Ray Tracing vs Path Tracing in 6 Games - The Ultimate Graphics/Performance Comparison | RTX 4080

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  • Опубликовано: 15 дек 2024
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Комментарии • 512

  • @MxBenchmarkPC
    @MxBenchmarkPC  Месяц назад +29

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    Timecodes:
    0:00 - Cyberpunk 2077
    3:26 - Alan Wake 2
    6:22 - Black Myth Wukong
    8:22 - Resident Evil 4 Remake Path Tracing Mod
    11:17 - Resident Evil 2 Remake Path Tracing Mod
    13:15 - Unreal Engine 5.3 Path Tracing (Desordre)

    • @leonsolid9755
      @leonsolid9755 12 дней назад

      Whats the music name on RE section?

  • @RicochetForce
    @RicochetForce Месяц назад +457

    Cyberpunk’s Overdrive mode is still the most impressive realtime rendered graphics I’ve seen this generation.
    It’s absolutely absurd, and every time you show it side by side with the other methods reveals how broken they are.

    • @lilpain1997
      @lilpain1997 Месяц назад +31

      Yet people will still claim its useless and cry about it. Its funny how people don't understand future proofing at all.

    • @SylvainSangla
      @SylvainSangla Месяц назад +18

      I'm playing Cyberpunk with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back...
      And this PT version (PT 20 in Fast mode) is faster than RT !

    • @zeroxception
      @zeroxception 28 дней назад +4

      they are not broken. Its like comparing a regualr road car to an F1 car.

    • @namgunaucao9771
      @namgunaucao9771 28 дней назад +1

      the npcs spawnt and object pop up are shit on this game

    • @RicochetForce
      @RicochetForce 27 дней назад +4

      @ No, they are absolutely broken. Rasterized lighting setups do NOT behave like real light propagation.

  • @Kubas170
    @Kubas170 29 дней назад +132

    Everytime a see a scene without raytracing I go like "yeah that look pretty good" and then with raytracing it's so crazy looking omg

    • @Ale55andr082
      @Ale55andr082 26 дней назад +1

      and then with rt on fps collapse....

    • @MacTavish9619
      @MacTavish9619 25 дней назад +13

      @@Ale55andr082 remember, amd is bad with rt but when nivida losing 70fps from 116 to 46 ON SECOND BEST NVIDIA GPU its good. RT is bullshit. You can make good looking game without this shit technology.

    • @Crazzzycarrot-qo5wr
      @Crazzzycarrot-qo5wr 23 дня назад +5

      @@MacTavish9619 RT is the future though.

    • @MacTavish9619
      @MacTavish9619 23 дня назад +3

      @@Crazzzycarrot-qo5wr like physx and hairworks which are literally dead? They were also a "future" xD

    • @Crazzzycarrot-qo5wr
      @Crazzzycarrot-qo5wr 23 дня назад +6

      @@MacTavish9619 No way you just compared ray tracing with some hair physics? Did the gtx cards have dedicated cores to calculate those hairs like rt cores? No...
      Ray tracing is a lot easier to use, and requires less handcrafting. Ofcourse its in developers interest to focus on it.

  • @juanme555
    @juanme555 Месяц назад +216

    Cyberpunk is still ahead of its time and the time after it.

    • @jorge69696
      @jorge69696 Месяц назад +12

      Maybe the PS6 will come close to this level of path tracing but only at 30 fps and lower resolutions like 1080p.

    • @RicochetForce
      @RicochetForce Месяц назад +5

      No, you’re 100% right. We’re not going to see games look like Cyberpunk 2077 on a regular basis for another console generation and a half. So something like 7-8 years.

    • @RicochetForce
      @RicochetForce Месяц назад +2

      @@jorge69696I doubt it, the PS5 has something similar to the 2070 in it. A PS6 would likely have something similar to a 4060-4070 but with a newer architecture and APIs. Pathtracing on the 4070 absolutely cripples it.

    • @ruok-l5t
      @ruok-l5t Месяц назад +4

      Batman Arkham Knight and RDR2 still beats it in terms of beauty and art direction in almost every way. Cyberpunk 2077 looks like cosplay circus. You want a great Cyberpunk graphics and style, look at a game called The Ascent

    • @Nosyaj1941
      @Nosyaj1941 Месяц назад +3

      @@ruok-l5t I like all the games you mentioned. What is it you like about the beauty/art direction in Arkham Knight and RDR2 that you don't like in CP2077?

  • @ashleyr8272
    @ashleyr8272 Месяц назад +195

    I was an anti Raytracing guy before I got my new PC. I just thought the improve in image not worth the computing power it takes. But when I turn on path tracing in 2077. That was unforgettable experience. Almost shocking as I first turn on a shader in Minecraft. It just make the game looking so different and incredible. Though I only got a 4070ti, but I'm still enjoying it. Hope one day path tracing will become a feature that even mid range GPUs can run it smoothly.

    • @ruok-l5t
      @ruok-l5t Месяц назад +38

      I became anti RT once I played Batman Arkham Knight after playing 2077. RT became a gimmick and a lazy shortcut to fix lighting. There's nothing worse than photorealistic graphics combined with unrealistic typical video game animations and jank.

