EDZ Raid Soundtrack (Fan Made Edit) [Destiny 2 - OST] | Read Description

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  • Опубликовано: 19 окт 2024

Комментарии • 53

  • @Altherot
    @Altherot 5 месяцев назад +5

    My concept based on your ideas:
    NAME: The Unveiled Abyss
    DESCRIPTION: Venture into the Shard of Traveler in EDZ to remove The Witness' forces corrupting it from within.
    MAIN ENEMIES: Taken, Hive
    BRIEFING: "The Witness has not only invaded our City. The Hidden are reporting a massive activity around and below the Traveler's Shard in EDZ. The shard has started to react to the dark forces. If it gets corrupted it could be catastrophic for all Guardians who reclaimed Light from it. They could be lightless again." - Eris Morn
    ENTRY - THE SHARD
    Guardians are spawned near the lake location where the Shard is situated, but the lake is no more. It is replaced with a huge escavation site or pit instead, revealing that the Shard itself was just a tip of the Iceberg.
    The fireteam fights Hive to clear the way towards the pit and then descent into the dark.
    1ST ENC - PATH OF THE FAITHFUL
    The first encounter is a parkour obstacle like from The Whisper, but on bigger scope - There is a massive black pit in front of the team with two side paths that require platforming on the walls made of the Shard.
    The Ghost notes how silent this area actually is and it detects no enemy threat. It is unsettling.
    Guardians have to split into two groups of 3 - 1 pathmaker and two travelers. The pathmaker teleports to a secluded area from which they can control the platforms on each side, making way for the travelers. The travelers have to use these platforms to reach checkpoints at which they have to switch place with the pathmaker for the second stage, etc.
    The pathmakers are safe from enemy fire in their areas, while travelers have to clear small number of snipers, but also shoot certain objects like oracles to prolong pathmaker's life as they have a timer till death.
    There are two checkpoints at which the entire team unites, gets a short break while shooting a wave of ads and then have to split into two groups again to continue.
    Before the encounter ends there is a tease of something gargantuan hidding in the abyss below them. The encounter ends by reaching a secluded cave system and removing the debuff timer from pathmakers.
    2ND ENC - PATH OF THE LOST
    The cave system is a labyrinth with 3 invincible Tormentors who are hunting the Guardians as they navigate it similarly to Pit of Heresy. The encounter starts with 1 Tormentor, and Hive ads, and once some kind of debuff mechanic is completed the Tormentor can be killed and Guardians progress to a second area.
    There 2 more Tormentors spawn with Taken ads and the cycle continues. The encounter would once again utilize a pathmaker role, which would be opening paths for others to reach needed objectives while the Tormentors would be targeting them.
    Once at the end of the cave there would be a huge flat arena made of inner walls of the Shard, which would be glowing red now. There would also be floating islands around the arena. An omnious laugh can be heard as one red orb appears in the air and a second one on the ground.
    3RD ENC - PATH OF THE WICKED
    Once the encounter starts two nightmares are manifested - RHULK AND NEZAREC. Rhulk appears on the ground while Nezarec levitates in the sky and reminds Guardians his promise to haunt their dreams. Lore-wise this is Nezarec utilizing connection between The Veil and Traveler to manifest himself and Rhulk to fight off the Guardians before the main antagonist can achieve its goal with the Shard. Also Rhulk is "just" a nightmare while Nezarec is fully himself in spirit.
    Once again pathmakers are utilized to shoot and create paths for others to reach floating islands where puzzles are needed to be completed to reroute light and hit Nezarec and Rhulk to make them vulnerable. Pathmakers must stand on the ground and avoid Rhulk targeting them while floaters are targeted by Nezarec and other Nightmares. 2 players are left for ad clear and distraction.
    The arena gets progressively more hazardous as some platforms collaps and the ground breaks to reveal a red glowing pit with huge red veins embracing the shard.
    Nezarec and Rhulk share the health bar as it doesn't make sense to be able to continue the encounter with just one of them. Once they're killed the ground collapses and Guardians drop into the pit.
    The pit is actually a monumental circular area atleast of the size of Eater of Worlds boss arena. There are platforms around but no way to cross into the middle. Instead there is huge something in the middle which looks like a pyramid tech with huge biomass beneath it.
    The tech is spreading red veins towards the walls of the Shard, corrupting it from within.
    4TH ENC - PATH OF UNVEILING
    Guardians have a time limit before the corruption completly wipes them. Taken enemies are present in large numbers. Taken Ogres are pushing them from the ledges. The objective is to collect artifacts needed to destroy the obelisk in the middle and sever the connection to the Shard. Once that is done a gargantuan being cries in help and emerges from the pit...
    5TH ENC - PATH OF HUNGER
    The massive being is revealed to be a Worm God - Ur, The Ever-Hunger. Ur is much larger than Xol and is covered in Pyramid tech, gaining abilities based on Resonance and Stasis. The final showdown wirh Ur begins.
    Ur's head takes over almost the entire arena and he starts spawning Taken, Tormentors and breath Stasis shard spray that slows and damages Guardians. He also spawns pyramid bees like Caretaker. Guardians have to utilize similar mechanics to the rest of the raid to detach parts of his armor to allow DPS. Travelers have to actual climb onto his body to manually damage/remove the armor through the simplified version of the previous puzzle by channeling the light into it. Pathmakers once again allow this by creating platforms to reach him.
    Ur makes this difficult by casting debuff on Pathmakers or by slowing/freezing Travelers, so the roles must be constantly switched around like hot potatoes.
    First two phases are similar and do change only by adding more difficult ads. But on the third phase when Ur's armor drops off he starts sending Pathmakers into his throne world where he tries to consume them with a shortened timer and whoever stays in normal world must damage parts of him to release them.
    Once at final stand he teleports everyone into his throne world for a final DPS check. Once he's dead everyone is teleported back to the main area and can collect the raid chest. The Shard is defended from the invasion. GGs.g

