Clones: watch out for those wrist rockets Droids: I just got promoted Jedi: may the force be with you. Sith: die Jedi scum. Mandolins: this is the way Zigariens: cheap wokkie labor
@@PurpleCrownVic Was just about to say that lol, Chokepoints in any game really are a good idea to keep hold of even in real life it was a massive factor in warfare.
Just started a new thrawns revenge campain as empire today, and i decided this time i would actually do ground battles instead of autoresolving them. But moly holy are they are hard. I lost like 30 pop worth of ground units in the early game trying to invade a planet. Maybe you could do a guide on them too?
Matt the radar technician Yea it takes a lot sometimes. In the lategame i have armies of 200 pop ground to autoresolve. You’d think it’s be too expensive for cruel/admiral but its really not at all(atleast for PA). Most i have lost in one autoresolve is probably like 60-70 units
Air units are good on some maps. Just defend the landing zone with heavy firepower (I.E. AT-AT or T4B) until bombing run/orbital bombardment is ready, scout with air units, blow up a few structures, then retreat and invade again facing fewer units spawned from structures. You can also use heros to tank enemy firepower as their health auto-regenerate, though it's somewhat risky. Late game land combat could be terrible though, especially on smaller maps where you units get overwhelmed as soon as you land.
Please make this a series. I've always wanted to get into this game beyond the skirmishes (which is all I can do). I've played the tutorial but I still have no idea what I'm doing lol
Takes a little while but, you'll get the hang of it. Get a small map with less planets l, and learn to pause the game ofren, so you can set up your plan and make units or buildings without wasting time traveling the map and contemplating things.
5:08 you can sell structures when you get attacked, also cancel the stuf that is being build but you need to keep at least one thing so the battle can happen.
I usually fortify the ground on the isolated planets. Many worlds, can be held pretty easily with modest forces in most mods with the unit cap being so low at most starting landing zones; especially those with strong friendly populations. It means you can often just rush the landing zone, build defenses and get the free credits from mining structures. Some worlds are effectively impenetrable in some mods when Turbolasers are installed as well, Kamino and Mon Cala (original map) come to mind as easily fortified worlds that become Cadia with Turbolasers. I don't know how well this would work in Thrawns Revenge, since I haven't gotten a chance to play it yet. But works great in vanilla and in both of the old republic mods I've tried.
Eck forgot 2 MAJOR things. One is the fact that other warlords planets(light green color) and the Hapes(purple/pink color) never attack meaning you can use them to secure borders. Second is that the AI attacks with a fleet that is relative in size to what you have in space at the moment. So if you have a massive fleet of 400-500 the ai will attack with a massive fleet too. However if you have something like a few ships over that planet the AI attack fleet will me much smaller. You can use this to your advantage by abusing the warning system ingame that calls out incoming fleets. You do not get a warning if you have no ships in orbit. Now what you do is you leave any ship in orbit and you keep your main defense force somewhere nearby. If done correctly you can keep while sections of the map safe with relatively few ships. Also evading those massive fleets will let you save ships.
Honestly i like holding the 'Hold out' planets because the AI tends to get distracted on them from my experience, its been years since ive last played, so the Thrawns revenge crew could have made that not a thing anymore.
Hey eck, just an fyi. At the 10 min mark when you start talking about moving your perimeter up by taking Kaal, belsavis and Mustafar simultaneously, you actually only have to take Belsavis! The independent forces (those light green planets) are purely defensive worlds, and do not attack anyone. So actually they serve to create a natural choke point at Bespin because the Empire would have to fight the independent fleets to move in on you, whittling eachother down significantly. Just like in the EU. I've always found it better to put the fleets and troops into taking Belsavis, Eiattu 6 and Vondarc. You still take 3 systems and only have to use those 3 fleets for defense, but you take 3 systems from the EA, instead of wasting forces fighting planets that don't pose any threat, and can actually be used as buffer states.
To me I always go for choke points but somehow I always get destroyed because I always forget a choke point or there is too many choke points for me to hold
ive been good at beatng the AI at hard for some years now its no problem, i love GC but i dont play it anymore becaause when i get close to the end, the game constantly crashes because theres too many fleets and the fleets are huge with many star destoryers, many Super star destroyers too. wish the game could be updated by the developers
Thanks for this Eckharts. When I play this game everytime i see a point that could potentially attacked, I always leave a fleet there and then if I want to push into enemy territory i send that fleet in. This will help me be able to.be more effective with less units.
Dont forget, if you're ur ships are sieging an enemy planet or in transit when the week "ticks", they dont count to your upkeep, thus giving you another 2k/week sometimes.
These are just very basic stuffs. Checking planets, heroes and units' abilities and capacities, only advancing into choke points, etc. Any casual player should figure those out by themselves. I figured out most of these strategies after around 6 hours with the game (have only started playing this game for 3 months now). The only new thing I get from the video is abandoning planets and selling buildings there, but that's just because I don't usually abandon any planet, and if someone lose their space battle and expect to lose their planets as well, it's only common sense to sell those buildings. Can't say for other mods out there, but there is one powerful strategy for early game you can use to steamroll AI in Thrawn's Revenge. At the start of any Galactic Conquest, group your ships into 2-3 sizable fleet, one for each enemy faction abjection to your territory. Each should have at least one small and cheap corvette put in the scout spot (thereby making it the first ship entering battle). Then, find some hole in the enemies territories and immediately attack them. Do not be afraid. At the start usually there haven't been strong defense platforms like Golan III or Visvia in the orbits of planets yet. The only thing they have is usually just the space stations, which your fleet with 2-3 capital ships (usually your heroes) can easily decimate. Then, after winning, DO NOT wait there to invade the planet, but simply move on to attack another one. The purpose is not to take control of the planets, but to destroy all the space stations the enemy can use to build ship. If you run into a sizable fleet of the enemy that you can't expect to win without losing a valuable capital ships, then simply turn around and retreat, find another planet to attack, then circle around to attack that planet later when the enemy fleet has moved away (and they do move!). At worst, like if you get caught between Raid Fleet and the enemy and can't retreat, the worst you'd lose is a small corvette. With this active strategy, you can decimate nearly the entire space station system in the enemies' territories without even losing one ship, forcing them to spend time and money to rebuild the stations. Then, you can repeat this strategy again, and cheese the AI dry of money while preventing them the ability to build new ships.
