#C4DQuickTip

Поделиться
HTML-код
  • Опубликовано: 10 ноя 2024

Комментарии • 26

  • @mattrittman
    @mattrittman Год назад +4

    Thanks Jonas, still learning things every day in this software :)

  • @rockmotion770
    @rockmotion770 Год назад +1

    Quick and helpful information! Thanks a lot!

  • @cardboardpolitician
    @cardboardpolitician Год назад +1

    Great tip for animating eye lids. Thank you.

  • @hannan8396
    @hannan8396 Год назад

    Fantastic tip!!! Enlightening as allways!!! Thanks so much, dear Jonas!!! 😍😍😍

  • @lextilleman6303
    @lextilleman6303 Год назад +1

    Great quick tip, love this!

  • @AndyPhelps
    @AndyPhelps Год назад

    Great stuff!

  • @tierfilmer
    @tierfilmer Год назад

    Genau, was ich gesucht habe. Danke Jonas!

  • @JosephWraith
    @JosephWraith Год назад +1

    Awesome!

  • @gordonstewart99
    @gordonstewart99 Год назад +2

    Would be great to have the eye-close example at the end as a full tutorial, including modelling the eye area

  • @kerrhisng123
    @kerrhisng123 Год назад +10

    How did you create the base shape based on a sphere like in the video?

    • @simontrickfilmer
      @simontrickfilmer Год назад

      a circle spline and a half circle spline inside an sweep. play around with the growth of the sweep

    • @simontrickfilmer
      @simontrickfilmer Год назад

      but, ok, it does not move the points of the mesh :-/

    • @simontrickfilmer
      @simontrickfilmer Год назад

      a plane, a bend deformer and a sherical deforemer???

    • @simontrickfilmer
      @simontrickfilmer Год назад

      or a better sphere base object, we will get in the next release 🙂

    • @vytasrauckis6703
      @vytasrauckis6703 Год назад +1

      The only way I could think of is to grab each loop (ending at the pole), change the axis of the loop to 0,0,0, and rotating the loop to the open position. It is tedious so you can simplify it by creating a script for the repeated operations and/or simplifying the sphere with less segments.

  • @ToHi2C
    @ToHi2C Год назад +2

    How would you collapse the points in a roatational way? Would be great to know how to do that.

  • @marcus_ohreallyus
    @marcus_ohreallyus Год назад +1

    Wow, that's awesome. I've never used that before but its good to know about. Can you make a video going over the morph modes, specifically relative and tangential (area)?

  • @kadarrgo
    @kadarrgo Год назад +1

    Very cool Posemorph tip! Can anyone explain how he perfectly moved the points to the open (wedge looking) position? All the solutions I'm thinking of are pretty kludgy.

  • @jenskruger975
    @jenskruger975 Год назад

    okaaay... i never seen this before :O

  • @BEST_LUL
    @BEST_LUL Год назад +1

    👍

  • @SLAMINGKICKS
    @SLAMINGKICKS Год назад

    QUESTION:
    I want to random or sequentially iterate the letters of the alphabet as a field passess through a clone gride array. I also would like to be able to have control over what letter the effected clone rest/finishes on when passed by the field. The modified clones needs to spell a word after the field modified clone animation passes. characters
    THEORY
    Cloner grid array each clone is a random letter, when a sphere field fall off moves over the letters, the fall off strength iterates the letters sequentially from A - Z . With a decay or a delay as the spherical field passess .

  • @mujahidessam3312
    @mujahidessam3312 Год назад +1

    👍❤️💐

  • @chenmoon1807
    @chenmoon1807 Год назад +1

    how to create base object?