If you're going to comment something stupid please watch the entire video first. I do not have it in me to call everyone dumb for commenting how plate characters should be slow when I show that if i remove 3 pieces of my armor im 1 ms faster than the guy WITH HIS BOOK OUT. thanks :)
@@toddfatherttv it still sounds like you think someone with double move speed boots, full agility gear and a -10ms book out should be the same speed as a naked, add move speed boots fighter?
@@yeahboi1508 its almost like thats exactly the issue im discussing in the video is. people being able to build way too much MS to the point where other classes cant even come close to matching them and so therefore it makes the game feel awful. good job pointing that out! and for the record the guy has 2 blue agi rings no agi neck and an adventurer cape. thats 6 more agi hes gaining which is only about 4-5 ms. so if you take away his double ms boots AND his agi jewelry and cape hes still faster than me with his book out.
@@yeahboi1508 Full agi gear is too strong. Loose trousers have been OP for ages. Its not a coincidence that everyone uses them and they are insanely expensive. They are just free stats, while all the other gear in game has a downside (negative move speed)
The difference between wizard and warlock is that wizards can actually get punished for making mistakes. Warlocks just press a button and gain even more move speed, can go through mobs and other players, and are completely invulnerable to physical damage for 10 seconds. And by the time you catch them again they probably have phantomise up again.
I agree so much.. I hate phantomize because it's a get out of jail free card, so instead of getting punished for bad plays because you're a bad player, you can just get away
wizard has slows, stun, dps, burst, invis, move speed, has everything better than a warlock. the only good thing warlock has is the healing. u can easily chase a warlock on phantomize cuz they just can do nothing except run away
There is no stun on wizard and the slow is very minimal, also the "slow" is not brought into 5 spell solos. Warlock can kill bosses much easier, has escape, has unlimited spells. None of which wizard has so please.
@@VitStiber the slow is op on wizard, make u can hit a free spell and u can spam the slows, and yes, u have a root with ice mastery bro, u can literally stop a barb pushing u no matter what move speed he has, on warlock u use phantomize and rogue fighter barb bard can easily chase u,wizard is op compare to warlocks since day 1. If u dont play warlock dont say that
My favorite is when a warlock can side strafe bunny hop curse you indefinitely even after you drop your shield and chest piece down through the long corridors in the north east section of crypts and the gap between you only widens even after sprinting. Haven't played HR since.
yea backwards bunnyhoping is so fun lol all these bots running at me not understanding how im jumping backwards at 315ms while casting spells or surv bowing them on my bard its so funny.
My highest skill leap in the game was when I learned to double/triple bunny hop max MS spell cast on wizard / warlock. Took me 3 days of 2 hours a day just doing it with curse of pain on goblins naked but it was worth it.
People downvoting without even watching the video lmao There's a reason why no other game has movespeed attached to strictly gear. Edit: Btw this is coming from someone who strictly plays casters and highly enjoys the ranged playstyle this game offers over the simple melee mechanics.
@@notreallythin Very rarely is it the case with pvp games, and when it is it's a generalized thing tied to the armor weight type not the armor itself specifically.
@Krunchtastic727 kind of like how it's sad that phantomize is the only way to have any chance against melee if they get anywhere near you. This entire video was just crying about a classes counter while he builds into their favor. The fact that anyone agrees with him isn't surprising since most humans never left "the world revolves around me" toddler stage
@@AverageJoeSmoe Its almost like warlock doesn't have longsword, bardiche, falchion, demon form, high strength and vitality gear, that gives him practically no slow + enemy hp bar half empty for that case, which only happens if WARLOCK MAKES MISTAKE
@@AverageJoeSmoe do you always use phantomize in every single one of your single player builds? Cause there's tons of great ways to play the warlock. The fighters only decent option is sprint that's it.
While I agree MS is a problem. You can't chose to build high PDR/MR, and expect to not give up any movement advantage. You can build fighter to be just as fast, but you have to sacrifice your large resistance advantages. That's balance. Is it great? no. Character balance does need work.
@@LoteDiggity what you said is entirely negated is the point. im showing you that even if you were to not be wearing all the heavy armor that gives you pdr/mdr youre still significantly slower. and if you are to FULLY build agi on everything then youre fast but you die to literally everything because then youre a really horrible rogue. saying you "can" build it that way but if you do it has 0 viability means you cant build it that way unless youre a clown
@@toddfatherttv I feel like classes like rogue and druid should be the fastest. Rogues are so shit right now at mid gear while being out ran and doing 5x less damage than EVERYONE else in the game. I feel your pain.
@@toddfatherttv Its a great point when you dont use like terms and compare your kit against someone with that much agi equiped and near max double MS boots. Spellbook complaint is valid. I mostly agree with you. Fighter is just weak if built for speed.
i love chasing a warlock while im dotted, and finally catching up with him or cornering him, just for him to phantom and get away and then repeating this sequence until either i die, or i leave
Im a rogue main, i play mosquito builds mainly. My MS minimum is 320, let me tell you. When im fighting a fighter and i make one mistake, i am done. Yes im quick, but i will be die to three hits of a purple longbow… And if a fighter main decides to get smart and not chase me, and switch between long/close range weapons when he should. I lose 99% of the time, yes MS is broken. But it will not win you every fight unless you literally play PERFECT.
Well the difference is rogue poke damage is fairly negligent compared to warlock who has a whole host of options while keeping a free get out of jail card on hand at all times.
the issue isn’t rlly rogue bc that’s the class. either landmine and dish out dmg in seconds w ur quick weapons or mosquito poke the bear. casters and rangers ABUSE this bc they dish out INSANE dmg while being able to keep that distance. rangers destroys squishies and casters have insane CC
I think movespeed ist way to strong and important in this game. Its also the reason for the constant ranged meta. Because its so hard to catch up to someone, everybody just shoots/throws something at each other.
Warrior have sprint, Barbarian has rage, Rogue can ambush with stealth, the other got ranged options. Or just don't chase people, wait behind a door and loot?
Thank you Toddfather! So tired of trying to explain this to friends as a barb main only to hear "Get gud", "Change class" or " Skill diff". Movement speed is and has been a real issue for long time.
@@jensenellison5505 Full baseball cap. MS limit -30 from Felling puts you at 100 at best. That's also without a chest or helmet. Kiting is real thing. I am not Skinny Pete and most barb players aren't either.
It's simple, make move speed loadouts significantly sacrifice damage. Opening and closing doors should also be slowed down. If someone is in the path of the door closing, it shouldn't close. There are plenty of ways of addressing this and making the game fun and competitive for everyone.
