Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce). Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!
Literally one of the few videos that actually has the right to call itself a tutorial. You have this more organized and notarized than a university text book. Meanwhile most other tutorial channels I've watched force me to set the playback speed to 25% because they spit out so much information, with terms they never explain in video, clicking on things they never preface, at the speed of that Micromachine commercial guy.
This tutorial series brought me from barely being able to make simple geometry like cabins and donuts to fully animated, textured, and game usable humanoids in just a few days. Bravo!
This was one of the comments that made me stick with doing this tutorial to be fair. I had a very selective (thin) baseline skillset for making stuff, but doing stuff like characters always stumped me before - so thank you, this was more understandable.
I was literally so confused with the other videos, theu would be called "how to model a character" and all they would do in the video would be talk with terms that i dont know, not show any references and start talking about it theorically. This video made it look so easy im not even feeling stressed anymore, more like MOTIVATED, i cant wait to try this and genuinely excited 🕺🕺💞
i am a beginner and this TUTORIAL RIGHT HERE changed the way i look at modeling completely, like seriously good job and thank you for this magnificent tutoring lesson!
I have just completed this course and had to come back to the first video to add into the comments, to say to anyone who is wanting to learn about modelling a character in Blender and everything that goes with it, that it is so well taught throughout this course, and that the course could set you up for a career in the 3D world. Michael has such a wonderful way about explaining even very detailed aspects and very much made me think of Blender Guru and the I think what was it, er, oh yeah the 'The cooking donuts on telly and in films series'. Blender Guru would be so proud of you Michael.
This is my first time using this method, honestly this is the most straight forward way of doing characters in my book. With hard surface you just get such good results.
Thank you so much for this. As a beginner to 3d modelling I've been struggling with the concept of "clean" topology. This video has explained more to me than anything that I've read in the past three months.
Thanks so much for your videos, Michael. I am working on my first character model for my immersive sim coop game, following your workflow throughout. I spent probably 3 hours today just getting the base mesh to an acceptable state, and then modelling the fingers and attaching the damn thumb to the hand! A lot of that time too was spent learning how to manually fix my sloppy topology, converting the numerous tris and ngons to quads. It was a really interesting exercise to get done and fulfilling to finally solve. I am learning that a lot of this using this software and being a 3D artist involves problem solving, and a thinking approach to how to fix those problems. So far it has been a great experience and so thank you for this series, it is exactly the kind of help I was looking for. I look forward to my next 20 or so hours I will spend in this series, cheers!
That's great to hear, I'm glad these tutorials are proving useful. It's always really satisfying when you put in the time to create any 3D model and you get something out at the end you have completely made yourself. As you get more practice in, the faster you start to identify and solves problems, so keep up the good work!
This video alone may have decided my future as game developer. Perfectly and simply explained. From the depth of my heart thank you for your time and effort
I’m making an animated series based off my book about a knight. I’m so glad to see this tutorial because I’m wanting armor too and I have no clue how to blender, I’m a beginner so thank you so much!
I Been doing this type of stuff in zbrush but seeing you do this with a templete in blender is mind blowing, i actually wanna go try it out in blender now
im trying to make a game myself and this is an amazing tutorial! the only thing i'd say is that the thumb is a little short but other than that this tutorial is one of the best i've seen on youtube, you speak very clearly and have a nice pace, thanks a lot brother!
This is by far the best tutorial/showcase/walkthrough on the god damn internet. Im sorry but for some reason things didnt click with any of the other videos i watched. I watched this and things just hit me. So thanks for that big homie
Again, thank you for all this content. It is priceless. I just wish you had made a human foot lol. Now I`m breaking my head to create on my own. Even when watch a foot tutorial Im still having trouble to join properly because the topology is different. So now Im studing how to convert 3 faces to 2 lol. Anyways, great video. Congrats
Great guide, thank you. You deserve more subscribers, perhaps try marketing your channel more, and I hope you continue uploading videos, I learnt very much with you.
Wow! Firstly, what a great video. Definitely an amazing study of topology. Congrats and thanks for the content. I ve always heard, (also from you) we should focus on creating quads, however, you created some faces with 3 vertices. That won't be a problem?
Thanks! So a bit of theory on polygons, say you import a mesh into a game engine like Unity, Unity will triangulate your mesh converting quads or ngons (polys with more than four sides) into tris. You don't want ngons because Unity might triangulate these faces in unexpected ways and ruin the shading, quads will triangulate as expected, and tris won't need to be triangulated. The downside of modelling with tris is that they break your edge flow, e.g. you won't be able to add edge loops around the whole mesh because the end will terminate at the tri. This just makes modelling a bit harder at times, but if it's necessary than a tri can be used.
