Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) WATCH NEXT: ○ Cyberpunk 2077 Phantom Liberty - Ray Tracing vs Path Tracing On vs Off - ruclips.net/video/3wR7jR1pIQQ/видео.html ○ Alan Wake 2 4K, 1440p DLSS 3.5 FG + RR - ruclips.net/video/-UlIXU7nRT0/видео.html ○ Alan Wake 2 4K, 1440p, 1080p DLSS 3.5 FG + RR - ruclips.net/video/qcnIAGVzl-U/видео.html
First off, thank you for making this video. I've been trying to find something that showcases the visual differences between raster, RT, and path tracing, and I've had a hard time. I'm not trying to bang on the game or anything, but I really have a hard time seeing the differences in most cases. I really have to look at the image, to the point that it feels like 'find Waldo'. There is a *little* bit of more realism there, but I just don't feel it justifies the enormous fps cost, and I also don't imagine I will notice any of this when actually playing the game in motion.
I get it, too. For me, graphic fidelity has taken an exponential turn and while I do notice the changes, if iRT/PT were turned off, I wouldn't be bothered for the rest of the playthrough. That is to say, Remedy has done an excellent job with what I can finally say is a real next gen game, everything else looks great, and RT/PT is just an added cherry on top.
i do agree and i usually don't play with ray tracing or path tracing... but and there is but... this time on GPU other than 4080 and 4090 the base frame rate being so low, the frame rate hit from PT or RT is the lowest ever in term of absolute number... while in game like cyber punk, on a 3080 you would go from 120 fps to 20fps by using PT, in this game you go from 45 to 40fps... while lowering some effects that are not needed while PT is active but are a must when PT is off if you don't want these awful grainy shadows for example... It's pretty sad... but it is what it is...
This game has Ray tracing always on so u get not much different for GI.. i would suggest turn transparency on and play.. with that u get reflections in glasses and waters
Imagine going below 60 FPS to get barely noticeable difference in visuals in static situations 🙃 I would love to see comparison like that, but with actual gameplay, in movement.
Until the difference is big enough that i cant handle playing without ray tracing or path tracing etc on, no reason to lose fps over something i wont notice :D , pretty simple if you ask me :D. Still looks so damn good and that goes for other games too..
Yes, in fact I'm playing only with RT on (shadows and reflections) the PT is too heavy for the forest area, tho playing as Alan the performance is great even with PT on, 1440p dlss balanced and PT on medium and I get around 40fps easily
@@1nVICTUMit's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
First, the difference won't get bigger uniformly. Some games will have an incredibly strong lighting detail without RT or PT, and we've seen the ones that don't, like Control. Second, RT and PT aren't blurry since there are fewer (RT) or no (PT) artifacts to obscure with Temporal Anti Aliasing, so in this game they increase visual clarity without exposing nasty rendering artifacts. Third, something you learn even dabbling in cosmetology is "less is more" - not every scene SHOULD have blow-you-away visuals. But when I look at some example scenes from 2077, Ray Tracing pops nicely but Path Tracing makes me feel like I'm THERE.
in some parts yes ! but come on, its doing good job bro ! That ray tracing distortion is what always distracted me, and RR is the only solution to it @@Leo007619
@@samagui92the improvements are not that visible as they were in cyberpunk. I played that game entirely on PT and it was gorgeous. AW2 doesn't give much difference visually..i tried RT,PT both and i didn't see much difference(as compared to cyberpunk)
Thanks for the comparison. Did you use RR in RT mode in this video? This feature improves image quality for both RT and PT, but it improves performance only for PT, while RT + RR performs worse.
Thanks for the video! No point spending $1000 to buy a 4070Ti to replace my 3070 for one game with somewhat nice looking Path tracing. Looks great without RT. But I'll wait for the 5070, and probably also wait with the game until that time.
This is why we jumped to pc gaming, tech needs to be pished to the current limits and beyond todays hardware capabilities, fortunately ai mumbo jumbo tech is somehow making path tracing available today. Fun fact: pixar is still rendering their path traced animations in frames per hours here you got 40+ of them per second
So funny people talking shit about the graphics when they cant even run the game at low settings without RT. When you see the game running natively on your PC then you can talk. This game has the best graphics i've ever seen for sure.
Nobody it's shitting on the game but on the ray trace technology which costs 30% perfomance over something that's not trivial YET Maybe in few years when implementation it's more natural and GPU are way powerful, but for now, getting sub 60 in order to have reflections, it's not worthy (and don't make me talk about DLSS)
Man I was so bored of this game. Just didn’t work for me. However, the fact that the non RT look SO good and is giving people a hard time noting the difference between all the lighting options is a testament to the team. I think in some cases moving around the scene really helps identify differences but on the whole this game even set to low on PC is absolutely stunning looking. Great Job devs!!!
This game's performance is super inconsistent across various levels. In some levels you get 100+ FPS even with PT and in some places, your FPS tanks to 50 FPS with PT. No clue why though lol.
Of course it's inconsistent because levels contain different amount of geometry, material and overall amount of detail. Like what kind of dumb thing to say as if expecting every level to be the same performance wise. Like obviously forest area for example will be more performance intensive then say simple town area. I mean come on use your brain for a moment and think of why performance can be inconsistent.
@@teddyholiday8038makes sense since the forest has so much vegetation. Then you throw in fog, lighting and enemies into the mix and it’s no wonder fps can tank.
path tracing make my game blurry asf, i put everything on ultra but i disable this option because when you look at the road for exemple it make texture blurry. i have a rtx 4080 super and 7800x3d.
yeah...they DEFINITELY built this game with Rasterization in mind, Cyberpunk and Metro Exodus have a BRUTAL gap in visuals between raster and traced , in Alan Wake 2 you really are getting like 95% of the visuals in rasterization, i guess they made this game with the PS5 as the absolute main platform to code for.
