10 TIPS & TRICKS VICEROY Difficulty Against The Storm Guide

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  • Опубликовано: 4 ноя 2024

Комментарии • 47

  • @MrLisreal
    @MrLisreal Год назад +21

    My favorite cornerstones are the ones which give you complex food for making another complex food. In a 1:1 ratio. This lets you circumvent whole production chains on a dime just like that.

    • @ethanol111
      @ethanol111 Год назад

      Yeah free handouts for making something are very favourable. Im really enjoying this game now it makes you think a lot and develop good brain patterns. Found myself dreaming and thinking through strategies unconsciously lol gets much better the harder you unlock it and further up the tree. Hope we get to like prestige 40 one day

    • @rac8153
      @rac8153 10 месяцев назад +1

      yeah Sahilda recipe (10 pies = 10 jerky) is certainly a top 5 cornerstone if you have lizard

    • @MrLisreal
      @MrLisreal 10 месяцев назад

      @@rac8153 Zhorg's Secret Ingredient is even better. Especially if you also have Foxes in your settlement. Pickled Goods can be made in a field kitchen, and both Lizards and Foxes like Pickled Goods and Skewers

  • @KevinK-s3g
    @KevinK-s3g 10 месяцев назад +4

    Production limits are really useful to know about. Because many products have overlapping inputs, and you don't want to end up in a situation where you mined out all of your starting clay and now you have 80 bricks and no clay left over to make pots for pickled goods. Or 50 packs of provisions and no herbs left to make biscuits with.

  • @hsinhanchu
    @hsinhanchu Год назад +4

    thank you for your tutorial, i think the complex/raw food consumption control and hearth expansion part are especially useful for me.
    your videos surely deserve more views!

    • @Ic0nGaming
      @Ic0nGaming  Год назад

      Well I can only say the players of Against The Storm are one of the most appreciative bunch I've seen so far. Thanks for your kind words =)

  • @hariman7727
    @hariman7727 Год назад

    Good tips, all of these!
    I'm a long term player who's gotten to Prestige 20, and yeah, this is all a solid core of advice to get started.
    Best cornerstones? It's a tossup between trade enhancing cornerstones, especially trade hug for the extra source of Reputation, the 1 for 1 food production cornerstones, and farm production increase/bonus food production cornerstones, especially the +1 per 25 ones.

  • @craigwolfe249
    @craigwolfe249 Год назад +1

    Love these guides! Couldn't find any but you have made some awesome ones#l!

  • @ДенисМалышок
    @ДенисМалышок 10 месяцев назад +1

    In the begining you also want as many people as possible, because you need to extend fast and place buildings, like 2 wood choppers (6 ppl), workshop (1-2ppl), some basic food supplay1(ppl), and 1 of the basic resource harvester (1ppl) like clay or else. Like 9 ppl.
    The problem is that even if you understand and really want to start to make complex food, you need to have at least 1 stable food source, like a ranch (which also consimes stuff, which you also need a building and resources to harvest for) or farm which requires farm tiles. And you could not get any of these sometimes not in the map (after 3-4 openings) not even in 6-7 times of building choice. And i have no idea how to play with some randomness expetially on a highest difficulties (above veteran) where any delay is equal to death.
    The problem with the trade routs is that they also required basic food.
    I mean sometimes i reach stable food production to the middle of the game, like after 45 minutes of playing. And only after i can affor of using supliments to make trade routs.

  • @Chris-Longhair
    @Chris-Longhair 10 месяцев назад

    My favourite cornerstone is Woodcutter's Song: "For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds." or even better Exploration Expedition: Get a constant -5 penalty to Global Resolve, but +15 to Global Resolve for 5 minutes every time a new Glade is discovered. (This may have been changed in a recent patch, as I recall it having a slightly different effect).
    Especially for seal quests or Orders that require resolve, or just for using excess resolve to push reputation, I love these cornerstones as a predictable but pretty big boost to resolve, without consuming any resources.