I noticed that on both your mesh and mine, in the pelvis area and the shoulders there are some non-planar faces should i split them or leave them as they are?
nearly every time i try grabbing a vert, it only moves the side of the cube that is closest to the camera, and not the back side. how does yours move both sides at once?
Hi Bryan, make sure that you are in X-ray mode by pressing "Alt" + "Z". Then marquee select (click and drag over) the front vertex, this will also select vertices behind it and you can then move them at the same time.
great tutorial. I'm getting these visual bugs where part of the model disappears around the groin area. Any tips on how to fix it? Noticed it when shaping the model to get the roundness. 16:00
Hey there, it's probably the "Merge" distance on the modifier being too large and the vertices in that area are so close together that they connect up along the centre line.
@@ironbarkgames ok thanks. I was able to fix part of it then I noticed some broken vertices around the shoulders, so I'm probably gonna start over following your tutorial again. Again, great tutorial, easy to follow along for a noob like me lol. And thanks for the explanation.
Hey, I did make them myself. A few people have asked so I've made a template for a male. You can download it for free from the Patreon here: www.patreon.com/posts/human-templates-89905158
@@ironbarkgames are all blenders same? Cause I use 4.1 and tried to use the same things toy did but for some reason it's didn't work that well I don't know why..
I don't understand what I did wrong, when I get to the legs they don't separate even when I move the vertices to redirect flow, it works if I turn of snapping
At 23:49, I can't seem to join the edges between the knuckles like you do, it forms a wrong triangular face underneath the fingers. What could be the reason? I tried to apply scale but it didnt work.
Yup, very annoying! You can go into GeForce Experience, General and toggle off "In-Game Overlay" or click on the settings and change the hotkey bindings if you still want it turned on.
Around 15:00, while sliding edges, I've noticed that instead of moving the vertices it just creates new ones as if it were an edge loop, and then if I try to select the edge again to slide it slides the edges along both the front and back of the arm. Is there a reason this is happening, any way I could get it to just move the vertices that are already selected?
I suspect what has happened is you have accidentally pressed "V" which tears vertices creating a new separate line of them. Select all of the vertices of your mesh by pressing "A", then press "M" for merge and select "By Distance" to merge those duplicate vertices back with the originals if they are still on top of each other and haven't been moved.
@@ironbarkgames hey i just want to know that can i make animation based on the 3dmodel of a game character design with my 3060 rtx? and thanks for your tutorial it was one of a kind i will follow you from now on.!!
If the hotkey "Ctrl+R" doesn't work, you can access the function from "Edge > Loop Cut and Slide". Just make sure you are in edit mode first (by pressing tab) otherwise you won't be able to make any edits to the mesh.
What about weapons . Do you model weapons or you just do characters. Id realy ejoy a weapon(sword,axe,etc) tutrial to get the basics down. Id rather learn from you than any other place
Unfortunately I don't have any tutorials on weapons, so for now you'll need to find another resource. I will say though that you can apply the general principles of finding a side on template/ image of the weapon and modelling it like with this base mesh. Then from the perspective of hard surface modelling, you can take some of the techniques from the next video of making armour.
Hi there, this type of topology would be suitable for a female character, however this character in the video is going to be wearing armour and is a humanoid alien. So the topology for every character is going to vary depending on the design.
oh my goodness you have no idea how useless this tutorial was, it seemed like every 30 seconds he way say to do something like "press control r" and nothing would happen on my screen, while everything worked on his, forcing me to go into a half an hour long google search to figure out the problem. Absolutely useless.
Hey there, if tools such as "Loop Cut and Slide (Ctrl+R)" are not working, then it is likely you are still in "Object Mode". Just press "Tab" to toggle into "Edit Mode" and then all of the mesh editing tools should work. It is also possible software outside of Blender is affecting the use of shortcuts (like GeForce Experience or OBS). Do be aware that saying something is "absolutely useless" is not very conducive or helpful for others who may be experiencing a similar issue. What the problem was and how you figured it out should be presented in your comment for it to have any value.
@@ironbarkgames i wasn't able to find solutions for most of the problems i faced, which is why i didn't say that in my comment. Besides, it doesn't matter now since i've already found and followed a much more helpful and insightful tutorial. Link if anyone wants to use it: ruclips.net/video/9xAumJRKV6A/видео.html
Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce).
Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!
Thx bro, you save my caracter.
