Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) Timecodes: ○ 0:00 - Cyberpunk 2077 ○ 3:26 - Alan Wake 2 ○ 6:22 - Black Myth Wukong ○ 8:22 - Resident Evil 4 Remake Path Tracing Mod ○ 11:17 - Resident Evil 2 Remake Path Tracing Mod ○ 13:15 - Unreal Engine 5.3 Path Tracing (Desordre)
Cyberpunk’s Overdrive mode is still the most impressive realtime rendered graphics I’ve seen this generation. It’s absolutely absurd, and every time you show it side by side with the other methods reveals how broken they are.
I'm playing Cyberpunk with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back... And this PT version (PT 20 in Fast mode) is faster than RT !
@@Ale55andr082 remember, amd is bad with rt but when nivida losing 70fps from 116 to 46 ON SECOND BEST NVIDIA GPU its good. RT is bullshit. You can make good looking game without this shit technology.
@@MacTavish9619 No way you just compared ray tracing with some hair physics? Did the gtx cards have dedicated cores to calculate those hairs like rt cores? No... Ray tracing is a lot easier to use, and requires less handcrafting. Ofcourse its in developers interest to focus on it.
No, you’re 100% right. We’re not going to see games look like Cyberpunk 2077 on a regular basis for another console generation and a half. So something like 7-8 years.
@@jorge69696I doubt it, the PS5 has something similar to the 2070 in it. A PS6 would likely have something similar to a 4060-4070 but with a newer architecture and APIs. Pathtracing on the 4070 absolutely cripples it.
Batman Arkham Knight and RDR2 still beats it in terms of beauty and art direction in almost every way. Cyberpunk 2077 looks like cosplay circus. You want a great Cyberpunk graphics and style, look at a game called The Ascent
@@ruok-l5t I like all the games you mentioned. What is it you like about the beauty/art direction in Arkham Knight and RDR2 that you don't like in CP2077?
Cyberpunk shows where the biggest power of PT is - open world (so the lighting can't be as hand crafted), urban and futuristic (more areas for light to bounce, glass and various shiny or colorful materials) Don't get me wrong RE 4 looks good too but open world is where the power of PT should be, to get better results with less dev time is huge, now we just need GPU's that can deliver the required performance for reasonable costs
I was an anti Raytracing guy before I got my new PC. I just thought the improve in image not worth the computing power it takes. But when I turn on path tracing in 2077. That was unforgettable experience. Almost shocking as I first turn on a shader in Minecraft. It just make the game looking so different and incredible. Though I only got a 4070ti, but I'm still enjoying it. Hope one day path tracing will become a feature that even mid range GPUs can run it smoothly.
I became anti RT once I played Batman Arkham Knight after playing 2077. RT became a gimmick and a lazy shortcut to fix lighting. There's nothing worse than photorealistic graphics combined with unrealistic typical video game animations and jank.
i will be for ray tracing when all games can have the level of improvement cyberpunk's path tracing offers and can run on at least 60 fps on mid range cards without upscaling from hell and fg, so maybe in 5 years or so from now xD
@@ruok-l5tif not having to manuamly tweek every lightsource but rely on RT instead can cut down dev time and cost then it is one of the tools that might help us out of the current situation where studios are being closed left and right and where a high budget game being profitable is a coin toss at best. Should it be used every time and in every game ? Probably not. But it is a great tool that can completely transfom certain games. CP2077 looks so weird without RT and character faces only look truely good with PT on.
Ооо это так круто видеть траву без теней или как она рендерится каждую секунду😊 Ооо ну да в Киберпанке отражения видны лишь те, что видит сам игрок, но ты же полюбасу играешь в 70° fov или постоянно смотришь под ноги, изза чего отражения не рендерятся, для этого обязательна RT🥰
The fact that RT off (Default Rasterization) is so close to normal RT in most scenarios is amazing. The jump from normal RT to Path tracing is mind-blowing.
That's cause "normal RT" is still 90% rasterized, only using RT for one or two effects. Path Tracing skips the entire rasterization pipeline and does what the laymen call "real" ray tracing.
@@MxBenchmarkPC нам нужно не это, нам нужны видеокарты способные ее запустить с адекватным fps и в адекватном разрешении. Учитывая кремниевую ситуацию, такое может и не произойти(
@@MrMedkадекватное субъективно - проходил Алана Вейка в в 4к 35-50 fps и dlss performance, но всё это ради того, чтобы наслаждаться охрененной светотеневой картинкой, я выжал всё из своей 4070, а она как раз вполне доступна Кстати dlss performance на 4к телеке выглядит потрясающе, почти неотличимо от нативных 4к
@@Pelfox33 полностью с тобой согласен, но все же стоит отметить, что сложно найти отличия от картинки с TAA сглаживанием, если же мы говорим про нативную картинку без сглаживания, то любой апскейл очень сильно размыливает ее
Incredible I've never noticed there was such a stark difference between normal Ray-tracing vs Path-tracing. I have a PC with a 4090 and I couldn't appreciate the improvements Path-Tracing adds until seeing the side by side comparison like this. Excellent video keep up the good work! I'll have to finish up Cyberpunk now.
I remember turning on path tracing for the time while playing cyberpunk. It blew my mind. I didnt think games could look that good. Despite it killing my fps I can never play that game without it on now.
It's incredible for immersive single player games. I think the people that complain about it are those that only play multiplayer games and want the highest fps possible.
Agreed, going from other games to CP2077 stuns me every time. I’ll find myself just wandering around in the game gawking at everything. We’re basically getting a glimpse of what games will look like a decade from now.
@@RicochetForce Same, I’ve already beaten the game and i refuse to use the fast travel to get around. I wanna drive everywhere I got so I can enjoy the scenery. It’s such a beautiful game..I think I’m going to start a new game now so I have an excuse to keep playing it 😂
@@K.19_with 4080super, you would can get around 80fps average in 4K with DLSS performance and frame gen on. The quality DLSS performance in cyberpunk 2077 is actually very good.
