I'm willing to bet that not only did you not ask for this, there's a very high chance you weren't even aware. Thanks! Discord: / discord Twitter: / purplecolonelyt
I presume a playtester managed to get up into the vent and went "hey why's there no secret item here?" and so instead of player clipping off the vent, a mapper at valve decided to throw in a battery.
This is most certainly what happened. Some tester must have managed to find his way inside that vent when he wasn't supposed to and a level designer opted to leave a battery in there just to reward any player that could have done the same.
@@Occycat what about some kind of backup ammo for situation when he would be left out in the open? Yes this sound strange and bad but it's _Gregory_ he it's the the type of guy to do that
Father Gregory is probably the answer the devs had when someone asked: "How do we explain random shotgun shells on rooftops and all sorts of crevices?" "Let's create a shotgun wielding npc maniac, the only one crazy enough to have spread them everywhere"
I mean it actually makes the most sense since he has lived in ravenholm for so long. A bit mad sure, but he seems the type to have backup plans in cases of running out of ammo or being hurt.
My theory: Aperture and Black Mesa accidently sent that when testing their products. Gman just go Garry's Mod in the whole game to help Gordon a bit This happens because.....I can't explain it
@@PurpleColonel but it's no secret that the best thing about a secret is secretly telling someone your secret, thereby secretly adding another secret to their secret collection of secrets! secretly.
@@Pyth110 have you seen the state of the infrastructure in City 17? Things getting routed wrong wouldn't surprise me in the least. That said it could also have been accidentally kicked into an open vent and just not beem worth the effort to retrieve.
@@-Zakhiel- In my defense, I figured if that particular spot had no HEV battery right before the Resonance Cascade, it wouldn't have one laying around not long after it.
Still rathet odd, especially considering there's an achievement solely dedicated to find hidden goodies in other spots like this (Lambda Locator) and this feels like it would be a perfect one for it but somehow isn't.
Everything beyond the upper turn of the vent is technically outside of canon. The battery could just fall from beyond that side. Theoretically there can be a resistance guy manhacked just after the bend, who tried to get to that same room Gordon ended up in from the opposite side, and he just dropped the battery when manhacks got to him.
There's an even more mysterious battery in HL2 ep 2. When you're in the antlion cave with your vortigaunt buddy, there's a battery on the bottom of the chasm. It's possible to grab by hopping onto the stalagmites and reaching for it with the gravity gun. The only thing is, you can't bet back up. DeSinc made a video about it.
There is also battery and a heal vial in hl2 ep1 in chapter 3 where you need to close 3 antlion holes with cars. There is a debris laying on the cars and you can find a spot where you can see the items. You can grab them by gravity gun but can not reach them fully because the invisible part of the debris prop doesn't let it closer to player. I find it every time there, it's not just one time event.
How did it take me THIS long to realize the show is called Cascade because it's named after the _Resonance Cascade_ that set the Half-Life series in motion?
Shotgun shells on a rooftop aren't really that much of a problem, though. In Ravenholm, we see that Grigori walks through rooftops to get the high ground so it wouldn't be an issue for him to just leave some ammo for later in case he needs it. In Anticitizen One and some beta maps, we see that it's sometimes more convenient to go through rooftops to avoid Metrocops and whatnot, especially when you're being chased, so it makes sense somebody would plan an escape route and leave some ammo hidden on a rooftop. Also, Manhacks are plentiful in the sewers because that's where rebels tend to hide, and they're easy to get anywhere due to their small size, so they aren't necessarily chasing rats, just floating there on guard duty, looking either for rebels or Freeman himself.
I was on voice chat with my friends playing through this game for the first time. Without thinking I decided to chuck a grenade into this vent, and my friends teased me about it. Then when the grenade exploded, the suit battery came FLYING out right at me, and I collected it. We had a good laugh about it.
I hate that battery. I've wasted way too much of my life grabbing that bastard, I would drop the barrel over and over. Only recently realized the 15 or whatever armor just isn't worth it. Definitely doing the reverse sprint jump next time.
barrel strat is easy, just grab a barrel, go up ladder, get it to fall backwards but get stopped by a support beam, jump on that said barrel, then jump into the vent
Someone at VALVe was probably tasked with putting pickups throughout the map and accidentally pasted the battery in there. Hammer always behaves weirdly with copy & paste, so it's possible that they pasted a battery into there accidentally and forgot about it until people started pointing it out.