Also check out the damage list of the weapons. There are so many of them, so consentrate on the highest damage output. For example proton torpedos are the highest at the missile. When you look to the turbolasers, you should know, that there is a increase at damage from light to heavy or from douple to octuple... but also at the same a decrease at speed. Misiles attack slowly, but with a high instant damage. An other point is to understand how ships attack: The shild go down faster than the armored hull,because all fire power is fixed on one hit point. At the hull on the other side there is usually dozen of hit points, depending on the ship type. So there you can use the advantage of many star ships in a fleet: Put one ship after one, during stopping time, and choose a significant aim like hangar, and critical turbolasers (quad or octuple t. ). By doing nothing it can probabbly happen, that many strong ships attack one target at the same time what is not effectiv. Your bombers are better in destroying shilds than in destroying the hull because of their torpedos. A slow but critical attack. Of course you can use them also on the hull, but splitt them on diffrent targets. I hope you can understand my English. Greeting from Germany and have fun with using different tactics.
Normally I never sell any structure on isolated planets. I prefer fortifying them to meat grinders for any invasion force fool enough to land. EAW's ground units are generally extremely cheap and easy to replace. With smart ground tactics you basically won't lose a single battle.
@@kelvinlai5265 I prefer production structure as static defenses are more prone to orbital bombardment and the former can provide endless reinforcements(in some mods). I am never a fan of shield generator tho as most PGs are in unprotected awkward open positions and force you to divert much of your forces to protect them.
Even after almost 500 hours of EAW play time I don't consider my self to be that good, but it is nice to learn from the person who opened my eyes to EAW in general. Although I said it before and I'm gonna say it again, it kinda makes me (and I'm sure many others) feel smart that I already to a lot of these things.
I do pretty good in space battles because of deployments the only embarrassing thing is I was playing as thrawns revenge and was fighting against an imperial fleet with a hero in it and I was mostly focusing on capturing a ship because I just got it however I probably should have retreated after that cause after that home one suddenly exploded and I wasn’t paying attention to it and now I’ve lost admiral ackbar and lost my main powerhouse
EckhartsLadder, I would like to see a video on “What if the Republic built the Nebula Class Star Destroyer and Endurance Class Fleet Carrier during the Clone Wars”?
I love ground battles. They are 1/3 of the game? Galaxy map, space battle, ground battle. They are especially epic with Fall of the Republic mod. Tweak some numbers in the files, make B1s not cost any population points(it’s not like the AI recruits them much anyways), and you’ve got yourself a whole lot different ground battles. It’s very satisfying to have a fully upgraded defensive structure planet, shield and planetary shield with turbo lasers. Then set up picket lines with your infantry squads near towers and landing zones. I try to always keep at least on air transport on my choke point planets. So to be able to deploy troopers on the capture buildings for free units or credits, and of course to pop down on the landing zones and deny the enemy a foothold. Ground battles are only boring if you have little appreciation for ground tactics.
Pro tip for Republic at War: whenever you play as the Republic, build light factories and spam the floating tanks and, when you get invaded, rush them all to the enemy deploy zone and then send in some clones and capture the point after destroying the CSI, it's reslly easy and cheap to do!
btw, you cant rush early game anymore due to an update to all of coreys mods where most of ur starting units are replaced with extra buildings like golans
Choke points, and if playing a mod with shield penetration (projectile weapons ignore shields likei n the base game) enabled find a bomber to spam in vast numbers, or better yet something like the skipray blastboat which has torps and missiles in many mods, this will allow you to quickly chew thru your enemies and as you expand only 1 unit is needed to hold space above a hostile planet, this can allow you to expand rapidly and massively. Depending on the mod and how it handles research you nay need to also upgrade your chosen spam vessel to maxamize this effect. A perfect example is phoenix rising, at higjer upgrade levels the skipray blastboat and Kwing both have torpedoes, missiles, and a few turreted lasers, this makes them massively powerful because enemy shields have little effect against your main weapons.
Yes! Capture shuttles can make your fleet Uber powerful if you bring one or two with every fleet. Cripple the engines and guns on choice real estate, then swoop in for the steal. Just like using engineers in command and conquer.
This is really helpful, I'll use these tactics when I next play TR. I'm taking a break from the mod atm while they fix boarding shuttles. Also, it has never occured to me before that you play with the voices enabled. Personally I play with the voices switched off but for some reason the newest update makes Quasars and Mc80s talk even with voices disabled.
How the heck do you guys play EAW? I used to love it and got inspired to return to it, but saving takes 5+ minutes on small maps right at the beginning of the game, and I experienced two crashes while playing. I wanna give these new mods a whirl but I can't devote (cumulative) hours to saving to ward off the crashes.
if you have autosave enabled find out how to disable it. Softens load time a fuckton. I don’t remember specifics but it should be in your file folder, and clearing the auto save/disabling the folder is key. just remember to save a lot after. The devs updated the auto save to stop crashes but ended up making load times worse because it loads more to compensate for the said crashes, ie the auto save likes to fill up most of the space
It may be one of 2 things. Maybe your PC can’t handle EAW(a bit unlikely) or, your files are corrupt(far more likely) try reinstalling the game from steam, then reinstall your Mod pack
Dang I enjoy this game thanks to you guys. I bought it multiple times during my life and always end up with your mod. By the way, one suggestion: Consolidating is good but I wouldn't attack Mustafar early game. The independent planets have big build up fleets, and while you potentially weaken your fleet to take that planet your overall mission to weaken the real enemy (empire, eriadu) is not progressing. By attacking eriadu first, you weaken them and whatever you sacrifice is worth more while slowly moving towards sullust. Additionally Mustafar doesn't attack you, it even buffers eriadu from you. If eriadu attacks and takes Mustafar though, go there immediately and f@#$ up the leftovers. That way you kill whatever is left and get a cheap planet.
