Those dragons do kinda look like some mad scientists :D Track itself does look nice. I usually hate anything with bunch of blinding neon, but the fact that both of the routes are basically mirrors makes the neon route completely fair and more interesting.
I can'r decide whether it's funnier that people are going the wrong way and trying to jump into the mouths pf the "dragons" or that some of them are actually succeeding.
There is a simple fix for the routes in this track, make the exits slightly raised off the ground so you can't drive up them. Then make the landing pads slopes except for the end when it evens out. This will cushion the impact on landing but also transition nicely into the main section.
as it would appear the minimus graphics setting on this game actually provides "Psuedo shading" making the neon mode a whole ton easier as you have a reference on where the turns are (I discovered this because my computer ain't the fastest and minimum is the only way I get up to 30 frames on most maps)
This feels like 3 person themed track, ice is Kan's impossible ice track, fire is kosmo's styled neon like his cheese track, while the one in the middle of going to finish feels like Dapper cheat shortcut.
Kan the solution to your confusing paths problem is to slightly raise up the landing ramps. This makes it one way. If you come from the dragon you will step down the one small step. If you come from the ramp side it will just be a wall that forces you to go the other way.
I wanna see a mirrored track. . . that's actually a mirror: Imagine a straight section into a rotating platform. You have to align that rotating platform so that it spins 90* in either direction. From there that rotating platform is now a wall you use to transition into a wall ride. You can be on either side of the wall ride. Have it be glass so you can see all the other racers on the other side of the wall. The track is the mirror, and the other racers are your reflection.
I stubbled across your channel and had to subscribe, currently binge watching these vids. Looks like a great game with a friendly community, especially the dev, so nice to see him working with you all. Downloading it as I type, hope to see you in my mirrors online
from what i learn,when the track force you to go up in the tunnel that makes you sideways,then when you're sideways you force it to go down,it makes more speed, it's like a boost at least that's what i take from comparing your green time and the yellow.
Hey Kan, an idea to pass on to the Dev when you speak to him would be for the Checkpoints to either flash green or some other color to direct which way is the correct way to go. Might be a good way to avoid the missing of arrows as a form of direction.
Like the track. It's good that the turns in the dragons are all going the same direction, helps with the fire dragon. I would raise the landing areas a bit, so people can't enter there. You could use one of the diagonal grass pieces to create a funnel towards the middle there. Also maybe lower the landing area so you can slope the landing roads more. Also the reason why the times are slower in the fire dragon is due to the offset, the checkpoint is further away than the one on the other side.
this track looks cool keep the track building up kan . i wish i had zeepkist becauce i wanna build some tracks like kan does it i have a great idea for the next zeepkist theme challenge do a drifting chalenge with ice every curve in your track must be ice texure and also bigger to give you more space to drift
Can you make a track where you have to lose a wheel? (I remember you or one of your cohort made a cheese track that involved dismounting in a specific place, but I'm pretty sure that tactic surrenders all control after that point.)
Also on the ground. Either weak boosters or just markers, doesn't really matter, but everybody will drive through a gate following the marks and nobody will drive against the marks. Well, except cheese-hunters like Dapper, so I guess depending on the map it can matter if you use real boosters or cosmetic markings, so y'know, take into account the cheeses you want to prevent. Or enable.
A little pathfinding tidbit, if you don't want somebody to drive the wrong way, just raise it up a bit so they can't and it will become a lot more apparent.
you kept losing time on the U-turn, I understand you wanted more speed but you have the fan in the center and by hugging the inside edge of each side you'll snag some wind from the fan boosting you. That's how you got the first great time
Not sure if it is a possible thing to do but it would be interesting to see a Turtle Race. Meaning a race in which the slowest wins. Have to go as slow as possible without stalling out or breaking to win. We did these back in Dumont Sand Dunes out of California. Turtle Race Hill Climbs. vehicles with lots of torque trying to inch their way up a sandy mountain. Get stuck you lose, back down you lose, go faster than your opponent you lose. As the brackets got higher the starting point got higher up the mountain. So it added another failure, can't stage you lose. Was interesting to watch. Not sure how you could manage it here unless you were to use weak fans or something.