Glad to finally see someone talk about that battery. I've never known of anyone finding that one or the one next to a watermelon in a dumpster you can only get into by walking on a series of fences. I've occasionally seen people find the SMG grenade on a machine in the room that leads to the barrels you shoot to swing a girder into a door but never by climbing the tiny one-hand ladder attached to the machine. My point is this game has some super obscure secrets. Like the one dumpster with an actually climbable ladder on it & a box inside.
Loved the Freeman's Mind reference, thank you. I've listened to that series 16 times now while doing chores and stuff, and hearing it out in the wild feels so good. Like coming home. :']
I always go for that battery and I never found it strange, although maybe that's because I forgot the puzzle to get the battery and was focused on that.
This is probably an example of the game design rule of thumb of "If the players find a way to get somewhere they weren't really meant to go, put something there as a reward for going to all the trouble."
theoretically, you can increase shielding capabilities by adding power if the shielding is based on some form of electromagnetism, like perhaps particles of feromagnetic metal that are held as a shield around the person with electromagnets. maybe. i dunno :D
You should talk about the weird Easter egg thing in water hazard in that part with the windchime soundscape. There’s a boot and some 357 ammo crammed out of bounds next to a silo. Interesting stuff
even before this video in my first playtrough i spotted it and found it very weird to be there, i tried to get it but i didnt learn how to tilt a barrel so i got annoyed and left it to be forgotten...
The great mystery that I always had in my mind was in this part 2:44 , because at the end of the conduit on the right there is a zombie cut in half, if no headcrab missile is seen nearby, and the missiles appear much further on, where did that headcrab come from? who was that person? why were there grenades there? I wish you could make a video about this mystery
There's no mystery there. Zombies roam about freely just like any other creature. That one just happened to find a cozy vent and make itself comfortable.
"That would be an extremely small subset of players." I actually remember doing that the month Orange Box for 360 launched `~` Everything was new and interesting and the physics felt amazing, working out things like that was part of the fun, and Valve knew it.
i just beat half life 1 for the first time at age 22 3 days ago (7/13/21) and its really all thanks to your video series that got me to actually click play. i always see games, install them, and never play. but with half life i was wanting to force myself given the games history and important status (sort of a "come on i have to AT LEAST have played fucking half life... its fucking half life") however, i didnt click play until i started watching your channel. it demonstrated to me how cool and important this game really is, so with that being said. i finally beat it, blue shift and opposing force, i can now understand why people hold it to such high regard. Not since i played Halo as a kid has a game had such an intriguing hold on me. Thank you for covering this 20+ year old game and showing it love still to this day. Thanks to you i now have a new favorite game to add to my shelf of favorites, oh, and i just started half life 2 for the first time aswell. Youre impacting people more than you might think lmao
I always assumed that the batteries and charging stations helped power an invisible electromagnetic shield that covers Gordon's suit. Energy shields are a sci-fi staple, and as a bonus it also helps explain why Gordon doesn't need a helmet. He's just cozy and climate-controlled inside a frizzy, zappy cocoon! No wonder his hair's always a mess.
Maybe it also forms a magic airpocket around him so he can dive using the aux power of the suit. And it always catches him off-guard when the aux power runs out, so he instantly swallows water the second it fizzles out. It's kind of weird how this battery regenerates even when your suit power is 0. Maybe it uses bio-gas from the stored waste of its user... And to be fair, I'd imagine swimming in the HEV suit is damn near impossible without help. Especially if water starts flowing into the collar. Those scientists really thought of everything.
We remember the Freeman. We are coterminous. There is no distance between us. No false veil of time or space may intervene. We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. For a brief time you joined with us. You are one. Between the worlds. Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. Unity of purpose, the shattering of common shackles, as single road we tread. Your song we sing and shall sing for eternity. No matter the consequences of this struggle. You have brought us grief and jubilation beyond measure. We are there still, in observance of your final stroke. While our lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. With you beside us, a talisman of victory, the day of freedom draws nigh. Your bright face obscures your darker mask. We call you sib, although your mind and meaning are a mystery to us. Far distant eyes look out through yours. Something secret steers us both. We shall not name it. We have endured these chafing bonds of eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again. Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock. The way ahead is dark for the moment. What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. We are tapestry woven of vortessence. It is the same for you if only you would see it. How many are there in you? Whose hopes and dreams do you encompass? Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. We are you, Freeman. And you are us.
