Realistic 2D Lights & Shadows in Unity

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  • Опубликовано: 7 ноя 2024

Комментарии • 76

  • @CatchMeAlone
    @CatchMeAlone Год назад +59

    For anyone having problem with 2D Light, you have to change the material on the Sprite Renderer to URP's Sprite-Lit-Default material, so that the sprite is affected by lighting.

  • @Xenalith
    @Xenalith 10 месяцев назад +5

    from 9:00 to 10:00 was so touching & human 🥺
    The way your comments faded in and out of the sped-up process with that beautiful ass music was a joyride to experience, seriously, what a well made segment it caught me off guard lol

    • @Willy_Dev
      @Willy_Dev  9 месяцев назад +1

      Thanks, I really appreciate that !

  • @Nirvana-yq2dm
    @Nirvana-yq2dm 8 месяцев назад +2

    rly cool to see the changes through lightings! Thanks a lot for your tutorial

  • @eastpenguin
    @eastpenguin 9 месяцев назад +3

    Great video it was the only video that I could find with this much detail❤I also liked and subscribed thanks for the information.

  • @dovacatmacferson8230
    @dovacatmacferson8230 Год назад +5

    Your video is awesome! Your explanations are concise and you really are giving us the right tools for creation
    Hope more people will watch this

    • @Willy_Dev
      @Willy_Dev  Год назад

      Thanks, that means a lot !

  • @guilhermesousavieira5951
    @guilhermesousavieira5951 22 дня назад +1

    Ow! Very nice, thank you!

  • @shauas4224
    @shauas4224 3 месяца назад +1

    You are criminally underrated man. +1 sub

  • @jakewood1942
    @jakewood1942 Год назад +4

    How the heck do you only have 352 subscribers? This is so well made. Made it 353 :)

  • @LtStxpendous
    @LtStxpendous Год назад +3

    such a well made video thank you so much for answering my unasked questions

  • @styxrakash4639
    @styxrakash4639 7 месяцев назад

    Wow! Unity upped there game for 2D I don’t remember this being around years ago

  • @lafineequipe6655
    @lafineequipe6655 Год назад +2

    Your video is very nice, super nice to understand ! Thank a lot for that

  • @hauntedcrowdev
    @hauntedcrowdev 8 месяцев назад

    Awesome tutorial! Thanks!

  • @MVMborzoi
    @MVMborzoi 8 месяцев назад +2

    I used the old version of adding URP to my 2022.03.20 version of Unity Project. And it didn't work even though I could put various 2D Lights option, they literally didn't work.
    As I followed your instructions, everything worked well in New file.
    Here's my question, if I want to make my own game that has light system, should I have to make file through 2D URP? instead of 2D?

    • @Willy_Dev
      @Willy_Dev  7 месяцев назад +1

      It is possible to make your own light system in regular 2D. 2D URP however will have all the premade lights i showed in this video. Hope it helps !

  • @cozygamemaker
    @cozygamemaker 6 месяцев назад

    This tutorial is sooo awesome! Thanks a lot

  • @alexanderscarborough9472
    @alexanderscarborough9472 3 месяца назад

    What was the second game you showed in the intro, with the animal character chopping the tree?!

    • @Willy_Dev
      @Willy_Dev  3 месяца назад

      It's called Cult of the lamb !

  • @WeirdGoat
    @WeirdGoat Год назад +3

    Great job! Could you go any deeper and take a look at the lights of octopath traveler, post processing + lights = pretty damn good.

    • @Willy_Dev
      @Willy_Dev  Год назад

      Thank you, I will defenitely do a video on post processing in the future !

    • @WeirdGoat
      @WeirdGoat Год назад

      @@Willy_Dev Looking forward to it!

  • @greciaosorio7108
    @greciaosorio7108 6 месяцев назад +2

    If my game has already been created in a normal template is there any way to import the URP? 😕

    • @Willy_Dev
      @Willy_Dev  6 месяцев назад

      Yes ! you can go in Window > Rendering > Render Pipeline Converter in your project and upgrade to URP from there

  • @MohamadNurjaman
    @MohamadNurjaman 11 месяцев назад +1

    i didn use URP model when creating my project, when i can find the light menu ? cause in mine, the light menu is not working, also the memnus was different.

