Bold Takes and Bad Tempers ( Ep. 4) It’s What My Character Would Do

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  • Опубликовано: 8 ноя 2024

Комментарии • 306

  • @sadist1k
    @sadist1k Месяц назад +192

    45 minute episodes? No thanks. I need several hours; at the end, you're drenched in sweat, holding your ears, rocking back and forth mumbling about the pits. Don't short change me!

  • @Korsoma
    @Korsoma Месяц назад +333

    Cant wait for my weekly session of Zach spiraling into madness over acid splash

    • @SkyRimeheart
      @SkyRimeheart Месяц назад +11

      I need this comment pinned

  • @hugolindquist
    @hugolindquist Месяц назад +45

    I'm 2 minutes in and zachthebald is already SEETHING with rage

  • @CrazyWizza
    @CrazyWizza Месяц назад +172

    *Chaotic Neutral character sets fire to an orphanage*
    “It’S wHaT mY cHaRaCtEr WoUlD dO”

    • @CrazyWizza
      @CrazyWizza Месяц назад +2

      @zachthebold You’re the GOAT brother, keep up the great work 🫵🐐

    • @sqfzerzefsdf
      @sqfzerzefsdf Месяц назад

      Do you prefer they write down chaotic evil and still do it?

    • @ZeldaDPDePietro
      @ZeldaDPDePietro Месяц назад

      @@sqfzerzefsdf I would prefer they played the game with evreyone, the alignment system is dumb anyways

    • @sqfzerzefsdf
      @sqfzerzefsdf Месяц назад

      @@ZeldaDPDePietro I was mostly commenting on that alignment receiving complaints due to problem players. I also don't think the system is dumb, it's a general idea of how your character behaves if you don't have a straight answer and you can change alignments depending on your actions during the campaign.
      also "playing with everyone" depends on your group. for some groups, this IS how you play. that's why session 0's are a must and people still do it way too little.
      if you don't communicate beforehand goody 2 shoes are just as off beat to the evil characters as the other way around, so talk about it.
      Even in a full hero campaign you can still utilize evil PCs they just can't be chaotic stupid. (except some technicalities like "so dumb he ends up doing good with his 'evil'")

    • @ZeldaDPDePietro
      @ZeldaDPDePietro Месяц назад

      @@sqfzerzefsdf The aligment system has two things in mind 1. Spells and Powers that requiere you to be of an aligment "Smite Evil" for example 2. The Cosmos of DND with Chaos gods, Lawful Gods, etc
      Using it as a 'personality' or 'morality' system dosen't work, that's why is kinda dumb.
      You can grab a character or an action and have 500 essays of arguments on wich alignment they are.
      Robin hood is the example character for Chaotic Good but he HAS a moral law system and follows it, you could argue "Lawful" is about the law of the land but it dosen't make sense when you can have Cities or Races be "Chaotic" in alignment, if the law of the land is "Killing good" then are they Chaotic or Lawful???
      "Evil" in 3rd edition dosen't even mean "Someone who does evil acts" it means someone who comes from an evil plane (Like a devil or demon)

  • @yungmythologist
    @yungmythologist Месяц назад +83

    Oh, neat, it's time for my weekly mug full of unrelenting fury.

  • @frogcoin6392
    @frogcoin6392 Месяц назад +72

    Before I watch this, Imma make a prediction; Zach sweats a flood into Los Angeles f*cking up the ecosystem even more than it already is

  • @LupusTheRex
    @LupusTheRex Месяц назад +50

    I appreciate your enthusiasm and candid approach to gaming from both sides of the screen. As a player and (forever) DM since 1e, it's so cool to see newer generations taking up the mantle of gaming and having such a passion for the game. Though I don't agree with *everything* you say, you do bring up some very valid points, and you've given this old wolf a few good slants and more than a few good points to ponder. Please keep calling out those things that many others are too timid to tackle. It's crystal that you love D&D (5e is definitely boss) and gaming in general, so I'm a fan. Thank you!

    • @CrazyWizza
      @CrazyWizza Месяц назад +4

      You’re a G, supporting our G my man

    • @LupusTheRex
      @LupusTheRex Месяц назад +1

      ​@@CrazyWizza- a privilege, truly

  • @grokka
    @grokka Месяц назад +36

    The word Traumatic in a backstory is needless. Life is Trauma, anyone who tells you differently is selling something.

  • @DPadGamer
    @DPadGamer Месяц назад +57

    Personally, I think the Stun condition is one of the harshest ones to afflict on a character. I say this because the Stun condition has no counterplay. The turn(s)... just gone. I do think it has it's place in the game, but the cause should have an equal amount of weight as the effect. So more than one saving throw, or it happening after a player makes a risky / bad decision. That kinda thing. I also think that applies to the player's as well. As much as I love Monk; something like Stunning strike can be pretty overwhelming. The solution there is a bit different, and I think would work both ways; make the "Stun" condition harder and harder to do repeatedly in a certain time frame. It might be counter intuitive to real life combat; getting knocked so hard you can't move IRL is gonna hurt more and more, but in D&D it'd give both sides the knowledge that this powerful effect will only work for so long. It'd help keep things tense.
    Or not idk thats just my opinion.