@@Pepper462 I don't play Barb but it can also be adjusted within the context of other global system changes to address movement speed being so important.
best possible option, make will and magic power give less magic damage bonus per stat. Physical power gives 1% so maybe either make magic that or like 1.5%
a possible change that might help with spellbook could be increasing the time it takes to equip it, forcing casters to think more about when they're putting their wep away
also you didn’t build any magic resistance you have full plate stacking pdr to never die. maybe stack some magic resistance or don’t expect to have a better class then every class, you’re plate 200 hp and at 75% pdr your health triples so you legit play a timmy class
u cant be this dumb u cant stack magic res that much cuz plate reduces magic and he has 20% magic which is quite good to have if u have a good fighter build if u stack magic res u die even more
I think the only way they really solve this problem is by adding more / improving cooldown based movement abilities while also normalizing movement speed stats. If you nerf the fast classes that kite they just die to anyone that touches them and they complain the same way as the people that cant catch them. So they need to bring everyone's speed a bit closer together with a more moderate amount of speed variance while also making the games repositioning and chase mechanics reliant more on skill/spell usage with cooldowns instead of just stats. - Ultimately, its a big step for the game, but i firmly believe every class needs like a 3rd skill button that gives them a movement/catch/defensive skill and the move speed stat needs to have a much smaller window of variance. Squishy classes should be faster than tanky classes, but there should be ways to overcome that difference through proper resource management and currently that isn't the case. barbs need leap, sprint should be improved maybe with multiple charges that refresh like backstep, wizards get blink, etc etc. the more movement is based off skill usage instead of just haha im faster the more opportunity there is for skill expression. honestly it would be cool if they made fighter taunt like a mini 0.5 sec cockatrice effect for people near the the fighter and looking at him(or something). Basically: more control and movement skills on a THIRD button, less reliance on raw stats.
Simple way to fix it and still have the good base damage at low gear: They need to add base Magic resistance to all blue and up items so that casters are forced to buy magic pen to do damage at higher gear. Simple.
Crystal ball was great when warlocks had the kris dagger, the biggest issue with them taking it away from lock is that the only good builds they have now are the ones that abuse MS. Also, even if nerfing MS on boots won't completely fix the issue, IM should still normalize the floor / ceiling across all foot options. BIS lightfoots have no business hitting 20+ MS. Make the additional / % bonus rolls mutually exclusive, and limit how high the stats can roll on the faster base MS options. At the same time, maybe buff the base MS for plate boots and other slow options by one or two. Finally, side strafing should have a movement speed penalty. Not as severe as the one where you back up, but somewhere in between. That makes it harder to endlessly kite.
my issue with these suggestions is classes like rogue struggle to play their intended class style of poke the bear and run. great suggestions tho but i think instead of side stepping just remove bhopping. i also feel MS is more broken in solos/duos bc ur not team fighting w heals and a front liner but im not entirely sure bc i dont play HR trios much
I run away from Warlocks whenever I run into one. It's just not worth trying to fight them as melee. Like I open a door and see a Warlock I instantly close the door and run in a different direction. I hate getting perma kited with nothing to do to be able to catch them. I hope Ironmace does something to fix the issue.
What about strength raising a threshold of weight you can carry before taxing different levels of movement penalty and action speed/ spell casting penalty
The way you play into it is continually die until you get tired of being kitted as a cleric or fighter and then quit playing the game. I came back after being gone the last 2 seasons and as a cleric main, and I can still only take the same fights. Someone has to W key me for a chance to win
The answer to this problem is that the game needs more CC options. There are very few options to root, slow, or stun people. And they ones that are in the game don't last long enough to matter.
I'd rather have an ability that feels good to use and can win or lose me a fight based on how I use it over having to buy an inventory of frannys, explosive bottles and drums every raid. No one wants to play Run and Runner or Throw and Thrower
IMO, they need to change the MS curve to give more diminishing returns at the top and remove the cap. The fact that every class can hit the cap is dumb (especially when one of them hits like a truck AND has the most hp in the game)
If they increase the move speed penalty of book, low gear lock and wizard in solos would be cooked for sure , idk they have to find some other way address move speed I agree it’s not fun when you just get run down as any class or can’t catch someone you’re winning a fight against
To add to this having the only +2 agility race locked behind a paywall feels bad, panther is the best race for majority if not all of the classes but I don't wanna pay $10 so I'm at a disadvantage and ya I can use elf but still every other race you've had the ability to earn through shards, quests, or ranked rewards.
I think double frontline +bard is good for this meta(one frontline is cleric with heals). Just keep buffing and healing, take off chest. Just straight run them down until they have a closed door. If the double caster/kite comp is in an advantageous position, just forget about them and head a different way. Also, faithfulness on smite cleric is a must. edit: there was a patch where we could get 95% movespeed with about 60%pdr so I guess this is our turn to take it in the ass. Warlock needs a nerf for real though.
My question is: how do you fix this? Okay, we make Fighter as fast as Rogues and Warlocks... so how do Rogues and Warlocks win against Fighters? Fighters have more health, defense and more damage. Now that Rogues and Warlocks can't kite Fighters, the only option is to out-duel them... except Fighter has anywhere from x5-6 times the eHP that Rogue or Warlock can ever hit. They're literally never going to win in melee fights. The problem, is it has always been, a lack of nuanced mechanics. Without every class being able to block or parry melee characters, their only defense is to stay away from them.
no you dont make them the same speed. you either create things to gap close or make it so if they build a ton of ms they suffer for it by doing much less damage. if you want to be high damage you shouldnt also be highly mobile
@@toddfatherttvhistorically in games a lot of the highest damage characters have been the most mobile assuming they are melee. I think the issue is when you pair it with sustain/tankiness. No one should have all 3. Glass cannons should be high risk high reward. I’d also say that the more range options the class has the slower it should be while trying to do damage at the same time. I think Longbow ranger is a decent example. While trying to do damage they are slow AF but weapon away they have the ability to kite most people. Warlock is just so problematic and feels like a balancing nightmare. I’m also a big believer that different classes should have different movespeed caps.
Part of the reason that warlock had so much movement speed was because his agility stat was 33! He only had 14 vigor but did get to 120 hp. Warlock starts with 14 agility so he focused his build by getting 19 more agility. How much agility did your build have? I could not see it when you showed your build.
Ive mentioned this in the discord and someone said that it's not an issue! lol. Move Speed Ranged classes are 100% OP. Fighters sprint needs a massive MASSIVE buff! Like 10 seconds or more or something. I dont know why more people are complaining about it. When you say MS meta has been in the game for over 1 year.. was there ever a point where it wasn't super curious cause I only strated the game like 2 months back max
My opinion since alpha is that strength should mitigate move speed penalties. I think the game's come a long way since people running around in their undies, but here we still are. Haven't played a lot of dark souls games but their way of handling it always seemed elegant.
Perhaps a stamina system. Sprint as a butten on all classes. different statsaffectt the size of stamina, recovery, and movement speed effects sprint only.
I'm calling cap on a warlock out healing your ranged damage, unless we are talking about a crossbow then I'd agree But one solution that can help just a tiny bit is allowing people to stow ONLY their shield and keep their melee weapon out. I think that be a neat idea that wouldn't be game breaking in the slightest and lend some help to melee only guys
nah warlock 100% outheals ranged in nearly every scenario no argument. all fights have mobs that can be leeched off of, and if not then warlock just hellfires into another room to find mobs to leech off of.