In Half Life Alyx there's a resin hidden in a similar fashion on second to last chapter thats very tricky to get, i'm surprised you didnt mention it. My guess is those hidden little easter eggs hidden by the devs.
If my memory serves my rigth, In Half Life 2 in Water Hazard chapter there is magnum ammo alongside a boot on a roof you can access only using boxes, the part where there are two roads but only one is the correct one, with zombies and headcrabs that jump from above and a metrocop at the entrance, is just when you get the gun and pass Gman, there is also a lambda stash there. That magnum ammo is worth another video.
For using electricity for armor, if I recall correctly, there was an idea for the Future Force Warrior power armor concept to use electrically responsive gel armor that could harden to protect the wearer. Instead of using impact armor that hardened from kinetic force, it used electricity to harden the armor for a split second. This was done so it could also be used to turn the armor into a splint or brace if the soldier got injured without having to remove the armor itself. The concept has never been actually implemented due to the insane power requirements and the fact you can just use material properties for a similar effect, but hey, it does exist at least on paper.
I actually did that, I spent 20 minutes trying to get into the vent because I’m horrible at balancing barrels. I’m surprised this video exists but I like it
I'm feeling like it was supposed to be a normal vent but testers felt probably disappointed by there being nothing exploration worthy, so they just placed a 'fuck off' battery lol
I think that the way valve was placing in pickups in the game was changing the default object, because when you click in hammer it creates a player spawnpoint, and you can change it if you want to. A level designer may have misplaced the suit battery in the vent when trying to modify one of the manhack makers.
there is another way to get the battery that doesn't require precariously balancing physics props. Earlier in route kanal (specifically the area where you first obtain the SMG) there's a hidden supply cache that rewards you with a single grenade, which is most likely intended to be used in this vent.
i always imagined the armor working like a magnetic coil. Coils can work both ways: 1. when bullets fly near them they can produce energy (impact area location) 2. when you apply power to them, they can push bullets (bullet deflection) basically, whenever you sense electric current in a coil, you just apply an enormous amounts of current in reverse to the said coil those supercapacitor battery cells should be perfect for this massive power for a brief moment
Maybe Gordon was to use that vent as the actual entrance to the room, but the railway was too obstructed. The rebels wanted Gordon to know it was safe to jump down there but didn't have any spray paint or whatever
"I fail to see how adding power to a suit will make it more resistant to bullets." Well "powered armor" is something that has been experimented with in real-life in the military, and the proper name of one of the more known variations is "magnetorheological fluid". Adding power can totally make a material composition more bulletproof in theory. That, along with exosuits, which again are very real, make this actually one of the more believable and plausible concepts in the Half-Life universe.
I think an explanation they later came to through Mark Laidlaw emails and other secondhand accounts was that HEV used reactive armor, meaning that the suit used electricity as armor; much like reactive armor on a tank absorbs bullets and shells through the energy transfer of breaking off of the tank, the HEV suit produces an energy field that absorbs gunshots, explosives, etc through the energy being discharged. There's been some experiments with this in real life but to our knowledge it hasnt been used by anybody.
The battery was modt likely just placed there as a little reward for exploring unintented routes in the level. Opposing force did the same thing with a battery hidden in that one cave area in one of the office maps.
What's that weird rusty orange box in the warehouse near the end of Anticitizen One? Just before you climb out of the drains and up onto the moving platform where you fight the combine soldiers including a few combine elite? Please tell me. I've been obsessing over this for years.
It only got discovered after hl1 but there are forms of reactive armour that use a difference in current between seperate armor plates, when it impacts either the deformation of the plate, or the projectile, bridges the two current sources and it violently discharges, the accompanying magnetic field deforming and damaging the projectile, preventing it from penetrating the armor fully
3:50 i remember when i first played hl2 i was struggling in that chapter for a fucking hour, i was searching the exit, because the game doesn't tell you where to go most of the time
Literally, the first time I ever played HL2, I wanted to crawl in that vent. I saw the battery there, tempting me...teasing me... "You can't climb up here! It's impossible!" But I did it anyway, and devoured the battery as if it was candy, or glowing, battery-acid flavored ice cream...