Man I'm glad I didn't drink the Nvidia kool-aid this time, I'm a lifetime Nvidia guy but the 24 gb of vram on the xtx value proposition was too good for me to pass off. Honestly haven't regretted it one bit. Very happy w my AMD card/ combo
So, render resolution is 1440p and you're using DLSS quality. In fact your game runs at ~936p resolution before beeing scaled to 1440p. PS5 Pro does RT at 1260p which should be equal to 1940p DLSS Quality. I'm curious how 4080 would perform at such resolution.
@@shayrabinovich9702 you saying actual lies. Ray tracing is fantastic for dynamic or open world games. Linear smaller games like Alan Wake can "bake" Ray tracing into their textures a lot to make it run easier
i tried it but with sacrifices, But I prefer off because I love the crisp texture of the world and quality. PT and RT, makes quality blurry. Just not the feel of PC power. They can't reflect everything. Like literally this video is showing most of the selected spots that are noticeable. The rest nope!.Shadow is already perfection since it is the purpose of the game.
To my eye, there is a marked difference in the realism of the lighting model in PT as opposed to RT. But I'm a photographer, movie nerd and been looking at graphics for close to 30 years so my gaze might be a tad sharper than the regular punter. As a Finn, I am so damn proud of Remedy pushing the envelope and producing easily the most beautiful game of the year. Such confident work from them.
This game doesn't have day night cycles so they can have good baked lighting. Path tracing is more important in open world games with time of day changes
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Ray tracing and path tracing is for game developers. not for us gamers. ray tracing makes lighting automated for games. they dont have to worry about baking and probes etc. However, they will not do away with traditional light baking and other rasterization techniques until RT becomes the norm. Therefore, until RT becomes a norm and not a feature, feel free to turn it off. you are not losing anything significant
The sweet spot is everything maxed, transparency turned to high and other RT settings off. You get a RT effect from the transparency itself that improves reflections on mirrors, windows etc without the performance hit. RT looks good no doubt, but in no way is it worth turning on to nuke your fps to half even with a 4080 running DLSS and FG already to keep a stable fps 😂
im getting 30fps more than that on 7900x paired with 4080? what cpu are you using? these games are destroying new pc hardware and Im tired of upgrading to keep up! I do have a ps5 and might just switch back to console if they keep this bs up
@@chrisj1633 I don't think that you understand what I'm saying. I'm getting good FPS just saying that they need to chill on how theyre making these games for now.
@@piol9060obviously there is! Actually, you can even use old hardware with no ray tracing capabilities to simulate ray tracing over software. And in this game's case, they've used some lumen like technology.
@@piol9060RT is an entirely software based solution that is accelerated using efficient hardware. Even SSR is partially RT. RDR 2 uses raymarching to simulate how volumetric clouds behave in real time. Raymarching is the same thing that UE5 Lumen uses to do its RT stuff. Multiple rendering techniques used in Alan Wake 2 use signed distance fields and raymarching, no matter if you're using RT/PT or not.
Northlight engine uses some sort of sortware raytracing for Sreen space reflections. Thats why there is tons of noise. Same was in Control. Raytracing in this game doens't change visuals that much. It generates tons of noise and unless you have RTX4000 series card and you can enable Ray Recontsruction which cleans of that noise, raytracing is some what usable. You really don't need raytracing in this game to make it look good. It just look different but not better. There is much better implementions for raytaced reflections than pathtracing that is used in this game. Huge performance hit and shitloads of noise. This is catered for Nvidia and their DLSS 3.5 tech. End of story.
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Thank you very much for the video! I guess we all have тo *be honest with ourselves* and admit that path tracing does almost nothing, especially considering the performance. I really can't understand people not being able to admit it.
@@gtxryzenbenchmarksIt's not hate at all. It's an attempt to open people's eyes that it does nothing. It's a trash"technology", at least in this game.
Ultra settings also "do nothing" then. And even High are not that good... Just set everything to Medium and enjoy medium quality image. That is why there are plenty of graphics setting - everyone can find a combination, that fits them best. But do not judge others. Some gamers love high quality graphics. PT adds depth and authoirity to the image, it also grounds objects better. That is quite a big difference in my opinion.
@@stangamer1151 Well most of the time Ultra settings aren't worth the performance hit along with 4K resolution, so yeah in this case it's safe to say that enabling Ray Tracing and Path Tracing aren't really worth the performance it.
Have been playing this game several hours and there really isn't that much of a difference between RT vs Raster. Honestly not worth it unless you have 4080 or 4090 to run it so why not enable it. For everybody else you are not missing that much.
The only thing that I would say is worth it is water and the windows. Other then that I don’t enough difference. My tax 7800 xt can’t run RT or PT with going to 20fps unplayable. Everything maxed out and RT off I’m at 50fps.
More advanced ray-tracing......the final boss of gaming graphics.....it's basically the real "ray-tracing", it just wasn't possible before now as it's more demanding than regular ray-tracing.
otro juego en el que no merece la pena RT por el impacto en rendimiento, por ahora solo usaría Ray Tracing en Cyberpunk 2077 y Dying Light 2, es estos dos la mejora es notable.
If you have money, don't skip.. just get rtx4090, it's worth. It is the computer that can stop your dreams and achievements. Graphic design, video creation, or any other processes that require a powerful computer. Invest, as this could be your future. Your hobby could turn into a job.
Not always the case. Daytime sunlight will produce sharper shadows because the light source is so far away that the rays don't disperse like say, an overhead light.
Yep. Path tracing has failed again. The game looks great on its own while turning path tracing on only hits the performance. Some people just deserve to be brainwashed.