@@justlucky4935 If a warlock is healing off other mobs you don't fight him in that room, literally go somewhere else. Plus as the game goes on the more mobs will be cleared.
You just explained why ur not catching up to them explaining ur a tank and meant to absorb damage…I get ur not getting enough MS removing 3 pieces of armor that is stupid…but pick and choose ur battles. And Warlocks boots are BIS BIS…u don’t run into that too often…warlock still meta even after the bug fix. My advice into playing them is slayer fighter, fighter dagger, a wizard teammate, judgement cleric, barbs w Achilles. We shall see what ironmace does
My survival bow loves these move speed guys…. Keep peppering them with shots and they’re forced to heal eventually. Even warlocks, the fire rate is higher than they can heal for no doubt. Yeah, range can be cringe. But so is max move speed while running with your book out, so there’s my counter lol.
unfortunately i don’t think it’ll ever be fixed but it’s kinda just the name of the game. as a fighter you have a limited amount of stats you can go for so you’ll either have to sacrifice pdr and damage for move speed or you relinquish the ability to fight these fast as fuck classes and in both scenarios ur fucked either you lose to a team that’s running mostly melee or you’ll lose to a team that’s triple spell caster and i don’t think iron mace will ever fix that
I think MS penalty should be mainly located in the armor, not the weapons. Running around naked with a halberd or zweihander shouldn't put a bigger penalty on me than full plate with a godddamn dagger. Feel free to apply the -30/40/45 MS slow on swing, but if I just have the weapon out I shouldn't turn into a non-elite PvE mob.
I feel like your argument can kinda be summed up as "A player with a weapon out(especially ranged) should not be able to be faster than a player with no movement speed penalty, WHILE still doing enough damage to be a real threat". I think the advantage that speed oriented gear gives a player is waaaay better than the stats that slower gear give you. So nerf move speed gear, OR buff all other slower gear to the point that "being a little bit faster" is really giving up a huge advantage. If a super speedy warlock's curse of pain wasnt very effective vs good gear i feel like it would feel better.
No I agree completely. Move speed and range is all PVP is. Warlock is the biggest contender for this problem. Just based on the class alone. Sub 24 lobbies all a warlock needs is boots for move speed to out run everyone. So long as the warlock can land their curses GG. Good luck removing curses if you’re not a Cleric. It’s a warlock problem I see more so than other classes. Warlock base kit is strong with the minimal gear since you can spell prep curses and hydra with out needing a knowledge investment. I said the same shit last night and thought maybe I’m just being salty but this video makes me feel like I’m not just a cry baby. lol. Thanks man.
All my Druid kits gotta be max movespeed ATLEAST. Just so I can get away from warlocks that curse of pain me 2 times and I die. I build movespeed because everyone else does.
As you said, ms has been a plague in this game since the start. Right now is the height of casters abusing ms, and I think it was the best time to speak up from a frontliner's perspective about this, although it has been overdue.
so true. sprint definitely lets me cover the distance and get on top of them. lets ignore that if i have my weapons out to swing then my sprint gives me +5 ms tops. LMAO
@@toddfatherttv Have fun getting memed with phantomize while you're sprinting so it becomes completely useless! These people are delusional, stop replying to them XD
I dont think move speed is the biggest problem the biggest problem is the requirement for range since there is a warlock and a range on every duo and trio making it almost impossible to fight back if you don't
Bad take. Consider this. So a warlock with agi cape, agi pants, x2ms boots, agi top, agi helm, someone who has wasted probably a collective 15-25 attribute points into agility should be able to be run down by you in full plate without your ability? You also seem to ignore fighters ability that gives it 45 movespeed, the ability to wield any weapon (crossbow headshots are 1 shot on someone running that warlocks gear), riposte that counters half of the melee weapons in game-1 shots and 40% healing ability when you already stack vigor. TL;DR Dont build plate fighter and buy agi bases and you'd do the same thing
i think you have a lot of good points and i do agree that MS should be overall nerfed or changed. maybe tie it MORE into agility than it is now or something (i am not the best to find a solution). but i do want to say that what u can do is use the environment around you to ur advantage. also if u notice, the warlock u showed didnt have ANY knowledge. that mfers spell casting speed is ATROCIOUS. he def stacked agility along with mag power rolls. a lot of them time if u stack something you lose out on something else. this guy doesnt have good hp or knowledge. doesnt mean that having insane amounts of MS is fine, its just that its not SOOOO easy like many people say it is to just build speed. there are drawbacks to it. what a lot of people do it also play around corners and wait for ranger type characters to peak them. just honestly play corners and try to make the them make a mistake, cuz usually it would be fatal if u catch up to these characters. if u can catch a ranger/warlock/wizard/rogue without any of their getaway cards active, they are as good as dead to fighter/barb. i definitely think MS should be reworked and nerfed, but at the moment there are things u can do to counteract it. one thing is that demonlock isnt a thing anymore bc its not in meta. same as pdf fighter. u can go rondell fighter and destroy people with high agility. it sucks but at the moment that is what u can do.
2:50 Brother.. the mask has agi, the chest piece has agi, and the legs have agi, and his boots are bis move speed.. and book is -10 ms.. you want to be just as fast with the highest pdr chest piece and plate pants? He has like a 1/3rd of your pdr, AND you have sprint..
15:40 this part I agree with, and I’m a warlock main.. kiting is gay as hell, needs to be nerfed a tad.. not too much, cuz otherwise fighters and barb will just run you down and will be forever s tier, but it does need to be more balanced.. even I as a warlock main will admit kiting is gay, and I don’t do it often because only homo’s fly kites
That's why I stopped playing fighter, you're just forced to play ONLY survival bow against warlocks/wizards/rogues/druids. I don't want to play the archer class ironmace, I WANT MELEE COMBAT
I agree that movespeed is strong, But i don't think its a movespeed issue per say, Rather Its an issue with casters/bow users, who can bunny hop infinitely with only -10 ms penalty, Killing you with legit 0 slowdown, being able to run is one thing, But being able to have optimal damage output while running is insane. I agree with the stuff you said about weapons as well, Why would a caster use anything else other than a spellbook? Why would a dagger user use anything but rondel (Which has an infinite combo at 110% dmg, whereas all the other daggers only have 1-2 attacks at a higher %, and lower attack speed).