Path tracing is the most inefficient use of GPU resources ever but it looks like CG. Its insane. Fully simulating light in real time is crazy. If you look at how many rays are needed to do this, its in the hundreds of millions of traces per second. Several rays PER PIXEL. We have come so far in the GPU space in 25 years..
Games like Cyberpunk, Alan Wake, and Black Myth Wukong actually limit the rays to a few samples per pixel. What you're seeing is the advancement of denoising algorithms like ray reconstruction allowing this to be done in real time.
games right now are not using that many rays per pixel. Its why we use denoisers and are trying to make them better and better as the ray count is actually really low. I believe cyberpunk has 2 rays and 2 bounces. And most other games seem to have around that many or even just 1 ray.
@@Vartazian360 yeah its still insane. I fully agree. The fact we have RT even running in real time to me is crazy, let alone PT... I remember the days of rendering things with PT and it taking days even weeks. I know its a bit different as again ray count but man have we come such a long way
"Path tracing is the most inefficient use of GPU resources ever" lmfao how ? Unless you're on AMD GPUs which lack any real RT hardware accelerators, RT is pretty efficeint on new GPUs especially on Nvidia ones with CUDA If you use RT in combination with DLSS + FG, it has very little cost as shown by daniel Owen in his RTX 4090 in black myth wukong video. Ofc, this is all assuming you have a GPU with enough VRAM. Unfortunately that's not usually the case.
Raster:what I imagine a game to look like Ray tracing:very good reflections and shadows but has some janky lighting on a surface Path tracing:cool reflections, lifelike shadows, realistic lighting I hope path tracing gets more popularity. Even though it hurts my wallet and fps, it looks very gorgeous tbh
Honestly, the baked in lighting is extremely well done in Cyberpunk. It looks amazing. That said, path tracing does obviously look better, but still it's really well done.
We're gonna need SLI to make a return and for software to be optimized for it if we ever want to be able to get 90 fps at 4K with path tracing in the next 10 years
@@xenird Say what you will, at least frame generation is much better than SLI, both in terms of hardware cost and more reliable software implementation, and anyone would like to be able to run perfect native graphics without any supersampling or frame generation techniques, but for now AI is the future
@@xenird Yes it is DLSS/FSR+FG is the future unless you want your GPU to pull 1200W and cost $3K, game technology is moving faster than hardware can keep up. As long as the gaming industry is pushing graphics hardware needs to keep up and that's the reality we live in.
Path tracing is so beautiful and I'm happy this is finally possible. This will make the jobs of so many devs easier as well so I can't wait for the future where path tracing is the default. Biggest issue for me with the current implementations is that the shadows of moving objects are temporal, meaning you won't see the shadows of leaves dance or people slightly moving around when standing still. Instead the shadows feel more static, though so much better than any rasterised method. I've mainly noticed this in Alan Wake 2 and recently in Indiana Jones.
The reason why Alan Wake 2 looks so good with no ray tracing is because it uses certain software based ray tracing techniques that haven't been utilized by modern games thus far.
Anyone else feel like when Path tracing is on with DLSS, Frame Gen, and Ray Reconstruction the image looks super waxy? Like something is smeared on the screen? Literally everytime I turn everything on in Cyberpunk I'm like uhhh...why does the image quality suck?
When we went from cubes and spheres with human textures to photo realistic characters with millions of polygons, the upgrade cost us around £300. When we went from realistic looking light to realistic behaving light during certain scenes of a select few games, the upgrade cost us around £4'000. gg. Great investment.
Good video path tracing makes such a difference it's honestly night and day in some games like black myth wukong. I had no idea there were path tracing mods for the resident evil games I will have to give these a try soon.
Great video 👍 Alan Wake ends up the "least impressive" because they did a pretty good job baking static lightning, still improves the image a lot on certain scenes. Wukong... i find the normal shadows really distracting with all their crawling and dancing and the hardware GI is a decent improvement over the Lumen(software version i believe) used in that game. Cyberpunk is just off the charts good. RE4 is also a decent improvement despite being unintended for use(i hope Capcom embraces PT in future titles).
Alan Wake does not have static baking lighting, it uses Lumen from UE 5 which is a software RT, just like in Silent Hill. Edit: It actually uses the Northlight engine.
@@galegretti AW 2 doesn't have static lighting but don't they have their own proprietary engine and lighting system? It's definitely not UE5, I guess you just mean it's a similar technique
There's a reason. They had the path tracing system as a reference from the beginning to compare the raster system to, unlike Cyberpunk which added it in as an update.
It is interesting to see that path tracing doesn't do a whole lot extra than ray tracing in some games, while in others is a whole new world, this tech still remains the most incredible visual tech there is.
Pathtracing mods for RE are not worth it. It looks inappropriate in some places because devs didnt intend to implement this feature. And u lose like half fps.
I'm not fully getting the meaning of your question. Enabling Frame Generation will help compensate the framerate loss from enabling Path Tracing, if that's what you meant.
Yeah, thats what I do. You lose frames by activating path tracing, but then gain them back by activating frame gen. Frame gen does have some input delay, though.
@@IdentificadorExclusivo but if you're losing enough frames that you're at like 30-40 fps then frame gen is usually a bad idea. bad input lag and the frame gen artifacts are more noticeable.
