Gyroscopic Fidget Rings - Fusion 360 Tutorial

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  • Опубликовано: 22 дек 2024

Комментарии • 21

  • @SirRado
    @SirRado 2 года назад +2

    This is a great explanation. I've found myself referencing back to it now on multiple occasions...

  • @3Lads3dPrinting
    @3Lads3dPrinting 9 месяцев назад +1

    Brilliant! Been struggling with some naive attempts but this is a very clever way to do it. Thanks for taking time to share it. :-)

  • @milehighslacker4196
    @milehighslacker4196 Год назад +1

    I printed three of these on my Ender 3 Pro, one using 0.8mm gap, one using 0.6mm gap, and one using 0.4mm gap. I kept the 2mm the same on all three. In my opinion, the 0.8mm is a bit loose and the 0.4mm is a bit tight. The 0.6mm gap set of rings works the best. Thanks for this video!

    • @timenotspaceproduction
      @timenotspaceproduction 2 месяца назад

      thanks i also found the .8 gap to be a bit loose after i modeled it via blender so i came back to this comment to see what you'd said and this is good info

  • @TheRobojay
    @TheRobojay 2 года назад +1

    This is nice but how would you do it with more complex shapes? Like a heart?

  • @renedruifvanderwerf3935
    @renedruifvanderwerf3935 Год назад +1

    Did you print it also? And did it work? I imagine that holding the arc the same would decrease the space between the Rings at the outer rings when you turn them. If not that would be great!

  • @gunracksonline
    @gunracksonline 3 месяца назад +1

    nice video, if you wanted the sphere to be flat on the top and bottom side how would you do that?

    • @mjdargen
      @mjdargen  3 месяца назад +1

      I would create a sketch that shows the 2D profile of what you want and revolve it around the central axis.

  • @timenotspaceproduction
    @timenotspaceproduction 2 месяца назад

    i'm finding when i scale it up to seven rings the outer rings don't rotate , i think this is a downside of doing this method where they all have the same slope , because they don't orbit at the same ratio around the center they get caught up as you get further out. keen to find a way around this tho

  • @dugy40
    @dugy40 4 месяца назад +1

    Awesome. I’ll be doing this one.

  • @mrpancake5761
    @mrpancake5761 5 месяцев назад

    Can I resize it?

  • @dugy40
    @dugy40 3 месяца назад +1

    How to extract stl? Theres6 bodies. Do I combine join?

    • @mjdargen
      @mjdargen  3 месяца назад

      Yes, you can do a temporary join operation to combine them into a single body to export to an STL.

    • @dugy40
      @dugy40 3 месяца назад

      The center has adhesion problem. Tried twice. Finally printed without center no problem

  • @ScottBMoore
    @ScottBMoore Год назад +1

    Amazing. I know you can print this. I am just trying to learn 360 and was able to follow along but have no idea what I just did. lol

  • @PedroCohen
    @PedroCohen 3 месяца назад +1

    Perfect!

  • @JeffreySmith900
    @JeffreySmith900 8 месяцев назад

    Great video :) Why 4.2 as the starting distance on the left? Is there math there or just a number that you liked :)

    • @timenotspaceproduction
      @timenotspaceproduction 2 месяца назад

      basically it's moved over to create the shell closest to the middle , so it's half of the center circle's diameter plus the spacing gap which means he subtracted 5 to move it into position then add 0.8 to create the gap , in his example

  • @soulreapers2151
    @soulreapers2151 3 года назад +3

    Nice Bro

  • @andrewj2k_
    @andrewj2k_ 2 года назад +2

    Very helpful