Ive been thinking for a while that they need to up the movespeed penalty for spellbook and crystal balls. Casters shouldnt be able to cast while running away from a sprinting fighter lol
Well they had to put a cap on move speed because we were giving barbarians move shrine, haste andinvisible. People felt abused so a move cap had to be introduced. There's no way of slowing a runner in this game
@@nathanscarlett4772 there are thunder flasks in dungeonborne if you want that. Dark and darker doesn't really have that going on. Perhaps add bolas to the game. The goblins sling em all the time
@sethsonnier5843 I brought this up in my own cmt that I just posted a few mins ago. Didn't outright say thunder flasks, but the idea was implied. Thanks for identifying what I was thinking of
Imagine playing cleric without normal range abilities or weapons. You have only one choice: wear plates and heal teammates. In solo you just a dummy. If you build fast cleric you will be one shoted by anyone, not enough spells to kill ppl. If you build pdr cleric well good luck to catch em with 260ms
@@Btk780 no i mean arena has been put off, arena was supposed to come out like two seasons ago and its just now happening and they are bottlenecking it so it has accurate mmr. honestly mmr on arena is super stupid imo and should just be gear score instead
Only got 41 seconds in and I had to say this... I'm a rogue with 303 movespeed and STILL mf's are barely outrunning my ass and I gotta flip a bitch all sideways and up/down just to hit them like twice and inevitably get two tapped. ROGUES ARE SUPPOSED TO BE FAST SO THEY CAN DIP IN AND OUT... Movement speed is a JOKE if anyone is gonna base it off of shit like "heavier = slower" and leave it at that. Shit is not applied properly at all. I can't imagine wearing plate armor on top of that holy hell dude... (I play base gear fighter to make it feel impossible, but at least I can move around I guess) Continuing to watch this great video now.
how do you suggest they balance the game? you say you cant win, but if you can catch squishies easy then we cant win, what are we suppose to do? idk fighters are the number one played class in the game, early game is so easy, yes when we finally get ms speed we can finally gain distance to beat fighters, they still win, sprint around corners, and its the smart ones that know how to keep their momentum into a jump. Also every class seems to have a hard counter, when I play on my rogue I think like you, what can I do against fighters, PDR Sprint second wind, theirs nothing I can but poke like a mosquito, i think you need to get good
I think phantomize is the real issue. The speed isnt as op if you can actually hold a corner without them having a reset button so often/such a long duration
real issue is bunnyhoping but ppl aint ready for this convo. its a disproportinatly broken mechanic that HEAVILY benefits kitting classes and heavily nerfs frontlines just by existing. fully ignoring bow draw ms loss or spell cast ms loss while going backwards at full MS and looking at your oponent the whole time......
He said if I take all my armor off I’ll be one move speed slower than a warlock who’s in a good kit with his book out. Weird how if you build a full agility kit and have good ms boots on that you’ll be fast than a fighter or any class that isn’t focusing on ms or even a fighter who literally doesn’t have gear on like himself in this comparison he made. Why do all his points sound like they come from someone who’s brand new to the game, guys a joke
Shitty blues? He has double MS boots on and a PURPLE chest piece, lmao. Every nonjewelry piece gives agi except his gloves that you didn't hover over, which likely have 2 agi on them as well. You are horrible at this game. You only have a following because you play the game's most popular class. Why should you be faster if you don't have 3 armor pieces on? He's literally building MS. Think a little before you cry online
this problem is even worse in below 25 gc lobbys barb rage fighter sprint and phantomize warlocks reaching the ms cap there is 0 counter play against this if u arnt playing these classes
Barbs weapons make no sense either zweihander is -40 ms with 50 dmg blue/purple quality, the ridiculously massive double axe has -35 and 60+ dmg at blue quality.. and even if you run move speed, good luck catching anything when your char reaches max of 317 eith insanely movr speed stacked build and once you pull your weapon out you are at 270..once you swing that time stops for you, one jump and theyre 5 meters away from you
If you're going to comment something stupid please watch the entire video first. I do not have it in me to call everyone dumb for commenting how plate characters should be slow when I show that if i remove 3 pieces of my armor im 1 ms faster than the guy WITH HIS BOOK OUT. thanks :)
@@toddfatherttv it still sounds like you think someone with double move speed boots, full agility gear and a -10ms book out should be the same speed as a naked, add move speed boots fighter?
@@yeahboi1508 its almost like thats exactly the issue im discussing in the video is. people being able to build way too much MS to the point where other classes cant even come close to matching them and so therefore it makes the game feel awful. good job pointing that out! and for the record the guy has 2 blue agi rings no agi neck and an adventurer cape. thats 6 more agi hes gaining which is only about 4-5 ms. so if you take away his double ms boots AND his agi jewelry and cape hes still faster than me with his book out.
Its insane people still did this, reading comprehension is strong with the DaD community
@@yeahboi1508 Full agi gear is too strong. Loose trousers have been OP for ages. Its not a coincidence that everyone uses them and they are insanely expensive. They are just free stats, while all the other gear in game has a downside (negative move speed)
@@Patio1itall bruh blue loose trousers are 70 gold xD hahahahah you noob
The difference between wizard and warlock is that wizards can actually get punished for making mistakes. Warlocks just press a button and gain even more move speed, can go through mobs and other players, and are completely invulnerable to physical damage for 10 seconds. And by the time you catch them again they probably have phantomise up again.
I agree so much.. I hate phantomize because it's a get out of jail free card, so instead of getting punished for bad plays because you're a bad player, you can just get away
👨🍼👶👶👶👶😭😭😭👶👶🧑🍼🧑🍼
wizard has slows, stun, dps, burst, invis, move speed, has everything better than a warlock. the only good thing warlock has is the healing. u can easily chase a warlock on phantomize cuz they just can do nothing except run away
There is no stun on wizard and the slow is very minimal, also the "slow" is not brought into 5 spell solos.
Warlock can kill bosses much easier, has escape, has unlimited spells. None of which wizard has so please.
@@VitStiber the slow is op on wizard, make u can hit a free spell and u can spam the slows, and yes, u have a root with ice mastery bro, u can literally stop a barb pushing u no matter what move speed he has, on warlock u use phantomize and rogue fighter barb bard can easily chase u,wizard is op compare to warlocks since day 1. If u dont play warlock dont say that
I think rogue should be fast because otherwise they would just die to everything, but ranged and casters cannot be allowed to go this fast
Im fine with wizards having to cast haste to go fast.
My favorite is when a warlock can side strafe bunny hop curse you indefinitely even after you drop your shield and chest piece down through the long corridors in the north east section of crypts and the gap between you only widens even after sprinting. Haven't played HR since.
yea backwards bunnyhoping is so fun lol all these bots running at me not understanding how im jumping backwards at 315ms while casting spells or surv bowing them on my bard its so funny.
My highest skill leap in the game was when I learned to double/triple bunny hop max MS spell cast on wizard / warlock. Took me 3 days of 2 hours a day just doing it with curse of pain on goblins naked but it was worth it.
@Husband_of_Karen movement is the most important skill on any class in this game. Good stuff bruddah.
totally here for the Crazy Man content
Small/quick fix: add bolas or tanglefoot bags. Buy them from the woodsman or find higher tier ones in the dungeon.
Yes, something to slow down the other player so they cant just run away scot free
Guys your drunk go home
awful idea
@@DerpedUpHorse then how would you fix the movement speed problem?
@@nathanscarlett4772 not this way
People downvoting without even watching the video lmao
There's a reason why no other game has movespeed attached to strictly gear.
Edit: Btw this is coming from someone who strictly plays casters and highly enjoys the ranged playstyle this game offers over the simple melee mechanics.
