I was surprised at how reasonably self-sufficient Amos was from farming, tool maintenance, and finally using what items he had around him. All that's left is self-defense.
YEAH! The beginning of this game really shines, and that small exchange really shot straight through me to my core. Having grown up with abuse, I've spent a lot of time (like many others) reflecting, and thinking of how I would want to treat any children I might have in the future, and um. This little interaction grabbed so many of my feelings and thoughts and put them into a really, really good statement. It's so succinct. He shouldn't have hurt me at all
I love how looking back at 7:15, you realize the “parents” Amos was talking about were actually his creators/producers, and the argument, lacking compassion, and finality was referring to them going to possibly kill the Anchorite, and Amos not having it.
Well, that's nice. Not only does the guy not get gruesomely killed (cos I half expected him to die the second the gate opens) but he can take the robot with him. A medieval monk and a robot... Sounds like an 80s detective show. :P
I find it very interesting to see that the only non-human character in the game was more human than all the other characters involved. The fact that he willingly killed his onwers because they would harm the player character cuts really deep. Even more so because even 15 years after that happened he was wondering if that was the right decision.
And if we assume that he was made with the three rules in mind, it must have been a very hard decision, as he seems to be one who truly follows tasks given to him.
@@AlphaBetaGamer Yes, as I was writing it I thought how difficult it would be for him, even though he is an AI... I'm glad that he comes across as a sympathetic character. He basically is the Anchorite's adoptive parent.
@BeyondBooleans Do you have any plans to go further with this game? I absolutely love this concept and it would be nice to see Anchorite explore a messed up world and actually find enlightenment and help real people.
Commendable effort and dedication to the craft of well written stories. Admittedly I half suspected that he would have been chosen as a ‘worthless kid’ in order to anchor whatever the skeleton was, hence ‘anchorite’. I am glad to see it was not the case though.
Have you considered creating any continuation for this story? I would love to watch an android guide a 10th century monk through a dystopian wasteland.
It's always good to see a pixel-art dark game that doesn't have a jumpscare of PNG of a mangled monster. Pretty impressive that it was made in 2 weeks too.
Caplan comes from the Polish "kapłan" meaning "priest", similar to "chaplain", and Keller is German for "basement", similar to the English "cellar". The cellar typically symbolises hell just like a tower can symbolise heaven. Being locked inna cellar basically means being trapped in hell.
wow truman show inspired game? cool! I'm glad it has a not-so-gruelsome ending, i thought he would be ambushed by the supposed invaders as soon as he opened the gate
20:25 I feel the candle light burning above Anchorite's head is symbolic in some way. Apostles were painted with candle lights above their heads in scenes before Jesus' crucifixxion. I think it symbolised sainthood or something.
If I remember correctly, the flames above the apostles' heads represented the Holy Spirit, which was meant to guide them in their mission to spread Jesus's teachings. Although that only took place after Jesus ascended into heaven, so perhaps I am wrong.
Bueno, en teoría, ese fuego en la cabeza o aureola significa que están bendecidos por el espíritu Santo, también lo simbolizan como las lenguas de fuego, la zarza ardiendo, etc. Espero que esa explicación te ayude, saludos y paz.😸🫶
I absolutely LOVED it. I was questioning myself over actually playing it or just watching it and... love the writing, the art, the direction. Maybe I was sleepy, but hadn't fully realized it wasn't a game from the 80's. Sure, the soundtrack was...too good, but the vibes, everything else felt perfect retro to me. Thanks for promoting this gem, it's amazing it's the work of just 2 weeks, and a single person.
Two weeks, and such a great game! It is incredible, the creator used simple means, to make an outstanding piece of storytelling. He should continue the story, I am longing for another chapter. But this was a piece of oldschool art in itself. 10/10
I guess that's a better fate than whatever awaited him if he hadn't been sold to these men... Still, wow. I guess that's the kind of stuff that happens in cults. Extreme disconnection from the world. Also I just got what the robot, Amos, was talking about when he talked about cutting off his parents.
