When One Door Closes, Another Always Opens...

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  • Опубликовано: 4 янв 2025

Комментарии • 6

  • @TEcho_Clips
    @TEcho_Clips 14 дней назад +2

    Its always a jarring experience to go from that cutscene with Ganondorf to the happy-go-lucky music of the Market with people dancing and laughing. Yet if you explore a little more there's a lone soldier dying in a back alley claiming to have failed the kingdom...

    • @Myloe
      @Myloe  14 дней назад +2

      Really?! That’s such a cool set piece for this part of the story, I can’t believe I’ve never known about that!

    • @AudreyGB
      @AudreyGB 13 дней назад +3

      It's one of the lesser known things in the game. Really cool that they included it. It's an actual on-screen unalive in OoT. When you try to speak to him again, it just says "He's not moving anymore..." or something like that. They even gave him an animation. He reaches out of arm and trembles at the last. ​@@Myloe

    • @Myloe
      @Myloe  13 дней назад +2

      That’s wild, and honestly pretty dark for Nintendo haha

    • @TEcho_Clips
      @TEcho_Clips 13 дней назад +2

      It's an extremely interesting and dark interaction for a game like OoT. I've always assumed that the soldier is a part of some cut content. Maybe they originally intended for the market to be in shambles after the attack but cut it due to either time or hardware limitations.

    • @_mon_bt
      @_mon_bt 12 дней назад

      this is my first play through of the game and when I had that interaction I was just in shock, I didn't expect this wholesome seeming game to go that route 😭