What if the power is a medicine? That is administered when hit, it is also a reliable energy source found in xen and utilized by the combine for manhacks, scanners and combine suit power. The reason I think this is because the suit chargers are always in armorys (suits) , Combine outposts (manhacks) and city's (cityscanners) it also isn't far fetched that their suits use similar systems as the hev suit as it was top of the line
Electric reactive armor is actually a thing - a fluid-filled sandwich layer that stiffens in response to applied voltage. the HEV suit is probably covered in such armor, and the power cell is used to energise the sandwiches and stiffen up the armor when hit
I presume a playtester managed to get up into the vent and went "hey why's there no secret item here?" and so instead of player clipping off the vent, a mapper at valve decided to throw in a battery.
I think this is the best explanation we have, seriously.
@@fabiolacerdahenriques7676 honestly seems the most likely knowing what valves like
Valve playtesters are notorious for following the wrong paths, so this story is likely.
This is most certainly what happened. Some tester must have managed to find his way inside that vent when he wasn't supposed to and a level designer opted to leave a battery in there just to reward any player that could have done the same.
"Here's your damn secret"
Shotgun shells on a roof in Ravenholm is not so strange if you remember that Father Grigori lives there.
He threw it at a person who got given a shotgun and accidentally knocked out the guy and killed him. Now it lies there.
@@DucksFor4 LMFAO
Yeah but those are in the fast zombies jump reach so he had no reason going out there
@@Occycat what about some kind of backup ammo for situation when he would be left out in the open? Yes this sound strange and bad but it's _Gregory_ he it's the the type of guy to do that
Hey Kirbman, didn't expect to see you here
Father Gregory is probably the answer the devs had when someone asked:
"How do we explain random shotgun shells on rooftops and all sorts of crevices?"
"Let's create a shotgun wielding npc maniac, the only one crazy enough to have spread them everywhere"
I mean it actually makes the most sense since he has lived in ravenholm for so long. A bit mad sure, but he seems the type to have backup plans in cases of running out of ammo or being hurt.
*Grigori
'father gregory"
Daddy Greg
The most logical one: Its where you were suppose to go originally before the map was changed to be less... venty. Map variety and all that jazz.
My theory: Aperture and Black Mesa accidently sent that when testing their products. Gman just go Garry's Mod in the whole game to help Gordon a bit
This happens because.....I can't explain it
Probably why the valve in that section was hard to find
I think a rat just found something shiny and stored it there :D
@@charliesnark6535 The Halo 3 rat?
@@griffingamer8624 quite possibly
a 9 minute video discussing a single weird battery in a vent, god damn how do you do it
trade secrets, cant say
@@PurpleColonel What do you want to trade for it?
Padding the time by discussing every topic except the battery for over 60% of the video.
But this is his show. You're gonna watch it and you're gonna fucking like it.
@@PurpleColonel but it's no secret that the best thing about a secret is secretly telling someone your secret, thereby secretly adding another secret to their secret collection of secrets! secretly.
Easy explanation for the battery's placement:
Some CP was having a shitty day and accidentally dropped his battery down a drain
Probably was trying to charge his Manhacks, since we know Combine Police & Soldiers can have them strapped on their belt xD
@@BookOfEnchantments Well the CPs usually have them over their shoulder, but you're mostly right
Drains and vents are entirely different, though. You'd never cross waste water with air ventilation.
sick battery flip though it landed completely upright
@@Pyth110 have you seen the state of the infrastructure in City 17? Things getting routed wrong wouldn't surprise me in the least.
That said it could also have been accidentally kicked into an open vent and just not beem worth the effort to retrieve.
true gamers stack more barrels in the vent to reach the top area.
@@nmperdue4637 congrats
that was a pain in the ass for DeSinc
Im le true gamer
@@daylineli He spent an ungodly amount of time in there
i did it too
was kinda fun
I would spend like 54 eternities in every room in HL2 to look around when I played as a kid and of course I spotted and got that battery.
that battery was probably terrified
fun fact: in synergy, there's a hidden crossbow in the vent
What’s synergy again?
@@fyretnt synergy is a half life 2 coop mod,you can try it on steam.
@@ak74qtdn oh ok I’m not used to mods is why, the only mod I use is mmod
@@fyretnt it's standalone, you just need half life 2 of course, you can play the episodes too
@@valen7142 oh ok
As someone who has played Half-Life since 1998, I'm pretty sure I never even knew of the HEV battery shown in the first few seconds.
Shame on you !