'Amos' is both a very fitting and ironic name for the robot caretaker. Amos was one of the 12 Minor Prophets of the Hebrew Bible and the New Testament, who distinguished himself by preaching the importance of social justice in honoring God over empty rituals; the verse Amos 5:24 ('But let justice roll on like a river...') has famously been quoted by activists like MLK and Bernie Sanders. In the game, Amos indeed metes justice on the show's producers for their profitable exploitation of the humble Anchorite. But he then unjustly imprisons his charge out of obsessive protectiveness and existential dread, condemning them to eternal busywork for no real spiritual nor practical purpose (especially as it's implied that society has completely collapsed). Thus, he is rightly reproved for selfish adherence to programmed duty, against his better conscience. And if the player so chooses, he may be punished by being ordered to remain in his own jail, forever suffering from the guilt of his failure.
It reminds me of the good old dos games like simon the sorcerer, mokey island and day of the tentacle. But this one here is sad and serious. It's absolutely brilliant and we need many more of those games.
I miss the good old point and click adventures. They were simplistic or overly complex. Unpredictable and sometimes average. You never knew what you would get and they were often an experience. It was a fun experience, and one the copy paste PS1 horror game genre could learn from.
Interesting little game. I once thought of locking myself like that, away from the "sulied" doing chores, meditating, living in solitude...but life lies beyond a" tower ", to be honest, its cowardice, we must brave the world however ugly it is, enlightment can happen anywhere at anytime, you cant force it. You need to be vigilant, in silence, present in Spirit. Its like Amos said: there is no time limit. Maybe you wont reach enlightment in time, maybe you'll get close to it. But what does enlightment matter if youre so ill prepared for the world? what good will it do ?I dont know if that was the creator intent, but it made me think a bit and i am glad for the game and video.
25 years is a long time. Was he never ill or needed assistance? I really like the setting, only the long time makes it a little hard to stay in immersion. I am not at the end of the video though
I guess his chances of getting ill from pathogens are quite low if there's no human contact. If he did get ill though they could probably just diagnose his symptoms and send some medicine through the hatch. Things would probably be a lot more complicated if he needed an operation though (maybe they could send little medical robots through to knock him out and operate on him at night).
The chances of him catching any sickness there would be incredibly low...only stuff that is caused by heritage or a bad diet are real worries and I think that the crew that set this up would pick out someone that is theoretically not as susceptible to heritage stuff...the food stuff would be handled by the robot
This could easily get a follow-up game, dang that was good stuff. Though if it ever does, add a bit more choice based consequences to the story, and it'll be 😘👌
Looks awesome and deep! The comments section right that this is much like the movie The Truman Show. I was expecting a better ending like Rejecting Amos: Mark dies within a week in the outside world. Accept Amos: Mark & Amos manage to find a house to live in the countryside, the cities were indeed the most dangerous places to live after people recognized Mark as The Anchorite, Mark & Amos moved away as farmwork was one of the few things Mark knew how to do.
@@BeyondBooleans I love the retro adventure game style, I would love to see something in this same vein. Could be a follow-up or it could be something else entirely!
Very good game... my only critic is the lack of a clarification or at least a insinuation about what happen with Mark in the two endings after of he leave. Of the mode it ended, it appeared like watch a movie with the ending cutted off. Apart for it, is a great interactive story with a very unexpected turn.
What a beatiful game, in every way!!! So good that i wish it lasted longer, i wonder it the devs would consider expanding this further! I am very curious to discover what's the world like and how Mark would adjust to the new life
Is it better to have lived a good life in a box, or a bad life in the world? A question asked many times, by many people. That this life came at a cost is not to be denied, but if it IS a good life, a life of purity, then does that count for nothing? I feel less bad for the people in the studio given Amos' words, which is good. If Amos had been in the complete moral wrong, it would have made the decision far easier. But he wasn't. If those were the words these people spoke, then they had valued life at less than ratings, and thus, their own lives, which gave no ratings at all, were less than nothing.