    • @AMM-zo6go
      @AMM-zo6go 5 месяцев назад

      this is actually sick

    • @antoniopatriziobianchi7849
      @antoniopatriziobianchi7849 Месяц назад

      What if he teleported to the Galaxy pools and we had to fight the boss there, so finally we have a reason why that place exists in d2

  • @WoozyBear
    @WoozyBear Год назад +8

    Years ago i was wondering if somebody would turn some of the destiny soundtracks into a full raid soundtrack, glad someone is doing it

  • @soschar2050
    @soschar2050 8 месяцев назад +1

    Alright, Armchair Dev Time! Here's what I've been thinking for mechanics this raid could have, at least for the first encounter:
    You enter the EDZ, flying in in your ships in a MASSIVE open area with water behind you and very little cover (think the Winding Cove but make it the size of the Midtown arena where Scourge of the Past 1st encounter takes place), and a massive Taken Blight roughly the size of the one from Warlords Ruin is in the sky. You can freely use Sparrows in this encounter, just like in Midtown. Said open area is the arena of the first encounter, and next to the raid banner you see a prism-weapon-like object called a Traveler's Splinter. Interacting with it and picking it up starts the encounter with the notion "[name] is carrying a Splinter". Whoever is carrying it is subjected to an encumberment identical to carrying Riven's Heart: unable to defend himself, cannot use abilities or fire his gun and is unable to double jump, and the Splinter cannot be used as a weapon (yet). After starting the encounter, various Taken will spawn into the area in large numbers, chief among them are Taken Wizards called "Adherent of Gharleth", which when killed leave behind a pool of light. Walking into it WITH the Splinter will turn the Splinter into a prism weapon he can use with 100 Ammo, which you will need for various mechanics. Walking into it WITHOUT the Splinter will give you a buff called "Illuminated Vision" which is used for callouts and shotcalls. Regardless of what happens, the pool will be consumed. You cannot carry Splinters if you have that buff. If two players go in at the same time (regardless of whether they have the splinter or not), they both instead get a debuff called "Light Distortion" which prevents them from picking up Splinters or getting Illuminated Vision for two minutes (if they have a splinter, they will drop it). These are the central mechanics for the whole raid.
    As for the specific mechanics of this encounter (and by proxy also the second):
    Three big Taken Blights (like from Taken Public Events) will appear on the outside of the area (where the water is, and are slowly moving towards the big Blight. That's the wipe mechanic. Shooting them with a Splinter will make them move backwards for a few seconds and/or simply stall them.
    At random intervals, a bunch of large Taken Vandals will show up in specific spots all around the map, mostly on distinct elevated areas on high cliffs. They are all named "Fiarrliks, Stalker of Light". At this point, a random player your team will get a debuff called "Challenged", indicated on the left in the log by saying "The Stalker challenges [name]!". The debuff lasts for ten seconds and has all of these vandals aiming at him and a massive crosshair appear over the challenged player's screen. If the timer runs out, the player will instantly die to his "All-Piercing Shot". One random player with Illuminated Vision will get the buff "Spotter" and see one of them glowing, and he has to tell the challenged player which one it is. Said player then has to shoot that particular vandal with a Precision weapon or the Splinter, and deal a sufficient amount of Precision (or Splinter) damage (one Sniper shot from any sniper is enough to have it succeed). Upon doing this, the Vandal will pop his vandal bubble, cancel his shot and all Vandals disappear. Other people shooting any Vandal has no effect, but having the challenged shoot the wrong vandal makes the correct one fire immediately and instantly kill him. Said Vandal will also drop another Splinter, which falls down from the cliff it may have been on, all the way to floor level.
    Once three players have a charged Splinter, the note "You have the power to banish a Blight" pops up, and all the Blights start glowing. The Illuminated Vision people (there should also be three of them at this point) will be able to see all the Blights (including the big one in the sky) point at each other with some taken energy thingy, each player sees different blights pointing at different blights. They have to figure out which of the Blights is pointed at by all three other Blights, and the people with the Splinters all need to shoot it at the same time for a few seconds. Doing this will reduce that blight into a much smaller one (so it can still be used as a pointer) and it no longer moves or needs to be considered for wipes. After it is destroyed, all Splinters will disappear and all "Illuminated Vision" buffs will go away, starting the next phase, and for every Blight you destroy, there will be new stronger enemies spawning in.
    Repeat until all three Blights are destroyed and the encounter is over! Also: the Stalker is the boss in the next/second encounter!

