What The Old Gods Could Have Been | Hearthstone
HTML-код
- Опубликовано: 30 сен 2024
- Rarran here, This is going through the old gods from the whispers expansion, and what they could have been in Hearthstone
All info came from the hearthstone wiki
🚨 Please Like, Comment and Subscribe! 🚨
Thanks to Kripp, Amaz, trolden and everyone else for the footage!
Get a Fantastic Rarran Shirt: my-store-77b87...
Check out the Second Channel: / @morerarran
Join this channel to get access to perks:
/ @rarran
Don't forget to follow my social medias and Subscribe to the Channel!
Follow me on Twitter: / rarranhs
Watch me Live on Twitch: / rarran
Follow me on Tiktok: / rarranhsyt
Chat with me on Discord: / discord
#HS #Hearthstone #Rarran
TWhat The Old Gods Could Have Been | Hearthstone
So they removed one of yogs effects because it would create boring infinite okt's, then later with shudderwock did exactly that. Really shows how the design philosophy changed.
But you had to play those battlecries first. It was basically built similar to the quest priest, where you may have not gotten the battle cries you wanted.
@@MrFluffums123 you also had to not play those spells which is harder.
Yeah… as much as I love witchwood as a concept, they made some pretty bad choices with card design…
They're not the same people working on these exact same things and power creep has made it so they can do more and more things with the cards while still being around the same power level as other cards
but funny video good for marketing :((((
My favorite definitely was C'thun.
Spawned decks in multiple classes that all felt different enough to play and face.
Strong but gave ways to play around, while someone facing it could always figure out how much damage might be coming their way.
Great synergy cards, that were mostly self-contained in one expansion, limiting possible future powerspikes.
All around beautiful design.
Same here!
During Kobolds I did quite well with a homebrewed C'thun Shaman (with Murmuring Elemental and Thrall, Deathseer) and C'thun Paladin (which duplicated Vala'nyr handbuffs).
It's crazy thinking that if yogg wasn't that random, probably the game will be different today, because before that we had a strong competitive scene, and for a lot of people that died when yogg got printed
I really hope C'thun joins the core set someday and sees some new cards added to make it viable.
Cthun. 100%
Deck was super fun plus he's been my favorite old god since Cata.
Honestrly i think that the Darkmoon Faire N'zoth is one of the best designed cards released in a set. It's super simple, encourages variety in deck building to make it work, isn't overly powerful or too weak, can't really be cheated out or abused, and was overall just a very fair card. Even fairer than the original N'zoth in my opinion which when it;s summoned the game is over 9/10 times, while with Darkmoon N'zoth you've had to be more picky about what minions you want summoned back.
In MTG there are a series of similar Old God cards named Eldrazi with some equally absurd powers i.e.:
Battlecry: Destroy six creatures you don't control. Then you control your opponents next turn
😂
This was a really interesting video. It's nice to get a peek on the design process of hearthstone cards.
Y'shaarj needed a more unique effect with some setup I think. Original idea seemed cool. Maybe instead of start of game it should have been a 10 mana neutral hero card with the same hero power and a good Battlecry effect.
I'm surprised no mention was made about how the first N'Zoth was the first time we see a visual depiction of the old god in any medium. WoW had not given any indication of what it looked like at the time and as such, Whispers was sort of the first set that directly influenced WoW lore and a spoiler in itself. I say sort of because WoW eventually added the League of Explorers due to their popularity.
LoE is in WoW now? Damn, that's impressive, then again reno got an entire deck type named after him and a ton of cards with similar effects got printed so it's probably earned.
Sorry that my mom called you.
no worries haha
I can't think of a HP that would justify beginning the game at 15 life instead of 30.
paladin upgraded???
@@music00soba Wouldn't you just rather play Odd Paladin in that case? Because any sort of burn damage is going to have a field day with you at 15, to say nothing of Face Hunter (and when you consider that Leeroy was around...)
I mean if you gave them the jarqxxus hero power it'd be an auto win, so there's obviously some hero power you can give them which makes them balanced, they just thought the path they want was the best one for game
@@calebbarnhouse496 Maybe Bloodreaver Gul'dan's lifessteal HP would be balanced
6:44 ... Shudderwock shaman : Allow us to introduce ourselves
original n'zoth is my favorite It just summon so many stuff at once it's such a strong late game card you can build your deck around
Sorry Rarran, to bussy to click subcribe,your mom won't let me do it
Nzoth is My god ✌️
By far, the best cinematic EVER in HS history
I just got a call from YOUR mom apoligizing for you saying I wasn't subscribed
Yep, that was cringe
Ranking the old gods designs:
1. C'thun - great design and was really fun to build decks around at the time, but unfortunately fell off pretty fast once his support cards got sorta power crept out.