Mercy given for a two-week timeframe, sure, but this felt like one step away from a short story or a picture book. I am intrigued by the setting and writing and am surprised at just how linear a point-and-click adventure can be made to feel.
Him leaving by the end feels like a set up for a Christian TV show. Where the Monk (Mark) goes around healing people's hearts with his robot companion. It's basically Touched by an Angel in Cyberpunk or Robocop.
I am actually an atheist, and was careful (while he seems like a Christian monk) to not mention god, or Christianity, but rather a nebulous 'enlightenment', or inner peace, which I hope all people can achieve no matter their beliefs.
@ I am Catholic but I immensely appreciate the sentiment. I do hold a belief that we all seek the golden path, whatever walk of life we come from or belief system we have. May you also find that enlightenment
it said dark adventure, and to be honest, i expected an actual... adventure. maybe not much of one, but with the thumbnail i actually expected it to be a lot like don't look outside. certain actions are immediate death. instead its... dark, but in a more dystopian manner than anything else. they did good work on the sprites. and... "mark" is.... roughly mid 30's. maybe even 40. because it just says he was brought there as a child, but no mention of age. but based on what amos said at the end, maybe he didn't quite have the best memory yet. he also couldn't read, but that might be because of how he was raised so poorly, rather than his youth. so, he was first put in there anywhere from 5 to.... 8? i wanna say maybe ten on the upper bounds. but 7300 days would be 20 years. 91-- something means... 1800 days more. i'd rather not use a calculator, if possible, though it would be more accurate. 1785 is five years. so... mark is somewhere around 35 ish. maybe almost 36, depending on his actual birthday. the conversation about amos having an argument with his parents and having a note of... "finality" certainly was good foreshadowing. it definitely gave me the vibe that it meant he had killed his parents. though... i never expected the plot twist of amos not being a human. and the conversation about the soap replacement was suspect in regards to the time period the anchorite looked like he was supposed to be in, but it was more pointing towards amos being evil in some way. instead he was.... constrained by his coding, in a way, not nefarious at all.
I can't tell if Amos is still looking out for Mark because of his programming, or because he/she grew empathy and got attached to him. I like to think it's the latter. Great story.
This makes one wonder...can someone, that spent majority of their life hidden from the world, learn to survive the real world? I think this would be a veeeeery step learning curve.
Love how Amos’ tasks are mostly just about making the anchorite take care of himself
I was surprised at how reasonably self-sufficient Amos was from farming, tool maintenance, and finally using what items he had around him. All that's left is self-defense.
"She didn't hurt me much"
"She shouldn't have hurt you at all"
I didn't think I'd need to take a second so early into the video
This is so true.. just like how many children of many abusive household
Yes it took tike to learn that phrase by my own as a child..
YEAH! The beginning of this game really shines, and that small exchange really shot straight through me to my core. Having grown up with abuse, I've spent a lot of time (like many others) reflecting, and thinking of how I would want to treat any children I might have in the future, and um. This little interaction grabbed so many of my feelings and thoughts and put them into a really, really good statement. It's so succinct. He shouldn't have hurt me at all
I love how looking back at 7:15, you realize the “parents” Amos was talking about were actually his creators/producers, and the argument, lacking compassion, and finality was referring to them going to possibly kill the Anchorite, and Amos not having it.
wow! thas such an interesting observation
"A definite finality to it" yeah no kidding
Well, that's nice. Not only does the guy not get gruesomely killed (cos I half expected him to die the second the gate opens) but he can take the robot with him.
A medieval monk and a robot... Sounds like an 80s detective show. :P
From the hit detective series Monk, we bring you... Monk.
Or a Christian TV show where the Monk goes around healing people's hearts with his robot companion. It's basically Touched by an Angel.
I find it very interesting to see that the only non-human character in the game was more human than all the other characters involved. The fact that he willingly killed his onwers because they would harm the player character cuts really deep. Even more so because even 15 years after that happened he was wondering if that was the right decision.
And if we assume that he was made with the three rules in mind, it must have been a very hard decision, as he seems to be one who truly follows tasks given to him.
