Really good stuff! What I like is that you make mistakes. Many mistakes. And you correct them. Or make changes. You keep talking and explaining as you go. The trouble with many videos is they run through steps so smoothly and then when you try to do it just one error and you're lost with no clue as to even how you got lost. I swear it is usually the people who just learned the program are the best teachers, not the experts who know everything. Those people can't get to a level to teach the new people because they are bewildered as to why everybody can't follow what they are saying. And many of these people don't teach the program. They say "I show you how to make a thing". And they do, brilliantly. But you don't learn much. Just the narrow part about how to make this thing. And they also talk a mile a minute. I have to rewind frequently to get what they blurb over.. I guess I've been wanting to unleash this rant for awhile. So to conclude, I hope you post some more with the same teaching style. It works for me. I bet it works for others. Thanks.
Very helpful and keeping the decision making and mess ups in was great, because I'm sure I would have made many more mistakes without seeing how you think through the process. Great tutorial.
1 tip I would to give for tutorial style videos: start with showing the intended end result (either printed product, a sketch or just the finished Fusion360 model). That way our brain can better understand how each step relates to the bigger picture.
Maybe I should have pointed it out, but the first 8 seconds of the video/the thumbnail are showing a rendered image of the end result. Thanks for the comment, and for checking out the video!
Thanks for the video, I learnt a couple of general things. I found it frustrating to keep having to correct the wrong moves it was very confusing. I prefer not to follow on the fly.
There is a bunch of ways, but the easiest way would to be to make the finger and have two little holes on the inside of it and make the rrest of the finger sepereatly and make it where the poles of the outside of the second finger would poke out but smaller then the holes on the first finger and you can just put it in to it with a bit of pushing.
I will be a contrary voice here. I found the failure to edit out mistakes very frustrating.. trying to help my kid follow along for school homework and watching them repeatedly pause and struggle to work through the steps only to have you stop and say “ooooohhhh that’s not right oh I am so stupid”. They did have a swear word count going which they enjoyed. Like. I get mistakes happen but the thing where you undid the entire surface making the lid hinge shape was cringey af. Sure leave a couple of oopses in where you struggled to get the right command in the menu but a huge goof like that? Cut that out and say “I screwed that whole thing up the first time through.. let’s do it right” or something
Thank you for making the video. Despite my complaining … It is really helpful to have a resource available for students so that they can have an example to follow without necessarily having someone else do it for them.
@@floundericiouswa5694 You’re welcome, and I do very much appreciate all feedback. I’m still learning how to create tutorials, edit videos, and just teach modeling to others in general so any feedback helps me improve.
Sorry, but at the halfway point I had to stop. Freewheeling obviously has advantages for you but I really think your tutorials need a bit of planning. I'm sure you know how to design things but all the flipping back and forth makes it really difficult to understand what you're trying to achieve.
Thanks for the feedback, and sorry you couldn’t find any value in this video. My other tutorials have been more planned out, but this one was by the request of many and I wanted to get it up quickly for them. Still learning, always trying to improve how I can present the information.
I disagree, as a brand new to F360 person it’s really nice to see some of the back tracking and workarounds that you had to do. It’s super frustrating when the software doesn’t act just like it does in the tutorial because it makes you feel like a failure. When in actuality lots of people have the same issues and have to work around it too. Perhaps an extreme beginner series and an intermediate series.
@@yota4x405 I really appreciate that! I honestly sat there and struggled over the decision to pre-plan, edit, and make it perfect, or to film it in a more natural way with minor editing so people so see what the process is REALLY like for me. For this one I chose the latter, but overall I’m still learning how to teach this stuff so any feedback is greatly appreciated! For a lot of my designs, I do exactly what you see in the video, then I go back and re-model with parameters for a cleaner workflow for later editing. I just tried to make mini teaching lessons out of my mistakes in this video, but I do have plans to release A LOT more videos with smaller chunks of information broken down in a more organized way
@@ThinAir-3D please don’t completely eliminate the mistakes. They’re very helpful as I said before. Someone you can watch to learn their teaching style that I like a lot is Lars Christenson he works/worked for Autodesk and did live streams that keep the mistakes and he basically has an item and goes through the process of making that item. I’m not suggesting you copy that style, but use it to help cater to the brand newbies like myself. It’s a missed Niche in my opinion
@@yota4x405 very much appreciate the recommendation, I’ll have to check his videos out! I’m sure I can learn a lot from him in general! I really like tutorials by Grant Abbitt (I’ve learned most of what I know in Blender from him) and have always appreciated his teaching style, so I somewhat have been attempting to teach in a similar way to him!
Painful watching this video. Keep waiting for "it" to make sense! I don't need to watch someone screwing up when learning something new! This could have been a good video if you took some time to figure it out in advance.
This was a great tutorial for a beginner like me. I liked that you did not edit out the mistakes and walked us through all the decisions. Thank you !
Really good stuff! What I like is that you make mistakes. Many mistakes. And you correct them. Or make changes. You keep talking and explaining as you go. The trouble with many videos is they run through steps so smoothly and then when you try to do it just one error and you're lost with no clue as to even how you got lost. I swear it is usually the people who just learned the program are the best teachers, not the experts who know everything. Those people can't get to a level to teach the new people because they are bewildered as to why everybody can't follow what they are saying. And many of these people don't teach the program. They say "I show you how to make a thing". And they do, brilliantly. But you don't learn much. Just the narrow part about how to make this thing. And they also talk a mile a minute. I have to rewind frequently to get what they blurb over..