A lot of games have a speed penalty for using heavy equipment over lighter equipment. That’s not true in the slightest.
@@notreallythin Very rarely is it the case with pvp games, and when it is it's a generalized thing tied to the armor weight type not the armor itself specifically.
@@Brotection_ destiny, titanfall, gears of war
@@notreallythin Oh wow such pillars of pvp lol...
@@Brotection_ just proving that there are games where armor does impact mobility. Popular ones no doubt.
Another Todd take that makes Todd just look but hurt about a death
It's sad that sprint is so important just to compensate that it's not worth taking something else.
facts
and i still cant catch these fuckers
@Krunchtastic727 kind of like how it's sad that phantomize is the only way to have any chance against melee if they get anywhere near you. This entire video was just crying about a classes counter while he builds into their favor. The fact that anyone agrees with him isn't surprising since most humans never left "the world revolves around me" toddler stage
@@AverageJoeSmoe Its almost like warlock doesn't have longsword, bardiche, falchion, demon form, high strength and vitality gear, that gives him practically no slow + enemy hp bar half empty for that case, which only happens if WARLOCK MAKES MISTAKE
@@AverageJoeSmoe do you always use phantomize in every single one of your single player builds? Cause there's tons of great ways to play the warlock.
The fighters only decent option is sprint that's it.
While I agree MS is a problem. You can't chose to build high PDR/MR, and expect to not give up any movement advantage. You can build fighter to be just as fast, but you have to sacrifice your large resistance advantages. That's balance. Is it great? no. Character balance does need work.
did you see the part where i removed 3 pieces of armor and i was only 1 ms faster than him with his book out? just out of curiousity
@@toddfatherttv did you see the part where I said character balance does need work and that I agreed MS was a problem? just out of curiosity
@@LoteDiggity what you said is entirely negated is the point. im showing you that even if you were to not be wearing all the heavy armor that gives you pdr/mdr youre still significantly slower. and if you are to FULLY build agi on everything then youre fast but you die to literally everything because then youre a really horrible rogue. saying you "can" build it that way but if you do it has 0 viability means you cant build it that way unless youre a clown
@@toddfatherttv I feel like classes like rogue and druid should be the fastest. Rogues are so shit right now at mid gear while being out ran and doing 5x less damage than EVERYONE else in the game. I feel your pain.
@@toddfatherttv Its a great point when you dont use like terms and compare your kit against someone with that much agi equiped and near max double MS boots. Spellbook complaint is valid. I mostly agree with you. Fighter is just weak if built for speed.
i love chasing a warlock while im dotted, and finally catching up with him or cornering him, just for him to phantom and get away and then repeating this sequence until either i die, or i leave
Im a rogue main, i play mosquito builds mainly. My MS minimum is 320, let me tell you. When im fighting a fighter and i make one mistake, i am done. Yes im quick, but i will be die to three hits of a purple longbow… And if a fighter main decides to get smart and not chase me, and switch between long/close range weapons when he should. I lose 99% of the time, yes MS is broken. But it will not win you every fight unless you literally play PERFECT.
Well the difference is rogue poke damage is fairly negligent compared to warlock who has a whole host of options while keeping a free get out of jail card on hand at all times.
the issue isn’t rlly rogue bc that’s the class. either landmine and dish out dmg in seconds w ur quick weapons or mosquito poke the bear. casters and rangers ABUSE this bc they dish out INSANE dmg while being able to keep that distance. rangers destroys squishies and casters have insane CC
It's true, the more I play the more I feel your pain. It's something that seriously needs to be addressed
I think movespeed ist way to strong and important in this game. Its also the reason for the constant ranged meta. Because its so hard to catch up to someone, everybody just shoots/throws something at each other.
Warrior have sprint, Barbarian has rage, Rogue can ambush with stealth, the other got ranged options. Or just don't chase people, wait behind a door and loot?
Dude you are funny asf, I love your passion for the game
Thank you Toddfather! So tired of trying to explain this to friends as a barb main only to hear "Get gud", "Change class" or " Skill diff". Movement speed is and has been a real issue for long time.
As a barbarian you can hit move speed cap with feeling axe out and 2 tap most players
Coming from a Barb player we are apart of the problem
@@jensenellison5505 Full baseball cap. MS limit -30 from Felling puts you at 100 at best. That's also without a chest or helmet. Kiting is real thing. I am not Skinny Pete and most barb players aren't either.
It's simple, make move speed loadouts significantly sacrifice damage. Opening and closing doors should also be slowed down. If someone is in the path of the door closing, it shouldn't close. There are plenty of ways of addressing this and making the game fun and competitive for everyone.
Lets just super buff barbarians, average braindead barb idea
@@Pepper462 I don't play Barb but it can also be adjusted within the context of other global system changes to address movement speed being so important.
best possible option, make will and magic power give less magic damage bonus per stat. Physical power gives 1% so maybe either make magic that or like 1.5%
a possible change that might help with spellbook could be increasing the time it takes to equip it, forcing casters to think more about when they're putting their wep away
also you didn’t build any magic resistance you have full plate stacking pdr to never die. maybe stack some magic resistance or don’t expect to have a better class then every class, you’re plate 200 hp and at 75% pdr your health triples so you legit play a timmy class
u cant be this dumb
u cant stack magic res that much cuz plate reduces magic and he has 20% magic which is quite good to have if u have a good fighter build
if u stack magic res u die even more
16:23 "IRON HAMMER'' killed me
I think the only way they really solve this problem is by adding more / improving cooldown based movement abilities while also normalizing movement speed stats. If you nerf the fast classes that kite they just die to anyone that touches them and they complain the same way as the people that cant catch them. So they need to bring everyone's speed a bit closer together with a more moderate amount of speed variance while also making the games repositioning and chase mechanics reliant more on skill/spell usage with cooldowns instead of just stats.
- Ultimately, its a big step for the game, but i firmly believe every class needs like a 3rd skill button that gives them a movement/catch/defensive skill and the move speed stat needs to have a much smaller window of variance. Squishy classes should be faster than tanky classes, but there should be ways to overcome that difference through proper resource management and currently that isn't the case. barbs need leap, sprint should be improved maybe with multiple charges that refresh like backstep, wizards get blink, etc etc. the more movement is based off skill usage instead of just haha im faster the more opportunity there is for skill expression. honestly it would be cool if they made fighter taunt like a mini 0.5 sec cockatrice effect for people near the the fighter and looking at him(or something). Basically: more control and movement skills on a THIRD button, less reliance on raw stats.
Simple way to fix it and still have the good base damage at low gear: They need to add base Magic resistance to all blue and up items so that casters are forced to buy magic pen to do damage at higher gear. Simple.
Crystal ball was great when warlocks had the kris dagger, the biggest issue with them taking it away from lock is that the only good builds they have now are the ones that abuse MS.
Also, even if nerfing MS on boots won't completely fix the issue, IM should still normalize the floor / ceiling across all foot options. BIS lightfoots have no business hitting 20+ MS. Make the additional / % bonus rolls mutually exclusive, and limit how high the stats can roll on the faster base MS options. At the same time, maybe buff the base MS for plate boots and other slow options by one or two.
