The fact that they're showing such great footage 1-2 years out from release is kind of nuts. As with the Elden Ring DLC, there's never been a MH game that's taken so long to marinate. While on a selfish level this sucks, because it means no new MH for 2024, from a design standpoint this shows an incredible level of confidence on Capcom's part. They know that this title is going to be WORTH that wait. Really excited to see what they're cooking up next summer!
While I really hope you're right, I think the "more than normal" wait is because of MH team getting to learn and be efficient with RE Engine. I don't know jack shit about game development but changing a game engine must have had some delay.
@@MrPEWDER Normally I would agree with you, but keep in mind that World was also an engine switch as well as a complete overhaul. It still didn't take this long from announcement to release. They're cooking up something big, I can feel it.
Just my thoughts and opinion so agree or disagree if you want. I think it's only taking longer because they want to add more for MH 20th anniversary and for how well World did. (Reminder World was Capcom taking a chance with Monster Hunter which turned into their best selling game). 2024 is only a few weeks away so 2025 isn't that far off especially if they release the game early 2025. I think it'll be early 2025 because they said they'll show more in Summer so that would give Capcom 6 months to advertise the game and enough time to show their financial earnings for their investors. Just my thoughts anyway.
I had the exact opposite reaction. I thought this looked really rough and not ready to be shown. And then I was like, "What the hell is going on at Capcom that they resorted to showing this 2 years out."
@@bonesnsweets8474 Most likely true, but even without doing the math (I'm lazy, sue me), I'm pretty sure this is the longest we've ever gone without a new numbered title.
The feeling I’m getting from this reminds me of the beta footage of monster hunter world with the chase through the forest with Anjanath and Lagiacris. Like they are finally fully bringing their vision to light from what they were trying to perfect with world.
Amazing to think World was just the test run, a trial of ideas to see what they could make work and push boundaries. This could be one of the best games of the decade.
Honestly, this game could be their dream come true to. I wouldn't be surprised if this is what they wanted first gen to be but never could thanks to the tech of the time.
@williamking331 They did say World was the closest to achieving their original vision, so I'm pretty sure you're right. Now, they can come even closer to their original vision, and it's glorious.
Absolutely love the Permian and Triassic-looking herbivores in the opening shot. Hell, the biome looks like how Pangea probably did deeper inland. They know their stuff, they always did. Great work as always king!
In MH world, the interactions monsters had with other monsters and them just living around as animals was very interesting, and i always wanted that. This seems like a push in that very direction, and i cant wait to see where they go from here
About 2 weeks ago, I was hunting with a friend who had just picked up the game. Our quest had us hunt an Anjanath. When I tracked him down, I was surprised to see him sitting on a cliff overlooking the shoreline on the south central area of the Ancient Forest, chilling on the ledge and enjoying the ocean breeze. In all my 3k+ hours of World, never have I ever witnessed such behavior. I appreciate this game and all its life so much.
the first step to liking monster hunter is to hate it. Everyone I play with hated it at first, but something about it lingers in you until you play it again and all the sudden.... you're hooked!
Me personally, I think the sand storms and lightning strikes are the result of a powerful monster possibly an elder dragon, that will act as this upcoming game’s flagship monster.
I think the goss harags are a large monster… but now with a focus on the world maybe you have to find a way to lure your targeted monster away from the packs at time to safely fight them. Maybe we’ll get a hunting experience close to how the mh1 opening is with them setting up traps, and getting into position while hunting one monster as bait for the rathalos. That type of thing would be incredible. Also yea we have to wait a long time, but we’ve got dragons dogma 2 in the meantime… and hopefully…. Elden rings dlc
For the idea of the mount being your new inventory pickup point, i really hope they just give you a mount loadout/inventory to pull from. I've always felt like having full access to your inventory from camp completely trivialized a lot of monster hunter's challenge, but having some extra inventory space and maybe one extra weapon/armor loadout on your mount would be cool.
A interesting thing i noticed about the Goss Harag like monster is that actually there are 2 types of them, in the storm scene you can see a variation with a long tail, and one with a short one.
You can definitely see that this new location is heavely inspired on African savannahs. The kestodon-like monsters seem to be based on wildebeest, with their long, dense "beards", small eyes and elaborate horns. The pangolin monster is of course, a pangolin, which is found in Africa and Asia. The bear-like monster resembles a male lion quite abit I'd say, more similar to a medieval depiction of said animals. I hope to see larinoths make a return to act as giraffes, and a new elephant Monster related to gammoth
My guess on the story is that it will take place some time after the events of MH:World where we will play as a hunter from the new world leaving off to explore lands of the old world. The main story itself would probably have us investigating massive rings such as the one seen at the end of the trailer. Companion wise, out bird mount shown in the trailer may act as our main companion in the place of a palico with us being able to hire palicoes and possibly palamutes as a secondary companion like we can in MH:Rise. Our mount companion also looks like they can carry a large number of additional items for us as well as create a makeshift camp along with holding a secondary weapon option we can switch out with our main weapon while on the field.
I definitely see a prompt that allows us us to dismount and set up a "quick" camp. With a fire spot. A tent, a weapon loadout. Maybe a spot to put an AN egg. This is like a mix of stories and world.
I’m sure they will, no doubt with their being a palico to start with. Might even be able to ride the mount with you possibly even doing so to wield heavier weaponry in combat.
Yeah, this is looking like a proper MHW sequel. Scoutflies, the scoutfly cage on the hunter, the blatant slinger on their forearm. I wouldn't be surprised if that function is back as well.
@@Jlezy I'm glad the wirebugs are gone. It utterly corrupted the spirit of the MH games, reduced the identity of each weapon type, and made the game difficulty a joke. It also needlesly overcomplicated controls.
@@RicochetForce Im glad the wirebugs exist (and that its not confirmed they got removed), it heightened the spirit of the MH games, added to the identity of each weapon type making it more in depth, smooth, unique and fun, it also didnt overcomplicate the controls even though at first it seems like it did, this is coming from a veteran enjoyer of the games for over 10 years who isnt bound by nostalgia who also knows that sticking to old and outdated gameplay design with no innovation because gatekeepers want to relive the old days as much as possible will stagnate the monster hunter games and make them boring sooner rather than later
@@Jlezy Thankfully it looks like they've fully excised that from the game. The community is overjoyed we're going back to the Monster Hunter world model of an actual world, ecology, relevant and interactive locales. It's laughable you think locking previously free and fun moves like Diving Wyvern for IG was somehow good. Or how homogenizing weapons and weapon combat dynamics by diluting the difference between them somehow... good. When you play a heavy weapon you make them distinct by giving them the drawback of slow movement, cumbersome high commital attacks, etc... In Rise you have GS, HBG, GL, etc... zipping and zapping as if they were goddamn Demon Mode BL or other fast weapons. All while failing to update the damn monster movesets to take that into account. From a game design perspective it was wildly inappropriate for Monster Hunter. Especially the wirebug recovery. Talk about stripping the consequences of bad gameplay and overall skill from the game. Limitations breed challenge, creativity, and dramatic comebacks.
I was thinking the new category might be a type of hunting target that specifically hunts as a pack. Given how tool-focused Monster Hunter is, I'm curious what will be added to the game to facilitate damage across more targets vs. the usual focus of just one. Maybe one can use a bowgun from the mount. It'd be really cool if a major late-game target was a massive army of smaller monsters. MH has a lot of the tools for a Samurai Jack vs. the Drones kind of battle. :D
it would be really interesting since some weapons REALLY suck at dealing with way more than one enemy (Greatsword only has one move that deals with multiple enemies, lance can block but only has the widesweep for area denial)
That could be a legit method of balancing. GS are good for 1v1s but suffer in the horde hunters. Meanwhile, lets say IG are not the best for solo hunts, but group hunts it can use the dust and Kinsects to preform distractions and area control.
@@heyheythrowaway but then the others could potentially follow you, so the better thing to do would be to dungbomb all but one, and fight the one that remains (unless of course they stop following you and the dung bomb effect triggers after that)
Nuanced two weapon system with a hunter who's a frontier explorer that pitches tents sounds so good I wanna call it bs right now, and yet... Wow, it might actually be a thing. Also, plenty of people played World and imagined what it would be like if the hunter felt a bit more like a frontier naturalist (who's also a hunter of heroic proportions lol) and man, the fact they're going for increased biome complexity kinda makes you think they're leaning on that to good effect. Pretty exciting stuff.
It'd be amazing if they rework the meat and endemic life systems. Like some monsters only respond to meat/fish as bait, or you would need to hunt down a specific small monster to lure out something from its den. It could also extend into the environment where you lure a monster to something like a vespoid hive to get paralyzed.
I cant wait to see how multiplayer works, especially if this is open world. It would be cool to have to set up camp and open online, specifying that your hunting a rathalos. People join your camp and you set off into the wilds together to hunt the rathalos, and when its done they can leave or stay to continue hunting. Idk if this game is going to be open world or what, but I am very interested and hope we get some more info on this in the summer.
@@steinkoloss7320 Guiding Lands had awful gameplay, I'd honestly take anomaly investigations over it. But despite it being reused assets the area was really cool and I want more like it in the MH series
Things I hope to see: The return of the season system. Armor or some type of customization for our raptor Wyvern friend. Fun Palico gadgets. Customizable movesets. I hope some less used monsters make a return too.