The best plot twists are the ones that shed dramatic new light on everything prior. This one qualifies.
I'm glad you enjoyed it!
Thank you so much for playing! It's not really horror so I wasn't sure if anyone would be interested haha
Always a pleasure to cover your games! It's a great little dark story cleverly told. I think it made me feel sorry for Amos most of all!
@@AlphaBetaGamer Yes, as I was writing it I thought how difficult it would be for him, even though he is an AI... I'm glad that he comes across as a sympathetic character. He basically is the Anchorite's adoptive parent.
@BeyondBooleans Do you have any plans to go further with this game? I absolutely love this concept and it would be nice to see Anchorite explore a messed up world and actually find enlightenment and help real people.
Commendable effort and dedication to the craft of well written stories.
Admittedly I half suspected that he would have been chosen as a ‘worthless kid’ in order to anchor whatever the skeleton was, hence ‘anchorite’.
I am glad to see it was not the case though.
Have you considered creating any continuation for this story? I would love to watch an android guide a 10th century monk through a dystopian wasteland.
Under two weeks to create an engaging, beautifully rendered 30min experience? Time well spent.
Thank you so much! :)
So i did the math and it turns out that anchorite has spent 25 years, 2 months and 4 days in the "tower"
Noce , 10 000 days means about 23 to 25 years then ?
@MrJonny-rj9jr i had to multiply 365 days times 25 years in order to get the result
I really love Amos in this story. He did everything he could.
Major kudos to the developer! I was super invested in this journey!
Thank you, I'm glad you enjoyed it :)
It's always good to see a pixel-art dark game that doesn't have a jumpscare of PNG of a mangled monster. Pretty impressive that it was made in 2 weeks too.
Somber and melancholic, great pixel art, point and click adventure, I was immediately drawn in.
“Hm okay well there goes day 1. I wonder how day 2 is gonna go”
*“DAY 9131”*
🤯
Do the math and it’s 25 years
@@LeGuardImperialis And 15 of them being far beyond the point of meaningless, since there was only Mark & Amos.
Oh boy, that got me so well, too 😂
I always find watching Jim Carrey movies helps me achieve enlightenment.
Alrighty Zen. :)
I'd push you right back into the pregnant rhino for that terrible pun.
Lol that’s funny cause the first thing I thought of when I saw the camera was the Truman show
first the toilet paper, now this. these puns are terrible. please continue.
Caplan comes from the Polish "kapłan" meaning "priest", similar to "chaplain", and Keller is German for "basement", similar to the English "cellar".
The cellar typically symbolises hell just like a tower can symbolise heaven. Being locked inna cellar basically means being trapped in hell.
Oh that's clever!
" We needed to make you into the next Lo-Fi girl..... for profit."
He's in there for 25 years, wow.
This game concept is awesome. This game is really immersive, all dialogues are well pondered and designed. Keep up the good work
wow truman show inspired game? cool! I'm glad it has a not-so-gruelsome ending, i thought he would be ambushed by the supposed invaders as soon as he opened the gate
I wanted to go for a more hopeful ending, I felt he deserved it.
I thought there would be an eldritch horror appearing in the tower
@BeyondBooleansI mean, it is a hopeful ending. He’s leaving to make his own choices (by himself or with a friend at his side)
A game that makes me wonder on how our ancestor living it back in the day. I like the musics.
Simple, but profound... Kudos to the creator. Amazing job.🎉
It's funny how the boy gets corrected when he mispronounce "Anchorlite", yet in the morning gets greeted as "Achorlite".
Haha that's a spelling mistake I missed! I will correct in an update soon... the perils of game jams!
@@BeyondBooleans You could change it by having a dialogue option where the player points that out. Would make it fun I would imagine.
20:25 I feel the candle light burning above Anchorite's head is symbolic in some way. Apostles were painted with candle lights above their heads in scenes before Jesus' crucifixxion. I think it symbolised sainthood or something.
If I remember correctly, the flames above the apostles' heads represented the Holy Spirit, which was meant to guide them in their mission to spread Jesus's teachings. Although that only took place after Jesus ascended into heaven, so perhaps I am wrong.
