Twinmotion - making photo realistic interior daylight scene tutorial.

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  • Опубликовано: 26 окт 2024

Комментарии • 35

  • @razielenon1913
    @razielenon1913 4 года назад +2

    I get it now on how to maximize TM. We should look at it more as a UE4 solution and lighting workflow to get that photorealistic images. Because if we work on it with the Lumion approach we get video game looking images as default. Good job man. Keep it up

  • @redgreen2768
    @redgreen2768 4 года назад

    Awesome tutorial sir 👏👏👏

  • @enmanuelcampusano3704
    @enmanuelcampusano3704 4 года назад +1

    Thank you for sharing! Very much appreciated...

  • @ChiefArchitect
    @ChiefArchitect 4 года назад +1

    Great video. Thanks for sharing!

  • @guillermogarnicaguerra4759
    @guillermogarnicaguerra4759 4 года назад +1

    good work!! awesome

  • @marerubrum
    @marerubrum 4 года назад +4

    Still need more realistic shadows.
    UE4 engine support is awesome anyway

  • @RafaelLaporte
    @RafaelLaporte 4 года назад +1

    Good job, and with the new updates they saw, they were even better in terms of realism, I hope it is compared to Unreal!

  • @narendramali86
    @narendramali86 4 года назад

    All doubt clear sir so thank you

  • @Ge0front
    @Ge0front 4 года назад

    Excelente trabajo!

  • @3davila891
    @3davila891 4 года назад +1

    Increíble, que calidad

  • @Studio13D
    @Studio13D 4 года назад +1

    Wow, Muy bueno.

  • @alexandruandrusca4741
    @alexandruandrusca4741 4 года назад +1

    What version of Twinmotion is this?

  • @engmohakhalid9104
    @engmohakhalid9104 4 года назад +1

    What’s your laptop Specifications ، cor ? , gtx ?

  • @wadf4855
    @wadf4855 4 года назад +1

    with no speech it is really difficult to comprehend in depth

    • @epicarchviztutorials7604
      @epicarchviztutorials7604  4 года назад

      Ok yes you right, I am telling you in some short terms, put ies focus light out of window, set con angle and try to understand its behaviour in wall angle . You can find like angle of wall get depth and has more light.
      The light comes less at far space in interior scene. Also put ies light at ceiling and give them.

  • @carminepalmentieri
    @carminepalmentieri 4 года назад +1

    i really don`t likes the shadow of the objects,i mean (ambient occlusion) it´s doesn´t looks like real, everything is floating in the air, !

  • @Antekkubiak0920
    @Antekkubiak0920 4 года назад +2

    90% of difficulty in photorealistic visualization is finding highly detailed models and high resolution textures. The program which you use is less important.

  • @radulescubogdan8549
    @radulescubogdan8549 4 года назад +1

    loolll i can t belive someone is using ies lights in order to make lights coming from the windows =))) omfg

  • @fazeone1212
    @fazeone1212 4 года назад +1

    Why a plant in front of the fridge ??? design wise there is a lot of flaws .. the character dont fit in the scene and looks like an exibitionnist ... and its not photorealistic at all , we dont feel the sun go in the scene .. and the lighting is plastic .. we clearly see an excess occlusion aswell ..

    • @epicarchviztutorials7604
      @epicarchviztutorials7604  4 года назад +2

      Francois Lauzon plant is a front of fridge but I gave a space for opening door actually it’s between fridge and passage.
      I put character because I want to balance scene because right side it is sofa and left side tv unit is small according to sofa.
      So character is for balancing scene and his jacket 🧥 goes with colour combinations
      And yes you are right this is not photorealistic but it’s hard to make a interior part in twinmotion and they accept that They are not good in interior scene. So at that lvl I made a scene which is near to 3d max and other software so this is what software can give us best.

  • @germanluisgonzalezisea9779
    @germanluisgonzalezisea9779 4 года назад +1

    TWINMOTION MAKING OF VIDEO 360

  • @LuisManuelLealDias
    @LuisManuelLealDias 4 года назад +4

    those renders are... fine. They're fine. They're not photo realistic.

    • @LuisManuelLealDias
      @LuisManuelLealDias 4 года назад +1

      My only question is about the Quixel data you have. All of those models, where did you get them?

    • @epicarchviztutorials7604
      @epicarchviztutorials7604  4 года назад

      hello, sorry for late reply,
      quixel is group who produces more then 10k scanned pbr materials, and this year epic joins quixel, so now with epic account you will get free unlimited quixel pbr materials for your projects,

  • @engmohakhalid9104
    @engmohakhalid9104 4 года назад +1

    Hi

  • @vladmirrerkk273
    @vladmirrerkk273 4 года назад

    Zero shadows. Not realistic.