3:21 is a good example tho for barely noticable improvements cause...well tbh those scenes basically look the same. Yea there is this one reflection of the blue neon sign in the window left to the "kabayan" text but aside from that...not much of a difference. However with pathtracing the Fps crash to a third of the conventional graphics. From 110 down to 37 which is insane. Pathtracing looks really nice in games like Cyberpunk first of all because CDPR have kinda sold themselves out to NVIDIA for this game to turn it into NVIDIA's tech demo playground and also a Cyberpunk setting is ideal with all the lights and shiny surfaces. In other more normal settings like Alan Wake 2 or Black Myth Wukong it is barely noticable and IF you notice it...well...does it really look BETTER? Or does it just look DIFFERENT? 7:21 is a good example. Does Pathtracing really look BETTER? The stone seems unnaturally reflective and glowy. Worn down rock - unless it is wet - does not reflect light that much. Aside from that the image just seems a little brighter which you can also achieve with NVIDIA's or AMDs game filter. Turn down shadows a little, slightly bump up brightness and done. No need for Pathtracing to slash your fps in half. Also the river at 7:02 simply looks unnaturally clear. SOME lakes can be this crystal clear, yes. But rivers? Basically never. 8:00 just looks slightly brighter. That's kinda it. And also: if it does look better, can you confidently say "Yes! That is such a giant glaring difference in quality that I cannot live without Pathtracing, therefore it is worth it for my Fps to get slashed by 50 to 60%"? PROBABLY not. The tech is cool but right now it takes away an insane amount of performance for oftetimes barely noticable improvements unless you turn your game into an NVIDIA tech demo.
@@James28R Why is it that you NVIDIA meatriders always glaze them so hard while using AMD as an insult? 😂 "OH WHAT? You don't speak of NVIDIA as a god?! 😡 Must be an AMD user! 😡"
Frame Gen, Ray Reconstruction, and the new DLSS technology is just as impressive to me as Path Tracing not to mention the crazy good optimization of the base game itself. The real time simulation of shadows was very impressive the first time I saw it, especially in a game as beautiful as Cyberpunk. Honestly I thought we were a few more years away from seeing technology like that, makes me wonder what's in store these next 5 years
I still think that Desordre greatly limits the lumen, reflections and lighting, to enhance Path tracing. I know that path tracing will always be superior. but for example, it doesn't make sense that the lumen can't reflect the block at 14:50, in other Fortnite games it would reflect normally
It's funny... I love the idea of full path tracing, but standard RT tends to have higher contrast and look punchier. Most of the Cyberpunk scenes look more pleasing to me with just RT (except that last one at the bar)
Man can path tracing look good. I think peoples problem with it is it depends heavily on the situation as to how much it adds. Cyberpunk for instance when your in the desert and everything is being hot by direct sunlight, realization is doing a good enough job. As soon as you start going to areas in shade or perhaps cloudy it makes a huge difference
I feel that for best effect all games should feature wet roads and chrome plated things. (Dry roads and matt textures just don't get the same improvement).
Cyberpunk will be competing the games even 10 years from now. As Better GPUs will be normal. Its release was not good, but their ambition that reflects in the game will shine gradually.
2:06 How come metal look so blurry with ray tracing. The top of the counter and the robot look better and more detailed with ray tracing turned off. It feels like ray tracing is only worth it for reflections on the ground.
I was planning to get an rtx 4070 super soon. I might have to do 1440p dlss perfomance with path tracing in phantom liberty. Do you think 1440p dlss performance looks good ? Also is the 12 GB of vram enough for path tracing and frame generation ?
You don't have to use DLSS Performance mode at 1440p for Path Tracing on an RTX 4070S cause even the standard 4070 can handle Path Tracing at 1440p DLSS Quality + FG at 60fps. 12GB is enough for Path Tracing and FG.
While I know that we wouldn't see a full and proper difference on yt, have you also tried all settings with hdr? It's absolutely mind-boggling when you have all the calibration dialled in! Even with their issues, after my phones and tablets oled screens, I would absolutely love to see it on absolut max with everything on, on an oled closest I've gotten is steam remote play but even on absolut max the compression just guts it!
The developers could have baked the lighting and used cubemaps, but they didn't do it so that the game wouldn't be hung like a Christmas tree. And NVIDIA later forced them to do it so that the difference could be seen
2025 will be interesting to see where this goes, with AMD introducing it too. They did extensive work on researching and building models (open source), so lets hope the RDNA4 cards compete. RT Reflections and shadows is nearly there, but adding the ambient occlusion hits hard. This is where frame gen will carry us for a few more years.
Not worth, too much FPS cost. Stay basic or RT low. But god damn don't even play a AAA games at 30 - 40 fps to get that path tracing. The experience of gaming is way better at 60 / 120 fps
Nice showcase. I am actually playing Cyberpunk and Alan Wake 2 without pt despite my pc being able to handle it. Why? Because path pracing also produces additional smeary artifacts especially in animated faces that I find extremely off-putting. Yeah many scenes look dramatically better but the imperfection of denoising in those titles is immersion breaking to me. I actually came to the conclusion that standard rt often produces the cleaner image.
I don't know if only I see it, but I feel that Path Tracing is more faithful to the shadows in real life than Ray Tracing itself, with Ray Tracing I see that the shadows are clearer and there are almost none, when the Path does justice to the real dark areas.
Месяц назад
Cyberpunk is literally the only reason I intend to get a 5090...well, aside from GTA6 when that comes to PC. But I pretty much just wanna replay CP2077 with path tracing and a bunch of immersive mods. Yes, the price for the 5090 is absurd and I'd much rather it be cheaper, however I've been rolling with a 1060 since it's release back in *2016.* May as well upgrade everything with the latest hardware coming next year and roll with it for another 8 years or so as I did with my current build. Money is well spent with the amount of years I will be going through with it
if you have the money is well worth, I also sold my old pc with 1060 and got a new one but I'm using an rtx 4060, I finished CP again at 1440p medium/high with dlss, it was a giant upgrade compared to my old card which was running at 1080p minimum with FSR just to barely get around 40fps.
we also have to consider the these games often sacrifice the quality of rasterized scenes to focus on rt and pt,if they did all this work to have good looking rasterized reflections it wound't look that different TO THE AVERAGE PERSON
Should've used games like Avatar Frontiers and Star Wars Outlaws for this comparison. Those games perfectly showcase the advantages of RT/PT rather than RE2 or RE4.