    • @Glaswalker1001
      @Glaswalker1001 Месяц назад

      There are several skills, feats and items that can end a stun.
      By your logic everything that takes away player agency is bad and would rob the game of half its appeal.

    • @gongolongo1
      @gongolongo1 Месяц назад +3

      You are right. Stand proud for your opinion.

    • @powrof3
      @powrof3 Месяц назад +2

      @@Glaswalker1001 Many players look forward to combat because they are almost guaranteed agency within it. I want my players to feel good about combat, not sit there and watch everyone else feel good about combat. Sorry, I don't like stealing away a player's turn or giving them items specifically so that I can't steal away their turn and that do little else. I want my players to focus on trying to build upon their choice of classes and subclasses and not have to worry about how unless they take certain skills from specific classes, a random enemy can throw their whole turn out with a stun.

    • @bobzone09
      @bobzone09 Месяц назад +3

      This is very similar to my middle-ground take as well. I actually think Darkest Dungeon did it correctly. Players can be stunned, BUT it's much harder for enemies to stun players than vice versa. Also, all stuns expire the next round no matter what, and once you are stunned you get stun resistance for a round to prevent stun lock. Good system in that regard. And I don't think it's "unrealistic" either; the idea of a 'stun' is that you are dazed from getting hit harder than you were expecting to be. If you get hit again, well you're expecting it this time!

    • @1IGG
      @1IGG Месяц назад +1

      ​@@Glaswalker1001Yes, taking away people's agency is not great. There is a social contract between players, including game masters.

  • @harrywilliamson11
    @harrywilliamson11 Месяц назад +37

    DM'd an XP based game where about 50% party were XP grinders who decided they wanted to turn on their allies "for the XP". I was disencouraged by XP to say the least but managed to convince them not to kill their allies. Won't be using XP again especially considering that after every single combat I'm met with barage of questions about when their leveling up... "yes, technically killing this group of harmless farmers would give you more XP- but... too late they killed them all"

    • @DoubleKillExtreme
      @DoubleKillExtreme Месяц назад +19

      You forgot the classic tool for this. Negative XP for civilians or innocent farmers. Its not a challenge to kill peasants, so it should always be 0 XP or just negative if you want to punish this behavior.
      Unless if your players are going for a villain campaign tho, from what it seems evil campaigns are easy to level early on, but later you cant just kill civilians for XP. Plus consequences from your actions

    • @harrywilliamson11
      @harrywilliamson11 Месяц назад +5

      @@DoubleKillExtreme That's actually genius, typically I just said "Nahhh no XP cos they were passive" but I like a negative XP system

    • @TheGateShallStand
      @TheGateShallStand Месяц назад

      Oldschool punishments for extreme actions are quite usually the solution.

  • @Valca.Design
    @Valca.Design Месяц назад +5

    For what's effectively a rant podcast, that was such an unexpectedly compassionate and emotionally intelligent response concerning the player who takes a long time for their turns. Thanks for the great advice and perspective.

  • @PossessedByASentientBucket
    @PossessedByASentientBucket Месяц назад +25

    God I love refreshing to see a new post

  • @notsky122
    @notsky122 Месяц назад +14

    Zach better start his next episode of Bold Takes eating a half pound beef and cheddar, It would be peak

  • @toasterenthusiast8023
    @toasterenthusiast8023 Месяц назад +6

    The Polo made him 20% less the joker and 20% more Brian Murphy

  • @MegaBendex
    @MegaBendex Месяц назад +68

    I'm the stunned essay author! Loved the reaction, Zach. Awesome video as usual, sorry my comment was so long. The TL:DR is: "Crowd controlling players isn't that bad, the 'Can't even play the game!' comment basically sums up the overreaction. You're playing the game, you just can't take your turn right now". Keep the rants unhinged, we might disagree here, but I also ain't letting anyone acid splash my locks!

    • @AssultTank
      @AssultTank Месяц назад

      Meh, I've been a victim of a stun effect many times. I could have stayed home and nothing would have changed. 3 hours of my life washed down the drain. It wasn't fun or interesting. There was no counterplay. I didn't make any choices, take any actions, or do anything except roll a die that didn't matter because nothing I rolled would have broken me out of a DC22 Stun effect with a +1 to the save.
      This has been my experience with stun every single time in the last 30 years I've been playing D&D. It's NEVER fun. Stun is just telling your players, "Yeah, F- you. You can't do anything for an hour or two."

    • @azurewraith2585
      @azurewraith2585 Месяц назад +16

      stun is a great crowd control tool to move a players attention from the game onto their phones for the next 30 minutes

  • @daniellamawardi3714
    @daniellamawardi3714 Месяц назад +14

    hearing Zach is a monk main makes me smile over here with my level 5 monk :D

    • @matthewgallaway3675
      @matthewgallaway3675 Месяц назад +2

      A monk main hating the stun mechanic is my new favorite

  • @unrealfan11
    @unrealfan11 Месяц назад +13

    As a DM, I personally don't hate the blinded, stunned, poisoned conditions, etc, but I like to use them on the person it affects the least or has the highest save first to give my players that sense of danger and urgency and prioritizing who needs to avoid what. Using a mind control condition on a character that saves means when they're able to identify that's what he was doing, they know to NOT let that happen to the Barbarian.