Does the different difficulty levels change the durability of your ships? When I get to harder difficulties, I feel like my ships die faster even in battles where I am swarming the enemy
what changes are the abilities of the ai. They become smarter and as such are more damage efficient. start min maxing more, ie micro managing a fuckton
@@IXIammerlock it only changes their production. Easy Default: 0.6x Credits, 1.5x build time Normal Default: 1.1x Credits, 0.9x build time Hard Default: 1.35x Credits, 0.8x build time Easy Cruel: 1.5x Credits, 0.8x build time Normal Cruel: 2.0x Credits, 0.6x build time Hard Cruel: 4.0x Credits, 0.5x build time
I feel a good way to learn is trial and error like I thought building big ships and just throwing them at enemies was the strat but then you lose fighter dominance so I need smaller ships to fight the star fighters as well I’m referencing the fall of the republic mod btw I’ve never been too interested in the original trilogy but I can appreciate the strategy
Love the main channel and JUST started watching this one too! I was wondering if you or anyone had either a "hack" or solid strategy for ground battles? I personally HATE THEM, and if there is a unit that either has way too high of an AI value, or a secret combination that can guarantee an auto-resolve win, you would be my hero!
I would try the base game first. Most mods are more difficult, and the mechanics they add can be less intuitive if you haven't already played the base game. I would do one or two before moving on to mods. Think of it as extending the tutorial. Though if you want to dive in or play different eras, you'd be able to catch up to speed pretty fast. So ultimately it's your choice.
I'll try these tactics out. Been only playing Penstar Alignment and really wanted to branch out to something more challenging but just keep getting rolled when playing new republic to the point that it was not fun.
That of the key planets is gold! I still remember the only gc i lost, it was with the empire. I won a space battle over geonosis and there it was my entire fleet, together with Thrawn, lots of isd, the Executor and the DEATH STAR 2. Well... Ig 88 did his job, and there, the Empire perished
My strategy is to just follow the tarking doctrine by conquering all available trade routes as soon as possible and guarding each with a fleet of capital ships.
I just downloaded EaW but I can't get any mods working. On steam I subscribed, downloaded and everything but the mods don't show up in the mods in-game and I tried the launch option thing too and nothing works, help pls
Try opening it from the steam launcher. Don't use the desktop shortcut. I was stuck like you but added the launcher bit of code and then opened from my steam library and it worked.
@@silverrain530 i figured it out, thanks bud the mods are awesome. Played an 80 hour campaign after this comment as the republic on Fall of the Republic mod. Realized I couldn't bring myself to execute order 66
@@theinquisitor2792 OK, I guessed you would have with it being a year old comment but it would suck if not. Haven't gotten to Fall of the Republic yet but Thrawns revenge and rise of the mandalorians are really fun!
This video is kinda old so I don’t know if anyone will respond,but why do you just leave some planets without any fleet even a small fleet,or is the sector defense fleets purpose just to go back and forth to attack the empty plants that were just taken
So I downloaded the Fall of the republic mod and like it went three seconds and I was attacked by the CIS, and they had this HUGE fleet and I had basically nothing, and it happenes every time no matter the difficulty and it makes me really just wanna give up like, I never even get a chance to build any ships before they attack the next planet.-. and before I know I've lost the campaign.
Plus If you have strong navy you can make one deathstack Then just rush with the fleet all planets by leaving 1 cheap ship not to allow ai move and make space units)
My only real issue with TR is the minimap on the galactic map. Coming off of other mods like Republic at war and such I thought it would be an easy transition. But that mini map really tricked me, especially with how many similarly colored factions there are. I hope they fix the scaling on the minimap soon to actually show what you are looking at.
I usually use the fleets that are given and consolidate my forces around my main planets, abandoning the far out ones and taking the ones around my capitals. I usually do the 1 planet start because I like having a big tight chunk of land.
"probably not going to rampage through your territory like a human player would" I had a campaign in FotR that I had just started and withing the first 10 cycles I had already basically lost because the ai somehow had one or two 800 population fleets and was nonstop invading all my planets with them before I even unlocked venators
I used to build my own GC maps using existing assets and few things extracted from other mods. Bit i never could code a faction that could work (like a 2nd Empire, Rebels or Consortium) and make a massive equal footing GC with new planets a lot of factions all against all.
ardus cain kept harrasing me at bilbringi and the conection point where the pentestar and the EotH connect for soo long in my most recent campain, fiiiiiiinally killed the fucker after he kept unsucessfully raiding me over and over again. he REALLY underestemated the power of the EotH space defences combined with a huge fleet
If there are new players to the game, I realise the game might seem very overwhelming. It was for me as well. It still is. I've played about 60hrs of EaW and have gained some basic info and am creating a guide/walkthrough for The Fall of the Republic. So if anyone's interested, do check it out. I'll be updating it regularly as I playthrough myself and hopefully new players might gain some knowledge and become better players! docs.google.com/document/d/18MMX9uWpFkMx9ewS2nU--OEyhLgH1ykO1HUw2-m_ozQ/edit?usp=sharing
i just play eaw with foc expansion. I always go for the edges so i clear out thrawns criminal gangs before they tech up. Then reinforce my positions at choke points. And also depending on map i also buy 1 mine at every planet so i can get good income started. also liberal use of han solo and chewie to sneak in on planet side first before clearing the space.also getting rocket soldiers and rifle squads out and sending out raiding parties.