Finally, side strafing should have a movement speed penalty. Not as severe as the one where you back up, but somewhere in between. That makes it harder to endlessly kite.
yeah taking out the kris really just funneled all warlock players playstyles into kiting with high ms
my issue with these suggestions is classes like rogue struggle to play their intended class style of poke the bear and run. great suggestions tho but i think instead of side stepping just remove bhopping.
i also feel MS is more broken in solos/duos bc ur not team fighting w heals and a front liner but im not entirely sure bc i dont play HR trios much
I run away from Warlocks whenever I run into one. It's just not worth trying to fight them as melee. Like I open a door and see a Warlock I instantly close the door and run in a different direction. I hate getting perma kited with nothing to do to be able to catch them. I hope Ironmace does something to fix the issue.
bro all facts but u forgot to mention that the little hand cross bow on rogue is -25 ms
What about strength raising a threshold of weight you can carry before taxing different levels of movement penalty and action speed/ spell casting penalty
The fact that they made shields slower last season is wild.
The way you play into it is continually die until you get tired of being kitted as a cleric or fighter and then quit playing the game. I came back after being gone the last 2 seasons and as a cleric main, and I can still only take the same fights. Someone has to W key me for a chance to win
The answer to this problem is that the game needs more CC options. There are very few options to root, slow, or stun people. And they ones that are in the game don't last long enough to matter.
They need to give melee classes cc options or gap closers that are actually impactful. Things like shield slam or bind are basically useless.
if only melee classes had abilities that granted them movement speed or utility items that applied a big hitslow
Are you actually that dumb? Melee classes already have gap clothers in form of... Movement speed buffing abilities.
I'd rather have an ability that feels good to use and can win or lose me a fight based on how I use it over having to buy an inventory of frannys, explosive bottles and drums every raid. No one wants to play Run and Runner or Throw and Thrower
Rate this@@mattmorrison7895
It's pretty hilarious to me how many comments already haven't been paying attention to what you wrote. I'm not surprised.
its crazy that spellbook is only ever 2 damage boost behind a staff, but its much faster to run AND cast with.
IMO, they need to change the MS curve to give more diminishing returns at the top and remove the cap.
The fact that every class can hit the cap is dumb (especially when one of them hits like a truck AND has the most hp in the game)
If they increase the move speed penalty of book, low gear lock and wizard in solos would be cooked for sure , idk they have to find some other way address move speed I agree it’s not fun when you just get run down as any class or can’t catch someone you’re winning a fight against
To add to this having the only +2 agility race locked behind a paywall feels bad, panther is the best race for majority if not all of the classes but I don't wanna pay $10 so I'm at a disadvantage and ya I can use elf but still every other race you've had the ability to earn through shards, quests, or ranked rewards.
Why do noobs think the cat skin is pay to win??? The skin is terrible on every class except panther druid
Remove move speed rolls from boots, change Lightfoot boots to 6 base speed with "add movespeed" 2-8 based on rarity.
I think double frontline +bard is good for this meta(one frontline is cleric with heals). Just keep buffing and healing, take off chest. Just straight run them down until they have a closed door. If the double caster/kite comp is in an advantageous position, just forget about them and head a different way. Also, faithfulness on smite cleric is a must.
edit: there was a patch where we could get 95% movespeed with about 60%pdr so I guess this is our turn to take it in the ass. Warlock needs a nerf for real though.
My question is: how do you fix this? Okay, we make Fighter as fast as Rogues and Warlocks... so how do Rogues and Warlocks win against Fighters? Fighters have more health, defense and more damage. Now that Rogues and Warlocks can't kite Fighters, the only option is to out-duel them... except Fighter has anywhere from x5-6 times the eHP that Rogue or Warlock can ever hit. They're literally never going to win in melee fights.
The problem, is it has always been, a lack of nuanced mechanics. Without every class being able to block or parry melee characters, their only defense is to stay away from them.
no you dont make them the same speed. you either create things to gap close or make it so if they build a ton of ms they suffer for it by doing much less damage. if you want to be high damage you shouldnt also be highly mobile
@@toddfatherttvhistorically in games a lot of the highest damage characters have been the most mobile assuming they are melee.
I think the issue is when you pair it with sustain/tankiness. No one should have all 3. Glass cannons should be high risk high reward.
I’d also say that the more range options the class has the slower it should be while trying to do damage at the same time. I think Longbow ranger is a decent example. While trying to do damage they are slow AF but weapon away they have the ability to kite most people.
Warlock is just so problematic and feels like a balancing nightmare.
I’m also a big believer that different classes should have different movespeed caps.
Part of the reason that warlock had so much movement speed was because his agility stat was 33! He only had 14 vigor but did get to 120 hp. Warlock starts with 14 agility so he focused his build by getting 19 more agility.
How much agility did your build have? I could not see it when you showed your build.
Ive mentioned this in the discord and someone said that it's not an issue! lol. Move Speed Ranged classes are 100% OP. Fighters sprint needs a massive MASSIVE buff! Like 10 seconds or more or something. I dont know why more people are complaining about it.
When you say MS meta has been in the game for over 1 year.. was there ever a point where it wasn't super curious cause I only strated the game like 2 months back max
My opinion since alpha is that strength should mitigate move speed penalties. I think the game's come a long way since people running around in their undies, but here we still are. Haven't played a lot of dark souls games but their way of handling it always seemed elegant.
Perhaps a stamina system. Sprint as a butten on all classes. different statsaffectt the size of stamina, recovery, and movement speed effects sprint only.
I'm calling cap on a warlock out healing your ranged damage, unless we are talking about a crossbow then I'd agree
But one solution that can help just a tiny bit is allowing people to stow ONLY their shield and keep their melee weapon out. I think that be a neat idea that wouldn't be game breaking in the slightest and lend some help to melee only guys
damnn the greg call out
You can run two one handed weapons and swap the shield between slots to avoid loosing space in bags
nah warlock 100% outheals ranged in nearly every scenario no argument. all fights have mobs that can be leeched off of, and if not then warlock just hellfires into another room to find mobs to leech off of.
@@justlucky4935 If a warlock is healing off other mobs you don't fight him in that room, literally go somewhere else. Plus as the game goes on the more mobs will be cleared.
@@SUPERGREGGJR that was just an example, warlock still outheals ranged because of his infinite run and kite tech haha
Finally someone talking about the real issues with this game. Go off Todd
You just explained why ur not catching up to them explaining ur a tank and meant to absorb damage…I get ur not getting enough MS removing 3 pieces of armor that is stupid…but pick and choose ur battles. And Warlocks boots are BIS BIS…u don’t run into that too often…warlock still meta even after the bug fix. My advice into playing them is slayer fighter, fighter dagger, a wizard teammate, judgement cleric, barbs w Achilles. We shall see what ironmace does
My survival bow loves these move speed guys….
Keep peppering them with shots and they’re forced to heal eventually.