@@-Zakhiel- In my defense, I figured if that particular spot had no HEV battery right before the Resonance Cascade, it wouldn't have one laying around not long after it.
@@IsmailofeRegime I always saw this particular battery as part of the junk that's left from the elevator crash.
They didn't die in vain!
I like the one scientist who said “hello” while him and his friends were falling to their death and screaming.
"AH AHHH-hello AHHHH"
don't use the batteries. they make you forget... i don't even remember how I got here.
ha!
Or maybe a valve employee was bored and thought "eh why not?"
Still rathet odd, especially considering there's an achievement solely dedicated to find hidden goodies in other spots like this (Lambda Locator) and this feels like it would be a perfect one for it but somehow isn't.
Batteries? Aren’t you supposed to plank jump across the entire game like DeSinc?
So the ramp is most im- so the ramp is most important
0:02 "Hello." *instantly pulverized*
Everything beyond the upper turn of the vent is technically outside of canon. The battery could just fall from beyond that side. Theoretically there can be a resistance guy manhacked just after the bend, who tried to get to that same room Gordon ended up in from the opposite side, and he just dropped the battery when manhacks got to him.
That's an interesting idea
There's an even more mysterious battery in HL2 ep 2. When you're in the antlion cave with your vortigaunt buddy, there's a battery on the bottom of the chasm. It's possible to grab by hopping onto the stalagmites and reaching for it with the gravity gun. The only thing is, you can't bet back up. DeSinc made a video about it.
that battery is from the minecarts that fall into the chasm earlier in the level. if you save all of the crates the battery won't be there
There is also battery and a heal vial in hl2 ep1 in chapter 3 where you need to close 3 antlion holes with cars. There is a debris laying on the cars and you can find a spot where you can see the items. You can grab them by gravity gun but can not reach them fully because the invisible part of the debris prop doesn't let it closer to player. I find it every time there, it's not just one time event.
Me still wondering who at valve decided to put it there: -.-
Also... "Guh-man"
guhman
This is now his canon name and i refuse to believe otherwise
I just call Gman as Garry Mann
Since Gman is a like a typical Garry's Mod player (breaking physics). Don't know if he was from TFC
If I made a vent that people can get into I would definitely add an item to it, or at least make it lead somewhere interesting
Guh man is just how you'd pronounce it if he was a free and open source project
Perhaps some random nerd got mad at the other nerd and tossed a battery into a vent, which ended up in that place.
Thats a pretty sick throw how it managed to stay upright
*Everyone screaming to their deaths*
-the one guy in the elevator-
"HelLo!"
Getting "Half Life but the AI is self-aware" vibes here.
"AAA- HELLOOO GORDON :)"
How did it take me THIS long to realize the show is called Cascade because it's named after the _Resonance Cascade_ that set the Half-Life series in motion?
@smelly paws get out
@smelly paws someone get the tau cannon
@@lqu i have the gluon gun is that good enough
@@morshulinton4112 let's get inter dimensional would a metal gear do?
Shotgun shells on a rooftop aren't really that much of a problem, though.
In Ravenholm, we see that Grigori walks through rooftops to get the high ground so it wouldn't be an issue for him to just leave some ammo for later in case he needs it.
In Anticitizen One and some beta maps, we see that it's sometimes more convenient to go through rooftops to avoid Metrocops and whatnot, especially when you're being chased, so it makes sense somebody would plan an escape route and leave some ammo hidden on a rooftop.
Also, Manhacks are plentiful in the sewers because that's where rebels tend to hide, and they're easy to get anywhere due to their small size, so they aren't necessarily chasing rats, just floating there on guard duty, looking either for rebels or Freeman himself.
I did not expect this to be as in-depth as it was. Great stuff, man.
This better be in the half life 2 video, trav...
Lost it at “the gahman”! 😂
Cheers from Russia! Great series!
1:21 The dancing Macross walker always gives me laughs.
3:05 I like how you included that Freeman's Mind moment
Yeah that was a lovely moment.
I was on voice chat with my friends playing through this game for the first time. Without thinking I decided to chuck a grenade into this vent, and my friends teased me about it. Then when the grenade exploded, the suit battery came FLYING out right at me, and I collected it. We had a good laugh about it.
Nice content, Keep it up!
holy crap lois its a checkmark
A chermark? oh my god! He's le choosen first!
HEV chargers in warehouses make sense if you think about them as powered exoskeletons for the warehouse workers.