I found this helpful but on the art of war with empire of the hand on the choke point next to the pentestar alignment they grab there entire fleet and attack me and so does the new republic is there anyway to stop that and I play on easy not normal hard and enable cruel ai
No views 1 comment! Good to see this system is still broke. Wouldn't be RUclips without it Edit: may have missed something, but do you have any tips on dealing with SSDs? I've been playing Thrawn's Revenge and have been repeatedly been steam rolled by Zsin early on. Would be nice to be able to deal with him without being forced to retreat and open a new front to get around him
Have an ssd yourself lol or have some throw away ships and jump in behind him but for some reason his sheilds tske forever.. I was hitting him from behind with icehard and he had a few guns on me and melted her shields and his took forever to go down
SSDs are op in current version. As Nr spam home ones at him, as anyone else, get ships like carracks with ions, keep them in the back line melting his shield, while isd 1 or 2s hold the front line. Tac hyperspace is important so keep some space open to drop in more ships.
A final crucial thing for NR players out there: do NOT invade Mustafar unless you are very prepared, because there's an SSD there. I learned that the hard way when a raid fleet came in and trapped me there. Don't do what I did.
Oh god, I remember my first TR GC, I played NR and Mustafar was the first planet I attacked. I will never forget that "oh shit" moment when I saw that Executor dude. Had my entire fleet there and I had to go on a suicide run to take out the interdictor and gtfo there.
What I thought was funny was I had a acalmator I don’t really know how to spell it and a few fighters and bombers and I destroyed Luke Akbar and some fleet commander
Windows 10 S (64-bit)PERFORMANCEProcessor- Intel® Pentium® Gold 5405U Processor - Dual-core - 2.3 GHz - 2 MB cacheRAM4 GB DDR4 (2133 MHz)Storage128 GB SSD Thought if anyone would know it would be you guys, anyone know if this laptop can play empire at war well? Always wanted to play this game and hope to get away with my work laptop?
the base game is super old (I have the original CDRom version) basically, I think any modern computer will be able to handle it. if your computer doesn't have enough ram or hard drive space you might run into problems but you should be fine.
Red Leader: “Lock S-foils in attack position!” Gold Leader: “Keep it tight and watch out for those towers!” Ecks Leader: “Turn on all the things!”
Rory O'Kane, no.... wrong that’s captian jack..... not ecks he even said that.....
@@eliteified4124 *shack
@@rebelfriend8496 NOOOOO
:(
Only 3 comments?
Clones: watch out for those wrist rockets
Droids: I just got promoted
Jedi: may the force be with you.
Sith: die Jedi scum.
Mandolins: this is the way
Zigariens: cheap wokkie labor
Fortifying choke points is always a good idea.
Stelarris forced me to lean this lol
@@PurpleCrownVic Was just about to say that lol, Chokepoints in any game really are a good idea to keep hold of even in real life it was a massive factor in warfare.
Rogal Dorn intensifies.
until the choker breaks
Ye when a fleet of 800 with a executor comes in your fucked
Eck needs to be teaching how to win EOW as an accredited college course
Just started a new thrawns revenge campain as empire today, and i decided this time i would actually do ground battles instead of autoresolving them.
But moly holy are they are hard. I lost like 30 pop worth of ground units in the early game trying to invade a planet.
Maybe you could do a guide on them too?
yep, they are very hard. i almost every time autoskip them
Benjamin Schröder What? Everytime I auto resolve ground battles I always lose no matter how big the fleet is.
Matt the radar technician
Yea it takes a lot sometimes.
In the lategame i have armies of 200 pop ground to autoresolve.
You’d think it’s be too expensive for cruel/admiral but its really not at all(atleast for PA).
Most i have lost in one autoresolve is probably like 60-70 units
Air units are good on some maps. Just defend the landing zone with heavy firepower (I.E. AT-AT or T4B) until bombing run/orbital bombardment is ready, scout with air units, blow up a few structures, then retreat and invade again facing fewer units spawned from structures. You can also use heros to tank enemy firepower as their health auto-regenerate, though it's somewhat risky. Late game land combat could be terrible though, especially on smaller maps where you units get overwhelmed as soon as you land.
the ai in TR is hyper aggressive so always expect the landing zone to get rushed, and prepare accordingly
Ah yes “turn on all the things” he should put that on a shirt 😂
That’s Captain Shacks thing dont steal it
Dalton King ya!
@@daltonking360 lol literally years of saying that. :D
@@CaptainShack Many Many years indeed
@@CaptainShack sir we’re getting over runner ok send in the captain * faintly in the distence* let’s turn on all the things *cheering *
Please make this a series. I've always wanted to get into this game beyond the skirmishes (which is all I can do). I've played the tutorial but I still have no idea what I'm doing lol
You and me both.
@@nymbattheeternal1279 and me too
Certain Features are unnecessary. For example, Galactic election shit with New Republic. It gives an extra buff or two, but rely not needed.
same lol i stick to skirmishes cuz i get steamrolled in galactic conquest
Takes a little while but, you'll get the hang of it. Get a small map with less planets l, and learn to pause the game ofren, so you can set up your plan and make units or buildings without wasting time traveling the map and contemplating things.
5:08 you can sell structures when you get attacked, also cancel the stuf that is being build but you need to keep at least one thing so the battle can happen.
that spelling lol
I've noticed that you can sell all of your buildings, but it will force your next battle to be autoresolved.