It's called a sunk cost fallacy. Some people spent $1500 to play this game with PT at 1080p. So now they are gonna try to justify their overpriced purchase by saying how great PT is, and without PT, games are incomplete and unplayable.
@@starvader6604 Let me be clear then, I play AW2 with all settings max at 4k with DLSS quality with PT and RR with FG at +60fps without tearing or framedrops or input delays. I have the 4080.
Thanks for the video, with it I can decide that it is better to play with the graphics on ultra and raytracing turned off, than to lower the graphics a little and use raytracing, since the difference is minimal. RTX4070 can't do both things simultaneously haha
Very weird, there's almost no benifit to PT here, wereas in Cyberpunk it's night and day difference between hybrid RT and PT. Maybe they're doing something wrong here with RT/PT overall, should be much more of a difference, or maybe they put a ton of work to make sure the raster looked close to RT as possible. Whatever it is, something doesn't feel right...
They don't use RT/PT at all for Global illumination. Normal RT is used for shadows and PT is used for reflections(indirect lighting). Thats why there is huge difference in Cyperpunk.
It's because the game without PT on it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Its a gimmick. It seems importan when u cant have it. When I managed to run this game maxed at 60fps finally (thanks to lossless scaling) the appeal of path tracing vanishes fast. U get used to it. Gaming experience amd immersion is EXACTLY the same with Pathtracing ON/OFF.. I started to turn PT off after few hours of gameplay just to compare it to non RT visuals and its just what it is - a gimmick to destroy your fps
I 2 think AMD fans ve no idea of how RT makes the difference.. They really ve no idea 2 say the least. I played Cyberpunk77 with RT Ultra+DLSS Performance with ma 4070 Ti at 1440p res. But to play Phantom Liberty I installed it again but just because I lost ma old saves I had to play it from beginning and played quiet a bit without RT, at 1st I didn't notice but boy after a few Night Missions, I sure missed a lot of RT. Its sure a technical marvel that only people with sharp eyes can observe, but if U r some1 who observes such stuff ie attention 2 detail. I d say stick with Nvidia.
That's because GI is still raytraced even when it's turned off. If you could fully turn it off it would be like comparing Metro Exodus rasterized vs the fully raytraced one.
I agree with you..had way more fun in cyberpunk's path tracing..the effects were more prominent(not only reflections rather the entire world looked different). Compared to that on alan wake 2 i noticed no difference between PT,RT,No RT i'm a 3080 12gb oc owner. And i'm not lending nvidia any more money before 7080 launches
Actually pathtracing looks awesome on characters faces. You know when a characters mouth opens there can be a weird light or strange looking teeth? Pathtracing gets rid of that.
@@Leo007619 I have tested the different settings also, and the biggest improvement comes from ray reconstruction. It makes everything much more high res looking - reflections, shadows, even just objects under a light. And ray reconstruction combined with path tracing is just glorious. But sure, the game looks nice either way
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Frame generation was created exactly for this purpose. You can turn 35 fps into 60 fps. And thanks to Reflex, input delay does not incease that much. For slow paced 3rd person game like AW2 that is a pretty decent way to play it. If you are using gamepad, you won't see major image artifacts, even at such low framerates.
@@kanta32100 I agree. I played the whole Witcher 3 game with enabled FG and V-Synced 60 fps, using controller. It was OK. There were minimal artifacts when I sometimes turned camera faster and input delay was pretty high. But I get used to it and actually enjoyed the gaming experience with excellent graphics quality.
This game is a clear example of how PC gaming is going to the grave. Slightly above average graphics game with optimization for 2030. True next gen. It's a pity, only that there are dozens of other games with better graphics. This year has been really depressing for me in the gaming scene, to the point of making me fear what the future holds. All the performance, then we will catch up by buying new graphics cards and having to use crap from Nvidia like DLSS + "Fake generation"
@@retrogen9461 hey my guy dont get upset plz I was just saying yeah sorry I didnt know "few games" in your comment Alan wake is beautiful no argument there : ) and I agreee with you we need new techniques and etc I am sure remedy will optimize the game more in the future(fingers crossed) . Have a great day my friend
The reason that when on pc RT is enabled and not enabled is not much different is because the manufacturer has used RT tool in the production process to shade nvidia on the difference between RT enabled or not enabled is very little But in return, the non-RT configuration is also new when running RT software that has been set up based on real RT rendering during the game's production process, this is a testament to Nvidia's RT technology's success. , in the coming years when RT technology is much more powerful, manufacturers will no longer add shadows and lighting, instead this process will be done by default by the GPU when running the game, this helps them reduce development costs. development as well as time and achieving better image quality, for those who say RT is a gimmick, experience games with RT at the highest level then you will see that playing games without RT is A visual disaster, of course the price to experience it is not cheap, perhaps to be ready we need at least the RTX 7000 generation for RT to be popular and bring better performance.
Nonsense. The RT in games is nowhere near that of CGI rendered ray or path tracing. RT In games is a gimmick in a way, otherwise your game would be unplayable
@@exoticspeedefy7916 If you dig deep into the game engine you can remove the limit on rays that can be tracked, because currently even the RTX 4090 only tracks a certain number of rays in real time, but with cgi it's not real time so Of course you can trace a lot of rays, that's not a gimmick, see for yourself that a game that uses full ray tracing is a big difference from the creators' tried-and-true shading, However, from the beginning, real-time ray tracing already consumes a lot of resources, so there is a limit to the number of rays that can be traced at the same time. That is, currently the gpu is not powerful enough, but many years later it will be possible to trace rays. rays are not at all far-fetched.
