It is somewhat reasuring to hear them address the lore. I think the bigger issue people (myself included) had with TOTK was less about the timeline, and more about them not only failing to follow through on all BOTW's connections to past Zelda titles, but also failing to provide hardly any substantive connections between much of BOTW and TOTK's own lore. So it's good to hear they are putting a bit more attention into these story details, instead of just using past references as cheap Memberberries.
Maybe he heard the criticism, but don’t expect echoes to have a good story. In the same interview he admitted that they the in the story last summer when most of the game was finished. They don’t care.
Reasuring? Aonuma just described how gameplay is always prioritized. He did recognize that fans have issues with how sometime they handle the connections between games but tha doesnt mean they will hokd back. As they should.
Wow, I was thinking this would be a reach, but he outright confirmed that they pivoted last summer, and acknowledged the criticism of totk. This is a great sign, hopefully the other complaints around totk, particularly the ability to trivialise puzzles, have been taken to heart too! I'm very hopeful for echoes of wisdom and the next open air game
All puzzles are cheesable in EoW if you want to... so yeah, no. And nothing in this interview remotely aludes to that. I don't think people should get their hype up on something that they created themselves in their mind.
The intention for ToTK was for players to create immergent solutions rather than have linear puzzles and I personally enjoyed it, but I know that not everyone enjoyed it. The puzzles were a design decision. I have a ton of problems with how the story was handled. They shouldn't have put in the geogylphs until later. They should've just had a cannon set of characters remember Link from BoTW rather than be wishy washy about it.
@@matheusdalbem6605 I mean, you weren’t bothered enough to buy the game; how should I take your word for it if it seems like you don’t enjoy Zelda enough to pay for it? Yoho yoho 🏴☠️
Its kinda crazy to me that’s how it came to be. Not that we haven’t known Nintendo was gameplay first story second but playable zelda is something people were itching for after botw, it wasn’t in totk and we got a taste in age of calamity. Same goes for it being a new 2d entry, this game was such an unexpected surprise but its funny it wasn’t just some cynical corporate marketing decision.
This is actually one of the best interviews ever made in history! *crying of joy in hylian* So happy that nintendo actually cares about the fan’s feedback and realize that the story is actually really important. As Aonuma said the importance even increases with the raising number of games. I think that the zelda team always cared about the lore, just think about skyward sword which was made basically for its story. But now that they officially declared that, we can finally put an end to this discussion 🎉
Could have returned to lorule and have ravio save Hilda and Hilda be a hero, exploring lorule after the return of the triforce but with a new threat. Making new lorule lore.
I like that they reused the art style for this game (in order to save development time & because it looks good imo) but yeah i hope this is the last 2D Zelda to look like this. I would love to see 2D Zelda try out art styles like Windwaker HD’s or maybe a HD 2D style?
I think this is just the art style for 2D Zelda on Switch. For Switch 2 they will use a different art style. Basically every generation of Zelda will have a different artstyle. This will apply to open-air Zelda too.
The same art style but raytraced will look much better. If theres a game style that, given the switch 2 limitations, would be perfect to implrment some raytracing it would be a top down zelda.
Nintendo failed to stop & think that maybe a typical Zelda game is exactly what fans wanted! I know I sure did. The 2D titles SHOULD be there to give us that "typical" Zelda experience we know & love! There is no reason each entry needs to be unique & different. There's the 3D games for that. Just giving us new, traditional style 2D Zelda adventures is perfectly fine & is probably what most OG fans want anyway!
Call me crazy but I would love warrior zelda in a mainline game. Remember the monolith soft hiring page artwork with the blonde knight? That would be AWESOME
The zonal being the gods is my biggest gripes. One thing they always got right is the sense that these three goddesses were almost untouchable and the sacred realm was something sacred in game. Totk trivialised it and made the whole thing too grounded with the now tired story beats of “”gods” come down with tech and are seen as gods “
@@hued2542 Well...to a rather primitive race, especially how the Hylians of that Era were dressed and such, they would be seen as deities because of such. At least it gave them some platform to launch the idea from. And there may be some crazy cosmic rules we don't know about when it comes to the Golden 3.
@@janelle4455 Q: Can you give me the actual story of the garden of Eden, the snake, the apple, the tree of knowledge? B: Yes, About 300,000-500,000 years ago, the extraterrestrial race known as the Annunaki, or Anu, decided to infuse their genetic material into the natural hominid species that evolved on your planet that you refer to now as, generally, Homo erectus or Homo habilis. Homo sapien, what you now recognize yourselves to be, was created from that genetic infusion, that genetic manipulation. The idea of the snake represents the knowledge and the wisdom of the Annunaki, especially in regard to the idea of genetics - the spiral - the snake. That’s why the double snakes are still on your medical caduceus- representing the idea of DNA. The idea is that the Annunaki didn’t want humans to have the knowledge. They wanted them to stay somewhat subservient. Therefore, the idea of eating of the knowledge was something that would be forbidden. In terms of the general garden of Eden, there were many spots on your planet where the Annunaki had genetic laboratories. One of the main ones was in what you call the Middle East near the Euphrates river, and that one was considered the original Garden of Eden. That’s simply the name that they gave to the base, that area - E-den. So the idea, eventually, is that the majority of the Annunaki who HADN’T come to your planet realized what the Annunaki who DID come to your planet had done- and it was actually against their laws for them to have done that. So eventually, the Annunaki that came to your planet were recalled. Then they recognized that now that they had created the humans, the humans needed to be guided to some extent, and so now and then, the Annunaki came to your planet, but the humans still had much of their genetic markers turned off. Some of the Annunaki then became their tutors and guides and helped them to grow over time, but at a certain point, they had to let them grow on their own and see what they would do with the information they were given by sources from off your world. And because of the way that was initiated at the start, THAT’S why the early humans considered the Annunaki to be gods, and it is because of that relationship that you actually have religion on your planet today. Otherwise, you would not have it. Q: We would see ourselves as God. B: Yes, you would see yourselves as God and you would have a direct spiritual connection to creation. You would have no need for intermediaries. You would not think that anyone was greater than you, better than you, over you, or anything similar to that. All of the so-called Commandments, laws, and rules are all very limited interpretations of the true underpinning knowledge that was transmitted, but it was misinterpreted because humans at the time didn’t necessarily have the capacity, genetically, to fully understand. The guides knew it would take time, as it has taken many thousands of years to get to this point where you are finally remembering, and opening up those genetic markers. You’re finally expanding your consciousness to the degree that you can acknowledge that you are aspects of all that is, and that’s why these conversations are now capable of occurring, because you have reached a level where your vibration is compatible enough with the delivery of this information that we and others are allowed to do it. This information is now something that can serve you and not confuse you, although, obviously, there is still a lot of misinterpretation that occurs based on some of the information that we and others have given, but you’re getting over that. Q: So, overtime, our markers open up, and there’s a point where all of them will be open? B: That’s the reason we give you the basic formula, because that’s what’s going to open the markers in the strongest and easiest way possible. Act on your passion- it’s the highest frequency you can experience, and it is that high frequency, that when you raise your vibration, you make yourself a more sensitive antenna, and things come into alignment, markers open, you start receiving and perceiving more, and understanding more. You start seeing in different ways, and your perspective changes, and you accelerate from there. So following the formula is the simplest and strongest tool we can share to help activate those markers in the most positive way.