  • @savlikesbirds
    @savlikesbirds Месяц назад +3

    hi zach!! i think every video you make is literally peak humor and im eating up these podcasts. please dont shorten them bro im begging you to keep these episodes an hour long‼️ i DM’d over the summer for my friends and tried to prep and homebrew an entire world with deep lore in 2 months while doing an internship, and it was genuinely so stressful to manage that i instantly got burnt out of DMing by the time summer was over. but your videos have genuinely inspired me to start thinking about my world more, and maybe even try to DM again alongside my classes. anyways thanks again for the great content, it keeps me sane while i wait to play again as my beautiful baby boy Norbert every thursday night with my friends.

  • @CJ-kc5uo
    @CJ-kc5uo Месяц назад +17

    Barbarian: AGGHGGHGGHGGHHGHGGG TRUAMA
    Some teen: Sir this is a Wendy’s…

  • @jackfromyourhouse6033
    @jackfromyourhouse6033 Месяц назад +9

    Thank you DnD George Costanza. You have good words

  • @PresidentMystry
    @PresidentMystry Месяц назад +3

    I played in a game recently and killed another player’s character. Basically the DM and the player had this character arc in mind for this crazy tabaxi character that the player created.
    But the character literally acted opposite the party and constantly made us go to save him (which was totally uncharacteristic for our characters) because the player is our friend and we want him to have fun.
    Anyways, there have been several combats where the DM says the tabaxi has a vision or whatever and he just attacks us and we have to subdue him.
    Another detail is that my character made a deal with a benefactor to get the story moving along. Basically we all had to give sensitive info to this NPC to get him to trust us and use as blackmail so we don’t betray him. My PC is on a mission to save his brother, and left his daughter and pregnant wife home without him so he can rid a curse on himself and his brother.
    I missed a session and the tabaxi betrayed this NPC, so my character’s family was screwed now because of it.
    In the last session we played, it was a really challenging combat the entire party was down except for my PC because he is a gloomstalker and it was dark. So I’m at full hp while the rest of the party is downed. It’s just me, our cleric at 13 hp, and the tabaxi at 2 hp. The boss tells the tabaxi to listen to him. DM didn’t make him roll, the player freely chose to cast sleep on our cleric.
    I, a 5th level ranger, saw that we were absolutely f*cked because of that casting of sleep. So I shot the tabaxi twice with my bow, in hopes that he would die on his death save. He did.
    Anyways, we make it out of that fight barely, and the nearly defeated boss npc surrenders and says, “don’t kill me or your tabaxi friend stays dead. I can bring him back.”
    I told the DM, “I knock two arrows and shoot him in the face.”
    The tabaxi player left the call like 40 minutes prior because his character was dead. But after the session, the entire party was complaining about all the stuff the tabaxi did that was just screwing with us and our plans. Our DM said he had no idea we all didn’t enjoy that. As if yes we love derailing everything for a character that just fights against us in combat when we are losing. But it was because we just didn’t want to tell our friend no and expected the DM to do so. It never happened, so I took it into my own hands. The next day the player had the audacity to ask me why I did that, as if he didn’t do stuff to literally thwart us or derail the entire game. So I told him, logically it’s what my character would do, since he was simply doing what his character would do as well.
    My character sees this person as a consistent threat to him, his family, and his other allies. Because no change has happened and the character has not developed or learned at all over the course of 20 sessions, he had to go.

  • @nicolasjones4161
    @nicolasjones4161 Месяц назад +5

    The part about the self-insert DM NPC feels like an epiphany was happening, lol.

  • @SamLabbato
    @SamLabbato Месяц назад +1

    on the topic of the dude who takes a bazillion years for his turns, I'm a big min maxer as a player, so I (for the most part) know all my player's builds that I gm for, so when they're starting their turn or doing stuff, I'll correct them or ask them if they forewent some extra bit to their character if they meant to do so, or just break down a turn for them if their options are limited like "your best bet is either flank, punch twice, do this, or use this magic item and flee" or something to that effect. It can be a bit overwhelming if you're juggling a particularly taxing encounter or planning stuff behind the scenes with someone in dms/texts, but basically how I mitigate the slow player is just break it down for em, then once they pick a course of action remind em "hey, prof at this lvl is X, and your sneak attack die at this lvl is Xd6, and don't forget your dex mod to your main hand strike. ok, and did you want to use your bonus action for anything? you still have a second attack, where's that going. yeah, you can disengage as a bonus action with your cunning action, go for it." shit like that. since I already know most of their playstyles / builds, it's suuuper easy for me to just fill in the blanks if they're not playing like they normally do or after a game look up their class and min max the best strategies for them so next sesh i can walk them through even better damage output or statistically better order of operations, etc etc

  • @mightybeniah7346
    @mightybeniah7346 Месяц назад +12

    My next campaign I will have an NPC character that bursts into the room a la Kool-aid man named Mr Bold every time they take too much time planning or shopping. 😅

  • @tyleredgar797
    @tyleredgar797 Месяц назад +7

    My favorite part of these is how Zach always says the name of the podcast wrong haha

    • @TortelBortel
      @TortelBortel Месяц назад

      Has he gotten it right yet? 😂

  • @kriszb6050
    @kriszb6050 Месяц назад +27

    Another insane rant from ZacTheWet. This podcast is great!