I usually fortify the ground on the isolated planets. Many worlds, can be held pretty easily with modest forces in most mods with the unit cap being so low at most starting landing zones; especially those with strong friendly populations. It means you can often just rush the landing zone, build defenses and get the free credits from mining structures. Some worlds are effectively impenetrable in some mods when Turbolasers are installed as well, Kamino and Mon Cala (original map) come to mind as easily fortified worlds that become Cadia with Turbolasers. I don't know how well this would work in Thrawns Revenge, since I haven't gotten a chance to play it yet. But works great in vanilla and in both of the old republic mods I've tried.
I still wait for the day we will get a warhammer 40k version of EAW, so I can build an actual Cadia.
@@cloudghum5505 I'm pretty sure there are some 40k mods for EAW
Just use the base defenses and have 2 atillary 1 tank fill the rest with infantry and have the beguiling be medium mechanized buildings
Eck forgot 2 MAJOR things. One is the fact that other warlords planets(light green color) and the Hapes(purple/pink color) never attack meaning you can use them to secure borders. Second is that the AI attacks with a fleet that is relative in size to what you have in space at the moment. So if you have a massive fleet of 400-500 the ai will attack with a massive fleet too. However if you have something like a few ships over that planet the AI attack fleet will me much smaller. You can use this to your advantage by abusing the warning system ingame that calls out incoming fleets. You do not get a warning if you have no ships in orbit. Now what you do is you leave any ship in orbit and you keep your main defense force somewhere nearby. If done correctly you can keep while sections of the map safe with relatively few ships. Also evading those massive fleets will let you save ships.
Oh I forgot that so this is how you don't have the executor and 500 pop arriving over your planet
leave a single Starfighter in orbit , a single Starfighter can also use them like probe droids to scout enemy fleets
Honestly i like holding the 'Hold out' planets because the AI tends to get distracted on them from my experience, its been years since ive last played, so the Thrawns revenge crew could have made that not a thing anymore.
Hey eck, just an fyi. At the 10 min mark when you start talking about moving your perimeter up by taking Kaal, belsavis and Mustafar simultaneously, you actually only have to take Belsavis! The independent forces (those light green planets) are purely defensive worlds, and do not attack anyone. So actually they serve to create a natural choke point at Bespin because the Empire would have to fight the independent fleets to move in on you, whittling eachother down significantly. Just like in the EU. I've always found it better to put the fleets and troops into taking Belsavis, Eiattu 6 and Vondarc. You still take 3 systems and only have to use those 3 fleets for defense, but you take 3 systems from the EA, instead of wasting forces fighting planets that don't pose any threat, and can actually be used as buffer states.
To me I always go for choke points
but somehow I always get destroyed because I always forget a choke point or there is too many choke points for me to hold
ive been good at beatng the AI at hard for some years now its no problem, i love GC but i dont play it anymore becaause when i get close to the end, the game constantly crashes because theres too many fleets and the fleets are huge with many star destoryers, many Super star destroyers too. wish the game could be updated by the developers
What about the droid attack on the Wookies?
We have to send an attack group immediately!
Sorry +mandalore738 kashyyk is not a good choke point so no reinforcements for the Wookies
I’m actually planning to get EaW soon so this’ll come in handy when I start playing
Thanks for this Eckharts. When I play this game everytime i see a point that could potentially attacked, I always leave a fleet there and then if I want to push into enemy territory i send that fleet in. This will help me be able to.be more effective with less units.
Love this videos. Make a series. Also why did it reauploaded
Crusade Boi it’s reaupload because he got a copy right strike
Learned a lot about income from this vid very helpful
Dont forget, if you're ur ships are sieging an enemy planet or in transit when the week "ticks", they dont count to your upkeep, thus giving you another 2k/week sometimes.
These are just very basic stuffs. Checking planets, heroes and units' abilities and capacities, only advancing into choke points, etc. Any casual player should figure those out by themselves. I figured out most of these strategies after around 6 hours with the game (have only started playing this game for 3 months now). The only new thing I get from the video is abandoning planets and selling buildings there, but that's just because I don't usually abandon any planet, and if someone lose their space battle and expect to lose their planets as well, it's only common sense to sell those buildings.
Can't say for other mods out there, but there is one powerful strategy for early game you can use to steamroll AI in Thrawn's Revenge. At the start of any Galactic Conquest, group your ships into 2-3 sizable fleet, one for each enemy faction abjection to your territory. Each should have at least one small and cheap corvette put in the scout spot (thereby making it the first ship entering battle). Then, find some hole in the enemies territories and immediately attack them. Do not be afraid. At the start usually there haven't been strong defense platforms like Golan III or Visvia in the orbits of planets yet. The only thing they have is usually just the space stations, which your fleet with 2-3 capital ships (usually your heroes) can easily decimate. Then, after winning, DO NOT wait there to invade the planet, but simply move on to attack another one. The purpose is not to take control of the planets, but to destroy all the space stations the enemy can use to build ship. If you run into a sizable fleet of the enemy that you can't expect to win without losing a valuable capital ships, then simply turn around and retreat, find another planet to attack, then circle around to attack that planet later when the enemy fleet has moved away (and they do move!). At worst, like if you get caught between Raid Fleet and the enemy and can't retreat, the worst you'd lose is a small corvette. With this active strategy, you can decimate nearly the entire space station system in the enemies' territories without even losing one ship, forcing them to spend time and money to rebuild the stations. Then, you can repeat this strategy again, and cheese the AI dry of money while preventing them the ability to build new ships.
Also check out the damage list of the weapons. There are so many of them, so consentrate on the highest damage output. For example proton torpedos are the highest at the missile. When you look to the turbolasers, you should know, that there is a increase at damage from light to heavy or from douple to octuple... but also at the same a decrease at speed. Misiles attack slowly, but with a high instant damage.