    • @metalface_villain
      @metalface_villain Месяц назад +15

      i will be for ray tracing when all games can have the level of improvement cyberpunk's path tracing offers and can run on at least 60 fps on mid range cards without upscaling from hell and fg, so maybe in 5 years or so from now xD

    • @gwathanaur
      @gwathanaur Месяц назад

      ​@@ruok-l5tif not having to manuamly tweek every lightsource but rely on RT instead can cut down dev time and cost then it is one of the tools that might help us out of the current situation where studios are being closed left and right and where a high budget game being profitable is a coin toss at best. Should it be used every time and in every game ? Probably not. But it is a great tool that can completely transfom certain games. CP2077 looks so weird without RT and character faces only look truely good with PT on.

    • @Aerobys
      @Aerobys Месяц назад +2

      Ооо это так круто видеть траву без теней или как она рендерится каждую секунду😊 Ооо ну да в Киберпанке отражения видны лишь те, что видит сам игрок, но ты же полюбасу играешь в 70° fov или постоянно смотришь под ноги, изза чего отражения не рендерятся, для этого обязательна RT🥰

    • @OrnelloLiborio
      @OrnelloLiborio 29 дней назад +11

      "Only a RTX 4070 Ti" ???? Man, your GPU is a beast!

  • @0M0rty
    @0M0rty Месяц назад +30

    Cyberpunk shows where the biggest power of PT is - open world (so the lighting can't be as hand crafted), urban and futuristic (more areas for light to bounce, glass and various shiny or colorful materials)
    Don't get me wrong RE 4 looks good too but open world is where the power of PT should be, to get better results with less dev time is huge, now we just need GPU's that can deliver the required performance for reasonable costs

  • @magnomliman8114
    @magnomliman8114 Месяц назад +287

    Path Tracing is crazy. i hope its becomes a norm in new games .

    • @MxBenchmarkPC
      @MxBenchmarkPC  Месяц назад +55

      It will eventually. But for now we are a few years away until Path Tracing becomes a standard in games on PC.

    • @MrMedk
      @MrMedk Месяц назад +32

      @@MxBenchmarkPC нам нужно не это, нам нужны видеокарты способные ее запустить с адекватным fps и в адекватном разрешении. Учитывая кремниевую ситуацию, такое может и не произойти(

    • @Pelfox33
      @Pelfox33 Месяц назад +4

      @@MrMedkадекватное субъективно - проходил Алана Вейка в в 4к 35-50 fps и dlss performance, но всё это ради того, чтобы наслаждаться охрененной светотеневой картинкой, я выжал всё из своей 4070, а она как раз вполне доступна
      Кстати dlss performance на 4к телеке выглядит потрясающе, почти неотличимо от нативных 4к

    • @MrMedk
      @MrMedk Месяц назад +1

      @@Pelfox33 полностью с тобой согласен, но все же стоит отметить, что сложно найти отличия от картинки с TAA сглаживанием, если же мы говорим про нативную картинку без сглаживания, то любой апскейл очень сильно размыливает ее

    • @Pelfox33
      @Pelfox33 Месяц назад +1

      @@MrMedk верно, но ты поди рассмотри то мыло на 4к с адекватного расстояния, а если в динамике, то вообще не заметно

  • @stevegomez232
    @stevegomez232 Месяц назад +103

    I remember turning on path tracing for the time while playing cyberpunk. It blew my mind. I didnt think games could look that good. Despite it killing my fps I can never play that game without it on now.

    • @jorge69696
      @jorge69696 Месяц назад +20

      It's incredible for immersive single player games. I think the people that complain about it are those that only play multiplayer games and want the highest fps possible.

    • @RicochetForce
      @RicochetForce Месяц назад +7

      Agreed, going from other games to CP2077 stuns me every time. I’ll find myself just wandering around in the game gawking at everything.
      We’re basically getting a glimpse of what games will look like a decade from now.

    • @stevegomez232
      @stevegomez232 Месяц назад +9

      @@RicochetForce Same, I’ve already beaten the game and i refuse to use the fast travel to get around. I wanna drive everywhere I got so I can enjoy the scenery. It’s such a beautiful game..I think I’m going to start a new game now so I have an excuse to keep playing it 😂

    • @nithinravi4401
      @nithinravi4401 Месяц назад

      True

    • @JohnxYiu
      @JohnxYiu Месяц назад +3

      @@K.19_with 4080super, you would can get around 80fps average in 4K with DLSS performance and frame gen on. The quality DLSS performance in cyberpunk 2077 is actually very good.

  • @itsf1aw919
    @itsf1aw919 Месяц назад +32

    The fact that RT off (Default Rasterization) is so close to normal RT in most scenarios is amazing. The jump from normal RT to Path tracing is mind-blowing.

    • @cosmic_gate476
      @cosmic_gate476 23 дня назад +4

      That's cause "normal RT" is still 90% rasterized, only using RT for one or two effects. Path Tracing skips the entire rasterization pipeline and does what the laymen call "real" ray tracing.

  • @Kubas170
    @Kubas170 29 дней назад +13

    2:12 I think this is the best showcase of all three rendering methods

    • @hd_y
      @hd_y 25 дней назад

      The video turned to 240p in path tracing i thought I'm being trolled turned out my internet is having a stroke lol

  • @oceanedetotes
    @oceanedetotes Месяц назад +15

    2:05 the ray tracing change the floor surface, impressive

  • @Rotary787B
    @Rotary787B Месяц назад +17

    Incredible I've never noticed there was such a stark difference between normal Ray-tracing vs Path-tracing. I have a PC with a 4090 and I couldn't appreciate the improvements Path-Tracing adds until seeing the side by side comparison like this. Excellent video keep up the good work! I'll have to finish up Cyberpunk now.