  • @austonhavok9011
    @austonhavok9011 Месяц назад +58

    what are we getting mad about and yapping about today, zach?

  • @billjenkins802
    @billjenkins802 Месяц назад +1

    In regards 49:00 where you try to make a metaphor for how to describe DnD, TTRPGs, and other systems to people completely out of the loop, the way I’ve found it best to describe TTRPGs, DnD, other systems, and how they all relate is that “Tabletop RPGs” is like, a video game genre, or a book genre. There’s a few overarching staple bits and pieces almost every system/genre shares. For example, in almost every RTS, you’re typically in a birds-eye view, or at the very least a third-person view where you control and order around multiple units in real time and typically involves combat (whether PvP or PvE) Or how almost every mystery novel there’s often a description of the core “mystery” early on into the series, but it typically doesn’t reveal the answer of the mystery so you’re also interested in seeing what the truth is. The story follows the main characters as they piece together clues, and then typically ends with the characters piecing it all together.
    TTRPGs are fundamentally all similar to some degree. Like a video game genre, book genre; etc, they all share a few core bits and pieces. Almost every TTRPG involves multiple players, each player typically has a “character sheet/unit sheet/player sheet” that lists out what a character can do, it usually involved rolling dice in order to determine the outcomes of actions.
    But, like games within a video game genre, or some books within the mystery genre, each tabletop RPG system has its own nuances. DnD mostly uses D20’s, GURPS uses D6’s
    Thus, DnD is an individual series within an entire “tabletop RPG genre.” If you want to take the metaphor further in regards to relating AD&D, 2E, 3.5E, 5E, it’s like novels in a specific series, or video games in a particular franchise.
    Thus, DnD, Pathfinder, GURPS are all different “series/franches”, while AD&D, 2E, 3.5E, 5E are individual “games/books” within the series. Which is all still apart of the tabletop RPG “genre.”

  • @mightybeniah7346
    @mightybeniah7346 Месяц назад +49

    "XP dungeon masters make things up as they go!"
    ....um...Zach...that's the whole job of the DM right? Love your content. I do milestone too.

    • @spooderous
      @spooderous Месяц назад +13

      I think you missed the entire point.

    • @zachthebold
      @zachthebold  Месяц назад +52

      I’m losing my mind

    • @SafetyKitten
      @SafetyKitten Месяц назад +10

      "Make things up as they go" in regards to mental-gymnastics on why xp is better than milestones (to the point that xp based leveling becomes milestone leveling, with a funny number to ogle at)

    • @dalton_petursson
      @dalton_petursson Месяц назад +3

      To be devils advocate, people like number go up, if DM can make it more fun with number go up (for some definition of "more fun" across the entire group, DM included), then let number go up. Is it comedic irony if it ends up similar in practice to milestone? Yeah. Is it a problem? I don't see it.

  • @urgyentenzin4020
    @urgyentenzin4020 Месяц назад +1

    This is quite literally one of the most entertaining podcasts ive listened to in a while.

  • @benis6316
    @benis6316 Месяц назад +1

    I love this series so much GIVE ME THE CHAOS, GIVE ME THE RAGE - so many DND takes deserve someone jumping behind a mic and going insane over it

  • @MotionlessParadox
    @MotionlessParadox Месяц назад +8

    I DM'd ONE encounter that had a monk and a blood hunter with hold person. Our barbarian got stunned by the monk for almost the whole fight and our fighter almost got killed instantly after failing the hold person save. I have never ran anything that could paralyze/stun again. I'm okay if the party runs stun mechanics but I, myself, will refrain from using it against the party for the time being.

  • @anubispup4760
    @anubispup4760 Месяц назад

    Most of the misery in our lives is made up of things found on a schedule. Your content just dropping randomly on any old day, good or bad, can be a real refresher.

  • @RealFelony
    @RealFelony Месяц назад +1

    Sending this for the goon platoon snack fund. Please keep doing these man. Usually im not a big fan of podcasts at all but i cant stop watching these keep it up man!

  • @Dyingpandfrog
    @Dyingpandfrog Месяц назад +2

    I simultaneously want these episodes to be linger and feel like I've been watching for 6 years. For clarification: I love these, I'll be loyally watching until episode 250.

  • @humanjukebox107
    @humanjukebox107 Месяц назад +1

    Holy shit, I thought I was the only one who cared about the Arby's on Hollywood closing. I remember going there like a month ago for some of those seasoned fries and was crying on the inside.

