#UE5

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  • Опубликовано: 26 дек 2024

Комментарии • 32

  • @virtualfilmer
    @virtualfilmer 27 дней назад +1

    Amazing video, as always. One of the best teachers with in-depth high end 3D knowledge, and many years of practical experience. We’re very lucky you share with us mate!

    • @sarkamari
      @sarkamari  27 дней назад

      Much appreciated my friend 🫶🏼

  • @SinspaW
    @SinspaW Месяц назад +7

    I just wanted to say you're an incredible speaker. Clear and concise. Good video

    • @sarkamari
      @sarkamari  Месяц назад

      Glad you found the videos useful

  • @r2x262
    @r2x262 Месяц назад +1

    You're the only instructor that I can think of that will give a comprehensive tutorial patiently and thoroughly on the new cinecamera rig rail... How I would love that😊

  • @Perry-wy2fc
    @Perry-wy2fc Месяц назад +1

    Thanks a lot for this video. The best, clearest and most informative I’ve seen so far.

  • @Fr3akyFrapz
    @Fr3akyFrapz 10 дней назад +1

    People this is how nanite is supposed to work we just aren't there yet XD keep in mind it only works like this when you overload the scene with geometry... same with megalights. works best with overload of dynamic lights and shadows XD same type of tech anyways XD

  • @youvedos797
    @youvedos797 Месяц назад +1

    nice work!
    A clear explanation!

  • @willembuiting
    @willembuiting Месяц назад +1

    Very nice! Good video. Love it!

  • @PufferJacket_1
    @PufferJacket_1 Месяц назад +1

    Thanks! Really good summary!

  • @renderme2550
    @renderme2550 Месяц назад +6

    Thank you for this video. Would you consider doing a video related to troubleshooting lighting artifacts in cinematics? For instance, you turned off a spotlight on the stairs to remove most of an undulating effect on the stairs. It's occurrences like these that plague my cinematic renders and even after searching UE forums etc there never seems to be the "fix" for most of my situations. Perhaps these are limitations in UE? In addition there are issues with Metahuman hair flickering under certain lighting scenarios. Will path tracing resolve some of these? Why do light surfaces flicker at longer distances? Your tutorials are first class and your teaching style is first rate. Hopefully you'll see some value in my request for an upcoming video? Flickering shadows are also an issue sometimes.

  • @mrconcept
    @mrconcept Месяц назад

    Thank you for the excellent video. So awesome how much of a performance boost Megalights gives. I wonder though if it might cull certain light shadows when not specifically desired.

  • @super-fc6tz
    @super-fc6tz Месяц назад

    thank you

  • @tubicidio
    @tubicidio Месяц назад +1

    Simply the best!

    • @sarkamari
      @sarkamari  Месяц назад

      Right back at ya! 😉

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 Месяц назад

    Well since it doesn't run without Crashing in Shipping builds, I would say it's a bit of hype for now.

    • @sarkamari
      @sarkamari  Месяц назад

      Interesting to know! That said my projects have not crashed yet

  • @SandroCaya
    @SandroCaya Месяц назад

    Great content, as always! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?

  • @mindped
    @mindped Месяц назад

    what happens if you run a mega lights game on a dx 12 card like gtx 980 that doesnt support ray tracing? will it switch to something else like virtual shadow maps?

    • @sarkamari
      @sarkamari  Месяц назад

      There’s only one way to find out. My guess is that the lag and crashes are happening on your end.

  • @takyonyazılım
    @takyonyazılım Месяц назад +1

    nice 👍👍

  • @acsomiT
    @acsomiT 25 дней назад

    🙏

  • @sanketvaria9734
    @sanketvaria9734 Месяц назад +1

    I really like this feature but feels totally unnecessary. I am waiting for raytracing to become more better looking and performant.

    • @FPChris
      @FPChris Месяц назад

      @@sanketvaria9734 I have to watch 1.25 speed

    • @sanketvaria9734
      @sanketvaria9734 Месяц назад

      @FPChris watch what?

    • @sarkamari
      @sarkamari  26 дней назад

      I totally get that! A lot of subscribers have mentioned they’d prefer slower walkthroughs since many are just starting out with the application. Finding the right pace can definitely be tricky, but I’ll try to keep that in mind for future content! Thanks for the feedback!