@@kenji6492 it still had elements of mysticism in its lore. The extra hylia details were questionable but it still held the pattern of Zelda having fantasy elements. In botw you could excuse the sheikah tech and if anything it was exciting at the time as this sect of Julian’s were always requested upon to be expanded upon. The zonal stuff just feel reskinned green and also shits on other lore elements that have the founding of hyrule that surrealist vibe of three goddesses
@Nextendoh no... I was drugged with fetanal and I died while in a comma back in 2018.... I was mute for 8 years because lack of oxygen to the brain....
I play this series because of how they make things interesting not the way I want it’s good that they always make it better for please their fans without forgetting their roots. I always not concerned about the series much the way they think is they always make an effort to gameplay first and sometimes it has to sacrifice story a bit but their mindset to make story better is always a plus to me. Many game that make story first is sometimes failed to make it make sense like this like uncharted that Nathan leave his compass of Drake but his wife bring it back for him but in part 3 it’s his destiny since kids to keep it and that doesn’t make sense that why gameplay is king for me. If you get great story is a plus
Yeah this is how you design games. For everyone wanting a sword and shield it always made sense from an actual designer that you wouldn't want to undermine the core design. They compromise because they clearly knew gamers would become entitled idiots as always.
I don’t even care about the games being in a consistent timeline, as long as the story was good. Botw’s story was pretty good and Totk’s was probably the worst in the series, so I’m hoping the next game has a better narrative
I don't get it... Why isn't rescuing Link enough of a motivation? Why were they insistent on making Zelda not even know who Link is? It's like they refuse to let them have a Love story & I simply do not understand it... Let them love each other dammit! 😅
I feel I gotta push back a little with the take about whether they care about the lore of not. So if I heard correctly, they took player feedback after Tears of the Kingdom and decided to take the story more seriously, even attending a bootcamp for this game's lore to be hashed out. No problem with that whatsoever. They made the mechanics first, and then came up with the story. But what I took away from that, is that for TotK, story definitely took a back seat. It was mechanics and gameplay first and sprinkled in a story whether it made sense or not. So yes they care about story NOW, after it was addressed so much by the community, but didn't value it as much, or took it for granted before now.
These are valid concerns. Aonuma admits in this interview that he doesn’t care about story elements but he reacted to fan feedback. The game was nearly finished before he started “caring”. But Aonuma took it on himself to write the frame of a story that he doesn’t actually care about? This signals to me that he’s a control freak. Let’s leave it up to the fans to determine for ourselves whether this worked out. I’m not convinced
Its incredible tha is written in very clear & understandable way yet people force interpretations that fit their desires. Its always gameplay first. Grezzo was having problems shoehorning the story after they solidified the game mechanics. So Aonuma quickly penned something. If you are into game plots there are hundreds of franchizes focused on story first. So for you guys Go search for those instead of forcing change in a healthy series.
@@Refreshment01 I support gameplay first. But future games will never be able to reach the heights of their predecessors if they don’t address storytelling. We are creating a false choice narrative. Ocarina of Time is the best the series has been, because they delivered an amazing story AND amazing gameplay. It brushed up against perfection. Nowadays Nintendo s satisfied with big sales numbers even if the game is incomplete
Zelda fans will literally have dreams and then pretend it's canon. And the amount of blind regurgitation of random misconceptions from Zeldatubers treated as hard lore is actually ridiculous. People still whine about the timeline when it's laid out pretty clearly in game, even if there's a detail or two in the manual that should've been included. Doesn't mean you have to care about the timeline, but you do kinda have to care about it if you care about the lore.
It's insane how bad fans are in regards to Zelda lore. Some of the most popular theories online are ridden with blatant contradictions that can't work, but they're held up as if it's factual. Most contradictions and issues fans have are typically themselves not knowing how elements within the lore or game series work... otherwise, it's issues with easy work arounds. Even media outlets spread falsehoods on it. And honestly, I wouldn't mind the crazy theories, if they weren't so toxic towards you about it. It also feels like the majority of theorists these days haven't been with the series for a long time. Ocarina of Time is actually perhaps the game with the biggest contradictions to previous lore (A Link to the Past, specifically) at the time of release. But you won't hear a peep about that nowadays. The devs have constantly adjusted their interpretations and expanded on the series lore since... literally... the 80s. But now, when they do the same thing as they've always done... these fans act as though this is a first time occurrence and they're ruining the lore.