  • @railking927
    @railking927 Месяц назад +1

    First things first, you’re my favorite dnd content creator right now. The energy you have for the game and the type of content you create feels like it’s been infused with that energy in the best ways possible. All that aside, here’s my topic for you.
    I started as a player in 5e a number of years ago now and have been the forever DM for the majority of the time since. In that time, primarily due to scheduling issues, I have only been able to complete one campaign which truthfully went really well. In contrast to the one I’ve been able to finish, I have started 10+ different campaigns across my 3 groups and not a single time have we done a session 0. I’m always adamant about doing it because I want to sit down and go through character creation and have conversations about what types of campaigns everyone wants, but no one else does. This has lead to a couple instances of characters not fitting the overall theme of a setting, stories that players just aren’t as invested in because I’m left to figure things out on my own, and just so many other issues. Generally things work out okay, and I can say with certainty that those are not the leading factors of the campaigns not being completed, but at this point I have never done a session 0 and have never been able to get my players interested in doing one. Do you have any tips on what you do for your session 0s or anything I can try to make my players more interested in actually doing them?
    Also as an aside, would love to see a video one day where you go over the world you’ve created for your campaigns. I’m always interested in seeing what other people have come up with.

  • @8eewee
    @8eewee Месяц назад +1

    Interrogation scenes (more like torture scenes) I just summarize now.
    The last time we did an RP interrogation session was in a D&D / boardgame cafe with a decent amount of people present.
    The party had captured a bugbear to interrogate on the whereabouts / identity of his boss.
    It quickly spiraled into mutilating his privates. I don't even know if bugbears have privates and I don't want to know.
    The bugbear broke free, combat ensued and they still insisted on targetting his crown jewels. Not coming up with anything better on the spot I had them roll with disadvantage. It was a mess.
    We're not going back to that cafe any time soon.

  • @MegaMeister123
    @MegaMeister123 Месяц назад +4

    another perfectly timed podcast for my sleep. Thank you dear god Zack

  • @JOSHACE111
    @JOSHACE111 Месяц назад +2

    Some people don't have FUN, they have control.

  • @fitz8923
    @fitz8923 Месяц назад +3

    The whole time you're ranting (love btw, and same), I keep singing "I'm a little teacup" because of the one little loop in your hair lol

  • @KingRickardttv
    @KingRickardttv Месяц назад +1

    Man, the whole topic of Stun just brings back memories of a campaign that wrapped up earlier this year, final combat of the campaign and my character got stunned on turn 1 by a (as mentioned in the previous episode) Mind Flayer, queue to a 1.5 hour combat where I didn't make the saving throw until round 4 or 5 I think? I definitely thought the mind flayers were super smart and tactical enemies because I *checks notes* couldn't roll high. Dreadful status effect, literally don't use it against the players I DM for.

  • @echoingquery
    @echoingquery Месяц назад +2

    Zach: I don't think I look like Jeremy Allen White.
    RUclips: People in this video - Jeremy Allen White

  • @bye1551
    @bye1551 Месяц назад +1

    That sentiment of "I don't wanna play in your game, and I'm sure there are people say the same about mine" is one I've really had to internalise. I really love filler, I think downtime and smaller character moments are what make the epic moments matter for me, so I probably wouldn't want to play in your game, but you'd probably hate playing in mine and I think that's the beautiful thing about TTRPGs and this wonderful hobbies.

  • @crow3524
    @crow3524 Месяц назад +13

    Someone get this man some AC he works too hard for us

    • @BigCurryCorp
      @BigCurryCorp Месяц назад +6

      He mentioned in a previous episode he has AC its just too loud to record with

    • @crow3524
      @crow3524 Месяц назад +1

      @@BigCurryCorp oh I forgot lol. Maybe I don’t listen close enough

  • @theplumbinggamer3008
    @theplumbinggamer3008 Месяц назад +4

    Saw one of your shorts and had to come check to see if ep 4 was out and I got here 20 mins after release!!! Loveeee these, keep up the amazing work ❤

  • @commander4369
    @commander4369 Месяц назад +3

    12:24 the traumatic backstory is kinda weird because everyone has a traumatic backstory because who becomes an adventurer for fun?

  • @startherelife795
    @startherelife795 Месяц назад +2

    More and longer is my vote but it’s not my podcast and nobody asked me so you do you but need more please!!

  • @cenun4327
    @cenun4327 Месяц назад +1

    My very first session ever, my first character ever, a very impatient monk with a half a sentence of backstory (the concept was a Harley Quinn/Jinx-esc neurodivergent charecter that i didn't have that much time to delve into deeper before the first session i joined). There I instantly covered myself with the poorest excuse of "It's what my character would do" after engaging a group of enemies and causing a TPK... honestly the most humbling experience for me that lead me to actually sit down and turn a few marbles in my head before jumping straight into wild spontaneous ideas. So i guess having that moment once or twice and being heavily punished for it might not be the worst thing ever.
    On a totally unrelated side note I would love to hear your take on Counterspell since the new changes seem to gut the spell down to a bone and a friend of mine is glad about it and thinks it's a deserved balance, while I on the other hand disaggree and believe it to be too much and maybe not even healthy for the game itself
    Looking forward for the next episode and all your short content that you dish out so impeccably. Hopefully the heat doesn't desolve you by then :D

  • @urgyentenzin4020
    @urgyentenzin4020 Месяц назад +1

    That 'the goblins' and 'the pits' part of the podcast made me laugh so hard my parents thought I was going insane.