Hmmm, returning Monsters are always cool and hype, but i think the hype should not be around getting to fight old Monsters in new enviroments, but rather seeing old Monsters living in the new enviroments like the rathalos did in the ancient forest. Rise did bring back alot of fan favorites and i think the purpose of rise was to actually get old monsters to the new generation from a technical standpoint, but besides the fight and their new approach to armor, they felt boring imo. In worlds we got to see so much Interactions between the world and the Monsters, even the zones had a few thing going on between them. I wish for more indepth additions of old monsters instead of shallow "here is the old monster that you just gonna fight" - but it has 1 new move now, because they took the skeleton from an already existing Monster. New Monster just open up so much more variety in gameplay and in narration of the story. Sure its not coming any time soon and thatd great because they want to one up mhw, which is capcoms most sold game yet and i think that time should be spend to make a few old Monsters really a part of whatever new worlds their are building, but create much more new Monsters that really feel different in many ways. I love mh and been playing ever since mhfu on the psp and i feel like this game was never just about killing the next monster, which rise embraced brutally and i hope they go back to worlds style
@@wolle1468 Rise had world-like interactions with their monsters, It's just that unfortunately they were rarer. But you are downplaying exactly what Rise did with returning monsters, they remade them into some of the best fights in the series. Rise was about the devs pushing the combat as far as they could in terms what the player can do and what the monster can do, there's not a single fight in Risewhere I would go "This is badly designed" but there are fights in World where I'd go "This is badly designed" the specific main draw of Rise was the combat and they utterly nailed it to an extreme fine tuned degree, Fatalis in World is my absolute favorite fight in the series mind you and I consider Malzeno to be best flagship in the series in terms of pure gameplay. I understand that Rise isn't entirely representative of what the MH series is, but that doesn't mean it didn't do anything groundbreaking within the MH series.
@@ortah2616 100% agreed. The fights are amazing in rise and the mastery you feel when you nail all the mechanics of a monster and your weapon easily beats Games like dark souls. Most rise fights stick very well and i kind of overdid my point because a new monster Hunter Game should not be about which old monster they add if you get me. I think rise was the Game were i tried most weapons because it was so much fun and in depth.
@@wolle1468 I started with Tri and for me the highlight of the series is not only the combat, but the characterization that they give the monsters. I'm hoping we get to see things like the Ecology videos, but in the actual game.
judging from the title card art the flagship may be a serpent type monster almost looks like an ouroboros type imagery might be story related idk, it also gives me hope for a dalamadur hunt
Be cool if the weather effects don't happen in a pattern that way you can never be sure of when it will happen, meaning you would have to have multiple weapons on hand like the sword and bowgun since they would work better in these different conditions, same with the monster using different attacks based on the weather
I’m still a jaded old timer but I honestly liked some of the things i saw in the trailer: 1. Might be too soon to say but the game does not seem to have the fast pace rise had. 2. The mount system seems like it would feel more immersive and enjoyable in a semi/full open world. 3. I didn’t care for palmutes but this mount i like, it’s a very cool choice with its general versatility and looks. 4. The accessories on the mount might imply the absence of a camp and therefore the absence of infinite restocking prep might actually be making a comeback this title (didja just see ruri’ s face when he said that might be the case? Definitely share in his glee lol). 5. More threatening non-large monsters is a good move, makes things more interesting. 6. The fact that the herbivores with large spikes on their back can be lightning rods makes me think that maybe it’s actually beneficial to travel with herbivore packs every now and then to avoid or at least mitigate the damage of these hazards and if I’m right it also supports the theory of infinite restocking being gone cuz what’s the point of these hazards if you can easily heal through them with your infinite supply of potions? 7. The endemic life seems to be back, catching rare and interesting critters was surprisingly fun in world so I’m sure everyone would appreciate the return of that system. 8. I’m interested to see what this semi/full open world will do for a lot of monsters, specifically giant ones like Lao-Shan or yamatsukami. 9. Now I’m reaching with this one, it’s pure hopium but seeing the wilds part of the title reflected off of what seems to be watery surface give me hope that underwater might be back. There’s still a lot I’m worried about but it’s too soon to bring most of it up, one thing though, we’ve slipped on the slippery slope of micro transactions in MH so I am worried about the previously earnable things becoming paid DLC.
1-Two weapons (swappale during missions) 2-Semi-open world (with multiple biomes) 3-Slinger (no grappling hook?) 4-Scout-flies are back 5-Dynamic weather system 6-No Palico? (Maybe we are stranded, probably from crashed ship on totally new continent, no guild support, need to kill elder dragon causing storms to be able to go back to civilization, new mount is part of the local wildlife we tamed...taming new mechanic maybe?)
@@Fractiøn-pilot The problem with it "story wise" is that we are no weapon smith. We are hunters so it'll feel weird. I don't dislike it but it changes the feel Monster Hunter created.
2:29 possibly is unlikely cause if you carefully look in another part of the trailer you can see the scope of the bow gun sticking out of the bag. which tells me that the bag wasn’t specifically made for the bow gun and isn’t just a design choice.
can't wait to sink hours and hours and hours and hours into this one trying to perfect the near unattainable build! Seriously though, I am actually excited for this Monster Hunter even with the grinds being almost terrible it was always super fun!
The open world is definitely impressive, but i hope theres still some good micro design for specific areas and arenas, the little bespoke details of the zones was always something i loved especially in the pre world games
@gladiusbladeofthenorth9939 not what I was inferring. I do not believe that an ancient civilization is responsible for the storms, but they made the rods to protect themselves from it. The storms are caused by a massive snake wyvern, and it destroyed the ancient civilization.
Capcom has a 6-ish month period between info reveal (not the teaser) and launch. They said we getting more info about the game in summer 2024. So my guess is early 2025 (february or march at most).
I'M SUPER EXICTED for WILDS, this is what i always wanted the WORLD mix RISE set in an OPEN WORLD with immersive environments and dynamic weather system COMBINE with the fun methodical combat of 4U.
The trailer was phenomenal and showed off two of the most important things on my wishlist. The only thing I still really want is underwater. I think the chances of that have just gone down drastically but its still possible we see it in summer. Either way I feel like we might get some expansion of water traversal. The new mount reminds me of Koraidon from Pokémon where its meant to be an all purpose traversal option so maybe the mount can swim too?
Part of me hopes that those rat/lion(?) Goss Harags are actually large monsters and it's there to show some monsters like to hunt in packs and fighting multiple at once is very risky so we'll have some ways to split them from the pack so we can hunt them when they're by themselves
I loved watching g big monsters hunt little monsters or fight other big monsters in MH World. I love the idea of a MH game with more ecosystem interaction as a focus, and incentivizing using the world to your advantage more.
my guess is this is going to be the interior of the New World as well. seems like a pretty safe bet. that being said, didn’t World come out in January or February? wouldn’t be surprised if the try to match the release date, since they seem to like to do that kinda stuff. edit: World was announced at E3 2017 (june) and came out at the end of January 2018. considering e3 is dead, and the World reveal trailer was a bit more substantial with what was shown, i’m guessing they’re probably working on the same time table. we’ll get our first real look this summer (i believe they’ve already said something to this effect) and probably get a release date in the first quarter of 2025.
I have a feeling this trailer is showing the beginning of the game. A lone hunter running through the desert from a pack of monsters that are chasing him then the sandstorm happens and we learn about the environmental hazards, and when we get to that rock formation we see the title card and then have to go find a town.
I’d like to point out one thing that caught my eye that really solidifies for me that we will be able to switch weapons on the fly rather than the bow gun being a general texture for a camp. In Rurikhan’s video he points out that the scope of the bowgun is actually clipping through the holster at the end. To me, that means that the bowgun can be switched out with other bowguns/weapons as they would have just taken the scope off if it were a general camp texture!
Seems to me like they might have another go at the original concept behind World, more of an emphasis on the ecology, on living in the environment, rather than loading into a level and killing a big dragon in 10 minutes, and I would be all for it!
@Ratatoskr The logo/emblem at the end shows multiple snake monsters that have a half-techy look to them. There is also that broken large circular structure which obviously was man-made. The games don't touch on it too often but there used to be a high tech civilization before people and dragons mostly wiped each other back to the stone age. They had power armor which we actually get to salvage and wear without the techy bits in some of the games, it is the Artian armor. I think they will be exposing us to more of the lost tech side of things.
The Ancient Civilization is one of my favourite pieces of Monster Hunter lore yet we know pretty much nothing about them, I want to know more but the reason I like them so much is cause I know barely anything. A conundrum I will never be able to solve.
Idk if that swirl was necessarily man made, mh has always had a lot of really fuckin weird terrain. And consider that this is an area constantly ravaged by sandstorms, so while definitely extreme, something like that could reasonably happen over the course of millions of years of windswept sand eroding away in a swirl pattern.
I'm pretty sure the hype is making me overinterpreting things but when the sandstorm arrives and engulf everything, it doesn't have the same color as the sand we see on the floor before its arrival at the beginning, it's more grey like smoke. It would be cool if it wasn't sand but some iron filings storm conducting more lightning than a normal storm. The mineral spikes emerging from the floor and those on the back of the males armadillos also conducting electricity may be related to it.