Where did he get the reference images from
@@MrNighttrain918 Grab the template images and model sheets for free from Patreon: www.patreon.com/posts/game-character-1-78886326?Link&
Literally one of the few videos that actually has the right to call itself a tutorial. You have this more organized and notarized than a university text book. Meanwhile most other tutorial channels I've watched force me to set the playback speed to 25% because they spit out so much information, with terms they never explain in video, clicking on things they never preface, at the speed of that Micromachine commercial guy.
factual
This tutorial series brought me from barely being able to make simple geometry like cabins and donuts to fully animated, textured, and game usable humanoids in just a few days. Bravo!
This was one of the comments that made me stick with doing this tutorial to be fair. I had a very selective (thin) baseline skillset for making stuff, but doing stuff like characters always stumped me before - so thank you, this was more understandable.
I was literally so confused with the other videos, theu would be called "how to model a character" and all they would do in the video would be talk with terms that i dont know, not show any references and start talking about it theorically. This video made it look so easy im not even feeling stressed anymore, more like MOTIVATED, i cant wait to try this and genuinely excited 🕺🕺💞
i am a beginner and this TUTORIAL RIGHT HERE changed the way i look at modeling completely, like seriously good job and thank you for this magnificent tutoring lesson!
I have just completed this course and had to come back to the first video to add into the comments, to say to anyone who is wanting to learn about modelling a character in Blender and everything that goes with it, that it is so well taught throughout this course, and that the course could set you up for a career in the 3D world. Michael has such a wonderful way about explaining even very detailed aspects and very much made me think of Blender Guru and the I think what was it, er, oh yeah the 'The cooking donuts on telly and in films series'. Blender Guru would be so proud of you Michael.
Thank you very much, that means a lot!
This is my first time using this method, honestly this is the most straight forward way of doing characters in my book. With hard surface you just get such good results.
Thank you so much for this. As a beginner to 3d modelling I've been struggling with the concept of "clean" topology. This video has explained more to me than anything that I've read in the past three months.
lemme tip my hat to you man this tutorial series is 🔛🔝
Thanks so much for your videos, Michael. I am working on my first character model for my immersive sim coop game, following your workflow throughout. I spent probably 3 hours today just getting the base mesh to an acceptable state, and then modelling the fingers and attaching the damn thumb to the hand! A lot of that time too was spent learning how to manually fix my sloppy topology, converting the numerous tris and ngons to quads. It was a really interesting exercise to get done and fulfilling to finally solve. I am learning that a lot of this using this software and being a 3D artist involves problem solving, and a thinking approach to how to fix those problems. So far it has been a great experience and so thank you for this series, it is exactly the kind of help I was looking for. I look forward to my next 20 or so hours I will spend in this series, cheers!
That's great to hear, I'm glad these tutorials are proving useful.
It's always really satisfying when you put in the time to create any 3D model and you get something out at the end you have completely made yourself.
As you get more practice in, the faster you start to identify and solves problems, so keep up the good work!
FINALLY I'VE FOUND A TUTORIAL FOR BEGINNERS
2 weeks i search this, wtf youtube show me this before. +1 like and followers thanks again man
I've been looking at Blender for 5 yrs on and off. Believe me, brother, this tutorial is life changing. I had no clue Vertex Sliding was that easy.
This video alone may have decided my future as game developer. Perfectly and simply explained.
From the depth of my heart thank you for your time and effort
You have an extremely good skill in conveying a tutorial unlike many other Blender youtubers. Impressive.
Fantastic tutorial, great depth and description, cheers for this!
Take the first step towards creating your own game character with this helpful tutorial! You can do it!
I’m making an animated series based off my book about a knight. I’m so glad to see this tutorial because I’m wanting armor too and I have no clue how to blender, I’m a beginner so thank you so much!
That's awesome! Glad I could help.
Smart guy stright to the point😊
The feet modeling section was the most cursed thing I've seen in a while, but phenomenal tutorial
Great tutorial! Really enjoy the explanations of concepts as you model.
I Been doing this type of stuff in zbrush but seeing you do this with a templete in blender is mind blowing, i actually wanna go try it out in blender now
This is by far the best tutorial I've ever seen for a beginner. This guy deserves more subs!
im trying to make a game myself and this is an amazing tutorial! the only thing i'd say is that the thumb is a little short but other than that this tutorial is one of the best i've seen on youtube, you speak very clearly and have a nice pace, thanks a lot brother!
This is by far the best tutorial/showcase/walkthrough on the god damn internet. Im sorry but for some reason things didnt click with any of the other videos i watched. I watched this and things just hit me. So thanks for that big homie
This series is insane. Well done. Can't wait to get started.