I hate that battery. I've wasted way too much of my life grabbing that bastard, I would drop the barrel over and over. Only recently realized the 15 or whatever armor just isn't worth it.
Definitely doing the reverse sprint jump next time.
barrel strat is easy, just grab a barrel, go up ladder, get it to fall backwards but get stopped by a support beam, jump on that said barrel, then jump into the vent
"That would be an extremely small subset of players"
So you found me. Congratulations. Was it worth it?
me fucking too man
Same. After playing hl1 multiple times, going trough the vent seemed most logical only to be met with a dead end haha
1:52 oh hey, people playground appeared for a few seconds, that game is one of my favorites!
6:52 "Doctor kleiner"
Doctor kleiner: UARRGHH
Someone at VALVe was probably tasked with putting pickups throughout the map and accidentally pasted the battery in there. Hammer always behaves weirdly with copy & paste, so it's possible that they pasted a battery into there accidentally and forgot about it until people started pointing it out.
4:51 nah, tbh it's pretty convenient, letting me use my familiarity with CAD programs into level design.
1:00 well that's a unique way to subtly hint that I should put a like on the video. Never seen it before so I'll oblige lol
Glad to finally see someone talk about that battery. I've never known of anyone finding that one or the one next to a watermelon in a dumpster you can only get into by walking on a series of fences.
I've occasionally seen people find the SMG grenade on a machine in the room that leads to the barrels you shoot to swing a girder into a door but never by climbing the tiny one-hand ladder attached to the machine. My point is this game has some super obscure secrets. Like the one dumpster with an actually climbable ladder on it & a box inside.
Man I love these, I could see you talk about a misplaced asset any day of the week for hours on end
Loved the Freeman's Mind reference, thank you. I've listened to that series 16 times now while doing chores and stuff, and hearing it out in the wild feels so good. Like coming home. :']
freemans mind is totally awesome and it boggles the mind that ross does not have more subs
batteries among us
I always go for that battery and I never found it strange, although maybe that's because I forgot the puzzle to get the battery and was focused on that.
when your gameboy runs out of double a batteries (SAD)
"In the meantime, this is where I get off"
I remember that scene. When The G-Man shows you his bedroom
Ah yes, the Cinematic Mod.
This is probably an example of the game design rule of thumb of "If the players find a way to get somewhere they weren't really meant to go, put something there as a reward for going to all the trouble."
theoretically, you can increase shielding capabilities by adding power if the shielding is based on some form of electromagnetism, like perhaps particles of feromagnetic metal that are held as a shield around the person with electromagnets. maybe. i dunno :D
Literally epic, I am crying and shaking rn
Broni...
You should talk about the weird Easter egg thing in water hazard in that part with the windchime soundscape. There’s a boot and some 357 ammo crammed out of bounds next to a silo. Interesting stuff
4:03 I actually remember trying to get into that vent and using a barrel to get in
even before this video in my first playtrough i spotted it and found it very weird to be there, i tried to get it but i didnt learn how to tilt a barrel so i got annoyed and left it to be forgotten...
The great mystery that I always had in my mind was in this part 2:44 , because at the end of the conduit on the right there is a zombie cut in half, if no headcrab missile is seen nearby, and the missiles appear much further on, where did that headcrab come from? who was that person? why were there grenades there?
I wish you could make a video about this mystery
There's no mystery there. Zombies roam about freely just like any other creature. That one just happened to find a cozy vent and make itself comfortable.
"That would be an extremely small subset of players." I actually remember doing that the month Orange Box for 360 launched `~`
Everything was new and interesting and the physics felt amazing, working out things like that was part of the fun, and Valve knew it.
i just beat half life 1 for the first time at age 22 3 days ago (7/13/21) and its really all thanks to your video series that got me to actually click play. i always see games, install them, and never play. but with half life i was wanting to force myself given the games history and important status (sort of a "come on i have to AT LEAST have played fucking half life... its fucking half life") however, i didnt click play until i started watching your channel. it demonstrated to me how cool and important this game really is, so with that being said. i finally beat it, blue shift and opposing force, i can now understand why people hold it to such high regard. Not since i played Halo as a kid has a game had such an intriguing hold on me. Thank you for covering this 20+ year old game and showing it love still to this day. Thanks to you i now have a new favorite game to add to my shelf of favorites, oh, and i just started half life 2 for the first time aswell. Youre impacting people more than you might think lmao
I always assumed that the batteries and charging stations helped power an invisible electromagnetic shield that covers Gordon's suit. Energy shields are a sci-fi staple, and as a bonus it also helps explain why Gordon doesn't need a helmet. He's just cozy and climate-controlled inside a frizzy, zappy cocoon! No wonder his hair's always a mess.