    • @Willy_Dev
      @Willy_Dev  11 месяцев назад

      You will have to install it using the package manager

  • @danylo_master
    @danylo_master 8 месяцев назад +1

    Thank you for this tutorial. But... What about shadows for animated 2D sprites with multiple corners and holes? )

    • @Willy_Dev
      @Willy_Dev  7 месяцев назад +1

      That is a good question ! Since animated sprites are basically just multiple sprites, displayed in quick succession, i guess a sprite mask applied to every single frame could potentially achieve the desired effect. Don't take my word for it though, this is not something i've done before !

  • @ourclarioncall
    @ourclarioncall 7 месяцев назад

    Wow, love it
    Have you seen the game phantom fellows ? It’s got like really vibrant light , like neon . I wonder if they made it using what your showing

    • @Willy_Dev
      @Willy_Dev  6 месяцев назад +1

      Hard to say what they made it with, but I like the look !

  • @友贤
    @友贤 Год назад

    Clear and good tutorial! Keep going!

  • @gudvinzis4479
    @gudvinzis4479 4 месяца назад

    Thank you very much you said everything i needed!👍👍👍👍

  • @BulentA-i1x
    @BulentA-i1x Месяц назад +1

    super bro

  • @Braldis_Creator96
    @Braldis_Creator96 26 дней назад

    2:16 how do i get these 2d light objects i used Universal RP unity version 2022.3.4f1

  • @Hajnex
    @Hajnex 6 месяцев назад

    Awesome explanation 👌 Thx man

  • @oOBlackSun3912Oo
    @oOBlackSun3912Oo Год назад +2

    Could you also please create a Tutorial for shadows in a 2D top down game?

    • @Willy_Dev
      @Willy_Dev  Год назад +3

      It's basically the same thing no matter the point of view of your game! Your assets are gonna change, but you,re gonna want to put shadow casters on your walls just the same

    • @oOBlackSun3912Oo
      @oOBlackSun3912Oo Год назад +1

      @@Willy_Dev nice i'll try that, thanks :)

  • @ziggruna
    @ziggruna 2 месяца назад

    Thank you very match

  • @MrOmenMusic
    @MrOmenMusic Год назад

    thank you for the useful tutorial! :D

  • @ZombieChicken-X
    @ZombieChicken-X 3 месяца назад +1

    I have a cat character and I want it to have a shadow, using a shadow caster doesn't give me an accurate shadow it just blocks light. What approach should I take for something like this?

    • @Willy_Dev
      @Willy_Dev  2 месяца назад

      You can enable Debug mode on your sprite rendered and check the "receive shadows" box. You can out this great video for a quick recap : ruclips.net/video/flu2PNRUAso/видео.html

  • @TheIronHeadRat
    @TheIronHeadRat Год назад

    Thanks for sharing 👍

  • @TamTruong-kg7yt
    @TamTruong-kg7yt 10 месяцев назад

    I have problem that golbal light is not working

  • @klutz6557
    @klutz6557 Год назад

    Thanks a lot this was very informative , Subscribed👍👍

  • @Wellyngton-rm3bb
    @Wellyngton-rm3bb Год назад +1

    Great content!

  • @kapcapkapcap6104
    @kapcapkapcap6104 10 месяцев назад +2

    I don't have a Global Light 2D? How do you get one?

    • @Willy_Dev
      @Willy_Dev  9 месяцев назад +1

      Make sure you created the project with the 2D URP preset, and not the regular 2d preset

    • @kapcapkapcap6104
      @kapcapkapcap6104 9 месяцев назад +1

      @@Willy_Dev I created the project without the 2D URP preset, and already have a lot of progress in it

    • @Willy_Dev
      @Willy_Dev  9 месяцев назад +1

      You can import the URP via the package manager I berlieve. A gogole search about upgrading your project to URP will point you in the right direction. It is something i have done in the past but i don't remember exactly how

    • @kapcapkapcap6104
      @kapcapkapcap6104 9 месяцев назад

      Thank you!@@Willy_Dev

  • @elib1421
    @elib1421 Год назад +1

    cool stuff!