In not too long I was going to replace my RX 6800XT, I will definitely go for the RX 7900XTX, RT is simply an extra addition in exchange for losing a lot of performance
Am i the only one that feels like the game is too grainy ? Even after turning film grain off .... I feel like they force it , real life cutscenes specially look extremely grainy but i don't care about those that much
This game demands to be played with path tracing. It is a showcase for the tech. I know I should just turn it off and get the extra 50 fps, but there is no way I will.
This game literally looks shit without rt and pt. Especially in the woods and in the game when is lots pf lighting and shadows. I think u tried to show the worst part as in the city nothing to see
PT in this game is basically for a "photo mode" like experience where you want everything to be super realistic and accurate. Otherwise, id just stick with normal rt throughout gameplay.
@@saltmaker5353 and i have even better gear than yours, but i bet even 30 fps will be smooth for you, since you are not a real gamer, just a casual pleb
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WATCH NEXT:
○ Cyberpunk 2077 Phantom Liberty - Ray Tracing vs Path Tracing On vs Off - ruclips.net/video/3wR7jR1pIQQ/видео.html
○ Alan Wake 2 4K, 1440p DLSS 3.5 FG + RR - ruclips.net/video/-UlIXU7nRT0/видео.html
○ Alan Wake 2 4K, 1440p, 1080p DLSS 3.5 FG + RR - ruclips.net/video/qcnIAGVzl-U/видео.html
from what i can see, if they just make the shadows more cutting and put on reflections thats it, the rest of the rtx looks worse then the pre-sets.
First off, thank you for making this video. I've been trying to find something that showcases the visual differences between raster, RT, and path tracing, and I've had a hard time. I'm not trying to bang on the game or anything, but I really have a hard time seeing the differences in most cases. I really have to look at the image, to the point that it feels like 'find Waldo'. There is a *little* bit of more realism there, but I just don't feel it justifies the enormous fps cost, and I also don't imagine I will notice any of this when actually playing the game in motion.
I get it, too. For me, graphic fidelity has taken an exponential turn and while I do notice the changes, if iRT/PT were turned off, I wouldn't be bothered for the rest of the playthrough. That is to say, Remedy has done an excellent job with what I can finally say is a real next gen game, everything else looks great, and RT/PT is just an added cherry on top.
ok
i do agree and i usually don't play with ray tracing or path tracing... but and there is but... this time on GPU other than 4080 and 4090 the base frame rate being so low, the frame rate hit from PT or RT is the lowest ever in term of absolute number... while in game like cyber punk, on a 3080 you would go from 120 fps to 20fps by using PT, in this game you go from 45 to 40fps... while lowering some effects that are not needed while PT is active but are a must when PT is off if you don't want these awful grainy shadows for example...
It's pretty sad... but it is what it is...
well said. the game is beautiful with RT/PT on or off. i would only use it if you have everything else on highest settings and have frames to spare.
This game has Ray tracing always on so u get not much different for GI.. i would suggest turn transparency on and play.. with that u get reflections in glasses and waters
The only game worth playing with path tracing is cyberpunk 2077
Imagine going below 60 FPS to get barely noticeable difference in visuals in static situations 🙃
I would love to see comparison like that, but with actual gameplay, in movement.
Until the difference is big enough that i cant handle playing without ray tracing or path tracing etc on, no reason to lose fps over something i wont notice :D , pretty simple if you ask me :D. Still looks so damn good and that goes for other games too..
The difference is small because the game uses software raytracing when rt is off, basically like lumen in unreal engine 5
Yes, in fact I'm playing only with RT on (shadows and reflections) the PT is too heavy for the forest area, tho playing as Alan the performance is great even with PT on, 1440p dlss balanced and PT on medium and I get around 40fps easily
@@1nVICTUMit's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
@@saltmaker5353only in the forest area (3070ti)
First, the difference won't get bigger uniformly. Some games will have an incredibly strong lighting detail without RT or PT, and we've seen the ones that don't, like Control. Second, RT and PT aren't blurry since there are fewer (RT) or no (PT) artifacts to obscure with Temporal Anti Aliasing, so in this game they increase visual clarity without exposing nasty rendering artifacts. Third, something you learn even dabbling in cosmetology is "less is more" - not every scene SHOULD have blow-you-away visuals. But when I look at some example scenes from 2077, Ray Tracing pops nicely but Path Tracing makes me feel like I'm THERE.
Path tracing doing super job in eliminating distortion (grainy effect of regular ray tracing) ❤❤
Lol, are you kidding me? PT is trash in this game.
in some parts yes ! but come on, its doing good job bro ! That ray tracing distortion is what always distracted me, and RR is the only solution to it @@Leo007619
@@Leo007619 hes right bro, it cleans up a lot of noise in a lot of areas, stop being mad because you cant run the game
@@Leo007619 sure you can argue its not wort the performance hit, but you cant deny the improvements just because its too demanding right now
@@samagui92the improvements are not that visible as they were in cyberpunk. I played that game entirely on PT and it was gorgeous. AW2 doesn't give much difference visually..i tried RT,PT both and i didn't see much difference(as compared to cyberpunk)
Thanks for the comparison. Did you use RR in RT mode in this video? This feature improves image quality for both RT and PT, but it improves performance only for PT, while RT + RR performs worse.
Ray Reconstruction was enabled for Path Tracing only due to a noticeable performance hit when RR is applied for Ray Tracing.
Thanks for the video! No point spending $1000 to buy a 4070Ti to replace my 3070 for one game with somewhat nice looking Path tracing. Looks great without RT. But I'll wait for the 5070, and probably also wait with the game until that time.