2. N'zoth - Wasn't really a card that people built around but more one that got slotted into control decks that all ran good deathrattle stuff anyway (like sylvanas) as a new late game push card. Honestly his flexibility was really nice, because you could slot him as a giant play into a lot of slower decks. Of all the old gods, N'zoth saw play the longest and in the most metas. He was in pretty strong control and combo decks the entire time he was in standard.
3. Yogg - really fun card to play but honestly a giant headache to play against. Because of the RNG factor prenerf yogg could randomly steal games you had no business winning and it was bad for competitive for this too. It was at the point where if you played any deck that ran a lot of spells, yogg was an auto-include because he could just steal games. The nerf really fixed this though and made him the 4fun card that he was meant to be.
4. Y'shaarj - The only old god who didn't see competitive play during the actual old gods set. Weirdly though Y'shaarj would be the only old god of the 4 to get a second wind later on when new cards that could cheat big cards out made him playable- like barnes mainly but I remember many sets after old Gods this getting abused in Wild by that big druid that would use kuun and aviana to cheat him out. So he was either unplayable or a degenerate mana-cheat target.
Support comes in all shapes and sizes! Not all heroes wear capes!
Whatever you want to say about the old gods... I, about half an hour ago, saw a map of the Universe of Star Wars and there actually is a planet named N'Zoth.
Some of those iterations of Yogg would've been much healthier for hearthstone imo. Not infinite rogue plays, but all spells costing 1 with a 15 second turn. That's so much more interesting. Would be even better if it was on a scale. Like lose (x) amount of seconds each turn. So things got more and more intense. Shame it went in another direction.
N'zoth was my favourite Old God. There was more freedom to pick between all deathrattles. C'thun always felt too "pre-built". Yogg was too random. And Y'sha was sorta underwhelming for a God.
i unsubscribed due to the ridiculous amount of times you told me i wasnt subscribed when i was. i just hate liars, so i had to remedy the situation. keep up the good work rar ran
You didn't mentioned that Yogg's effect was made buy comunity on a comunity card created by players and they took it and put it on Yogg which in my opinion makes it a lot bette
5:53 Did Yogg just cast two Pyroblasts in a row? That's a mini Rod of Roasting!
My mom called you again to say I was subscribed. She wants to talk to you daddy 😉
Mom I told you that I subscribed to Rarran last week. Jeez.
Wispers was my phirst real expansion (Grand tournament was arrownd when I started playing, but old gods was when I really started puting time in it). I remember farmin packs just to get all C'thun cards, and then just disting it all because I didnt knew what Wild was.
I haven't touched the game ever since Rise of Dragons (last one of the E. V. I. L League). And i'm concidering going back to the game because I just really like Nagas, is it worth it? I ask mostly because I've heard the game is a lot more Pay 2 Win/Pay 2 Fun than it was back un the day
I've been getting back into it recently myself after a bit of a break and I still have fun playing in the low-mid ranks of wild, where the decks aren't super competitive, I even made a c'thun warlock that can summon 8 c'thuns in a single game.
Yogg for sure
Confused why the view count was 0 I guess I'm first
I like the direction you have taken with your channel, original hearthstone content
Yooo, why is my mom calling u? Are u daddy?
Today is the day that you earned my subscription 😁
Yogg only allowing you to have 4 mana in total sounded neat
My favorite old god is obviusly C'thun
My favorit is N'zoth
All glory to Yogg-Saron!
You look fantastic too!
what is tsuscribed
I wish you got a call from my mom. That would mean she would still be alive. Thanks for reminding me.
baddie
Dude, you are seriously undersubscribed! Loving these behind the curtains kinda videos and I hope they let you be creative in a fulfilling way while still interacting with hearthstone. And for the record, I would still watch you if you maybe feel like you wanna make this type of content for other games too, just saying!
I love Yogg just for pure randomness. My favourite deck is multiclass rogue with Tess Greymane and two Yoggs. I usually just got a bunch of fireballs right in my face, but it was extremely entertaining.
Why do you keep reviewing the history of Hearthstone? You weren't there. You're just reading a wiki for all of this.
I have played the game since closed beta, but didn’t make content for it until rumble.
Also the logic here is pretty funny