  • @Vartazian360
    @Vartazian360 Месяц назад +35

    Path tracing is the most inefficient use of GPU resources ever but it looks like CG. Its insane. Fully simulating light in real time is crazy. If you look at how many rays are needed to do this, its in the hundreds of millions of traces per second. Several rays PER PIXEL. We have come so far in the GPU space in 25 years..

    • @456MrPeople
      @456MrPeople Месяц назад +16

      Games like Cyberpunk, Alan Wake, and Black Myth Wukong actually limit the rays to a few samples per pixel. What you're seeing is the advancement of denoising algorithms like ray reconstruction allowing this to be done in real time.

    • @lilpain1997
      @lilpain1997 Месяц назад +6

      games right now are not using that many rays per pixel. Its why we use denoisers and are trying to make them better and better as the ray count is actually really low. I believe cyberpunk has 2 rays and 2 bounces. And most other games seem to have around that many or even just 1 ray.

    • @Vartazian360
      @Vartazian360 Месяц назад +5

      ​@@lilpain1997 okay thats good to know but at 4k thats still 16 million rays per frame of simulated light. Thats insane to run at 60 fps.

    • @lilpain1997
      @lilpain1997 Месяц назад +3

      @@Vartazian360 yeah its still insane. I fully agree. The fact we have RT even running in real time to me is crazy, let alone PT... I remember the days of rendering things with PT and it taking days even weeks. I know its a bit different as again ray count but man have we come such a long way

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 10 дней назад

      "Path tracing is the most inefficient use of GPU resources ever" lmfao how ? Unless you're on AMD GPUs which lack any real RT hardware accelerators, RT is pretty efficeint on new GPUs especially on Nvidia ones with CUDA
      If you use RT in combination with DLSS + FG, it has very little cost as shown by daniel Owen in his RTX 4090 in black myth wukong video.
      Ofc, this is all assuming you have a GPU with enough VRAM. Unfortunately that's not usually the case.

  • @Nate_M_PCMR
    @Nate_M_PCMR Месяц назад +14

    They really want this game to become visually timeless

  • @oktusprime3637
    @oktusprime3637 Месяц назад +22

    This song does things to my heart.

    • @mkb144p6
      @mkb144p6 Месяц назад

      What is the song???

    • @456MrPeople
      @456MrPeople Месяц назад +1

      Never Looking Back - P.T. Adamczyk, Phantom Liberty Soundtrack

    • @gprn3
      @gprn3 29 дней назад

      CYBERPUNK 2077 Phantom Liberty | Songbird And Reed Reunite

    • @Thanatos1796
      @Thanatos1796 15 дней назад

      I had to mute this song XD

  • @x4it3n
    @x4it3n Месяц назад +24

    Can't wait for RTX 5090 and even Next-Gen GPUs to play all Next-Gen games with Path Tracing!

    • @stevensv4864
      @stevensv4864 Месяц назад +14

      are u millonare

    • @ChrisM541
      @ChrisM541 Месяц назад +5

      Keep drinking Jensen's milk ;)

    • @moudugenou3492
      @moudugenou3492 Месяц назад +2

      bien sûr à 3000 dollars la bête, çà s'appelle la course à l'échalotte chez nous.

    • @x4it3n
      @x4it3n 29 дней назад +1

      @@stevensv4864 No but I have a 4090 already and would like to upgrade for 4K Gaming !

    • @x4it3n
      @x4it3n 29 дней назад +1

      @@ChrisM541 If I can afford it so why not? Do your own thing.

  • @Glubbdubdrib
    @Glubbdubdrib Месяц назад +30

    The comparison at 2:00 was a great way to demonstrate how well path tracing works on a round object and not just a flat surface and it looked great!

    • @laserpoweredtoaster6682
      @laserpoweredtoaster6682 29 дней назад +6

      "CLANK CLANK CLANK'

    • @Glubbdubdrib
      @Glubbdubdrib 29 дней назад +7

      @@laserpoweredtoaster6682 lmao, not that. The reflections there just looked good! I'm a sucker for path tracing.

    • @laserpoweredtoaster6682
      @laserpoweredtoaster6682 29 дней назад +2

      @@Glubbdubdrib same me too the curves look really good with those settings one

  • @oldmatttv
    @oldmatttv 28 дней назад +3

    Honestly, the baked in lighting is extremely well done in Cyberpunk. It looks amazing. That said, path tracing does obviously look better, but still it's really well done.

  • @muskelin
    @muskelin 19 дней назад +3

    Raster:what I imagine a game to look like
    Ray tracing:very good reflections and shadows but has some janky lighting on a surface
    Path tracing:cool reflections, lifelike shadows, realistic lighting
    I hope path tracing gets more popularity. Even though it hurts my wallet and fps, it looks very gorgeous tbh

  • @ingerasulffs
    @ingerasulffs 26 дней назад +3

    The side-by-side at 1:40 is the image that made me understand the clear differences between ray tracing and path tracing. path tracing ftw.

  • @ThunderTheBlackShadowKitty
    @ThunderTheBlackShadowKitty 26 дней назад +9

    Cyberpunk 2077 has the best graphics of any game in the world as of November 2024. I will die on this hill.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 10 дней назад +1

      Nope Alan Wake2. It has more detail, higher quality textures and mesh shaders

    • @ThunderTheBlackShadowKitty
      @ThunderTheBlackShadowKitty 10 дней назад +1

      @DragonOfTheMortalKombat Cyberpunk looks better.