  • @mayorofblugsnax
    @mayorofblugsnax 11 месяцев назад +3

    I absolutely love the Red War and Leviathian OST, so this is amazing.

  • @brob3003
    @brob3003 Год назад +14

    Your channel is kinda slept on. I really like this concept. If only Destiny had forge mode so people could make custom raids. This would be pretty cool.

    • @roorsworch5998
      @roorsworch5998 Год назад +3

      yeah the player count would explode, man on every game who has a forge mode, people make crazy stuff/game mode/concept

    • @Jazan708
      @Jazan708 Год назад +2

      @@roorsworch5998or a statue of Mara sov…… you never know what people will do with that kind of power

    • @roorsworch5998
      @roorsworch5998 Год назад +2

      mmh yeah mara in a bikini with heels, toes, thick thighs ... -yeah im part of those peoples xd@@Jazan708

    • @catsgame9282
      @catsgame9282 11 месяцев назад +2

      ​@@roorsworch5998well even without forge I think it might be possible to male custom content I'm even making a large expansion myself

    • @roorsworch5998
      @roorsworch5998 11 месяцев назад +3

      @@catsgame9282 how?

  • @Arckua
    @Arckua 8 месяцев назад +2

    I NEED a damage phase with the climax of Inner Light in the game NOW.

  • @halberd-3291
    @halberd-3291 8 месяцев назад

    This is awesome! Considering the setting, something I’ve always considered as far as a raid/Dungeon/strike goes is the Shard of the Traveler and the Dark Forest. It fits with the Taken idea you’ve put forward and it’s a cool area we’ve only seen bits and pieces of. A massive Taken force could try and devour the Shard, and we could be guided by the traveler to stop them.
    It could also be a thematic progression of the Red War, maybe former Red Legion, House Dusk, Savathun’s Hive, Vex, and finally Red’s again?

  • @argie2977
    @argie2977 11 месяцев назад +2

    I LOVE THIS SO MUCH

  • @GamerXpert0202
    @GamerXpert0202 Год назад +3

    This slaps man, keep doing stuff like this, you'll blow up for sure!!!

  • @jcayde6031
    @jcayde6031 8 месяцев назад +1

    Awesome work!

  • @SomeGuyWithTwoCats6066
    @SomeGuyWithTwoCats6066 Год назад +6

    I'd imagine Inner Light being mixed into the Witness raid boss fight. Would be amazing to see it be used since it's pretty much the end of the Light and Dark Saga

  • @CeceGames
    @CeceGames 9 месяцев назад

    You should make a soundtrack for a Nessus raid that goes throughout the wells!

  • @nathanlanglois525
    @nathanlanglois525 Год назад +1

    This is really cool man! Well done!

  • @Demiguisee
    @Demiguisee Год назад +2

    More lad. Amazing.