You point out by the end how a wind sweeps through and reveals it's a savanna covered in sand. Considering how they directly state going to new levels of detailed ecosystems, I can see this having gameplay implications this trailer is strongly hinting at. Would be cool to see them have something like a normal forest and flooded forest in one ecosystem, and during/after heavy rains the map layout and design may change along with monster behavior. The way this hints that sandstorms might make this savanna desert-like
Look back at the moment the storm passes again. It's not just revealing some lush underlayer. The trees are dry and dead, and the storm passing brings back life to them. They become green and healthy. I also noticed that the new logo has a bunch of dragons wrapping in circles, kinda like uroboros. There might be some time shenanigans going on.
The number of dragon heads is 6, symbolising that this is the 6th main installment of the series, im not making this up either, look at the logos of previous main installments and youll see that they also have dragon heads in their design, the number of which pertains to its installment
If they start releasing more information around the summer that is more likely to start off the 6 months of advertising that we are used to. I predict that we will hear more in the later part of summer, maybe late July to mid August
something of note as well is his weapon (I assume a greatsword) is noticably smaller than what we've come to expect in modern monster hunter games, which may be an indicator that weapons might be smaller than what we've come to expect.
I think that's a longsword, some of them are that big. Also Rise seems to have cemented LS has the beginner weapon now, which I'm sure the hunter being shown off here is wearing beginner gear.
I’ve seen people say it’s a greatsword but from the front I immediately thought it was a long sword so I’m pretty certain that’s what it is, the blade reminds me of the one you make from the rusted cycle by farming dozens of earth crystals lol
@@SheepyMcSheeperton Yeah I'm not sure whether it's a Greatsword or Longsword. Leaning toward longsword, though it doesn't look like it has a sheath. Can't tell on that front either. It would be unusual for it not to have a sheath, especially if they 1) want to keep the special sheath move and 2) want this game to be more grounded. What I mean is if the game is grounded everywhere else, the special sheath move would look out of place without something to slide the sword into. Still, I'm leaning toward longsword.
Or it just goes to show the difference of this games overall gear design. I think the team learned from worlds homogeneous realistic look after iceborne released, and the weapons in this game are gonna be super stylized
If this game will be (semi-)open world, this footage tells me it might have a similar gameplay loop like the Guiding Lands, where you set up camp yourself. The only thing that's unclear to me is the effect of the storm. Clearly it's an important part of the game due to all the lightning rods. I wouldn't be surprised if the storm shows up after a day/night cycle, which will cause minor shifts in the environment to keep such a large area fresh to explore.
I'm leaning more towards big biomes in terms of what I want. A really large desert that transitions into a large savannah would be cool. And then you "fly" to a different location that is a large forest that transitions to a rocky coast. Basically dual biomes that are large enough to let you spend a lot of time running around but not so large that they have to heavily rely on copy pasted world design to fill out all the space. I wouldn't complain about one really large, continuous world. But then I can't help but wonder about how they'd handle monsters. How do they spawn in? How do hunts work? Change a lot of things and you might lose or even break something. I'm glad to see the scoutflies are seemingly back. Hopefully the slinger gets a little more utility and more reason to use it. The Idea that you carry your camp with your dino buddy is interesting. If you do have to stop and set camp somewhere, I'd like to see location be impactful. Heck, if we're doing the open world thing, I'd like to see camping in general have more functions. Introduce some survival elements maybe? Bringing dual weapons would only appeal to me if I can bring the same type of weapon. Though maybe everybody gets a bowgun now and that's the new utility tool but there are ways to spec them out for hunting? Or maybe it's just something you use with the dino buddy? Maybe it's just a weird stick and the fact that it looks like the butt of a bowgun is just a coincidence? Shrug? The pack predators... yeah, no idea. Could be they're introducing a new mid tier class of monster. Could be that those guys are like Great Jaggis and a pack of them aren't actually that threatening to kitted out hunter. Could be that they're expanding their hunting model such that it's not always just you vs. one big bad monster, now you might have to fight packs of them and use the environment to whittle them down. They were experimenting with that with World but they never made much of it. Maybe they hit on some ideas to expand the scope of that idea? I would love it if we didn't end the game smacking down Godzillas with ease. It'd be cool to be relatively weak and have to make use of the environment to survive most hunts. But I seriously doubt they'd diverge that far from the formula.
This is the direction i wanted Monster Hunter to go. I talk about it in my video, but breaking away from the same formula we were in since the PS2 days really opens the doors for what they can do with Monster Hunter. And this really seems like an evolution of Monster Hunter Worlds asthetic, now made possible with more powerfull hardware. I love the focus on the enviroment and monsters, it really does remind of the old ecology cutscenes, but now in game!
I want medium sized monsters that are very easy to kill if they are alone(like fighting an low-rank start monster at high-rank) but it gets hard bc there are 4 of them attacking u at the same time. I think that would be so cool. The same with Herbivorus, were u can't agro the herd alone and had to splint one individual from the group just like in Real life
It was wild seeing an open field, I first thought it would just be another open world game, but then the bird reminded me of a certain type of dog and the weapon on the character's back was undoubtedly a great sword, so it slowly started to set in that this will be our first and proper at the very least semi-open world monster hunter Which I'm tempering my expectations, I fully expect this to be semi-open world, like 5 very big biomes, in world all the maps were still divided by zones, while there were no loading screens you could still feel the corridor like design of the zone connectors, in rise they opened up the map, no more corridors, you can straight up go everywhere, jump over every wall as long as it's inside the map limits, I think wilds will be rise's map design but taken to another level, bigger, probably more caves, we can see vast plains and huge mountains Can't wait to see what gameplay will be looking at, bigger and more open maps looks like would fit rise's style of combat much better than world's, faster paced, with monsters being way more agile, I still think they will find a way to blend the 2 styles as the main line games are known to being slower and less flashy than the spin offs All in all, it was very exciting to see this trailer live at 4am and it definitely didn't help with my sleep schedule
Yes either we are fighting large monsters in packs, for example as an advanced challenge? Originally you fight one sand horog but eventually you get missions to fight several but you are also stronger. The rampage springs to mind but now not in tower defense game but now it’s just a normal spawn. Or it’s a new category of medium monsters which would be kinda like what I just described but more limited. With the first paradigm any monster can be fought in packs vs only a category of monsters can. I guess we will find out.
a mid class monsters is a perfect fit for an open zone/world mh. Id imagine its like taking early HR armor/weapon into a low rank monster, something that would work for exploring without making it a commitment to a large monster. Or very well could be aml monster that works as multi creature, i remember the hedgehogs in frontier and maybe another i cant think of but they would always be together and you had to fight them both. This could be just a 5 way monster
I don't know why people immediately assumed it will be true open world, I mean it could be, but given what little we know it's too fast to jump the gun. I'm pretty sure it will still have a separated hub though.
I'm hoping the double weapons thing is just a quick-swap option. You go out with a set equipped and one "readied" (like silkbind swapping but at the mount). Would be really nice to have infinite restocking and stuff gone... especially now that we can craft on the fly from pickups anyway. Let prep actually be a thing again, Capcom. Please. It really does look like bigger MH:W which honestly has me hyped. Long time to wait though...
I definitely don't think it will release late into 2025. I think this was a slightly unpolished appetizer to start building up hype. I think what they show in summer will be significant and from there the marketing will ramp up until it releases the year after in a window of Jan-Mar.
What I REALLY love looking at this (super early;P) gameplay is that they reduced a lot of clutter that was so distracting during exploration in World. Sure it looked gorgeous but I enjoyed maps in Rise more because there was simply "information overload" on World's maps IMO. Glad to see that Wilds looks gorgeous but at the same time keeps visual clarity of Rise
waiting until 2025 is a minor setback considering my backlog and other upcoming games, but also, it gives me time to save up and plan before the release with some PC upgrades. I do already have a pretty good PC but for a game like this I want the best most immerssive experience....or at times the most chaotic fun one in multiplayer, which does make me wonder if they're going to reinvent the flow of the hunt and if it's gonna affect the multiplayer approach of exploring wide open spaces.
This is exactly what I'm planning for. I'm headed in to the military and getting some hefty bonuses for my rate, so I'm finally going to invest in my gaming setup. Already looking at getting a 5k+ build going (Monitor is like 2.5 alone) after I start budgeting my bills post boot. Absolutely want the new MH Wilds logo etched on it too
At the moment the team is currently experimenting with a new open world system but environment detail and creature density +interaction becomes a problem so it is still undecided on which part of it to be kept. (grass and plants is also a performance problem) the purpose of the open world idea is to have the hunter feel like an actual hunter, the first experiment was to have the hunter steal an egg while a rathalos and a rathian both sleeping around the nest, this makes a good case for the hunters so that they need to figure out how to finish the quest with these obstacle (there will be a companion system planned) or with other player. (it will be more interesting when the task is to hunt a wyvern, but the wyvern this time is traveling or resting in a group, a group of 5 Dodogama with other monster hazard can be a good challenge for 4 groups of hunters to figure out) (the number scales depending on how many hunters join the session, and after recieving a certain damage limit, some wyvern can fly away and escape, so the hunter now need to prevent this from happening) (balancing this new interaction so it didn't feel unfair is difficult and risky because it might upset player by robbing them out of their hard work, so it is still undecided if the game need to be focused on prep time before hunt, or continuation of the previous sytem in a balanced fun aspect. some wyvern will avoid the storm for an example, or becomes more vaurnerable in the rain, ones that avoid it all together may indicate that there's a predator coming with the storm as well. this dynamic ins and out of monsters coming and going makes the interaction very complicated, which delaying the game even more as it is still in it's experimentation phase but generally a lot of new monsters has been designed and added, mostly small monsters, you can use them for interaction as well to give your weapon a poison coating or special plants that you can use the seed as an explosion or stun grenade, it cannot be brought back to camp in it's natural state, but you can keep it once you craft it into a proper grenade. Underwater combat is also being planned for a return, and more than one village (at least 3) is currently on plan, forest, desert and fishing village, The problem with lagiacrus's interaction and animation is currently being worked on but only spawn in a specific biome to avoide the same problem being replicated again.