An other point is to understand how ships attack: The shild go down faster than the armored hull,because all fire power is fixed on one hit point. At the hull on the other side there is usually dozen of hit points, depending on the ship type. So there you can use the advantage of many star ships in a fleet: Put one ship after one, during stopping time, and choose a significant aim like hangar, and critical turbolasers (quad or octuple t. ). By doing nothing it can probabbly happen, that many strong ships attack one target at the same time what is not effectiv.
Your bombers are better in destroying shilds than in destroying the hull because of their torpedos. A slow but critical attack. Of course you can use them also on the hull, but splitt them on diffrent targets.
I hope you can understand my English. Greeting from Germany and have fun with using different tactics.
hey eck. I would for you to do something similar on Fall of the republic, I find it a little bit harder than Thrawns revenge
Mein Failüre, what is your next Plan?
@@Cobretsov2022 Why'd you have to hit me with the simpler times of 2016-17?
@@Cobretsov2022 The CIS is at Coruscant's doorstep with a 2400 pop fleet, but don't worry; Admiral Yularen's counter-attack will save us all.
Normally I never sell any structure on isolated planets. I prefer fortifying them to meat grinders for any invasion force fool enough to land. EAW's ground units are generally extremely cheap and easy to replace. With smart ground tactics you basically won't lose a single battle.
same bro, just place turbolasers and you will be all good
@@kelvinlai5265 I prefer production structure as static defenses are more prone to orbital bombardment and the former can provide endless reinforcements(in some mods). I am never a fan of shield generator tho as most PGs are in unprotected awkward open positions and force you to divert much of your forces to protect them.
Even after almost 500 hours of EAW play time I don't consider my self to be that good, but it is nice to learn from the person who opened my eyes to EAW in general. Although I said it before and I'm gonna say it again, it kinda makes me (and I'm sure many others) feel smart that I already to a lot of these things.
I do pretty good in space battles because of deployments the only embarrassing thing is I was playing as thrawns revenge and was fighting against an imperial fleet with a hero in it and I was mostly focusing on capturing a ship because I just got it however I probably should have retreated after that cause after that home one suddenly exploded and I wasn’t paying attention to it and now I’ve lost admiral ackbar and lost my main powerhouse
EckhartsLadder, I would like to see a video on “What if the Republic built the Nebula Class Star Destroyer and Endurance Class Fleet Carrier during the Clone Wars”?
#AskEck
They don't have the technology and time. Thought this should be obvious?
The technology didnt exist...
I love ground battles. They are 1/3 of the game? Galaxy map, space battle, ground battle. They are especially epic with Fall of the Republic mod. Tweak some numbers in the files, make B1s not cost any population points(it’s not like the AI recruits them much anyways), and you’ve got yourself a whole lot different ground battles. It’s very satisfying to have a fully upgraded defensive structure planet, shield and planetary shield with turbo lasers. Then set up picket lines with your infantry squads near towers and landing zones. I try to always keep at least on air transport on my choke point planets. So to be able to deploy troopers on the capture buildings for free units or credits, and of course to pop down on the landing zones and deny the enemy a foothold. Ground battles are only boring if you have little appreciation for ground tactics.
The choke point really helped. I always failed after a couple battles even on easy. But I watched the video and it helped
Pro tip for Republic at War: whenever you play as the Republic, build light factories and spam the floating tanks and, when you get invaded, rush them all to the enemy deploy zone and then send in some clones and capture the point after destroying the CSI, it's reslly easy and cheap to do!
Now that I am truly getting into this game, I am glad to have these videos.
btw, you cant rush early game anymore due to an update to all of coreys mods where most of ur starting units are replaced with extra buildings like golans
Ayy! it got reuploaded. What is next in this series past this @eckstoo?
I know I am late but you can hold Ithor on the ground indefinitely with the right units as the new republic
You should def do a ground combat guide. people need it lol. apparently it’s hard to spam walkers until the rebel scum are wiped off the planet
Choke points, and if playing a mod with shield penetration (projectile weapons ignore shields likei n the base game) enabled find a bomber to spam in vast numbers, or better yet something like the skipray blastboat which has torps and missiles in many mods, this will allow you to quickly chew thru your enemies and as you expand only 1 unit is needed to hold space above a hostile planet, this can allow you to expand rapidly and massively.
Depending on the mod and how it handles research you nay need to also upgrade your chosen spam vessel to maxamize this effect.
A perfect example is phoenix rising, at higjer upgrade levels the skipray blastboat and Kwing both have torpedoes, missiles, and a few turreted lasers, this makes them massively powerful because enemy shields have little effect against your main weapons.
When its week 17 in a dark empire campaign.
Goodbye ssd why do you have to leave.
oh i thought i saw this video xdd
oh i got reuploaded
nice!!!! i love your star wars theorys :oooo
Yes! Capture shuttles can make your fleet Uber powerful if you bring one or two with every fleet. Cripple the engines and guns on choice real estate, then swoop in for the steal.
Just like using engineers in command and conquer.
This is really helpful, I'll use these tactics when I next play TR. I'm taking a break from the mod atm while they fix boarding shuttles. Also, it has never occured to me before that you play with the voices enabled. Personally I play with the voices switched off but for some reason the newest update makes Quasars and Mc80s talk even with voices disabled.
Luv ur vids mayne! Could u make a video dedicated to defense in battles.