I guess I've been wanting to unleash this rant for awhile. So to conclude, I hope you post some more with the same teaching style. It works for me. I bet it works for others. Thanks.
Love it its like me making something. Nice job!
Very helpful and keeping the decision making and mess ups in was great, because I'm sure I would have made many more mistakes without seeing how you think through the process. Great tutorial.
Thanks I love the video. Even with the mistakes because that is how we learn. I felt I understood better with them
Great tutorial, my first steps with Fusion 360. Thx!
Thank you so much, I’m glad you enjoyed it! Really hope I didn’t jump around too much in there to make it confusing!
@@ThinAir-3D I'm looking forward for your next Fusion 360 tutorial. 😁
@@thomastm356 Should be soon! I do have 2 others on here in case you haven’t seen those!
Thanks for the tutorial and many useful tips!
You’re welcome, thank you for watching!!!!
1 tip I would to give for tutorial style videos: start with showing the intended end result (either printed product, a sketch or just the finished Fusion360 model). That way our brain can better understand how each step relates to the bigger picture.
Maybe I should have pointed it out, but the first 8 seconds of the video/the thumbnail are showing a rendered image of the end result.
Thanks for the comment, and for checking out the video!
@@ThinAir-3D Oh lol, you're right. I'm not sure how I missed that...
This is entertaining i dont know why? I think its the fact that I like seeing other people struggle because it helps me deal with my own
Also had no clue the 45 degree rule with printing. thx!
This is the most “Oh wait, I just forgot something” tutorial I have ever seen
Thanks for the video, I learnt a couple of general things. I found it frustrating to keep having to correct the wrong moves it was very confusing. I prefer not to follow on the fly.
Thank you for the feedback! I’ve been working to make my videos more structured to hopefully cut down on the frustration!
How does the printer handle the rod inside the hinge? The way you've printed it seems like it was in the air, inside the middle section, yet it works.
Agree! Questioning how a moving part can be printed without supports..
You need to have a printer that can bridge/span (print in air)
Hi Im new to this. If I wanted to model a non in place hinge how would I do this. I want to make a finger and its be easier to not print in place
There is a bunch of ways, but the easiest way would to be to make the finger and have two little holes on the inside of it and make the rrest of the finger sepereatly and make it where the poles of the outside of the second finger would poke out but smaller then the holes on the first finger and you can just put it in to it with a bit of pushing.
Good tut thanks BUT the annoying um is unbearable
Hinge tutorial: 23:30
continues at 36:40
There are timestamps in the description 👍
@@ThinAir-3D Thanks, this is just for my future reference.
I will be a contrary voice here. I found the failure to edit out mistakes very frustrating.. trying to help my kid follow along for school homework and watching them repeatedly pause and struggle to work through the steps only to have you stop and say “ooooohhhh that’s not right oh I am so stupid”. They did have a swear word count going which they enjoyed. Like. I get mistakes happen but the thing where you undid the entire surface making the lid hinge shape was cringey af. Sure leave a couple of oopses in where you struggled to get the right command in the menu but a huge goof like that? Cut that out and say “I screwed that whole thing up the first time through.. let’s do it right” or something
Thanks for the feedback!
Thank you for making the video. Despite my complaining … It is really helpful to have a resource available for students so that they can have an example to follow without necessarily having someone else do it for them.
@@floundericiouswa5694 You’re welcome, and I do very much appreciate all feedback. I’m still learning how to create tutorials, edit videos, and just teach modeling to others in general so any feedback helps me improve.
Sorry, but at the halfway point I had to stop. Freewheeling obviously has advantages for you but I really think your tutorials need a bit of planning. I'm sure you know how to design things but all the flipping back and forth makes it really difficult to understand what you're trying to achieve.
Thanks for the feedback, and sorry you couldn’t find any value in this video. My other tutorials have been more planned out, but this one was by the request of many and I wanted to get it up quickly for them. Still learning, always trying to improve how I can present the information.
I disagree, as a brand new to F360 person it’s really nice to see some of the back tracking and workarounds that you had to do. It’s super frustrating when the software doesn’t act just like it does in the tutorial because it makes you feel like a failure. When in actuality lots of people have the same issues and have to work around it too. Perhaps an extreme beginner series and an intermediate series.
@@yota4x405 I really appreciate that! I honestly sat there and struggled over the decision to pre-plan, edit, and make it perfect, or to film it in a more natural way with minor editing so people so see what the process is REALLY like for me. For this one I chose the latter, but overall I’m still learning how to teach this stuff so any feedback is greatly appreciated!
For a lot of my designs, I do exactly what you see in the video, then I go back and re-model with parameters for a cleaner workflow for later editing.
I just tried to make mini teaching lessons out of my mistakes in this video, but I do have plans to release A LOT more videos with smaller chunks of information broken down in a more organized way
@@ThinAir-3D please don’t completely eliminate the mistakes. They’re very helpful as I said before. Someone you can watch to learn their teaching style that I like a lot is Lars Christenson he works/worked for Autodesk and did live streams that keep the mistakes and he basically has an item and goes through the process of making that item. I’m not suggesting you copy that style, but use it to help cater to the brand newbies like myself. It’s a missed Niche in my opinion
@@yota4x405 very much appreciate the recommendation, I’ll have to check his videos out! I’m sure I can learn a lot from him in general! I really like tutorials by Grant Abbitt (I’ve learned most of what I know in Blender from him) and have always appreciated his teaching style, so I somewhat have been attempting to teach in a similar way to him!
Painful watching this video. Keep waiting for "it" to make sense! I don't need to watch someone screwing up when learning something new! This could have been a good video if you took some time to figure it out in advance.