    • @nyesExpress
      @nyesExpress 8 дней назад +1

      @@DragonOfTheMortalKombat Alan Wake's world is linear and smaller. Cyberpunk is much more impressive graphically to me.

  • @AndyU96
    @AndyU96 Месяц назад +9

    We're gonna need SLI to make a return and for software to be optimized for it if we ever want to be able to get 90 fps at 4K with path tracing in the next 10 years

    • @kinglucky459
      @kinglucky459 Месяц назад +2

      SLI is dead, frame gen is the future

    • @xenird
      @xenird 26 дней назад

      ​@@kinglucky459AI frame gen is NOT the future

    • @kinglucky459
      @kinglucky459 26 дней назад +2

      @@xenird Say what you will, at least frame generation is much better than SLI, both in terms of hardware cost and more reliable software implementation, and anyone would like to be able to run perfect native graphics without any supersampling or frame generation techniques, but for now AI is the future

    • @Blue-bv1ur
      @Blue-bv1ur 12 дней назад +1

      ​@@xenird Yes it is DLSS/FSR+FG is the future unless you want your GPU to pull 1200W and cost $3K, game technology is moving faster than hardware can keep up.
      As long as the gaming industry is pushing graphics hardware needs to keep up and that's the reality we live in.

    • @xenird
      @xenird 12 дней назад

      @@Blue-bv1ur Upscaling yes. Frame gen no.

  • @tdome3000
    @tdome3000 22 дня назад +5

    0:17 Where is this location in the game? I want to test my new PC.

  • @vongdong10
    @vongdong10 10 дней назад +1

    The comparison at 1:39 shows how god tier path tracing is. The glow from the neon onto the building being reflected in the water is completely insane.

  • @Fragtastec
    @Fragtastec 21 день назад +2

    The reason why Alan Wake 2 looks so good with no ray tracing is because it uses certain software based ray tracing techniques that haven't been utilized by modern games thus far.

  • @sevach
    @sevach Месяц назад +10

    Great video 👍
    Alan Wake ends up the "least impressive" because they did a pretty good job baking static lightning, still improves the image a lot on certain scenes.
    Wukong... i find the normal shadows really distracting with all their crawling and dancing and the hardware GI is a decent improvement over the Lumen(software version i believe) used in that game.
    Cyberpunk is just off the charts good.
    RE4 is also a decent improvement despite being unintended for use(i hope Capcom embraces PT in future titles).

    • @galegretti
      @galegretti Месяц назад +1

      Alan Wake does not have static baking lighting, it uses Lumen from UE 5 which is a software RT, just like in Silent Hill.
      Edit: It actually uses the Northlight engine.

    • @0M0rty
      @0M0rty Месяц назад +4

      @@galegretti AW 2 doesn't have static lighting but don't they have their own proprietary engine and lighting system? It's definitely not UE5, I guess you just mean it's a similar technique

    • @456MrPeople
      @456MrPeople Месяц назад

      There's a reason. They had the path tracing system as a reference from the beginning to compare the raster system to, unlike Cyberpunk which added it in as an update.

    • @galegretti
      @galegretti Месяц назад

      @@0M0rty You're right, they use a Northlight, but it seems to have a similar system to Lumen.

    • @joxplay2441
      @joxplay2441 26 дней назад

      @@456MrPeople backed lightning? would make sense for that game

  • @Qwuiplash
    @Qwuiplash Месяц назад +8

    Good video path tracing makes such a difference it's honestly night and day in some games like black myth wukong. I had no idea there were path tracing mods for the resident evil games I will have to give these a try soon.

  • @CH14R1
    @CH14R1 Месяц назад +3

    Did you use ray reconstruction for both ray tracing and path tracing? Beautiful video man

  • @yapchagi
    @yapchagi 7 дней назад +1

    I prefer ray tracing than Path tracing. Path tracing looks too dark and takes higher performance out.

  • @VipapkStudiosOfficial
    @VipapkStudiosOfficial 25 дней назад +1

    Congratulations on 10K! :)

  • @Red-Revolution708
    @Red-Revolution708 Месяц назад +2

    I have the RTX 4090 and the graphics are truly ‘Amazing’ !

  • @Mems-IA
    @Mems-IA 2 дня назад +2

    Good to see you lose ONLY 6 fps when Path Tracing is enabled on Alan Wake 2

  • @Asuofficiel
    @Asuofficiel Месяц назад +13

    Not worth, too much FPS cost. Stay basic or RT low. But god damn don't even play a AAA games at 30 - 40 fps to get that path tracing. The experience of gaming is way better at 60 / 120 fps

    • @abhirupkundu2778
      @abhirupkundu2778 26 дней назад +3

      ABSOLUTELY worth the FPS loss. To play a game with such god-like angelic visuals, sacrificing your performance doesn't hurt AT ALL.

    • @Asuofficiel
      @Asuofficiel 26 дней назад +3

      @abhirupkundu2778 XD well, If you like to play et 30-40 FPS. Nice for you. But i dont own 1000 dollars GPU to play at this amount of fps

    • @misteree416
      @misteree416 5 дней назад +1

      I get 90 FPS with PT on, RT max so ill keep using it.

  • @winesk123
    @winesk123 Месяц назад +10

    Pathtracing mods for RE are not worth it. It looks inappropriate in some places because devs didnt intend to implement this feature. And u lose like half fps.