Uhh, suggestion for next zeepkist track builder challenge -undulating tracks, must start and finish on the same terrain level, and must go up and down at least 2 terrain levels
Hi, my steam name is SuprSpaceBoyGamz! I was playing w/ you after you did this track, loved playing w/ you guys and would love to again! (If you don’t remember I’m the one that said, “Nee, IK wil kaas.”)
I feel like the Dev needs to clean up or optimize the physics in some way. Man landed perfectly on all four tires and the game said "HAHA NOPE YOU GO FLIPPY FLIPPY" for no reason
well if youu put walls between the entrence and the exit of the tracks and a ramp above the entrence so you dont smash into the ground then it could work
Build an extreamly easy track. Like the easiest possible. but make it take exactly half the time you have in the lobby. so if 8 mins. the track will take 4 (then add mutliple ways to sorta cheese it and bring the time down to 25% of the full time so like 2 mins
How about making a track which stats forwards but then you reach the end and it puches you backwards with fans then you take a different path backwards to the finish ;====>--
Sheperd's pie recipe 1 L yellow flesh potato, cut into 2 cm cubes (diced) 4 strips strips smoked bacon, cut into 1 cm thick pieces 500 grams stir-fry beef strips, cut into bite sized pieces 2 medium carrots, sliced into rounds 1 medium onion, diced 1 package white or brown mushrooms, quartered (roughly 2 cups/500 mL) 2 cloves garlic, minced 5 mL tomato paste 1 carton Campbell's 30% Less Sodium Beef Broth with Red Wine 45 mL cornstarch 125 mL milk or cream, warmed slightly 15 mL melted butter 15 mL salt (optional)
Those dragons do kinda look like some mad scientists :D
Track itself does look nice. I usually hate anything with bunch of blinding neon, but the fact that both of the routes are basically mirrors makes the neon route completely fair and more interesting.
Looks like rick from rick and morty
I always hope you take first. It’s always fun rooting for you
So I hear Kosmo is a Metallica fan singing the opening lyrics for Fuel. That's awesome
Who isn’t a fan of Metallica?
And copyright strike lol. Thats not even a joke. People have gotten strikes for singing lyrics in their videos
What fuel? This is Zeepkist
Gimme fuel gimme fire gimme that which i desire ooh!
I play it on my electric guitar every day
You could improve the intuitiveness of track by offsetting the exits to create a lip so drivers physically cannot enter the wrong path.
or better yet remove the ramps. they don't help with landing and they make it look like you're supposed to jump up
I just wish the >, < and v weren't all white. Give them traffic light colors. Middle green, outer is dark red.
It's simple color-blob theory.
">>>" and "
I can'r decide whether it's funnier that people are going the wrong way and trying to jump into the mouths pf the "dragons" or that some of them are actually succeeding.
There is a simple fix for the routes in this track, make the exits slightly raised off the ground so you can't drive up them. Then make the landing pads slopes except for the end when it evens out.
This will cushion the impact on landing but also transition nicely into the main section.
I can tell you put alot of time into your videos. You make better content than I ever could!
as it would appear
the minimus graphics setting on this game actually provides "Psuedo shading" making the neon mode a whole ton easier as you have a reference on where the turns are
(I discovered this because my computer ain't the fastest and minimum is the only way I get up to 30 frames on most maps)
kan's pronouciation of zeepkist realy has become pritty good
I had a stroke reading that
This feels like 3 person themed track, ice is Kan's impossible ice track, fire is kosmo's styled neon like his cheese track, while the one in the middle of going to finish feels like Dapper cheat shortcut.
Kan the solution to your confusing paths problem is to slightly raise up the landing ramps.
This makes it one way.
If you come from the dragon you will step down the one small step.
If you come from the ramp side it will just be a wall that forces you to go the other way.
really like these vids on this game. very entertaining. you guys need to get the scrapdude in on this game
I wanna see a mirrored track. . . that's actually a mirror:
Imagine a straight section into a rotating platform. You have to align that rotating platform so that it spins 90* in either direction. From there that rotating platform is now a wall you use to transition into a wall ride. You can be on either side of the wall ride. Have it be glass so you can see all the other racers on the other side of the wall. The track is the mirror, and the other racers are your reflection.
You made snow and heat miser! Nice nice
I proclaim this track "A race of ice and Fire".
