Hi, one doesn't have to dothe sweep with a spiral. Just have a line in the center, perpendicular to the base. Sweep along that line and make a rotation as you like.
Overhangs are usually not an issue with these geometries. Just dont go too fast and avoid blobs, eh at the seams. If the outer part reconnects in the top section many use tree supports, but even these should not be strictly necessary.
I was just wondering this also, there are some pass through objects that are cone/tower etc shaped but they’ll also have a ball that can pass through them, I could really use an explainer on that as I’ve found very limited info on how to make these in any shape
This is over complicated for this model. You can simply start with a sketch on the top plane that has 1 fin profile within a circle. Then add a vertical line at the origin and use the sweep command with a twist that follows the vertical line. After that you can extrude the original circle sketch with a taper angle to form a cone. Shell the cone and then use the outer surface to split the spiral you just made. Then use the spiral to split the cone and add tolerance on all faces of the spiral with the offset command. Done.
Yeah, thanks for the input, I somehow missed that sweep has the twist parameter 😬. Based on how the sweeping is implemented, I had good reasons to avoid offset and patterning the solid. Generally, I prefer working with solid booleans for such „partitions“.
Came here to make that exact same comment: sweep'n twist. Did the offset directly on the initial sketch, like your 2nd attempt. so I can extude this thin surface to split the cone into 2 parts Did the circular pattern cut in the Solid environement, not in the sketch (less processing stress on fusion: as a rule of thumb, it's always better to do patterns, filets and chamfers on 3D objects instead of in the 2D sketches) That shows one thing: in 3D design, there are many many ways to reach the same result. The real art is to chose the simplest, most flexible and safets path
Hi, one doesn't have to dothe sweep with a spiral. Just have a line in the center, perpendicular to the base. Sweep along that line and make a rotation as you like.
Huh, somehow I must always have overlooked the twist parameter. Thanks!
This was very helpful for me figuring out a completely different design challenge, but the process worked perfectly.
Excellent tutorial. I have been wanting to make one of these, but didn't know where to start. Printing my first one now. Thank you!
I genuinely enjoy how you challenge modeling with this software. this one was fun to make and print.
Your amazing threads videos helped me finish a project recently, thank you! Now I have more confidence to experiment with this technique!
Great video, I have printed a lot of these over the past few weeks, now I want try my hand and making one in fusion!
Great tutorial! I managed to make the one with my Bamboo X1 following your steps!
Great video! I’m still learning Fusion and this was very helpful!
Great video. Thanks
Thanks so much, this helped so much!
Wow! great tutorial!
Thank you so much!
Incredible video
Finally 👏🏻👏🏻
I’ve been trying to print these but they never fit into each other. I’m using and ender 3 v3 se with a .4mm nozzle. Please someone help!
Seams and elephant foot could be the culprit. Assuming the dimensions are ok (i.e. no excessive overextrusion)
What’s the print settings to succeed with those very small overhang parts
Overhangs are usually not an issue with these geometries. Just dont go too fast and avoid blobs, eh at the seams. If the outer part reconnects in the top section many use tree supports, but even these should not be strictly necessary.
Can you record the animation ? Thats neet.
How do you make the ball shapes in fusion?
What kind of ball shapes do you mean?
I was just wondering this also, there are some pass through objects that are cone/tower etc shaped but they’ll also have a ball that can pass through them, I could really use an explainer on that as I’ve found very limited info on how to make these in any shape
Now I got it. Probably will do a follow up video. Basic process is the same, just intersect the ball body with the spiral.
This is over complicated for this model. You can simply start with a sketch on the top plane that has 1 fin profile within a circle. Then add a vertical line at the origin and use the sweep command with a twist that follows the vertical line. After that you can extrude the original circle sketch with a taper angle to form a cone. Shell the cone and then use the outer surface to split the spiral you just made. Then use the spiral to split the cone and add tolerance on all faces of the spiral with the offset command. Done.
Yeah, thanks for the input, I somehow missed that sweep has the twist parameter 😬. Based on how the sweeping is implemented, I had good reasons to avoid offset and patterning the solid. Generally, I prefer working with solid booleans for such „partitions“.
Came here to make that exact same comment: sweep'n twist.
Did the offset directly on the initial sketch, like your 2nd attempt. so I can extude this thin surface to split the cone into 2 parts
Did the circular pattern cut in the Solid environement, not in the sketch (less processing stress on fusion: as a rule of thumb, it's always better to do patterns, filets and chamfers on 3D objects instead of in the 2D sketches)
That shows one thing: in 3D design, there are many many ways to reach the same result. The real art is to chose the simplest, most flexible and safets path
Yes it is. I use slot oval. Pattern. Sweep. Combine. Offsets of course. bout it.
Thank you so much, can you search and make tutorial about " Making of 'Liam F1 Wind Turbine' " in Fusion 360, it's so hard to me, please !