    • @ДмитроКононенко-о6п
      @ДмитроКононенко-о6п 28 дней назад

      I`d rather say that it`s still impressive, but *hair become looking weird.* That (and only that IMHO) ruins the atmosphere.

  • @Nicky_Otto
    @Nicky_Otto 10 часов назад

    It is interesting to see that path tracing doesn't do a whole lot extra than ray tracing in some games, while in others is a whole new world, this tech still remains the most incredible visual tech there is.

  • @P0werINC.
    @P0werINC. 24 дня назад +1

    Cyberpunk 2077 is the only game where I never wanted to turn off ray tracing to get even more FPS
    The best implementation of ray tracing ever.

  • @rosikkstuidos
    @rosikkstuidos Месяц назад +7

    I tried path tracing, hated it because everything looked like it was filtered with oily filter

  • @zaraizara2794
    @zaraizara2794 28 дней назад +6

    While striving to perfecting the ray tracing technology, which involves intense calculations to trace the path of light, NVIDIA inadvertently laid the groundwork for advancements in AI, as both rely heavily on complex computations. As everyone knows, ray tracing became mainstream in gaming thanks to NVIDIA's GPUs, starting with the RTX series, which introduced dedicated hardware for real-time ray tracing. Previously, NVIDIA used the GTX branding, but the shift to RTX highlighted their focus on this cutting-edge technology. Similarly, NVIDIA pioneered advancements in upscaling and frame generation technologies, driving their popularity. AMD never care and only adopted these innovations later, following NVIDIA's success in the market. NVIDIA's influence also extends to AI development, as their advancements in GPU technology have significantly accelerated AI progress, which might have otherwise evolved more slowly.

    • @joxplay2441
      @joxplay2441 26 дней назад

      AMD can't compete with Nvidia with such lazyness

    • @vitalyjoepeachpeedarok
      @vitalyjoepeachpeedarok 22 дня назад

      Nah Nvidia just went lazy route and devs don't even care about their games anymore, every game is a laggy mess they don't even bother to optimize

  • @monstercygamer6138
    @monstercygamer6138 Месяц назад +3

    Hello, awesome video! I want to ask if enabling FG and Path Tracing will result in more frames?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Месяц назад +2

      I'm not fully getting the meaning of your question. Enabling Frame Generation will help compensate the framerate loss from enabling Path Tracing, if that's what you meant.

    • @monstercygamer6138
      @monstercygamer6138 Месяц назад +1

      @@MxBenchmarkPC Thank you for your quick reply. I mean to get more frames?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Месяц назад +2

      @monstercygamer6138 sure.

    • @IdentificadorExclusivo
      @IdentificadorExclusivo Месяц назад +2

      Yeah, thats what I do. You lose frames by activating path tracing, but then gain them back by activating frame gen.
      Frame gen does have some input delay, though.

    • @lucio-ohs8828
      @lucio-ohs8828 Месяц назад +6

      @@IdentificadorExclusivo but if you're losing enough frames that you're at like 30-40 fps then frame gen is usually a bad idea. bad input lag and the frame gen artifacts are more noticeable.

  • @landturtle7470
    @landturtle7470 28 дней назад

    Frame Gen, Ray Reconstruction, and the new DLSS technology is just as impressive to me as Path Tracing not to mention the crazy good optimization of the base game itself. The real time simulation of shadows was very impressive the first time I saw it, especially in a game as beautiful as Cyberpunk. Honestly I thought we were a few more years away from seeing technology like that, makes me wonder what's in store these next 5 years

  • @rorynolan2322
    @rorynolan2322 8 часов назад

    Man can path tracing look good.
    I think peoples problem with it is it depends heavily on the situation as to how much it adds. Cyberpunk for instance when your in the desert and everything is being hot by direct sunlight, realization is doing a good enough job. As soon as you start going to areas in shade or perhaps cloudy it makes a huge difference

  • @ume-f5j
    @ume-f5j Месяц назад +3

    Really nice video

  • @Psych0VolK
    @Psych0VolK 13 дней назад

    Big honor to the guys who made this possible

  • @cyberking2712
    @cyberking2712 20 дней назад

    When we went from cubes and spheres with human textures to photo realistic characters with millions of polygons, the upgrade cost us around £300.
    When we went from realistic looking light to realistic behaving light during certain scenes of a select few games, the upgrade cost us around £4'000.
    gg. Great investment.

  • @mediitem
    @mediitem 9 дней назад +1

    PT mods makes RT looks completely obsolete in RE games, that is absolutely insane

  • @timaaaahhhh
    @timaaaahhhh 4 дня назад

    It's funny... I love the idea of full path tracing, but standard RT tends to have higher contrast and look punchier. Most of the Cyberpunk scenes look more pleasing to me with just RT (except that last one at the bar)

  • @SPISheste
    @SPISheste 25 дней назад

    Cyberpunk and Alan Wake pushing the freaking envelope, it is crazy how near-life detailed and "grounded" things become

  • @SuperDraupnir
    @SuperDraupnir 11 дней назад

    I was anti raytracing until I tested it at a friends house. Now I cant wait to get a better GPU to use it myself! Its a complete game changer.

  • @cutesnax
    @cutesnax 13 дней назад

    I think Cyberpunk has the best RT implementation ever, also art direction in this game is off the charts

  • @MrBritishBiscuit
    @MrBritishBiscuit 15 дней назад +1

    What's the music you use in the video ?