@scienceexclamationmark You may be right about the holy spirit and ascencion.
Bueno, en teoría, ese fuego en la cabeza o aureola significa que están bendecidos por el espíritu Santo, también lo simbolizan como las lenguas de fuego, la zarza ardiendo, etc. Espero que esa explicación te ayude, saludos y paz.😸🫶
No
Amazing premise, would be great if they decided to expand this into a larger story.
I absolutely LOVED it. I was questioning myself over actually playing it or just watching it and... love the writing, the art, the direction.
Maybe I was sleepy, but hadn't fully realized it wasn't a game from the 80's. Sure, the soundtrack was...too good, but the vibes, everything else felt perfect retro to me. Thanks for promoting this gem, it's amazing it's the work of just 2 weeks, and a single person.
This is right up my alley, thanks!
Two weeks, and such a great game! It is incredible, the creator used simple means, to make an outstanding piece of storytelling. He should continue the story, I am longing for another chapter. But this was a piece of oldschool art in itself. 10/10
I guess that's a better fate than whatever awaited him if he hadn't been sold to these men... Still, wow. I guess that's the kind of stuff that happens in cults. Extreme disconnection from the world.
Also I just got what the robot, Amos, was talking about when he talked about cutting off his parents.
Kudos to the dev for creating such a wonderfully narrated game. 👍
Well this game surprised me, quite an amazing story.
What an amazing story. Short game but beautiful. Thanks for sharing!
'Amos' is both a very fitting and ironic name for the robot caretaker. Amos was one of the 12 Minor Prophets of the Hebrew Bible and the New Testament, who distinguished himself by preaching the importance of social justice in honoring God over empty rituals; the verse Amos 5:24 ('But let justice roll on like a river...') has famously been quoted by activists like MLK and Bernie Sanders.
In the game, Amos indeed metes justice on the show's producers for their profitable exploitation of the humble Anchorite. But he then unjustly imprisons his charge out of obsessive protectiveness and existential dread, condemning them to eternal busywork for no real spiritual nor practical purpose (especially as it's implied that society has completely collapsed). Thus, he is rightly reproved for selfish adherence to programmed duty, against his better conscience. And if the player so chooses, he may be punished by being ordered to remain in his own jail, forever suffering from the guilt of his failure.
Good morning, Amos. And in case I don't see you later... Good afternoon, good evening and good night!
Honestly this reminds me of that very old game about getting letters in the mail while being in a jail cell that markiplier had played many years ago
Presentable Liberty was truly one of the games of all time (also really cool it showed up in the markiplier fan game)
OUUUUU Presentable Liberty messed me UP all those years ago omg tysm for mentioning it
That was such an interesting watch! I liked the plot a lot. Its a shame we never got to see what happened beyond the door.
Loved this one, props to the dev aswell
Thank you!
I loved this! Reminds me of the Truman show. Was deeply unsettling! Hopefully the creator will make a full length game
...but who taught this man to shave?
Probably one of his tasks
Or maybe he can't grow a beard
It reminds me of the good old dos games like simon the sorcerer, mokey island and day of the tentacle. But this one here is sad and serious. It's absolutely brilliant and we need many more of those games.
I loved this this was a amazing plot twist I wonder if their will be a part two it made a great story
I miss the good old point and click adventures. They were simplistic or overly complex. Unpredictable and sometimes average. You never knew what you would get and they were often an experience. It was a fun experience, and one the copy paste PS1 horror game genre could learn from.
It's time for enlightenment.
Oh, and in case I don't see ya, good afternoon, good evening, and good night.
Amos is a good guy
The child that had been sold and the robot that cares for him. That's ironic isn't it?
The artstyle and UI reminds of that game Abscission
Same developer! :)
Haha yes it's me :P
@@BeyondBooleans Wow didn’t know it was you, thought you were making a game in another setting
Same creator!
@@axelNodvon2047 I am, two other games actually, but I just really wanted to do a game jam!
Dude is like basically medieval oldboy
Incredible Music.