@@MxBenchmarkPC True, while they don't have full RT or PT, both games use the Snowdrop engine which has their own hardware ray traced RTGI, RTR and RT audio that uses raytraced audio propagation which is used in Avatar. While Outlaws also has all those 3 features although updated and even better, it also has PC exclusive RTXDI(ReSTIR) and DLSS RR. Anyway, my original point was Avatar and Outlaws are way better visual showcases for RT than RE2 or RE4.
Cyberpunk's environments on pathtracing are prettier compared to normal raytracing or rt off. But people... People get ridiculously good with pathtracing, looks like a different generation.
I'm playing Cyberpunk 2077 with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back... And this PT version (PT 20 in Fast mode) is faster than RT !
Gaming in path tracing mode gives me feeling of underexposed picture and I am want to increase brightness of my monitor all the time, but it is already at max
No, it does not. It uses them. While CP2077 came with RT on launch, it was not pure ray tracing, it still used certain features from raster adding RT on top, you can especially see it with RT reflections as it still uses some elements SSR. PT on the other hand is full raytracing.
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Timecodes:
○ 0:00 - Cyberpunk 2077
○ 3:26 - Alan Wake 2
○ 6:22 - Black Myth Wukong
○ 8:22 - Resident Evil 4 Remake Path Tracing Mod
○ 11:17 - Resident Evil 2 Remake Path Tracing Mod
○ 13:15 - Unreal Engine 5.3 Path Tracing (Desordre)
Whats the music name on RE section?
Only feedback i would give is to take the extra min to turn off the HUD in each game to have just the direct game graphics without all that bloat.
Cyberpunk’s Overdrive mode is still the most impressive realtime rendered graphics I’ve seen this generation.
It’s absolutely absurd, and every time you show it side by side with the other methods reveals how broken they are.
Yet people will still claim its useless and cry about it. Its funny how people don't understand future proofing at all.
I'm playing Cyberpunk with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back...
And this PT version (PT 20 in Fast mode) is faster than RT !
they are not broken. Its like comparing a regualr road car to an F1 car.
the npcs spawnt and object pop up are shit on this game
@ No, they are absolutely broken. Rasterized lighting setups do NOT behave like real light propagation.
Everytime a see a scene without raytracing I go like "yeah that look pretty good" and then with raytracing it's so crazy looking omg
and then with rt on fps collapse....
@@Ale55andr082 remember, amd is bad with rt but when nivida losing 70fps from 116 to 46 ON SECOND BEST NVIDIA GPU its good. RT is bullshit. You can make good looking game without this shit technology.
@@MacTavish9619 RT is the future though.
@@Crazzzycarrot-qo5wr like physx and hairworks which are literally dead? They were also a "future" xD
@@MacTavish9619 No way you just compared ray tracing with some hair physics? Did the gtx cards have dedicated cores to calculate those hairs like rt cores? No...
Ray tracing is a lot easier to use, and requires less handcrafting. Ofcourse its in developers interest to focus on it.
Cyberpunk is still ahead of its time and the time after it.
Maybe the PS6 will come close to this level of path tracing but only at 30 fps and lower resolutions like 1080p.
No, you’re 100% right. We’re not going to see games look like Cyberpunk 2077 on a regular basis for another console generation and a half. So something like 7-8 years.
@@jorge69696I doubt it, the PS5 has something similar to the 2070 in it. A PS6 would likely have something similar to a 4060-4070 but with a newer architecture and APIs. Pathtracing on the 4070 absolutely cripples it.
Batman Arkham Knight and RDR2 still beats it in terms of beauty and art direction in almost every way. Cyberpunk 2077 looks like cosplay circus. You want a great Cyberpunk graphics and style, look at a game called The Ascent
@@ruok-l5t I like all the games you mentioned. What is it you like about the beauty/art direction in Arkham Knight and RDR2 that you don't like in CP2077?
Cyberpunk shows where the biggest power of PT is - open world (so the lighting can't be as hand crafted), urban and futuristic (more areas for light to bounce, glass and various shiny or colorful materials)
Don't get me wrong RE 4 looks good too but open world is where the power of PT should be, to get better results with less dev time is huge, now we just need GPU's that can deliver the required performance for reasonable costs
I was an anti Raytracing guy before I got my new PC. I just thought the improve in image not worth the computing power it takes. But when I turn on path tracing in 2077. That was unforgettable experience. Almost shocking as I first turn on a shader in Minecraft. It just make the game looking so different and incredible. Though I only got a 4070ti, but I'm still enjoying it. Hope one day path tracing will become a feature that even mid range GPUs can run it smoothly.
I became anti RT once I played Batman Arkham Knight after playing 2077. RT became a gimmick and a lazy shortcut to fix lighting. There's nothing worse than photorealistic graphics combined with unrealistic typical video game animations and jank.
i will be for ray tracing when all games can have the level of improvement cyberpunk's path tracing offers and can run on at least 60 fps on mid range cards without upscaling from hell and fg, so maybe in 5 years or so from now xD
@@ruok-l5tif not having to manuamly tweek every lightsource but rely on RT instead can cut down dev time and cost then it is one of the tools that might help us out of the current situation where studios are being closed left and right and where a high budget game being profitable is a coin toss at best. Should it be used every time and in every game ? Probably not. But it is a great tool that can completely transfom certain games. CP2077 looks so weird without RT and character faces only look truely good with PT on.
Ооо это так круто видеть траву без теней или как она рендерится каждую секунду😊 Ооо ну да в Киберпанке отражения видны лишь те, что видит сам игрок, но ты же полюбасу играешь в 70° fov или постоянно смотришь под ноги, изза чего отражения не рендерятся, для этого обязательна RT🥰
"Only a RTX 4070 Ti" ???? Man, your GPU is a beast!