    • @MxBenchmarkPC
      @MxBenchmarkPC  15 дней назад +3

      It's a mix of several songs from Cyberpunk 2077 Phantom Liberty created by P.T. Adamczyk.

    • @MrBritishBiscuit
      @MrBritishBiscuit 15 дней назад

      @@MxBenchmarkPC Cheers :)

  • @Psych0VolK
    @Psych0VolK 13 дней назад

    Great Track to choose and great video

  • @FATBOY_.
    @FATBOY_. Месяц назад +2

    I was planning to get an rtx 4070 super soon. I might have to do 1440p dlss perfomance with path tracing in phantom liberty. Do you think 1440p dlss performance looks good ?
    Also is the 12 GB of vram enough for path tracing and frame generation ?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Месяц назад +2

      You don't have to use DLSS Performance mode at 1440p for Path Tracing on an RTX 4070S cause even the standard 4070 can handle Path Tracing at 1440p DLSS Quality + FG at 60fps. 12GB is enough for Path Tracing and FG.

    • @FATBOY_.
      @FATBOY_. Месяц назад +1

      @@MxBenchmarkPC Thanks , but do you think 1440p dlss performance looks good ?

    • @Nomad-TM-LIVE
      @Nomad-TM-LIVE Месяц назад +1

      12GB in 1440p in 2025/2026 with DLSS+FG = R.I.P.

    • @huggywuggy594
      @huggywuggy594 Месяц назад +3

      @@FATBOY_.yes, still looks better than 1080p even with older versions of dlss i tried with rtx 4060 a lot of times

    • @FATBOY_.
      @FATBOY_. Месяц назад +1

      @@huggywuggy594 Are you saying that 1440p dlss performance looks better than native 1080p ?

  • @Shobu
    @Shobu Месяц назад +2

    honestly our gpu generation is uncapable of proper path tracing experiences at playable fps, only good for some mild ray tracing while keeping fps in check.
    hope for more performance from rtx 5000 / rtx 6000 or even AMD GPUs when RTX 6000 launches.

  • @_Refurbished_
    @_Refurbished_ Месяц назад +1

    This is what DLSS is for. It’s to get us to pathtracing. It would take an insane amount of power to run games natively with pathtracing.
    With the power of DLSS, we will get there. Imagine DLSS 5 or 6. Who knows what improvements will be made in the next few years. The next 5 years are going to be huge for gaming.

  • @lindvi0r
    @lindvi0r 4 дня назад

    Path tracing in that forest scene reminds me of the first time I saw crysis

  • @manin0994
    @manin0994 Месяц назад +2

    I still think that Desordre greatly limits the lumen, reflections and lighting, to enhance Path tracing.
    I know that path tracing will always be superior.
    but for example, it doesn't make sense that the lumen can't reflect the block at 14:50, in other Fortnite games it would reflect normally

    • @SHKInteractive
      @SHKInteractive Месяц назад +2

      The decision to exclude the cube from ray tracing was made to avoid introducing tons of noise, as is often the case with Lumen and emissive materials.

  • @TheParentYouNeverHad
    @TheParentYouNeverHad 25 дней назад +1

    Still better performance with cyberpunk pathtracing in a city then Stalker, Bethesda and other "AAA" titles coming out.

  • @kaystephan2610
    @kaystephan2610 Месяц назад +2

    3:21 is a good example tho for barely noticable improvements cause...well tbh those scenes basically look the same. Yea there is this one reflection of the blue neon sign in the window left to the "kabayan" text but aside from that...not much of a difference. However with pathtracing the Fps crash to a third of the conventional graphics. From 110 down to 37 which is insane. Pathtracing looks really nice in games like Cyberpunk first of all because CDPR have kinda sold themselves out to NVIDIA for this game to turn it into NVIDIA's tech demo playground and also a Cyberpunk setting is ideal with all the lights and shiny surfaces. In other more normal settings like Alan Wake 2 or Black Myth Wukong it is barely noticable and IF you notice it...well...does it really look BETTER? Or does it just look DIFFERENT? 7:21 is a good example. Does Pathtracing really look BETTER? The stone seems unnaturally reflective and glowy. Worn down rock - unless it is wet - does not reflect light that much. Aside from that the image just seems a little brighter which you can also achieve with NVIDIA's or AMDs game filter. Turn down shadows a little, slightly bump up brightness and done. No need for Pathtracing to slash your fps in half. Also the river at 7:02 simply looks unnaturally clear. SOME lakes can be this crystal clear, yes. But rivers? Basically never. 8:00 just looks slightly brighter. That's kinda it. And also: if it does look better, can you confidently say "Yes! That is such a giant glaring difference in quality that I cannot live without Pathtracing, therefore it is worth it for my Fps to get slashed by 50 to 60%"? PROBABLY not. The tech is cool but right now it takes away an insane amount of performance for oftetimes barely noticable improvements unless you turn your game into an NVIDIA tech demo.

    • @juanmanuel2659
      @juanmanuel2659 28 дней назад

      Yeah, I feel STALKER 2 that was developed to take full advantage of lumen could be a game changer.

    • @James28R
      @James28R 13 дней назад

      sold out to nvidia? you mean the high end gpu manufacturer? get coping with your amd i guess.

