Watching Hibiki's Lily feels almost like watching Snake's GIef. Just making a sub-par character look solid a.f. with raw skill...and he aint facing no scrubs in ranked either.
legitimately may be the best SF6 I've watched yet. getting my shit rocked in plat does not feel so bad when I see all this stuff I haven't even begun to encounter
In a weird way, watching Hibiki lily makes it even more apparent how much she needs some love lol. Dude can be right 8 times in a single round and still not walk away with it.
That match with Angry bird really frustrated me. Hibiki was doing amazing anti airing Cammy's dive kicks but one miss cost him the round it's so messed up.
@@DayFul Since release I've felt Lily was the worst character in the game, and this only fueled my fire lol. I will say I think she is closer to being good with a few tweaks than gief would be though. I just don't respect her really at all at the moment hah, even with Hibiki's performance.
@@chimpmasterflex I don't mind Lily getting the buffs over Gief first either, and then maybe small tweaks to Gief for his defense if anything at all. I feel he's a ton of fun to play him as is, whereas looking at Lily just makes me feel bad for her. The ones that beat me I'm just happy they're getting some W's still cause it can't be easy at all.
I've been listening to the announcers and the crowd and man, it's so hilarious to hear the analysis and the bias for home teams. 😂 But it's still great. Also great analysis Sajam!
It's also hilarious how many times Sajam will comment something on the match and the japanese announcers will say something very similar or vis versa. 😂
Hibiki is so fun to watch Lily clearly needs buffs she's got to risk too much compared to other characters (Cammy is way too safe with similar damage). Hopefully in season 2 Capcom gives her more good options offensively that are less risky and some defence.
Great for when I'm driving at work cause I don't gotta see it, I hear him say the character name and the move in question and I'm like "Aight bet, gonna forget that when I get home but thanks~"
37:36 "I think allot of his stuff is not easy to do. It kinda reminds me of Guile in that sense where the floor is quite low." I'd just like to take a minute to thank Sajam for actually demonstrating an understanding of a skill floor. I've gotten into actual arguments with people who have said, "That's hard to do - the skill floor is high," because they don't understand xy graphs. It seemed to come up allot too although maybe it was just in my bubble.
@@williamransom940 X-axis measures player skill level, Y-axis measures character strength. Characters that are very hard to play even on a basic level have a low skill floor (low x values yields low y values). Characters that are easy to play and do well with even with little skill are high skill floor (low x values yield high y values) Characters that continue to grow in strength to very high levels with player skill have a high skill ceiling (high x values yield high y values). Probably the most common mistake I see is people saying is that somebody is easy so they have a low skill floor, and they're probably mixing up 'low skill floor' with 'low skill requirement' in their head.
You are arguing that Luke has the highest skill ceiling in the game. Because at the highest player skill, he is the strongest character, therefore he must have the highest skill ceiling. Meanwhile AKI has the lowest skill ceiling, because no matter how good you are at her, you can be outperformed by a slightly lesser player on a better character. I don't think your concept of skill floor and ceiling is very useful. What you are describing sounds more like a standard tier list. Why have a redundant concept for the same thing? In other words, I don't think it makes sense that a character who is easy to learn and easy to master, has a smaller gap between floor and ceiling, compared to a character who is hard to learn and hard to master. I think that as I have described them, those two characters have an equal gap between floor and ceiling. I also don't think balance factors into a character's skill ceiling. In contrast I think it makes way more sense to use the "ground floor" analogy for skill floor. How skilled do you have to be to perform the basic functions of the character? Low floor = low required skill, high floor = high required skill.
@@user-et3xn2jm1u The advantage to skill floors and ceilings as terminologies is that they allow more nuanced discussions of character strength - "[Character X] has a high skill floor but not a very high skill ceiling, so he's good at low-level play but not strong in high-level play" - than a simple tier list can communicate (and around which discussion is often tailored to only high-level of play). Redefining skill floor to mean that a low floor refers to low required skill to yield good results, for instance, comes with the problem of redefining the axes of your graph as these are *graphing* terms after all. What are your x- and y-axes? What is a skill ceiling in this context, as it is also a standard terminology in power discussion? ... It's kinda crazy this specific problem comes up every time I talk about this. *Draw* the graphs first. I suggest using my parameters first and then maybe you'll understand. Actually charting a line for a hypothetical (or real!) character and drawing floors and ceilings may help too.
@@Paltheos They don't though. "Luke has the highest skill ceiling in the game" is a worse way of saying "Luke is the strongest character in the game" because now we're involving an entire new concept that has nothing to do with the discussion, "skill". Luke being the best character in the game will generally mean that it is EASIER for a lower skill player to perform on him. You think Luke's skill ceiling will change after a balance patch, and I think that's nonsense, I think the skill ceiling is related to the possibilities of the character's kit, not their strength relative to the rest of the cast. I think AKI's skill ceiling is pretty high even though you say it is the lowest in the game. It's hard to get the maximum out of AKI. Meanwhile I think Honda has probably the lowest skill ceiling in the game, while you would put him above 5-ish other characters because of his results.