Maybe it also forms a magic airpocket around him so he can dive using the aux power of the suit. And it always catches him off-guard when the aux power runs out, so he instantly swallows water the second it fizzles out. It's kind of weird how this battery regenerates even when your suit power is 0. Maybe it uses bio-gas from the stored waste of its user...
And to be fair, I'd imagine swimming in the HEV suit is damn near impossible without help. Especially if water starts flowing into the collar.
Those scientists really thought of everything.
@@Sercil00 Hell yeah fam, thinking about this silly shit is fun
I'm watching, and I'm FUCKING liking it
We remember the Freeman. We are coterminous. There is no distance between us. No false veil of time or space may intervene. We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. For a brief time you joined with us. You are one. Between the worlds. Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. Unity of purpose, the shattering of common shackles, as single road we tread. Your song we sing and shall sing for eternity. No matter the consequences of this struggle. You have brought us grief and jubilation beyond measure. We are there still, in observance of your final stroke. While our lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. With you beside us, a talisman of victory, the day of freedom draws nigh. Your bright face obscures your darker mask. We call you sib, although your mind and meaning are a mystery to us. Far distant eyes look out through yours. Something secret steers us both. We shall not name it. We have endured these chafing bonds of eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again. Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock. The way ahead is dark for the moment. What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. We are tapestry woven of vortessence. It is the same for you if only you would see it. How many are there in you? Whose hopes and dreams do you encompass? Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. We are you, Freeman. And you are us.
Player :Breaks glass
Scientists: Scream as they fall to death
Other scientist: Hello! 👋🏼
0:24 what chapter is that ive never seen that door before
I apreciate your determination to parody mattpatt so much that also ending makinh wild steps on logic in such minor things
In Half Life Alyx there's a resin hidden in a similar fashion on second to last chapter thats very tricky to get, i'm surprised you didnt mention it. My guess is those hidden little easter eggs hidden by the devs.
I never thought I wanted a 9 minute video about battery in a place I never looked in
Fun fact, the mod synergy added a crossbow there
"... But it's my show, and you're gonna FUCKING LIKE IT."
With confidence like that, how could I refuse?
4:04 cough cough... that's exactly not what I did on my first run cough...
To easily get that battery you need to toss a granade so it will get launched towards you
And there’s one grenade you can get earlier I think, in the crawl space with the torso zombie
I hate how much you literally explained EXACTLY how I got that battery in the manhack vent in my first playthrough lmao
4:23 I uh-, that’s like exactly what I did my first time through.
surprised this man doesnt have over 100k subs
awesome video bro! you fill a niche in youtube that i never knew i needed to watch. keep it up
I remember this area because there's a crossbow in there in SMod
“Guhman” made me laugh so hard
If my memory serves my rigth, In Half Life 2 in Water Hazard chapter there is magnum ammo alongside a boot on a roof you can access only using boxes, the part where there are two roads but only one is the correct one, with zombies and headcrabs that jump from above and a metrocop at the entrance, is just when you get the gun and pass Gman, there is also a lambda stash there.
That magnum ammo is worth another video.
"You're going to watch and you're going to fucking like it" is the exact phrase you use to get another sub
The right battery in the wrong place can make all the dif-ference in the world.
Half-Life truly makes people capable of pulling content out of their rear Xen portal.
For using electricity for armor, if I recall correctly, there was an idea for the Future Force Warrior power armor concept to use electrically responsive gel armor that could harden to protect the wearer. Instead of using impact armor that hardened from kinetic force, it used electricity to harden the armor for a split second. This was done so it could also be used to turn the armor into a splint or brace if the soldier got injured without having to remove the armor itself.
The concept has never been actually implemented due to the insane power requirements and the fact you can just use material properties for a similar effect, but hey, it does exist at least on paper.