How the heck do you guys play EAW? I used to love it and got inspired to return to it, but saving takes 5+ minutes on small maps right at the beginning of the game, and I experienced two crashes while playing. I wanna give these new mods a whirl but I can't devote (cumulative) hours to saving to ward off the crashes.
if you have autosave enabled find out how to disable it. Softens load time a fuckton. I don’t remember specifics but it should be in your file folder, and clearing the auto save/disabling the folder is key. just remember to save a lot after. The devs updated the auto save to stop crashes but ended up making load times worse because it loads more to compensate for the said crashes, ie the auto save likes to fill up most of the space
It may be one of 2 things. Maybe your PC can’t handle EAW(a bit unlikely) or, your files are corrupt(far more likely) try reinstalling the game from steam, then reinstall your Mod pack
shhhhhhhhhh
Stop revealing all the secrets
How am I supposed to impress random star wars geeks now?
Dang I enjoy this game thanks to you guys. I bought it multiple times during my life and always end up with your mod.
By the way, one suggestion: Consolidating is good but I wouldn't attack Mustafar early game. The independent planets have big build up fleets, and while you potentially weaken your fleet to take that planet your overall mission to weaken the real enemy (empire, eriadu) is not progressing. By attacking eriadu first, you weaken them and whatever you sacrifice is worth more while slowly moving towards sullust. Additionally Mustafar doesn't attack you, it even buffers eriadu from you. If eriadu attacks and takes Mustafar though, go there immediately and f@#$ up the leftovers. That way you kill whatever is left and get a cheap planet.
Does the different difficulty levels change the durability of your ships? When I get to harder difficulties, I feel like my ships die faster even in battles where I am swarming the enemy
Patrick Donovan
No it doesnt. Ships stats are the same no matter the difficulty.
what changes are the abilities of the ai. They become smarter and as such are more damage efficient. start min maxing more, ie micro managing a fuckton
@@IXIammerlock it only changes their production.
Easy Default: 0.6x Credits, 1.5x build time
Normal Default: 1.1x Credits, 0.9x build time
Hard Default: 1.35x Credits, 0.8x build time
Easy Cruel: 1.5x Credits, 0.8x build time
Normal Cruel: 2.0x Credits, 0.6x build time
Hard Cruel: 4.0x Credits, 0.5x build time
Okay please tell me what the Pentastar Alignment is going at Scarl.
I feel a good way to learn is trial and error like I thought building big ships and just throwing them at enemies was the strat but then you lose fighter dominance so I need smaller ships to fight the star fighters as well I’m referencing the fall of the republic mod btw I’ve never been too interested in the original trilogy but I can appreciate the strategy
Love the main channel and JUST started watching this one too! I was wondering if you or anyone had either a "hack" or solid strategy for ground battles? I personally HATE THEM, and if there is a unit that either has way too high of an AI value, or a secret combination that can guarantee an auto-resolve win, you would be my hero!
Would it be a good idea to start off with a galactic conquest game in base empire at war or should I jump straight to a mod like remake?
I would try the base game first. Most mods are more difficult, and the mechanics they add can be less intuitive if you haven't already played the base game. I would do one or two before moving on to mods. Think of it as extending the tutorial. Though if you want to dive in or play different eras, you'd be able to catch up to speed pretty fast. So ultimately it's your choice.
I'll try these tactics out. Been only playing Penstar Alignment and really wanted to branch out to something more challenging but just keep getting rolled when playing new republic to the point that it was not fun.
That of the key planets is gold! I still remember the only gc i lost, it was with the empire. I won a space battle over geonosis and there it was my entire fleet, together with Thrawn, lots of isd, the Executor and the DEATH STAR 2. Well... Ig 88 did his job, and there, the Empire perished
My strategy is to just follow the tarking doctrine by conquering all available trade routes as soon as possible and guarding each with a fleet of capital ships.
I try to wait or spawn in behind the enemy so they get the raid fleet first lol
Love yours videos; keep going man
I just downloaded EaW but I can't get any mods working. On steam I subscribed, downloaded and everything but the mods don't show up in the mods in-game and I tried the launch option thing too and nothing works, help pls
Try opening it from the steam launcher. Don't use the desktop shortcut. I was stuck like you but added the launcher bit of code and then opened from my steam library and it worked.
Also make sure to use the forces if corruption option. I did the base game at first and was confused why the mods weren't in the options menu
@@silverrain530 i figured it out, thanks bud the mods are awesome. Played an 80 hour campaign after this comment as the republic on Fall of the Republic mod. Realized I couldn't bring myself to execute order 66
@@theinquisitor2792 OK, I guessed you would have with it being a year old comment but it would suck if not. Haven't gotten to Fall of the Republic yet but Thrawns revenge and rise of the mandalorians are really fun!
I like the idea for these videos but they seem to be way longer than they need to be. Otherwise great vid!
I wish Cody would make a guide that lets us know which planets are worth building mining stations, and other credit generation buildings
Does anybody know what the command bonuses actually mean in terms of stats?
How much do they improve the fleet?
For Thrawn's Revenge at least, information is available in one of the side bars.
Please do another Jedi Fallen Order video
This video is kinda old so I don’t know if anyone will respond,but why do you just leave some planets without any fleet even a small fleet,or is the sector defense fleets purpose just to go back and forth to attack the empty plants that were just taken
Hey who is the guy that was sent to kill zsinj
So I downloaded the Fall of the republic mod and like it went three seconds and I was attacked by the CIS, and they had this HUGE fleet and I had basically nothing, and it happenes every time no matter the difficulty and it makes me really just wanna give up like, I never even get a chance to build any ships before they attack the next planet.-. and before I know I've lost the campaign.
Plus If you have strong navy you can make one deathstack Then just rush with the fleet all planets by leaving 1 cheap ship not to allow ai move and make space units)
this gave me goose bumps when i cliked on it
Y’all should look at project stardust on Roblox
Love the series keep it up!
why does yours look so different than mine?