*Holy Plot Twist, Batman!* 🤯
What a wonderfully crafted game ❤
Hey wait, this guy isn't a Loyalist Word Bearer Dreadnought.....
Bruh, wrong universe.
@@izzfitri6888 Sounds pretty close to a Hive World by the end actually...
Interesting little game. I once thought of locking myself like that, away from the "sulied" doing chores, meditating, living in solitude...but life lies beyond a" tower ", to be honest, its cowardice, we must brave the world however ugly it is, enlightment can happen anywhere at anytime, you cant force it. You need to be vigilant, in silence, present in Spirit. Its like Amos said: there is no time limit. Maybe you wont reach enlightment in time, maybe you'll get close to it. But what does enlightment matter if youre so ill prepared for the world? what good will it do ?I dont know if that was the creator intent, but it made me think a bit and i am glad for the game and video.
25 years is a long time. Was he never ill or needed assistance? I really like the setting, only the long time makes it a little hard to stay in immersion. I am not at the end of the video though
I guess his chances of getting ill from pathogens are quite low if there's no human contact. If he did get ill though they could probably just diagnose his symptoms and send some medicine through the hatch. Things would probably be a lot more complicated if he needed an operation though (maybe they could send little medical robots through to knock him out and operate on him at night).
The chances of him catching any sickness there would be incredibly low...only stuff that is caused by heritage or a bad diet are real worries and I think that the crew that set this up would pick out someone that is theoretically not as susceptible to heritage stuff...the food stuff would be handled by the robot
2:30 For a second, I thought he said “No shit, Amos.” hahaha
I also made a game about a monk and a tower, it was also a 30 min game but took me 18 months 😅
Also hey! This is the Abscission guy! Amazing work
Thank you! What's your game? Post a link, I'd be interested in checking it out.
@@BeyondBooleans Oh it's not that good, it was the first thing I ever finished
But if you're really interested it's called Witch-Sign and its on itch
This could easily get a follow-up game, dang that was good stuff.
Though if it ever does, add a bit more choice based consequences to the story, and it'll be 😘👌
What beautiful music. Quite heartbreaking at points.
Man, the Anchorite that I know is _way_ cooler. He's entombed within a dreadnought and can speak Enuncia.
Looks awesome and deep!
The comments section right that this is much like the movie The Truman Show. I was expecting a better ending like Rejecting Amos: Mark dies within a week in the outside world.
Accept Amos: Mark & Amos manage to find a house to live in the countryside, the cities were indeed the most dangerous places to live after people recognized Mark as The Anchorite, Mark & Amos moved away as farmwork was one of the few things Mark knew how to do.
It was a game jam game so I was limited in the time I had, but I may expand on this in the future, you never know :) Glad you enjoyed it.
@@BeyondBooleans I love the retro adventure game style, I would love to see something in this same vein. Could be a follow-up or it could be something else entirely!
Imma aseume you meant "bitter"
Very cool story in this one. Would like to see it fleshed out more.
Very good game... my only critic is the lack of a clarification or at least a insinuation about what happen with Mark in the two endings after of he leave. Of the mode it ended, it appeared like watch a movie with the ending cutted off.
Apart for it, is a great interactive story with a very unexpected turn.
Pretty decent for something put together in two weeks
What a beatiful game, in every way!!! So good that i wish it lasted longer, i wonder it the devs would consider expanding this further! I am very curious to discover what's the world like and how Mark would adjust to the new life
Maybe I will one day, you never know :)
@ thats so cool!! In the meantime i subscribed to your channel so i can stay tuned!! And great job again on this short but sweet game!
@@vakant_e Thank you! I wasn't sure how it would turn out so really happy people are enjoying it.
Is it better to have lived a good life in a box, or a bad life in the world? A question asked many times, by many people. That this life came at a cost is not to be denied, but if it IS a good life, a life of purity, then does that count for nothing?
