Amazing video, as always. One of the best teachers with in-depth high end 3D knowledge, and many years of practical experience. We’re very lucky you share with us mate!
You're the only instructor that I can think of that will give a comprehensive tutorial patiently and thoroughly on the new cinecamera rig rail... How I would love that😊
People this is how nanite is supposed to work we just aren't there yet XD keep in mind it only works like this when you overload the scene with geometry... same with megalights. works best with overload of dynamic lights and shadows XD same type of tech anyways XD
Thank you for this video. Would you consider doing a video related to troubleshooting lighting artifacts in cinematics? For instance, you turned off a spotlight on the stairs to remove most of an undulating effect on the stairs. It's occurrences like these that plague my cinematic renders and even after searching UE forums etc there never seems to be the "fix" for most of my situations. Perhaps these are limitations in UE? In addition there are issues with Metahuman hair flickering under certain lighting scenarios. Will path tracing resolve some of these? Why do light surfaces flicker at longer distances? Your tutorials are first class and your teaching style is first rate. Hopefully you'll see some value in my request for an upcoming video? Flickering shadows are also an issue sometimes.
Thank you for the excellent video. So awesome how much of a performance boost Megalights gives. I wonder though if it might cull certain light shadows when not specifically desired.
Great content, as always! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
what happens if you run a mega lights game on a dx 12 card like gtx 980 that doesnt support ray tracing? will it switch to something else like virtual shadow maps?
I totally get that! A lot of subscribers have mentioned they’d prefer slower walkthroughs since many are just starting out with the application. Finding the right pace can definitely be tricky, but I’ll try to keep that in mind for future content! Thanks for the feedback!
Amazing video, as always. One of the best teachers with in-depth high end 3D knowledge, and many years of practical experience. We’re very lucky you share with us mate!
Much appreciated my friend 🫶🏼
I just wanted to say you're an incredible speaker. Clear and concise. Good video
Glad you found the videos useful
You're the only instructor that I can think of that will give a comprehensive tutorial patiently and thoroughly on the new cinecamera rig rail... How I would love that😊
Thanks a lot for this video. The best, clearest and most informative I’ve seen so far.
Amazing to hear
People this is how nanite is supposed to work we just aren't there yet XD keep in mind it only works like this when you overload the scene with geometry... same with megalights. works best with overload of dynamic lights and shadows XD same type of tech anyways XD
nice work!
A clear explanation!
Great to hear
Very nice! Good video. Love it!
Great!!
Thanks! Really good summary!
Great to hear
Thank you for this video. Would you consider doing a video related to troubleshooting lighting artifacts in cinematics? For instance, you turned off a spotlight on the stairs to remove most of an undulating effect on the stairs. It's occurrences like these that plague my cinematic renders and even after searching UE forums etc there never seems to be the "fix" for most of my situations. Perhaps these are limitations in UE? In addition there are issues with Metahuman hair flickering under certain lighting scenarios. Will path tracing resolve some of these? Why do light surfaces flicker at longer distances? Your tutorials are first class and your teaching style is first rate. Hopefully you'll see some value in my request for an upcoming video? Flickering shadows are also an issue sometimes.
Thank you for the excellent video. So awesome how much of a performance boost Megalights gives. I wonder though if it might cull certain light shadows when not specifically desired.
thank you
Simply the best!
Right back at ya! 😉
Well since it doesn't run without Crashing in Shipping builds, I would say it's a bit of hype for now.
Interesting to know! That said my projects have not crashed yet
Great content, as always! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
what happens if you run a mega lights game on a dx 12 card like gtx 980 that doesnt support ray tracing? will it switch to something else like virtual shadow maps?
There’s only one way to find out. My guess is that the lag and crashes are happening on your end.
nice 👍👍
🙏
I really like this feature but feels totally unnecessary. I am waiting for raytracing to become more better looking and performant.
@@sanketvaria9734 I have to watch 1.25 speed
@FPChris watch what?
I totally get that! A lot of subscribers have mentioned they’d prefer slower walkthroughs since many are just starting out with the application. Finding the right pace can definitely be tricky, but I’ll try to keep that in mind for future content! Thanks for the feedback!