it? converting it to mesh or visual geomtery to mesh doesnt work тwт

  • @frostDAirk
    @frostDAirk 2 года назад

    Very interesting tutorial!

  • @ShindlerReal
    @ShindlerReal Год назад

    How do I change the material? Adding it to bezier curve does nothing

  • @cxvisuals9710
    @cxvisuals9710 2 года назад

    new to Geo nodes, could jewelry be made using this same procedure?

  • @felushblanco9240
    @felushblanco9240 Год назад

    how can i round even more the chain link? i feel its a bit too squared

    • @blendergilads5796
      @blendergilads5796  Год назад +1

      Instead of chaining several fillet curve nodes, try using only one but in poly mode, then the higher the count the more rounded it will look. Also make sure to use an appropriately high count in the resample node so it looks smooth, and if the profile is not looking smooth try also raising the resolution of the circle that you use as a profile in the curve to mesh node

  • @darknessringo5989
    @darknessringo5989 2 года назад +1

    A little bit fast, but I can understand, and thank you. How can I color the chain?

    • @blendergilads5796
      @blendergilads5796  2 года назад +1

      You need to add a "set material" node to assign the material you want to the chain.

    • @darknessringo5989
      @darknessringo5989 2 года назад

      @@blendergilads5796 Solved it!

    • @curcoss
      @curcoss 2 года назад

      @@blendergilads5796 where do I plug the node into?

    • @blendergilads5796
      @blendergilads5796  2 года назад

      @@curcoss You can add it at the end of the node tree just before the group output node

  • @redmiqo
    @redmiqo 2 года назад

    it's really hard to tell what shortcuts/keys you're using. how do i add those points to make the chain longer?

    • @redmiqo
      @redmiqo 2 года назад

      ahh nevermind i figured it out! wasnt in edit mode haha. thanks for great tutorial!

    • @blendergilads5796
      @blendergilads5796  2 года назад

      @@redmiqo Glad you figured out! Sorry if I go a bit quick, I struggle a bit with English so I try to keep the videos short.

    • @redmiqo
      @redmiqo 2 года назад

      @@blendergilads5796 no worries i can follow it! theres just so many little things to keep track of with blender :) love it though

  • @ruslopuslo
    @ruslopuslo 3 года назад

    👍👍👍

  • @tripleogscustoms2563
    @tripleogscustoms2563 2 года назад

    all these videos on making chains are great. i got that part down a little bit. what im not finding is how to get the files from blender in the right format to use for fivem gta5. can anyone help with this.

  • @DES1GN3R007
    @DES1GN3R007 2 года назад

    Excellent

  • @Deusex-s8f
    @Deusex-s8f Год назад

    perfect 🙄