  • @minidude112
    @minidude112 10 месяцев назад

    Good tips! I actually never use Prod. Limits like so many do. When the city is large enough adding another micro is not ideal for me. Albeit it adds some micro because you then have to watch the overlapping chains. However, in my experience it will be less micro overall, just a different mindset. The limits needs to change with time and new Prod lines, New orders etc. etc. When you have 10+ of those, well :)

  • @urixkdccc
    @urixkdccc 10 месяцев назад

    Very helpful, thank you!

  • @albertoencinar95
    @albertoencinar95 9 дней назад

    I thought the camp bonus didn't stack so I only built one heart per settlement good to know thanks !

  • @Rebis-z4u
    @Rebis-z4u 26 дней назад

    Not me absorbing the whole guide playlist just to later begin a settlement and make all the wrong decisions

  • @carlosafonso7265
    @carlosafonso7265 Год назад

    Good tips in a nutshell!

  • @difenderu
    @difenderu 3 месяца назад

    thank you!

  • @Velioce
    @Velioce Год назад +3

    I've got a question about farms and prestige levels.
    You are saying that farm yields are lower than gathering camps if you don't have humans.
    I'm just wondering something :
    I've made my first prestige 5 run yesterday, and had an awful time dealing with +50% cost on parts (5 per build is a pain, especially considering I had the map modifier that forbid trade in exchange of city upgrade materials). Farms do not need parts, only planks. So is there REALLY a situation where you would refuse farms even if you don't have any humans considering that the game limit the number of gathering/warehouse/lumber builds you can place on the map ?

    • @Ic0nGaming
      @Ic0nGaming  Год назад +4

      Thanks for your comment, that's a really smart question!
      In general I always build Farms as long as I have the Workforce. If you are short on workers, three farms aren't as easy to maintain (especially when people start dying and such). But Farms have a more severe drawback which I didn't fully explain in the video:
      A Farms Crops can only be planted during Drizzle and there is only one Harvest per year in the upcoming season. So you need to bind workers for at least 2 seasons for your first yield. If things go really bad, you don't catch build the farm in time and then you have to wait another year for yields. All these things aren't super terrible, but the Gatherers all have none of these drawbacks. Their drawback lies in limited resources, but they give you resource much faster if you really need it RIGHT NOW, if you get my idea.
      I hope this clarified the issue a bit. In short: Go always for Farms, unless you need your workers elsewhere. Humans are mereley the icing on the cake, Farms are generally powerful. But Gatherers offer much faster yields if things go bad.

    • @Velioce
      @Velioce Год назад

      @@Ic0nGaming I got it. There is just something I would add : I don't see any scenario where I would take out farmers during the storm. Woodchopping is usually off, especially on the first years because of the hostility increase when cutting down trees. This makes roughly +6 works free during the storm.
      Farms gets fertilized during the storm, which increase the chances of getting double yields, so no point taking them out during the storm, it would lower your future incomes

    • @JamesL0717
      @JamesL0717 Год назад

      I think farms (small farms, not the other kind) are usually a must unless you play in Marsh or Sealed biomes. The fact that 3 of the 6 complex foods require wheat/flour is telling of how crucial the stuff is, and wild grains are in my experience rather rare.

    • @hariman7727
      @hariman7727 Год назад

      ​@@Ic0nGaming Farms often draw in orders and cornerstones that can enhance farms too, which can make mediocre farms into your settlement's largest food supply.

  • @DELZOR
    @DELZOR 10 месяцев назад

    What about the rain? Do you ever want to engage with the mechanic? I am hard pressed to ever get into it outside of forced quests from the queen as it is so hard to calculate if it is worth it or not.

  • @themalacast
    @themalacast 10 месяцев назад

    This is like Stefan molyneux teaching me against the storm 😅

  • @serwisszyce7939
    @serwisszyce7939 9 месяцев назад

    Correct me if I'm wrong, but I believe that you need only 8 settlers to lvl 1 hearth and 14 to lvl 2 upgrade

    • @Ic0nGaming
      @Ic0nGaming  9 месяцев назад

      I think this video has still numbers from the early access phase in it. It's definitely the numbers in your comment now

    • @serwisszyce7939
      @serwisszyce7939 9 месяцев назад

      @@Ic0nGaming Oh, I haven't realised that it's from early access. Well, that makes it an even better upgrade

  • @stanley3384
    @stanley3384 Год назад

    Thank you!!!!!!

