A note about all out slaughter, because you can be picked to fight again, you also get a second pile in move, which if you arent in combat means you can just freely move the unit 3 in any direction
Worth noting on the bladed buckler infantry units, the save roll of 6+ doesnt need to be successfull to do the damage back so even if you have a 7+ save from opponents rend, you still get to do mortals back
I’ve played two games with Cauldron Guard and it’s awesome. Three shots at extra 2-3 mortal wounds + 3” bonus movement has been awesome. I’ve killed heroes, finished off pesky remnants of 20 man units to avoid putting something better in. Combat in 4e is fluffy enough that you can very reliably get this off multiple times.
Something important to point out with the all-out slaughter command is that, in the core rules, it states that if a one per battle rule specifies a specific unit, such as DoK infantry, its once per battle for that chosen unit. It's very confusing, it really shouldn't be written this weirdly but it is
While Im not the biggest fan of sisters of Slaughter with knives, the ability is pretty good. Didn't hear that mentioned. The combat profile is pretty meh though
Don’t worry guys-in the next video you will be able to see my chin.
A note about all out slaughter, because you can be picked to fight again, you also get a second pile in move, which if you arent in combat means you can just freely move the unit 3 in any direction
Extra movement is always good!
Yes but if you charged with that unit this turn. Else you cannot pile-in if you out of combat after the first fight.
Worth noting on the bladed buckler infantry units, the save roll of 6+ doesnt need to be successfull to do the damage back so even if you have a 7+ save from opponents rend, you still get to do mortals back
You can convert the Warlocks to female too, use Witch Aelf heads, and blood sisters chest
Mind Razor is so good.. The thing is that I managed to cast it only once through all my 3ed games...
That had always been the problem with mindrazor but now that our queen is plus 1 to cast we might actually make it to the glory land now.
I’ve played two games with Cauldron Guard and it’s awesome. Three shots at extra 2-3 mortal wounds + 3” bonus movement has been awesome. I’ve killed heroes, finished off pesky remnants of 20 man units to avoid putting something better in.
Combat in 4e is fluffy enough that you can very reliably get this off multiple times.
Abilities in the combat phase always happen before the first fight. So you always have to decide and spend the CP before fighting. Not FAQ needed.
Something important to point out with the all-out slaughter command is that, in the core rules, it states that if a one per battle rule specifies a specific unit, such as DoK infantry, its once per battle for that chosen unit. It's very confusing, it really shouldn't be written this weirdly but it is
SO you can use all out slaughter once but for once for each unit. nice
Honor guard the shadow queen is gonna be spicy
Cannot honour guard heros, infantry only.
The example list does not fit into regiments, the hagqueen cannot take heartrenders or snakes ans it makes generals regiment 1 too many slots at 5.
While Im not the biggest fan of sisters of Slaughter with knives, the ability is pretty good. Didn't hear that mentioned. The combat profile is pretty meh though
YAS QUEEN!
You do not have to declare forward to victory before rolling. The roll is in the declare. That's wrong.
Yup! Andrew had that wrong in his head. But his head is now in a better place.
@@BattleshockWargaming most excellent