Assetto Corsa Temporal Anti Aliasing 1080p Test

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  • Опубликовано: 22 янв 2025

Комментарии • 32

  • @naradosti
    @naradosti 10 месяцев назад +1

    Your work never ceases to amaze!❤
    I’ve already repeated it several times and I’ll repeat it again, I’m waiting for something similar for GTA 5.🥰
    I think after this even more people will join you, since smoothing is a sore subject in the field of GTA. 😴

  • @danceoffAsh
    @danceoffAsh 10 месяцев назад +1

    You truly are a magician!

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад

      Thank you

    • @danceoffAsh
      @danceoffAsh 10 месяцев назад +1

      @@SnowyMoon_io just subscribed to your mods. It works like a charm with ETS2! Very happy with your work and happy to support you all the way from Singapore. Keep at it!! ❤️

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад

      @@danceoffAsh ❤

  • @aberroa1955
    @aberroa1955 10 месяцев назад +1

    No wires - no problem)

  • @darki_404
    @darki_404 10 месяцев назад +2

    How many coffee you want for do the same in ELITE DANGEROUS??

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +2

      I want to do it for more popular games :(

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +2

      But if I can develop something to easily implement TAA for different games, I will do it. But its hard because it requires some information from games which I don't have a way to get that for different games with same algorithm :/

  • @Simox17
    @Simox17 9 месяцев назад

    i subscribed for 1 month and after some days my patreon got deactivated, can you help pls

    • @SnowyMoon_io
      @SnowyMoon_io  9 месяцев назад

      I think you should ask to patreon support :( I cannot do anything

  • @Wolfeat
    @Wolfeat 10 месяцев назад

    hey! , to use this propertly i have to desactivate post processing antialiasing on content manager? thnks

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад

      Hi, its not released yet but when its released, yes, you are going to disable any other anti aliasing from game settings and content manager then just use TAA

    • @Wolfeat
      @Wolfeat 10 месяцев назад

      @@SnowyMoon_io oh i see, i just subscribed to your patreon, I'm waiting for the release, thank you!

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +1

      @@Wolfeat I refunded it, you can resubscribe later, also it will be free for first a few days to find problems and fix them

    • @Wolfeat
      @Wolfeat 10 месяцев назад

      ok mate, thanks I will be waiting@@SnowyMoon_io

  • @PlexorF1
    @PlexorF1 7 месяцев назад

    looks cool

  • @keremmantam6977
    @keremmantam6977 3 месяца назад

    Hi Bro, Gta 4 TAA ?

  • @CVlad92
    @CVlad92 10 месяцев назад

    Do you know stalker anomaly?
    How hard you think is to implement taa to that game?
    Modding community to that game made some unbelievable good mods but lacks in the aa part.

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +2

      Not sure because it depends on how hard to understand game rendering pipeline and find ways to modify some of them, so its pretty hard to guess without doing in depth analyze :/

  • @dudem5447
    @dudem5447 10 месяцев назад

    Hey man what is TAA level in the menu? Also, im planing on joining patreon, what games are you planning on adding TAA to? Thanks!

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +2

      TAA Level is for balance between smoothness and crispy image, so you can select the value you like. Not sure about which games I'm going to make TAA, I'm planning to make for most popular games without proper anti aliasing and also depends on requests. I might make one for GTA 5, because a few people asked before and looks like it doesn't have TAA. But currently I'm not sure which games I'm going to make next after Assetto Corsa

    • @dudem5447
      @dudem5447 10 месяцев назад

      @@SnowyMoon_ioThanks for the response!

  • @SaadettinBozkurt
    @SaadettinBozkurt 10 месяцев назад

    Are you going to release test versions?

    • @SnowyMoon_io
      @SnowyMoon_io  10 месяцев назад +1

      Yes, but first I need to make it compatible with CSP, then I will release test version. It is going to take probably a few days

  • @EdgarEdgar-w3k
    @EdgarEdgar-w3k 10 месяцев назад

    Hi~Your design makes the picture more beautiful, thank you very much ^_^👍
    Currently using it, I have several questions and suggestions.
    1. At present, when I join (DLSS version 3.5, nvngx_dlss.DLL) and press END to enter, I cannot see that it can be used. Is it because there is no corresponding version? Can DLSS version 3.5 be added to make operation performance more efficient and FPS increase?
    2. When using ETS 2 OCULUS+openVR 1.49, will your software automatically start in VR mode? When pressing (END) in VR mode, you will not be able to see any menus to choose from, but the screen will be uncontrollable.
    Or do you need to start in "DirectX 11 64bit" mode? But using this mode, VR cannot be started.
    3. Is it possible to activate real-time ray tracing?
    We look forward to having you start using Assetto Corsa ^_^

  • @genifarukgaming1972
    @genifarukgaming1972 9 месяцев назад

    Good!

  • @zillozitto
    @zillozitto 9 месяцев назад

    when will it be released... I NEED IT NOW xD awesome work man

    • @SnowyMoon_io
      @SnowyMoon_io  9 месяцев назад

      After I update ETS2/ATS mod for 1.50 version, I will finish and release, sorry about that :( Because of CSP compatibility I spent a lot of time with shader decompiler :D