Even warlocks, the fire rate is higher than they can heal for no doubt.
Yeah, range can be cringe. But so is max move speed while running with your book out, so there’s my counter lol.
surv bow with backwards bunnyhoping shits on every build
@@KevOfPeen I do be b hopping
fighter player explaining why magic classes are aids.
This is all true. Besides the addressing of the MS meta, the spellbook penalty needs to be higher. Even then, it won't make up for the deficit enough.
Thank you for saying all of this dude. I've been a fighter main since the second play test, it's been pretty rough for a while.
The game would definitely be much better with each class having its own default move speed with no gear stats.
unfortunately i don’t think it’ll ever be fixed but it’s kinda just the name of the game. as a fighter you have a limited amount of stats you can go for so you’ll either have to sacrifice pdr and damage for move speed or you relinquish the ability to fight these fast as fuck classes and in both scenarios ur fucked either you lose to a team that’s running mostly melee or you’ll lose to a team that’s triple spell caster and i don’t think iron mace will ever fix that
I think MS penalty should be mainly located in the armor, not the weapons.
Running around naked with a halberd or zweihander shouldn't put a bigger penalty on me than full plate with a godddamn dagger.
Feel free to apply the -30/40/45 MS slow on swing, but if I just have the weapon out I shouldn't turn into a non-elite PvE mob.
I feel like your argument can kinda be summed up as "A player with a weapon out(especially ranged) should not be able to be faster than a player with no movement speed penalty, WHILE still doing enough damage to be a real threat". I think the advantage that speed oriented gear gives a player is waaaay better than the stats that slower gear give you. So nerf move speed gear, OR buff all other slower gear to the point that "being a little bit faster" is really giving up a huge advantage. If a super speedy warlock's curse of pain wasnt very effective vs good gear i feel like it would feel better.
No I agree completely. Move speed and range is all PVP is. Warlock is the biggest contender for this problem. Just based on the class alone. Sub 24 lobbies all a warlock needs is boots for move speed to out run everyone. So long as the warlock can land their curses GG. Good luck removing curses if you’re not a Cleric.
It’s a warlock problem I see more so than other classes. Warlock base kit is strong with the minimal gear since you can spell prep curses and hydra with out needing a knowledge investment.
I said the same shit last night and thought maybe I’m just being salty but this video makes me feel like I’m not just a cry baby. lol. Thanks man.
i think if they added more ways to slow people down it would be better
I think this is a issue because they can double b hop cast spam imo not just move speed or phantomize since they are getting no penalty doing so
“It’s skill” _binds to scroll wheel_
Best case scenario you catch a warlock because you have map advantage and dealt enough melee damage that you can then finish with just one bolt
So when you play have route in mind that could give you an advantage against them ( probably no big open space rooms)
i wanna see someone else make this video that isnt an emotional rant the entire time, hard to take it seriously even though you bring up good points
also maybe take a break
All my Druid kits gotta be max movespeed ATLEAST. Just so I can get away from warlocks that curse of pain me 2 times and I die. I build movespeed because everyone else does.
As you said, ms has been a plague in this game since the start. Right now is the height of casters abusing ms, and I think it was the best time to speak up from a frontliner's perspective about this, although it has been overdue.
2:50 to answer your question, you use sprint and something called bunny hopping to keep momentum while going forward and swinging
so true. sprint definitely lets me cover the distance and get on top of them. lets ignore that if i have my weapons out to swing then my sprint gives me +5 ms tops. LMAO
@@toddfatherttv Have fun getting memed with phantomize while you're sprinting so it becomes completely useless! These people are delusional, stop replying to them XD
You shouldn't have to do something so stupid.
@@toddfatherttv how bout thats just your counter and you shouldnt be allowed to easily catch up to your counter.
@@sillyrabbit2355 At this point the only thing a fighter is the counter to is a worse fighter, a stupid rogue and mid wizards.
What you mean brother, fighter has 200% armor and has a longsword
Been a speedster since i started playing last season, never thought about how you slow plate wearing folks felt 😢
noy just plate players almost anyone whos not building speed looses the fight
it makes no sense
I dont think move speed is the biggest problem the biggest problem is the requirement for range since there is a warlock and a range on every duo and trio making it almost impossible to fight back if you don't
Thank you ToddYapper🙏
They should buff ceremonial staff so clerics use it
Bad take.
Consider this. So a warlock with agi cape, agi pants, x2ms boots, agi top, agi helm, someone who has wasted probably a collective 15-25 attribute points into agility should be able to be run down by you in full plate without your ability? You also seem to ignore fighters ability that gives it 45 movespeed, the ability to wield any weapon (crossbow headshots are 1 shot on someone running that warlocks gear), riposte that counters half of the melee weapons in game-1 shots and 40% healing ability when you already stack vigor.
TL;DR Dont build plate fighter and buy agi bases and you'd do the same thing
Warlock is a Fighter counter :)
And now we wait
warlock is an everything counter
@@toddfatherttv skill issue
You could run cleric with protection from evil if you didn't know the holy man beats the evil man
After the changes to CoP that actually hurts you more than it helps
Amen brother, preach! move speed needs to be fixed
title should be "why even play a melee class"
a pdr fighter should never be able to catch up to squishier classes, but yes the should gut warlocks
+ that warlock is legit fully agi/ms build
i think you have a lot of good points and i do agree that MS should be overall nerfed or changed. maybe tie it MORE into agility than it is now or something (i am not the best to find a solution). but i do want to say that what u can do is use the environment around you to ur advantage. also if u notice, the warlock u showed didnt have ANY knowledge. that mfers spell casting speed is ATROCIOUS. he def stacked agility along with mag power rolls. a lot of them time if u stack something you lose out on something else. this guy doesnt have good hp or knowledge. doesnt mean that having insane amounts of MS is fine, its just that its not SOOOO easy like many people say it is to just build speed. there are drawbacks to it. what a lot of people do it also play around corners and wait for ranger type characters to peak them. just honestly play corners and try to make the them make a mistake, cuz usually it would be fatal if u catch up to these characters. if u can catch a ranger/warlock/wizard/rogue without any of their getaway cards active, they are as good as dead to fighter/barb. i definitely think MS should be reworked and nerfed, but at the moment there are things u can do to counteract it. one thing is that demonlock isnt a thing anymore bc its not in meta. same as pdf fighter. u can go rondell fighter and destroy people with high agility. it sucks but at the moment that is what u can do.
remove movespeed scale from agility only. Make it 0.25 MS for 1 point of agi
Maybe even split MS scaling with strength to 0.25 aswell
It's not possible to balance solos, duos, and trios together.
It's possible actually
@@Backstabking Separately, yes. Together, no.
@@Smith-sz9ntThats why they decided to balance it for trios only, but do not balance it at all as it turns out
I'm a barb main and I don't play geared lobbies unless 314 ms. The only time I really lose is when I meet a 320+ ms warlock or ranger
2:50
Brother.. the mask has agi, the chest piece has agi, and the legs have agi, and his boots are bis move speed.. and book is -10 ms..
you want to be just as fast with the highest pdr chest piece and plate pants?