  • @TemporalClause
    @TemporalClause Месяц назад +4

    On stun:
    I agree that RAW stun is detrimental to the health of the game, however I personally do not write it out of my games. I make it thematic with a thing I like to call "loose stun" which is where mechanically for all intents and purposes, the player's physical body is considered stunned, but they take their turn doing something like fighting an alter ego or something. I provide my players stimulation and engagement with the game beyond stun. My players have never given me any complaints about this, they've told me that it's cool based on how I handled it. Since I only use stun in a regard like this, it appears very rarely and provides an entertaining narrative in my games. Specifically in the case of RAW, it does suck and really should not exist as it does.

  • @Andrewjudd-m9h
    @Andrewjudd-m9h Месяц назад +2

    Love this show, been wanting a dnd rant podcast like this for a while!

  • @mr._the7651
    @mr._the7651 Месяц назад +2

    The main problem with stun is that it can last for one minute. The way I run it is that if one of my players gets stunned, it will only be for the one turn, and then it fades. The player can make the Saving Throw again on their turn, and it counts as their action, so if they pass, they still get their bonus action and movement. If they fail, their turn is skipped, but the condition immediately ends, so they have access to reactions after their turn. I also limit stunning enemies in my game, and my main bbegs don't have access to stun. I'd rather highlight something else to make them difficult in combat. Or the party can steamroll them, as long as their having fun, that's all that matters.

  • @nikitasamt1254
    @nikitasamt1254 Месяц назад +1

    Zach’s face melting during the whole video, like Acid Splashes fan casted it on him for badmouthing The Best Cantrip

  • @darthbr3nnan
    @darthbr3nnan Месяц назад +1

    Zach I would love to watch a series of you ranting and tearing apart the new PHB and DMG

  • @TheRookCrows
    @TheRookCrows Месяц назад +2

    I’ve been prepping for a low magic high stakes combat fantasy game, using Symbaroum for it and from reading the rules, I’m so hyped to actually get into it and play it.

  • @epps8686
    @epps8686 Месяц назад +2

    The merits of exp lay solely within the realm of the table dynamic. Some players (particularly people at the table I play with) like visual representation of progress. WITH THE UNDERSTANDING THAT we cant be fighting lvl 1 gobos to power level b4 a certain fight and etc. Narratively milestone is awesome, but I think the discussion stems from what people wnt from the game and not what makes sense in a RPing game. I don't mind either as a player.
    My only concern with milestone is if the GM doesn't make it clear the pace the game is moving at, specifically for Homebrew games. I think the table again should know and understand the pace so that they cant end up complaining milestone is "taking too long."
    Communication solves soooo many problems, and typically ppl who gravitate towards these games arent very good at it haha
    Edit: I love your videos and really appreciate your takes, thanks for all the laughs and thought provoking discussions!

  • @hramsov
    @hramsov Месяц назад +1

    Also, maybe traumatized barbarian should be discussed with the party on session zero, maybe players want such charter, maybe they wanna care him or have chaotic fun

  • @jonathan43275
    @jonathan43275 Месяц назад +5

    Playing rage games and listening to this, great combo!

  • @JOSHACE111
    @JOSHACE111 Месяц назад +1

    Riiiight!! Your villian shouldn't make people hate the game, but 'you', THE VILLIAN!! (this may drastically vary on their involvement in the dramatic arts.)

  • @mattkincannon5264
    @mattkincannon5264 Месяц назад +1

    Re: the Stun Condition. Even in Monopoly (a game that gets as much hate as it deserves), you can still buy, sell & collect rent off of your properties while in jail. If a condition in a TTRPG is LESS FUN than being in JAIL IN MONOPOLY (to say nothing of how long each condition lasts), something has gone disastrously wrong.

  • @zendoclone1
    @zendoclone1 Месяц назад +3

    Here's the thing about stun and things similar to stun. Your players have might have the tools to end the condition. If you're a DM who is using it, and your players have that option: fair game. And thats smart, because you're paying attention to what your players can do and giving them the chance to utilize it. And then they can't get mad at you, because they had the option to prevent/stop it, and they didn't, so its entirely their fault for eating crayons.

    • @yarion4774
      @yarion4774 Месяц назад

      Honest question: What are tools to end the Stunned condition? On the fly I can think of Cleansing Touch from 14th lvl Paladin or Way of Mercy Monk at lvl 6. But besides that? Any spell below Lvl 5? Any mechanical interaction I'm missing?
      Paralyzed has Lesser Restoration as the simplest answer that most "healy" spellcaster get.