I stubbled across your channel and had to subscribe, currently binge watching these vids.
Looks like a great game with a friendly community, especially the dev, so nice to see him working with you all. Downloading it as I type, hope to see you in my mirrors online
You are the one person that makes me actually feel entertained
This reminds me of dueling roller coasters
the pain of realising i was in the public test without the arrows and therefore didnt make the video
Definitely like the zeepkist track videos
Awesome track! They look like dragons if they were some crazy Rick project from Rick and Morty
Its a rly cool track and I wanna see more complex tracks that u have to actually think and drive .
More like fast and genius !!
Reminds me of Aang and Zuko learning the true nature of Fire
from what i learn,when the track force you to go up in the tunnel that makes you sideways,then when you're sideways you force it to go down,it makes more speed, it's like a boost
at least that's what i take from comparing your green time and the yellow.
Hey Kan, an idea to pass on to the Dev when you speak to him would be for the Checkpoints to either flash green or some other color to direct which way is the correct way to go. Might be a good way to avoid the missing of arrows as a form of direction.
Like the track. It's good that the turns in the dragons are all going the same direction, helps with the fire dragon. I would raise the landing areas a bit, so people can't enter there. You could use one of the diagonal grass pieces to create a funnel towards the middle there. Also maybe lower the landing area so you can slope the landing roads more.
Also the reason why the times are slower in the fire dragon is due to the offset, the checkpoint is further away than the one on the other side.
lol sick I was in one of ur videos, it was fun playing with ya kan
Maybe you could put a small drop after the landing area so people can’t drive that way? Look at Luigi Circuit in Mario Kart Double Dash for a visual.
Please check out the 'Zodiac Miner' in Scrap Mechanic. It's one of the best flying vehicles I've seen in the game.
this track looks cool keep the track building up kan . i wish i had zeepkist becauce i wanna build some tracks like kan does it
i have a great idea for the next zeepkist theme challenge
do a drifting chalenge with ice
every curve in your track must be ice texure and also bigger to give you more space to drift
In the words of Early Cuyler, "Working work me son, faahr n aaice"
Can you make a track where you have to lose a wheel? (I remember you or one of your cohort made a cheese track that involved dismounting in a specific place, but I'm pretty sure that tactic surrenders all control after that point.)
Build theme suggestion: Blind.
Let's see what you and your colleagues come up with.
Next time. Make the arrows neon. That way they stand out
Also on the ground. Either weak boosters or just markers, doesn't really matter, but everybody will drive through a gate following the marks and nobody will drive against the marks. Well, except cheese-hunters like Dapper, so I guess depending on the map it can matter if you use real boosters or cosmetic markings, so y'know, take into account the cheeses you want to prevent. Or enable.
A little pathfinding tidbit, if you don't want somebody to drive the wrong way, just raise it up a bit so they can't and it will become a lot more apparent.
The in game comments is just a whole new area if entertainment itself
Really funny to see people doing the whole thing backwards
KAN you are the best! keep up your channel. :)
Zeepkist needs a lobby like among us
Looks like a clickbait video 😂.
Unlike most, this video is exactly what it says it is. Good stuff man. Keep it up.
-why does this remind me of the heat miser and snow miser-
How to do the lines
-Like this-?
-😮-
To do it is having these - on either side
Like -this-
you kept losing time on the U-turn, I understand you wanted more speed but you have the fan in the center and by hugging the inside edge of each side you'll snag some wind from the fan boosting you. That's how you got the first great time
So a narrow downhill is important. Thus a wide uphill to turn into it to leech fan boost is helpful.
Dammit Kosmo! Making me randomly break out in headbanging to Fuel by Metallica 😢😂😂
where did the marble world with dapper go?
i was in this video surprisingly because i was joining random online games and i should of recorded this moment
Love the track Kan! What about a track where you only use one piece, a road section, a wedge, but boosters and checkpoints are allowed?