If all of this is true, and you are deep in the development team please keep iterating on it, I dont want any of those features completely cut (if MH team could pull it off, I could wait until the expansion(s)) it sounds amazing. I could wait even longer to get everything you just said in depth. But I have a few questions: How big the hubs are going to be in terms of zone size, interactions and hunters. If its going to have just a lobby of 4 hunters, 16 hunter lobby, or much larger. And also how far would the online capabilities of MH Wilds aim for with Capcom ID, is it possible to play it solo or offline (without Wi-Fi connection)? And also, 4 groups of hunters in one of the huge maps? so there could be 16 hunters together that you might play with if you want? Is it planned to have all 14 weapons at launch? Is there palico and palamute? Considering the 4 groups of hunters at the same time in the huge zone, Is there going to be large scale events on each zone? Is it considered to have close to the locale density that World had? As in materials, monster dens, zone interactions and hazards. And is all going to be horizontal, or a mix of horizontal + vertical locales? Can you still use the capture net in MH Wilds? Also if MH Wilds succeeds incredibly well (much more than World), would you keep expanding this world or move on to the next? I want to iterate again (if what you wrote on this comment is true) on how impressed I am for this information leak and the ambition to pull all of this off. Its going to be hard to not think about it at work.
Just to remind anyone watching. MH has almost always had these showcase trailers that don't necessarily represent the final product of the game 1 to 1. A lot of it is very much just showing the concepts and showing what they can do now with the new generation of hardware. Look no further than the MH4 original trailer and how almost none of the showed things were exactly the same in the final game. Even MH1 back in the day had a trailer that really did not look much like the final game they released. MHWorld and MHRise did give trailers that represented the final gmes pretty well, but this spcifically scream "early development and concept".
the bears chasing the hunter use a unique animation when they are attacking/trying to get past the armadillos. this animation doesn't exist in any other bear type monster in previous games. i am convinced that these bears are small monsters, they seem comparable in size to a slagtoth or the larger popo. the openness of the maps makes me also hopeful that in an icy map we will see in game the lore of gammoth guarding a heard of popo from a tigrex with a great turf war. i'd love it if these are like the minions of a bear drome/great beard/pack leader monster using the bear skeleton. i've always wanted more varied pack leader monsters with unique interactions and animations as they hunt and interact with the world. that's why i loved great izuchi so much and was hoping the goblin raptors in Sunbreak had a pack leader so we could get another raptor with more unique behavior but alas we didn't get that in SB. i hope it's in the New World. in a developer interview they were asked why the map in the 3rd/final in base game room for your quarters was very different than the map in game to choose a map to visit on an expedition. the answer was very interesting, they praised the question for being a perceptive one and answered that the map in your quarters was the real map of the continent and that the in game map was roughly only half of it. this interview was close to release, when gaming journalists had the full game to check these details in. if this is the case, or even if it's not, we may see cut ideas in map design from MHW, there is a lot of info out there with concept art of things the had to cut like akantor in the elder's recess, no way he'd have fit but now with maps like this he may, and there's also the things from the old lagiacrus demo for Monster Hunter World that showed a lot with monster behavior and messing with lighting a lot more. bright moss use to have a perpose in this early stage.
We had the frontier, the new world, and the wilds. I think frontier wins best version of this title (in a naming sense) and bet it would be called that if that wasn't already a game. I have always wanted to play a monster hunter about exploring new territory where every monster (or at least the vast majority) are new and uniquely dangerous not having acclimated to surviving in human lands.
It looks more open world, but I think there will be separate maps or biome. So this is one look at one biome. Hope we get a new weapon or cool combat system.
5:57 oh man. That would be so good if that really happens in release. An endemic threat that can rival a monster the size of Barroth if in a pack (like in the trailer). And can cart an unprepared hunter.
The fact that the mount uses the same skeleton as the dog pals of rise, the big monsters the same ones as the Goss haran G and even the armadillo share the same as the goangoats makes me thing the engine is the Re and this is more of a rise/sunbreak sequel than it is to world
although I don't yet think that they would add it. The large rat bears could be large monsters that you than have to separate from its group in order to hunt it effectively. (just a thought)
this is potentially everything ive wanted from monster hunter since i got started with 4u ever since doing a bunch of expeditions ive always wanted to go out into the field and just do whatever if i want to run around for an infinite amount of time and mine or hunt or fish or whatever i could monster hunter worlds expeditions gave me a taste but i want more i want to be able to travel the world hunt monsters across entire maps maps with an S imagine in world actually starting in the ancient forest walking through the gate to astera and then walking though the gate in astera to the wild spire wastes without running into any sort of area transition ui
Im scared that now we will be restricted on where we can climb. Im too used to RiseBreak's free climbing. Going back to vines or weird colored stuff on the rocks would suck.
Well, looks like they need the time. I know the hype for the next MH is kind of a tradition, but it really looks they're gonna 1up themselves again, big time.
Looks like it’s still zone because the areas shown have natural wall formations. The player even comes thru from one zone into the other. My guess and hope (not an open world fan) is that it’s just large levels. Probably four times as large as world would be my guess. Second weapon is so interesting. Is it limited to 1 melee and 1 range? Also what weapon type is that. It has two handles. It looks a little too light to be a great sword so it’s either a LS or something new??
I kinda hope it's just a few giant maps, not a complete open world. It's too easy for good quality stuff to end up diluted in open world games. But then again, I wouldn't opose to something like GoW Ragnarok, with a TECHNICALLY open world, but still tight and streamlined level design.
I made a wishlist for Monster Hunter Rise right after it got announced, and almost every single thing I wanted was implemented in one way or another ... but it was a total monkey paw. Rise wasn't awful, but it didn't captivate me the same way other entries did, and it felt like it was missing something essential to MH. I'm just gonna have to do what I've been doing with recent releases: wait for the big info drop in 2024 and then go radio silent until release day.
Really hoping this game takes notes from Outward, unlikely, but the out and back gameplay loop would be awesome for MH, heres to hoping they add some survival elements as well
The fact that they're showing such great footage 1-2 years out from release is kind of nuts. As with the Elden Ring DLC, there's never been a MH game that's taken so long to marinate. While on a selfish level this sucks, because it means no new MH for 2024, from a design standpoint this shows an incredible level of confidence on Capcom's part. They know that this title is going to be WORTH that wait. Really excited to see what they're cooking up next summer!
While I really hope you're right, I think the "more than normal" wait is because of MH team getting to learn and be efficient with RE Engine. I don't know jack shit about game development but changing a game engine must have had some delay.
@@MrPEWDER Normally I would agree with you, but keep in mind that World was also an engine switch as well as a complete overhaul. It still didn't take this long from announcement to release. They're cooking up something big, I can feel it.
Just my thoughts and opinion so agree or disagree if you want.
I think it's only taking longer because they want to add more for MH 20th anniversary and for how well World did. (Reminder World was Capcom taking a chance with Monster Hunter which turned into their best selling game).
2024 is only a few weeks away so 2025 isn't that far off especially if they release the game early 2025.
I think it'll be early 2025 because they said they'll show more in Summer so that would give Capcom 6 months to advertise the game and enough time to show their financial earnings for their investors.
Just my thoughts anyway.
I had the exact opposite reaction. I thought this looked really rough and not ready to be shown. And then I was like, "What the hell is going on at Capcom that they resorted to showing this 2 years out."
@@bonesnsweets8474 Most likely true, but even without doing the math (I'm lazy, sue me), I'm pretty sure this is the longest we've ever gone without a new numbered title.
The “armadillos” are actually pangolins, which suggests this game’s locale might be inspired by Africa.
It definitely looks like Africa to me.
they're also found in asia
Those sparse trees looked like acacias or baobabs.
...Elephantine fanged beast time?
Pangolin stegosaur bois. Probably inspired off of old stegosaur depictions
@@TornaitSuperBird finally, something new that uses Gammoth's skeleton
The feeling I’m getting from this reminds me of the beta footage of monster hunter world with the chase through the forest with Anjanath and Lagiacris. Like they are finally fully bringing their vision to light from what they were trying to perfect with world.
Amazing to think World was just the test run, a trial of ideas to see what they could make work and push boundaries. This could be one of the best games of the decade.
Honestly, this game could be their dream come true to. I wouldn't be surprised if this is what they wanted first gen to be but never could thanks to the tech of the time.
@williamking331 They did say World was the closest to achieving their original vision, so I'm pretty sure you're right. Now, they can come even closer to their original vision, and it's glorious.
Mesopredators and larger herbivores being not small but MEDIUM monsters is a fantastic idea ngl.
Absolutely love the Permian and Triassic-looking herbivores in the opening shot. Hell, the biome looks like how Pangea probably did deeper inland. They know their stuff, they always did.
Great work as always king!
