3D Modeling Practices | 07

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  • Опубликовано: 8 сен 2024
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Комментарии • 32

  • @ideascortes
    @ideascortes Месяц назад +10

    I love the Modeling Practices Series. Short and full of information

  • @DisciplineOrRegret10
    @DisciplineOrRegret10 Месяц назад +5

    Your modeling techniques never fails to amaze me mert, would love to see some tutorials on your substance painter workflow like u did one in past :)

    • @polygonpen
      @polygonpen  Месяц назад +1

      Thank you very much; I also desire that. As soon as I reduce my workload, I would like to start making tutorials in Substance Painter.

  • @3DArtistsabbir
    @3DArtistsabbir Месяц назад

    i love the Modeling Practices Series. Short and full of information thanks

    • @polygonpen
      @polygonpen  Месяц назад

      Thank you, I like them too!

  • @CDiepenbroek
    @CDiepenbroek Месяц назад +1

    Excellent video as always. Thanks!

  • @filipstamate1564
    @filipstamate1564 Месяц назад

    The Fir Circle tool has several problems that need to be fixed but haven't yet. Another one is that it can never seem to make the circles symmetric. The points shat should be on the axis are always offset.

  • @bharat5194
    @bharat5194 Месяц назад

    Always a treat to watch your modeling videos

  • @Plum0401
    @Plum0401 Месяц назад

    I'm glad you posted another tutorial.😁

  • @BB-wn3hz
    @BB-wn3hz Месяц назад +1

    My brother thank you

  • @user-vv5is9rk8z
    @user-vv5is9rk8z Месяц назад

    thanks mate !

  • @motioninframe4323
    @motioninframe4323 Месяц назад

    Yes, This tutorial is very helpful, Thank you so much

  • @thedude8730
    @thedude8730 Месяц назад

    Thanks!

  • @Yghtu555
    @Yghtu555 Месяц назад +1

    круто круто круто

  • @goranthoren5522
    @goranthoren5522 Месяц назад

    Excellent techniques!

  • @mahmoudelkadey2601
    @mahmoudelkadey2601 Месяц назад

    nice man

  • @SapiensVirtus
    @SapiensVirtus Месяц назад

    as a begginer I have a doubt. So supporting loops creates uneven spaces in the mesh, the idea, is( my understanding) is to have the most even and similar faces in my mesh. So we could say that in this specific case, it doesn't matter if we en with a mesh "uneven"? I hope I explained myself properly, thanks in advance and thanks for this video, it helped me a lot!

    • @polygonpen
      @polygonpen  Месяц назад

      The thing is you don't have to be exact in this workflow, just try to keep your mesh as even as possible. This rule becomes more important especially on curved surfaces.
      On specific parts (Like flat surfaces), you don't have to follow this rule as flat surfaces are quite forgiving, even if you have tringles on them, there will be no artifacts, I believe I said ''it doesn't matter'' for a flat surface.

  • @BCGVali
    @BCGVali Месяц назад +1

    Love your contant but why not you make a baking high poly to low poly video

    • @polygonpen
      @polygonpen  Месяц назад +1

      My content usually revolves around SubD workflow but I would really like to jump into Game assets creation, I have one tutorial but more is on the way.

  • @user-ic4vs7rx9r
    @user-ic4vs7rx9r Месяц назад

    thanks

  • @Data-ts4qc
    @Data-ts4qc Месяц назад

    丝滑的操作,赞

  • @Armankhan-dn5vg
    @Armankhan-dn5vg Месяц назад

    awusome man

  • @BongbokCG
    @BongbokCG Месяц назад +1

    🍀🔥👍🏻😮