2:12 I think this is the best showcase of all three rendering methods
The video turned to 240p in path tracing i thought I'm being trolled turned out my internet is having a stroke lol
2:05 the ray tracing change the floor surface, impressive
The fact that RT off (Default Rasterization) is so close to normal RT in most scenarios is amazing. The jump from normal RT to Path tracing is mind-blowing.
That's cause "normal RT" is still 90% rasterized, only using RT for one or two effects. Path Tracing skips the entire rasterization pipeline and does what the laymen call "real" ray tracing.
They really want this game to become visually timeless
Path Tracing is crazy. i hope its becomes a norm in new games .
It will eventually. But for now we are a few years away until Path Tracing becomes a standard in games on PC.
@@MxBenchmarkPC нам нужно не это, нам нужны видеокарты способные ее запустить с адекватным fps и в адекватном разрешении. Учитывая кремниевую ситуацию, такое может и не произойти(
@@MrMedkадекватное субъективно - проходил Алана Вейка в в 4к 35-50 fps и dlss performance, но всё это ради того, чтобы наслаждаться охрененной светотеневой картинкой, я выжал всё из своей 4070, а она как раз вполне доступна
Кстати dlss performance на 4к телеке выглядит потрясающе, почти неотличимо от нативных 4к
@@Pelfox33 полностью с тобой согласен, но все же стоит отметить, что сложно найти отличия от картинки с TAA сглаживанием, если же мы говорим про нативную картинку без сглаживания, то любой апскейл очень сильно размыливает ее
@@MrMedk верно, но ты поди рассмотри то мыло на 4к с адекватного расстояния, а если в динамике, то вообще не заметно
The comparison at 2:00 was a great way to demonstrate how well path tracing works on a round object and not just a flat surface and it looked great!
"CLANK CLANK CLANK'
@@laserpoweredtoaster6682 lmao, not that. The reflections there just looked good! I'm a sucker for path tracing.
@@Glubbdubdrib same me too the curves look really good with those settings one
Incredible I've never noticed there was such a stark difference between normal Ray-tracing vs Path-tracing. I have a PC with a 4090 and I couldn't appreciate the improvements Path-Tracing adds until seeing the side by side comparison like this. Excellent video keep up the good work! I'll have to finish up Cyberpunk now.
Thanks!
The comparison at 1:39 shows how god tier path tracing is. The glow from the neon onto the building being reflected in the water is completely insane.
I remember turning on path tracing for the time while playing cyberpunk. It blew my mind. I didnt think games could look that good. Despite it killing my fps I can never play that game without it on now.
It's incredible for immersive single player games. I think the people that complain about it are those that only play multiplayer games and want the highest fps possible.
Agreed, going from other games to CP2077 stuns me every time. I’ll find myself just wandering around in the game gawking at everything.
We’re basically getting a glimpse of what games will look like a decade from now.
@@RicochetForce Same, I’ve already beaten the game and i refuse to use the fast travel to get around. I wanna drive everywhere I got so I can enjoy the scenery. It’s such a beautiful game..I think I’m going to start a new game now so I have an excuse to keep playing it 😂
True
@@K.19_with 4080super, you would can get around 80fps average in 4K with DLSS performance and frame gen on. The quality DLSS performance in cyberpunk 2077 is actually very good.
Path tracing is the most inefficient use of GPU resources ever but it looks like CG. Its insane. Fully simulating light in real time is crazy. If you look at how many rays are needed to do this, its in the hundreds of millions of traces per second. Several rays PER PIXEL. We have come so far in the GPU space in 25 years..
Games like Cyberpunk, Alan Wake, and Black Myth Wukong actually limit the rays to a few samples per pixel. What you're seeing is the advancement of denoising algorithms like ray reconstruction allowing this to be done in real time.
games right now are not using that many rays per pixel. Its why we use denoisers and are trying to make them better and better as the ray count is actually really low. I believe cyberpunk has 2 rays and 2 bounces. And most other games seem to have around that many or even just 1 ray.
@@lilpain1997 okay thats good to know but at 4k thats still 16 million rays per frame of simulated light. Thats insane to run at 60 fps.
@@Vartazian360 yeah its still insane. I fully agree. The fact we have RT even running in real time to me is crazy, let alone PT... I remember the days of rendering things with PT and it taking days even weeks. I know its a bit different as again ray count but man have we come such a long way
"Path tracing is the most inefficient use of GPU resources ever" lmfao how ? Unless you're on AMD GPUs which lack any real RT hardware accelerators, RT is pretty efficeint on new GPUs especially on Nvidia ones with CUDA
If you use RT in combination with DLSS + FG, it has very little cost as shown by daniel Owen in his RTX 4090 in black myth wukong video.
Ofc, this is all assuming you have a GPU with enough VRAM. Unfortunately that's not usually the case.
Raster:what I imagine a game to look like
Ray tracing:very good reflections and shadows but has some janky lighting on a surface
Path tracing:cool reflections, lifelike shadows, realistic lighting
I hope path tracing gets more popularity. Even though it hurts my wallet and fps, it looks very gorgeous tbh
Honestly, the baked in lighting is extremely well done in Cyberpunk. It looks amazing. That said, path tracing does obviously look better, but still it's really well done.
We're gonna need SLI to make a return and for software to be optimized for it if we ever want to be able to get 90 fps at 4K with path tracing in the next 10 years
SLI is dead, frame gen is the future
@@kinglucky459AI frame gen is NOT the future
@@xenird Say what you will, at least frame generation is much better than SLI, both in terms of hardware cost and more reliable software implementation, and anyone would like to be able to run perfect native graphics without any supersampling or frame generation techniques, but for now AI is the future
@@xenird Yes it is DLSS/FSR+FG is the future unless you want your GPU to pull 1200W and cost $3K, game technology is moving faster than hardware can keep up.