The amount of anti guile tech I’ve seen on ranked is unreal because of this 😅. I’m almost a master guile but people got really good at playing against guile in my region which is Asia for now. Before I was beating Japanese players easily in diamond 1-2 now diamond 3-5 have insanely good guile tech it’s unbelievable I love it tho
Deejay is way worse then Ken imo lol. Dude has literally every tool available. I get why Sajam was saying like it can get overwhelming having so many options, but I swear it's more like an "I can not think and pick whatever button I want because all my options are good" type of thing.
Not at all, there's always bad choices and good choices with dee jay. Ken can choose between 3-4 good options and a lot of the time 3 of those options are safe picks, dee jay has a fck it we ball type of playstyle, its either he steamrolls or he gets cooked no in between, so yes sometimes he is better than ken but if you want consistency and solid and better buttons and corner carry for less drive gauge you pick ken or luke
I don’t understand, are you saying Sajam thinks Ken is worse than Deejay, or the opposite? Ken is very much a stronger character than Deejay in the meta; Deejay’s strength in options makes for a scary character to fight against, but Ken’s kit is so basic *and* strong that it’s much easier to find success with him.
Watching Hibiki's Lily feels almost like watching Snake's GIef.
Just making a sub-par character look solid a.f. with raw skill...and he aint facing no scrubs in ranked either.
Hope to God you mean his SFV grief. In IV Zangief was legit
@@whs1pmjazz no..I mean sf6...the game we are currently talking about.
legitimately may be the best SF6 I've watched yet. getting my shit rocked in plat does not feel so bad when I see all this stuff I haven't even begun to encounter
See you in diamond soon I’m almost master guile
Holy shit Sako is a beast. Everything from that last game at around the 10 minute mark was unbelievable
Yeah his technical knowledge is insane
I love this content, hearing the long form analysis had really helped me step my game up
Caba beating tikido then daigo back to back is so impressive
menas movement on blanka is so clean it makes me wanna play the godforsaken character
In a weird way, watching Hibiki lily makes it even more apparent how much she needs some love lol. Dude can be right 8 times in a single round and still not walk away with it.
That match with Angry bird really frustrated me. Hibiki was doing amazing anti airing Cammy's dive kicks but one miss cost him the round it's so messed up.
@@DayFul Since release I've felt Lily was the worst character in the game, and this only fueled my fire lol. I will say I think she is closer to being good with a few tweaks than gief would be though. I just don't respect her really at all at the moment hah, even with Hibiki's performance.
@@chimpmasterflex I don't mind Lily getting the buffs over Gief first either, and then maybe small tweaks to Gief for his defense if anything at all. I feel he's a ton of fun to play him as is, whereas looking at Lily just makes me feel bad for her. The ones that beat me I'm just happy they're getting some W's still cause it can't be easy at all.
Okay I hate fighting Guile, but that confirm and combo at 4:37 was sick. NuckleDu is a beast
He was already set to lv2 super there if Sako blocked the DR HP (blockstring b.HP to booms). But that was a clean conversion!
That's some of the best fights I've seen in such a long time.
I've been listening to the announcers and the crowd and man, it's so hilarious to hear the analysis and the bias for home teams. 😂 But it's still great.
Also great analysis Sajam!
It's also hilarious how many times Sajam will comment something on the match and the japanese announcers will say something very similar or vis versa. 😂
I went and looked at the channel page after yesterday's watchalong, but figured I could wait for this.
Okay "the will to keep walking" got me pretty good
Hibiki is so fun to watch Lily clearly needs buffs she's got to risk too much compared to other characters (Cammy is way too safe with similar damage). Hopefully in season 2 Capcom gives her more good options offensively that are less risky and some defence.
team NA were monsters. Each dude was insane, Du and Menard both swept and Caba had the clutch against daigo and tokido, amazing sets
Instead of reading frame data and labbing. I listen to sajam and he tells me which of my buttons are plus, negative or I can trade with into combo.
Great for when I'm driving at work cause I don't gotta see it, I hear him say the character name and the move in question and I'm like "Aight bet, gonna forget that when I get home but thanks~"
I just want to see Daigo do well in a tournament for once
this is the best content ever no joke
xian is an absolute monster
edit: holy hell so is du
12:28 non-cancellable counter hit confirm into lightning legs link into lvl 2 link
woah
37:36 "I think allot of his stuff is not easy to do. It kinda reminds me of Guile in that sense where the floor is quite low."
I'd just like to take a minute to thank Sajam for actually demonstrating an understanding of a skill floor. I've gotten into actual arguments with people who have said, "That's hard to do - the skill floor is high," because they don't understand xy graphs. It seemed to come up allot too although maybe it was just in my bubble.
