How to Augment Transfer | PSO2:NGS Beginner Guide
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- Опубликовано: 5 авг 2024
- Augment Transfer Guide for Phantasy Star Online 2: New Genesis
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🕘Timestamps:
00:00 Intro to Augment Transferring
00:46 All Augment Transfer Basics
01:43 How to Get Augment Transfer Passes
04:53 Eredim Weapons Bypass the Cost
05:57 Order of Augmenting
07:53 Augment Transfer Saves Progress
09:22 All Augment Transfer Example
10:26 Nuances to All Augment Transfer
12:26 EX Augment Transfer
14:07 Must Match Amount of EX Augments
14:35 EX Augment Transfer Example
15:07 Great System for Gearing
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#PhantasyStarOnline2 #PSO2 #NewGenesis #ngs #pso2ngs Игры
Haven't been playing for months now. Never been happier. This system was long overdue when I left so I guess it's good they finally put it in there.
Man you dont know how much I needed this. Coming back after almost a year im so lost.
right there with you i last played when the ice place just came out now there’s a whole other region 😅 i got a lot of catching up to do
A specific case worth noting- if you wanted to, say, make a 'fresh' weapon drop EX compatible by transferring from an Eredim, the new weapon will need to be at +60 like the Eredim so it has the same number of slots total (they can be empty). Just 1 Limit Break and 2 Endymios and it's ready for a Full Aug Transfer. I did this with a couple of Wingard Launchers that Aegis dropped in the past couple of days.
Example of this exact case at 11:25
I'm currently using an Eredim weapon and plan to max its power next week. Then it's ready to transfer whenever the next better weapon releases. :D
As for the games I want to play in the near future, gotta wait a bit longer for those. XD
If you see Mustache Crit
It means your day gonna be LIT
You guys still play this game? last i played was Overlord fashion! how long was i away? lol they add new planet and galaxy map yet?🤔😅😊
This system is pretty poorly done, though. Its not as logical or straight forward AS it should be. Again, if anyone literally pitched this for a game or their game, you wouldn't make it pass the preliminary stages, because it just causes headaches and heartaches (so many people lost all their good augments as they had to re-do it). But for some reason, Sega Dev's thinks this is alright, and even in lore and the characters in-game, wouldn't accept this as their technical release in augmenting their weapons, either...
I guess if you don't play your own game, and you can code anything into existence, you literally don't have the experience or capacity to know how long it took or much for on a player's behalf.
Thanks for the video, though! I wish the Defi-Augments were freely transferable.
I don't play this game any more just cause of the glaring problems. Not only is most of community pretty shady, but it took 3 years to even get the system? It's a funish game but they really did bury this franchise with micro transactions labeled as *limited releases. A lot of this game is poorly designed, and it's done intentionally imo.
Q your videos are great man. You know the exact in and outs and I never feel like I'm being sold the game when I watch. Sad that i can't play anymore because of the defects the game has though
I think in the end, we'll have at least 4-5 ex augs, leaving the other other 3-4 slots for regular augs once we get the last slot on gear. Not sure why we can't choose what aug to affix in our weapon/units when transfer passes are so limited. Hopefully, sega improves the all transfer system at a later point of time.
You can clearly see we will have 5 EX augments on weapon by the end. If you do an augment transfer from a stock Eredim to something else, you can see three EX augments, as well as two blanks (showned as "-") are getting transferred.
@@delightXD : That's because the Eredim series drops at +60 by default, giving it 5 slots total.