  • @kbird2222
    @kbird2222 8 месяцев назад

    Thats the one thing i never get into is the compex food. I end up beating the maps before i have enough extra resources to do so. Ive done 22 maps and got up to veteran level. A little afraid of viceroy but i havent lost yet.

    • @Ic0nGaming
      @Ic0nGaming  8 месяцев назад

      Everything is working as intended! In the lower difficulty levels you win maps much faster. Later (Prestige 1+) you'll need much more reputation points to win and Complex Food will be actually needed =)

  • @voidling2632
    @voidling2632 Год назад +1

    I can't even beat pioneer

    • @Ic0nGaming
      @Ic0nGaming  Год назад +2

      Actually the first few wins are the hardest. The game has a pretty unique way of winning it, so don't feel bad =)

  • @PositionTheory
    @PositionTheory 10 месяцев назад +1

    Great video, but this is really more of a beginner guide than Viceroy guide 🤔

    • @Ic0nGaming
      @Ic0nGaming  10 месяцев назад +1

      Well in some way Viceroy is just the End of the "Beginner" Part of the Game. Prestige is where the real challenges are at. With solid game knowledge it's quite easy to maintain a really high winrate on Viceroy. I guess that's why you feel like these tips here feel quite baseline. That's because they kinda are, but you don't need that much more to have a good rate of winning Viceroy.

    • @PositionTheory
      @PositionTheory 10 месяцев назад +1

      @@Ic0nGamingThat's a good point. I guess when I started playing, I stuck to Veteran difficulty until I had played a handful of runs so I was fairly familiar with the mechanics. Again, great video nonetheless!

  • @jim01q
    @jim01q Год назад

    He needlessly rerolled the 1st selection of buildings when offered premier S/A tier choices. Stopped watching right there. Save your rerolls for later, git gud.

    • @Ic0nGaming
      @Ic0nGaming  Год назад +10

      Well you sound like you already know your thing. Also Tier Lists are totally not my style. Have fun "gitting gud", I'm having fun with my games meanwhile. "Git Gud" is one of the most toxic pieces of gaming attitude. But whatever, cheers mate, have fun.

    • @holgualoxford3871
      @holgualoxford3871 Год назад +11

      This was a tutorial vid and he was trying to show various buildings. In a nutshell.. "piss off".

    • @JamesL0717
      @JamesL0717 Год назад

      Bruh he was just rerolling to explain to us about buildings. This isn't a playthrough nor a building tier list. Your comprehension skills need to git gud.

    • @Krispe
      @Krispe Год назад

      It's a tutorial you absolute muppet.

    • @hariman7727
      @hariman7727 Год назад +1

      It's only top tier if you have the resources to use it. ;)

  • @tralza
    @tralza Год назад +1

    Regarding farms - I like them, but their idea is quite complex. You need to remember that sowing and reapping happens in particular seasons (so if you build it in clearance, you will need to wait through storm so worker will sow in drizzle season.) I haven't tried it yet so can't confirm it, but I wonder if you can put more than 1 farm next to soil. If 2 workers don't work fast enough so some fields are left unused, maybe you can just build second farm next to it?

    • @HerrHoppenstedt
      @HerrHoppenstedt Год назад

      Even if you put only one worker in a farm, it will be able to sow and reap each season. Fertile soil is capped, so there are no giant fields, where that even might could work theoratlcy.

    • @tralza
      @tralza Год назад

      @@HerrHoppenstedt I once had 13 field big forester's hut which allows you to put 4 workers. For each season each worker was able to sow and reap 3x fields which always left 1 unused.

    • @HerrHoppenstedt
      @HerrHoppenstedt Год назад

      @@tralza I usually get the +25% perks for reaping and sowing speed, since i only put 1 worker in field, 2 for forester hut. But it's been some weeks since i played regularly. Give it a try. But overall i'd assume it is not wanted&encouraged by the devs to "double farm" a field.

    • @hariman7727
      @hariman7727 Год назад

      It's okay to have fields unused. Also, it's better to have extra harvesting speed, because transporting crops to a warehouse slows harvesting down. Farms almost require a warehouse near them to be at their best. (hauler warehouse update FTW.)