I think this was an important video. I was thinking Nintendo was becoming more like western studios who put DEI ahead pf game or story. But it seems like Nintendo does gameplay and story and then characters to fit those things whether link or zelda. And that is the right way to do things. Forget all that stupid “first ever women director…” crap that Hollywood and media like to push.
Man, of all the brain dead takes in the comment, this is the most brain dead. If this were Far Cry or something, I'd understand discussing politics and the like, but you've literally dragged your anti-woke far right nonsense into a Zelda video for absolutely no reason. This is why nobody can stand you guys. We know you're racist and desperate to censor any opinion that isn't your own or even the mere presence of non-white characters in media, but do you literally have to drag it into every situation ever? Not to mention this is a Japanese game. Your Americanized hyper conservative paranoia doesn't really apply to the Japanese gaming industry. "Woke" isn't a concept in Japan outside of the fact that left wing ideals do exist in the Japanese public and many people do hate the social restrictions Japans government enforces. Zelda has always been a pretty progressive series regarding representation and "woke" ideals, considering its (admittedly dull) messages against monarchy and centralized power in general. I'm not sure why whiny right wingers complaining about "DEI" (aka non-white people) and the like would even like Zelda. It not exactly a leftist series, but it's generally pretty critical of right wing ideals. That said, I have no idea why you're so race and hate obsessed that you bring this up out of nowhere. And the actual problem with Hollywood is shitty writing and pandering for profit. Hollywood's agenda is money, no ideology. I get you're a misogynist and don't want to hear about women existing or being directors, but news is news. If something noteworthy happens, people probably want to hear about it, no matter how many fascists decide to whine and moan about it. I don't know how on earth that could possibly negatively affect you. Just move on, don't go grinding an axe in RUclips comments of videos your political extremism is completely unrelated to.
And for the record, you should just be honest and say you're glad there aren't any black characters in the game. The DEI dogwhistle is about the saddest attempt at hiding your attention we've seen in years and is an immediate indicator that you're talking to a white supremacist. We aren't stupid. We know what you mean by "DEI". Only a question of how long you can't use it any more because people realize it's just your personal euphemistic substitute for the n-word. You guys genuinely think you're linguistic geniuses or something when everyone already knows you're only interested in seeing muscular, white males in your media. Have you considered gay porn, by any chance?
It’s probably going to be like emoji selections. You have the catalog but the first ones that appear are your most recent ones, if there are too many, they’ll probably add a “favorites” section.
@@PhilomathWizard Using the thumbstick is better than what they have. Radial menus can comfortably slot 8 items per circle. But heres what many developers havent figured out: thumbsticks have range. Say R is the swap botton press hold R radial menu pops, half way press stick in a direction to pick an item, pass the medium range brings another wheel. So we have taken care of 16 items. Press an hold R, give 1 click & release to the thumbstick then it brings 2 different wheels with the same selection method. So we have 64 items taken care off. In the menu have sorting options: custom, categories, favorites, etc. By the time the player is deep into the game flip the favorite switch, having 64 out of a 100 taken care of would be more than enough. The other viable method for thr next switch would be to have the option to use the mic, when the player has familiarized enough with the game pressing the swap button & voice input the item is far more elegant. Although it has its limitations, specially in relation of play area.
my stance on link is. what link is, a spirit of the hero. a weapon forged by hylia. it should be able to reincarnate into anyone. the hero should be able to be a girl, or a goron, or zora, rito, deku, insert non evil species here. because link is not some guy that reincarnates through a bloodline he is not some male preferance primogeniture nonsense like zelda, zelda is her own grandmothers running down 1000 generations. she is of hylias bloodline. link is not. link is the spirit of the hero as long as there is someone that can stand up against demise against the malice that is link. a character creator would sell that.
Maybe he heard the criticism, but don’t expect echoes to have a good story. In the same interview he admitted that they threw in the story last summer when most of the game was finished. They don’t care. Also Aonuma said that he wrote the story himself overnight and forced them to run with it. He doesn’t even care about storytelling. This tells me he’s a control freak.
That isn’t what was said at all? Aonuma wrote an outline and then he and the team worked together to flesh it out. That’s how almost all collaborative writing works. Sure, it was a late shift, but they rewrote the story to work within the game, not the other way around.
I think making the decision to make this game with Zelda as the protagonist instead of Link because of the use of Echoes is BS tbh. If Link can use mechanics like ultra hand and fuse in TOTK then there's nothing out of character for the use of these Echoes. The developers just wanted to create an entry in the series with Zelda as the main character and came up with an excuse to justify. Nothing against Zelda being the main protagonist btw, the game looks great. Just the bit about the mechanics supposedly fitting Zelda better I call BS on. If this game was starring Link fans wouldn't be batting an eye at his use of Echoes 🙄
Who Except the interview is very cleat. The reason to use zelda its because they felt sword & shield would trivialize echo use, specially in combat. Plus the team wanted the player to familiarize themselves with echo use first, then pass on to use the sword which is limited. If there was a game to use zelda as main character then these game mechanics provided a good opportunity.
I ask this with the utmost respect: why on earth do you care so much to randomly project thoughts onto a development team like this? Who even cares in the first place? Not to mention the echoes came BEFORE Zelda, and they changed it from Link because they thought it fit better. Don't know why everything has to be some weird conspiracy, especially when they've outright stated the reason they went with Zelda lol. Again, not trying to be rude here, but the time to write your comment was already 10x more effort than this train of thought deserved.
So Zelda was only playable this time, simply because they wanted to try out a different mechanic, not necessarily because players wanted to play as Zelda. Oh goody, this will probably be a one-off game, or at most get one other sequel game with Zelda. 🙃 Whatevs, least I can say I can finally canon-wise play a game as Zelda before I die. 💀 Good news, at least, is I won't have to continue the Zelda series after Link returns as the protagonist. I can just focus on other games again and save money.
Can you people stop digging for any reason to mindlessly whine about something? Good lord, you guys are desperate. I do not understand it, and I'm not even sure how you reached this hard in the first place.