    • @zendoclone1
      @zendoclone1 Месяц назад

      @@yarion4774 Totally.
      Way of mercy monk can end the stunned condition at lvl 6 as an action using Physician's touch.
      You can also potentially polymorph into a creature that is just immune to being stunned or alternatively polymorph another player into a creature that is immune to being stunned, of which there are creatures at almost every CR.
      The lawful outer essence shard from TCE can end the stunned condition. (sorcerers only)
      Also do not forget that the source of the stun matters. If its magical in nature, dispel magic also works RaW.

  • @roninanwar
    @roninanwar Месяц назад +1

    Your reaction to the players who want the player to learn the game better was really really nice. As a player I'd be a bit frustrated, but as a DM and graphic designer/illustrator, I'd be trying to figure out how to create a better organized character sheet so that the information is easier for that player to find. Summoning a creature with a stat block could be just an extra card for them.

  • @kaesunico6901
    @kaesunico6901 Месяц назад +1

    Wow…only 45 minutes. I need 10 boldillion year long episodes of just sweat and anger with the white balance changing every single frame

  • @mindybindy127
    @mindybindy127 Месяц назад

    My favorite chaotic podcast to listen to while i do the dishes fr

  • @graysphoenix4155
    @graysphoenix4155 Месяц назад +1

    The first two times playing DnD I didn’t quite know what I was doing, first using a ranger and didn’t understand the spell slots proper, and the second time using a basic barb at the request of the DM. They continued without me, and I wish they didn’t 😢

  • @DollyPartonWithASword
    @DollyPartonWithASword Месяц назад

    this is the only podcast that captures how online D&D content makes me feel

  • @shogunbirds6589
    @shogunbirds6589 Месяц назад +6

    No fucking way you ALSO have the kickstarter exclusive mythcraft core rulebook!

  • @jesteroffire
    @jesteroffire Месяц назад +2

    I play a DMPC to fill a missing role in the party and be a babysitter. I actively work to keep them out of the spotlight, and so far I’ve had no complaints!

  • @Alex-dr1ez
    @Alex-dr1ez Месяц назад

    I love how the first question sent you off a spiral. That guy has never seen the parties face when you decides to make mind flayers and the dreaded int save happens

  • @Weatherman4Eva
    @Weatherman4Eva Месяц назад

    It would be really nice if the friends of the casual dude that takes a long time in combat would make a few notecard cheat sheets to have in front of him as reminders of how sneak attack or whatever works in the game. I really love the way Zack reacted to this and I agree that jaut because this dude isnt a sweatlord for DnD, it doesnt make him a bad person

  • @CB-kj7qw
    @CB-kj7qw Месяц назад +2

    Continuing the streak of A+ takes for another episode!

  • @madbro8848
    @madbro8848 Месяц назад +1

    The best take I have about DMPCs is that they're best if they're a temporary but useful ally. My current DM uses them in our game, but they've never felt forced into the game or even really as a self insert. Just a companion to help us through the next adventure, like classic games

  • @theovertyrant2620
    @theovertyrant2620 Месяц назад

    I think you might be surprised about how unique the dynamics that people can bring to you at their table can get.

  • @Pontiff_Sully
    @Pontiff_Sully Месяц назад +5

    One of the most obviously terrible features to include in a game are effects which stop players from playing it, yet WoTC chose to include like 3 of them. Stunning decision

    • @bigplopper
      @bigplopper 27 дней назад

      10/10 pun i love you😭

  • @tiffanymoton704
    @tiffanymoton704 Месяц назад

    this podcast is psychotic and rapidly becoming the highlight of my day. ~charmed condition~

  • @Jakethayne
    @Jakethayne Месяц назад +1

    The one thing all say as a player of xp. It can be sort of fun and interactive to feel like you gain something from each thing you do. And it’s a number so you know if it’s a lot or not

  • @cosmicamente6165
    @cosmicamente6165 Месяц назад +1

    i like when th e funny man point and scream at camera, brings me joy

  • @Shpinko.
    @Shpinko. Месяц назад

    please keep it around an hour :( It's so good

  • @swimmahhlovestoswim
    @swimmahhlovestoswim Месяц назад +3

    LETSGO ITS MY MONDAY DOSE OF BOLD THE ZACH

  • @fergusofdalibor4264
    @fergusofdalibor4264 Месяц назад

    Ha, the only DND podcast! 🤣 Only funny because the only other podcast I could think of is Bob World Builders "It's what OUR character would do" lmao

  • @rileydport
    @rileydport Месяц назад

    I believe you're thinking of Psycho-Jet from the Fallout games LOL I'm excited that I just found out that you do these long form videos, excited to watch these!!
    edit: "an hour is intimidating" *glances at timecode* dawg might as well go the extra 10mins haha!

  • @Turkos245
    @Turkos245 Месяц назад +2

    Another character in my DnD game stole a magic item that we bought originally for one character because we thought they were getting planeshifted, but they had to leave the campaign so they were going to give the goggles to another character to try and help them find their children. He said "Sucks for you its what my character would do." The next session my character one shot him and took the goggles back. His current character is a lot less abrasive

  • @SymmetricalDocking
    @SymmetricalDocking Месяц назад +1

    I agree that stun is bad. You can't play the game with it.
    That's why you also don't have sleep, or any possibility of character death.