Amazing tutorial, everything is very well explained
Again, thank you for all this content. It is priceless. I just wish you had made a human foot lol. Now I`m breaking my head to create on my own. Even when watch a foot tutorial Im still having trouble to join properly because the topology is different. So now Im studing how to convert 3 faces to 2 lol. Anyways, great video. Congrats
Man now why horns behind the knees 😂😂😂😂
You're too good bro😂😂😂
You've defiled reality
Amazing, Keep it up! I've never learned so Fast!
Thanks heaps mate! I really needed that lesson on topology and hand modelling.
Great guide, thank you.
You deserve more subscribers, perhaps try marketing your channel more, and I hope you continue uploading videos, I learnt very much with you.
wow this is a great tutorial! thanks for helping me with my character and all of the parts for it!
Wow! Firstly, what a great video. Definitely an amazing study of topology. Congrats and thanks for the content. I ve always heard, (also from you) we should focus on creating quads, however, you created some faces with 3 vertices. That won't be a problem?
Thanks! So a bit of theory on polygons, say you import a mesh into a game engine like Unity, Unity will triangulate your mesh converting quads or ngons (polys with more than four sides) into tris. You don't want ngons because Unity might triangulate these faces in unexpected ways and ruin the shading, quads will triangulate as expected, and tris won't need to be triangulated. The downside of modelling with tris is that they break your edge flow, e.g. you won't be able to add edge loops around the whole mesh because the end will terminate at the tri. This just makes modelling a bit harder at times, but if it's necessary than a tri can be used.
@@ironbarkgames Got it! Thank you so much for the great answer. Really apreciated
I'm about to graduate a game designer, so this seems a good tutorial for me
Went over a part so fast I almost broke stuff in anger not being able to find the damn button you used.
Which part?
Great tutorial 🚀
Thanks, Great tutorial, done subscribed.
Great work
This is a great video, do you mind making a tutorial or brief video on how you'd do the modelling with a four legged animal?
Thank you❤❤❤❤❤❤❤❤
awesome stuff, cant wait to dig into this
pretty nice workflow! have a nice day man
Slight problem on the feet as i need to make human toes but other than that good tutorial helped me alot
thanks for sharing!
Followed along with the whole tutorial thinking you were making a human and was very confused by the feet! lol
this is great bro keep up the good work you are amazing✨✨
Looks cool
I noticed that on both your mesh and mine, in the pelvis area and the shoulders there are some non-planar faces should i split them or leave them as they are?
nearly every time i try grabbing a vert, it only moves the side of the cube that is closest to the camera, and not the back side. how does yours move both sides at once?
Hi Bryan, make sure that you are in X-ray mode by pressing "Alt" + "Z". Then marquee select (click and drag over) the front vertex, this will also select vertices behind it and you can then move them at the same time.
@@ironbarkgames ahhh thank you!!!
This might take me a week to do lmao the hands is so hard to do for me
very useful channel.
I'm 101 subscribers.. I'm love you tutorial!.
great tutorial. I'm getting these visual bugs where part of the model disappears around the groin area. Any tips on how to fix it? Noticed it when shaping the model to get the roundness. 16:00
Hey there, it's probably the "Merge" distance on the modifier being too large and the vertices in that area are so close together that they connect up along the centre line.
@@ironbarkgames ok thanks. I was able to fix part of it then I noticed some broken vertices around the shoulders, so I'm probably gonna start over following your tutorial again. Again, great tutorial, easy to follow along for a noob like me lol. And thanks for the explanation.
Would you mind helping me find where you got the reference pictures from? I cant seem to find any for a male online.
Hey, I did make them myself. A few people have asked so I've made a template for a male. You can download it for free from the Patreon here: www.patreon.com/posts/human-templates-89905158
What kind of blender you use? Is it blender 2.9 or blender 4.1? Please tell me
Hey there, I use Blender 3.3.1 for this tutorial series. However any version between 2.9 and 4.1 should still work fine.
@@ironbarkgames are all blenders same? Cause I use 4.1 and tried to use the same things toy did but for some reason it's didn't work that well I don't know why..
I don't understand what I did wrong, when I get to the legs they don't separate even when I move the vertices to redirect flow, it works if I turn of snapping
The shoulder part or loop cut is doesn't work, i was follow the tutorial. But the shoulder part still cannot loop cut nicely
Have you tried joining all of the vertex's?
select all of the faces then click M and by distance, it worked for me.