I mean if you don't like playing as Link you can't really call yourself a Legend of Zelda fan. Link is the badass 9 times out of 10, actually 10 times out of 10, because even when Zelda gets to actually have a chance to fight (Twilight Princess), she instantly folds. Don't get me wrong it's cool that she got her own entry that isn't a CDi game, but while her name is on the franchise, Link is the selling point most of the time.
Soooooo. The reason we got Zelda is because the devs couldn't imagine Zelda with a sword? Oh no! A girl with a sword! Heavens! Alright then. *rolls eyes* You can still be a mage character and use a rapier-like weapon. Heck, didn't Twilight Princess Zelda have that?
Isnt it great? They also confirmed the gameplay was what shaped the plot & decision to use Zelda as a character. So they didnt start by saying: Lets give zelda a game. Which its great because its the opposite of how the majority of the industry operates.
She will be able to use a sword in EoW through an energy mechanic though, so it's not like they didn't see her using a sword at all, just not to the same extend as Link. Link and Zelda have always been portrayed with different strengths, so it has nothing to with Zelda being a girl, just that her established character have to be respected. In that regard Link is a better fit in gameplay rooted in straight forward combat mechanics, while Zelda makes a better fit in gameplay that revolves around strategy and magic, such as the summoning system this time. However, I personally believe she could also work well if they made a Zelda game that had gameplay that revolved around subterfuge. That same argument you made could also be turned on its head in regards to why they felt Link didn't make a good fit. Is he not capable of creative application of magic? That's not true either, but not to the same extend as Zelda. And as they pointed out, with his established character it wouldn't make sense for him to utilize echoes before his sword.
@@ShadowTani your hypothetical counter has no weight to it when we know that wasn’t their thought process, they already stipulated the reason for it not being Link wasn’t that he wasn’t capable of magic, it was that players would prefer to use his sword and shield over magic. Let’s also not forget Link uses magic extensively in the series already. Conversely, they stated it would be “disrespectful” to all of Link’s training as a swordsmen if Zelda was capable of using a sword too. The latter is especially bizarre when all you’d need is a story where Zelda has also been trained to use a sword, like we’ve already seen done in Hyrule Warriors. Even if not done consciously or maliciously, it is fair to suspect there’s a gender bias behind why they felt just a character’s gender would provide a narrative justification to remove the series’s primary sword combat abilities from this game.
@@Sanakudou You're interpreting both what I said and that interview too narrowly I feel, and it's quite clear you're fishing for an angle. And no, I feel I didn't stray from what they said. I clearly said Link was capable of magic (read: "Is he not capable of creative application of magic? That's not true either"), but he doesn't use magic extensively either like you claim, he uses various magical items as support items, he has never used magic as his primary tool. And Hyrule warriors is not canon, particularly in character presentation. Several of the characters you get to play with are unlikely to have appeared at the time, nevermind operating as army commanders. And I think its safe to say Links and Zeldas personalities are somewhat tied to their soul, so they will not stray far from their established characters even when the setting stray from the usual mold. Safe to say because Nintendo follow strict guidelines when it comes to their established characters. Of course, that doesn't mean Zelda couldn't develop herself as a warrior princess, like for example in a Wind Waker setting where she's the pirate princess Tetra as an example. But within the traditional Hyrule setting as a princess she will not be able to take on a sword fighter role outside of self-defense because that wouldn't be appropriate; not because she's a girl, but because she's royalty that shouldn't be putting themselves at risk. Hence why they had to think carefully about the setting before putting her in an adventuring role. And when they talk about respecting Link's character it's just as much an argument about respecting Zeldas character. I'm pretty sure it wasn't a "we can't have a woman stepping on his male toes" kinda argument. Rather, it would be irresponsible of them to go down the Hollywood "insert" route (take a popular brand and flip a few characters for the sake of representation), because that's rarely popular and always controversial - even among those of us who want more female representation, because that's just insincere and unambitious in so many ways. If we're going to play as Zelda, let it be a role properly tailored for her - that is the concern I feel they presented in the interview, and that is a concern I believe should be taken seriously. I may agree that they are overthinking it and playing it too safe to an extend, but it would be worse if they didn't care about things like that at all. Either way, this game will help them gauge interest in her as a lead character, if it goes well we may see them make the effort of exploring more options for her. We gotta start somewhere and I feel this is a good starting point.
It is somewhat reasuring to hear them address the lore. I think the bigger issue people (myself included) had with TOTK was less about the timeline, and more about them not only failing to follow through on all BOTW's connections to past Zelda titles, but also failing to provide hardly any substantive connections between much of BOTW and TOTK's own lore. So it's good to hear they are putting a bit more attention into these story details, instead of just using past references as cheap Memberberries.
Maybe he heard the criticism, but don’t expect echoes to have a good story. In the same interview he admitted that they the in the story last summer when most of the game was finished. They don’t care.
Reasuring? Aonuma just described how gameplay is always prioritized. He did recognize that fans have issues with how sometime they handle the connections between games but tha doesnt mean they will hokd back. As they should.
Wow, I was thinking this would be a reach, but he outright confirmed that they pivoted last summer, and acknowledged the criticism of totk. This is a great sign, hopefully the other complaints around totk, particularly the ability to trivialise puzzles, have been taken to heart too! I'm very hopeful for echoes of wisdom and the next open air game
All puzzles are cheesable in EoW if you want to... so yeah, no. And nothing in this interview remotely aludes to that. I don't think people should get their hype up on something that they created themselves in their mind.
The intention for ToTK was for players to create immergent solutions rather than have linear puzzles and I personally enjoyed it, but I know that not everyone enjoyed it. The puzzles were a design decision. I have a ton of problems with how the story was handled. They shouldn't have put in the geogylphs until later. They should've just had a cannon set of characters remember Link from BoTW rather than be wishy washy about it.
@@matheusdalbem6605 I mean, you weren’t bothered enough to buy the game; how should I take your word for it if it seems like you don’t enjoy Zelda enough to pay for it?