    • @kaystephan2610
      @kaystephan2610 13 дней назад

      @@James28R Why is it that you NVIDIA meatriders always glaze them so hard while using AMD as an insult? 😂
      "OH WHAT? You don't speak of NVIDIA as a god?! 😡 Must be an AMD user! 😡"

  • @thorn2808
    @thorn2808 10 дней назад +1

    I didn't think Ray Tracing could ever look bad but in comparison to Path Tracing it kinda does lmao

  • @IJTFILMSI
    @IJTFILMSI 26 дней назад

    As tech evolves, this game will age beautifully.

  • @TimWalton0
    @TimWalton0 19 дней назад

    I feel that for best effect all games should feature wet roads and chrome plated things. (Dry roads and matt textures just don't get the same improvement).

  • @LimePieMusic
    @LimePieMusic Месяц назад +3

    I don't like image with path tracing...
    it's just that everything is getting overexposed...

    • @456MrPeople
      @456MrPeople Месяц назад +4

      It's more of a problem that games are first and foremost designed to run on the majority of gpus out in the market, which means having raster as a foundation and then adding things like path tracing on top of it. If a game was designed for path tracing from the ground up, we'd see the full potential, but the tradeoff is only being able to run on expensive gpus that only a small fraction of gamers can afford.

  • @RJ-pb1qx
    @RJ-pb1qx 29 дней назад

    Well we at least now know which setting is actually playable and which one is nothing but eye candy

  • @jorge69696
    @jorge69696 Месяц назад +1

    Looks amazing but I will still have to wait for a while until I can get a gpu powerful enough for those settings.

  •  12 дней назад

    Cyberpunk is literally the only reason I intend to get a 5090...well, aside from GTA6 when that comes to PC. But I pretty much just wanna replay CP2077 with path tracing and a bunch of immersive mods. Yes, the price for the 5090 is absurd and I'd much rather it be cheaper, however I've been rolling with a 1060 since it's release back in *2016.* May as well upgrade everything with the latest hardware coming next year and roll with it for another 8 years or so as I did with my current build. Money is well spent with the amount of years I will be going through with it

  • @maxratte3818
    @maxratte3818 7 дней назад +1

    OLED Monitor😮‍💨

  • @blizag1
    @blizag1 Месяц назад +7

    Not sure about the path tracing implementation in RE4 dawg

    • @paulustrucenus
      @paulustrucenus Месяц назад +4

      Game probably tweaks its native lighting to fit the art direction ; path tracing would need similar tweaking to work

    • @starbez
      @starbez Месяц назад +2

      mod

    • @jorge69696
      @jorge69696 Месяц назад +3

      It's a mod. The hair of the characters looks like shit even with their native ray tracing.

  • @giuseppedicarlo1659
    @giuseppedicarlo1659 Месяц назад

    Cyberpunk rt/ path tracing is insane ....
    I also suggest try control full rt,it looks awesome

  • @MANiACmiget925
    @MANiACmiget925 Месяц назад +3

    Anyone else feel like when Path tracing is on with DLSS, Frame Gen, and Ray Reconstruction the image looks super waxy? Like something is smeared on the screen? Literally everytime I turn everything on in Cyberpunk I'm like uhhh...why does the image quality suck?

    • @BecauseynotGaming
      @BecauseynotGaming 11 дней назад

      Dlss makes the image softer due to rendering at a lower resolution

  • @parkminsik7274
    @parkminsik7274 28 дней назад

    RT is a realistic feeling light and PT is a cinematic feeling light. Sometimes PT feels excessive, but sometimes it leaves a stronger impression than RT.

    • @abhirupkundu2778
      @abhirupkundu2778 26 дней назад

      Nah, RT isn't "realistic". If you look at the entire screen piece by piece after pausing the video, or in-game, you'll find out how insanely realistic PT is compared to RT. Light rays are individually reconstructed, produced and rendered in real-time, bounce off surfaces, scatter accurately, and form reflections based on the real laws of physics.

  • @SuperMegaDragonKiller
    @SuperMegaDragonKiller 27 дней назад

    2025 will be interesting to see where this goes, with AMD introducing it too. They did extensive work on researching and building models (open source), so lets hope the RDNA4 cards compete. RT Reflections and shadows is nearly there, but adding the ambient occlusion hits hard. This is where frame gen will carry us for a few more years.

  • @FollowMeGaming8
    @FollowMeGaming8 23 дня назад +1

    What did you use to record this?

  • @LucasBadur
    @LucasBadur 11 дней назад

    Cyberpunk's environments on pathtracing are prettier compared to normal raytracing or rt off. But people... People get ridiculously good with pathtracing, looks like a different generation.

  • @AliYassinToma
    @AliYassinToma Месяц назад +4

    Best way to play cyberpunk is lossless scaling with 2x fps and a 30 fps lock with pathtracing.. ez 60fps

  • @ibrahimturan28
    @ibrahimturan28 Месяц назад +1

    What do you need for path tracing?
    Cyberpunk is the next crysis where they test all things

  • @SylvainSangla
    @SylvainSangla Месяц назад

    I'm playing Cyberpunk 2077 with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back...
    And this PT version (PT 20 in Fast mode) is faster than RT !

  • @queenbeeader
    @queenbeeader 25 дней назад

    The performance cost still isn't worth the visual gain for either ray tracing or path tracing. One day, hardware and optimizations will bring performance levels up to where they need to be - but it is not quite there yet. Glad to see it getting a little better as things develop, though.