I actually did that, I spent 20 minutes trying to get into the vent because I’m horrible at balancing barrels. I’m surprised this video exists but I like it
And I enjoyed it
4:30 There is actually another secret vent up there. DeSinc went up there on one of his classic videos XD
I'm feeling like it was supposed to be a normal vent but testers felt probably disappointed by there being nothing exploration worthy, so they just placed a 'fuck off' battery lol
I have a feeling this video is considerably more ridiculous (and I don't just mean the premise), and I love it
I think that the way valve was placing in pickups in the game was changing the default object, because when you click in hammer it creates a player spawnpoint, and you can change it if you want to. A level designer may have misplaced the suit battery in the vent when trying to modify one of the manhack makers.
there is another way to get the battery that doesn't require precariously balancing physics props. Earlier in route kanal (specifically the area where you first obtain the SMG) there's a hidden supply cache that rewards you with a single grenade, which is most likely intended to be used in this vent.
i always imagined the armor working like a magnetic coil.
Coils can work both ways:
1. when bullets fly near them they can produce energy (impact area location)
2. when you apply power to them, they can push bullets (bullet deflection)
basically, whenever you sense electric current in a coil, you just apply an enormous amounts of current in reverse to the said coil
those supercapacitor battery cells should be perfect for this
massive power for a brief moment
Placing useful objects in random hard to reach places for Gordon to find is *also* where the Guh-Man gets off
Maybe Gordon was to use that vent as the actual entrance to the room, but the railway was too obstructed. The rebels wanted Gordon to know it was safe to jump down there but didn't have any spray paint or whatever
"I fail to see how adding power to a suit will make it more resistant to bullets."
Well "powered armor" is something that has been experimented with in real-life in the military, and the proper name of one of the more known variations is "magnetorheological fluid". Adding power can totally make a material composition more bulletproof in theory. That, along with exosuits, which again are very real, make this actually one of the more believable and plausible concepts in the Half-Life universe.
-This battery placement is weird.
*elaborates for 9 minutes and 7 seconds like a chad*
I think an explanation they later came to through Mark Laidlaw emails and other secondhand accounts was that HEV used reactive armor, meaning that the suit used electricity as armor; much like reactive armor on a tank absorbs bullets and shells through the energy transfer of breaking off of the tank, the HEV suit produces an energy field that absorbs gunshots, explosives, etc through the energy being discharged. There's been some experiments with this in real life but to our knowledge it hasnt been used by anybody.
it's kind of a reward to you clearing the room without shooting the barrels. Because you can grab a barrel from up there if you don't
The battery was modt likely just placed there as a little reward for exploring unintented routes in the level. Opposing force did the same thing with a battery hidden in that one cave area in one of the office maps.
LOL 1:05
What's that weird rusty orange box in the warehouse near the end of Anticitizen One? Just before you climb out of the drains and up onto the moving platform where you fight the combine soldiers including a few combine elite? Please tell me. I've been obsessing over this for years.
nice to see you put so much mystery on insignificant game little details. keep it going
It only got discovered after hl1 but there are forms of reactive armour that use a difference in current between seperate armor plates, when it impacts either the deformation of the plate, or the projectile, bridges the two current sources and it violently discharges, the accompanying magnetic field deforming and damaging the projectile, preventing it from penetrating the armor fully
3:50 i remember when i first played hl2 i was struggling in that chapter for a fucking hour, i was searching the exit, because the game doesn't tell you where to go most of the time
This dude talked about hammer, combine, random teleportation and G-Man because someone accidentally put a battery in vent
"But hey, that's just a theory, A GAME TH..." *crowbar to matpats face*
I was not convinced on this video. Then the freeman's mind reference dropped and now I am 100% here for it.
Literally, the first time I ever played HL2, I wanted to crawl in that vent. I saw the battery there, tempting me...teasing me... "You can't climb up here! It's impossible!" But I did it anyway, and devoured the battery as if it was candy, or glowing, battery-acid flavored ice cream...
What if the power is a medicine? That is administered when hit, it is also a reliable energy source found in xen and utilized by the combine for manhacks, scanners and combine suit power. The reason I think this is because the suit chargers are always in armorys (suits) , Combine outposts (manhacks) and city's (cityscanners) it also isn't far fetched that their suits use similar systems as the hev suit as it was top of the line
Electric reactive armor is actually a thing - a fluid-filled sandwich layer that stiffens in response to applied voltage. the HEV suit is probably covered in such armor, and the power cell is used to energise the sandwiches and stiffen up the armor when hit
I can say with full pride and confidence that I got that battery on my first playthrough EVER because I saw the vent and just wanted to get inside it.