Hi Ryan - thanks for this. That is a good setup for when using Linetrace logic. Do you have a good suggestion for when using projectiles? Currently i'm solving this with OnComponentOverlap to identify which bodypart on an enemy that has been hit by player bullets, but it's just a bit convoluted and not very scalable.. At least to my knowledge.. any quick tips?
Instead of adding bone names to the map manually, is there a way to get the pawn BP to loop through the bones of a mesh and add them dynamically to said map? If so, is there a more performant way of achieving this than say for each loop. Thanks for vid!
how to layer this with an armor system to know if it uses the armor or the weakness that would be underneath...
Hi Ryan - thanks for this. That is a good setup for when using Linetrace logic. Do you have a good suggestion for when using projectiles? Currently i'm solving this with OnComponentOverlap to identify which bodypart on an enemy that has been hit by player bullets, but it's just a bit convoluted and not very scalable.. At least to my knowledge.. any quick tips?
Instead of adding bone names to the map manually, is there a way to get the pawn BP to loop through the bones of a mesh and add them dynamically to said map? If so, is there a more performant way of achieving this than say for each loop. Thanks for vid!
Maybe a public library