In MH world, the interactions monsters had with other monsters and them just living around as animals was very interesting, and i always wanted that. This seems like a push in that very direction, and i cant wait to see where they go from here
About 2 weeks ago, I was hunting with a friend who had just picked up the game. Our quest had us hunt an Anjanath. When I tracked him down, I was surprised to see him sitting on a cliff overlooking the shoreline on the south central area of the Ancient Forest, chilling on the ledge and enjoying the ocean breeze. In all my 3k+ hours of World, never have I ever witnessed such behavior. I appreciate this game and all its life so much.
Good video as always bud!
Never tried MH but maybe now is the time
You really should check out world. Most souls people adapt to it pretty quickly and love it, myself included.
@@camerondavis800 World is crack.
the first step to liking monster hunter is to hate it. Everyone I play with hated it at first, but something about it lingers in you until you play it again and all the sudden.... you're hooked!
Iam a big fan of your channel man! Also yes please give MH a try it's an amazing series!
Me personally, I think the sand storms and lightning strikes are the result of a powerful monster possibly an elder dragon, that will act as this upcoming game’s flagship monster.
I think the goss harags are a large monster… but now with a focus on the world maybe you have to find a way to lure your targeted monster away from the packs at time to safely fight them. Maybe we’ll get a hunting experience close to how the mh1 opening is with them setting up traps, and getting into position while hunting one monster as bait for the rathalos. That type of thing would be incredible. Also yea we have to wait a long time, but we’ve got dragons dogma 2 in the meantime… and hopefully…. Elden rings dlc
Dude that would be fucking sick
That would be awesome.
For the idea of the mount being your new inventory pickup point, i really hope they just give you a mount loadout/inventory to pull from. I've always felt like having full access to your inventory from camp completely trivialized a lot of monster hunter's challenge, but having some extra inventory space and maybe one extra weapon/armor loadout on your mount would be cool.
it would be cartoon levels of silly if your entire box could be accessed in a tiny satchel on your mount
Exoprimal can have 10000 raptors on screen at a time (but without shadows), so I'm assuming the same/similar RE Engine tech is here as well.
Been loving Exoprimal and I’m ready for the MH cross over lol
The herds have shadows
My pc : this is fine
@@ianchristian2844 indeed
@@alderwield9636 🔥🔥🖥🔥🔥
A interesting thing i noticed about the Goss Harag like monster is that actually there are 2 types of them, in the storm scene you can see a variation with a long tail, and one with a short one.
Prob a gender difference
The tailless one is also larger it seems.
They really remind me of medieval depictions of lions
You can definitely see that this new location is heavely inspired on African savannahs.
The kestodon-like monsters seem to be based on wildebeest, with their long, dense "beards", small eyes and elaborate horns.
The pangolin monster is of course, a pangolin, which is found in Africa and Asia.
The bear-like monster resembles a male lion quite abit I'd say, more similar to a medieval depiction of said animals.
I hope to see larinoths make a return to act as giraffes, and a new elephant Monster related to gammoth
My guess on the story is that it will take place some time after the events of MH:World where we will play as a hunter from the new world leaving off to explore lands of the old world.
The main story itself would probably have us investigating massive rings such as the one seen at the end of the trailer.
Companion wise, out bird mount shown in the trailer may act as our main companion in the place of a palico with us being able to hire palicoes and possibly palamutes as a secondary companion like we can in MH:Rise. Our mount companion also looks like they can carry a large number of additional items for us as well as create a makeshift camp along with holding a secondary weapon option we can switch out with our main weapon while on the field.
I definitely see a prompt that allows us us to dismount and set up a "quick" camp. With a fire spot. A tent, a weapon loadout. Maybe a spot to put an AN egg. This is like a mix of stories and world.
definitely feels very Pokemon scarlet and violet
I'm sorry but I got to have my palicos. The bird-mount can be all that and a bag of huskberries but Christmas Belle still comes with me.
I’m sure they will, no doubt with their being a palico to start with. Might even be able to ride the mount with you possibly even doing so to wield heavier weaponry in combat.
if the slinger's back, then I hope the net's back to catch endemic life. I did see those little creatures after all
Yeah, this is looking like a proper MHW sequel. Scoutflies, the scoutfly cage on the hunter, the blatant slinger on their forearm. I wouldn't be surprised if that function is back as well.
As long as they dont implement the clutch claw again and instead implement the wirebugs in some sort of way, we're golden
@@Jlezy I'm glad the wirebugs are gone. It utterly corrupted the spirit of the MH games, reduced the identity of each weapon type, and made the game difficulty a joke. It also needlesly overcomplicated controls.
@@RicochetForce Im glad the wirebugs exist (and that its not confirmed they got removed), it heightened the spirit of the MH games, added to the identity of each weapon type making it more in depth, smooth, unique and fun, it also didnt overcomplicate the controls even though at first it seems like it did, this is coming from a veteran enjoyer of the games for over 10 years who isnt bound by nostalgia who also knows that sticking to old and outdated gameplay design with no innovation because gatekeepers want to relive the old days as much as possible will stagnate the monster hunter games and make them boring sooner rather than later
@@Jlezy Thankfully it looks like they've fully excised that from the game. The community is overjoyed we're going back to the Monster Hunter world model of an actual world, ecology, relevant and interactive locales.
It's laughable you think locking previously free and fun moves like Diving Wyvern for IG was somehow good. Or how homogenizing weapons and weapon combat dynamics by diluting the difference between them somehow... good. When you play a heavy weapon you make them distinct by giving them the drawback of slow movement, cumbersome high commital attacks, etc... In Rise you have GS, HBG, GL, etc... zipping and zapping as if they were goddamn Demon Mode BL or other fast weapons. All while failing to update the damn monster movesets to take that into account.
From a game design perspective it was wildly inappropriate for Monster Hunter. Especially the wirebug recovery. Talk about stripping the consequences of bad gameplay and overall skill from the game. Limitations breed challenge, creativity, and dramatic comebacks.
I was thinking the new category might be a type of hunting target that specifically hunts as a pack. Given how tool-focused Monster Hunter is, I'm curious what will be added to the game to facilitate damage across more targets vs. the usual focus of just one. Maybe one can use a bowgun from the mount.
It'd be really cool if a major late-game target was a massive army of smaller monsters. MH has a lot of the tools for a Samurai Jack vs. the Drones kind of battle. :D
it would be really interesting since some weapons REALLY suck at dealing with way more than one enemy (Greatsword only has one move that deals with multiple enemies, lance can block but only has the widesweep for area denial)
"It's a Stampede v2.0!"
you could probably just dung-bomb one of them and follow it when it leaves the pack
That could be a legit method of balancing. GS are good for 1v1s but suffer in the horde hunters. Meanwhile, lets say IG are not the best for solo hunts, but group hunts it can use the dust and Kinsects to preform distractions and area control.
@@heyheythrowaway but then the others could potentially follow you, so the better thing to do would be to dungbomb all but one, and fight the one that remains (unless of course they stop following you and the dung bomb effect triggers after that)
Nuanced two weapon system with a hunter who's a frontier explorer that pitches tents sounds so good I wanna call it bs right now, and yet... Wow, it might actually be a thing.
Also, plenty of people played World and imagined what it would be like if the hunter felt a bit more like a frontier naturalist (who's also a hunter of heroic proportions lol) and man, the fact they're going for increased biome complexity kinda makes you think they're leaning on that to good effect. Pretty exciting stuff.
It'd be amazing if they rework the meat and endemic life systems. Like some monsters only respond to meat/fish as bait, or you would need to hunt down a specific small monster to lure out something from its den. It could also extend into the environment where you lure a monster to something like a vespoid hive to get paralyzed.
I cant wait to see how multiplayer works, especially if this is open world. It would be cool to have to set up camp and open online, specifying that your hunting a rathalos. People join your camp and you set off into the wilds together to hunt the rathalos, and when its done they can leave or stay to continue hunting. Idk if this game is going to be open world or what, but I am very interested and hope we get some more info on this in the summer.
I was always saying that they were testing the waters with the guiding lands, and sometimes I really loved the guiding lands.
@@steinkoloss7320 Guiding Lands had awful gameplay, I'd honestly take anomaly investigations over it. But despite it being reused assets the area was really cool and I want more like it in the MH series
Things I hope to see:
The return of the season system.
Armor or some type of customization for our raptor Wyvern friend.
Fun Palico gadgets.
Customizable movesets.
I hope some less used monsters make a return too.
Hmmm, returning Monsters are always cool and hype, but i think the hype should not be around getting to fight old Monsters in new enviroments, but rather seeing old Monsters living in the new enviroments like the rathalos did in the ancient forest. Rise did bring back alot of fan favorites and i think the purpose of rise was to actually get old monsters to the new generation from a technical standpoint, but besides the fight and their new approach to armor, they felt boring imo. In worlds we got to see so much Interactions between the world and the Monsters, even the zones had a few thing going on between them. I wish for more indepth additions of old monsters instead of shallow "here is the old monster that you just gonna fight" - but it has 1 new move now, because they took the skeleton from an already existing Monster. New Monster just open up so much more variety in gameplay and in narration of the story. Sure its not coming any time soon and thatd great because they want to one up mhw, which is capcoms most sold game yet and i think that time should be spend to make a few old Monsters really a part of whatever new worlds their are building, but create much more new Monsters that really feel different in many ways.