Wait at least for the 40 series refresh with Super variants early next year
1000$ for a 4070ti is crazy. The right price for this card is 700/750$. But, wait for super models, for lower price for this
You dont need path tracing lmao
@@ΗΗΗΗΗΗ0000 because you don't know what you are yalking about. Because ypu can't efford to this technology. So, 🤫
@@OmnianMIU lmao what are you? 9?
Hello! I haven't played this game but I'm curious if "Ray traced direct lighting" in this game handles reflections or shadows? Thank you very much!
Ray Traced Direct Lighting in this game handles shadows only.
Hmm looks like rt on and off is a big difference visual but path rt not so much
This is why we jumped to pc gaming, tech needs to be pished to the current limits and beyond todays hardware capabilities, fortunately ai mumbo jumbo tech is somehow making path tracing available today. Fun fact: pixar is still rendering their path traced animations in frames per hours here you got 40+ of them per second
So funny people talking shit about the graphics when they cant even run the game at low settings without RT. When you see the game running natively on your PC then you can talk. This game has the best graphics i've ever seen for sure.
Alan Wake 2 is definitely one of the best looking games this year, even without path tracing.
Nobody it's shitting on the game but on the ray trace technology which costs 30% perfomance over something that's not trivial YET
Maybe in few years when implementation it's more natural and GPU are way powerful, but for now, getting sub 60 in order to have reflections, it's not worthy (and don't make me talk about DLSS)
According to you irl, how big is the difference between path tracing and rasterized settings?
The shadows and reflections quality are just night and day, but the difference in GI is not that huge.
Man I was so bored of this game. Just didn’t work for me. However, the fact that the non RT look SO good and is giving people a hard time noting the difference between all the lighting options is a testament to the team. I think in some cases moving around the scene really helps identify differences but on the whole this game even set to low on PC is absolutely stunning looking. Great Job devs!!!
This game's performance is super inconsistent across various levels. In some levels you get 100+ FPS even with PT and in some places, your FPS tanks to 50 FPS with PT. No clue why though lol.
Different geometric details and lighting density I suppose.
The forest area eats up FPS for some reason
Of course it's inconsistent because levels contain different amount of geometry, material and overall amount of detail. Like what kind of dumb thing to say as if expecting every level to be the same performance wise.
Like obviously forest area for example will be more performance intensive then say simple town area.
I mean come on use your brain for a moment and think of why performance can be inconsistent.
@@sermerlin1 nobody expects every level to be the same. It’s kinda odd when the forest area has half the FPS of any other area tho
@@teddyholiday8038makes sense since the forest has so much vegetation. Then you throw in fog, lighting and enemies into the mix and it’s no wonder fps can tank.
Will any 2024 game surpass Cyberpunk 2077 Path Tracing ?
Is it worth to play with PT on? I use rtx 4070 on 1080p with DLSS 3.
I play with 4070 in 1440p at max settings (pt max) + fg + dlssq + rr. I get like 60fps of min, in the forest
1080p with Framegen you get Like 80fps, so why Not?
Wait, I know this song but can't tell where from.
What is it?
cyberpunk 2077 called "just another weapon"
Great video bro ! Can u please add "wipe effect" between off-on transitions with one forward and one reverse ?
Thanks for your feedback, i'll look into it.
Bro your channel is my motivation ! learning a lot from you .. keep improving you doing amazing work@@MxBenchmarkPC
@gtxryzenbenchmarks thanks!
lol if you cant tell the difference theres something wrong with you
path tracing make my game blurry asf, i put everything on ultra but i disable this option because when you look at the road for exemple it make texture blurry. i have a rtx 4080 super and 7800x3d.
yeah...they DEFINITELY built this game with Rasterization in mind, Cyberpunk and Metro Exodus have a BRUTAL gap in visuals between raster and traced , in Alan Wake 2 you really are getting like 95% of the visuals in rasterization, i guess they made this game with the PS5 as the absolute main platform to code for.
How much is the difference between medium and high PT in terms of visuals?
more details in reflections
Man I'm glad I didn't drink the Nvidia kool-aid this time, I'm a lifetime Nvidia guy but the 24 gb of vram on the xtx value proposition was too good for me to pass off. Honestly haven't regretted it one bit. Very happy w my AMD card/ combo
Ray tracing look good enough than rasterize.. Path tracing not worth for minor quality improvement with more performance hit.
So, render resolution is 1440p and you're using DLSS quality. In fact your game runs at ~936p resolution before beeing scaled to 1440p. PS5 Pro does RT at 1260p which should be equal to 1940p DLSS Quality. I'm curious how 4080 would perform at such resolution.
How turn only ray tracing on when i turn on all got on inklusive path tracing
ray tracing with path tracing or do i have to deactivate one?
what is the music name in the video?
P.T. Adamczyk - Just Another Weapon (Cyberpunk 2077 Phantom Liberty OST).
Is Ray Tracing on include Path Tracing on?
Path Tracing is a more advanced version of Ray Tracing. You choose one or the other. Not both.
My GPU is struggling to play this video.
What GPU do you have? 😂
Is Ray Tracing broken? Path Tracing has an insane AO implementation, but RT has worse shadows than rasterized ones, no?
This and CP 2077, where RT/PT while taxing is worth it. Thanks for comparisons!
Happy to help!
Thanks for the vid. Now I see that I'm not going to waste performance on nothing 😊
Happy to help 😂
The non-RT is actually still basically ray traced, just using a lower quality much cheaper version of it
There is no diffrence, raytracing is just hype :\
@@Sengial It looks really good, too.
