7 Critical Mistakes I Made In Against The Storm

Поделиться
HTML-код
  • Опубликовано: 23 янв 2025

Комментарии • 33

  • @xXC64Xx
    @xXC64Xx Год назад +21

    Thanks for this! A few random tips I learned while playing:
    -You can delete gathering nodes/geysers if you absolutely require the space (you permanently lose the node and gain nothing)
    -You don't need to panic and choose your blueprints at the start of a game if you won't immediately make use of them. You can wait until you open a glade or 2 then choose what you want

  • @TechPriestFred
    @TechPriestFred Год назад +49

    One tip for newer players that I'd recommend is building plenty of warehouses in order to optimise worker movement- not forcing your lumberjacks to walk half the map etc.

    • @unnes
      @unnes Год назад +6

      Agreed! In the English version I believe it's called a Small Warehouse but cutting down walking for farmers and woodcutters is huge.

    • @minhducnguyen9276
      @minhducnguyen9276 10 месяцев назад +6

      It's especially if you rely on farmland. Harvesting is a slow process and if your workers waste more time carrying the products to the main warehouse you might waste a lot of crops when the storm seasons come. It's better to always build a warehouse near a field.

    • @jaculaa01
      @jaculaa01 7 месяцев назад

      are items in separate warehouses "magically" synced and if they put in warehouse nr 1 can somebody use this resource by grabbing it from warehouse nr 2?or do they work separately?

    • @colossusslayer1234
      @colossusslayer1234 4 месяца назад +3

      @@jaculaa01yes. Resident Evil storage box rules apply

  • @tom7245
    @tom7245 11 месяцев назад +11

    Hold SHIFT when adding workers to a building and it will fill all three slots (if 3 x same species available) with one click. You dont have to click each individual slot each time.

  • @Cocytus127
    @Cocytus127 Год назад +10

    In my experience, farms are only good on Royal Forest because just about every glade has a field of fertile ground. Otherwise, I snag advanced gathering camps before everything else EXCEPT a service building that can serve at least two of my races. Advanced camps are REQUIRED in marshlands because every forbidden glade has a Meganode that has 1000 charges that can support multiple advanced camps around it.
    Also to note, moving camps costs nothing. There's a reason camps look like wagons, afterall. Moving other buildings, namely houses, typically requires wood or a certain building material. Also, unless your settlement is next to the map modifier "Corrosive Torrent" every building you demolish will refund every resource you used to build it. This is useful for if you have a camp with no discovered resources it can gather. So actually, if you have enough builders ready to rebuild those houses etc you want to move, just demo them and rebuild.

    • @pandaprince5869
      @pandaprince5869 Год назад +1

      any tile with with moderate amount of fertile soil in the summary benefits from farms. Especially if you have the human ability which tells you the closest glade with fertile soil in it. small farm is super powerful in this game, abuse it.

    • @Cocytus127
      @Cocytus127 Год назад +1

      @@pandaprince5869 Not as powerful as plantation. ;)

    • @pandaprince5869
      @pandaprince5869 Год назад

      @@Cocytus127 tbf im only on p5 so idrk if my point still stands on higher difficulties. Would you help a brother out on them strats with plantation? Right now i feel like getting porridge and steady supply of grain year 1 just solves my food problems

    • @MrNomad505
      @MrNomad505 Год назад +1

      @@pandaprince5869 i hear a lot of people talking about "food problems". This never happens to me, but I am aggressively opening small glades early. 2 woodcutters and narrow tree cutting. Seeking fertile soil where I can pop up simple food production.

    • @pandaprince5869
      @pandaprince5869 Год назад +1

      @@MrNomad505 Small glades give half the hostility of big glades with less than half resources of big glades. Unless you have mist piercer its not worth gambling on the small glades.villagers also eat a LOT more in higher difficulties and the hostility ramps up much quicker so opening glades is riskier. I tend to only open 2 or 3 big glades and occasionally small glades if I know there are fertile soil in them (human ability) or geysers ( fox ability)

  • @EllestarTheElflord
    @EllestarTheElflord Год назад +17

    Actually, you can press escape and see all resource node types in that biome (if you forgot it, it's shown in embarkation interface).

    • @adambuller1678
      @adambuller1678 Год назад

      You can press b which shows all resources available

    • @unnes
      @unnes Год назад +9

      @@adambuller1678 B is great but only shows resources you've discovered. ESC shows all potentially discoverable resources across the whole map.

  • @ShadeScarecrow
    @ShadeScarecrow Месяц назад +1

    I think one important thing to note for when one gets into higher difficulties, small glades are a bit of a noob trap. Sure they won´t hold any dangers, but the profit to hostility ratio is just much better on bigger glades. To that end, bringing oil or something along those lines can help with early dangerous glade events.

  • @thecivilmerc9898
    @thecivilmerc9898 10 месяцев назад +5

    What I've been doing that has really smoothed out runs has been saving blueprints until I open a dangerous glade and beelining for a dangerous glade after I get the trading post and housing up.
    More often then not when I open that Glade I can just buy the resource I need to clear the event, or use my save blueprints to craft the items

  • @kbird2222
    @kbird2222 11 месяцев назад +5

    I used to open glades like crazy but everyone says not to because of hosility.

    • @Tim666-o5n
      @Tim666-o5n 4 месяца назад +2

      I you play on settlers, go ahead.
      If you try this on P20, go figure.

  • @dyrinn45
    @dyrinn45 Год назад +8

    I don't play RTS games but watched the whole thing to support the boys.

    • @VinceViglione
      @VinceViglione Год назад +2

      It’s a weirdly good game even if you aren’t normally into them!

    • @XDpixel
      @XDpixel Год назад

      Plus pausing is a thing in this game

    • @TechPriestFred
      @TechPriestFred Год назад +2

      It's not a typical RTS like Company of Heroes or StarCraft, but moreso a citybuilder, true, a strategy game, but I'd say that it is closer to strategy games like Civilization than 100% real-time strategy games

    • @Cocytus127
      @Cocytus127 Год назад

      It looks like Warcraft 3 for sure, but this is best described as a roguelike city builder.

  • @josephphelps5213
    @josephphelps5213 Месяц назад

    Small nodes means large nodes of the same type are more likely to appear? Is that a for sure mechanic?

  • @VonTerras
    @VonTerras Год назад +2

    Just wanted to say great video!
    I only just picked the game up on Game Pass and been having a blast XD

  • @cretinoussmile1295
    @cretinoussmile1295 8 месяцев назад

    very good tips, all relatable things i did too hehe

  • @mrchillgreen
    @mrchillgreen 10 месяцев назад

    @Caffeinated Replays
    iam not sure what youre doing but it sounds like you hitting your mic every few seconds very audiable bass increase boom....boom....boom....