Yoho yoho 🏴☠️
Maaaan I’m so hyped! Thursday is right around the corner 🙌🏾
That's why I love nintendo because they think of their games
Its kinda crazy to me that’s how it came to be. Not that we haven’t known Nintendo was gameplay first story second but playable zelda is something people were itching for after botw, it wasn’t in totk and we got a taste in age of calamity. Same goes for it being a new 2d entry, this game was such an unexpected surprise but its funny it wasn’t just some cynical corporate marketing decision.
We need a ganondorf story of power from his perspective
@@thesis-and-nieces6722 like infinity war
y e s !
This is actually one of the best interviews ever made in history! *crying of joy in hylian* So happy that nintendo actually cares about the fan’s feedback and realize that the story is actually really important. As Aonuma said the importance even increases with the raising number of games. I think that the zelda team always cared about the lore, just think about skyward sword which was made basically for its story. But now that they officially declared that, we can finally put an end to this discussion 🎉
I'm even more excited for this game!!!!
5mins in & theres an ad for EoW haha
Could have returned to lorule and have ravio save Hilda and Hilda be a hero, exploring lorule after the return of the triforce but with a new threat. Making new lorule lore.
I hope this isn’t the art style they use for every 2d Zelda moving forward, I like it when the use a different style every game
I like that they reused the art style for this game (in order to save development time & because it looks good imo)
but yeah i hope this is the last 2D Zelda to look like this. I would love to see 2D Zelda try out art styles like Windwaker HD’s or maybe a HD 2D style?
I think this is just the art style for 2D Zelda on Switch. For Switch 2 they will use a different art style. Basically every generation of Zelda will have a different artstyle. This will apply to open-air Zelda too.
@@jahnotreal I didn’t mind them reusing it here I’m just hoping the next game it’s something new
The same art style but raytraced will look much better. If theres a game style that, given the switch 2 limitations, would be perfect to implrment some raytracing it would be a top down zelda.
All sounds very positive, looking forward to the whole experience for EOW.
Nintendo failed to stop & think that maybe a typical Zelda game is exactly what fans wanted! I know I sure did.
The 2D titles SHOULD be there to give us that "typical" Zelda experience we know & love! There is no reason each entry needs to be unique & different. There's the 3D games for that.
Just giving us new, traditional style 2D Zelda adventures is perfectly fine & is probably what most OG fans want anyway!
Call me crazy but I would love warrior zelda in a mainline game. Remember the monolith soft hiring page artwork with the blonde knight? That would be AWESOME
Huh? Isn't there the Hyrule warrior series ?
@@wtIUpITp1E0wMsydV19c0FUmIXvCU we’re talking mainline games
well tetra would not fit this game. tetra is a scimitar and gun kind of girl. she is not a mage.
@@Markcrazeer of course, it would be for future games
In the next 15 hours or so, the review score should be out. I wonder if Andre will talk about that.
I wouldn't mind seeing a Tetra crew adventure that takes place before Wind Waker.
That sounds like a dream bootcamp to me. :p
The zonal being the gods is my biggest gripes. One thing they always got right is the sense that these three goddesses were almost untouchable and the sacred realm was something sacred in game. Totk trivialised it and made the whole thing too grounded with the now tired story beats of “”gods” come down with tech and are seen as gods “
@@hued2542 Well...to a rather primitive race, especially how the Hylians of that Era were dressed and such, they would be seen as deities because of such. At least it gave them some platform to launch the idea from. And there may be some crazy cosmic rules we don't know about when it comes to the Golden 3.
@@janelle4455 Q: Can you give me the actual story of the garden of Eden, the snake, the apple, the tree of knowledge?
B: Yes, About 300,000-500,000 years ago, the extraterrestrial race known as the Annunaki, or Anu, decided to infuse their genetic material into the natural hominid species that evolved on your planet that you refer to now as, generally, Homo erectus or Homo habilis. Homo sapien, what you now recognize yourselves to be, was created from that genetic infusion, that genetic manipulation. The idea of the snake represents the knowledge and the wisdom of the Annunaki, especially in regard to the idea of genetics - the spiral - the snake. That’s why the double snakes are still on your medical caduceus- representing the idea of DNA. The idea is that the Annunaki didn’t want humans to have the knowledge. They wanted them to stay somewhat subservient. Therefore, the idea of eating of the knowledge was something that would be forbidden.
In terms of the general garden of Eden, there were many spots on your planet where the Annunaki had genetic laboratories. One of the main ones was in what you call the Middle East near the Euphrates river, and that one was considered the original Garden of Eden. That’s simply the name that they gave to the base, that area - E-den.
So the idea, eventually, is that the majority of the Annunaki who HADN’T come to your planet realized what the Annunaki who DID come to your planet had done- and it was actually against their laws for them to have done that. So eventually, the Annunaki that came to your planet were recalled. Then they recognized that now that they had created the humans, the humans needed to be guided to some extent, and so now and then, the Annunaki came to your planet, but the humans still had much of their genetic markers turned off. Some of the Annunaki then became their tutors and guides and helped them to grow over time, but at a certain point, they had to let them grow on their own and see what they would do with the information they were given by sources from off your world. And because of the way that was initiated at the start, THAT’S why the early humans considered the Annunaki to be gods, and it is because of that relationship that you actually have religion on your planet today. Otherwise, you would not have it.
Q: We would see ourselves as God.
B: Yes, you would see yourselves as God and you would have a direct spiritual connection to creation. You would have no need for intermediaries. You would not think that anyone was greater than you, better than you, over you, or anything similar to that. All of the so-called Commandments, laws, and rules are all very limited interpretations of the true underpinning knowledge that was transmitted, but it was misinterpreted because humans at the time didn’t necessarily have the capacity, genetically, to fully understand. The guides knew it would take time, as it has taken many thousands of years to get to this point where you are finally remembering, and opening up those genetic markers. You’re finally expanding your consciousness to the degree that you can acknowledge that you are aspects of all that is, and that’s why these conversations are now capable of occurring, because you have reached a level where your vibration is compatible enough with the delivery of this information that we and others are allowed to do it. This information is now something that can serve you and not confuse you, although, obviously, there is still a lot of misinterpretation that occurs based on some of the information that we and others have given, but you’re getting over that.
