Fólkvangr - The fortress on the edge - CGI Breakdown

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  • Опубликовано: 24 июн 2024
  • www.artstation.com/artwork/vD...
    Environment scene made with Blender. Rendered with Cycles.
    The fortress and village assets were modeled by me.
    I also used Geoscatter, Plant Library, and Megascans for the environment.
    Textured in Substance Painter and Blender.
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Комментарии • 6

  • @tommiche4774
    @tommiche4774 День назад +1

    amazing gg

  • @sebastieniglesias
    @sebastieniglesias 19 дней назад

    Sweet title 😏

  • @corentinleny5246
    @corentinleny5246 16 дней назад

    Hello, thank you very much for your breakdown, it does help me understand the process way better. I was wondering if you were selling your geometry node Roof, i would like to study it and use it in my own project. Have a great day !

  • @blendfile3_3
    @blendfile3_3 Месяц назад

    on top as ever

  • @kundanpradhan
    @kundanpradhan Месяц назад

    How did you texture this using substance painter or blender procedurally? would love to know your texturing process

    • @GrigoriyIgn
      @GrigoriyIgn  Месяц назад +1

      Assets in Substance Painter and some procedural variations in Blender. Terrain in Blender.