I feel less bad for the people in the studio given Amos' words, which is good. If Amos had been in the complete moral wrong, it would have made the decision far easier. But he wasn't. If those were the words these people spoke, then they had valued life at less than ratings, and thus, their own lives, which gave no ratings at all, were less than nothing.
Whoa ! That's really the Truman show. Interesting.
Mercy given for a two-week timeframe, sure, but this felt like one step away from a short story or a picture book. I am intrigued by the setting and writing and am surprised at just how linear a point-and-click adventure can be made to feel.
Amos try to protect him.
Awesome stuff, a little disappointed that its not that big as the previous one
It was a two week game jam project, my next game (s) will be longer :)
I have only one major gripe with this game
it ended too soon.
and he too knew the name of the king
Him leaving by the end feels like a set up for a Christian TV show. Where the Monk (Mark) goes around healing people's hearts with his robot companion. It's basically Touched by an Angel in Cyberpunk or Robocop.
I am actually an atheist, and was careful (while he seems like a Christian monk) to not mention god, or Christianity, but rather a nebulous 'enlightenment', or inner peace, which I hope all people can achieve no matter their beliefs.
@ I am Catholic but I immensely appreciate the sentiment. I do hold a belief that we all seek the golden path, whatever walk of life we come from or belief system we have. May you also find that enlightenment
@@apocalypseforever8434 Thank you! You too :)
Wow, that was depressing. Loved the endings tho
it said dark adventure, and to be honest, i expected an actual... adventure. maybe not much of one, but with the thumbnail i actually expected it to be a lot like don't look outside. certain actions are immediate death. instead its... dark, but in a more dystopian manner than anything else.
they did good work on the sprites.
and... "mark" is.... roughly mid 30's. maybe even 40. because it just says he was brought there as a child, but no mention of age. but based on what amos said at the end, maybe he didn't quite have the best memory yet. he also couldn't read, but that might be because of how he was raised so poorly, rather than his youth. so, he was first put in there anywhere from 5 to.... 8? i wanna say maybe ten on the upper bounds. but 7300 days would be 20 years. 91-- something means... 1800 days more. i'd rather not use a calculator, if possible, though it would be more accurate. 1785 is five years. so... mark is somewhere around 35 ish. maybe almost 36, depending on his actual birthday.
the conversation about amos having an argument with his parents and having a note of... "finality" certainly was good foreshadowing. it definitely gave me the vibe that it meant he had killed his parents. though... i never expected the plot twist of amos not being a human. and the conversation about the soap replacement was suspect in regards to the time period the anchorite looked like he was supposed to be in, but it was more pointing towards amos being evil in some way. instead he was.... constrained by his coding, in a way, not nefarious at all.
I can't tell if Amos is still looking out for Mark because of his programming, or because he/she grew empathy and got attached to him. I like to think it's the latter. Great story.
Reminds me of the Don't Escape series!
absolutely great👍👍 very twilight zone
The pun at the end........ Had to laugh a bit.
Teen Agent feels. Love it!
The thumbnail should be a meme xD
The skeleton in the thumbnail says:
Hey man Do you have some of your money!!!
Fantastic game
This one was good
Charming. Will there be a sequel?
reminds me of beneath a steel sky
I want a second part!!
Or something to tell whats outside
Truman Show + I, Robot + ABG =
This makes one wonder...can someone, that spent majority of their life hidden from the world, learn to survive the real world?
I think this would be a veeeeery step learning curve.
can we get sequel? im interset the adventure of this man and robot.
I wanted to see how this world looks like
I thought it was made by Scriptwelder
SCRIPTWELDEEEEER
Still obsessed with his Waterworks
For me this is "boy" from If the emperor have a text to speech device😅
This reminds of a Warhammer episode, same thing but with better graphics
Reminds me of dont escape game series
nice.
Nice game
Okay let’s open the vault door and explore the wasteland
medieval truman show, i like it
Very cool but it feels like premise to some bigger game.
🔥🔥🔥
Looks like old Kyrandia games.
So, is there anything cool to see if you go to the greenhouse first rather than escaping through the collapsed wall rightaway?
And would you have it I got an advertisement offering recycled toilet paper