🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server :discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorials projects. 🎮 Play our games on itch: binarylunar.itch.io/ 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
So I'm trying to follow along, but I'm having a problem with the combine step at 5:55. When I combine the multiply with the RGB channels of my sample sprite, the holo effect from my photoshop pattern is not seen on the combine segment. The combine and the resulting preview look like no alpha channel was applied at all. Yet, it shows up properly in the multiply stage...I also seem to have a weird glitchy pattern behind my PNG in the Sample Texture 2D for my main sprite, instead of a black background. I suspect this might be part of the reason why the alpha is not rendering correctly, but I don't know how to fix it. Why might this be and what can I try to fix the sprite?
@@NickCharles Oh really?! I just found the solution!!! Instead of using the Combine node, I had to just drag the holo output to the final alpha input and drag the image directly to the base color input
Is it possible to apply a shader in the same way to a 2d character, but which is not in a static position but moves with animations? (pre-animated in spine) or in any way at all
Nice effect, how can i control the radius of the glow? can the color of the sprite affect the glow (sprites with lighter color are more intense and darker colors less intense)?
you can control the radius of glow by adjusting the HDR color intensity , yes the color of sprite will effect the glow since the final color will be mixture between the glow color and sprite color, so yes brighter sprites will have more intensity .
When i add material to my sprite it becomes a black box with a clipped top left corner like a text script , any advice ? "Plug into ALPHA" not color , my hero looks more like a ghost than a hologram lines really dont show .
@@BinaryLunar I did everything u showed here,but i am facing some problems.... 1. In the node where u multiplied the tiling and offset with the direction value for the texture scrolling effect,my texture starts scrolling diagonally.I fixed it by passing the time value in a separate vector2 where the value of x is set to zero.Why is it different in my case? 2. The hologram texture doesn't cover the mainTexture entirely.That is,it doesn't stretch properly.It doesn't even repeat properly.There's a big gap after it finishes scrolling once. 3. I followed all the setting up process at the beginning and at the end,but my sprites simply won't bloom.Anything I should've done before this video?
Would it be possible to get this texture from you? Can't repeat the exact same steps due to my version of photoshop :(. Cool video. I have already subscribed!
This is a beautiful shader, thanks for making this video! To anyone who couldn't make the hologram texture like myself, I just stole one from a Brackeys tutorial: github.com/Brackeys/Shader-Graph-Tutorials/blob/master/Shader%20Graph/Assets/Textures/HologramLines_Cool.psd.
For me it was quite disorienting that in the video the steps are first done and then explained. It'd be easier if you explained what you're going to do and then show it, rather than the other way around. I found myself having to pause and go back quite often.
For more recent shader graphs, after you multiply the alpha send the alpha to the alpha fragment.
6:24 that was kind of an important step, why didn't u even mention it? (setting the texture wrap mode to repeat)
i've struggled with that part too, idk why he didn't say anything about it
Thanks so much for pointing that out. That's what I was missing. It's very easy to miss as well because the video goes pretty quickly.
Tks so muchhhhhh
🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server :discord.com/invite/b6bXKSV
❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorials projects.
🎮 Play our games on itch: binarylunar.itch.io/
📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
Really awsome! I'll put this effect on my game, i was looking for something like this, thanks!
Keep going, your tutorials are very good!
Brilliant! Just what I need for the character screen in Space Chef. Thank you! :)
You are welcome 🙏
Thank you for this. Very helpful and useful!!
So I'm trying to follow along, but I'm having a problem with the combine step at 5:55. When I combine the multiply with the RGB channels of my sample sprite, the holo effect from my photoshop pattern is not seen on the combine segment. The combine and the resulting preview look like no alpha channel was applied at all. Yet, it shows up properly in the multiply stage...I also seem to have a weird glitchy pattern behind my PNG in the Sample Texture 2D for my main sprite, instead of a black background. I suspect this might be part of the reason why the alpha is not rendering correctly, but I don't know how to fix it.
Why might this be and what can I try to fix the sprite?
Hey, were you able to fix this issue?
@@Abiodapro Unfortunately not
@@NickCharles Oh really?! I just found the solution!!! Instead of using the Combine node, I had to just drag the holo output to the final alpha input and drag the image directly to the base color input
@@Abiodapro Cool, thanks!
Is it possible to apply a shader in the same way to a 2d character, but which is not in a static position but moves with animations? (pre-animated in spine) or in any way at all
Nice effect, how can i control the radius of the glow? can the color of the sprite affect the glow (sprites with lighter color are more intense and darker colors less intense)?
you can control the radius of glow by adjusting the HDR color intensity , yes the color of sprite will effect the glow since the final color will be mixture between the glow color and sprite color, so yes brighter sprites will have more intensity .
Thank you a lot!
I tried to do "the ghost" shader in my game, but got wrong
When i add material to my sprite it becomes a black box with a clipped top left corner like a text script , any advice ? "Plug into ALPHA" not color , my hero looks more like a ghost than a hologram lines really dont show .
Great job dude!...cool video....cooler music....:V....subscribed
welcome aboard, enjoy your stay 😊
@@BinaryLunar I did everything u showed here,but i am facing some problems....
1. In the node where u multiplied the tiling and offset with the direction value for the texture scrolling effect,my texture starts scrolling diagonally.I fixed it by passing the time value in a separate vector2 where the value of x is set to zero.Why is it different in my case?
2. The hologram texture doesn't cover the mainTexture entirely.That is,it doesn't stretch properly.It doesn't even repeat properly.There's a big gap after it finishes scrolling once.
3. I followed all the setting up process at the beginning and at the end,but my sprites simply won't bloom.Anything I should've done before this video?
@@pankhanafis818 you created the render pipeline ? and set the HDR on ?
@@BinaryLunar Yeah...I double checked it.....:/
the time node is not working for me for some weird reason, if I set it to other options its moving, but the default is not moving at all... any help?
Make sure that the texture you import has its wrap mode set to repeat in unity. That solved it for me.
@@perfectpiggames4533 yeah he changed it without saying anything...
@@perfectpiggames4533 Thank you! That solved my problem.
i cant use shader graph cuz it messes up all my materials and turns them pink
Would it be possible to get this texture from you? Can't repeat the exact same steps due to my version of photoshop :(. Cool video. I have already subscribed!
Sure our friend, write use on this e-mail binarlunar@gmail.com, also remember you can download our full projects if you support us on Patreon.
@@BinaryLunar gmail says that, this email doesnt exist XD.
@@marcolozano1348 binarylunar@gmail.com sorry we missed the y
@@BinaryLunar No problem!! I sent you the email!! Will you be making a post processing tutorial soon?
@@BinaryLunar Still possible to get only shader?))
Tried to follow but you're going too fast with photoshop, i'm lost
So if I make one, can I use this in my 3d game.. It should be floating.
This is a beautiful shader, thanks for making this video! To anyone who couldn't make the hologram texture like myself, I just stole one from a Brackeys tutorial: github.com/Brackeys/Shader-Graph-Tutorials/blob/master/Shader%20Graph/Assets/Textures/HologramLines_Cool.psd.
thanks!
You saved my time.
For me it was quite disorienting that in the video the steps are first done and then explained. It'd be easier if you explained what you're going to do and then show it, rather than the other way around. I found myself having to pause and go back quite often.