REM Racers from Corvus Belli - What is it? How do you play it? And my opinion of the game

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  • Опубликовано: 31 янв 2025

Комментарии • 15

  • @RattlerNxt
    @RattlerNxt 11 месяцев назад +2

    Just received my copy. I agree on the QC for English versions

    • @ZombieSashimi
      @ZombieSashimi  11 месяцев назад +1

      It is such a shame as the games themselves are really good and just let down by a lack of clarity / mistranslation / poor rulebook design.

  • @TinyTactician
    @TinyTactician 11 месяцев назад +1

    rem reacers looks like a great game to pick up on discount or on a future revised release.

    • @ZombieSashimi
      @ZombieSashimi  11 месяцев назад +1

      It is great as it is, it just needs a FAQ on some small points. But in such a simple game, it really shouldn't have needed them in the first place. Had a lot of fun playing and it is casual enough to fix the mistakes yourself or house rule once you know where those rough parts are.

  • @DeepGreenX
    @DeepGreenX Год назад +2

    I agree with the need for CB to proof read their rules more before release, there's a few more instances of translation issues within the RemRacers rulebook itself.
    There's also a few rules issues I'm still confused about after playing a game;
    Can you only fire weapons forward or can you target them in any direction?
    When you respawn after being destroyed do you start with the rear edge of the remote at the start of the segment or the midsection of the remote? The rules say both at different points.
    Can you shoot across the track or can you only shoot if you have line of sight on the track.
    Is there a difference between chasing into the inner wall or the track and the outer wall? The rules mention consequences only for the outer wall.
    How do the redirection spots on the track work with template scattered movement?
    Again the game is very solid and fun to play but some proper proof reading could have really improved the finished product.

    • @ZombieSashimi
      @ZombieSashimi  Год назад +1

      I can try and answer some of the rules confusions, but I may be wrong.
      1. Weapons can be fired in any direction, as it goes by range and there is nothing to say you cannot shoot behind you afaik.
      2. I dont have the rules in front of me, but when I read the rules you would place the remote using the centre line of the vehicles hex (the left and right point of the hexagon) on the connection point of the tracks.
      3. You can shoot across the track. There is no mention of LoS, so the game does not use it.
      4. When they say outer wall, their meaning is the wall of the track and has nothing to do with the inside or outside line. So the same effect is had when you collide with any track edge.
      5. Thats an interesting point about the scatter into the redirection spots. I would consider having them work the same as if you drove into them with intent.
      Thats how I would play. We all come from other games of theirs which are more complex, so I think you have to come at this like a boardgame. If something isnt even mentioned (ie. LoS) in the rules, there are no rules and you play it as written.

    • @DeepGreenX
      @DeepGreenX Год назад

      ​@@ZombieSashimithanks for the answers. I wish that some time had been taken to address those issues in the rulebook as there's no lack of printing space available to make things like that clear.

  • @squadof5
    @squadof5 Год назад +1

    Great review!

  • @5p3cu10
    @5p3cu10 Год назад +1

    CB rules are horrendous. It's why I can't stick Defiance. It's why I never bought into Tag raid. I am concerned the rules will be the same.
    Great video bud!

    • @ZombieSashimi
      @ZombieSashimi  Год назад

      Thanks. TAG Raid was far cleaner, but not without its own errors. But because of past issues I don't think I will back any more Kickstarters from them. I say that, but my FOMO may have something to say about that 🤣

    • @DeepGreenX
      @DeepGreenX Год назад +1

      ​@@ZombieSashimi I'm a lot more encouraged by the rules for Warcrow Adventures, the Dungeon Crawler game, that they've just released for free online.
      Very clear and well written rules that definitely have been proof read by a native English speaker.

    • @ZombieSashimi
      @ZombieSashimi  Год назад

      Thats encouraging. But I always worry that the majority of mistakes are in the scenarios. But I have my fingers crossed for it, even though I didn't back it.
      @@DeepGreenX

  • @Lucian028
    @Lucian028 Год назад +1

    Abilities that do nothing and stuff that never mentioned in rulebook?
    Ahahah, classic CB. I'm sure they'll put out an FAQ sometime in a year when they'll want to squeeze people for another KS project.

    • @ZombieSashimi
      @ZombieSashimi  Год назад

      The thing is I really have enjoyed their Kickstarter games. They are great, but let down by poor quality control on the rules / print on the cards. I have since backed the Apex Legends Boardgame from Glass Canon, and those guys have been really thorough and gotten the backers very involved in the process. I have done a fair bit of testing for them and they always have an ear for looking to improve their game and make the rules as clear as possible. I wish CB would do similar.