As long as the gaming industry is pushing graphics hardware needs to keep up and that's the reality we live in.
@@Blue-bv1ur Upscaling yes. Frame gen no.
0:17 Where is this location in the game? I want to test my new PC.
Near the last quest while meeting hanako i guess.
Path tracing is so beautiful and I'm happy this is finally possible. This will make the jobs of so many devs easier as well so I can't wait for the future where path tracing is the default.
Biggest issue for me with the current implementations is that the shadows of moving objects are temporal, meaning you won't see the shadows of leaves dance or people slightly moving around when standing still. Instead the shadows feel more static, though so much better than any rasterised method.
I've mainly noticed this in Alan Wake 2 and recently in Indiana Jones.
I love that in the re flection of the red neon its also showing the path traced reflection on the hood of the car IN the reflection of the puddle.
Can't wait for RTX 5090 and even Next-Gen GPUs to play all Next-Gen games with Path Tracing!
are u millonare
Keep drinking Jensen's milk ;)
bien sûr à 3000 dollars la bête, çà s'appelle la course à l'échalotte chez nous.
@@stevensv4864 No but I have a 4090 already and would like to upgrade for 4K Gaming !
@@ChrisM541 If I can afford it so why not? Do your own thing.
The reason why Alan Wake 2 looks so good with no ray tracing is because it uses certain software based ray tracing techniques that haven't been utilized by modern games thus far.
I tried path tracing, hated it because everything looked like it was filtered with oily filter
lol
Congratulations on 10K! :)
Thanks!
This song does things to my heart.
What is the song???
Never Looking Back - P.T. Adamczyk, Phantom Liberty Soundtrack
CYBERPUNK 2077 Phantom Liberty | Songbird And Reed Reunite
I had to mute this song XD
Anyone else feel like when Path tracing is on with DLSS, Frame Gen, and Ray Reconstruction the image looks super waxy? Like something is smeared on the screen? Literally everytime I turn everything on in Cyberpunk I'm like uhhh...why does the image quality suck?
Dlss makes the image softer due to rendering at a lower resolution
When we went from cubes and spheres with human textures to photo realistic characters with millions of polygons, the upgrade cost us around £300.
When we went from realistic looking light to realistic behaving light during certain scenes of a select few games, the upgrade cost us around £4'000.
gg. Great investment.
Totally worth it losing 50 - 70 % performance for that nice RT / PT.
- nobody
Good video path tracing makes such a difference it's honestly night and day in some games like black myth wukong. I had no idea there were path tracing mods for the resident evil games I will have to give these a try soon.
Did you use ray reconstruction for both ray tracing and path tracing? Beautiful video man
Yes.
Great video 👍
Alan Wake ends up the "least impressive" because they did a pretty good job baking static lightning, still improves the image a lot on certain scenes.
Wukong... i find the normal shadows really distracting with all their crawling and dancing and the hardware GI is a decent improvement over the Lumen(software version i believe) used in that game.
Cyberpunk is just off the charts good.
RE4 is also a decent improvement despite being unintended for use(i hope Capcom embraces PT in future titles).
Alan Wake does not have static baking lighting, it uses Lumen from UE 5 which is a software RT, just like in Silent Hill.
Edit: It actually uses the Northlight engine.
@@galegretti AW 2 doesn't have static lighting but don't they have their own proprietary engine and lighting system? It's definitely not UE5, I guess you just mean it's a similar technique
There's a reason. They had the path tracing system as a reference from the beginning to compare the raster system to, unlike Cyberpunk which added it in as an update.
@@0M0rty You're right, they use a Northlight, but it seems to have a similar system to Lumen.
@@456MrPeople backed lightning? would make sense for that game
It is interesting to see that path tracing doesn't do a whole lot extra than ray tracing in some games, while in others is a whole new world, this tech still remains the most incredible visual tech there is.
I think Cyberpunk has the best RT implementation ever, also art direction in this game is off the charts
Pathtracing mods for RE are not worth it. It looks inappropriate in some places because devs didnt intend to implement this feature. And u lose like half fps.
I`d rather say that it`s still impressive, but *hair become looking weird.* That (and only that IMHO) ruins the atmosphere.
Cyberpunk and Alan Wake pushing the freaking envelope, it is crazy how near-life detailed and "grounded" things become
Hello, awesome video! I want to ask if enabling FG and Path Tracing will result in more frames?
I'm not fully getting the meaning of your question. Enabling Frame Generation will help compensate the framerate loss from enabling Path Tracing, if that's what you meant.
@@MxBenchmarkPC Thank you for your quick reply. I mean to get more frames?
@monstercygamer6138 sure.
Yeah, thats what I do. You lose frames by activating path tracing, but then gain them back by activating frame gen.
Frame gen does have some input delay, though.
@@IdentificadorExclusivo but if you're losing enough frames that you're at like 30-40 fps then frame gen is usually a bad idea. bad input lag and the frame gen artifacts are more noticeable.
3:21 is a good example tho for barely noticable improvements cause...well tbh those scenes basically look the same. Yea there is this one reflection of the blue neon sign in the window left to the "kabayan" text but aside from that...not much of a difference. However with pathtracing the Fps crash to a third of the conventional graphics. From 110 down to 37 which is insane. Pathtracing looks really nice in games like Cyberpunk first of all because CDPR have kinda sold themselves out to NVIDIA for this game to turn it into NVIDIA's tech demo playground and also a Cyberpunk setting is ideal with all the lights and shiny surfaces. In other more normal settings like Alan Wake 2 or Black Myth Wukong it is barely noticable and IF you notice it...well...does it really look BETTER? Or does it just look DIFFERENT? 7:21 is a good example. Does Pathtracing really look BETTER? The stone seems unnaturally reflective and glowy. Worn down rock - unless it is wet - does not reflect light that much. Aside from that the image just seems a little brighter which you can also achieve with NVIDIA's or AMDs game filter. Turn down shadows a little, slightly bump up brightness and done. No need for Pathtracing to slash your fps in half. Also the river at 7:02 simply looks unnaturally clear. SOME lakes can be this crystal clear, yes. But rivers? Basically never. 8:00 just looks slightly brighter. That's kinda it. And also: if it does look better, can you confidently say "Yes! That is such a giant glaring difference in quality that I cannot live without Pathtracing, therefore it is worth it for my Fps to get slashed by 50 to 60%"? PROBABLY not. The tech is cool but right now it takes away an insane amount of performance for oftetimes barely noticable improvements unless you turn your game into an NVIDIA tech demo.