@@shayrabinovich9702 you saying actual lies. Ray tracing is fantastic for dynamic or open world games. Linear smaller games like Alan Wake can "bake" Ray tracing into their textures a lot to make it run easier
looks goood without RT as well
wow this even looks incredible without any RT enables. probybl not worth the performance hit in this one
Yeah going below 50fps for rt isn't worth it cuz the game looks good without it
In fact, ray tracing turn off is using software ray tracing, similar to Lumen
I KNEW IT it looked too good to be traditional raterization
i tried it but with sacrifices, But I prefer off because I love the crisp texture of the world and quality. PT and RT, makes quality blurry. Just not the feel of PC power. They can't reflect everything. Like literally this video is showing most of the selected spots that are noticeable. The rest nope!.Shadow is already perfection since it is the purpose of the game.
To my eye, there is a marked difference in the realism of the lighting model in PT as opposed to RT. But I'm a photographer, movie nerd and been looking at graphics for close to 30 years so my gaze might be a tad sharper than the regular punter.
As a Finn, I am so damn proud of Remedy pushing the envelope and producing easily the most beautiful game of the year. Such confident work from them.
Cyberpunk is the game that uses the best path tracking ☕
This game doesn't have day night cycles so they can have good baked lighting. Path tracing is more important in open world games with time of day changes
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
I wonder which game looks better. This one or Plague tale requiem?
That's not even a contest. You obviously haven't played this yet.
@@PrannoyNairlmao you're right! 😂
Does it look bad in actual game though?
Perfect song choice lmao
Ray tracing and path tracing is for game developers. not for us gamers. ray tracing makes lighting automated for games. they dont have to worry about baking and probes etc. However, they will not do away with traditional light baking and other rasterization techniques until RT becomes the norm. Therefore, until RT becomes a norm and not a feature, feel free to turn it off. you are not losing anything significant
The sweet spot is everything maxed, transparency turned to high and other RT settings off.
You get a RT effect from the transparency itself that improves reflections on mirrors, windows etc without the performance hit.
RT looks good no doubt, but in no way is it worth turning on to nuke your fps to half even with a 4080 running DLSS and FG already to keep a stable fps 😂
I dont care much about fancy graphics, I want good gameplay
A real bummer the console versions don't have a 30fps RT mode, at the very least for reflections. but I kind of get why they couldn't.
im getting 30fps more than that on 7900x paired with 4080? what cpu are you using? these games are destroying new pc hardware and Im tired of upgrading to keep up! I do have a ps5 and might just switch back to console if they keep this bs up
4080 very low end GPU buy a 4090
@@chrisj1633 lol no it isnt
@@chrisj1633 I don't think that you understand what I'm saying. I'm getting good FPS just saying that they need to chill on how theyre making these games for now.
A ridiculous price to pay for wetter surfaces
Ray Traced Shadows make a big difference in fidelity.
Ray tracing is never off in this game. By default it uses software ray tracing.
There is no something like software RT. Maybe Lumen is similar but this game doesn't use it.
@@piol9060obviously there is! Actually, you can even use old hardware with no ray tracing capabilities to simulate ray tracing over software.
And in this game's case, they've used some lumen like technology.
@@piol9060RT is an entirely software based solution that is accelerated using efficient hardware. Even SSR is partially RT. RDR 2 uses raymarching to simulate how volumetric clouds behave in real time. Raymarching is the same thing that UE5 Lumen uses to do its RT stuff.
Multiple rendering techniques used in Alan Wake 2 use signed distance fields and raymarching, no matter if you're using RT/PT or not.
Northlight engine uses some sort of sortware raytracing for Sreen space reflections. Thats why there is tons of noise. Same was in Control. Raytracing in this game doens't change visuals that much. It generates tons of noise and unless you have RTX4000 series card and you can enable Ray Recontsruction which cleans of that noise, raytracing is some what usable. You really don't need raytracing in this game to make it look good. It just look different but not better. There is much better implementions for raytaced reflections than pathtracing that is used in this game. Huge performance hit and shitloads of noise. This is catered for Nvidia and their DLSS 3.5 tech. End of story.
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Watching all the videos I can because my 1060 can't handle this anymore :(
There is no difference 😉 Thank you and greetings from Russia.
Thank you very much for the video!
I guess we all have тo *be honest with ourselves* and admit that path tracing does almost nothing, especially considering the performance. I really can't understand people not being able to admit it.
why so much hate to path tracing 😂😂
@@gtxryzenbenchmarksIt's not hate at all. It's an attempt to open people's eyes that it does nothing. It's a trash"technology", at least in this game.
@@Leo007619 ☺️
Ultra settings also "do nothing" then. And even High are not that good... Just set everything to Medium and enjoy medium quality image.
That is why there are plenty of graphics setting - everyone can find a combination, that fits them best. But do not judge others. Some gamers love high quality graphics. PT adds depth and authoirity to the image, it also grounds objects better. That is quite a big difference in my opinion.
@@stangamer1151 Well most of the time Ultra settings aren't worth the performance hit along with 4K resolution, so yeah in this case it's safe to say that enabling Ray Tracing and Path Tracing aren't really worth the performance it.
Next Geforce GPU = PTX 5090 ?
Path tracing is the future !
To be honest? I don't see much of a difference between PT and RT in this game.
Me too
Have been playing this game several hours and there really isn't that much of a difference between RT vs Raster. Honestly not worth it unless you have 4080 or 4090 to run it so why not enable it. For everybody else you are not missing that much.
@@oolaspalmas agree
@@jforkhan i never did see one anywhere
The only thing that I would say is worth it is water and the windows. Other then that I don’t enough difference. My tax 7800 xt can’t run RT or PT with going to 20fps unplayable. Everything maxed out and RT off I’m at 50fps.
Let's test :
Low - High - RT low - Path RT
what is path ??