Q: So, overtime, our markers open up, and there’s a point where all of them will be open?
B: That’s the reason we give you the basic formula, because that’s what’s going to open the markers in the strongest and easiest way possible. Act on your passion- it’s the highest frequency you can experience, and it is that high frequency, that when you raise your vibration, you make yourself a more sensitive antenna, and things come into alignment, markers open, you start receiving and perceiving more, and understanding more. You start seeing in different ways, and your perspective changes, and you accelerate from there. So following the formula is the simplest and strongest tool we can share to help activate those markers in the most positive way.
Zonai aren't "the gods". Not exactly sure why you'd think that.
I mean, Hylia’s existence was a pretty big shakeup at the time and Skyward Sword contradicted earlier accounts of the Master Sword’s history, so…
@@kenji6492 it still had elements of mysticism in its lore. The extra hylia details were questionable but it still held the pattern of Zelda having fantasy elements. In botw you could excuse the sheikah tech and if anything it was exciting at the time as this sect of Julian’s were always requested upon to be expanded upon. The zonal stuff just feel reskinned green and also shits on other lore elements that have the founding of hyrule that surrealist vibe of three goddesses
This is why I love eastern devs, they actually care
I wasn't sure I was going to be interested in this video. However it was excellent and now I am even more excited for Echo's of Wisdom!
Sounds to me like the next Zelda 3D game will have you play as ZELDA her self and have magical powers :)
I went too bootcamp, because I got in trouble as a kid....
Did you brainstorm story elements?
@Nextendoh no... I was drugged with fetanal and I died while in a comma back in 2018.... I was mute for 8 years because lack of oxygen to the brain....
I play this series because of how they make things interesting not the way I want it’s good that they always make it better for please their fans without forgetting their roots. I always not concerned about the series much the way they think is they always make an effort to gameplay first and sometimes it has to sacrifice story a bit but their mindset to make story better is always a plus to me. Many game that make story first is sometimes failed to make it make sense like this like uncharted that Nathan leave his compass of Drake but his wife bring it back for him but in part 3 it’s his destiny since kids to keep it and that doesn’t make sense that why gameplay is king for me. If you get great story is a plus
Thanks Andres for this information. I very much enjoyed your discussion on Zelda. Keep up the great content.
Glad you enjoyed it!
I'm a fan since the nes, and I was not concerned.
People overthink things too much instead of enjoy.
Yeah this is how you design games. For everyone wanting a sword and shield it always made sense from an actual designer that you wouldn't want to undermine the core design. They compromise because they clearly knew gamers would become entitled idiots as always.
I don’t even care about the games being in a consistent timeline, as long as the story was good. Botw’s story was pretty good and Totk’s was probably the worst in the series, so I’m hoping the next game has a better narrative
I don't get it... Why isn't rescuing Link enough of a motivation? Why were they insistent on making Zelda not even know who Link is?
It's like they refuse to let them have a Love story & I simply do not understand it... Let them love each other dammit! 😅
been playing it for 3 days now its pretty dope 😎
just wandering in town and it's frame drop like hell...they definately need to fix that fps drop issue.
That's what she said!
Almost to 50k keep going
Tomorrow!
I feel I gotta push back a little with the take about whether they care about the lore of not. So if I heard correctly, they took player feedback after Tears of the Kingdom and decided to take the story more seriously, even attending a bootcamp for this game's lore to be hashed out. No problem with that whatsoever. They made the mechanics first, and then came up with the story. But what I took away from that, is that for TotK, story definitely took a back seat. It was mechanics and gameplay first and sprinkled in a story whether it made sense or not. So yes they care about story NOW, after it was addressed so much by the community, but didn't value it as much, or took it for granted before now.
It’s very easy to disprove what you’re saying. These are the same people who created the beloved lore that was forgotten in totk
These are valid concerns. Aonuma admits in this interview that he doesn’t care about story elements but he reacted to fan feedback. The game was nearly finished before he started “caring”. But Aonuma took it on himself to write the frame of a story that he doesn’t actually care about? This signals to me that he’s a control freak.
Let’s leave it up to the fans to determine for ourselves whether this worked out. I’m not convinced
@@KittysCat-j7x they said it was grezzo’s job but they couldn’t come up with a story.
Its incredible tha is written in very clear & understandable way yet people force interpretations that fit their desires.
Its always gameplay first. Grezzo was having problems shoehorning the story after they solidified the game mechanics. So Aonuma quickly penned something.
If you are into game plots there are hundreds of franchizes focused on story first. So for you guys Go search for those instead of forcing change in a healthy series.
@@Refreshment01 I support gameplay first. But future games will never be able to reach the heights of their predecessors if they don’t address storytelling. We are creating a false choice narrative. Ocarina of Time is the best the series has been, because they delivered an amazing story AND amazing gameplay. It brushed up against perfection. Nowadays Nintendo s satisfied with big sales numbers even if the game is incomplete
Stop saying Talala, bro. Just say Terada.
I hope they don't listen /too much/ to the "fans," Zelda fans often have really shitty takes about story/lore in general imo
exactly
I agree
Zelda fans will literally have dreams and then pretend it's canon. And the amount of blind regurgitation of random misconceptions from Zeldatubers treated as hard lore is actually ridiculous.
People still whine about the timeline when it's laid out pretty clearly in game, even if there's a detail or two in the manual that should've been included.
Doesn't mean you have to care about the timeline, but you do kinda have to care about it if you care about the lore.