Yeah, I feel STALKER 2 that was developed to take full advantage of lumen could be a game changer.
sold out to nvidia? you mean the high end gpu manufacturer? get coping with your amd i guess.
@@James28R Why is it that you NVIDIA meatriders always glaze them so hard while using AMD as an insult? 😂
"OH WHAT? You don't speak of NVIDIA as a god?! 😡 Must be an AMD user! 😡"
Path tracing in that forest scene reminds me of the first time I saw crysis
PT mods makes RT looks completely obsolete in RE games, that is absolutely insane
I have the RTX 4090 and the graphics are truly ‘Amazing’ !
Frame Gen, Ray Reconstruction, and the new DLSS technology is just as impressive to me as Path Tracing not to mention the crazy good optimization of the base game itself. The real time simulation of shadows was very impressive the first time I saw it, especially in a game as beautiful as Cyberpunk. Honestly I thought we were a few more years away from seeing technology like that, makes me wonder what's in store these next 5 years
Great Track to choose and great video
I still think that Desordre greatly limits the lumen, reflections and lighting, to enhance Path tracing.
I know that path tracing will always be superior.
but for example, it doesn't make sense that the lumen can't reflect the block at 14:50, in other Fortnite games it would reflect normally
The decision to exclude the cube from ray tracing was made to avoid introducing tons of noise, as is often the case with Lumen and emissive materials.
Big honor to the guys who made this possible
It's funny... I love the idea of full path tracing, but standard RT tends to have higher contrast and look punchier. Most of the Cyberpunk scenes look more pleasing to me with just RT (except that last one at the bar)
Not sure about the path tracing implementation in RE4 dawg
Game probably tweaks its native lighting to fit the art direction ; path tracing would need similar tweaking to work
mod
It's a mod. The hair of the characters looks like shit even with their native ray tracing.
The side-by-side at 1:40 is the image that made me understand the clear differences between ray tracing and path tracing. path tracing ftw.
Man can path tracing look good.
I think peoples problem with it is it depends heavily on the situation as to how much it adds. Cyberpunk for instance when your in the desert and everything is being hot by direct sunlight, realization is doing a good enough job. As soon as you start going to areas in shade or perhaps cloudy it makes a huge difference
Cyberpunk 2077 is the only game where I never wanted to turn off ray tracing to get even more FPS
The best implementation of ray tracing ever.
Very nice how the FPS drops lol😂 on consoles goes to 10 fps in 1080p or less😂😂
Cyberpunk 2077 has the best graphics of any game in the world as of November 2024. I will die on this hill.
Nope Alan Wake2. It has more detail, higher quality textures and mesh shaders
@DragonOfTheMortalKombat Cyberpunk looks better.
@@DragonOfTheMortalKombat Alan Wake's world is linear and smaller. Cyberpunk is much more impressive graphically to me.
What did you use to record this?
NVIDIA Shadowplay.
I feel that for best effect all games should feature wet roads and chrome plated things. (Dry roads and matt textures just don't get the same improvement).
I was anti raytracing until I tested it at a friends house. Now I cant wait to get a better GPU to use it myself! Its a complete game changer.
What's the music you use in the video ?
It's a mix of several songs from Cyberpunk 2077 Phantom Liberty created by P.T. Adamczyk.
@@MxBenchmarkPC Cheers :)
As tech evolves, this game will age beautifully.
I didn't think Ray Tracing could ever look bad but in comparison to Path Tracing it kinda does lmao
Cyberpunk will be competing the games even 10 years from now. As Better GPUs will be normal.
Its release was not good, but their ambition that reflects in the game will shine gradually.
For that much of performance lose its pointless to enable RT or PT
Well we at least now know which setting is actually playable and which one is nothing but eye candy
2:06 How come metal look so blurry with ray tracing. The top of the counter and the robot look better and more detailed with ray tracing turned off. It feels like ray tracing is only worth it for reflections on the ground.
I was planning to get an rtx 4070 super soon. I might have to do 1440p dlss perfomance with path tracing in phantom liberty. Do you think 1440p dlss performance looks good ?
Also is the 12 GB of vram enough for path tracing and frame generation ?
You don't have to use DLSS Performance mode at 1440p for Path Tracing on an RTX 4070S cause even the standard 4070 can handle Path Tracing at 1440p DLSS Quality + FG at 60fps. 12GB is enough for Path Tracing and FG.
@@MxBenchmarkPC Thanks , but do you think 1440p dlss performance looks good ?
12GB in 1440p in 2025/2026 with DLSS+FG = R.I.P.
@@FATBOY_.yes, still looks better than 1080p even with older versions of dlss i tried with rtx 4060 a lot of times
@@huggywuggy594 Are you saying that 1440p dlss performance looks better than native 1080p ?
Really nice video
Thanks!
Is RT in Cyberpunk set to Psycho?
Yes.
Looks amazing but I will still have to wait for a while until I can get a gpu powerful enough for those settings.
the jump from 100 to 45 to 30 fps is real
Good to see you lose ONLY 6 fps when Path Tracing is enabled on Alan Wake 2
Most of us wishes to play cyberpunk with path tracing native 60 fps, what a dream to imagine 😣
While I know that we wouldn't see a full and proper difference on yt, have you also tried all settings with hdr? It's absolutely mind-boggling when you have all the calibration dialled in! Even with their issues, after my phones and tablets oled screens, I would absolutely love to see it on absolut max with everything on, on an oled closest I've gotten is steam remote play but even on absolut max the compression just guts it!