Skill floor and Skill ceiling don't feel super intuitive to an XY graph to me, What are your Axis's?
@@williamransom940 X-axis measures player skill level, Y-axis measures character strength. Characters that are very hard to play even on a basic level have a low skill floor (low x values yields low y values). Characters that are easy to play and do well with even with little skill are high skill floor (low x values yield high y values) Characters that continue to grow in strength to very high levels with player skill have a high skill ceiling (high x values yield high y values).
Probably the most common mistake I see is people saying is that somebody is easy so they have a low skill floor, and they're probably mixing up 'low skill floor' with 'low skill requirement' in their head.
You are arguing that Luke has the highest skill ceiling in the game. Because at the highest player skill, he is the strongest character, therefore he must have the highest skill ceiling. Meanwhile AKI has the lowest skill ceiling, because no matter how good you are at her, you can be outperformed by a slightly lesser player on a better character.
I don't think your concept of skill floor and ceiling is very useful. What you are describing sounds more like a standard tier list. Why have a redundant concept for the same thing?
In other words, I don't think it makes sense that a character who is easy to learn and easy to master, has a smaller gap between floor and ceiling, compared to a character who is hard to learn and hard to master. I think that as I have described them, those two characters have an equal gap between floor and ceiling. I also don't think balance factors into a character's skill ceiling.
In contrast I think it makes way more sense to use the "ground floor" analogy for skill floor. How skilled do you have to be to perform the basic functions of the character? Low floor = low required skill, high floor = high required skill.
@@user-et3xn2jm1u The advantage to skill floors and ceilings as terminologies is that they allow more nuanced discussions of character strength - "[Character X] has a high skill floor but not a very high skill ceiling, so he's good at low-level play but not strong in high-level play" - than a simple tier list can communicate (and around which discussion is often tailored to only high-level of play).
Redefining skill floor to mean that a low floor refers to low required skill to yield good results, for instance, comes with the problem of redefining the axes of your graph as these are *graphing* terms after all. What are your x- and y-axes? What is a skill ceiling in this context, as it is also a standard terminology in power discussion? ... It's kinda crazy this specific problem comes up every time I talk about this. *Draw* the graphs first. I suggest using my parameters first and then maybe you'll understand. Actually charting a line for a hypothetical (or real!) character and drawing floors and ceilings may help too.
@@Paltheos They don't though. "Luke has the highest skill ceiling in the game" is a worse way of saying "Luke is the strongest character in the game" because now we're involving an entire new concept that has nothing to do with the discussion, "skill". Luke being the best character in the game will generally mean that it is EASIER for a lower skill player to perform on him.
You think Luke's skill ceiling will change after a balance patch, and I think that's nonsense, I think the skill ceiling is related to the possibilities of the character's kit, not their strength relative to the rest of the cast. I think AKI's skill ceiling is pretty high even though you say it is the lowest in the game. It's hard to get the maximum out of AKI.
Meanwhile I think Honda has probably the lowest skill ceiling in the game, while you would put him above 5-ish other characters because of his results.
Team Japan In Parentheses Old lmfaoo
They gotta change the sets per match because you can have up to a max of 27 rounds with this rule set.
Just create a checkmark that skips super animation if both players tick it and display it on versus screen
Have a nice evening Mr.Jam!
i think hibiki is better at dping dive much than i am at flash kicking it
The amount of anti guile tech I’ve seen on ranked is unreal because of this 😅. I’m almost a master guile but people got really good at playing against guile in my region which is Asia for now. Before I was beating Japanese players easily in diamond 1-2 now diamond 3-5 have insanely good guile tech it’s unbelievable I love it tho
This game is so sick.
Honestly Caba had it too easy. Tokido and Daigo? They aren't even cpt qualified. Easy mode
Covid spiking in the US makes me feel uneasy about international competition offline.
Sf6 is so good.
Christ mena is so OD
hahaha "bad guile match up."
Deejay is way worse then Ken imo lol. Dude has literally every tool available. I get why Sajam was saying like it can get overwhelming having so many options, but I swear it's more like an "I can not think and pick whatever button I want because all my options are good" type of thing.
Not at all, there's always bad choices and good choices with dee jay. Ken can choose between 3-4 good options and a lot of the time 3 of those options are safe picks, dee jay has a fck it we ball type of playstyle, its either he steamrolls or he gets cooked no in between, so yes sometimes he is better than ken but if you want consistency and solid and better buttons and corner carry for less drive gauge you pick ken or luke
I don’t understand, are you saying Sajam thinks Ken is worse than Deejay, or the opposite? Ken is very much a stronger character than Deejay in the meta; Deejay’s strength in options makes for a scary character to fight against, but Ken’s kit is so basic *and* strong that it’s much easier to find success with him.