He has like a 1/3rd of your pdr, AND you have sprint..
7:10 cleric walks in the room: “hold my beer.”
15:40 this part I agree with, and I’m a warlock main.. kiting is gay as hell, needs to be nerfed a tad.. not too much, cuz otherwise fighters and barb will just run you down and will be forever s tier, but it does need to be more balanced.. even I as a warlock main will admit kiting is gay, and I don’t do it often because only homo’s fly kites
That's why I stopped playing fighter, you're just forced to play ONLY survival bow against warlocks/wizards/rogues/druids.
I don't want to play the archer class ironmace, I WANT MELEE COMBAT
I agree that movespeed is strong, But i don't think its a movespeed issue per say, Rather Its an issue with casters/bow users, who can bunny hop infinitely with only -10 ms penalty, Killing you with legit 0 slowdown, being able to run is one thing, But being able to have optimal damage output while running is insane. I agree with the stuff you said about weapons as well, Why would a caster use anything else other than a spellbook? Why would a dagger user use anything but rondel (Which has an infinite combo at 110% dmg, whereas all the other daggers only have 1-2 attacks at a higher %, and lower attack speed).
rondel pdr is the most op build ive ever played i havent lost my kit in over 20 games
It was already strong before IM took away the -10% dmg penalty on weapon mastery. Now you dread seeing pdr rondel in solos
can you run this build for 500 gold to a grand?
@@paxconsciente3352 yes
Ive been thinking for a while that they need to up the movespeed penalty for spellbook and crystal balls. Casters shouldnt be able to cast while running away from a sprinting fighter lol
Imo, they should power up heavy pieces of armor.
Instead of that they release a Cat skin to ruin more the gameplay
Well they had to put a cap on move speed because we were giving barbarians move shrine, haste andinvisible. People felt abused so a move cap had to be introduced. There's no way of slowing a runner in this game
Yet there should be.
@@nathanscarlett4772 there are thunder flasks in dungeonborne if you want that. Dark and darker doesn't really have that going on. Perhaps add bolas to the game. The goblins sling em all the time
@sethsonnier5843 I brought this up in my own cmt that I just posted a few mins ago. Didn't outright say thunder flasks, but the idea was implied. Thanks for identifying what I was thinking of
Imagine playing cleric without normal range abilities or weapons. You have only one choice: wear plates and heal teammates. In solo you just a dummy. If you build fast cleric you will be one shoted by anyone, not enough spells to kill ppl. If you build pdr cleric well good luck to catch em with 260ms
This was so clear in arena. Warlocks with book
Out were impossible to catch on every map. the funny thing is everyone complaining about fighter speed
And don't forget even if u do catch then ut getting one hit max before they go invisible
Turbo mode
ironmace kept on saying that they will do more nerfs and buffs with arena but they have just been putting it off...
@justlucky4935 there's update today relax arena has been out once
@@Btk780 no i mean arena has been put off, arena was supposed to come out like two seasons ago and its just now happening and they are bottlenecking it so it has accurate mmr. honestly mmr on arena is super stupid imo and should just be gear score instead
Only got 41 seconds in and I had to say this... I'm a rogue with 303 movespeed and STILL mf's are barely outrunning my ass and I gotta flip a bitch all sideways and up/down just to hit them like twice and inevitably get two tapped. ROGUES ARE SUPPOSED TO BE FAST SO THEY CAN DIP IN AND OUT... Movement speed is a JOKE if anyone is gonna base it off of shit like "heavier = slower" and leave it at that. Shit is not applied properly at all. I can't imagine wearing plate armor on top of that holy hell dude... (I play base gear fighter to make it feel impossible, but at least I can move around I guess)
Continuing to watch this great video now.
how do you suggest they balance the game? you say you cant win, but if you can catch squishies easy then we cant win, what are we suppose to do? idk fighters are the number one played class in the game, early game is so easy, yes when we finally get ms speed we can finally gain distance to beat fighters, they still win, sprint around corners, and its the smart ones that know how to keep their momentum into a jump. Also every class seems to have a hard counter, when I play on my rogue I think like you, what can I do against fighters, PDR Sprint second wind, theirs nothing I can but poke like a mosquito, i think you need to get good
at the end of the day, move speed should be capped to each class, and agility should just do something else
I think phantomize is the real issue. The speed isnt as op if you can actually hold a corner without them having a reset button so often/such a long duration
real issue is bunnyhoping but ppl aint ready for this convo. its a disproportinatly broken mechanic that HEAVILY benefits kitting classes and heavily nerfs frontlines just by existing. fully ignoring bow draw ms loss or spell cast ms loss while going backwards at full MS and looking at your oponent the whole time......
@KevOfPeen you're right at the highest level probably
Keep the campaign going. Movement speed cannot be all this game is about.
Every week I pray for HARDDD warlock nerfs...
Warlock being 320 move speed creates rondel fighter, then warlocks bitch about that lol… ironhammer fix your shit!
He said if I take all my armor off I’ll be one move speed slower than a warlock who’s in a good kit with his book out. Weird how if you build a full agility kit and have good ms boots on that you’ll be fast than a fighter or any class that isn’t focusing on ms or even a fighter who literally doesn’t have gear on like himself in this comparison he made. Why do all his points sound like they come from someone who’s brand new to the game, guys a joke
he was in shitty blues bro LOL just say youre a warlock crutch and dont actually know how to play this game correctly
Shitty blues? He has double MS boots on and a PURPLE chest piece, lmao. Every nonjewelry piece gives agi except his gloves that you didn't hover over, which likely have 2 agi on them as well. You are horrible at this game. You only have a following because you play the game's most popular class. Why should you be faster if you don't have 3 armor pieces on? He's literally building MS. Think a little before you cry online
There are a lot of solutions, but Ironmace is doing nothing to fix this gameplay
this problem is even worse in below 25 gc lobbys barb rage fighter sprint and phantomize warlocks reaching the ms cap there is 0 counter play against this if u arnt playing these classes
Barbs weapons make no sense either zweihander is -40 ms with 50 dmg blue/purple quality, the ridiculously massive double axe has -35 and 60+ dmg at blue quality.. and even if you run move speed, good luck catching anything when your char reaches max of 317 eith insanely movr speed stacked build and once you pull your weapon out you are at 270..once you swing that time stops for you, one jump and theyre 5 meters away from you
all you need is a full inventory of franny axes thats balanced right ?
Imo range damage should never be on par with melee damage because how much safer it is to output damage
Spellbook needs a nerf. Died to casters because fighter can't be the fastest class in the game. (Crazy man rant sum'd up quickly)
Leave wizard alone we loose to every person with a bow if they’re not an idiot and play smart
you mean ranger
or you have 65% magic dmg and 2 shot everythink with fireball
@@justlucky4935no, bards, fighters have bows and should be able to easily kill a wizard lmao
@Freezingrize oh so force fighters to always take weapon master just like they have to always take sprint