Your work never ceases to amaze!❤ I’ve already repeated it several times and I’ll repeat it again, I’m waiting for something similar for GTA 5.🥰 I think after this even more people will join you, since smoothing is a sore subject in the field of GTA. 😴
@@SnowyMoon_io just subscribed to your mods. It works like a charm with ETS2! Very happy with your work and happy to support you all the way from Singapore. Keep at it!! ❤️
But if I can develop something to easily implement TAA for different games, I will do it. But its hard because it requires some information from games which I don't have a way to get that for different games with same algorithm :/
Hi, its not released yet but when its released, yes, you are going to disable any other anti aliasing from game settings and content manager then just use TAA
Do you know stalker anomaly? How hard you think is to implement taa to that game? Modding community to that game made some unbelievable good mods but lacks in the aa part.
Not sure because it depends on how hard to understand game rendering pipeline and find ways to modify some of them, so its pretty hard to guess without doing in depth analyze :/
TAA Level is for balance between smoothness and crispy image, so you can select the value you like. Not sure about which games I'm going to make TAA, I'm planning to make for most popular games without proper anti aliasing and also depends on requests. I might make one for GTA 5, because a few people asked before and looks like it doesn't have TAA. But currently I'm not sure which games I'm going to make next after Assetto Corsa
Hi~Your design makes the picture more beautiful, thank you very much ^_^👍 Currently using it, I have several questions and suggestions. 1. At present, when I join (DLSS version 3.5, nvngx_dlss.DLL) and press END to enter, I cannot see that it can be used. Is it because there is no corresponding version? Can DLSS version 3.5 be added to make operation performance more efficient and FPS increase? 2. When using ETS 2 OCULUS+openVR 1.49, will your software automatically start in VR mode? When pressing (END) in VR mode, you will not be able to see any menus to choose from, but the screen will be uncontrollable. Or do you need to start in "DirectX 11 64bit" mode? But using this mode, VR cannot be started. 3. Is it possible to activate real-time ray tracing? We look forward to having you start using Assetto Corsa ^_^
After I update ETS2/ATS mod for 1.50 version, I will finish and release, sorry about that :( Because of CSP compatibility I spent a lot of time with shader decompiler :D
Your work never ceases to amaze!❤
I’ve already repeated it several times and I’ll repeat it again, I’m waiting for something similar for GTA 5.🥰
I think after this even more people will join you, since smoothing is a sore subject in the field of GTA. 😴
Thank you
You truly are a magician!
Thank you
@@SnowyMoon_io just subscribed to your mods. It works like a charm with ETS2! Very happy with your work and happy to support you all the way from Singapore. Keep at it!! ❤️
@@danceoffAsh ❤
No wires - no problem)
How many coffee you want for do the same in ELITE DANGEROUS??
I want to do it for more popular games :(
But if I can develop something to easily implement TAA for different games, I will do it. But its hard because it requires some information from games which I don't have a way to get that for different games with same algorithm :/
i subscribed for 1 month and after some days my patreon got deactivated, can you help pls
I think you should ask to patreon support :( I cannot do anything
hey! , to use this propertly i have to desactivate post processing antialiasing on content manager? thnks
Hi, its not released yet but when its released, yes, you are going to disable any other anti aliasing from game settings and content manager then just use TAA
@@SnowyMoon_io oh i see, i just subscribed to your patreon, I'm waiting for the release, thank you!
@@Wolfeat I refunded it, you can resubscribe later, also it will be free for first a few days to find problems and fix them
ok mate, thanks I will be waiting@@SnowyMoon_io
looks cool
Thank you
Hi Bro, Gta 4 TAA ?
Do you know stalker anomaly?
How hard you think is to implement taa to that game?
Modding community to that game made some unbelievable good mods but lacks in the aa part.
Not sure because it depends on how hard to understand game rendering pipeline and find ways to modify some of them, so its pretty hard to guess without doing in depth analyze :/
Hey man what is TAA level in the menu? Also, im planing on joining patreon, what games are you planning on adding TAA to? Thanks!
TAA Level is for balance between smoothness and crispy image, so you can select the value you like. Not sure about which games I'm going to make TAA, I'm planning to make for most popular games without proper anti aliasing and also depends on requests. I might make one for GTA 5, because a few people asked before and looks like it doesn't have TAA. But currently I'm not sure which games I'm going to make next after Assetto Corsa
@@SnowyMoon_ioThanks for the response!
Are you going to release test versions?
Yes, but first I need to make it compatible with CSP, then I will release test version. It is going to take probably a few days
Hi~Your design makes the picture more beautiful, thank you very much ^_^👍
Currently using it, I have several questions and suggestions.
1. At present, when I join (DLSS version 3.5, nvngx_dlss.DLL) and press END to enter, I cannot see that it can be used. Is it because there is no corresponding version? Can DLSS version 3.5 be added to make operation performance more efficient and FPS increase?
2. When using ETS 2 OCULUS+openVR 1.49, will your software automatically start in VR mode? When pressing (END) in VR mode, you will not be able to see any menus to choose from, but the screen will be uncontrollable.
Or do you need to start in "DirectX 11 64bit" mode? But using this mode, VR cannot be started.
3. Is it possible to activate real-time ray tracing?
We look forward to having you start using Assetto Corsa ^_^
Thank you
Good!
when will it be released... I NEED IT NOW xD awesome work man
After I update ETS2/ATS mod for 1.50 version, I will finish and release, sorry about that :( Because of CSP compatibility I spent a lot of time with shader decompiler :D