It's insane how bad fans are in regards to Zelda lore. Some of the most popular theories online are ridden with blatant contradictions that can't work, but they're held up as if it's factual. Most contradictions and issues fans have are typically themselves not knowing how elements within the lore or game series work... otherwise, it's issues with easy work arounds. Even media outlets spread falsehoods on it. And honestly, I wouldn't mind the crazy theories, if they weren't so toxic towards you about it.
It also feels like the majority of theorists these days haven't been with the series for a long time. Ocarina of Time is actually perhaps the game with the biggest contradictions to previous lore (A Link to the Past, specifically) at the time of release. But you won't hear a peep about that nowadays. The devs have constantly adjusted their interpretations and expanded on the series lore since... literally... the 80s. But now, when they do the same thing as they've always done... these fans act as though this is a first time occurrence and they're ruining the lore.
beat the game. very good
I think this was an important video. I was thinking Nintendo was becoming more like western studios who put DEI ahead pf game or story. But it seems like Nintendo does gameplay and story and then characters to fit those things whether link or zelda. And that is the right way to do things. Forget all that stupid “first ever women director…” crap that Hollywood and media like to push.
As far as the director, all that matters is if she's good at the job.
Man, of all the brain dead takes in the comment, this is the most brain dead.
If this were Far Cry or something, I'd understand discussing politics and the like, but you've literally dragged your anti-woke far right nonsense into a Zelda video for absolutely no reason.
This is why nobody can stand you guys. We know you're racist and desperate to censor any opinion that isn't your own or even the mere presence of non-white characters in media, but do you literally have to drag it into every situation ever?
Not to mention this is a Japanese game. Your Americanized hyper conservative paranoia doesn't really apply to the Japanese gaming industry. "Woke" isn't a concept in Japan outside of the fact that left wing ideals do exist in the Japanese public and many people do hate the social restrictions Japans government enforces. Zelda has always been a pretty progressive series regarding representation and "woke" ideals, considering its (admittedly dull) messages against monarchy and centralized power in general.
I'm not sure why whiny right wingers complaining about "DEI" (aka non-white people) and the like would even like Zelda. It not exactly a leftist series, but it's generally pretty critical of right wing ideals. That said, I have no idea why you're so race and hate obsessed that you bring this up out of nowhere.
And the actual problem with Hollywood is shitty writing and pandering for profit. Hollywood's agenda is money, no ideology. I get you're a misogynist and don't want to hear about women existing or being directors, but news is news. If something noteworthy happens, people probably want to hear about it, no matter how many fascists decide to whine and moan about it. I don't know how on earth that could possibly negatively affect you. Just move on, don't go grinding an axe in RUclips comments of videos your political extremism is completely unrelated to.
And for the record, you should just be honest and say you're glad there aren't any black characters in the game.
The DEI dogwhistle is about the saddest attempt at hiding your attention we've seen in years and is an immediate indicator that you're talking to a white supremacist.
We aren't stupid. We know what you mean by "DEI". Only a question of how long you can't use it any more because people realize it's just your personal euphemistic substitute for the n-word.
You guys genuinely think you're linguistic geniuses or something when everyone already knows you're only interested in seeing muscular, white males in your media. Have you considered gay porn, by any chance?
hi AndresRestart
hello
That is your biggest concern for this game? Not how we're ever going to quickly scroll through or order the dozens of echoes we'll be collecting?
Man i have a good idea of how these could work. A lot better than the linear selection they have.
It’s probably going to be like emoji selections. You have the catalog but the first ones that appear are your most recent ones, if there are too many, they’ll probably add a “favorites” section.
Ah, another non issue.
@@PhilomathWizard Using the thumbstick is better than what they have. Radial menus can comfortably slot 8 items per circle. But heres what many developers havent figured out: thumbsticks have range. Say R is the swap botton press hold R radial menu pops, half way press stick in a direction to pick an item, pass the medium range brings another wheel. So we have taken care of 16 items. Press an hold R, give 1 click & release to the thumbstick then it brings 2 different wheels with the same selection method. So we have 64 items taken care off. In the menu have sorting options: custom, categories, favorites, etc. By the time the player is deep into the game flip the favorite switch, having 64 out of a 100 taken care of would be more than enough.
The other viable method for thr next switch would be to have the option to use the mic, when the player has familiarized enough with the game pressing the swap button & voice input the item is far more elegant. Although it has its limitations, specially in relation of play area.
my stance on link is. what link is, a spirit of the hero. a weapon forged by hylia. it should be able to reincarnate into anyone. the hero should be able to be a girl, or a goron, or zora, rito, deku, insert non evil species here. because link is not some guy that reincarnates through a bloodline he is not some male preferance primogeniture nonsense like zelda, zelda is her own grandmothers running down 1000 generations. she is of hylias bloodline. link is not. link is the spirit of the hero as long as there is someone that can stand up against demise against the malice that is link. a character creator would sell that.
i been playing the game for 3 days already
Maybe he heard the criticism, but don’t expect echoes to have a good story. In the same interview he admitted that they threw in the story last summer when most of the game was finished. They don’t care.
Also Aonuma said that he wrote the story himself overnight and forced them to run with it. He doesn’t even care about storytelling. This tells me he’s a control freak.
Its so great. They always prior itize gameplay. Much respect to the zelda team.
Holy hell, talk about an armchair psychologist.
You're seriously taking a mile from an inch here. Calm down.
That isn’t what was said at all? Aonuma wrote an outline and then he and the team worked together to flesh it out. That’s how almost all collaborative writing works. Sure, it was a late shift, but they rewrote the story to work within the game, not the other way around.
I think making the decision to make this game with Zelda as the protagonist instead of Link because of the use of Echoes is BS tbh. If Link can use mechanics like ultra hand and fuse in TOTK then there's nothing out of character for the use of these Echoes. The developers just wanted to create an entry in the series with Zelda as the main character and came up with an excuse to justify. Nothing against Zelda being the main protagonist btw, the game looks great. Just the bit about the mechanics supposedly fitting Zelda better I call BS on. If this game was starring Link fans wouldn't be batting an eye at his use of Echoes 🙄
Who Except the interview is very cleat. The reason to use zelda its because they felt sword & shield would trivialize echo use, specially in combat. Plus the team wanted the player to familiarize themselves with echo use first, then pass on to use the sword which is limited.