I at a point where the edge loops wont connect like yours, they are cut off at certain points, also i cant edge smooth using "GG". Im kinda stuck
i can i use this mesh body flow for male basic topology
please I'm waiting for your answer
Yes, you can use the same process to create a male character. Here's a free male template if you need it: www.patreon.com/user?u=88671774
Cool !
GOOD TUTORIAL CUZ ME STRUGGLE TO MAKE AAA GAMES CUZ ME NO MONEY
please tell me where to find templates I don't mean the specific temps you used I want to find multiple
At 23:49, I can't seem to join the edges between the knuckles like you do, it forms a wrong triangular face underneath the fingers. What could be the reason? I tried to apply scale but it didnt work.
Alright I fixed the problem by joining all the fingers into a single object.
people with nvidia cards cant use the hotkeys unless they disable their nvidia overlay
Yup, very annoying! You can go into GeForce Experience, General and toggle off "In-Game Overlay" or click on the settings and change the hotkey bindings if you still want it turned on.
dont mind me just puting where i left off here 35:53
Can those models be uploaded to marvelous design?
I can't see a reason why not, just export the mesh from Blender as an FBX or other compatible format with Marvellous Designer
@@ironbarkgames thanks youuuu, You deserve a sub and many more
Around 15:00, while sliding edges, I've noticed that instead of moving the vertices it just creates new ones as if it were an edge loop, and then if I try to select the edge again to slide it slides the edges along both the front and back of the arm. Is there a reason this is happening, any way I could get it to just move the vertices that are already selected?
I suspect what has happened is you have accidentally pressed "V" which tears vertices creating a new separate line of them. Select all of the vertices of your mesh by pressing "A", then press "M" for merge and select "By Distance" to merge those duplicate vertices back with the originals if they are still on top of each other and haven't been moved.
@@ironbarkgames hey i just want to know that can i make animation based on the 3dmodel of a game character design with my 3060 rtx? and thanks for your tutorial it was one of a kind i will follow you from now on.!!
May i ask you How we suppose to dino mesh..💀
At the "Mirroring the Mesh" stage, CTRL+R doesnt seem to work for me. Need Help Please.
If the hotkey "Ctrl+R" doesn't work, you can access the function from "Edge > Loop Cut and Slide". Just make sure you are in edit mode first (by pressing tab) otherwise you won't be able to make any edits to the mesh.
@@ironbarkgames yeah, i just messed up, forgot to be in edit mode. Thank you for responding though.
6:54 he push G and X for a straight line
What about weapons . Do you model weapons or you just do characters. Id realy ejoy a weapon(sword,axe,etc) tutrial to get the basics down. Id rather learn from you than any other place
Unfortunately I don't have any tutorials on weapons, so for now you'll need to find another resource. I will say though that you can apply the general principles of finding a side on template/ image of the weapon and modelling it like with this base mesh. Then from the perspective of hard surface modelling, you can take some of the techniques from the next video of making armour.
This is right topology sorry I try do female character i don't topology what's why I'm asking to you
Hi there, this type of topology would be suitable for a female character, however this character in the video is going to be wearing armour and is a humanoid alien. So the topology for every character is going to vary depending on the design.
@@ironbarkgames thank you ☺️
Man, no matter what I do I keep getting invalid faces.
where can i download the reference immages from?
Hey, you can download them for free from our Patreon here: www.patreon.com/posts/game-character-1-78886326?Link&
عالی یعنی یجوری فهمیدم که اگر صدتا ویدیو میدیدم نمی فهمیدم
oh my goodness you have no idea how useless this tutorial was, it seemed like every 30 seconds he way say to do something like "press control r" and nothing would happen on my screen, while everything worked on his, forcing me to go into a half an hour long google search to figure out the problem. Absolutely useless.
Hey there, if tools such as "Loop Cut and Slide (Ctrl+R)" are not working, then it is likely you are still in "Object Mode". Just press "Tab" to toggle into "Edit Mode" and then all of the mesh editing tools should work. It is also possible software outside of Blender is affecting the use of shortcuts (like GeForce Experience or OBS).
Do be aware that saying something is "absolutely useless" is not very conducive or helpful for others who may be experiencing a similar issue. What the problem was and how you figured it out should be presented in your comment for it to have any value.
@@ironbarkgames i wasn't able to find solutions for most of the problems i faced, which is why i didn't say that in my comment. Besides, it doesn't matter now since i've already found and followed a much more helpful and insightful tutorial. Link if anyone wants to use it: ruclips.net/video/9xAumJRKV6A/видео.html