Unreal Engine 5 Tutorial - FPSRPG Part 6: Weak Spots

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  • Опубликовано: 2 окт 2024

Комментарии • 4

  • @HeartsintheWind
    @HeartsintheWind 2 месяца назад

    how to layer this with an armor system to know if it uses the armor or the weakness that would be underneath...

  • @peevee5588
    @peevee5588 5 месяцев назад

    Hi Ryan - thanks for this. That is a good setup for when using Linetrace logic. Do you have a good suggestion for when using projectiles? Currently i'm solving this with OnComponentOverlap to identify which bodypart on an enemy that has been hit by player bullets, but it's just a bit convoluted and not very scalable.. At least to my knowledge.. any quick tips?

  • @ThaGuyWithCake
    @ThaGuyWithCake 5 месяцев назад

    Instead of adding bone names to the map manually, is there a way to get the pawn BP to loop through the bones of a mesh and add them dynamically to said map? If so, is there a more performant way of achieving this than say for each loop. Thanks for vid!

    • @DailyPaily
      @DailyPaily 5 месяцев назад

      Maybe a public library