  • @BrozvilleRealm
    @BrozvilleRealm Год назад +2

    would be neat if it took place in an abandoned subway tunnel. call it "end of the line"

  • @bungodccxx955
    @bungodccxx955 10 месяцев назад

    Wow that's amazing 🥹

  • @rhouxfang4172
    @rhouxfang4172 9 месяцев назад

    This would have been a great way to end the Red War. We beat Ghaul in the campaign but have to go through a raid a few weeks later to fully secure the last city from the Red Legion

  • @gerardomunoz8557
    @gerardomunoz8557 8 месяцев назад

    "el fragmento que dejo el viajero ya hace mucho tiempo no solo terraformo la zona cercana a el, sino que creo una nueva amenaza en sus interiores, no por nada se le apoda este lugar como la ZME" (Descripción de la incursión)

  • @Rezenttv
    @Rezenttv Год назад

    Phenominal

  • @5obi
    @5obi 11 месяцев назад

    Cool mix! What's the song list?

  • @RoxiieReadsLore
    @RoxiieReadsLore 10 месяцев назад

    HOW DO U ONLY HAVE 300 SUBS

  • @AMM-zo6go
    @AMM-zo6go 3 месяца назад

    Really need the dps ost from 4th encounter

  • @A1RTA1L
    @A1RTA1L Год назад +4

    I think you forgot to make the jumping puzzle soundtrack. Because every raid has a jumping puzzle and has music in it.
    For example:
    During the mid jumping puzzle in Deep Stone Crypt, The song "Deep Stone Lullaby" is playing in the background.

    • @Spooqi
      @Spooqi 10 месяцев назад

      Or King's Fall with "Portico"

    • @A1RTA1L
      @A1RTA1L 9 месяцев назад

      @spooqi6334 I dont think "Portico" in Kings Fall doesnt have a soundtrack. All I hear is silence and hive ship noises.

  • @deppasbezz
    @deppasbezz Год назад +2

    what did you use for mixing the songs together?

    • @DestiMIX_
      @DestiMIX_  Год назад +2

      Sound Effects on Adobe Premiere

    • @deppasbezz
      @deppasbezz Год назад +1

      thanks, btw the third's encounter is a banger.

  • @RyanSmith-qc5xs
    @RyanSmith-qc5xs 11 месяцев назад

    What's the soundtrack you use for the 3rd encounter, I just can't place where it's from.

    • @DestiMIX_
      @DestiMIX_  11 месяцев назад +1

      The Blight (Destiny 2 Vanilla OST)

  • @fr6938
    @fr6938 10 месяцев назад

    i would hope bungie would hire you but i wouldn't wish that on you because of the recent lay-offs

  • @Sad-mm8tm
    @Sad-mm8tm 11 месяцев назад

    I want to play the raid!

  • @토아본히레
    @토아본히레 Год назад

    NICEEEE

    • @토아본히레
      @토아본히레 Год назад

      31:04 This is a witness raid bgm!!!!!!!! lol I thought it was real.

  • @CBeavr
    @CBeavr Год назад

    Wasn't there an EDZ raid in scourge of the past?

    • @unendingaurora4057
      @unendingaurora4057 Год назад

      Scourge of the past took place in the black armory which was in the last city so i dont think it technicly counts as the edz since the last city is in old russia if i remember right

    • @WoozyBear
      @WoozyBear Год назад

      @@unendingaurora4057 Correct

    • @99Starlord99
      @99Starlord99 Год назад +1

      @@unendingaurora4057 AFAIK the Last City is on the border of Chile and Argentina. Though the raid was on the Cosmodrome which is Old Russia. I haven't played the raid as i have returned to the game in Season of the Chosen so i might be wrong about where the raid was.

    • @unendingaurora4057
      @unendingaurora4057 Год назад

      @@99Starlord99 the launch for it was in the edz directory yeah but when you launch in it takes you to the last city

    • @mcswisscheese3031
      @mcswisscheese3031 11 месяцев назад

      The Last City is not in Old Russia or the EDZ.
      Scourge of the Past took place in The Last City.
      There is no raid in the EDZ.
      The only raid in Old Russia is Wrath of the Machine.

  • @Sad-mm8tm
    @Sad-mm8tm 10 месяцев назад

    You weren't that far off, only it was a dungeon, not a raid :)

    • @DestiMIX_
      @DestiMIX_  10 месяцев назад

      I'm glad it was a "Fan Made"...
      Thank you for your support!