It's quite funny how the music began to intensify along you mouse movement XD bang on on the beat drop I swear at one frame your mouse was at 5 places at the same time. Amazing tutorial thank you!
what went wrong if the bones don't have the physical effect? recreated this so many times and I (think) I have done exactly the same as here, what have I most likely missed?
@@Kingstedi Have you pressed "play" while moving the sword? I also got stuck but i realized that in order to make the physical effect work, the animation need to play in the timeline
im stuck on this section 3:28 how to make the vertex duplicate? i've try to do that in edit mode with shift+d and when i push z it appear viewpoint shading selection instead and i cannot edit any vertices there.
I applied this method to recreate similar effect with tron bike but I have a problem there. If the car didn't stop in a short period of time, or it travels too fast, then the fading effect will be less obvious to the point the entire trail will have the same visibility even when the car stops
Yo, this is such a cool tutorial. I'm trying it out in 3.3, but for some reason the physics are just not working like it is at 5:17. Do you mind helping me out?
I really dont understand ,you duplicate the sim vertex in edit mode,but its somehow appear in object mode later on theres only 1 point in the start,now theres 2 ,i cant select the upper vertex becuz it was made in edit mode i give up
There seems to be a problem with the method since any animation using this method will have the Simulation Points stop tracking after frame 250 and they will just 'freeze' in place.
@@MaxZhang37 ive done following all the steps but when i want to move the sword the bone doesnt move but the cube is moving in real time but the bone doesnt following the cube, so what should i do?
@@MaxZhang37 yeah man - thanks alot. i downloaded it but it doesnt work when i move the sword - can you look into it?or help me understand whats wrong?
Awesome tutorial! I go step by step and get the effect. BTW could you share the node at 0:25 the bottom sword tail effect? You are so awesome, I am looking forward to your new tutorial, thank you so much, Max!
hi good tutorial mate ,but I want to ask why when I render it the trail mess up? look fine on viewport but when I render it looks weird ruclips.net/video/24c3DmXsefg/видео.html
@@FreyzS I still think 2.80 is the best version(they replaced a new eevee shadow system at 2.81, and I like the old one), but the softbody simulation is not stable as 2.9.
Tutorial list: ruclips.net/p/PL9-BDHqj9t3y8tOKittH9y4QiZyEGhHZQ
Introduction: 00:00
Modeling: 00:30
Sword tail: 00:43
Shader: 00:53
Animate shader: 02:06
Armature: 02:41
Sword tail path simulator: 03:15
Rigging: 05:22
Done: 06:35
Every tutorial i saw does it by delaying the animation of the bones... this one here is way, way better. Thank you
At first I thought I was just gonna download the file but after watching this I’m confident I can pull it off. Thank you so much!
The POWER of BLENDER!!!
Like always, you are a Master, Zhang, thanks a lot for the video! Have a nice day!
OMG, thank youuuu, I finally found the tutorial I needed, works super well, really clearly explained.
It's quite funny how the music began to intensify along you mouse movement XD bang on on the beat drop I swear at one frame your mouse was at 5 places at the same time. Amazing tutorial thank you!
what went wrong if the bones don't have the physical effect? recreated this so many times and I (think) I have done exactly the same as here, what have I most likely missed?
@@Kingstedi Have you pressed "play" while moving the sword? I also got stuck but i realized that in order to make the physical effect work, the animation need to play in the timeline
Thanks for the video and thank you for giving blend file for free. you are awesome.
YOu are a life saver max ^^, Subs and kudos for you
Thank you for this! Really nice way to do trails!
happy new year, man! And thanks for the tut!
im stuck on this section 3:28 how to make the vertex duplicate? i've try to do that in edit mode with shift+d and when i push z it appear viewpoint shading selection instead and i cannot edit any vertices there.
OMG thanks for sharing
I applied this method to recreate similar effect with tron bike but I have a problem there.
If the car didn't stop in a short period of time, or it travels too fast, then the fading effect will be less obvious to the point the entire trail will have the same visibility even when the car stops
Brilliant!!
This Is Amazing! Thank you so much! :)
can you do another similar tutorial please
I had to watch this damn video in 0.5x speed
it doesn't show the physical effect, any solutions?
多谢你,这个太好了
Yo, this is such a cool tutorial. I'm trying it out in 3.3, but for some reason the physics are just not working like it is at 5:17. Do you mind helping me out?
I really dont understand ,you duplicate the sim vertex in edit mode,but its somehow appear in object mode later on theres only 1 point in the start,now theres 2 ,i cant select the upper vertex becuz it was made in edit mode i give up
can we export the shaders and model into gltf file?
There seems to be a problem with the method since any animation using this method will have the Simulation Points stop tracking after frame 250 and they will just 'freeze' in place.
you can change cache end frame in phy tab
@@MaxZhang37 Thanks
The tutorial is otherwise pretty amazing for the results
Does this work in Cycles?
sure
Does it still work from 3.0+?
Sure
how to make the vertical edge?
Merge all vertices to the center. Extrude the vertex along the z axis.
@@MaxZhang37 can i ask you a question?
@@syarqo sure
@@MaxZhang37 ive done following all the steps but when i want to move the sword the bone doesnt move but the cube is moving in real time but the bone doesnt following the cube, so what should i do?
@@syarqo check here 4:49
can u upload a finished blend file?
blend file is in the description
@@MaxZhang37 yeah man - thanks alot. i downloaded it but it doesnt work when i move the sword - can you look into it?or help me understand whats wrong?
@@JazibAli360 play Animation before you move it
@@MaxZhang37 oh that might be why. Thank you 😊
Awesome tutorial! I go step by step and get the effect. BTW could you share the node at 0:25 the bottom sword tail effect? You are so awesome, I am looking forward to your new tutorial, thank you so much, Max!
file is in the description.
ho what's your bilibili account~
hi good tutorial mate ,but I want to ask why when I render it the trail mess up? look fine on viewport but when I render it looks weird ruclips.net/video/24c3DmXsefg/видео.html
restart blender, play animation once, then render it. If it still doesn't work, use the latest version of blender.
@@MaxZhang37 thanks you, its work on 2.9 didnt work on 2.8
@@FreyzS I still think 2.80 is the best version(they replaced a new eevee shadow system at 2.81, and I like the old one), but the softbody simulation is not stable as 2.9.
@@MaxZhang37 yep I agree, that why I didnt update it, but on this case I will use 2.9 for some scene
THIS IS EASy
how to change the trails color?