  • @SwiftOmega
    @SwiftOmega Месяц назад

    My favorite podcast series with Jeremy Allen White

  • @Takerofthehill
    @Takerofthehill Месяц назад

    I kept checking back for a new episode, heck yeah! 🔥 shirt btw

  • @zapper5769
    @zapper5769 Месяц назад

    This is what I was waiting for all day

  • @koreboar4646
    @koreboar4646 Месяц назад

    I agree that something like stun or paralysis would be a really useful tool in improvising a combat where specifically you know your parties life cleric goes after the enemy but before everyone else and has a chance to solve a problem using their abilities it has its place in the rule set
    However, I think rhythmically giving the enemy haste or something to double their action economy esentially making the players slower and the enemies faster would feel a lot more thrilling and have essentially the same effect

  • @illluckindigo
    @illluckindigo Месяц назад

    2:52 insert Rick and Morty meme: "that's just milestone with extra steps"

  • @GjallahornCo.
    @GjallahornCo. Месяц назад

    I gave my wild magic gnome power word stun solely for the “common or gnomish” meme as the power word, so you inspired a use of stun lol.

  • @MegaMeister123
    @MegaMeister123 Месяц назад

    I will watch this format till I die

  • @evankrueger7321
    @evankrueger7321 Месяц назад +2

    If you think stun is bad I think perchance it might be how YOU use stun. Major Villians being able to stun allows for dynamic fights where the objective of the fight can change mid fight from "hit the guy with the spells and weapons" to "how do we distract him and save our teammate from their vulnerable state". Its also an extremely useful tool to use when making encounters where the monster you're running is by itself and overwhelmed in action economy.
    that being said its kinda wild to say there's no middleground, stun would suck if your combats are taking 15min per turn thats straight up unfun. But like... mine don't take 15 min per turn bc my players are attentive and know the game, a stun might make them wait an extra 5-6 min per turn but theyre not NOT playing the game, theyre involved in whats happening and how their friends are reacting.

    • @evankrueger7321
      @evankrueger7321 Месяц назад

      In a game where roleplay is what matters most, failing to see the stun condition as a potential roleplay moment for the player effected as well as the entire party is a mistake.

    • @commander4369
      @commander4369 Месяц назад

      100% agree most of my groups combats take around 20-30 minutes in total. With some players taking really long (the ones who only play cause we’re their friends) and then the DnD lovers only taking around a minute at most. Sure it suck at time, but that’s when the party comes together to protect them. Also people who don’t plan for things like stun or paralyze are just shit out of luck cause that was an eventually that they didn’t plan for, of course it’s gonna suck.

  • @lf-inkk
    @lf-inkk Месяц назад

    Hey Zach, glad to catch up on another episode of Bold Triceratops And Bad Ticklemonsters
    Im joining a new campaign tommorow and the only full campaign experience i have is with a nearly entirely homebrew camapaign (all based on existing ip) so this is the first base dnd experience i will have beside a few failed campaigns and im excited to learn how the game is actually supposed to be played
    I wanted to know your thoughts on games that might rely too much on homebrew to the point they are effectively a different ttrpg
    Also may the gods of democracy bless you with some sort of fan thats quiet enough to record with

  • @justinstreet1254
    @justinstreet1254 Месяц назад

    Im a firm believer in xp/milestone hybrid. I do milestone but i also track xp to the side just for combat for the rare case that what ive thrown at the players would have had them leveled sooner.
    I brought this about because of milestone games i actually play in where i've leveled 1-2 times a year, otherwise far too slow for me a pace for me in weekly 4-6 hour games.

  • @snoulbora2050
    @snoulbora2050 Месяц назад

    24:10 For the guy who asked about what you can do to help that player who take long turns help him have some print outs and such that will work for his character on when and what works. Try to help him with combos and case scenarios that will speed up combat.

  • @IsaiahMaurer
    @IsaiahMaurer Месяц назад

    I’m serious, I love these videos.

  • @carlosbaroni1158
    @carlosbaroni1158 Месяц назад

    I have been dming for 4ish years now via text and in all my games (and all my friends games) we have party npcs which are there start to finish and it works well for us,just serves really as a way for the dm to rp cause we all love it

  • @Pitapie
    @Pitapie 28 дней назад

    I think GinniDi said about traumatic backstories "Happy well-adjusted people don't go risking their lives on adventures". It's a little too broad, but I do think she has a good point. I don't mind a party of four tortured souls as much as I mind a pack of lone wolves who all want to do their own thing.

  • @Shuncle2958
    @Shuncle2958 Месяц назад

    I think a good fix to the stun condition is to just slightly alter it so instead of being a turn skipper make it so whatever creature/character is stunned is unable to take reactions, not have a bonus action on its turn, and have its movement speed halved. That way they can still act, yet also have trouble due to being stunned.

  • @alfredogomez7331
    @alfredogomez7331 Месяц назад

    His most belligerent yet, so excited to see him spiral further and further down