The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces. On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.
I love the Modeling Practices Series. Short and full of information
Me too!
Your modeling techniques never fails to amaze me mert, would love to see some tutorials on your substance painter workflow like u did one in past :)
Thank you very much; I also desire that. As soon as I reduce my workload, I would like to start making tutorials in Substance Painter.
i love the Modeling Practices Series. Short and full of information thanks
Thank you, I like them too!
Excellent video as always. Thanks!
Thank you!
The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.
Always a treat to watch your modeling videos
Thank you very much :)
I'm glad you posted another tutorial.😁
My brother thank you
You're welcome!
thanks mate !
Yes, This tutorial is very helpful, Thank you so much
Thank you!
Thanks!
круто круто круто
Excellent techniques!
Thank you Goran!
nice man
as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!
The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces.
On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.
Love your contant but why not you make a baking high poly to low poly video
My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.
thanks
You're welcome!
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awusome man
Thank you!
🍀🔥👍🏻😮