  • @РоманКузько-щ7ъ
    @РоманКузько-щ7ъ Месяц назад

    The developers could have baked the lighting and used cubemaps, but they didn't do it so that the game wouldn't be hung like a Christmas tree.
    And NVIDIA later forced them to do it so that the difference could be seen

  • @Jason.H7
    @Jason.H7 26 дней назад

    Most of us wishes to play cyberpunk with path tracing native 60 fps, what a dream to imagine 😣

  • @worldisendingsoon
    @worldisendingsoon 29 дней назад

    Today I bought my new 4080 super, installed Cyberpunk, ultra ray tracing, speechless

  • @joancito6366
    @joancito6366 Месяц назад

    I don't know if only I see it, but I feel that Path Tracing is more faithful to the shadows in real life than Ray Tracing itself, with Ray Tracing I see that the shadows are clearer and there are almost none, when the Path does justice to the real dark areas.

  • @dragoonxgamer
    @dragoonxgamer 14 дней назад

    the jump from 100 to 45 to 30 fps is real

  • @ShonkV
    @ShonkV 10 дней назад

    Cyberpunk is just that one game that makes me want to buy a powerful enough card for pathtracing.

  • @Psych0VolK
    @Psych0VolK 13 дней назад

    Path tracing makes a whole new atmsohpere, nearly a new game. 🤯

  • @definitelyfunatparties
    @definitelyfunatparties Месяц назад +1

    Is RT in Cyberpunk set to Psycho?

  • @antoniologiudice5499
    @antoniologiudice5499 Месяц назад

    we also have to consider the these games often sacrifice the quality of rasterized scenes to focus on rt and pt,if they did all this work to have good looking rasterized reflections it wound't look that different TO THE AVERAGE PERSON

  • @КАВО2
    @КАВО2 Месяц назад +7

    Это всё не стоит потерей фпс в 2 раза. Просто дешманские фокусы по очень дорогой цене.

    • @MrMedk
      @MrMedk Месяц назад

      Хорошая картинка того стоит)

    • @TheLinkinVideos
      @TheLinkinVideos Месяц назад

      ох уж эти фокусники, я думал это работа множества талантливых людей, а оказались фокусы. Жаль что фокусы не помогут тебе снять штаны перед тем, как давануть с подливой))

    • @КАВО2
      @КАВО2 Месяц назад +3

      @@TheLinkinVideos ты лорд подлива кста

    • @TheLinkinVideos
      @TheLinkinVideos Месяц назад

      @@КАВО2 иди уроки делай, у тебя как раз выходные для этого есть

    • @КАВО2
      @КАВО2 Месяц назад

      @@TheLinkinVideos лорд гуляшик докладывает лорду подливе- все уроки сделаны, все ртх карты куплены, все дрессировки бичей включены, но игры не пройдены, так как мало фэпесов.

  • @Fredroix2
    @Fredroix2 29 дней назад

    in my experience with cyberpunk I don't tend to notice raytracing in normal gameplay

  • @noha7ers
    @noha7ers Месяц назад

    Uffff man, I can't wait to get the 4090. The wait is killing me haha, but oh well, gotta keep saving up the money

  • @aggressiveaegyo7679
    @aggressiveaegyo7679 27 дней назад

    I made the right decision to wait for the next generation of graphics cards. It seems too difficult for 4000 cards.

  • @elchbaer4017
    @elchbaer4017 Месяц назад

    I love pathtracing. I hope in future there comes more games with this.

  • @ConfidentialMeerkat
    @ConfidentialMeerkat 13 дней назад

    While I know that we wouldn't see a full and proper difference on yt, have you also tried all settings with hdr? It's absolutely mind-boggling when you have all the calibration dialled in! Even with their issues, after my phones and tablets oled screens, I would absolutely love to see it on absolut max with everything on, on an oled closest I've gotten is steam remote play but even on absolut max the compression just guts it!

  • @HateBeinAlive
    @HateBeinAlive Месяц назад

    man I love CP2077 I can't wait to get a new pc and jump back in this is so beautiful

  • @sadecesiyah4314
    @sadecesiyah4314 29 дней назад

    sanki RTX açmıyorsunda grafik ayarını deyiştiriyorsun gibi inanılmaz bir teknoloji 🤩🤩

  • @gokkiyoutube
    @gokkiyoutube 24 дня назад

    Pathtracing should be the standard for everything from this point.

  • @AshbornDragonborn
    @AshbornDragonborn 25 дней назад +1

    I looked at my 3070, she said "get your nasty eyes off me"

  • @KianFloppa
    @KianFloppa 29 дней назад +1

    Path tracing is best 100%.

  • @stevensv4864
    @stevensv4864 Месяц назад +2

    man you forgot doom 2 rtx

  • @anuraagtomar
    @anuraagtomar 28 дней назад

    nvidia got a roadmap for these graphic cards by 2030 you could easily run all these features without any problem. they just give you little by little performance, just to keep you hooked in

  • @poundtown808
    @poundtown808 Месяц назад +2

    I would recommend for doing the path tracing comparisons for Alan Wake to do it in the woods. The town is probably the worst place to show the difference where in the woods it's a completely transformative difference.

    • @juanmanuel2659
      @juanmanuel2659 28 дней назад

      Yeah in Alan Wake in woods is crazy difference. Is the only time I ever really felt it was worth the FPS penalty. To be honest, in cyberpunk is not there for me, there is something off in how the GI looks with path tracing to my eye.
      And in case of Wukong, yes it's looks great but the lumen implementation used in the game is not fully developed, it will be closer in future UE5 games