I love mh and been playing ever since mhfu on the psp and i feel like this game was never just about killing the next monster, which rise embraced brutally and i hope they go back to worlds style
@@wolle1468 Rise had world-like interactions with their monsters, It's just that unfortunately they were rarer. But you are downplaying exactly what Rise did with returning monsters, they remade them into some of the best fights in the series. Rise was about the devs pushing the combat as far as they could in terms what the player can do and what the monster can do, there's not a single fight in Risewhere I would go "This is badly designed" but there are fights in World where I'd go "This is badly designed" the specific main draw of Rise was the combat and they utterly nailed it to an extreme fine tuned degree, Fatalis in World is my absolute favorite fight in the series mind you and I consider Malzeno to be best flagship in the series in terms of pure gameplay.
I understand that Rise isn't entirely representative of what the MH series is, but that doesn't mean it didn't do anything groundbreaking within the MH series.
@@ortah2616 100% agreed. The fights are amazing in rise and the mastery you feel when you nail all the mechanics of a monster and your weapon easily beats Games like dark souls. Most rise fights stick very well and i kind of overdid my point because a new monster Hunter Game should not be about which old monster they add if you get me. I think rise was the Game were i tried most weapons because it was so much fun and in depth.
@@wolle1468 I started with Tri and for me the highlight of the series is not only the combat, but the characterization that they give the monsters. I'm hoping we get to see things like the Ecology videos, but in the actual game.
Raptor armor would be so fucking cool
judging from the title card art the flagship may be a serpent type monster almost looks like an ouroboros type imagery might be story related idk, it also gives me hope for a dalamadur hunt
What interests me about the weather system is it could add another wrinkle that interacts with elemental damage. Definitely excited to see more.
Be cool if the weather effects don't happen in a pattern that way you can never be sure of when it will happen, meaning you would have to have multiple weapons on hand like the sword and bowgun since they would work better in these different conditions, same with the monster using different attacks based on the weather
I’m still a jaded old timer but I honestly liked some of the things i saw in the trailer:
1. Might be too soon to say but the game does not seem to have the fast pace rise had.
2. The mount system seems like it would feel more immersive and enjoyable in a semi/full open world.
3. I didn’t care for palmutes but this mount i like, it’s a very cool choice with its general versatility and looks.
4. The accessories on the mount might imply the absence of a camp and therefore the absence of infinite restocking prep might actually be making a comeback this title (didja just see ruri’ s face when he said that might be the case? Definitely share in his glee lol).
5. More threatening non-large monsters is a good move, makes things more interesting.
6. The fact that the herbivores with large spikes on their back can be lightning rods makes me think that maybe it’s actually beneficial to travel with herbivore packs every now and then to avoid or at least mitigate the damage of these hazards and if I’m right it also supports the theory of infinite restocking being gone cuz what’s the point of these hazards if you can easily heal through them with your infinite supply of potions?
7. The endemic life seems to be back, catching rare and interesting critters was surprisingly fun in world so I’m sure everyone would appreciate the return of that system.
8. I’m interested to see what this semi/full open world will do for a lot of monsters, specifically giant ones like Lao-Shan or yamatsukami.
9. Now I’m reaching with this one, it’s pure hopium but seeing the wilds part of the title reflected off of what seems to be watery surface give me hope that underwater might be back.
There’s still a lot I’m worried about but it’s too soon to bring most of it up, one thing though, we’ve slipped on the slippery slope of micro transactions in MH so I am worried about the previously earnable things becoming paid DLC.
1-Two weapons (swappale during missions)
2-Semi-open world (with multiple biomes)
3-Slinger (no grappling hook?)
4-Scout-flies are back
5-Dynamic weather system
6-No Palico? (Maybe we are stranded, probably from crashed ship on totally new continent, no guild support, need to kill elder dragon causing storms to be able to go back to civilization, new mount is part of the local wildlife we tamed...taming new mechanic maybe?)
The two weapon idea is an excellent one
Being stranded would make 0 sense for MH from a gameplay perspective.
@@theNEWMASKSdudexxx but it would be interesting, i don't mind a semi survival mh game.
@@Fractiøn-pilotno. Survival games have been done to death
@@Fractiøn-pilot The problem with it "story wise" is that we are no weapon smith. We are hunters so it'll feel weird. I don't dislike it but it changes the feel Monster Hunter created.
2:29 possibly is unlikely cause if you carefully look in another part of the trailer you can see the scope of the bow gun sticking out of the bag. which tells me that the bag wasn’t specifically made for the bow gun and isn’t just a design choice.
I'll wait as long as it takes to make something incredible. I have high hopes
can't wait to sink hours and hours and hours and hours into this one trying to perfect the near unattainable build! Seriously though, I am actually excited for this Monster Hunter even with the grinds being almost terrible it was always super fun!
For sure taking days off of work the day this game comes out assuming I don't already have those days off.
The open world is definitely impressive, but i hope theres still some good micro design for specific areas and arenas, the little bespoke details of the zones was always something i loved especially in the pre world games
Rurikhan speculates theres an advanced civilization that collapsed which could explain the Lightning rods
I personally think insects are more likely.
Lightning bugs that call upon storms
@gladiusbladeofthenorth9939 not what I was inferring. I do not believe that an ancient civilization is responsible for the storms, but they made the rods to protect themselves from it. The storms are caused by a massive snake wyvern, and it destroyed the ancient civilization.
Capcom has a 6-ish month period between info reveal (not the teaser) and launch. They said we getting more info about the game in summer 2024. So my guess is early 2025 (february or march at most).
well spotted friend, lets hope thats true, because having to wait until the end of 2025 would be torture
I'M SUPER EXICTED for WILDS, this is what i always wanted the WORLD mix RISE set in an OPEN WORLD with immersive environments and dynamic weather system COMBINE with the fun methodical combat of 4U.
The trailer was phenomenal and showed off two of the most important things on my wishlist. The only thing I still really want is underwater. I think the chances of that have just gone down drastically but its still possible we see it in summer. Either way I feel like we might get some expansion of water traversal. The new mount reminds me of Koraidon from Pokémon where its meant to be an all purpose traversal option so maybe the mount can swim too?
Yeah, I wouldn't be surprised if it also ha webbed feet. Or if we get different mounts with different strengths and weaknesses, like Kinsects.
Part of me hopes that those rat/lion(?) Goss Harags are actually large monsters and it's there to show some monsters like to hunt in packs and fighting multiple at once is very risky so we'll have some ways to split them from the pack so we can hunt them when they're by themselves
I imagine there will be a few monsters that have tag team combo moves aside from the usual Raths and Teo/Luna.
I would really love a kind of open world that is like a bigger version of guiding lands, but instead of camps to rest we get villages.
Brilliant analysis, detailed, concise and no filler.
I loved watching g big monsters hunt little monsters or fight other big monsters in MH World. I love the idea of a MH game with more ecosystem interaction as a focus, and incentivizing using the world to your advantage more.
Finally some Monster Hunter content!
my guess is this is going to be the interior of the New World as well. seems like a pretty safe bet. that being said, didn’t World come out in January or February? wouldn’t be surprised if the try to match the release date, since they seem to like to do that kinda stuff.
edit: World was announced at E3 2017 (june) and came out at the end of January 2018. considering e3 is dead, and the World reveal trailer was a bit more substantial with what was shown, i’m guessing they’re probably working on the same time table. we’ll get our first real look this summer (i believe they’ve already said something to this effect) and probably get a release date in the first quarter of 2025.
There’s a fuckin million questions comin outta this trailer and I’m stoked. I am so curious how this games gonna play.
I have a feeling this trailer is showing the beginning of the game. A lone hunter running through the desert from a pack of monsters that are chasing him then the sandstorm happens and we learn about the environmental hazards, and when we get to that rock formation we see the title card and then have to go find a town.
I’d like to point out one thing that caught my eye that really solidifies for me that we will be able to switch weapons on the fly rather than the bow gun being a general texture for a camp. In Rurikhan’s video he points out that the scope of the bowgun is actually clipping through the holster at the end. To me, that means that the bowgun can be switched out with other bowguns/weapons as they would have just taken the scope off if it were a general camp texture!
i don't mind the wait! the longer they have to work on it, the more polished it will be.
Waiting for how this game's "Proof of a Hero" will sound like.
Fingers crossed for January 1st release, then it’s like releasing in less then a year in a couple of days😢😢😢
Seems to me like they might have another go at the original concept behind World, more of an emphasis on the ecology, on living in the environment, rather than loading into a level and killing a big dragon in 10 minutes, and I would be all for it!
I only need 3 things: good monster design, good weapon design, and good armor design
Prowlers!
yess this
hopefully no more lazy weapon design like world initially
and MH3 armor design instead of OG first design
And good turf wars
Armor was uggo AF in World
@Ratatoskr The logo/emblem at the end shows multiple snake monsters that have a half-techy look to them. There is also that broken large circular structure which obviously was man-made. The games don't touch on it too often but there used to be a high tech civilization before people and dragons mostly wiped each other back to the stone age. They had power armor which we actually get to salvage and wear without the techy bits in some of the games, it is the Artian armor. I think they will be exposing us to more of the lost tech side of things.
The Ancient Civilization is one of my favourite pieces of Monster Hunter lore yet we know pretty much nothing about them, I want to know more but the reason I like them so much is cause I know barely anything. A conundrum I will never be able to solve.