  • @brianmiller266
    @brianmiller266 Год назад +1

    How do normal masks combine with sprites to get realistic lighting?

    • @Willy_Dev
      @Willy_Dev  Год назад

      A normal mask gives a depth map to a sprite, which is then calculated with lights to create shadows as if a sprite was 3D.

  • @scoop9551
    @scoop9551 Год назад

    I already have a bunch of scripts for moving/falling platforms, player climbing, etc. but they were attached to squares and stuff I created just to test. Yesterday, I started messing with tilemap and stuff for level design, but I don't see a way of attaching my scripts to some of the tiles, is it possible to do so ?

    • @Willy_Dev
      @Willy_Dev  Год назад

      As far as i know it is not possible. You can however use a tilemap for most of your level design and then add your moving platforms on top of it as separate game ojects with your colliders and custom scripts !

  • @lokosstratos7192
    @lokosstratos7192 Год назад +1

    Is there any options for this to work on built-in renderer?

    • @Willy_Dev
      @Willy_Dev  Год назад

      Unfortunately I don't think it is. If the goal is to implement this in an existing project made with the standard renderer, you can download the URP in the package manager to upgrade your project. I'd suggest to watch a video before you do that as there are a couple steps to follow to ensure your project still works the same !

    • @lokosstratos7192
      @lokosstratos7192 Год назад +1

      ​@@Willy_Dev Ty! i just noticed i had a tool from humble bundle that does all this in built-in renderer.

  • @moonwatchereclipse5291
    @moonwatchereclipse5291 Год назад

    Thank you so much!

  • @thebestcelep6358
    @thebestcelep6358 Год назад

    Thank you ❤

  • @nikolaitesla4267
    @nikolaitesla4267 Год назад

    Is there any way to cast a shadow from a global light and also have a shadow caused by that global light on a dynamic object (i.e. a character casting a shadow on the grass behind them as the sun is facing them, plus we can move the character so the shadow should move with them as well)??

    • @Willy_Dev
      @Willy_Dev  Год назад

      As far as I know, tehre's no way to do that with a global light since global lights are not directional. It just lights up every single pixel of a scene. Since it has no direction, no shadow will be cast. If you really want to achieve this effect, what you could probably do is have a directional light setup to illuminate you whole scene. That way you'll be able to cast shadows.
      This is the first thing that comes to my mind, there are probably more effecient ways to go about it !

  • @mesaperr
    @mesaperr Год назад +1

    Is there an easy way for ShadowChaster2D

    • @Willy_Dev
      @Willy_Dev  Год назад

      There are probably easier ways. You could make a script that applies this to the edge of every GameObject of a certain type in your scene!

  • @nielspalmans6237
    @nielspalmans6237 Год назад

    my project doesnt have a global light by default?

    • @Willy_Dev
      @Willy_Dev  Год назад

      Are you sure you created it using the Universal Render Pipeline? If you did, you can always just add the global light yourself !

    • @nielspalmans6237
      @nielspalmans6237 Год назад

      @@Willy_Dev ooh shoot no i did not 😅 Well i know where to look now thanks!

  • @BlenderDestruction
    @BlenderDestruction Год назад

    I dont have 2D lights help!

    • @Willy_Dev
      @Willy_Dev  Год назад

      Make sure you created the project using the URP template in Unity ! If you created it with the basic 2D template they won't show up.

  • @MVMborzoi
    @MVMborzoi 8 месяцев назад

    이것만 알았어도...

  • @exice2878
    @exice2878 Год назад +2

    this channel is way too small for the quallity in this videos

  • @BunnyboyCarrot
    @BunnyboyCarrot 10 месяцев назад

    Make sure you choose 2d light and not be a dumb dumb like me