My only real issue with TR is the minimap on the galactic map. Coming off of other mods like Republic at war and such I thought it would be an easy transition. But that mini map really tricked me, especially with how many similarly colored factions there are. I hope they fix the scaling on the minimap soon to actually show what you are looking at.
I usually use the fleets that are given and consolidate my forces around my main planets, abandoning the far out ones and taking the ones around my capitals. I usually do the 1 planet start because I like having a big tight chunk of land.
Does the same apply for Fall of the Republic?
As the new republic forget about all your holdings except for the southern bottom of the galaxy. Fortify the hell out of it
"probably not going to rampage through your territory like a human player would"
I had a campaign in FotR that I had just started and withing the first 10 cycles I had already basically lost because the ai somehow had one or two 800 population fleets and was nonstop invading all my planets with them before I even unlocked venators
I used to build my own GC maps using existing assets and few things extracted from other mods. Bit i never could code a faction that could work (like a 2nd Empire, Rebels or Consortium) and make a massive equal footing GC with new planets a lot of factions all against all.
ardus cain kept harrasing me at bilbringi and the conection point where the pentestar and the EotH connect for soo long in my most recent campain, fiiiiiiinally killed the fucker after he kept unsucessfully raiding me over and over again. he REALLY underestemated the power of the EotH space defences combined with a huge fleet
The one thing I do not like about Fall of Republic. That population, food, and production buildings confuse me.
If there are new players to the game, I realise the game might seem very overwhelming. It was for me as well. It still is. I've played about 60hrs of EaW and have gained some basic info and am creating a guide/walkthrough for The Fall of the Republic. So if anyone's interested, do check it out. I'll be updating it regularly as I playthrough myself and hopefully new players might gain some knowledge and become better players!
docs.google.com/document/d/18MMX9uWpFkMx9ewS2nU--OEyhLgH1ykO1HUw2-m_ozQ/edit?usp=sharing
why reupload?
I just constantly move Stealth Heros around to monitor target planets.
I have a question, when i play to thrawn revenge, i can't find how you do to deploy manually your ships. How do you do it ?
i just play eaw with foc expansion. I always go for the edges so i clear out thrawns criminal gangs before they tech up. Then reinforce my positions at choke points. And also depending on map i also buy 1 mine at every planet so i can get good income started. also liberal use of han solo and chewie to sneak in on planet side first before clearing the space.also getting rocket soldiers and rifle squads out and sending out raiding parties.
here u cant liberally use heroes, not without risk of them dying
Me: sees "this planet is key"
Also me: DOUBT
Also also me: sees Abregado Rae
Also also also me: *AH YES INDEED*
It makes a fine addition to anyone’s collection.
One of the first things I do is sell the isolated planet's ships and structures and concentrate on the south and fortify Mon Calamari and Hast.
One of the best things I ever learned was abandoning territory that cannot be held.
I found this helpful but on the art of war with empire of the hand on the choke point next to the pentestar alignment they grab there entire fleet and attack me and so does the new republic is there anyway to stop that and I play on easy not normal hard and enable cruel ai
Loved It!
Eck is just the Thrawn of Empire at War
No views 1 comment! Good to see this system is still broke. Wouldn't be RUclips without it
Edit: may have missed something, but do you have any tips on dealing with SSDs? I've been playing Thrawn's Revenge and have been repeatedly been steam rolled by Zsin early on. Would be nice to be able to deal with him without being forced to retreat and open a new front to get around him
Have an ssd yourself lol or have some throw away ships and jump in behind him but for some reason his sheilds tske forever.. I was hitting him from behind with icehard and he had a few guns on me and melted her shields and his took forever to go down
SSDs are op in current version. As Nr spam home ones at him, as anyone else, get ships like carracks with ions, keep them in the back line melting his shield, while isd 1 or 2s hold the front line. Tac hyperspace is important so keep some space open to drop in more ships.
Roger, Roger. All things turned on ! Great video tho ! MANY THX Brother !
How are you able to sell bases when the games paused? Im playing 3.2 and paused means no changes.
can you post a link to the game
yes, attack mustafar at the beginning, they only have an executor
Everyone playing new republic be carful attacking mustafar now adays cuz x1 a hero is on mustifar now and he has an ssd.
Would you try to make the biggest map with corporate sector
Let’s get Ecktoo to 100k subs!!
so i played empire in thrawn's revenge and got beat so hard by maldrood and pentastar on recruit
This looks like a good game. How do I get it? My Steam is having problems
A final crucial thing for NR players out there: do NOT invade Mustafar unless you are very prepared, because there's an SSD there. I learned that the hard way when a raid fleet came in and trapped me there. Don't do what I did.
Oh god, I remember my first TR GC, I played NR and Mustafar was the first planet I attacked. I will never forget that "oh shit" moment when I saw that Executor dude. Had my entire fleet there and I had to go on a suicide run to take out the interdictor and gtfo there.
Wait did they made a remastered empire at war!?
I played this game as a child, 20 years ago
lol dont lie the game is not that old
is the boarding still buged?
0:22 This exists?
Ikr
What I thought was funny was I had a acalmator I don’t really know how to spell it and a few fighters and bombers and I destroyed Luke Akbar and some fleet commander
I can only have 80 units how did you get so much more
Windows 10 S (64-bit)PERFORMANCEProcessor- Intel® Pentium® Gold 5405U Processor
- Dual-core
- 2.3 GHz
- 2 MB cacheRAM4 GB DDR4 (2133 MHz)Storage128 GB SSD
Thought if anyone would know it would be you guys, anyone know if this laptop can play empire at war well? Always wanted to play this game and hope to get away with my work laptop?
the base game is super old (I have the original CDRom version) basically, I think any modern computer will be able to handle it. if your computer doesn't have enough ram or hard drive space you might run into problems but you should be fine.
Does this apply to 3.0+?