Idk if that swirl was necessarily man made, mh has always had a lot of really fuckin weird terrain. And consider that this is an area constantly ravaged by sandstorms, so while definitely extreme, something like that could reasonably happen over the course of millions of years of windswept sand eroding away in a swirl pattern.
I wonder if those birds are eating fulger bugs might explain why the pangolins make good lightning rods
I'm pretty sure the hype is making me overinterpreting things but when the sandstorm arrives and engulf everything, it doesn't have the same color as the sand we see on the floor before its arrival at the beginning, it's more grey like smoke. It would be cool if it wasn't sand but some iron filings storm conducting more lightning than a normal storm. The mineral spikes emerging from the floor and those on the back of the males armadillos also conducting electricity may be related to it.
You point out by the end how a wind sweeps through and reveals it's a savanna covered in sand. Considering how they directly state going to new levels of detailed ecosystems, I can see this having gameplay implications this trailer is strongly hinting at. Would be cool to see them have something like a normal forest and flooded forest in one ecosystem, and during/after heavy rains the map layout and design may change along with monster behavior. The way this hints that sandstorms might make this savanna desert-like
Will this be another game you analyze trailers and build the hype but then barely speak of again once it is released?
Look back at the moment the storm passes again. It's not just revealing some lush underlayer. The trees are dry and dead, and the storm passing brings back life to them. They become green and healthy.
I also noticed that the new logo has a bunch of dragons wrapping in circles, kinda like uroboros. There might be some time shenanigans going on.
The number of dragon heads is 6, symbolising that this is the 6th main installment of the series, im not making this up either, look at the logos of previous main installments and youll see that they also have dragon heads in their design, the number of which pertains to its installment
If they start releasing more information around the summer that is more likely to start off the 6 months of advertising that we are used to. I predict that we will hear more in the later part of summer, maybe late July to mid August
something of note as well is his weapon (I assume a greatsword) is noticably smaller than what we've come to expect in modern monster hunter games, which may be an indicator that weapons might be smaller than what we've come to expect.
I think that's a longsword, some of them are that big. Also Rise seems to have cemented LS has the beginner weapon now, which I'm sure the hunter being shown off here is wearing beginner gear.
I’ve seen people say it’s a greatsword but from the front I immediately thought it was a long sword so I’m pretty certain that’s what it is, the blade reminds me of the one you make from the rusted cycle by farming dozens of earth crystals lol
@@SheepyMcSheeperton Yeah I'm not sure whether it's a Greatsword or Longsword. Leaning toward longsword, though it doesn't look like it has a sheath. Can't tell on that front either. It would be unusual for it not to have a sheath, especially if they 1) want to keep the special sheath move and 2) want this game to be more grounded. What I mean is if the game is grounded everywhere else, the special sheath move would look out of place without something to slide the sword into. Still, I'm leaning toward longsword.
Or it just goes to show the difference of this games overall gear design. I think the team learned from worlds homogeneous realistic look after iceborne released, and the weapons in this game are gonna be super stylized
@@TheUltimateRey Its strange, it seems too small for a Great Sword but at the same time too short for a longsword.
If this game will be (semi-)open world, this footage tells me it might have a similar gameplay loop like the Guiding Lands, where you set up camp yourself.
The only thing that's unclear to me is the effect of the storm.
Clearly it's an important part of the game due to all the lightning rods.
I wouldn't be surprised if the storm shows up after a day/night cycle, which will cause minor shifts in the environment to keep such a large area fresh to explore.
has anyone else noticed noticed the fact that logo is has 6 made out of a music score? I LOVE that detail
I'm leaning more towards big biomes in terms of what I want. A really large desert that transitions into a large savannah would be cool. And then you "fly" to a different location that is a large forest that transitions to a rocky coast. Basically dual biomes that are large enough to let you spend a lot of time running around but not so large that they have to heavily rely on copy pasted world design to fill out all the space.
I wouldn't complain about one really large, continuous world. But then I can't help but wonder about how they'd handle monsters. How do they spawn in? How do hunts work? Change a lot of things and you might lose or even break something.
I'm glad to see the scoutflies are seemingly back. Hopefully the slinger gets a little more utility and more reason to use it.
The Idea that you carry your camp with your dino buddy is interesting. If you do have to stop and set camp somewhere, I'd like to see location be impactful. Heck, if we're doing the open world thing, I'd like to see camping in general have more functions. Introduce some survival elements maybe?
Bringing dual weapons would only appeal to me if I can bring the same type of weapon. Though maybe everybody gets a bowgun now and that's the new utility tool but there are ways to spec them out for hunting? Or maybe it's just something you use with the dino buddy? Maybe it's just a weird stick and the fact that it looks like the butt of a bowgun is just a coincidence? Shrug?
The pack predators... yeah, no idea. Could be they're introducing a new mid tier class of monster. Could be that those guys are like Great Jaggis and a pack of them aren't actually that threatening to kitted out hunter. Could be that they're expanding their hunting model such that it's not always just you vs. one big bad monster, now you might have to fight packs of them and use the environment to whittle them down. They were experimenting with that with World but they never made much of it. Maybe they hit on some ideas to expand the scope of that idea? I would love it if we didn't end the game smacking down Godzillas with ease. It'd be cool to be relatively weak and have to make use of the environment to survive most hunts. But I seriously doubt they'd diverge that far from the formula.
This is the direction i wanted Monster Hunter to go. I talk about it in my video, but breaking away from the same formula we were in since the PS2 days really opens the doors for what they can do with Monster Hunter. And this really seems like an evolution of Monster Hunter Worlds asthetic, now made possible with more powerfull hardware. I love the focus on the enviroment and monsters, it really does remind of the old ecology cutscenes, but now in game!
I want medium sized monsters that are very easy to kill if they are alone(like fighting an low-rank start monster at high-rank) but it gets hard bc there are 4 of them attacking u at the same time. I think that would be so cool. The same with Herbivorus, were u can't agro the herd alone and had to splint one individual from the group just like in Real life
It was wild seeing an open field, I first thought it would just be another open world game, but then the bird reminded me of a certain type of dog and the weapon on the character's back was undoubtedly a great sword, so it slowly started to set in that this will be our first and proper at the very least semi-open world monster hunter
Which I'm tempering my expectations, I fully expect this to be semi-open world, like 5 very big biomes, in world all the maps were still divided by zones, while there were no loading screens you could still feel the corridor like design of the zone connectors, in rise they opened up the map, no more corridors, you can straight up go everywhere, jump over every wall as long as it's inside the map limits, I think wilds will be rise's map design but taken to another level, bigger, probably more caves, we can see vast plains and huge mountains
Can't wait to see what gameplay will be looking at, bigger and more open maps looks like would fit rise's style of combat much better than world's, faster paced, with monsters being way more agile, I still think they will find a way to blend the 2 styles as the main line games are known to being slower and less flashy than the spin offs
All in all, it was very exciting to see this trailer live at 4am and it definitely didn't help with my sleep schedule
You can see the faint flicking of the "flies" or whatever that little texture is that the birds are eating
Yes either we are fighting large monsters in packs, for example as an advanced challenge? Originally you fight one sand horog but eventually you get missions to fight several but you are also stronger. The rampage springs to mind but now not in tower defense game but now it’s just a normal spawn.
Or it’s a new category of medium monsters which would be kinda like what I just described but more limited. With the first paradigm any monster can be fought in packs vs only a category of monsters can. I guess we will find out.
a mid class monsters is a perfect fit for an open zone/world mh. Id imagine its like taking early HR armor/weapon into a low rank monster, something that would work for exploring without making it a commitment to a large monster.
Or very well could be aml monster that works as multi creature, i remember the hedgehogs in frontier and maybe another i cant think of but they would always be together and you had to fight them both. This could be just a 5 way monster
I don't know why people immediately assumed it will be true open world, I mean it could be, but given what little we know it's too fast to jump the gun. I'm pretty sure it will still have a separated hub though.
I'm hoping the double weapons thing is just a quick-swap option. You go out with a set equipped and one "readied" (like silkbind swapping but at the mount). Would be really nice to have infinite restocking and stuff gone... especially now that we can craft on the fly from pickups anyway. Let prep actually be a thing again, Capcom. Please.
It really does look like bigger MH:W which honestly has me hyped. Long time to wait though...
I definitely don't think it will release late into 2025. I think this was a slightly unpolished appetizer to start building up hype. I think what they show in summer will be significant and from there the marketing will ramp up until it releases the year after in a window of Jan-Mar.
What I REALLY love looking at this (super early;P) gameplay is that they reduced a lot of clutter that was so distracting during exploration in World. Sure it looked gorgeous but I enjoyed maps in Rise more because there was simply "information overload" on World's maps IMO.
Glad to see that Wilds looks gorgeous but at the same time keeps visual clarity of Rise
waiting until 2025 is a minor setback considering my backlog and other upcoming games, but also, it gives me time to save up and plan before the release with some PC upgrades. I do already have a pretty good PC but for a game like this I want the best most immerssive experience....or at times the most chaotic fun one in multiplayer, which does make me wonder if they're going to reinvent the flow of the hunt and if it's gonna affect the multiplayer approach of exploring wide open spaces.
This is exactly what I'm planning for. I'm headed in to the military and getting some hefty bonuses for my rate, so I'm finally going to invest in my gaming setup. Already looking at getting a 5k+ build going (Monitor is like 2.5 alone) after I start budgeting my bills post boot.
