The Very Basics of Procedural Animation (Geometry Nodes, Blender)

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  • Опубликовано: 18 дек 2024

Комментарии • 13

  • @thephilosopher7173
    @thephilosopher7173 2 года назад +1

    Nice video! I think the tricky thing about geometry nodes is that you need an awareness of what each of them can do in order to manipulate the geometry. So its great that you're explaining the process as you go along.

    • @BlenderClass
      @BlenderClass  2 года назад

      Thank so much you for the comment :)

  • @skarhabekgreyrukh8601
    @skarhabekgreyrukh8601 4 месяца назад

    THHAAAAANKSS BRROOO

  • @Grandmastreb
    @Grandmastreb 26 дней назад

    tnk a lot

  •  2 года назад

    Very interesting topic. Thank you!

  • @dertobbe1176
    @dertobbe1176 8 месяцев назад +1

    How to save it as an animation file?

    • @skarhabekgreyrukh8601
      @skarhabekgreyrukh8601 4 месяца назад

      animation file? did you mean video?

    • @dertobbe1176
      @dertobbe1176 4 месяца назад

      @@skarhabekgreyrukh8601 i mean can you make a animation clip out of it? To Export in any game engine like unity or unreal? You need a .anim file for the engine to use this animations in a game

    • @dertobbe1176
      @dertobbe1176 4 месяца назад

      So maybe a setup to convert the geometry nodes into shape keys? Something like that

    • @skarhabekgreyrukh8601
      @skarhabekgreyrukh8601 4 месяца назад

      @@dertobbe1176 nyaruhodo, but i dont see any kind of that way. its like saving vector to PNG, it need another feature.

  • @kalpeshtrivedi1945
    @kalpeshtrivedi1945 2 года назад

    Wonderful

  • @ridmajary2105
    @ridmajary2105 2 года назад

    ❤❤❤❤❤❤❤❤