More advanced ray-tracing......the final boss of gaming graphics.....it's basically the real "ray-tracing", it just wasn't possible before now as it's more demanding than regular ray-tracing.
the only difference i immediately notice is the FPS lol
Max has been dead for like 8 years no big difference from high wouldn't this run 60 on this card with all settings on high
This makes Ray Tracing pointless. If you wanna go all out, just go all out and get a 4090 for path tracing.
otro juego en el que no merece la pena RT por el impacto en rendimiento, por ahora solo usaría Ray Tracing en Cyberpunk 2077 y Dying Light 2, es estos dos la mejora es notable.
I think RT off, should be renamed for this game to HW(hardware) RT off. Because it still uses software raytracing.
If you have money, don't skip.. just get rtx4090, it's worth.
It is the computer that can stop your dreams and achievements.
Graphic design, video creation, or any other processes that require a powerful computer.
Invest, as this could be your future. Your hobby could turn into a job.
to be fair, shadows are supposed to be blurry in real life and not sharp
Not always the case. Daytime sunlight will produce sharper shadows because the light source is so far away that the rays don't disperse like say, an overhead light.
shadows are nonexistent in non-RT
Yep. Path tracing has failed again. The game looks great on its own while turning path tracing on only hits the performance. Some people just deserve to be brainwashed.
I feel kind of sorry for them 😢
It's called a sunk cost fallacy. Some people spent $1500 to play this game with PT at 1080p. So now they are gonna try to justify their overpriced purchase by saying how great PT is, and without PT, games are incomplete and unplayable.
Use FG with all max settings and you get +60fps
Sure but then it's pretty much unplayable cause of the fuckload of input delay.
@@f.ferenc88 I do not have any delay with fg
You forgot to mention without RT and PT
@@starvader6604 Let me be clear then, I play AW2 with all settings max at 4k with DLSS quality with PT and RR with FG at +60fps without tearing or framedrops or input delays. I have the 4080.
Thanks for the video, with it I can decide that it is better to play with the graphics on ultra and raytracing turned off, than to lower the graphics a little and use raytracing, since the difference is minimal. RTX4070 can't do both things simultaneously haha
Very weird, there's almost no benifit to PT here, wereas in Cyberpunk it's night and day difference between hybrid RT and PT. Maybe they're doing something wrong here with RT/PT overall, should be much more of a difference, or maybe they put a ton of work to make sure the raster looked close to RT as possible.
Whatever it is, something doesn't feel right...
Cyberpunk's raster is pretty ugly in a lot of areas, this game clearly put a lot more work into it's raster hence why there isn't as much difference
They don't use RT/PT at all for Global illumination. Normal RT is used for shadows and PT is used for reflections(indirect lighting). Thats why there is huge difference in Cyperpunk.
It's because the game without PT on it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
Update: Alan Wake 2 also uses a kind of software RT regardless of hardware rt
RTAO is very cheap but it is now included in PT and cannot be enabled seperately. Wonder why... *cough nvidia*.@@jackhanma376
Its a gimmick. It seems importan when u cant have it. When I managed to run this game maxed at 60fps finally (thanks to lossless scaling) the appeal of path tracing vanishes fast. U get used to it. Gaming experience amd immersion is EXACTLY the same with Pathtracing ON/OFF.. I started to turn PT off after few hours of gameplay just to compare it to non RT visuals and its just what it is - a gimmick to destroy your fps
I 2 think AMD fans ve no idea of how RT makes the difference.. They really ve no idea 2 say the least.
I played Cyberpunk77 with RT Ultra+DLSS Performance with ma 4070 Ti at 1440p res.
But to play Phantom Liberty I installed it again but just because I lost ma old saves I had to play it from beginning and played quiet a bit without RT, at 1st I didn't notice but boy after a few Night Missions, I sure missed a lot of RT.
Its sure a technical marvel that only people with sharp eyes can observe, but if U r some1 who observes such stuff ie attention 2 detail.
I d say stick with Nvidia.
literally there is no difference other than reflections
Agreed. It's just that some people waste so much money on their GPUs that they can't but try to justify these trash "technologies".
That's because GI is still raytraced even when it's turned off.
If you could fully turn it off it would be like comparing Metro Exodus rasterized vs the fully raytraced one.
I agree with you..had way more fun in cyberpunk's path tracing..the effects were more prominent(not only reflections rather the entire world looked different). Compared to that on alan wake 2 i noticed no difference between PT,RT,No RT i'm a 3080 12gb oc owner. And i'm not lending nvidia any more money before 7080 launches
Actually pathtracing looks awesome on characters faces. You know when a characters mouth opens there can be a weird light or strange looking teeth? Pathtracing gets rid of that.
@@Leo007619 I have tested the different settings also, and the biggest improvement comes from ray reconstruction. It makes everything much more high res looking - reflections, shadows, even just objects under a light. And ray reconstruction combined with path tracing is just glorious. But sure, the game looks nice either way
This game uses Software RT even when Ray Tracing is OFF! Keep that in mind.
it's a mix of software RT, Baked GI and Screen space for the AO, I just don't like the fact that they don't apply regular RT to rough surfaces and mirrors and also RTAO that doesn't cost almost nothing
now they just need to add new technology that will make games super smooth at 30fps , and we can play max settings like we used to long ago
NVIDIA kinda did it already with their Reflex technology.
Frame generation was created exactly for this purpose. You can turn 35 fps into 60 fps. And thanks to Reflex, input delay does not incease that much. For slow paced 3rd person game like AW2 that is a pretty decent way to play it. If you are using gamepad, you won't see major image artifacts, even at such low framerates.
@@stangamer1151 30fps frame generated to 60fps is very good actually. Input lag is only a problem below 30fps...