Absolutely want the new MH Wilds logo etched on it too
At the moment the team is currently experimenting with a new open world system
but environment detail and creature density +interaction becomes a problem so it is still undecided on which part of it to be kept.
(grass and plants is also a performance problem)
the purpose of the open world idea is to have the hunter feel like an actual hunter, the first experiment was to have the hunter steal an egg while a rathalos and a rathian both sleeping around the nest, this makes a good case for the hunters so that they need to figure out how to finish the quest with these obstacle (there will be a companion system planned) or with other player.
(it will be more interesting when the task is to hunt a wyvern, but the wyvern this time is traveling or resting in a group, a group of 5 Dodogama with other monster hazard can be a good challenge for 4 groups of hunters to figure out) (the number scales depending on how many hunters join the session, and after recieving a certain damage limit, some wyvern can fly away and escape, so the hunter now need to prevent this from happening)
(balancing this new interaction so it didn't feel unfair is difficult and risky because it might upset player by robbing them out of their hard work, so it is still undecided if the game need to be focused on prep time before hunt, or continuation of the previous sytem in a balanced fun aspect.
some wyvern will avoid the storm for an example, or becomes more vaurnerable in the rain, ones that avoid it all together may indicate that there's a predator coming with the storm as well.
this dynamic ins and out of monsters coming and going makes the interaction very complicated, which delaying the game even more as it is still in it's experimentation phase
but generally a lot of new monsters has been designed and added, mostly small monsters, you can use them for interaction as well to give your weapon a poison coating or special plants that you can use the seed as an explosion or stun grenade, it cannot be brought back to camp in it's natural state, but you can keep it once you craft it into a proper grenade.
Underwater combat is also being planned for a return, and more than one village (at least 3) is currently on plan, forest, desert and fishing village,
The problem with lagiacrus's interaction and animation is currently being worked on but only spawn in a specific biome to avoide the same problem being replicated again.
Umm... how do you know all this?
Source for this?
What's your source?
If all of this is true, and you are deep in the development team please keep iterating on it, I dont want any of those features completely cut (if MH team could pull it off, I could wait until the expansion(s)) it sounds amazing. I could wait even longer to get everything you just said in depth. But I have a few questions:
How big the hubs are going to be in terms of zone size, interactions and hunters. If its going to have just a lobby of 4 hunters, 16 hunter lobby, or much larger.
And also how far would the online capabilities of MH Wilds aim for with Capcom ID, is it possible to play it solo or offline (without Wi-Fi connection)? And also, 4 groups of hunters in one of the huge maps? so there could be 16 hunters together that you might play with if you want?
Is it planned to have all 14 weapons at launch? Is there palico and palamute?
Considering the 4 groups of hunters at the same time in the huge zone, Is there going to be large scale events on each zone?
Is it considered to have close to the locale density that World had? As in materials, monster dens, zone interactions and hazards. And is all going to be horizontal, or a mix of horizontal + vertical locales?
Can you still use the capture net in MH Wilds?
Also if MH Wilds succeeds incredibly well (much more than World), would you keep expanding this world or move on to the next?
I want to iterate again (if what you wrote on this comment is true) on how impressed I am for this information leak and the ambition to pull all of this off. Its going to be hard to not think about it at work.
what in the fuck is this?
Just to remind anyone watching. MH has almost always had these showcase trailers that don't necessarily represent the final product of the game 1 to 1. A lot of it is very much just showing the concepts and showing what they can do now with the new generation of hardware. Look no further than the MH4 original trailer and how almost none of the showed things were exactly the same in the final game. Even MH1 back in the day had a trailer that really did not look much like the final game they released.
MHWorld and MHRise did give trailers that represented the final gmes pretty well, but this spcifically scream "early development and concept".
the bears chasing the hunter use a unique animation when they are attacking/trying to get past the armadillos. this animation doesn't exist in any other bear type monster in previous games. i am convinced that these bears are small monsters, they seem comparable in size to a slagtoth or the larger popo. the openness of the maps makes me also hopeful that in an icy map we will see in game the lore of gammoth guarding a heard of popo from a tigrex with a great turf war.
i'd love it if these are like the minions of a bear drome/great beard/pack leader monster using the bear skeleton. i've always wanted more varied pack leader monsters with unique interactions and animations as they hunt and interact with the world. that's why i loved great izuchi so much and was hoping the goblin raptors in Sunbreak had a pack leader so we could get another raptor with more unique behavior but alas we didn't get that in SB.
i hope it's in the New World. in a developer interview they were asked why the map in the 3rd/final in base game room for your quarters was very different than the map in game to choose a map to visit on an expedition. the answer was very interesting, they praised the question for being a perceptive one and answered that the map in your quarters was the real map of the continent and that the in game map was roughly only half of it. this interview was close to release, when gaming journalists had the full game to check these details in. if this is the case, or even if it's not, we may see cut ideas in map design from MHW, there is a lot of info out there with concept art of things the had to cut like akantor in the elder's recess, no way he'd have fit but now with maps like this he may, and there's also the things from the old lagiacrus demo for Monster Hunter World that showed a lot with monster behavior and messing with lighting a lot more. bright moss use to have a perpose in this early stage.
We had the frontier, the new world, and the wilds. I think frontier wins best version of this title (in a naming sense) and bet it would be called that if that wasn't already a game.
I have always wanted to play a monster hunter about exploring new territory where every monster (or at least the vast majority) are new and uniquely dangerous not having acclimated to surviving in human lands.
At 0,46 in the trailer Or 4,09 in this video , you can see that of the tails of the desert-gos is shorter , meanig it might be a breakeble part
It looks more open world, but I think there will be separate maps or biome. So this is one look at one biome. Hope we get a new weapon or cool combat system.
Also pretty sure that mount is the same but smaller version that Obi-wan rides in Attack of the Clones.
5:57 oh man. That would be so good if that really happens in release. An endemic threat that can rival a monster the size of Barroth if in a pack (like in the trailer). And can cart an unprepared hunter.
the big wooly monsters strike me as arzuros-tier monsters. maybe a bit stronger.
The fact that the mount uses the same skeleton as the dog pals of rise, the big monsters the same ones as the Goss haran
G and even the armadillo share the same as the goangoats makes me thing the engine is the Re and this is more of a rise/sunbreak sequel than it is to world
although I don't yet think that they would add it. The large rat bears could be large monsters that you than have to separate from its group in order to hunt it effectively. (just a thought)
while not the same Dragon dogma 2 will keep us busy for hopefully years to come.
and it should scratch a lot of familiar itches.
Tearing up right now. Can't wait for it.
Since it's going to be mainly a desert biome, I'm hoping for the return of the Mohrans.
this is potentially everything ive wanted from monster hunter since i got started with 4u
ever since doing a bunch of expeditions ive always wanted to go out into the field and just do whatever
if i want to run around for an infinite amount of time and mine or hunt or fish or whatever i could
monster hunter worlds expeditions gave me a taste but i want more
i want to be able to travel the world
hunt monsters across entire maps
maps with an S
imagine in world
actually starting in the ancient forest
walking through the gate to astera
and then walking though the gate in astera to the wild spire wastes
without running into any sort of area transition ui
Im scared that now we will be restricted on where we can climb. Im too used to RiseBreak's free climbing. Going back to vines or weird colored stuff on the rocks would suck.
I will really love it if they combine monster hunter with some aspect of outwards.
Thank you for sharing your thoughts.
What you said could be correct. My thought was that they were in a pack was because it's an open world and there will be more monsters.
I sure hope there's room for more frontier monsters.
They seem to be more pangolin-like than armadillo-like
Well, looks like they need the time.
I know the hype for the next MH is kind of a tradition, but it really looks they're gonna 1up themselves again, big time.
Rise walked so Wilds can run yesssss, bye Rise you will not be missed!
This Elden Ring DLC looks a lot different than I expected.
1:12 I think the birds are vocalizing rather than snapping at insects
Also they look a lot like kookaburras
Looks like it’s still zone because the areas shown have natural wall formations. The player even comes thru from one zone into the other. My guess and hope (not an open world fan) is that it’s just large levels. Probably four times as large as world would be my guess.
Second weapon is so interesting. Is it limited to 1 melee and 1 range?
Also what weapon type is that. It has two handles. It looks a little too light to be a great sword so it’s either a LS or something new??
I think 2025 is very reasonable, let dragon's dogma 2 breath, and let capcom do their thing. though i am extremely hyped for wilds.
I kinda hope it's just a few giant maps, not a complete open world. It's too easy for good quality stuff to end up diluted in open world games. But then again, I wouldn't opose to something like GoW Ragnarok, with a TECHNICALLY open world, but still tight and streamlined level design.
I made a wishlist for Monster Hunter Rise right after it got announced, and almost every single thing I wanted was implemented in one way or another ... but it was a total monkey paw. Rise wasn't awful, but it didn't captivate me the same way other entries did, and it felt like it was missing something essential to MH. I'm just gonna have to do what I've been doing with recent releases: wait for the big info drop in 2024 and then go radio silent until release day.
Really hoping this game takes notes from Outward, unlikely, but the out and back gameplay loop would be awesome for MH, heres to hoping they add some survival elements as well
Those armadillos look like pangolins so neat
They look more like pangolins than armadillos