If there was a game to use zelda as main character then these game mechanics provided a good opportunity.
I ask this with the utmost respect: why on earth do you care so much to randomly project thoughts onto a development team like this?
Who even cares in the first place? Not to mention the echoes came BEFORE Zelda, and they changed it from Link because they thought it fit better. Don't know why everything has to be some weird conspiracy, especially when they've outright stated the reason they went with Zelda lol.
Again, not trying to be rude here, but the time to write your comment was already 10x more effort than this train of thought deserved.
So Zelda was only playable this time, simply because they wanted to try out a different mechanic, not necessarily because players wanted to play as Zelda. Oh goody, this will probably be a one-off game, or at most get one other sequel game with Zelda. 🙃 Whatevs, least I can say I can finally canon-wise play a game as Zelda before I die. 💀
Good news, at least, is I won't have to continue the Zelda series after Link returns as the protagonist. I can just focus on other games again and save money.
Can you people stop digging for any reason to mindlessly whine about something?
Good lord, you guys are desperate. I do not understand it, and I'm not even sure how you reached this hard in the first place.
I mean if you don't like playing as Link you can't really call yourself a Legend of Zelda fan. Link is the badass 9 times out of 10, actually 10 times out of 10, because even when Zelda gets to actually have a chance to fight (Twilight Princess), she instantly folds.
Don't get me wrong it's cool that she got her own entry that isn't a CDi game, but while her name is on the franchise, Link is the selling point most of the time.
Thank God, i hated totk
Soooooo. The reason we got Zelda is because the devs couldn't imagine Zelda with a sword? Oh no! A girl with a sword! Heavens! Alright then. *rolls eyes*
You can still be a mage character and use a rapier-like weapon. Heck, didn't Twilight Princess Zelda have that?
Isnt it great? They also confirmed the gameplay was what shaped the plot & decision to use Zelda as a character. So they didnt start by saying: Lets give zelda a game.
Which its great because its the opposite of how the majority of the industry operates.
She will be able to use a sword in EoW through an energy mechanic though, so it's not like they didn't see her using a sword at all, just not to the same extend as Link. Link and Zelda have always been portrayed with different strengths, so it has nothing to with Zelda being a girl, just that her established character have to be respected. In that regard Link is a better fit in gameplay rooted in straight forward combat mechanics, while Zelda makes a better fit in gameplay that revolves around strategy and magic, such as the summoning system this time. However, I personally believe she could also work well if they made a Zelda game that had gameplay that revolved around subterfuge.
That same argument you made could also be turned on its head in regards to why they felt Link didn't make a good fit. Is he not capable of creative application of magic? That's not true either, but not to the same extend as Zelda. And as they pointed out, with his established character it wouldn't make sense for him to utilize echoes before his sword.
@@ShadowTani your hypothetical counter has no weight to it when we know that wasn’t their thought process, they already stipulated the reason for it not being Link wasn’t that he wasn’t capable of magic, it was that players would prefer to use his sword and shield over magic. Let’s also not forget Link uses magic extensively in the series already. Conversely, they stated it would be “disrespectful” to all of Link’s training as a swordsmen if Zelda was capable of using a sword too. The latter is especially bizarre when all you’d need is a story where Zelda has also been trained to use a sword, like we’ve already seen done in Hyrule Warriors. Even if not done consciously or maliciously, it is fair to suspect there’s a gender bias behind why they felt just a character’s gender would provide a narrative justification to remove the series’s primary sword combat abilities from this game.
@@Sanakudou You're interpreting both what I said and that interview too narrowly I feel, and it's quite clear you're fishing for an angle. And no, I feel I didn't stray from what they said.
I clearly said Link was capable of magic (read: "Is he not capable of creative application of magic? That's not true either"), but he doesn't use magic extensively either like you claim, he uses various magical items as support items, he has never used magic as his primary tool.
And Hyrule warriors is not canon, particularly in character presentation. Several of the characters you get to play with are unlikely to have appeared at the time, nevermind operating as army commanders.
And I think its safe to say Links and Zeldas personalities are somewhat tied to their soul, so they will not stray far from their established characters even when the setting stray from the usual mold. Safe to say because Nintendo follow strict guidelines when it comes to their established characters. Of course, that doesn't mean Zelda couldn't develop herself as a warrior princess, like for example in a Wind Waker setting where she's the pirate princess Tetra as an example. But within the traditional Hyrule setting as a princess she will not be able to take on a sword fighter role outside of self-defense because that wouldn't be appropriate; not because she's a girl, but because she's royalty that shouldn't be putting themselves at risk. Hence why they had to think carefully about the setting before putting her in an adventuring role.
And when they talk about respecting Link's character it's just as much an argument about respecting Zeldas character. I'm pretty sure it wasn't a "we can't have a woman stepping on his male toes" kinda argument. Rather, it would be irresponsible of them to go down the Hollywood "insert" route (take a popular brand and flip a few characters for the sake of representation), because that's rarely popular and always controversial - even among those of us who want more female representation, because that's just insincere and unambitious in so many ways. If we're going to play as Zelda, let it be a role properly tailored for her - that is the concern I feel they presented in the interview, and that is a concern I believe should be taken seriously. I may agree that they are overthinking it and playing it too safe to an extend, but it would be worse if they didn't care about things like that at all.
Either way, this game will help them gauge interest in her as a lead character, if it goes well we may see them make the effort of exploring more options for her. We gotta start somewhere and I feel this is a good starting point.
Can't wait to play this game!!!
4:00 seeing that still makes me angry. Look at what it could have been and look at what empty desert of a gameworld we’ve got
Getting so close!!! I can’t wait to play this game!!!