@@kanta32100 I agree. I played the whole Witcher 3 game with enabled FG and V-Synced 60 fps, using controller. It was OK. There were minimal artifacts when I sometimes turned camera faster and input delay was pretty high. But I get used to it and actually enjoyed the gaming experience with excellent graphics quality.
barely any difference, and you get 15 fps hit + a fuck load of input lag with frame generation... what bullshit.
This game is a clear example of how PC gaming is going to the grave. Slightly above average graphics game with optimization for 2030. True next gen.
It's a pity, only that there are dozens of other games with better graphics.
This year has been really depressing for me in the gaming scene, to the point of making me fear what the future holds.
All the performance, then we will catch up by buying new graphics cards and having to use crap from Nvidia like DLSS + "Fake generation"
you are either trolling or just plain stupid, to say this game has average graphics just proves you dont know nothing.
And how can one play it if it is not playable?@@retrogen9461
Exactly. RDR 2 with some texture and graphics mods looks and runs better than this game.
@@retrogen9461 you played RDR2? if it had RT it will be better than this anyways Alan Wake 2 is beautiful not gonna lie
@@retrogen9461 hey my guy dont get upset plz I was just saying yeah sorry I didnt know "few games" in your comment Alan wake is beautiful no argument there : ) and I agreee with you we need new techniques and etc I am sure remedy will optimize the game more in the future(fingers crossed) . Have a great day my friend
Best setting is off
I'm playing maxed out with RT/PT/DLSS amd FG at 3440x1440 at 120+ on my 4090. Looks amazing.
Not that much difference. You just want to show off lol
There is no difference if you are not by the lake!
The reason that when on pc RT is enabled and not enabled is not much different is because the manufacturer has used RT tool in the production process to shade nvidia on the difference between RT enabled or not enabled is very little But in return, the non-RT configuration is also new when running RT software that has been set up based on real RT rendering during the game's production process, this is a testament to Nvidia's RT technology's success. , in the coming years when RT technology is much more powerful, manufacturers will no longer add shadows and lighting, instead this process will be done by default by the GPU when running the game, this helps them reduce development costs. development as well as time and achieving better image quality, for those who say RT is a gimmick, experience games with RT at the highest level then you will see that playing games without RT is A visual disaster, of course the price to experience it is not cheap, perhaps to be ready we need at least the RTX 7000 generation for RT to be popular and bring better performance.
Nonsense. The RT in games is nowhere near that of CGI rendered ray or path tracing. RT In games is a gimmick in a way, otherwise your game would be unplayable
@@exoticspeedefy7916 If you dig deep into the game engine you can remove the limit on rays that can be tracked, because currently even the RTX 4090 only tracks a certain number of rays in real time, but with cgi it's not real time so Of course you can trace a lot of rays, that's not a gimmick, see for yourself that a game that uses full ray tracing is a big difference from the creators' tried-and-true shading, However, from the beginning, real-time ray tracing already consumes a lot of resources, so there is a limit to the number of rays that can be traced at the same time. That is, currently the gpu is not powerful enough, but many years later it will be possible to trace rays. rays are not at all far-fetched.
In not too long I was going to replace my RX 6800XT, I will definitely go for the RX 7900XTX, RT is simply an extra addition in exchange for losing a lot of performance
Dont forget to turn on dlss and dlaa in portal and hl2 rtx, and also physx and txaa in old games its great :)
imagine buying AMD
My 6950xt gets over 30fps in places with PT low setting, except the forest. 4k FSR Quality. With just RT It's 35-50 FPS.
Am i the only one that feels like the game is too grainy ? Even after turning film grain off .... I feel like they force it , real life cutscenes specially look extremely grainy but i don't care about those that much
how active only standardt raytrace?
Choose the low Ray Tracing preset in the menu.
thanks man , now run great, path tracing its too demanding for low reward@@MxBenchmarkPC
@hotelwalenca2557 happy to help.
wow i see absoltlty nothing always native for me
then you are blind lol
En escenas complejas se nota bastante xd
This game demands to be played with path tracing. It is a showcase for the tech. I know I should just turn it off and get the extra 50 fps, but there is no way I will.
This Game looks blurry and Performance are Trash
This game literally looks shit without rt and pt. Especially in the woods and in the game when is lots pf lighting and shadows. I think u tried to show the worst part as in the city nothing to see
So. 90% of test with a woman, so where is Alan in this game.
PT in this game is basically for a "photo mode" like experience where you want everything to be super realistic and accurate. Otherwise, id just stick with normal rt throughout gameplay.
I dont now why but this game look blury
Nah ! watching at 4K ?
It's called "great graphics" nowadays. 😂
It may be the film grain that's in the game.
It looks extremely grainy thats for sure .... Playing it at 4k dlss balanced everything maxed out and it looks grainy still ....
@@alexanderluna1845 Did you turn Film grain off?
Why invest in path tracing if its shit
5 years on and it's still not worth it.
next gen gaming = no fps, slideshow fest
Upgrade
@@cinders8144 upgrade ? i'm talking about 4090 and ryze 7800x3d, these cant even run new games without crappy fps
@@saltmaker5353 and i have even better gear than yours, but i bet even 30 fps will be smooth for you, since you are not a real gamer, just a casual pleb
@@saltmaker5353 thats not 4K and i wouldnt be happy with only 80fps. your sunk cost fallacy is kicking in
@@saltmaker5353 sunk cost wasting more money than you need. 4090 overpriced and only getting 80fps and only 3413x1920 resolution yep thats not good
Ray tracing is simply not worth the 2 grand it costs for a fucking 4090 to be able to run at a decent frame rate.
RTX ON
Basically path tracing looks more like rasterization than ray tracing... hence, raytracing is a marketing stunt...
@@retrogen9461 CP2077 is more like a Nvidia tech demo
RDR2 looks even better than this, is an open world game and performs better, oh and is not boring like this game also.