The developers could have baked the lighting and used cubemaps, but they didn't do it so that the game wouldn't be hung like a Christmas tree.
And NVIDIA later forced them to do it so that the difference could be seen
2025 will be interesting to see where this goes, with AMD introducing it too. They did extensive work on researching and building models (open source), so lets hope the RDNA4 cards compete. RT Reflections and shadows is nearly there, but adding the ambient occlusion hits hard. This is where frame gen will carry us for a few more years.
I looked at my 3070, she said "get your nasty eyes off me"
😂😂😂
Cyberpunk rt/ path tracing is insane ....
I also suggest try control full rt,it looks awesome
Not worth, too much FPS cost. Stay basic or RT low. But god damn don't even play a AAA games at 30 - 40 fps to get that path tracing. The experience of gaming is way better at 60 / 120 fps
ABSOLUTELY worth the FPS loss. To play a game with such god-like angelic visuals, sacrificing your performance doesn't hurt AT ALL.
@abhirupkundu2778 XD well, If you like to play et 30-40 FPS. Nice for you. But i dont own 1000 dollars GPU to play at this amount of fps
I get 90 FPS with PT on, RT max so ill keep using it.
What do you need for path tracing?
Cyberpunk is the next crysis where they test all things
nvidia: why is not every story happening in the sea?
What series can I use?
in my experience with cyberpunk I don't tend to notice raytracing in normal gameplay
Nice showcase. I am actually playing Cyberpunk and Alan Wake 2 without pt despite my pc being able to handle it. Why? Because path pracing also produces additional smeary artifacts especially in animated faces that I find extremely off-putting. Yeah many scenes look dramatically better but the imperfection of denoising in those titles is immersion breaking to me. I actually came to the conclusion that standard rt often produces the cleaner image.
Still better performance with cyberpunk pathtracing in a city then Stalker, Bethesda and other "AAA" titles coming out.
I don't know if only I see it, but I feel that Path Tracing is more faithful to the shadows in real life than Ray Tracing itself, with Ray Tracing I see that the shadows are clearer and there are almost none, when the Path does justice to the real dark areas.
Cyberpunk is literally the only reason I intend to get a 5090...well, aside from GTA6 when that comes to PC. But I pretty much just wanna replay CP2077 with path tracing and a bunch of immersive mods. Yes, the price for the 5090 is absurd and I'd much rather it be cheaper, however I've been rolling with a 1060 since it's release back in *2016.* May as well upgrade everything with the latest hardware coming next year and roll with it for another 8 years or so as I did with my current build. Money is well spent with the amount of years I will be going through with it
if you have the money is well worth, I also sold my old pc with 1060 and got a new one but I'm using an rtx 4060, I finished CP again at 1440p medium/high with dlss, it was a giant upgrade compared to my old card which was running at 1080p minimum with FSR just to barely get around 40fps.
we also have to consider the these games often sacrifice the quality of rasterized scenes to focus on rt and pt,if they did all this work to have good looking rasterized reflections it wound't look that different TO THE AVERAGE PERSON
what is the music in the cyberpunk moment
Should've used games like Avatar Frontiers and Star Wars Outlaws for this comparison. Those games perfectly showcase the advantages of RT/PT rather than RE2 or RE4.
Avatar and Star Wars Outlaws doesn't support Path Tracing.
@@MxBenchmarkPC True, while they don't have full RT or PT, both games use the Snowdrop engine which has their own hardware ray traced RTGI, RTR and RT audio that uses raytraced audio propagation which is used in Avatar. While Outlaws also has all those 3 features although updated and even better, it also has PC exclusive RTXDI(ReSTIR) and DLSS RR. Anyway, my original point was Avatar and Outlaws are way better visual showcases for RT than RE2 or RE4.
Today I bought my new 4080 super, installed Cyberpunk, ultra ray tracing, speechless
4:10 clearly shows Path tracing is miles better. Before, it was raytracing.
Yeah thats crazy! The table reflection rendering from PT
Path tracing makes a whole new atmsohpere, nearly a new game. 🤯
Cyberpunk's environments on pathtracing are prettier compared to normal raytracing or rt off. But people... People get ridiculously good with pathtracing, looks like a different generation.
Cyberpunk is just that one game that makes me want to buy a powerful enough card for pathtracing.
I have never seen a technology that destroyed so many graphics cards in my life. A complete disappointment and nvidia sales marketing.
I'm playing Cyberpunk 2077 with a "cheap" version of Path Tracing by using a mod (Ultra Plus Engine Control Panel and Hotfixes), so that my RTX 4070 can take it, and even this weaker version looks amazing, once I tried it I couldn't go back to Ray Tracing ! The difference is not necessarily obvious at the begining, but once you've noticed how more natural some scenes look, there's just no turning back...
And this PT version (PT 20 in Fast mode) is faster than RT !
Those path tracing shadows 😳
I think matte reflections in Desordre would’ve been better visualisation
Gaming in path tracing mode gives me feeling of underexposed picture and I am want to increase brightness of my monitor all the time, but it is already at max
What monitor do you use? PT is best used with a HDR monitor with high peak brightness. Check your monitor's max nits.
Does the path tracing opt out of Nvidia's ray tracing cores or still use them but in a more intensive way?
No, it does not. It uses them. While CP2077 came with RT on launch, it was not pure ray tracing, it still used certain features from raster adding RT on top, you can especially see it with RT reflections as it still uses some elements SSR. PT on the other hand is full raytracing.
Uffff man, I can't wait to get the 4090. The wait is killing me haha, but oh well, gotta keep saving up the money
man you forgot doom 2 rtx