The real Dance of Fire and Ice
Not sure if it is a possible thing to do but it would be interesting to see a Turtle Race. Meaning a race in which the slowest wins. Have to go as slow as possible without stalling out or breaking to win. We did these back in Dumont Sand Dunes out of California. Turtle Race Hill Climbs. vehicles with lots of torque trying to inch their way up a sandy mountain. Get stuck you lose, back down you lose, go faster than your opponent you lose. As the brackets got higher the starting point got higher up the mountain. So it added another failure, can't stage you lose. Was interesting to watch. Not sure how you could manage it here unless you were to use weak fans or something.
looks like after the first cutout, you want to take it high so you don't catch air on the sharp downturn
Uhh, suggestion for next zeepkist track builder challenge -undulating tracks, must start and finish on the same terrain level, and must go up and down at least 2 terrain levels
I think balancing how far you go up the ramp vs how much speed you get coming down is key to getting the record time
dark and light might be next thing to step it up!
THESE DRAGONS LOOK LIKE [Big Shots]
You need to make a one way system were you do a u-turn then face oncoming traffic with plenty of obstacles just for the jump scare
Love your vids
They look like the Heat and Cold Misers.
Hi, my steam name is SuprSpaceBoyGamz! I was playing w/ you after you did this track, loved playing w/ you guys and would love to again! (If you don’t remember I’m the one that said, “Nee, IK wil kaas.”)
Need to re-do this track, replace the neon 'fire' side with the new fire pieces.
I feel like the Dev needs to clean up or optimize the physics in some way. Man landed perfectly on all four tires and the game said "HAHA NOPE YOU GO FLIPPY FLIPPY" for no reason
amazing track kan
Looks like twin Ricks made into dragon heads
typed this before i watched lol
well if youu put walls between the entrence and the exit of the tracks and a ramp above the entrence so you dont smash into the ground then it could work
what a demon dragon artifact...
Should I start to worry about the power trio with dapper? He's not been in yours or cosmos last videos
Dragons? I thought that was the Miser Brothers!
this game is so cool
They look like the Heat Miser and Cold Miser
should of made a one way where you can go out because the floor is slightly raises but you cant go in or you'll crash to make it more easy.
You guys should make a drift track using ice or something
The dragons kind of look like spamton from deltarune XD
Very nice ❤😎👍
wouldve made it more dragon-like if the eyes were to the sides of the face. its is pretty cool regardless tho lol
it's more like a derpy puink snake ngl😂
What happened why no videos of railroads online from 1 month
7:37-7:39, kAN dying do to Zeepkist’s physics engine.
What if you guys did blind tracks for a theme
Build an extreamly easy track. Like the easiest possible. but make it take exactly half the time you have in the lobby. so if 8 mins. the track will take 4 (then add mutliple ways to sorta cheese it and bring the time down to 25% of the full time so like 2 mins
You lose a lot of speed when you fish tale in the pipes
Good vid
Make a Maze and Call it AMazing Track.
Solar system!
The heads look like Crash Bandicoot
red X's would be clearer that you are not supposed to go there. Not sure if there are X's
Anti cheese relay race, down and back then down again to the finish. Kinda like your random map was with obstacles thrown at you.
10:19 my guy is playing rocket league
How about making a track which stats forwards but then you reach the end and it puches you backwards with fans then you take a different path backwards to the finish ;====>--
Sheperd's pie recipe
1 L yellow flesh potato, cut into 2 cm cubes (diced)
4 strips strips smoked bacon, cut into 1 cm thick pieces
500 grams stir-fry beef strips, cut into bite sized pieces
2 medium carrots, sliced into rounds
1 medium onion, diced
1 package white or brown mushrooms, quartered (roughly 2 cups/500 mL)
2 cloves garlic, minced
5 mL tomato paste
1 carton Campbell's 30% Less Sodium Beef Broth with Red Wine
45 mL cornstarch
125 mL milk or cream, warmed slightly
15 mL melted butter
15 mL salt (optional)
Haven’t seen the video for context but thx
@@amusedapple4933 there is no context
thanks! ive been looking everywhere for this!
Cool
nice
I am running out of ways to suggest a Railroads Online-themed track
Kan can you do a find the right path track as a challenge
Why not do a fast precision track with a slow hazard track
you could makea straight line track and you'd have people saying the level is hard, and being bad
So you go from their intestine?.
Bruh the chat in the bottom left
7:27 some dutch persons names mentioned in chat
7:35 someone agrees with him
Of course your time into the first fire checkpoint was slower. It is further away
6:30 Do you know the meaning of insanity?
They Kinda Look Like Dragon(fly) heads
Noice